Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 19:14:59 Player: GiggleBox Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (827) 827 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2772 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 84/265 System Corruption 0% Temperature Critical (920) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Seismic Detector > --- WEAPON (4) ------- Small Laser Beam Rifle > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Light Armor Plating Small Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Small Laser Beam Rifle Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Armor Plating Small Laser [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 33 | 8 2 5 11 7 Power 5 | 1 1 1 2 . Engine 3 | 1 . . 2 . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 6 | 2 . 1 3 . Treads 5 | 2 . . 3 . Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 3 . . 1 3 Device 3 | 2 . . . 1 Storage 2 | 1 . . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 1 3 5 4 Energy Gun 14 | 2 1 3 4 4 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 2 . 8 Power . | . . . . . Propulsion 3 | . . 1 . 2 Utility 2 | . . . . 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 93 91 93 Engine 4 | . 4 . 11 9 Core 7 | . 10 14 . . Treads 15 | . 28 17 6 16 Leg 4 | . . 5 7 . Device 13 | . 14 14 11 16 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 8 Energy Gun 30 | . 28 28 37 29 Ballistic Gun 2 | . . . 6 4 Peak Build Rating 17 | 9 9 9 13 17 Average Rating 9 | 6 8 8 10 15 On Entrance 7 | . 7 9 8 13 Naked Turns . | . . . . . Heaviest Build 29 | 14 15 15 26 29 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | . . 4 2 9 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 3 5 6 10 8 Average Carried 3 | 1 3 3 2 5 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 1 5 3 9 5 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 606 | 207 93 50 89 167 Remotely . | . . . . . Salvage Created 1181 | 166 291 110 320 294 Parts 72 | 15 15 7 23 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 18 | . 6 3 3 6 Guns 16 | . 5 3 3 5 Classes Destroyed 10 | 2 2 1 3 2 Worker 1 | . . . . 1 Tunneler 4 | 4 . . . . Hauler 2 | . . . 2 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 1 | . . . . 1 Grunt 13 | . 6 2 . 5 Sentry 3 | . . . 3 . Assembled 1 | . . 1 . . Best Kill Streak 4 | 2 2 2 2 4 Combat Bots Only 3 | . 2 2 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 142 | . 46 24 14 58 Missed 29 | . 13 6 4 6 Damage Taken 2024 | . 409 283 149 1183 Core 714 | . 75 47 33 559 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 51 91 . Volleys Fired 91 | 10 26 14 18 23 Largest 4 | 2 2 2 4 4 Hottest 226 | 90 90 90 201 226 Shots Fired 251 | 20 52 28 72 79 Gun 251 | 20 52 28 72 79 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 22 | . . . 15 7 Thermal 204 | 20 43 14 55 72 Explosive . | . . . . . Electromagnetic 25 | . 9 14 2 . Robot Hit Streak 13 | 6 9 10 8 13 Robot Miss Streak 10 | 3 3 2 5 10 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 140 | 11 32 17 36 44 Core Hits 59 | 6 14 8 14 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | 2 2 1 3 2 Burn 10 | 2 2 1 3 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1916 | 130 395 284 476 631 Guns 1851 | 130 395 219 476 631 Cannons . | . . . . . Explosions 65 | . . 65 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 74 | . . . 35 39 Thermal 1674 | 130 344 167 441 592 Explosive . | . . . . . Electromagnetic 168 | . 51 117 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1228 | 120 345 398 380 1228 Average Temperature 237 | 46 139 152 137 632 Received Heat Transfer 711 | . 222 129 45 315 Effects 48 | . 3 2 . 43 Shutdowns 7 | . . 1 . 6 Energy Bleed 6 | . . . . 6 Interference 6 | . 3 . . 3 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . 1 . 3 Damage (minor) 5 | . . . . 5 Damage (major) 12 | . . . . 12 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 10 | 1 3 . 1 5 Heat Transferred 4861 | 507 1077 420 1312 1545 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 173 | 25 173 80 129 121 Initial 67 | . 16 67 . 16 Average 45 | 10 104 45 28 43 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 9 5 9 10 Peak Tracking Total 4 | . 3 2 2 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2238 | 147 277 926 586 302 Spaces Moved 1001 | 67 121 447 241 125 Core 16 | 6 . 6 . 4 Treads 659 | 61 121 270 86 121 Legs 326 | . . 171 155 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 177 | 150 160 172 205 170 Slowest Speed 500 | 160 160 250 260 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 24 70 22 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1275 | 94 152 576 288 165 Wait 104 | . . 97 . 7 Move 997 | 66 120 446 240 125 Hop . | . . . . . Pick Up 35 | 9 4 6 14 2 Fast Attach . | . . . . . Attach 16 | 7 . 2 3 4 Detach 1 | . . 1 . . Swap 17 | 1 2 3 8 3 Drop 14 | 1 . 7 5 1 Fire 91 | 10 26 14 18 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / Sub) -9/Materials -8/Materials History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 13) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 425 | -10/Materials | Entered Mines 430 | -10/Mines | Met a Derelict bent on vengeance 1111 | -10/Mines | Assembled infested the area 1116 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1336 | -10/Mines | Discovered new exit (range 5) 1345 | -10/Mines | Identified exit to Subcaves 1351 | -10/Mines | Entered Materials 1351 | -9/Materials | Evolved 2 slots: Weapon x2 1764 | -9/Materials | Build established: Scavenger-Gunner 1859 | -9/Materials | Discovered new exit (range 13) 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Utility x2 2222 | -8/Materials | Core integrity fell below 50% 2230 | -8/Materials | Core integrity fell below 20% 2240 | -8/Materials | Core destroyed Last Messages --------------- 02226_ Overheating: Core damaged (-88). 02227_ Overheating: Imp. Ion Engine damaged (-7). 02227_ Overheating: Broken Sml. Laser damaged (-7). 02228_ Overheating: Broken Sml. Laser damaged (-1). 02229_ Overheating: Energy bleed (-2). 02230_ Power failure, Imp. Ion Engine shutdown. 02230_ Overheating: Core damaged (-60). 02230_ W-25 Informer sends out distress signal. 02233_ Overheating: System interference. 02233_ Beam Rifle temporarily disabled. 02234_ Acquired 37 matter. 02235_ K-01 Serf collects debris. 02235_ Broken Lgt. Treads destroyed. 02237_ K-01 Serf collects debris. 02238_ Overheating: Particle Gun damaged (-5). 02238_ Overheating: Med. Storage Unit damaged (-72). 02238_ Overheating: Seismic Detector damaged (-1). 02238_ Overheating: Imp. Ion Engine damaged (-1). 02239_ Particle Gun destroyed. 02240_ Overheating: Core damaged (-55). 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""" T # # """ #?????????????????????????? | | # """ = " + + #?????????????????????????? | | # # # """ #?????????????????????????? | | # ## ## """ #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ShockTowerInitializer Manual? 0 Play Time 00:17:10 Cumulative 8.9 hours Start 2025.03.15 @ 19:00:17 End 2025.03.15 @ 19:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee017fb-e8de-4b9f-a6ed-03584eea5146