Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.09 @ 17:14:58 Player: HexanyIves Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (952) 952 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4102 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Fission Core Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Airjet Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON ----------- Particle Gun Heavy Laser Powered Hammer > --- INVENTORY -------- Light Fission Core Light Fission Core Armored Wheel Airjet Gravmag System Advanced Melee Analysis Suite System Restoration Module Missile Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 4 | . . . 1 1 2 Weapon 1 | . . 1 . . . Parts Attached 58 | 7 1 8 17 5 20 Power 6 | 1 . 2 1 . 2 Engine 3 | 1 . . 1 . 1 Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 24 | 2 . 4 9 1 8 Treads 2 | . . 1 1 . . Leg 2 | . . . 2 . . Wheel 5 | 2 . 1 . . 2 Hover 15 | . . 2 6 1 6 Flight . | . . . . . . Utility 14 | 2 . . 3 2 7 Device 6 | 1 . . 2 1 2 Storage 2 | 1 . . . . 1 Processor 4 | . . . 1 . 3 Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 1 2 4 2 3 Energy Gun 6 | . 1 1 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . 1 3 6 2 24 Power 5 | . . 1 1 . 3 Propulsion 14 | . . 2 1 1 10 Utility 7 | . . . 1 . 6 Weapon 10 | . 1 . 3 1 5 Highest Loss Streak 15 | . 1 2 5 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 96 97 98 84 Engine 4 | . 14 6 2 7 2 Core 4 | . . 4 6 . 3 Treads 4 | . . 11 8 . . Leg 5 | . . . 15 . . Wheel 7 | . 28 5 6 . 3 Hover 13 | . . 13 4 38 23 Device 10 | . 14 11 15 7 2 Storage 9 | . 14 11 9 7 7 Processor 7 | . . . 1 7 19 Hackware 1 | . . . . 7 1 Energy Gun 12 | . 1 22 15 15 7 Ballistic Gun 7 | . 26 11 9 5 . Impact Weapon 1 | . . . . . 5 Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 25 | 15 15 17 25 25 25 Greatest Support 44 | 26 26 26 31 39 44 Greatest Overweight (x) 3 | . . 1 3 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 Average Carried 6 | 4 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 7 8 7 8 8 3 Class Distribution -------------------- 48% | Mutant 27% | Scavenger-Gunner 18% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 928 | 261 167 96 179 . 225 Remotely . | . . . . . . Salvage Created 1102 | 71 223 204 345 . 259 Parts 64 | 7 12 11 21 . 13 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 5 4 7 . 6 Melee 3 | . . . . . 3 Guns 14 | . 5 4 5 . . AOE 3 | . . . 2 . 1 Classes Destroyed 8 | 1 1 1 3 . 2 Worker 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Watcher 3 | . . . 2 . 1 Swarmer 5 | . . . 3 . 2 Grunt 12 | . 5 3 3 . 1 Sentry 3 | . . 1 1 . 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 3 3 3 9 . 2 Combat Bots Only 6 | . 3 3 6 . 2 Max Kills in Single Turn 3 | 1 1 1 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 3661 | . 361 373 541 117 2269 Core 1041 | . 60 69 57 . 855 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 16 | . . . 16 . . Core Remaining (%) 89 | 100 76 82 89 100 . Volleys Fired 60 | 5 23 12 19 . 1 Largest 3 | 2 2 3 3 . 1 Hottest 122 | 40 40 103 122 . 36 Shots Fired 135 | 10 41 33 50 . 1 Gun 131 | 10 41 33 47 . . Cannon . | . . . . . . Launcher 4 | . . . 3 . 1 Special . | . . . . . . Kinetic 82 | 10 41 12 19 . . Thermal 26 | . . 11 15 . . Explosive 4 | . . . 3 . 1 Electromagnetic 23 | . . 10 13 . . Robot Hit Streak 10 | 2 6 9 10 . 2 Robot Miss Streak 4 | 1 4 4 4 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 115 | 5 27 22 30 . 31 Core Hits 52 | 3 11 8 19 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . 1 . . . 5 Critical Strikes 7 | . 1 1 . . 5 Destroy 1 | . 1 . . . . Corrupt 1 | . . 1 . . . Smash 5 | . . . . . 5 Melee Attacks 36 | . . . . . 36 Impact 22 | . . . . . 22 Slashing 14 | . . . . . 14 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2542 | 62 338 294 647 12 1189 Guns 1111 | 62 338 294 417 . . Cannons . | . . . . . . Explosions 345 | . . . 227 . 118 Melee 1071 | . . . . . 1071 Ramming 15 | . . . 3 12 . Kinetic 718 | 62 338 140 178 . . Thermal 192 | . . 65 127 . . Explosive 345 | . . . 227 . 118 Electromagnetic 201 | . . 89 112 . . Impact 717 | . . . . . 717 Slashing 354 | . . . . . 354 Piercing . | . . . . . . Highest Corruption 13 | . 2 . . . 13 Average Corruption 3 | . 2 . . . 3 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 9 | . 2 . . . 7 Message Errors 3 | . 1 . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 332 | . . . . . 332 Projectiles . | . . . . . . Explosions 21 | . . . . . 21 Melee 311 | . . . . . 311 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . . . 9 6 54 Shots 2 | . . . 1 . 1 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 211 327 21 . 171 Average Temperature 115 | . 109 175 6 . 77 Received Heat Transfer 807 | . 219 120 261 . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 13 | . . . . . 13 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 424 | . . 150 274 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 337 | 15 130 164 186 159 337 Initial 79 | . 9 54 65 79 72 Average 92 | 4 46 80 78 108 138 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 86 Level 1 4 | . . . . . 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 1 3 Investigation 2 | . . . 1 1 . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 7 11 16 5 33 Peak Tracking Total 11 | . 3 7 5 6 11 Tactical Retreats 9 | . . . . 1 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 2 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 . 3 1 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 4 . 5 4 . Successful 3 | . . . 2 1 . Failed 10 | . 4 . 3 3 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 3 | . . . 1 2 . Terminals 11 | . 4 . 3 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 2306 | 108 209 329 795 167 698 Spaces Moved 2178 | 82 144 205 406 337 1004 Core 61 | 3 . . . . 58 Treads 63 | . . 45 18 . . Legs 241 | . . . 241 . . Wheels 356 | 79 144 75 22 . 36 Hover 1457 | . . 85 125 337 910 Flight . | . . . . . . Fastest Speed 44 | 50 90 76 48 44 44 Average Speed 71 | 88 90 124 106 44 52 Slowest Speed 280 | 90 90 160 280 52 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 25 22 39 9 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . 21 . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 28 | . . . 21 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2746 | 107 184 254 732 356 1113 Wait 314 | . 11 17 252 4 30 Move 2173 | 81 143 204 405 336 1004 Hop . | . . . . . . Pick Up 76 | 14 4 8 25 7 18 Fast Attach . | . . . . . . Attach 43 | 7 1 4 11 4 16 Detach . | . . . . . . Swap 15 | . . 4 6 1 4 Drop 29 | . 2 5 13 3 6 Fire 60 | 5 23 12 19 . 1 Melee 34 | . . . . . 34 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 623 | -9/Materials | Discovered new exit (range 16) 647 | -9/Materials | Entered another Materials area 647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 892 | -8/Materials | Repaired Seismic Detector 1191 | -8/Materials | Build established: Scavenger-Gunner 1314 | -8/Materials | Lost 5 parts (1p1n1u2w) 1439 | -8/Materials | Discovered new exit (range 8) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -7/Factory | Discovered new exit (range 13) 1609 | -7/Factory | Entered another Factory area 1609 | -6/Factory | Evolved 2 slots: Utility x2 1760 | -6/Factory | Spotted B-75 Beast 1857 | -6/Factory | Build established: Mutant 1878 | -6/Factory | Lost 4 parts (1p2u1w) 2134 | -6/Factory | Cargo convoy interrupted 2218 | -6/Factory | Core integrity fell below 50% 2255 | -6/Factory | System corruption reached 10% 2283 | -6/Factory | Core integrity fell below 20% 2307 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02267_ Destroyed Gravmag System. 02267_ P-60 Hacker system corrupted by crushing effect. 02270_ Destroyed Imp. Heat Sink. 02270_ P-60 Hacker system corrupted by crushing effect. 02270_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02276_ Powered Hammer destroyed. 02281_ P-60 Hacker destroyed. 02281_ Missile Launcher destroyed. 02281_ Destroyed Missile Launcher. 02281_ System Restoration Module destroyed. 02281_ Chain reaction triggered in Mic. Fission Core. 02281_ P-60 Hacker destroyed. 02281_ Fabricator disabled. 02282_ Acquired 18 matter. 02282_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 02283_ Penetrated by Slug. 02285_ System corrupted: Matter fused (-5). 02286_ Recycling Unit disabled. 02305_ Acquired Imp. Proton Missile Launcher. 02307_ Acquired Imp. Deuterium Engine. 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