Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 11:34:57 Player: Val Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (673) 673 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2573 Bonus ------- None Cogmind --------- Core Integrity 374/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (18) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Power Shielding Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Large Storage Unit Compact Matter Pod (150) Minigun Flak Cannon Katana Katana Katana Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Power Shielding Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Light Ion Engine Aluminum Leg Large Storage Unit Compact Matter Pod Minigun Flak Cannon Katana Katana Katana Katana [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Tractor Beam Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Katana Energy Gun Spread Laser Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 26 | 7 . 4 . 15 Power 4 | 1 . 1 . 2 Engine 4 | 1 . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads . | . . . . . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 1 . 8 Device 1 | 1 . . . . Storage 2 | 1 . . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 6 | . . . . 6 Artifact . | . . . . . Weapon 6 | 2 . 2 . 2 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 83 88 96 Engine 10 | . 14 11 11 9 Leg 25 | . 28 22 22 25 Device 5 | . 14 11 11 . Storage 10 | . 14 11 11 9 Processor 7 | . . 6 11 9 Protection 13 | . . . . 25 Energy Gun 5 | . 14 11 11 . Ballistic Gun 5 | . 14 11 11 . Slashing Weapon 9 | . . . . 17 Peak Build Rating 26 | 7 7 11 12 26 Average Rating 14 | 4 7 9 11 19 On Entrance 7 | . 7 7 11 12 Naked Turns . | . . . . . Heaviest Build 32 | 15 15 19 19 32 Greatest Support 32 | 20 20 20 20 32 Greatest Overweight (x) 4 | 4 . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 Most Carried 10 | 5 8 8 8 10 Average Carried 7 | 1 3 7 7 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 10 | 2 8 8 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 608 | 285 133 55 . 135 Remotely 221 | 33 133 55 . . Salvage Created 883 | 84 171 67 . 561 Parts 44 | 7 7 7 . 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 3 1 . 11 Melee 11 | . . . . 11 Guns 4 | . 3 1 . . Classes Destroyed 7 | 2 3 1 . 1 Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 2 | . 1 1 . . Swarmer 1 | . . . . 1 Grunt 8 | . 3 . . 5 Sentry 6 | . . 1 . 5 Best Kill Streak 3 | 2 3 2 . 3 Combat Bots Only 3 | . 3 1 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 103 | . 14 8 . 81 Missed 27 | . 1 4 . 22 Damage Taken 1101 | . 180 55 . 866 Core 208 | . 32 . . 176 Absorbed by Shields . | . . . . . Redirected to Shielding 149 | . . . . 149 Core Remaining (%) 95 | 100 87 . 100 . Volleys Fired 21 | 5 11 5 . . Largest 2 | 2 2 2 . . Hottest 85 | 60 60 85 . . Shots Fired 42 | 10 22 10 . . Gun 42 | 10 22 10 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 21 | 5 11 5 . . Thermal 5 | . . 5 . . Explosive . | . . . . . Electromagnetic 16 | 5 11 . . . Robot Hit Streak 13 | 2 12 13 . . Robot Miss Streak 5 | 1 2 5 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 60 | 5 17 7 . 31 Core Hits 27 | 3 7 6 . 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . . 5 Sever 5 | . . . . 5 Melee Attacks 38 | . . . . 38 Impact . | . . . . . Slashing 38 | . . . . 38 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 1463 | 73 280 88 . 1022 Guns 389 | 73 228 88 . . Cannons . | . . . . . Explosions 52 | . 52 . . . Melee 1022 | . . . . 1022 Ramming . | . . . . . Kinetic 173 | 60 87 26 . . Thermal 114 | . 52 62 . . Explosive . | . . . . . Electromagnetic 154 | 13 141 . . . Impact . | . . . . . Slashing 1022 | . . . . 1022 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . . . 48 Projectiles . | . . . . . Explosions . | . . . . . Melee 48 | . . . . 48 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . 38 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 81 | . 78 81 . . Average Temperature 40 | . 42 36 . . Received Heat Transfer 420 | . 78 18 . 324 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 130 | . 50 80 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 325 | 10 122 134 52 325 Initial 52 | . 6 51 52 20 Average 98 | 2 50 83 52 145 Maximum Alert Level 1 | . . . . 1 Low Security (%) 80 | 100 100 100 100 61 Level 1 19 | . . . . 38 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . . 6 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 4 3 . 20 Peak Tracking Total 5 | . 3 1 . 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . 1 . Successful 2 | . 1 . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . 1 . . . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1056 | 74 196 78 171 537 Spaces Moved 659 | 36 130 44 141 308 Core 14 | 14 . . . . Treads . | . . . . . Legs 645 | 22 130 44 141 308 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 117 | 120 120 120 120 113 Slowest Speed 330 | 250 120 120 120 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 21 7 48 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 854 | 56 148 60 144 446 Wait 72 | . 2 1 . 69 Move 655 | 35 129 43 140 308 Hop . | . . . . . Pick Up 29 | 9 6 2 2 10 Fast Attach 8 | . . 2 . 6 Attach 10 | 7 . . . 3 Detach 1 | . . . . 1 Swap 8 | . . 2 . 6 Drop 18 | . . 5 2 11 Fire 21 | 5 11 5 . . Melee 32 | . . . . 32 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 332 | -9/Materials | Discovered new exit (range 13) 346 | -9/Materials | Identified exit to Mines 349 | -9/Materials | Entered Mines 391 | -9/Mines | Learned location of Zion (-7) 483 | -9/Mines | Discovered new exit (range 10) 493 | -9/Mines | Identified exit to Materials 502 | -9/Mines | Found the Drone Emporium 508 | -9/Mines | Found Prototype Device 520 | -9/Mines | Entered Materials 520 | -8/Materials | Evolved 2 slots: Utility x2 540 | -8/Materials | Garrison activated, responded to threat 1027 | -8/Materials | Discovered new exit (range 16) 1045 | -8/Materials | Identified exit to Factory 1057 | -8/Materials | Self-destructed Last Messages --------------- 00957_ S-10 Pest destroyed. 00968_ Acquired Imp. Power Shielding. 00969_ K-01 Serf collects debris. 00983_ Discarded Signal Interpreter. 01004_ Y-45 Defender Lgt. Armor Plating severed. 01007_ Y-45 Defender destroyed. 01010_ Acquired 20 matter. 01017_ Dropped Power Shielding. 01018_ Acquired Hrd. Medium Armor Plating. 01025_ Dropped Minigun. 01025_ Acquired 10 matter. 01027_ EXIT=FOUND 01028_ Acquired Imp. Ion Engine. 01045_ VSS Leg destroyed. 01045_ EXIT=IDENTIFIED: FACTORY 01045_ Triggered Alarm Trap. 01045_ An alarm sounds. 01045_ ALERT: Alarm triggered, dispatching investigation squad. 01048_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????############?????? | | ????????????????????# # = #?????? | | ????????????????????# < #! #?????? | | ????????????????????# g# ]** #?????? | | ????????????????????# g ]** #?????? | | ????????????????????# #@ ]** #?????? | | ????????????????????# # #?????? | | ????????????????????# ###Y####?????? | | ????????????????????# #??##????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# ########?????? | | ????????????????????# # #?????? | | ????????????????????# #[ ![ !#?????? | | ????????????????????# #= ![ #?????? | | ????????????????????# [!+% #?????? | | ????????????????????# !#[ ! #?????? | | ????????????????????# # #?????? | | ??????????########### ##### ##?????? | | ??????????# # #???###??????? | | ??????????# """ """ # #????????????? | | ??????????# """ """ # #????????????? | | ??????????# """ """ + #????????????? | | ###+####### # #????????????? | | + " " # #????????????? | | #### "T" = # #????????????? | | #??# """ # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatBoreBuckler Manual? 0 Play Time 00:13:42 Cumulative 15.1 hours Start 2024.10.18 @ 20:16:35 End 2024.10.19 @ 11:34:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d836175-919f-4c07-9aed-c451660ddc86