Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 09:14:28 Player: laeb2 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (568) 568 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2273 Bonus ------- None Cogmind --------- Core Integrity 381/550 Matter 127/300 Energy 90/100 System Corruption 0% Temperature Danger (406) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Spiked Treads > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating Gun Armor > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Huge Storage Unit Subdweller Laser Field Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Medium Armor Plating Gun Armor > --- WEAPON ----------- Field Laser Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Huge Storage Unit Light Armor Plating Improved Light Armor Plating Subdweller Laser Battle Rifle Subdweller Machine Gun Subdweller Shrapnel Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Gun Armor Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 50 | 7 1 27 15 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . 5 2 Treads 7 | . . 5 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 2 . 9 6 Device 5 | 1 . 4 . Storage 4 | 1 . . 3 Processor 1 | . . 1 . Hackware . | . . . . Protection 7 | . . 4 3 Artifact . | . . . . Weapon 21 | 2 1 12 6 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 4 2 Ballistic Cannon 2 | . . . 2 Launcher 3 | . . 2 1 Special Weapon 5 | . 1 4 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . . 9 9 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility 5 | . . 2 3 Weapon 7 | . . 4 3 Highest Loss Streak 9 | . . 5 9 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 100 92 86 Engine 9 | . 14 11 . Core 1 | . . . 7 Treads 23 | . . 25 26 Leg 3 | . 28 1 . Device 13 | . 14 14 8 Storage 3 | . 14 . 9 Protection 9 | . . 8 17 Energy Gun 1 | . . 1 1 Ballistic Gun 19 | . 25 19 16 Launcher 1 | . . 1 . Special Weapon 3 | . 2 4 . Peak Build Rating 33 | 9 9 21 33 Average Rating 15 | 5 9 14 25 On Entrance 9 | . 9 9 18 Naked Turns . | . . . . Heaviest Build 101 | 15 15 27 101 Greatest Support 80 | 20 20 40 80 Greatest Overweight (x) 4 | 4 . 4 1 Average Overweight (x) . | 2 . . . Largest Inventory Capacity 25 | 8 8 8 25 Average Capacity 6 | 7 8 5 11 Most Carried 11 | 6 6 7 11 Average Carried 4 | 4 5 4 7 Final Capacity 15 | 8 8 5 15 Final Carried 6 | 4 6 5 6 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1045 | 342 . 535 168 Remotely . | . . . . Salvage Created 874 | 119 . 398 357 Parts 40 | 4 . 23 13 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 12 | . . 7 5 Guns 8 | . . 6 2 Cannons 2 | . . . 2 AOE 1 | . . . 1 Classes Destroyed 7 | 2 . 1 4 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Recycler 3 | 1 . . 2 Grunt 3 | . . . 3 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Subdweller 7 | . . 7 . Best Kill Streak 4 | 1 . 2 4 Combat Bots Only 2 | . . 2 2 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 208 | . 3 76 129 Missed 51 | . 1 20 30 Damage Taken 2881 | . 22 1242 1617 Core 332 | . 10 153 169 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 . 34 . Volleys Fired 156 | 12 2 104 38 Largest 3 | 2 2 3 2 Hottest 145 | 40 120 145 107 Shots Fired 236 | 24 4 138 70 Gun 194 | 24 2 108 60 Cannon 9 | . . . 9 Launcher 7 | . . 6 1 Special 26 | . 2 24 . Kinetic 176 | 24 2 87 63 Thermal 33 | . 2 24 7 Explosive 6 | . . 6 . Electromagnetic 21 | . . 21 . Robot Hit Streak 28 | 6 . 28 11 Robot Miss Streak 3 | 2 . 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 148 | 13 . 94 41 Core Hits 48 | 3 . 26 19 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 2 1 Burn 2 | . . 2 . Destroy 1 | . . . 1 Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2294 | 170 . 1091 1033 Guns 1590 | 170 . 914 506 Cannons 183 | . . . 183 Explosions 339 | . . . 339 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1759 | 170 . 711 878 Thermal 279 | . . 177 102 Explosive . | . . . . Electromagnetic 251 | . . 203 48 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 29 | . . . 29 Projectiles . | . . . . Explosions 29 | . . . 29 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 3 | . . . 3 Secondary 2 | . . . 2 Self-Inflicted Damage 45 | . . 10 35 Shots 2 | . . 1 1 Rammed 1 | . . . 1 Targets Rammed 2 | . 1 . 1 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 406 | . 22 7 406 Average Temperature 151 | . 11 4 178 Received Heat Transfer 1089 | . 12 222 855 Effects 3 | . . . 3 Energy Bleed 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1822 | . . 1600 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 155 | 10 47 . 155 Initial 6 | . 6 . . Average 47 | 2 21 . 77 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 3 7 27 Peak Tracking Total 15 | . 2 2 15 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 10 . 1 Successful 7 | . 7 . . Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 13 | . 11 1 1 Terminals 11 | . 10 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Assimilate 1 | . 1 . . Botnet 2 | . 2 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3048 | 253 208 2032 555 Spaces Moved 1409 | 98 160 899 252 Core 99 | 95 . 4 . Treads 1080 | . . 828 252 Legs 230 | 3 160 67 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 156 | 201 120 157 161 Slowest Speed 250 | 250 120 250 246 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 8 24 50 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 11 | . . 11 . Spaces Dug . | . . . . Terrain Destroyed 66 | . . 46 20 Melee . | . . . . Projectile 2 | . . . 2 AOE 64 | . . 46 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1993 | 129 167 1366 331 Wait 311 | 3 2 296 10 Move 1406 | 97 159 898 252 Hop . | . . . . Pick Up 44 | 10 2 20 12 Fast Attach 4 | 1 . 3 . Attach 32 | 6 . 16 10 Detach 1 | . . 1 . Swap 14 | . 1 8 5 Drop 20 | . . 17 3 Fire 156 | 12 2 104 38 Melee 2 | . . 2 . Ram . | . . . . Kick 1 | . 1 . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 254 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Entered Subcaves 558 | -10/Subcaves | Disturbed a concealed Subdweller 577 | -10/Subcaves | Learned Materials garrison access intel 818 | -10/Subcaves | Core integrity fell below 50% 850 | -10/Subcaves | Lost 4 parts (2u2w) 958 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 964 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 972 | -10/Subcaves | Learned location of Zion (-7) 972 | -10/Subcaves | Met a Zionite searching for "candidates" 1105 | -10/Subcaves | Discovered new exit (range 13) 1397 | -10/Subcaves | Visited 4L-MR0's lab 1414 | -10/Subcaves | Found Prototype Protection 1414 | -10/Subcaves | Identified Gun Armor 1415 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1601 | -10/Subcaves | Lost 5 parts (1p2n2w) 1654 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2316 | -10/Subcaves | Discovered new exit (range 12) 2445 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2494 | -10/Subcaves | Entered Materials 2494 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2495 | -8/Materials | Loaded intel: 1 garrison access location 2872 | -8/Materials | Discovered new exit (range 7) 3049 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Com. Wheel. R-06 Scavenger destroyed. Destroyed Aluminum Leg. U-05 Engineer builds a Wall. Sub. Shrapnel Launcher destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. Neutrino Reactor explodes. G-47 Trooper shuts down. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Arm. Treads destroyed. G-47 Trooper knocked back. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Lgt. Armor Plating destroyed. Sub. Machine Gun destroyed. G-47 Trooper suffers critical hit (Burn). Lgt. Treads destroyed. Overheating: Energy bleed (-10). 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""" ""????????????????????? | | ?????????????# ??? ??? ?????????????????????? | | ?????????????? ???? ???? ?????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunUtilityShielding Manual? 0 Play Time 00:22:32 Cumulative 48.2 hours Start 2024.10.13 @ 08:40:32 End 2024.10.13 @ 09:14:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd56b4fe-810b-43ba-bf8b-54e1c5984f71