Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 15:06:40 Player: LoftTara Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (881) 881 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3336 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 274/300 Energy 310/310 System Corruption 0% Temperature Cool (-100) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink Small Storage Unit Particle Charger > --- WEAPON (3) ------- Pulse Rifle Heavy Laser Heavy Laser > --- INVENTORY (8) ---- Aluminum Leg Improved VTOL Module Improved Heat Sink Improved Targeting Computer Armor Integrity Analyzer Transmission Jammer Advanced ECM Suite Flak Gun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Small Storage Unit Particle Charger > --- WEAPON ----------- Pulse Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Improved VTOL Module Improved Heat Sink Structural Scanner Armor Integrity Analyzer Transmission Jammer Flak Gun [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 33 | 6 1 7 16 3 Power 4 | 1 . 1 . 2 Engine 3 | 1 . 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 3 6 . Treads . | . . . . . Leg 11 | 2 . 3 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 3 1 Device 6 | . 1 1 3 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 2 7 . Energy Gun 5 | . . . 5 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 6 | . . . 6 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 4 | . . . 4 . Highest Loss Streak 4 | . . . 4 . To Critical Strikes . | . . . . . Average Backups 6 | 2 5 7 7 7 Power . | . 1 1 1 . Propulsion 1 | 1 2 . 1 1 Utility 2 | . . 3 3 4 Weapon 1 | . 1 1 . 1 Tool/Special . | . . . . . Unused Backups 12 | . . 3 2 7 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 8 | . . 1 2 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 94 99 95 99 Engine 11 | . 14 11 9 7 Leg 35 | . 28 43 34 30 Device 12 | . 8 11 17 22 Storage 11 | . 14 11 9 7 Energy Gun 5 | . . . 14 23 Ballistic Gun 16 | . 28 19 4 . Ballistic Cannon 1 | . . 2 3 . Peak Build Rating 33 | 6 7 11 27 33 Average Rating 13 | 3 6 10 22 32 On Entrance 10 | . 6 7 11 27 Naked Turns . | . . . . . Heaviest Build 31 | 14 15 19 24 31 Greatest Support 55 | 20 20 40 55 45 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 Class Distribution -------------------- 69% | Mutant 19% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1019 | 185 245 350 239 . Remotely . | . . . . . Salvage Created 923 | . 216 444 263 . Parts 53 | . 20 25 8 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 8 9 6 . Guns 22 | . 8 8 6 . Cannons 1 | . . 1 . . Classes Destroyed 6 | . 4 2 . . Worker 1 | . 1 . . . Watcher 3 | . 1 2 . . Swarmer 6 | . 6 . . . Grunt 10 | . 2 4 4 . Brawler 2 | . . 2 . . Sentry 5 | . . 3 2 . Best Kill Streak 4 | . 4 3 2 . Combat Bots Only 3 | . 3 2 2 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 135 | . 34 45 56 . Missed 38 | . 6 15 17 . Hits 97 | . 28 30 39 . Melee 5 | . . 5 . . Projectile 92 | . 28 25 39 . Critical Strikes 2 | . . 2 . . Damage Taken 1494 | . 244 428 822 . Core 136 | . 21 41 74 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 84 | . . 84 . . Core Remaining (%) 91 | 100 91 89 86 . Volleys Fired 83 | . 23 36 24 . Largest 3 | . 2 2 3 . Hottest 201 | . 40 56 201 . Shots Fired 173 | . 46 72 55 . Gun 154 | . 46 62 46 . Cannon 17 | . . 10 7 . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 131 | . 46 72 13 . Thermal 27 | . . . 27 . Explosive . | . . . . . Electromagnetic 15 | . . . 15 . Robot Hit Streak 10 | . 5 10 6 . Robot Miss Streak 4 | . 4 3 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 108 | . 24 51 33 . Core Hits 46 | . 14 18 14 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1808 | . 306 758 739 5 Guns 1501 | . 303 694 504 . Cannons 129 | . . 64 65 . Explosions 170 | . . . 170 . Melee . | . . . . . Ramming 8 | . 3 . . 5 Kinetic 1198 | . 303 758 137 . Thermal 468 | . . . 468 . Explosive . | . . . . . Electromagnetic 134 | . . . 134 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 22 | . . . 22 . Projectiles . | . . . . . Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 244 | . . . 244 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed 4 | . 3 . . 1 Kicked 4 | . 3 . . 1 Crushed . | . . . . . Highest Temperature 210 | . . 26 210 . Average Temperature 54 | . . 8 113 . Received Heat Transfer 369 | . 30 132 207 . Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 5 . Heat Transferred 816 | . . . 816 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 95 | . 95 87 75 24 Initial 36 | . . 36 36 24 Average 29 | . 39 23 34 7 Influence Increases 928 | . 280 332 316 . Destroy 0b10 Robot/C 460 | . 160 180 120 . Destroy 0b10 Robot/NC 20 | . 10 10 . . Destroy Leader 126 | . 32 64 30 . Successful Hack 50 | . 16 16 18 . Select Force Hacks 60 | . 30 30 . . Disable Machine 120 | . . . 120 . Destroy Structure 32 | . 2 2 28 . Lose Combat Pursuer 60 | . 30 30 . . Influence Decreases 928 | . 193 332 349 54 Entered New Map 132 | . . 51 51 30 Time Decay 736 | . 193 281 238 24 Lost Part 60 | . . . 60 . Squads Dispatched 5 | . 1 3 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 15 15 11 1 Peak Tracking Total 5 | . 5 3 4 1 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . . 8 . Max in Single Turn 3 | . . . 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 5 4 . Terminals 10 | . 4 2 4 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 31 | . 10 14 7 . Successful 21 | . 5 11 5 . Failed 10 | . 5 3 2 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 20 | . 11 5 4 . Terminals 21 | . 9 5 7 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 5 | . 1 4 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 3 4 . Robot Analysis 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 . 1 . Zone Layout 4 | . 1 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 1 1 . Terminals 3 | . 2 . 1 . Assimilate 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Tunnel 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 3 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1178 | . 352 739 87 . Structural 1004 | . 352 652 . . ECM 174 | . . 87 87 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2082 | 78 576 739 578 111 Spaces Moved 1226 | 56 368 384 340 78 Core 6 | 6 . . . . Treads . | . . . . . Legs 1220 | 50 368 384 340 78 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 112 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 50 33 38 2 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . . . 29 . Melee . | . . . . . Projectile . | . . . . . AOE 29 | . . . 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1686 | 71 456 598 466 95 Wait 286 | . 57 160 62 7 Move 1222 | 55 367 383 339 78 Hop . | . . . . . Pick Up 35 | 10 5 5 11 4 Fast Attach 5 | . . 2 3 . Attach 18 | 6 1 2 7 2 Detach . | . . . . . Swap 15 | . . 4 10 1 Drop 18 | . . 6 10 2 Fire 83 | . 23 36 24 . Melee . | . . . . . Ram . | . . . . . Kick 4 | . 3 . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x2 1041 | -9/Materials | Repaired Assault Rifle 1352 | -9/Materials | Discovered new exit (range 11) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1791 | -8/Materials | Lost 4 parts (2n2w) 1966 | -8/Materials | Discovered new exit (range 6) 1972 | -8/Materials | Entered Factory 1972 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2083 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Dropped Aluminum Leg. Acquired 10 matter. EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Prototype Flight Unit. Acquired Armor Integrity Analyzer. Dropped Ion Engine. Acquired Adv. ECM Suite. Dropped Structural Scanner. Acquired Imp. Targeting Computer. R-06 Scavenger collects Ion Engine. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. Kicked R-06 Scavenger out of the way. 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""" #?? | | ???????????????????## ## #?? | | ????????????????????# ## #?? | | ????????????????????# ## #?? | | ????????????????????# ########+###?? | | ????????????????????# #????????????? | | ????????????????????+ ?????????????? | | ????????????????????# ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ?????????????????????#?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Brute Force True Hacker Challenges ------------ None Game ------ Seed SpikedSurgeCorpse Manual? 0 Play Time 01:03:58 Cumulative 16.4 hours Start 2025.08.27 @ 17:59:45 End 2025.08.28 @ 15:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a17062ff-d84e-4c91-88a9-4038f88b534c