Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 09:49:19

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (260)      260
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1420

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             384/400
Matter                     278/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (4) ------
        Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (2) -------
        Autogun
        Autogun
>       --- INVENTORY (22) ---
  Light Treads
        Aluminum Leg
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
        Beam Cannon
        Beam Cannon
        Beam Cannon
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
        Autogun
        Autogun
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
        Autogun
        Autogun
>       --- INVENTORY --------
  Light Treads
        Aluminum Leg
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
        Beam Cannon
        Beam Cannon
        Beam Cannon
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
        Autogun
        Autogun
        Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 7   2   7   .   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   2   2   .   
    Device                 2    | 1   .   1   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   
Average Slot Usage (%)     95   | .   100 88  100 
  Engine                   10   | .   14  7   .   
  Core                     1    | .   .   3   11  
  Treads                   21   | .   28  14  .   
  Leg                      3    | .   .   7   22  
  Device                   4    | .   6   2   11  
  Storage                  26   | .   21  31  33  
  Ballistic Gun            25   | .   28  22  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 12  39  60  .   
  Greatest Support         40   | 40  40  40  .   
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 22   | 6   16  22  22  
  Average Capacity         15   | 5   11  21  22  
  Most Carried             20   | 4   16  20  18  
  Average Carried          12   | 2   9   17  18  
  Final Capacity           22   | 6   16  22  22  
  Final Carried            18   | 4   15  18  18  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           480  | 266 20  194 .   
  Remotely                 121  | 101 20  .   .   
Salvage Created            435  | 86  84  252 13  
  Parts                    30   | 3   6   18  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  9    | .   2   6   1   
  Guns                     9    | .   2   6   1   
Classes Destroyed          5    | 1   1   3   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  5    | .   .   4   1   
  Grunt                    3    | .   2   1   .   
  Duelist                  1    | .   .   1   .   
Best Kill Streak           5    | 1   2   5   1   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               477  | .   129 258 90  
  Core                     29   | .   13  6   10  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 94  .   .   
Volleys Fired              29   | 2   10  15  2   
  Largest                  2    | 2   2   2   2   
  Hottest                  46   | 40  40  46  46  
Shots Fired                58   | 4   20  30  4   
  Gun                      58   | 4   20  30  4   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  58   | 4   20  30  4   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 3   8   8   6   
  Robot Miss Streak        3    | 1   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           41   | 3   12  23  3   
  Core Hits                19   | 2   6   9   2   
  Critical Hits            1    | .   .   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           470  | 27  88  327 28  
  Guns                     465  | 22  88  327 28  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  5    | 5   .   .   .   
  Kinetic                  465  | 22  88  327 28  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | 1   .   .   .   
  Impact                   1    | 1   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | 2   .   .   .   
Targets Rammed             2    | 2   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   18  14  .   
  Average Temperature      9    | .   10  7   .   
  Received Heat Transfer   114  | .   72  42  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             167  | 5   57  167 99  
  Initial                  64   | .   3   .   64  
  Average                  53   | 2   39  81  81  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              15   | .   3   8   4   
  Peak Tracking Total      4    | .   2   4   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   4   8   .   
  Successful               6    | .   2   4   .   
  Failed                   6    | .   2   4   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   4   8   .   
  Terminals                12   | .   4   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   3   .   
  Robot Analysis           3    | .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
    Botnet                 3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       3    | .   .   3   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               893  | 86  440 361 6   
Spaces Moved               458  | 43  245 170 .   
  Core                     4    | 4   .   .   .   
  Treads                   390  | 39  245 106 .   
  Legs                     64   | .   .   64  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 180 .   
  Average Speed            166  | 149 160 180 .   
  Slowest Speed            200  | 160 160 200 .   
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 5   36  24  2   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      537  | 57  279 199 2   
  Wait                     6    | .   6   .   .   
  Move                     455  | 42  244 169 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 4   13  7   .   
  Fast Attach              9    | 7   1   1   .   
  Attach                   3    | .   .   3   .   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   1   3   .   
  Drop                     5    | .   4   1   .   
  Fire                     29   | 2   10  15  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | 2   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 16)
  527 | -10/Materials | Entered another Materials area
  527 | -9/Materials  | Evolved 2 slots: Utility x2
  850 | -9/Materials  | Discovered new exit (range 15)
  854 | -9/Materials  | Build established: Hauler-Mutant
  888 | -9/Materials  | Entered Mines
  894 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00756_ G-34 Mercenary destroyed.
00759_ Acquired 52 matter.
00771_ Acquired 24 matter.
00775_ Acquired Aluminum Leg.
00792_ R-06 Scavenger collects Sml. Laser.
00814_ Acquired Heat Sink.
00833_ W-16 Scout destroyed.
00850_ EXIT=FOUND
00854_ Acquired 12 matter.
00860_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
00868_ R-06 Scavenger collects Hover Unit.
00872_ R-06 Scavenger collects Sensor Array.
00876_ R-06 Scavenger collects Hover Unit.
LOCATION=UNKNOWN
GOAL=ESCAPE
00889_ C-30 ARC bursts open, deploying its payload.
00889_ S-10 Pest unfolds itself. <x4>
00891_ Laser Drill disabled.
00891_ S-10 Pest destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackSalvageCoupler
  Manual?         0
Play Time         00:03:26
  Cumulative      678.2 hours
  Start           2021.01.03 @ 09:15:59
  End             2021.01.03 @ 09:49:19
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1030
  Rogue           1030
  Adventurer      0
  Explorer        0
Win Type          -
  Total           64
  Types           39/1/9/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05386589-866c-4a19-bb7d-357faae6401d