Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 10:16:38 Player: PhazeDK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (489) 489 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 2441 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 550/550 Matter 283/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (126) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Airjet Airjet > --- UTILITY (4) ------ Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Compact Wheel Compact Wheel ECM Suite Propulsion Shielding Hacking Suite Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel ECM Suite Propulsion Shielding Hacking Suite Medium Laser Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 32 | 7 13 4 7 1 Power 6 | 1 2 1 2 . Engine 6 | 1 2 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 7 2 4 1 Treads . | . . . . . Leg 8 | . 5 2 . 1 Wheel 2 | 2 . . . . Hover 6 | . 2 . 4 . Flight . | . . . . . Utility 6 | 2 2 1 1 . Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 4 | 2 2 . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 2 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 3 . 5 1 Power 1 | . . . 1 . Propulsion 4 | . 2 . 1 1 Utility 2 | . 1 . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 5 | . 3 . 5 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 100 86 60 Engine 13 | . 14 14 10 9 Leg 23 | . 23 28 1 9 Hover 5 | . 3 . 38 24 Storage 13 | . 14 14 11 9 Protection 10 | . 6 14 10 9 Ballistic Gun 25 | . 28 28 13 . Naked Turns . | . . . . . Heaviest Build 22 | 11 18 22 22 20 Greatest Support 32 | 26 26 20 32 24 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 5 9 10 10 8 Average Carried 8 | 3 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 9 10 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 837 | 276 365 140 56 . Remotely . | . . . . . Salvage Created 936 | 125 638 148 25 . Parts 62 | 7 42 11 2 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 15 | . 13 2 . . Guns 15 | . 13 2 . . Classes Destroyed 8 | 3 5 . . . Worker 3 | 1 . 2 . . Tunneler 2 | 1 . 1 . . Hauler 2 | . 2 . . . Recycler 2 | 1 1 . . . Operator 1 | . 1 . . . Watcher 3 | . 2 . 1 . Swarmer 6 | . 6 . . . Grunt 9 | . 7 2 . . Best Kill Streak 5 | 2 5 3 1 . Combat Bots Only 5 | . 5 2 . . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1278 | . 676 104 470 28 Core 263 | . 169 32 62 . Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . 3 . . . Core Remaining (%) 67 | 100 . 19 84 . Volleys Fired 90 | 12 60 16 2 . Largest 2 | 2 2 2 2 . Hottest 40 | 40 40 40 40 . Shots Fired 180 | 24 120 32 4 . Gun 180 | 24 120 32 4 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 180 | 24 120 32 4 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 6 9 6 1 . Robot Miss Streak 5 | 1 5 3 3 . Penetration Max . | . . . . . Secondary Targets 8 | . 7 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 113 | 17 77 18 1 . Core Hits 50 | 7 32 10 1 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | 1 . 1 . . Critical Strikes 3 | 1 1 1 . . Destroy 3 | 1 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1263 | 137 831 259 36 . Guns 1241 | 137 830 259 15 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 22 | . 1 . 21 . Kinetic 1241 | 137 830 259 15 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 10 | . . . 10 . Shots . | . . . . . Rammed 3 | . . . 3 . Targets Rammed 4 | . 1 . 3 . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 48 | . 48 2 47 . Average Temperature 12 | . 14 2 13 . Received Heat Transfer 597 | . 285 63 249 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 187 | 15 187 70 137 62 Initial 57 | . 9 . . 57 Average 46 | 3 98 14 43 58 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 21 2 21 4 Peak Tracking Total 11 | . 8 2 11 5 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 8 | . 7 . 1 . Terminals 8 | . 7 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 18 . 2 . Successful 10 | . 10 . . . Failed 10 | . 8 . 2 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 17 | . 15 . 2 . Terminals 20 | . 18 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 4 | . 4 . . . Assimilate 1 | . 1 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 4 | . 4 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 2 | . 1 1 . . Largest Group 1 | . 1 1 . . Highest-Rated Group 31 | . 10 31 . . Highest-Rated Ally 31 | . 10 31 . . Total Orders 1 | . 1 . . . FOLLOW 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2493 | 110 853 1230 261 39 Spaces Moved 1735 | 71 565 669 377 53 Core 1 | 1 . . . . Treads . | . . . . . Legs 1105 | . 432 669 4 . Wheels 78 | 70 8 . . . Hover 551 | . 125 . 373 53 Flight . | . . . . . Fastest Speed 48 | 50 56 120 48 62 Average Speed 119 | 89 105 175 52 70 Slowest Speed 200 | 90 125 190 200 126 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 86 98 34 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1998 | 94 716 697 437 54 Wait 105 | . 61 . 44 . Move 1731 | 70 564 668 376 53 Hop . | . . . . . Pick Up 15 | 5 6 3 1 . Fast Attach 17 | 7 4 1 5 . Attach 4 | . 2 . 1 1 Detach 2 | . 2 . . . Swap 11 | . 7 3 1 . Drop 19 | . 9 6 4 . Fire 90 | 12 60 16 2 . Melee . | . . . . . Ram 3 | . . . 3 . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 111 | -11/Junkyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Lost 3 parts (2n1u) 315 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Core integrity fell below 50% 857 | -10/Materials | Discovered new exit (range 9) 964 | -10/Materials | Entered Mines 964 | -10/Mines | Accompanied by 1 ally 1040 | -10/Mines | Discovered new exit (range 5) 1093 | -10/Mines | Core integrity fell below 20% 1189 | -10/Mines | Discovered new exit (range 5) 1465 | -10/Mines | Received a Mining Laser from a helpful Derelict 1647 | -10/Mines | Learned location of Recycling (-8) 1986 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2194 | -10/Mines | Entered Materials 2194 | -9/Materials | Evolved 2 slots: Propulsion x2 2402 | -9/Materials | Lost 5 parts (1p1n1u2w) 2406 | -9/Materials | Discovered new exit (range 15) 2450 | -9/Materials | Discovered new exit (range 11) 2455 | -9/Materials | Entered another Materials area 2455 | -8/Materials | Evolved 2 slots: Utility x2 2494 | -8/Materials | Self-destructed Last Messages --------------- 02406_ EXIT=FOUND 02412_ Triggered Alarm Trap. 02412_ An alarm sounds. 02412_ ALERT: Alarm triggered, dispatching investigation squad. 02414_ U-05 Engineer lays Concrete. 02418_ W-16 Scout sends out distress signal. 02425_ Slammed into R-06 Scavenger. 02427_ Lgt. Deuterium Engine broken. 02427_ Destabilizing: Short circuit. 02429_ Slammed into R-06 Scavenger. 02449_ K-01 Serf collects debris. 02450_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 02485_ Airjet destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????##+####????????????????????? | | ???????????# ?????????????????????? | | ???????????# @#??????????????????????? | | ???????????# #??????????????????????? | | ???????????+ #??????????????????????? | | ???????????# s #??????????????????????? | | ???????????# s#??????????????????????? | | ???????????# #######+### ??????????? | | ???????????# s ?????????? | | ???????????# ?????????? | | ???????????# ?????????? | | ???????????## ########+### ??????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ??????####### #?????????????? ##??????? | | ??????# # ############ #??????? | | ??????# #??????? | | ??????# T #??????? | | ??????# #??????? | | ??????# ############## #??????? | | ??????## ##???????????????? #????? | | ???????# #?????????????????????#????? | | ???????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatCorruptionSpecial Manual? 0 Play Time 00:31:25 Cumulative 27.3 hours Start 2023.03.08 @ 18:09:47 End 2023.03.10 @ 10:16:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f1bb5b-ffbf-4769-a43d-7287faa51389