Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 17:40:16 Player: ILikeMonsters1890 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (285) 1425 Value Destroyed (12297) 12297 Prototype IDs (43) 860 Alien Tech Used (5) 1000 Bonus (4529) 4529 TOTAL SCORE: 29911 Bonus ------- High Alert Combat Kills 1309 Follower Combat Kills 950 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1778 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -2408 Cogmind --------- Core Integrity 0/1450 Matter 101/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Large Storage Unit Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Visual Processing Unit Phase Redirector Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Quantum-Particle Reactor > --- PROPULSION ------- Treaded Biometal-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Seismic Detector Advanced Transmission Jammer Advanced Phase Shifter Makeshift Ablative Armor Phase Redirector > --- WEAPON ----------- Hvy. Kinetic Arc Construct/C Powered Hammer > --- INVENTORY -------- Cooling System Medium Storage Unit Visual Processing Unit Long-range Tractor Beam Transdimensional Reconstructor Heavy Rocket Launcher Fusion Bomb Launcher [Rating: 146] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Slots Evolved 16 | . . 2 . . 4 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . 1 . . 1 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 122 | 6 6 9 21 1 13 5 5 . 2 3 3 1 . . . 5 1 1 5 4 3 3 . 1 . 5 11 3 5 Power 6 | 1 . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Engine 5 | 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 16 | 3 1 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 16 | 3 1 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 56 | 1 1 2 4 1 7 1 . . . 3 1 1 . . . 5 1 1 5 2 3 1 . 1 . 5 5 3 2 Device 20 | 1 . 2 2 1 . . . . . . . . . . . 2 1 . 2 . 1 1 . . . 2 2 2 1 Storage 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . 1 Hackware 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Protection 25 | . . . 1 . 7 1 . . . 1 1 . . . . 2 . 1 3 2 . . . 1 . 2 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 44 | 1 4 2 6 . 6 4 4 . 2 . 2 . . . . . . . . 2 . 2 . . . . 6 . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Cannon 9 | . 4 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 1 . 3 2 2 . 1 . 1 . . . . . . . . 1 . 1 . . . . 2 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . 3 2 2 . 1 . 1 . . . . . . . . 1 . 1 . . . . 3 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 3 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 45 | . . 2 5 . . 2 . . . 1 . . . . . 1 . 1 . 1 . . . . . 2 6 2 22 Power 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 8 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Utility 24 | . . . 1 . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . . 2 6 2 8 Weapon 10 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 7 Highest Loss Streak 6 | . . 2 4 . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . . 1 4 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 100 97 97 54 47 45 46 53 53 53 53 53 53 53 53 58 58 58 57 57 63 63 63 63 63 65 62 56 43 Engine 5 | . 14 11 10 10 7 3 . 7 6 6 . . . . . . . 1 5 5 5 5 5 5 5 2 2 . . Core 1 | . . . . . . . . . . . 5 6 6 6 6 5 5 2 . . . . . . . . . . . Treads 1 | . . . . 2 1 4 7 7 6 . . . . . . . . . . . . . . 5 5 . 1 . 1 Leg 1 | . . . . . . . . . . 6 6 6 6 4 2 5 5 4 . 4 5 5 5 . . . . . 1 Wheel 5 | . 28 32 32 8 5 2 . . . . . . . . . . . . 5 . . . . . . . . . . Device 12 | . 14 20 18 11 7 7 7 7 7 6 6 6 6 6 6 12 14 12 11 11 13 20 21 21 21 18 21 26 19 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 2 | . . . . . . . . . . 6 6 6 6 6 6 5 5 5 5 5 10 5 5 5 5 4 4 4 4 Protection 6 | . . . 3 . 7 7 7 7 7 6 6 6 6 6 6 9 8 9 10 10 10 10 10 10 10 14 11 4 . Energy Cannon 2 | . . . 3 7 4 7 7 7 7 6 2 6 6 4 . . . . . . . . . . . 3 1 . 3 Ballistic Cannon 5 | . 26 21 17 1 2 . . . . . 3 . . 1 6 5 5 5 5 5 5 5 5 5 5 . 2 4 . Impact Weapon 3 | . . . . . 1 3 5 7 6 6 4 6 6 6 6 5 5 5 5 4 5 4 5 5 5 4 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 14 34 35 40 37 53 50 51 51 51 47 75 68 68 68 68 78 78 78 78 78 74 75 75 75 75 81 120 99 91 Greatest Support 185 | 26 20 36 32 51 51 84 84 84 105 91 91 64 64 64 113 113 113 113 110 110 109 109 109 113 113 113 154 127 185 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 . . . . 1 1 1 1 1 . . . . . . . . . . . . . 6 Average Overweight (x) . | . . . 1 . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 11 13 15 15 15 14 13 11 13 13 15 15 15 15 15 14 13 13 13 12 13 13 12 14 14 13 13 9 7 Average Carried 11 | 2 7 11 13 9 12 13 11 11 11 11 12 14 15 15 15 12 12 11 10 11 10 11 11 13 14 12 10 7 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 12 14 10 13 13 11 11 12 13 12 15 15 15 15 12 13 9 13 11 13 11 12 14 14 11 9 7 4 Scrap Engine Consumption 224 | . . . . 35 43 2 11 . 9 7 21 3 . 2 2 1 2 11 7 7 2 1 4 3 1 9 22 9 10 Constructs Created 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 103 | . . . . 11 19 3 3 . 4 . 13 . . 3 2 . 1 5 1 6 . 2 1 1 . 5 12 4 7 Class Distribution -------------------- 83% | Construct 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -2/Research Construct | -2/Quarantine Construct | -2/Section 7 Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Matter Collected 7076 | 376 274 266 571 110 466 118 395 . 171 73 456 . 52 . 6 159 55 103 625 451 81 178 204 20 185 291 483 235 672 Remotely 325 | . . . . . . . . . . . . . . . . . . . 325 . . . . . . . . . . Salvage Created 14440 | 160 433 215 1181 283 1218 289 548 . 462 343 1323 . 69 . 76 433 536 886 772 369 81 156 372 236 384 536 1058 258 1763 Parts 618 | 10 28 12 68 16 78 16 11 . 20 12 8 . 3 . 4 14 22 39 40 18 5 10 13 1 14 22 45 13 76 Haulers Intercepted 15 | . 2 1 3 . 5 . . . . . . . . . . 1 . . . . . . . . . . 3 . . Recyclers Shooed 5 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . . 7 5 . 7 . . . 6 . 4 . 15 43 . 11 . 8 11 . 13 . . . . Prevented 8 | . . . . . . . 2 . 5 . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Combat Hostiles Destroyed 217 | . 9 5 24 4 16 9 11 . 13 3 6 . 1 . 2 6 6 13 14 10 1 7 6 . 5 5 15 3 23 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 152 | . 9 5 21 3 7 1 5 . 6 3 . . 1 . 2 6 5 13 13 6 1 2 6 . 5 5 8 3 16 AOE 59 | . . . 3 . 8 8 5 . 7 . 6 . . . . . 1 . . 4 . 5 . . . . 6 . 6 Classes Destroyed 25 | 3 5 1 1 . 3 . 1 . 1 1 1 . 1 . . . . 1 4 1 . . . . . . . . 1 Worker 13 | 1 . . 1 . 8 . . . . . . . . . . . . . . . . . . . . 2 . 1 . Builder 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Tunneler 4 | 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 1 3 . 5 . . . . . . . . . . 1 . . . . . . . . . . 3 . . Recycler 13 | 1 1 1 3 . 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Carrier 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 5 | . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Swarmer 52 | . 3 3 5 . 4 7 . . 9 . . . . . . . 2 1 . 4 . 5 2 . . . 5 . 2 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Grunt 63 | . 6 1 9 . 8 1 9 . 2 . . . . . . 3 2 4 3 . . . 3 . 3 . 1 . 8 Brawler 7 | . . . . . 1 . 1 . 1 . . . . . . . . 4 . . . . . . . . . . . Duelist 4 | . . . . . . . 1 . . . . . . . . . . 2 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 32 | . . 1 10 4 1 . . . 1 1 . . . . . 1 . 1 . 1 1 . 1 . 1 1 4 . 3 Demolisher 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . Hunter 17 | . . . . . . . . . . 2 . . . . 2 2 . . 2 2 . . . . . . 2 2 3 Programmer 16 | . . . . . 2 1 . . . . . . . . . . 1 . . . . 2 . . 1 4 1 1 3 Behemoth 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | 2 3 3 10 1 8 4 7 . 7 6 2 . 1 . 1 4 4 6 7 4 1 5 3 . 3 4 6 4 7 Combat Bots Only 9 | . 2 3 9 1 4 4 7 . 7 3 2 . 1 . 1 3 4 6 7 4 1 5 3 . 3 4 6 3 6 Max Kills in Single Turn 6 | 1 1 1 2 1 6 2 2 . 4 2 2 . 1 . 1 1 4 1 1 2 1 3 2 . 1 1 5 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . 1 2 2 . 4 . 1 . . . . . 1 . . 2 . 3 . . . . 5 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Damage Taken 18014 | . 231 373 847 228 1354 401 348 . 316 143 36 . 16 . 14 213 293 704 826 785 . 322 128 . 140 506 1985 626 7179 Core 1980 | . 36 10 132 15 195 63 17 . . 13 . . 16 . . . . 44 48 15 . 16 . . . . 101 . 1259 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . 84 37 . . Regen/Repaired (Parts) 5835 | . . 48 212 139 547 97 275 . 259 10 338 . . . 14 13 101 728 168 752 . 13 95 42 . 142 662 445 735 Core Remaining (%) 86 | 100 85 . . 60 . . . . 60 . . . . . 96 . . . . 89 . . . . 98 100 . . . Volleys Fired 700 | 29 38 12 58 23 65 16 25 . 11 7 31 . 4 . 2 38 15 31 50 26 5 10 15 . 14 19 46 18 92 Largest 2 | 2 2 2 2 1 1 1 1 . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 2 Hottest 220 | 40 70 78 107 31 156 156 94 . 94 94 94 . 97 . 97 97 97 97 70 70 44 49 49 . 49 201 201 220 220 Shots Fired 831 | 58 76 24 105 23 65 16 24 . 11 7 31 . 4 . 2 38 15 31 50 26 5 10 15 . 14 19 46 18 98 Gun 65 | 58 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 Cannon 675 | . 76 24 103 18 55 9 14 . 9 7 1 . 4 . 2 38 15 31 50 23 5 6 15 . 14 19 40 18 79 Launcher 91 | . . . 2 . 10 7 10 . 2 . 30 . . . . . . . . 3 . 4 . . . . 6 . 17 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 551 | 58 76 24 95 5 24 . . . . . . . . . . . . . 50 23 5 6 15 . 14 19 38 18 81 Thermal 152 | . . . 8 18 27 9 . . . . . . 4 . 2 38 15 31 . . . . . . . . . . . Explosive 91 | . . . 2 . 10 7 10 . 2 . 30 . . . . . . . . 3 . 4 . . . . 6 . 17 Electromagnetic 37 | . . . . . 4 . 14 . 9 7 1 . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 15 | 7 5 9 12 15 11 6 6 . 7 5 5 . 6 . 2 4 5 9 4 5 3 2 4 . 3 5 6 3 7 Robot Miss Streak 7 | 3 4 6 3 1 4 4 4 . 3 3 3 . 1 . . 4 3 4 6 7 1 4 1 . 3 5 3 6 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . 1 1 . . 1 . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 488 | 37 34 14 57 20 48 11 17 . 8 5 20 . 3 . 2 14 7 18 21 19 1 4 11 4 8 11 28 7 59 Core Hits 330 | 9 17 8 38 10 43 14 14 . 14 4 11 . 1 . 1 7 9 11 13 10 1 5 5 1 3 4 21 2 54 Critical Kills 32 | . . . . . . . . . . . . . . . 1 5 2 7 8 1 1 . 1 . 1 3 2 . . Critical Parts Destroyed 34 | . . . . . . . 1 . . . . . 1 . . 4 1 6 11 4 . . 3 . 1 2 . . . Critical Strikes 85 | . 1 . 2 . . . 1 . . . . . 1 . 1 9 3 14 23 8 1 . 4 . 2 5 3 . 7 Destroy 74 | . . . . . . . 1 . . . . . 1 . 1 9 3 14 23 8 1 . 4 . 2 5 2 . . Blast 11 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Melee Attacks 43 | . . . . . 2 . 2 . . 1 . . . 1 . . . . 9 . 1 . . 4 . 4 7 1 11 Impact 43 | . . . . . 2 . 2 . . 1 . . . 1 . . . . 9 . 1 . . 4 . 4 7 1 11 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44276 | 389 614 306 1623 314 4492 1508 1765 . 1102 499 3086 . 210 . 204 1528 1637 2054 3229 2198 88 881 1241 296 941 1504 5013 938 6616 Guns 515 | 389 . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . 50 Cannons 30214 | . 614 306 1332 238 2173 753 772 . 430 499 8 . 210 . 204 1528 863 2054 3229 1823 88 378 1241 . 941 1298 3095 938 5199 Explosions 12745 | . . . 290 . 2237 755 897 . 672 . 3078 . . . . . 774 . . 375 . 503 . . . . 1853 . 1311 Melee 745 | . . . . . 82 . 96 . . . . . . . . . . . . . . . . 296 . 206 65 . . Ramming 57 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 56 Kinetic 21696 | 389 614 306 1228 76 916 . . . . . . . . . . . . . 3229 1823 88 378 1241 . 941 1298 2982 938 5249 Thermal 8958 | . . . 104 238 2179 804 . . . . . . 210 . 204 1528 1637 2054 . . . . . . . . . . . Explosive 10749 | . . . 290 . 1066 704 897 . 672 . 3078 . . . . . . . . 375 . 503 . . . . 1853 . 1311 Electromagnetic 2071 | . . . . . 249 . 772 . 430 499 8 . . . . . . . . . . . . . . . 113 . . Impact 745 | . . . . . 82 . 96 . . . . . . . . . . . . . . . . 296 . 206 65 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . 1 1 2 2 7 7 7 . . . . . . . 1 1 1 . . 2 2 2 2 2 . 2 32 Average Corruption 2 | . . . 1 1 1 2 3 7 7 . . . . . . . 1 1 1 . . 1 2 2 2 1 . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Effects 89 | . . . . 9 5 5 15 2 14 . . . . . . . 1 2 1 . . 4 4 4 3 4 . 1 15 Message Errors 25 | . . . . 2 . 1 4 1 1 . . . . . . . . 2 . . . 2 1 3 1 1 . 1 5 Matter Fused 25 | . . . . 4 3 2 5 1 5 . . . . . . . . . . . . . 1 . 1 . . . 3 Heat Flow Errors 12 | . . . . 1 . . 2 . 3 . . . . . . . . . . . . 2 1 . 1 . . . 2 Energy Discharges 13 | . . . . 2 1 1 1 . 3 . . . . . . . . . . . . . 1 . . 3 . . 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4808 | . 1 . 11 . 446 183 207 . . 123 . . . . 88 209 133 232 325 180 . 210 100 206 290 420 483 375 586 Projectiles 3927 | . 1 . 11 . 204 125 119 . . 123 . . . . 88 209 64 232 325 160 . 208 100 . 290 324 408 375 561 Explosions 502 | . . . . . 242 58 11 . . . . . . . . . 69 . . 20 . 2 . . . . 75 . 25 Melee 379 | . . . . . . . 77 . . . . . . . . . . . . . . . . 206 . 96 . . . Knockbacks 74 | . 9 6 10 . 1 . . . . . . . . . . . . . 11 1 . 1 4 . 4 5 5 4 13 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Kinetic 65 | . 8 6 8 . 1 . . . . . . . . . . . . . 11 1 . 1 4 . 4 2 5 4 10 Secondary 6 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Self-Inflicted Damage 1472 | . . . . . 645 103 42 . 95 . 37 . . . . . 108 . . 39 . 26 . . . . 193 . 184 Shots 29 | . . . . . 10 2 3 . 2 . 2 . . . . . 1 . . 1 . 1 . . . . 4 . 3 Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 330 | . 72 . 54 90 268 330 264 . 260 100 40 . 128 . 64 126 66 175 26 26 . 184 186 . 39 280 196 200 191 Average Temperature 68 | . 22 . 12 17 64 142 111 . 115 42 15 . 69 . 33 32 25 68 9 17 . 90 104 . 39 114 59 82 103 Received Heat Transfer 2185 | . 90 123 315 81 237 18 189 . 12 18 . . . . . 18 9 147 150 63 . . 9 . 67 45 90 . 504 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 13 | . . . . . . . 6 . 1 3 . . . . . . . . . . . . . 1 . 2 . . . Impact Corruptions 11 | . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . 4 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Heat Transferred 3591 | . . . 185 . 750 50 . . . . . . . . 74 555 1256 721 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Peak Influence 1205 | 25 280 250 776 257 926 . . . . 330 233 144 . . . 1205 . . . . 216 . . . . 217 609 586 974 Initial 342 | . 16 96 96 257 150 . . . . 119 115 . . . . 88 . . . . 150 . . . . 74 42 342 337 Average 287 | 10 154 186 443 100 437 . . . . 184 111 29 . . . 732 . . . . 162 . . . . 100 365 483 579 Maximum Alert Level 4 | . 1 1 3 1 3 . . . . 1 1 . . . . 4 . . . . 1 . . . . 1 2 2 3 Low Security (%) 42 | 100 62 37 17 71 8 . . . . 67 67 100 . . . 15 . . . . 87 . . . . 94 6 . . Level 1 29 | . 37 62 25 28 35 . . . . 32 32 . . . . 7 . . . . 13 . . . . 5 60 18 15 Level 2 19 | . . . 43 . 43 . . . . . . . . . . 3 . . . . . . . . . . 33 81 57 Level 3 8 | . . . 13 . 12 . . . . . . . . . . 65 . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 4 . 4 . . . . 1 . . . . . 5 . 1 . . . . . . . 3 . 1 10 Investigation 4 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 Extermination 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 2 Reinforcement 11 | . 2 1 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Assault 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Distress Signals 11 | . 2 . 3 . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 1 1 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . 1 Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . Times Spotted 358 | . 22 14 32 4 26 10 11 . 14 4 6 3 2 . 2 19 9 17 61 10 2 6 6 . 4 6 26 7 35 Peak Tracking Total 13 | . 5 6 6 1 4 9 4 . 7 2 2 3 1 . 2 5 7 10 13 4 1 5 2 . 2 3 8 4 10 Tactical Retreats 12 | . 3 . 1 . 2 . . . . . . . . . . . . 1 2 . . . . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Traps Triggered 15 | . . 2 4 . 7 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Disabled 45 | . . . 5 . 19 . 1 . . 1 . . . . . 2 3 2 3 . . . . . . . 4 3 2 Max in Single Turn 14 | . . . 1 . 14 . 1 . . 1 . . . . . . 3 1 1 . . . . . . . 1 1 1 Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Accessed 82 | . 7 3 9 13 16 . 1 3 . 3 . 2 . . . 3 . . 2 . . . . 4 . 7 3 4 2 Terminals 44 | . 5 2 6 6 8 . . . . 2 . 1 . . . 3 . . . . . . . . . 3 2 4 2 Fabricators 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 16 | . 2 . . 7 3 . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Total Hacks 214 | . 17 11 33 32 28 . 1 19 . 6 . 4 . . . 8 . . 5 . . . . 17 . 11 4 14 4 Successful 108 | . 6 7 15 7 10 . 1 19 . 2 . 1 . . . 1 . . 5 . . . . 17 . 7 3 6 1 Failed 106 | . 11 4 18 25 18 . . . . 4 . 3 . . . 7 . . . . . . . . . 4 1 8 3 Catastrophic 23 | . 1 2 3 3 6 . . . . . . 1 . . . 3 . . . . . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 33 | . 5 5 8 . . . . . . 2 . . . 4 . 5 . . . . . . . . . 2 . 1 1 Terminals 110 | . 14 6 18 17 14 . . . . 5 . 2 . . . 8 . . . . . . . . . 5 3 14 4 Fabricators 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . . 5 12 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 28 | . 3 . . 15 5 . . . . 1 . 2 . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . Terminal Hacks 74 | . 3 2 4 4 4 . 1 19 . 1 . 1 . . . 1 . . 5 . . . . 17 . 3 2 6 1 Record 8 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 14 | . . . . . . . . 10 . . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 14 | . . . . 2 . . . 3 . . . . . . . . . . 4 . . . . 4 . . . 1 . Open Door 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Level Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 8 | . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 . Fabricator Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Network Status 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . 5 10 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 9 | . . 3 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 8 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 9 | . 2 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . Retrieve Components 9 | . 2 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 7 3 6 12 14 . . . . 3 . 2 . . . 3 . . . . . . . . . 6 1 4 2 Full Trace Events 9 | . 1 1 . 3 . . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . 10 . . . . . 14 . . . . . . . . . 4 . . . . 3 Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 213 | . . 52 148 . . . . . . . . . . . . . . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . 7 4 . . . . 3 . . . . . . . . . . . . . . . 4 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total Allies 24 | . . . . . 3 . . . 1 . 18 . . . . . . 2 . . . . . . . . . . . Largest Group 18 | . . . . . 3 . . . 1 1 18 18 17 15 15 13 12 8 4 . . . . . . . . . . Highest-Rated Group 656 | . . . . . 93 . . . 96 96 656 656 615 562 558 508 465 308 133 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . 31 . . . 96 96 96 50 50 50 50 50 47 47 50 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 203 | . . . . . 9 . . . 3 5 6 19 38 . 10 46 23 34 10 . . . . . . . . . . Total Damage 5876 | . . . . . 82 . . . 141 48 288 517 691 . 357 2225 648 797 82 . . . . . . . . . . Kills 27 | . . . . . 2 . . . . 1 . 3 2 . 1 11 3 4 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . . . . . 1 . 2 . . . . . 3 . 2 2 . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Turns Passed 14898 | 134 734 370 948 1428 1356 448 568 80 531 155 850 146 172 805 272 376 538 410 800 468 100 472 429 182 372 516 516 170 552 Spaces Moved 10963 | 47 677 268 495 557 1179 309 356 78 416 153 289 123 142 639 282 370 648 314 702 291 68 333 348 153 304 360 473 197 392 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 2387 | . . . . 229 319 226 356 78 381 . . . . . 9 . . . . . . . . 146 304 71 137 . 131 Legs 3820 | . . . . . . . . . 35 153 289 123 142 469 141 370 648 313 . 273 68 333 348 7 . . . . 108 Wheels 3479 | 47 677 268 495 328 860 83 . . . . . . . . . . . 1 702 18 . . . . . . . . . Hover 479 | . . . . . . . . . . . . . . . . . . . . . . . . . . 289 123 . 67 Flight 797 | . . . . . . . . . . . . . . 170 132 . . . . . . . . . . . 213 197 85 Fastest Speed 61 | 80 80 86 95 88 77 92 103 103 84 84 84 104 104 104 76 76 76 76 76 76 117 117 108 108 108 108 61 61 61 Average Speed 92 | 82 80 94 97 107 90 107 103 103 84 84 94 104 104 104 89 76 76 76 76 114 117 117 114 108 108 108 78 61 77 Slowest Speed 350 | 90 95 95 98 163 103 144 103 103 103 84 104 104 104 104 104 76 76 76 76 117 117 117 117 108 108 108 108 61 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 4 93 33 76 95 33 50 55 69 55 6 96 6 28 83 59 10 82 56 77 63 4 62 69 61 61 11 19 31 17 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . . 1 1 . . . . 1 . . 2 . . . . . 1 3 . . . . . Known Exits Taken 9 | . 1 1 . . 1 . . . 1 . . 1 . . . 1 . . . 1 1 . . . . . 1 . . Unknown Exits Taken 18 | 1 . . 1 1 . 1 1 1 . . . . 1 1 1 . 1 1 1 . . 1 1 1 1 1 . 1 . Scrap Searched 22 | . . . . . . 1 3 . 3 . . . . 1 2 . 2 3 . 3 . . 3 . 1 . . . . Spaces Dug 48 | . . . . . 1 . . . . 1 . . . . . 14 . . 6 . 4 . . . . 2 11 . 9 Terrain Destroyed 1046 | . . 1 16 . 171 75 108 . 32 2 181 . 1 . . 18 21 9 39 60 5 55 9 . 7 11 96 10 119 Melee 21 | . . . . . 1 . . . . 1 . . . . . . . . 6 . 1 . . . . 2 2 . 8 Projectile 223 | . . 1 1 . 21 6 3 . 3 1 . . 1 . . 18 6 9 33 23 4 7 9 . 7 9 28 10 23 AOE 802 | . . . 15 . 149 69 105 . 29 . 181 . . . . . 15 . . 37 . 48 . . . . 66 . 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total 14815 | 89 789 359 852 1373 1403 408 530 77 584 171 837 140 162 777 299 425 678 455 899 400 81 404 363 162 333 461 556 225 523 Wait 2775 | . 53 63 237 766 107 78 135 . 154 4 503 14 17 138 16 12 12 94 130 76 . 58 . 1 16 71 9 4 7 Move 10928 | 46 676 267 494 556 1178 308 355 77 415 153 288 122 141 638 281 369 647 313 701 290 67 332 347 152 303 359 468 194 391 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Pick Up 91 | 3 9 5 8 7 19 . 2 . 1 3 5 3 . . . 1 2 . 4 2 5 . 1 3 . 2 6 . . Fast Attach 32 | 1 . 2 7 1 6 1 1 . . . . . . . . . . . 1 . . . . . . 1 4 3 4 Attach 40 | . . 3 5 . 5 1 3 . 1 2 . . . . . 3 . 1 . 2 2 . . 1 . 4 3 1 3 Detach 10 | . . . 1 1 3 1 2 . 1 . . . . . . . . . . . . . . . . . . 1 . Swap 54 | 5 6 4 9 . 2 3 1 . 1 1 3 1 . . . 2 1 . 4 2 1 3 . 1 . . 4 . . Drop 87 | 5 7 3 8 19 16 . 4 . . . 7 . . . . . 1 3 . 2 . 1 . . . 1 7 2 1 Fire 700 | 29 38 12 58 23 65 16 25 . 11 7 31 . 4 . 2 38 15 31 50 26 5 10 15 . 14 19 46 18 92 Melee 43 | . . . . . 2 . 2 . . 1 . . . 1 . . . . 9 . 1 . . 4 . 4 7 1 11 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 35 | . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . 11 Rewire 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 3) 135 | -11/Junkyard | Entered Materials 168 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 12) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Repaired Seismic Detector 1062 | -9/Materials | Repaired Wheel 1082 | -9/Materials | Discovered new exit (range 4) 1150 | -9/Materials | Identified exit to Mines 1150 | -9/Materials | Identified exit to Storage 1239 | -9/Materials | Entered Storage 1551 | -9/Storage | Garrison activated, responded to threat 1613 | -9/Storage | Destroyed 9 combat bots 1619 | -9/Storage | Discovered new exit (range 16) 1917 | -9/Storage | Lost 4 parts (1n1u2w) 1974 | -9/Storage | Repaired Imp. Ion Engine 2001 | -9/Storage | Repaired Heat Sink 2035 | -9/Storage | Repaired Arm. Wheel 2062 | -9/Storage | Repaired Wheel 2096 | -9/Storage | Repaired Imp. Light Cannon 2184 | -9/Storage | Used back door to open Recycling access 2184 | -9/Storage | Discovered new exit (range 4) 2187 | -9/Storage | Entered Recycling 2188 | -9/Recycling | Found Scrap Engine 2557 | -9/Recycling | Build established: Construct 3608 | -9/Recycling | Discovered new exit (range 8) 3615 | -9/Recycling | Entered Factory 3615 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4119 | -7/Factory | Identified exit to Factory 4280 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 4417 | -7/Factory | Allied Derelicts emerged from ambush trap array 4756 | -7/Factory | Identified exit to Lower Caves 4971 | -7/Factory | Entered Lower Caves 5409 | -7/Lower Caves | Discovered new exit (range 11) 5417 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5419 | -7/Lower Caves | Entered another Lower Caves area 5419 | -7/Lower Caves | Learned Factory terminal intel 5798 | -7/Lower Caves | Destroyed 7 combat bots 5867 | -7/Lower Caves | Discovered new exit (range 16) 5987 | -7/Lower Caves | Entered Data Miner 5987 | -7/Data Miner | Discovered new exit (range 6) 6007 | -7/Data Miner | Met Data Miner 6026 | -7/Data Miner | Learned location of Section 7 (-2) 6026 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6044 | -7/Data Miner | Received God Mode back door access code from Data Miner 6067 | -7/Data Miner | Entered Proximity Caves 6294 | -6/Proximity Caves | Escorted by Enhanced Grunt 6294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6441 | -6/Proximity Caves | Destroyed 7 combat bots 6581 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6598 | -6/Proximity Caves | Entered Factory 6598 | -6/Factory | Accompanied by 1 ally 6598 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6599 | -6/Factory | Loaded intel: 26 terminal locations 6633 | -6/Factory | Identified exit to Lower Caves 6678 | -6/Factory | Incoming investigation squad redirected 6753 | -6/Factory | Sucked down chute 6753 | -6/Factory | Entered Waste 6770 | -6/Waste | 1 allies followed down the chute 6778 | -6/Waste | Spotted C-40 Crusher 6789 | -6/Waste | Destroyed C-40 Crusher 6791 | -6/Waste | Spotted C-40 Crusher 6795 | -6/Waste | Destroyed C-40 Crusher 6844 | -6/Waste | Spotted C-40 Crusher 6849 | -6/Waste | Destroyed C-40 Crusher 6855 | -6/Waste | Spotted C-40 Crusher 6865 | -6/Waste | Spotted C-40 Crusher 6873 | -6/Waste | Destroyed C-40 Crusher 6876 | -6/Waste | Spotted C-40 Crusher 6914 | -6/Waste | Destroyed C-40 Crusher 6922 | -6/Waste | Destroyed C-40 Crusher 6970 | -6/Waste | Found Prototype Hackware 7033 | -6/Waste | Warlord forces began an assault 7580 | -6/Waste | Discovered new exit (range 13) 7603 | -6/Waste | Entered Factory 7603 | -6/Factory | Accompanied by 18 allies 7713 | -6/Factory | Discovered exit to Lower Caves (range 21) 7749 | -6/Factory | Entered Lower Caves 7749 | -6/Lower Caves | Accompanied by 17 allies 7805 | -6/Lower Caves | Spotted B-75 Beast 7811 | -6/Lower Caves | Destroyed B-75 Beast 7899 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7921 | -6/Lower Caves | Entered Zion 7921 | -6/Zion | Accompanied by 15 allies 7956 | -6/Zion | Given the Hacking Drone Bay 7982 | -6/Zion | Discovered new exit (range 12) 8315 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8355 | -6/Zion | Opened final containment barrier to the Deep Caves 8371 | -6/Zion | Discovered new exit (range 3) 8371 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8574 | -6/Zion | Given A8's code to call for help 8726 | -6/Zion | Entered Proximity Caves 8726 | -5/Proximity Caves | Accompanied by 15 allies 8813 | -5/Proximity Caves | Learned Factory stockpile data 8929 | -5/Proximity Caves | Learned Factory emergency access door positions 8931 | -5/Proximity Caves | Learned Factory emergency access door positions 8970 | -5/Proximity Caves | Discovered new exit (range 16) 8998 | -5/Proximity Caves | Entered Factory 8998 | -5/Factory | Accompanied by 13 allies 8998 | -5/Factory | Evolved 2 slots: Utility x2 9036 | -5/Factory | Identified Exp. System Shield 9079 | -5/Factory | Garrison activated, responded to threat 9116 | -5/Factory | Identified exit to Upper Caves 9128 | -5/Factory | Incoming assault squad redirected 9298 | -5/Factory | First assault squad dispatched 9327 | -5/Factory | Incoming assault squad redirected 9374 | -5/Factory | Entered Upper Caves 9374 | -5/Upper Caves | Accompanied by 12 allies 9379 | -5/Upper Caves | Attracted the attention of an 0b10 base 9429 | -5/Upper Caves | Spotted B-75 Beast 9438 | -5/Upper Caves | Destroyed B-75 Beast 9586 | -5/Upper Caves | Learned location of Warlord (-5) 9869 | -5/Upper Caves | Discovered new exit (range 11) 9912 | -5/Upper Caves | Entered another Upper Caves area 9912 | -5/Upper Caves | Accompanied by 8 allies 9920 | -5/Upper Caves | Learned Factory security intel 9930 | -5/Upper Caves | Discovered new exit (range 10) 9980 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10030 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10099 | -5/Upper Caves | Learned 4 Factory zone layouts 10215 | -5/Upper Caves | Discovered new exit (range 21) 10322 | -5/Upper Caves | Entered Warlord 10322 | -5/Warlord | Accompanied by 4 allies 10354 | -5/Warlord | Discovered new exit (range 9) 10387 | -5/Warlord | System corruption cleaned by Quarantine Array 10686 | -5/Warlord | Met Warlord 10699 | -5/Warlord | Warlord's base attacked by MAIN.C 10997 | -5/Warlord | Destroyed 7 combat bots 11031 | -5/Warlord | Spotted Striker 11045 | -5/Warlord | Destroyed Striker 11049 | -5/Warlord | Warlord forces counterattacked 11099 | -5/Warlord | Spotted Striker 11108 | -5/Warlord | Spotted Executioner 11108 | -5/Warlord | Destroyed Executioner 11122 | -5/Warlord | Entered Proximity Caves 11135 | -4/Proximity Caves | Spotter reported a threat 11140 | -4/Proximity Caves | Spotted B-86 Titan 11167 | -4/Proximity Caves | Destroyed B-86 Titan 11415 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11457 | -4/Proximity Caves | Identified exit to Factory 11590 | -4/Proximity Caves | Entered Factory 11590 | -4/Factory | Evolved 2 slots: Utility x2 11591 | -4/Factory | Identified exit to Extension 11592 | -4/Factory | Identified exit to Upper Caves 11690 | -4/Factory | Entered Upper Caves 11709 | -4/Upper Caves | Learned Research trap positions 12042 | -4/Upper Caves | Encountered a Warlord checkpoint 12156 | -4/Upper Caves | Discovered new exit (range 6) 12162 | -4/Upper Caves | Entered another Upper Caves area 12221 | -4/Upper Caves | Learned location of 1 exit from Research 12264 | -4/Upper Caves | Learned location of Quarantine (-2) 12302 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12499 | -4/Upper Caves | Discovered new exit (range 9) 12566 | -4/Upper Caves | Encountered a Warlord checkpoint 12591 | -4/Upper Caves | Entered Zhirov 12591 | -4/Zhirov | Discovered new exit (range 3) 12611 | -4/Zhirov | Met Zhirov 12630 | -4/Zhirov | Learned location of Testing (-3) 12630 | -4/Zhirov | Learned location of Command (-1) 12640 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12656 | -4/Zhirov | Found Alien Artifact 12669 | -4/Zhirov | Found Alien Artifact 12670 | -4/Zhirov | Identified Integrated Dissipator 12670 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12773 | -4/Zhirov | Entered Proximity Caves 13128 | -3/Proximity Caves | Discovered new exit (range 12) 13145 | -3/Proximity Caves | Entered Research 13145 | -3/Research | Evolved 2 slots: Utility x2 13146 | -3/Research | Identified exit to Armory 13147 | -3/Research | Loaded intel: 103 trap records 13205 | -3/Research | Identified exit to DSF 13395 | -3/Research | Repaired Seismic Detector 13597 | -3/Research | Discovered new exit (range 13) 13636 | -3/Research | Found Fusion Bomb Launcher 13661 | -3/Research | Entered another Research area 13661 | -2/Research | Warlord forces began assault on 0b10 13661 | -2/Research | Evolved 2 slots: Utility x2 13716 | -2/Research | Identified exit to Quarantine 13727 | -2/Research | Spotted B-90 Cyclops 13771 | -2/Research | Research machine network offline 14032 | -2/Research | Spotted Executioner 14034 | -2/Research | Spotted Striker 14066 | -2/Research | Destroyed Striker 14094 | -2/Research | Spotted B-90 Cyclops 14101 | -2/Research | Lost 4 parts (4u) 14124 | -2/Research | Spotted Striker 14124 | -2/Research | Spotted Executioner 14171 | -2/Research | Spotted B-90 Cyclops 14177 | -2/Research | Entered Quarantine 14213 | -2/Quarantine | Found Alien Artifact 14213 | -2/Quarantine | Identified Phase Redirector 14253 | -2/Quarantine | Cryocooling Duct disabled 14268 | -2/Quarantine | Ambient heat levels rising (+20) 14268 | -2/Quarantine | Non-combat units ordered to evacuate 14311 | -2/Quarantine | Found Alien Artifact 14311 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14311 | -2/Quarantine | Warped through subspace 14311 | -2/Quarantine | Spotted Fortress 14344 | -2/Quarantine | Discovered new exit (range 6) 14347 | -2/Quarantine | Entered Section 7 14509 | -2/Section 7 | Spotted S7 Guard 14517 | -2/Section 7 | Found Alien Artifact 14517 | -2/Section 7 | Identified Integrated Thermoelectric Network 14517 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14550 | -2/Section 7 | Destroyed S7 Guard 14668 | -2/Section 7 | Scanned by Researcher 14709 | -2/Section 7 | Lost 3 parts (2u1w) 14731 | -2/Section 7 | Intercept squad dispatched 14734 | -2/Section 7 | Spotted Tracker 14734 | -2/Section 7 | Spotted Tracker 14741 | -2/Section 7 | Destroyed Tracker 14743 | -2/Section 7 | Destroyed Tracker 14759 | -2/Section 7 | Spotted Combat Programmer 14760 | -2/Section 7 | Spotted Combat Programmer 14767 | -2/Section 7 | System corruption reached 10% 14768 | -2/Section 7 | Core integrity fell below 50% 14791 | -2/Section 7 | Lost 5 parts (2p1n1u1w) 14799 | -2/Section 7 | Garrison activated, responded to threat 14823 | -2/Section 7 | Destroyed Combat Programmer 14848 | -2/Section 7 | Identified Transdimensional Reconstructor 14848 | -2/Section 7 | Warped through subspace 14871 | -2/Section 7 | Lost 5 parts (2n3w) 14883 | -2/Section 7 | Crushed by falling debris 14883 | -2/Section 7 | System corruption reached 30% 14889 | -2/Section 7 | Core integrity fell below 20% 14899 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 14883_ The unstable cave ceiling collapses. 14883_ Crushed by falling debris. 14883_ Hvy. Rocket Launcher destroyed. 14883_ System corrupted by crushing effect (+5). 14884_ Held in stasis. 14884_ C-65 Expert is analyzing... 14886_ Penetrated by EMDS Slug. 14888_ The unstable cave ceiling collapses. 14888_ Held in stasis. 14888_ C-65 Expert is analyzing... 14891_ Penetrated by EMDS Slug. 14891_ Cell Assembler disabled. 14892_ Held in stasis. 14892_ C-65 Expert is analyzing... 14895_ Penetrated by EMDS Slug. 14896_ Treaded Biometal-Centrium Exoskeleton destroyed. 14896_ Held in stasis. 14896_ C-65 Expert is analyzing... 14899_ S-43 Plague emerges from the garrison. 14899_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ###########?????????????????????????????????? | | # """"" #?????????????????????????????????? | | # """T"" #?????????????????????????????????? | | + "" #?????????????????????????????????? | | # #?????????????????????????????????? | | # !!! #?????????????????????????????????? | | # !!! ##????????????????????????????????? | | !! #????????????????????????????????? | | #?????????????????????????????????? | | # #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #?????########?????????????????????????? | | #?????# #?????????????????????????? | | #### #?????# """#?????????????????????????? | | ??## ####### " "#????????????????#????????? | | ???# " """#??????????????? #????????? | | ???# # #????????????? #????????? | | ???# """ # %=! #???????????? #????????? | | ???# " " #;"#####???#####?? ?????????? | | ???### """ ###?#### #? ?????????? | | ?????# # ## # # """ ?????????? | | ?????# ""!""s???????"??? | | #????# ####### * ! !! ""???????? ??? | | ###### #[ [% [ ! !! #?????????? ?? | | # "" **cp =@ ########+### ?? | | ###! # "" # *[ ! # ?? | | ###== # * T" #% * # | !!! ?? | | %[#=$$ + "" # """ !!???? | | "=#%##+#### ! #! # """ ?????? | | " # # ?############# gg # """ #???????? | | " + # #????????????# g" " # #???????? | | #!# #????????????# """ # """ ##??????? | | #!# #????????????#""s"""A# """ #??????? | | ###=# #????????????#"" """ A """ #??????? | | # # #????????????#G """ # +??????? | | # # #????????????#"" """ # #??????? | | # # #????????????#""s""" # ! ###### #??????? | | # # #????????????# # #?????????????? | | #|"###############+#####;#### #?????????????? | | # !%[=%! #?????????????? | | "! ! = #?????????????? | | ### !%[ #?????????????? | | ??# [ #?????????????? | | ??####+###+############# ########?????????????? | | ??# ## # % #????????????????????? | | ??# ## # #????????????????????? | | ??# """ ##"" # #????????????????????? | | ??# ""!"" ##"" """ # ##???????????????????? | | ??# """"" ##"T """ # ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 120 Energy Generation 47 Energy Capacity 603 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 80 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mak. Transmission Jammer | -6/Zion | Archive Fission Core | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Power Amplifier | -2/Section 7 | Archive Enh. Force Rifle | -2/Section 7 | Archive Graviton Reactor | -2/Section 7 | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-87 Electro | -2/Section 7 | Archive Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Phase Redirector High-powered Transdimensional Reconstructor Integrated Thermoelectric Network Transdimensional Reconstructor Achievements -------------- Preemptive Strike Signature Confirmed Challenges ------------ None Game ------ Seed BiomechanicalHelicalMount Manual? 0 Play Time 03:13:34 Cumulative 184.0 hours Start 2023.04.16 @ 10:55:39 End 2023.04.16 @ 17:40:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 640a96c9-2967-4478-b652-86aa6b7557d5