Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 19:29:14 Player: Puzzlebark Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1209) 1209 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3309 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 0/300 Energy 100/100 System Corruption 1% Temperature Cool (50) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Improved Aluminum Leg System Restoration Module Guided Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Drone Bay > --- WEAPON ----------- Hypervelocity Gauss Rifle Bore Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg System Restoration Module Barrage Gun Guided Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 53 | 6 22 10 . 6 9 Power 7 | 1 3 2 . . 1 Engine 3 | 1 . 2 . . . Core 4 | . 3 . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 8 2 . 2 . Treads 14 | 2 8 2 . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 3 . 1 4 Device 4 | . . . . 1 3 Storage 4 | 1 3 . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 19 | 2 7 3 . 3 4 Energy Gun 8 | 2 3 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 1 . 1 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 5 | . 3 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 3 | . 1 2 . . . System Corruption 4 | . 1 3 . . . Parts Lost 17 | . . 6 . . 11 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility 6 | . . 2 . . 4 Weapon 6 | . . 2 . . 4 Highest Loss Streak 7 | . . 3 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 95 85 77 72 67 Engine 8 | . 7 6 11 11 4 Core 2 | . 5 4 . . 2 Treads 23 | . 27 20 22 22 21 Device 1 | . . . . . 6 Storage 11 | . 14 11 11 11 10 Processor 4 | . 11 5 . . 2 Protection 7 | . . 15 11 11 4 Energy Gun 9 | . 10 17 11 8 3 Ballistic Gun 5 | . 3 1 11 8 4 Ballistic Cannon 1 | . . . . . 6 Launcher 3 | . 13 1 . . . Naked Turns . | . . . . . . Heaviest Build 90 | 12 90 26 24 28 31 Greatest Support 56 | 40 40 40 40 56 56 Greatest Overweight (x) 4 | . 4 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 4 8 6 4 10 10 Average Carried 7 | 2 5 4 4 8 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 8 | 4 6 4 4 8 5 Class Distribution -------------------- 59% | Scavenger-Mutant 32% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 948 | 97 379 167 . 58 247 Remotely . | . . . . . . Salvage Created 1549 | . 502 723 . . 324 Parts 111 | . 55 42 . . 14 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . 6 9 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 11 12 . . 11 Guns 18 | . 4 12 . . 2 Cannons 2 | . . . . . 2 AOE 13 | . 7 . . . 6 Classes Destroyed 11 | . 8 3 . . . Worker 4 | . 3 1 . . . Builder 3 | . 3 . . . . Hauler 1 | . 1 . . . . Recycler 3 | . 1 2 . . . Operator 3 | . 3 . . . . Watcher 4 | . 3 1 . . . Swarmer 16 | . 6 3 . . 7 Grunt 10 | . 5 4 . . 1 Brawler 2 | . . 1 . . 1 Duelist 2 | . . 1 . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 6 | . 6 4 . . 4 Combat Bots Only 4 | . 3 4 . . 4 Max Kills in Single Turn 3 | . 2 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . 2 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2160 | . 219 388 . . 1553 Core 449 | . 28 36 . . 385 Absorbed by Shields . | . . . . . . Redirected to Shielding 36 | . . 8 . . 28 Regen/Repaired (Parts) 38 | . . . . 38 . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 131 | . 51 44 . . 36 Largest 2 | . 2 2 . . 2 Hottest 96 | . 70 96 . . 90 Shots Fired 186 | . 53 74 . 1 58 Gun 154 | . 44 72 . 1 37 Cannon 19 | . . 2 . . 17 Launcher 13 | . 9 . . . 4 Special . | . . . . . . Kinetic 47 | . 3 4 . 1 39 Thermal 29 | . . 29 . . . Explosive 13 | . 9 . . . 4 Electromagnetic 97 | . 41 41 . . 15 Robot Hit Streak 23 | . 8 23 . . 5 Robot Miss Streak 5 | . 5 4 . . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 114 | . 30 50 . . 34 Core Hits 85 | . 33 26 . . 26 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . 1 . . 5 Burn 1 | . . 1 . . . Destroy 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3061 | . 1262 739 . . 1060 Guns 1533 | . 455 684 . . 394 Cannons 173 | . . 18 . . 155 Explosions 1355 | . 807 37 . . 511 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 410 | . 22 54 . . 334 Thermal 684 | . 159 301 . . 224 Explosive 935 | . 648 . . . 287 Electromagnetic 1032 | . 433 384 . . 215 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 3 3 3 1 Average Corruption 1 | . 1 2 3 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 3 3 2 5 5 Message Errors 3 | . 1 . 1 . 1 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 4 | . 1 . . 1 2 Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 2 | . . 1 . 1 . Misfires 2 | . . 1 . 1 . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 87 | . 34 . . . 53 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 219 268 . 261 591 Average Temperature 128 | . 27 103 . 135 208 Received Heat Transfer 345 | . 60 156 . . 129 Effects 11 | . . . . . 11 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . 2 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 990 | . 100 790 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 373 | . 295 373 88 . . Initial 88 | . . 76 88 . . Average 149 | . 124 241 88 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 69 | 100 79 36 100 . . Level 1 30 | . 20 63 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 15 | . 2 . . . 13 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 21 16 . . 11 Peak Tracking Total 4 | . 4 4 . . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 7 | . 6 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 4 | . 3 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 8 16 . . . Successful 12 | . 6 6 . . . Failed 12 | . 2 10 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 22 | . 6 14 . 2 . Terminals 22 | . 6 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 5 . . . Terminals 9 | . 4 5 . . . Track 2 | . . 2 . . . Botnet 5 | . 3 2 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 52 | . 52 . . . . Retrieved Matter 52 | . 52 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 5 | . . . . . 5 EXPLORE 1 | . . . . . 1 RETURN 4 | . . . . . 4 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches 4 | . . . . . 4 Drone Recoveries 4 | . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4878 | 121 1216 566 37 2126 812 Spaces Moved 2392 | 58 601 250 24 1142 317 Core 9 | 5 4 . . . . Treads 2383 | 53 597 250 24 1142 317 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 160 160 160 160 Average Speed 160 | 150 160 163 160 160 160 Slowest Speed 320 | 160 320 240 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 6 91 26 12 83 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 4 Spaces Dug 6 | . 6 . . . . Terrain Destroyed 97 | . 66 4 . . 27 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 95 | . 66 4 . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3250 | 91 793 335 23 1445 563 Wait 619 | 19 102 26 . 280 192 Move 2387 | 57 600 249 23 1141 317 Hop . | . . . . . . Pick Up 31 | 9 9 2 . 8 3 Fast Attach 29 | 1 18 5 . 2 3 Attach 17 | 5 1 3 . 2 6 Detach 3 | . . . . 1 2 Swap 7 | . 3 2 . 2 . Drop 23 | . 9 4 . 9 1 Fire 131 | . 51 44 . . 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 122 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 17) 1106 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Entered another Materials area 1338 | -9/Materials | Evolved 2 slots: Utility x2 1531 | -9/Materials | Discovered new exit (range 15) 1758 | -9/Materials | Build established: Scavenger-Mutant 1845 | -9/Materials | Lost 3 parts (2u1w) 1874 | -9/Materials | Discovered new exit (range 8) 1904 | -9/Materials | Entered Mines 1904 | -9/Mines | Discovered new exit (range 8) 1908 | -9/Mines | Learned Materials terminal intel 1921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1941 | -9/Mines | Entered Zion 2058 | -7/Zion | Given A8's code to call for help 2079 | -7/Zion | Discovered new exit (range 9) 2223 | -7/Zion | System corruption cleaned by Quarantine Array 2338 | -7/Zion | Received a hallucinogenic algorithm 2759 | -7/Zion | Learned Factory stockpile data 3325 | -7/Zion | Found Prototype Device 3325 | -7/Zion | Identified Phasing AFG 3672 | -7/Zion | Found Prototype Launcher 3672 | -7/Zion | Identified Gui. Missile Launcher 4067 | -7/Zion | Entered Proximity Caves 4339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4397 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 4759 | -6/Proximity Caves | Build established: Derelict-Mutant 4823 | -6/Proximity Caves | Core integrity fell below 50% 4867 | -6/Proximity Caves | Core integrity fell below 20% 4879 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04835_ Power failure, Fusion Compressor shutdown. 04837_ Overheating: Energy bleed (-19). 04837_ The unstable cave ceiling collapses. 04841_ Spk. Medium Treads broken. 04841_ Overheating: Short circuit. 04842_ Broken Spk. Medium Treads destroyed. 04842_ Imp. Sensor Array destroyed. 04843_ Overheating: Hyp. Gauss Rifle damaged (-35). 04843_ HV Slug penetrates Reinforced Barrier. 04845_ Power failure, Fusion Compressor shutdown. 04847_ Overheating: Core damaged (-56). 04849_ Overheating: Bore Cannon damaged (-75). 04850_ The unstable cave ceiling collapses. 04851_ Hyp. Gauss Rifle destroyed. 04856_ The unstable cave ceiling collapses. 04857_ Spk. Medium Treads destroyed. 04861_ Bore Cannon destroyed. 04863_ The unstable cave ceiling collapses. 04866_ Med. Storage Unit destroyed. 04867_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ????????????????? #????????????????????? | | ??????????????? ######???????????????? | | ??????????????? #???????????????? | | ?????????????? #???????????????? | | ?????????????? #???????????????? | | ????????????? #???????????????? | | ?????????????? #???????????????? | | ???????????????? #???????????????? | | ?????????????????? % #???????????????? | | ???????????????????? #???????????????? | | ?????????????????????? % #???????????????? | | ???????????????????????? % ?????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# d###??????????????????? | | ???????????????????????### # ##?????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????###### # ###??????????????? | | ?###?????????####### # ### ##?????????????? | | ?# #######???# #?????????????? | | ## ###### #?????????????? | | # ### ##?????????????? | | # ##??????????????? | | @[ #???????????????? | | % #???????????????? | | #??????????????? | | # ## # #??????????????? | | # ### ### ##??????????????? | | #### ##?## ##??###???????????????? | | #### ## ######## #????????????????????? | | ## ##### #??## ### #????????????????????? | | ##### #### ### ##????????????????????? | | ! ####?????????????????????? | | / #???????????????????????? | | ## ### ! #???????????????????????? | | #### #?## ##??????????????????????? | | ???# ##### #??????????????????????? | | ??# ! #??????????????????????? | | ??# #??????????????????????? | | ?# ## ####### =* ##??????????????????????? | | # ######?????# ##???????????????????????? | | # #####??????????### ##????????????????????????? | | ###?????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Hvy. Treads | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Antigrav System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Energy Well | -7/Zion | Archive Fission Core | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisElectronRedirector Manual? 0 Play Time 00:35:39 Cumulative 189.8 hours Start 2023.09.24 @ 18:51:47 End 2023.09.24 @ 19:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 120 Adventurer 61 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc3e18b6-7b99-4dfe-9696-330481d2d56a