Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 20:43:25

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (107)     535
Value Destroyed (3882)     3882
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 9004

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             576/850
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (540) Ox6
Location                   -6/Extension

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
             Carbon-fiber Leg
>            --- UTILITY (6) ------
             Huge Storage Unit
    Improved Signal Interpreter
             Targeting Computer
>            --- WEAPON (3) -------
             Plasma Cannon
             Phase Cannon
>            --- INVENTORY (25) ---
     Compact Battery (200)
    Improved Sensor Array
    Improved Sensor Array
             Signal Interpreter
      Medium Reactive Plating
    Improved Shield Generator
    Improved Hacking Suite
             Heart of Steel
    Advanced Beam Cannon
    Advanced Beam Cannon
             Ion Cannon
             Phase Cannon
    Advanced Assault Cannon
  Long-range Missile Launcher
  Long-range Missile Launcher
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
             Huge Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
             Targeting Computer
>            --- WEAPON -----------
             Ion Cannon
  Long-range Missile Launcher
  Long-range Missile Launcher
>            --- INVENTORY --------
       Light Deuterium Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Improved Treads
     Armored Treads
    Advanced Treads
    Advanced Heat Sink
    Advanced Heat Sink
     Compact Battery
    Improved Sensor Array
             Signal Interpreter
      Medium Reactive Plating
      Medium Reactive Plating
             Hardlight Generator
    Improved Shield Generator
    Advanced Beam Cannon
    Advanced Beam Cannon
             Ion Cannon
             Plasma Cannon
             Plasma Cannon
    Advanced Assault Cannon
             Remote Datajack
[Rating: 47]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Ion Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             106  | 5   3   4   .   6   26  21  4   .   7   15  11  4   
  Power                    8    | .   1   .   .   1   2   1   1   .   .   1   .   1   
    Engine                 5    | .   1   .   .   1   2   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   1   .   2   9   5   3   .   3   3   .   1   
    Treads                 27   | 2   .   .   .   2   9   5   3   .   3   3   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   2   1   .   .   3   6   .   .   2   5   3   1   
    Device                 16   | .   1   .   .   .   1   5   .   .   2   4   3   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   2   .   3   12  9   .   .   2   6   8   1   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          23   | .   .   .   .   .   6   5   .   .   2   3   6   1   
    Ballistic Gun          6    | 2   .   1   .   .   3   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   2   .   1   .   .   .   .   1   .   
    Launcher               11   | .   .   1   .   1   2   3   .   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   .   .   4   8   5   .   .   .   6   3   9   
  Power                    6    | .   .   .   .   1   1   1   .   .   .   1   .   2   
  Propulsion               17   | .   .   .   .   2   3   4   .   .   .   4   1   3   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   1   1   3   
  Weapon                   7    | .   .   .   .   1   4   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   .   3   5   5   .   .   .   5   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   87  100 100 98  93  99  100 100 100 98  85  61  
  Engine                   6    | .   14  14  14  13  8   .   7   7   7   4   .   .   
  Core                     1    | .   .   .   .   .   .   6   .   .   .   1   6   3   
  Treads                   31   | .   28  23  14  23  34  37  38  38  38  36  21  8   
  Device                   6    | .   .   .   .   .   4   7   7   7   7   7   18  8   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   
  Processor                13   | .   1   14  14  14  9   15  15  15  15  15  13  13  
  Energy Cannon            16   | .   .   .   .   .   17  22  23  23  23  20  16  15  
  Ballistic Gun            4    | .   28  28  28  18  4   .   .   .   .   .   .   .   
Peak Build Rating          47   | 5   7   8   8   9   38  47  38  38  41  42  47  45  
  Average Rating           31   | 4   6   7   8   8   27  42  37  38  38  40  42  34  
  On Entrance              22   | .   5   7   8   8   9   37  27  38  38  39  40  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 9   14  89  89  92  106 107 105 105 105 110 118 138 
  Greatest Support         110  | 40  40  40  16  40  88  110 102 102 105 105 82  60  
  Greatest Overweight (x)  32   | .   .   5   5   5   1   2   1   1   1   1   1   32  
  Average Overweight (x)   .    | .   .   1   5   3   .   .   1   1   .   .   1   4   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   8   13  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   8   11  11  12  25  25  22  22  22  23  19  19  
  Average Carried          19   | 3   7   8   11  11  18  24  21  22  22  21  17  18  
  Final Capacity           25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            24   | 7   8   11  11  12  24  23  22  22  22  18  19  18  

 Class Distribution 
--------------------
 34% | Scavenger-Skirmisher
 28% | Mutant
 14% | Skirmisher
 12% | Gunner
  4% | Scavenger-Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Gunner | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
               Mutant | -6/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           2342 | 147  113  239  .    350  618  230  88   73   76   229  138  41   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4325 | .    39   46   .    208  2022 761  .    51   66   620  150  362  
  Parts                    187  | .    1    2    .    18   89   36   .    .    6    17   8    10   
Haulers Intercepted        4    | .    .    .    .    .    3    1    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    2    5    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    6    17   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  79   | .   1   3   .   6   29  13  .   .   1   16  4   6   
  Guns                     12   | .   1   3   .   3   5   .   .   .   .   .   .   .   
  Cannons                  47   | .   .   .   .   .   21  9   .   .   1   9   2   5   
  AOE                      15   | .   .   .   .   3   2   3   .   .   .   6   1   .   
Classes Destroyed          17   | .   1   1   .   2   9   2   .   .   .   2   .   .   
  Worker                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Tunneler                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   4   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  6    | .   .   .   .   .   5   1   .   .   .   .   .   .   
  Swarmer                  10   | .   .   3   .   3   .   .   .   .   .   2   2   .   
  Grunt                    41   | .   1   .   .   2   21  5   .   .   .   6   .   6   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   1   .   1   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   .   .   6   1   .   .   .   2   .   .   
  Hunter                   8    | .   .   .   .   .   2   3   .   .   1   .   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   1   3   .   4   8   4   .   .   1   8   3   2   
  Combat Bots Only         8    | .   1   3   .   3   3   4   .   .   1   8   2   2   
Max Kills in Single Turn   4    | .   1   1   .   4   4   2   .   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   2   .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        560   | .    6    21   .    37   162  77   .    .    12   122  48   75   
  Missed                   159   | .    1    7    .    10   42   23   .    .    3    38   17   18   
Damage Taken               6933  | .    69   144  .    413  1979 1057 .    .    164  1614 442  1051 
  Core                     960   | .    23   34   .    102  258  138  .    .    .    131  69   205  
  Absorbed by Shields      92    | .    .    .    .    .    .    .    .    .    .    .    52   40   
  Redirected to Shielding  30    | .    .    .    .    .    30   .    .    .    .    .    .    .    
  Ignored by Resistances   12    | .    .    .    .    .    .    .    .    .    .    12   .    .    
  Regen/Repaired (Parts)   1268  | .    .    .    .    .    40   .    .    .    1228 .    .    .    
Core Remaining (%)         62    | 100  .    .    .    36   53   .    .    .    .    61   .    .    
Volleys Fired              296   | .    6    11   .    27   134  44   1    1    4    31   17   20   
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    3    3    
  Hottest                  225   | .    40   40   .    55   180  200  200  200  200  200  220  225  
Shots Fired                739   | .    12   19   .    46   342  113  3    3    12   87   47   55   
  Gun                      180   | .    12   17   .    38   113  .    .    .    .    .    .    .    
  Cannon                   537   | .    .    .    .    7    224  108  3    3    12   80   45   55   
  Launcher                 22    | .    .    2    .    1    5    5    .    .    .    7    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  243   | .    12   17   .    45   156  7    .    .    .    .    6    .    
  Thermal                  474   | .    .    .    .    .    181  101  3    3    12   80   39   55   
  Explosive                22    | .    .    2    .    1    5    5    .    .    .    7    2    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    4    5    .    10   13   9    .    2    3    30   7    15   
  Robot Miss Streak        6     | .    2    4    .    3    3    4    .    1    4    6    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           449   | .    7    9    .    30   220  53   .    2    3    63   20   42   
  Core Hits                191   | .    2    3    .    11   94   25   .    1    3    33   6    13   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         4     | .    .    .    .    .    2    1    .    .    .    .    1    .    
    Meltdown               2     | .    .    .    .    .    .    1    .    .    .    .    1    .    
    Destroy                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11375 | .    112  116  .    577  4270 1890 .    50   74   2514 709  1063 
  Guns                     1304  | .    112  115  .    358  719  .    .    .    .    .    .    .    
  Cannons                  7709  | .    .    .    .    66   3172 1264 .    50   74   1479 544  1060 
  Explosions               2335  | .    .    .    .    153  364  618  .    .    .    1035 165  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  27    | .    .    1    .    .    15   8    .    .    .    .    .    3    
  Kinetic                  1996  | .    112  115  .    424  1289 .    .    .    .    .    56   .    
  Thermal                  7017  | .    .    .    .    .    2602 1264 .    50   74   1479 488  1060 
  Explosive                2335  | .    .    .    .    153  364  618  .    .    .    1035 165  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    1    1    1    1    1    .    .    .    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    7    3    7    11   .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    .    2    2    .    .    .    .    
    Matter Fused           11    | .    .    .    .    .    3    1    .    7    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    2    2    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    2    .    2    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            293   | .    .    .    .    15   29   58   .    20   .    53   101  17   
  Projectiles              91    | .    .    .    .    3    18   22   .    20   .    .    11   17   
  Explosions               202   | .    .    .    .    12   11   36   .    .    .    53   90   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    1    9    1    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    1    8    .    .    .    .    .    1    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      392   | .    .    36   .    14   .    .    .    .    .    342  .    .    
  Shots                    10    | .    .    2    .    1    .    .    .    .    .    7    .    .    
  Rammed                   8     | .    .    1    .    .    5    1    .    .    .    .    .    1    
Targets Rammed             9     | .    .    1    .    .    6    1    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        573   | .    .    .    .    .    324  369  263  114  342  573  153  367  
  Average Temperature      105   | .    .    .    .    .    70   111  97   55   146  189  40   139  
  Received Heat Transfer   2176  | .    30   .    .    108  963  156  .    .    .    369  .    550  
  Effects                  15    | .    .    .    .    .    .    1    .    .    .    12   .    2    
    Shutdowns              5     | .    .    .    .    .    .    1    .    .    .    3    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    1    1    .    .    .    1    2    1    
  Combat Hostiles          5     | .    .    .    .    .    1    1    .    .    .    1    1    1    
  Parts Melted             24    | .    .    .    .    .    9    3    .    .    .    5    6    1    
  Heat Transferred         11264 | .    .    .    .    .    3959 2013 .    87   124  2523 883  1675 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Peak Influence             474  | .   52  75  .   108 474 332 .   .   .   .   293 116 
  Initial                  193  | .   .   19  .   .   3   193 .   .   .   .   165 45  
  Average                  123  | .   38  22  .   14  184 168 .   .   .   .   191 48  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   1   .   
  Low Security (%)         77   | 100 100 100 .   100 56  76  .   .   .   .   54  100 
  Level 1                  19   | .   .   .   .   .   34  23  .   .   .   .   45  .   
  Level 2                  2    | .   .   .   .   .   8   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   .   2   5   .   .   .   1   2   1   
  Investigation            3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   1   2   .   .   .   .   1   1   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   4   3   .   7   48  21  .   .   1   19  6   11  
  Peak Tracking Total      5    | .   3   3   .   4   5   4   .   .   1   5   3   5   
  Tactical Retreats        9    | .   .   .   .   .   4   3   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Traps Triggered            6    | .   1   .   .   .   2   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Machines Disabled          12   | .   .   .   .   .   7   2   .   .   1   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Machines Accessed          21   | .   1   .   1   .   7   5   1   .   .   .   3   3   
  Terminals                14   | .   1   .   .   .   5   3   .   .   .   .   2   3   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                49   | .   2   .   1   .   22  12  1   .   .   .   4   7   
  Successful               21   | .   1   .   1   .   9   4   1   .   .   .   1   4   
  Failed                   28   | .   1   .   .   .   13  8   .   .   .   .   3   3   
    Catastrophic           7    | .   .   .   .   .   1   5   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   .   .   .   10  11  .   .   .   .   1   2   
  Terminals                39   | .   2   .   .   .   19  9   .   .   .   .   2   7   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   2   .   
Terminal Hacks             12   | .   1   .   1   .   5   1   1   .   .   .   1   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   3   2   .   .   .   .   .   2   
  Terminals                5    | .   .   .   .   .   2   1   .   .   .   .   .   2   
    Botnet                 5    | .   .   .   .   .   2   1   .   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   .   5   4   .   .   .   .   3   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Total Allies               9    | .   .   1   .   .   .   6   .   .   .   2   .   .   
  Largest Group            3    | .   .   1   .   .   .   3   .   .   .   2   .   .   
  Highest-Rated Group      50   | .   .   31  .   .   .   48  .   .   .   50  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   16  .   .   .   30  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   8   .   .   .   19  .   .   .   2   .   .   
  Total Damage             366  | .   .   83  .   .   .   220 .   .   .   63  .   .   
  Kills                    4    | .   .   1   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   3   .   .   1   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               12087 | 80   193  752  217  786  2466 1638 599  898  1908 1037 531  982  
Spaces Moved               5247  | 43   104  433  125  280  789  979  247  375  1054 444  185  189  
  Core                     11    | 2    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   4821  | 41   104  318  .    147  789  979  247  375  1054 444  185  138  
  Legs                     42    | .    .    .    .    .    .    .    .    .    .    .    .    42   
  Wheels                   373   | .    .    115  125  133  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  175  175  145  145  239  239  159  159  238  243  
  Average Speed            203   | 154  160  163  175  251  228  146  239  239  178  201  241  446  
  Slowest Speed            1650  | 160  160  175  175  320  243  320  239  239  239  239  243  1650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    29   85   48   60   64   24   43   60   79   62   5    21   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    1    2    .    .    .    .    1    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    3    .    .    2    3    3    2    .    .    
Spaces Dug                 27    | .    .    .    .    .    9    14   .    .    .    .    4    .    
Terrain Destroyed          233   | .    .    17   .    3    56   32   .    .    .    87   32   6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37    | .    .    .    .    .    20   4    .    .    .    .    7    6    
  AOE                      196   | .    .    17   .    3    36   28   .    .    .    87   25   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      6078 | 54   121  456  124  317  1190 1102 255  375  1064 514  230  276  
  Wait                     306  | .    1    .    .    .    186  36   .    .    .    9    13   61   
  Move                     5235 | 42   103  432  124  279  788  978  246  374  1053 443  184  189  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 7    4    5    .    4    29   12   2    .    .    2    3    1    
  Fast Attach              20   | 5    2    .    .    2    7    2    .    .    .    .    1    1    
  Attach                   32   | .    1    .    .    2    11   4    4    .    .    5    3    2    
  Detach                   6    | .    1    .    .    .    4    .    .    .    .    .    1    .    
  Swap                     54   | .    .    4    .    2    8    15   .    .    7    10   7    1    
  Drop                     37   | .    3    3    .    1    17   10   1    .    .    1    1    .    
  Fire                     296  | .    6    11   .    27   134  44   1    1    4    31   17   20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    1    .    .    6    1    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14   | .    .    .    .    .    .    .    1    .    .    13   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    81 | -11/Scrapyard      | Entered Materials
    82 | -10/Materials      | Discovered new exit (range 7)
   188 | -10/Materials      | Discovered new exit (range 16)
   274 | -10/Materials      | Entered Mines
   307 | -10/Mines          | Build established: Mutant
   334 | -10/Mines          | Found a hidden stash of uninstalled traps
   448 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   469 | -10/Mines          | Learned 2 Materials zone layouts
   592 | -10/Mines          | Met a Derelict testing a Signal Generator
   790 | -10/Mines          | Discovered new exit (range 6)
  1018 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1019 | -10/Mines          | Discovered new exit (range 5)
  1026 | -10/Mines          | Entered Exiles
  1049 | -10/Exiles         | Discovered new exit (range 15)
  1070 | -10/Exiles         | Met 8R-AWN
  1098 | -10/Exiles         | Met EX-HEX
  1165 | -10/Exiles         | Met EX-DEC
  1177 | -10/Exiles         | Learned location of Zion (-7)
  1229 | -10/Exiles         | Discovered new exit (range 10)
  1243 | -10/Exiles         | Entered Mines
  1523 | -9/Mines           | Core integrity fell below 50%
  1542 | -9/Mines           | Lost 3 parts (1p1n1w)
  1783 | -9/Mines           | Learned 2 Materials zone layouts
  1994 | -9/Mines           | Discovered new exit (range 12)
  2029 | -9/Mines           | Entered Materials
  2029 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2506 | -8/Materials       | Lost 5 parts (3n2w)
  2664 | -8/Materials       | Discovered new exit (range 16)
  3053 | -8/Materials       | Identified exit to Factory
  3507 | -8/Materials       | Build established: Gunner
  4495 | -8/Materials       | Entered Factory
  4495 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4806 | -7/Factory         | Build established: Skirmisher
  4832 | -7/Factory         | Identified exit to Lower Caves
  5271 | -7/Factory         | Cargo convoy interrupted
  6133 | -7/Factory         | Entered Lower Caves
  6163 | -7/Lower Caves     | Lost 5 parts (1p4n)
  6181 | -7/Lower Caves     | Found Prototype Device
  6418 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  6641 | -7/Lower Caves     | Discovered new exit (range 13)
  6730 | -7/Lower Caves     | Identified exit to Lower Caves
  6732 | -7/Lower Caves     | Entered another Lower Caves area
  6827 | -7/Lower Caves     | Discovered new exit (range 12)
  7203 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7596 | -7/Lower Caves     | Discovered new exit (range 15)
  7627 | -7/Lower Caves     | Identified exit to Zion
  7630 | -7/Lower Caves     | Entered Zion
  7743 | -7/Zion            | System corruption cleaned by Quarantine Array
  7836 | -7/Zion            | Discovered new exit (range 15)
  7869 | -7/Zion            | Identified exit to Proximity Caves
  8316 | -7/Zion            | Learned location of Data Miner (-6)
  8698 | -7/Zion            | Learned Factory trap positions
  9255 | -7/Zion            | Visited the Megawrench Repair Shop
  9255 | -7/Zion            | Megawrench repaired 12 parts
  9538 | -7/Zion            | Entered Proximity Caves
  9847 | -6/Proximity Caves | Spotter reported a threat
 10055 | -6/Proximity Caves | Learned Factory garrison access intel
 10167 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10233 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10305 | -6/Proximity Caves | Lost 5 parts (1p3n1u)
 10307 | -6/Proximity Caves | Destroyed 8 combat bots
 10553 | -6/Proximity Caves | Spotted B-75 Beast
 10565 | -6/Proximity Caves | Discovered new exit (range 5)
 10572 | -6/Proximity Caves | Identified exit to Factory
 10575 | -6/Proximity Caves | Entered Factory
 10575 | -6/Factory         | Evolved 2 slots: Utility x2
 10576 | -6/Factory         | Identified exit to Lower Caves
 10576 | -6/Factory         | Identified exit to Extension
 10577 | -6/Factory         | Loaded intel: 120 trap records
 10578 | -6/Factory         | Loaded intel: 3 garrison access locations
 11106 | -6/Factory         | Entered Extension
 11239 | -6/Extension       | Build established: Mutant
 11571 | -6/Extension       | Build established: Tank
 11722 | -6/Extension       | Lost 8 parts (2p2n3u1w)
 11976 | -6/Extension       | Build established: Mutant
 12088 | -6/Extension       | Self-destructed

 Last Messages 
---------------
11691_ Critical hit (Burn: +37).
11696_ R-10 Processor collects Adv. Heat Sink.
11700_ R-10 Processor collects Carbon-fiber Leg.
11702_ G-50 Soldier destroyed.
11703_ Critical hit (Burn: +37).
11703_ R-10 Processor collects Adv. Heat Sink.
11706_ G-50 Soldier destroyed.
11707_ R-10 Processor collects Plasma Rifle.
11710_ R-10 Processor collects Carbon-fiber Leg.
11714_ R-10 Processor collects Lgt. Angular
  Momentum Engine.
11860_ Acquired Carbon-fiber Leg.
12016_ U-05 Engineer builds a Wall.
12086_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
12088_ O-24 Administrator uses terminal to
  summon reinforcements.
12088_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal E005.
12088_ O-24 Administrator locks terminal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????#######??????????? |
| ###############################       ???????????? |
|                       ^^             ????????????? |
|                                  "" ?????????????? |
|                       ^          "T      ????????? |
|      "####            ^^          o      ????????? |
| [    ##??#               @       !    #??????????? |
| %    #???########### ##########       #??????????? |
| ####+####??????????# T#??????????????????????????? |
| ##      #??????????#"##??????????????????????????? |
| ##      #????????????????????????????????????????? |
| ## [[   #????????????????????????????????????????? |
| ?#      #????????????????????????????????????????? |
| ?# [ [  #????????????????????????????????????????? |
| ?# *    #????????????????????????????????????????? |
| ?########????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           5

 Item Schematics 
-----------------
                 Gauss Cannon | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
                Arc Projector | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
                KE Penetrator | -7/Zion | Archive
           Arm. Medium Treads | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive
        Lrn. Missile Launcher | -7/Zion | Archive
                     Arm. Leg | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive

 Robot Schematics 
------------------
    P-60 Hacker | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
  G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PersonalIntegrityBiocell
  Manual?         0
Play Time         00:55:41
  Cumulative      155.0 hours
  Start           2025.01.18 @ 19:46:36
  End             2025.01.18 @ 20:43:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             68
Gallery%          60
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e1a76c1-7870-446f-b9af-d293233d7240