Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.05 @ 12:13:46 Player: f3-rnm Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (289) 1445 Value Destroyed (13887) 13887 Prototype IDs (49) 980 Alien Tech Used (5) 1000 Bonus (10821) 10821 TOTAL SCORE: 36933 Bonus ------- High Alert Combat Kills 1889 Follower Combat Kills 633 Entered Garrisons 200 Used RIF Installer 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1201 Cogmind --------- Core Integrity 0/1450 Matter 96/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Zionite Biocell (600) Zionite Biocell (600) Advanced Point Defense System Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Medium Regenerative Plating Graphene Brace Experimental Shield Generator Deep Network Scanner GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Centrium Wheel Experimental Power Amplifier Experimental Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Advanced Point Defense System Transdimensional Reconstructor Enhanced Nova Cannon Potential Cannon Warp Cannon Scatter Rocket Array Field Lobotomy Kit [Rating: 207] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Advanced Treads Leg Assembled Alloy Leg Wheel Wheel Utility Large Storage Unit Device GOLEM Unit Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Deep Network Scanner Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Heavy Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 16 | . . . . . 4 2 2 . . . . . 2 2 . . . . . . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Utility 10 | . . . . . 4 2 1 . . . . . 2 . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 178 | 6 4 2 1 . 31 9 25 3 1 4 16 4 12 3 6 3 1 . 3 . 10 8 10 16 Power 28 | 1 . . 1 . 5 1 5 1 . . 2 . 2 . . . . . 1 . 4 2 1 2 Engine 9 | 1 . . 1 . 2 . 3 1 . . 1 . . . . . . . . . . . . . Core 7 | . . . . . 3 1 2 . . . . . 1 . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . 1 . 1 . . . . . 1 . 4 2 1 2 Propulsion 31 | 2 . 2 . . 6 1 6 1 . . . . 1 1 2 . . . . . 1 1 1 6 Treads 11 | 2 . . . . 5 1 . 1 . . . . . 1 . . . . . . . . . 1 Leg 10 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 1 1 4 Wheel 10 | . . 2 . . 1 . 6 . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | 1 2 . . . 13 3 10 1 . 2 10 4 8 1 3 3 1 . 2 . 4 4 4 4 Device 48 | . 1 . . . 8 1 5 1 . 2 4 3 4 1 2 2 1 . 1 . 4 4 1 3 Storage 6 | 1 1 . . . . . . . . . 1 . 1 . . 1 . . . . . . 1 . Processor 5 | . . . . . 3 1 1 . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Protection 19 | . . . . . 2 1 4 . . . 5 1 2 . 1 . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 2 . . . 7 4 4 . 1 2 4 . 1 1 1 . . . . . 1 1 4 4 Energy Gun 12 | 1 . . . . 4 3 2 . . . 1 . . . . . . . . . . . 1 . Energy Cannon 11 | . . . . . . . 1 . . . 3 . . 1 1 . . . . . 1 1 2 1 Ballistic Gun 5 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon 5 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 Launcher 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . . 2 . 3 . . 1 7 1 2 . . . . . 4 . 2 2 13 2 Parts Lost 95 | . . 2 . . 20 . 4 . . . 4 . 12 . 2 1 1 1 . . 12 1 4 31 Power 15 | . . 1 . . 3 . 2 . . . 2 . 1 . . . . . . . 2 . . 4 Propulsion 19 | . . 1 . . 6 . 1 . . . . . 1 . . . . 1 . . 1 . . 8 Utility 47 | . . . . . 6 . 1 . . . 2 . 8 . 2 1 1 . . . 9 . 4 13 Weapon 14 | . . . . . 5 . . . . . . . 2 . . . . . . . . 1 . 6 Highest Loss Streak 17 | . . 2 . . 3 . 1 . . . 3 . 7 . 2 1 1 1 . . 6 1 4 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 5 9 10 11 14 14 14 13 13 12 9 11 11 11 13 14 12 14 14 10 13 14 14 12 Power 1 | . 1 3 2 2 1 1 . . 1 1 1 1 1 1 2 3 2 3 2 1 . 1 1 . Propulsion 2 | . 1 2 3 3 4 2 2 1 2 2 1 2 1 1 2 2 2 3 3 2 2 2 1 . Utility 4 | . . 1 2 3 3 3 5 3 3 3 3 5 5 5 4 4 3 4 4 3 6 6 6 6 Weapon 3 | . 2 3 3 3 4 7 6 6 6 6 2 1 2 2 3 3 2 3 2 1 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . . . . . 7 3 5 2 . . 3 . 1 . 3 1 . . 3 . 1 5 2 3 Power 5 | . . . . . 1 . . . . . . . . . 1 . . . 2 . . . 1 . Propulsion 8 | . . . . . 4 . . . . . . . 1 . 1 . . . . . . 2 . . Utility 11 | . . . . . . . 1 1 . . 2 . . . . . . . . . 1 3 . 3 Weapon 15 | . . . . . 2 3 4 1 . . 1 . . . 1 1 . . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 88 93 100 100 89 89 91 93 93 84 76 83 89 85 86 84 79 84 81 79 82 95 74 75 Engine 3 | . 14 7 14 14 5 5 4 10 13 13 4 . . . . . . . . . . . . . Core 1 | . . . . . 3 1 5 2 . . . . 1 5 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 3 5 5 5 5 5 4 5 4 5 9 14 6 6 Treads 3 | . 28 21 14 14 9 7 5 6 6 6 2 . . 3 1 . . . . . . . . . Leg 7 | . . . . . . . . . . . 6 12 10 14 16 15 14 15 14 15 14 19 13 17 Wheel 2 | . . 6 14 14 7 7 6 6 6 6 2 . . . . . . . . . . . . . Device 25 | . 3 14 14 14 21 11 19 21 26 27 23 30 35 36 33 31 29 31 30 28 31 38 30 20 Storage 9 | . 14 14 14 14 9 7 6 6 6 6 8 13 11 10 10 10 11 15 15 11 11 9 9 7 Processor 5 | . . . . . 11 24 21 18 13 11 . . . . . . . . . . . . . . Protection 6 | . . . . . 3 6 6 6 6 6 10 7 6 5 7 10 8 5 5 5 4 4 4 6 Energy Gun 3 | . 11 . . . 8 11 11 13 10 3 2 . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . 7 11 10 4 10 10 8 10 8 10 9 9 7 9 Ballistic Gun 1 | . 14 14 14 14 5 . . . . . . . . . . . . . . . . . . . Peak Build Rating 207 | 6 10 10 10 10 34 38 66 66 66 73 134 122 141 143 161 156 168 159 162 170 180 176 188 207 Average Rating 101 | 4 7 9 10 10 24 30 52 63 66 59 89 119 130 135 153 155 151 157 155 157 164 174 152 166 On Entrance 94 | . 6 10 9 10 10 27 38 66 66 66 68 121 122 119 143 156 156 156 159 162 162 175 173 188 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 143 | 13 31 31 31 31 44 38 67 67 70 72 119 126 131 96 112 114 112 107 109 108 135 137 140 143 Greatest Support 183 | 40 40 40 10 10 40 22 22 22 10 10 80 60 60 83 113 113 133 120 120 140 130 133 133 183 Greatest Overweight (x) 9 | . . 2 3 3 9 3 6 6 6 7 7 2 2 1 1 1 . 1 . . 1 1 2 8 Average Overweight (x) 2 | . . 1 3 3 1 1 4 5 6 5 3 1 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 12 15 15 15 15 15 14 15 15 11 15 15 15 14 Most Carried 15 | 3 9 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 5 10 13 14 14 14 14 14 15 14 11 14 14 14 14 15 13 15 14 11 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 9 14 14 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 38% | Golem 35% | Scavenger-Mutant 13% | Scavenger-Golem 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Scavenger-Golem | -4/Factory Golem | -4/Garrison Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Scavenger-Golem | -3/Armory Scavenger-Golem | -3/Lab Scavenger-Golem | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 4663 | 249 150 169 29 29 713 16 762 84 128 66 682 100 174 . 308 25 50 . . 103 196 182 85 363 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14130 | . 306 246 . . 1210 16 1932 116 43 . 788 918 2387 . 854 496 367 238 . 198 949 662 85 2319 Parts 639 | . 24 15 . . 47 1 109 4 1 . 19 30 131 . 33 26 11 9 . 11 49 23 3 93 Haulers Intercepted 5 | . . . . . 1 . 1 . . . . 1 1 . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . 8 5 . . 32 . . . . 11 9 . 11 . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 264 | . 8 4 . . 26 . 34 2 2 . 39 18 45 . 16 8 5 3 . 2 12 10 1 29 Guns 57 | . 7 . . . 15 . 32 2 . . 1 . . . . . . . . . . . . . Cannons 135 | . . 4 . . 9 . 2 . . . 1 15 37 . 15 8 5 3 . 2 12 7 1 14 AOE 58 | . 1 . . . . . . . 2 . 35 3 8 . . . . . . . . . . 9 Classes Destroyed 22 | . 4 3 . . 3 . 1 . . . 4 3 4 . . . . . . . . . . . Worker 15 | . . 1 . . 1 . 8 . . . . . 2 . . 1 . . . . . . . 2 Builder 15 | . 2 . . . . . 2 . . . . . . . . . . . . . 3 . . 8 Tunneler 6 | . . 1 . . . . 2 . . . . . 2 . . . . . . . . . . 1 Hauler 5 | . . . . . 1 . 1 . . . . 1 1 . . 1 . . . . . . . . Recycler 4 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Operator 6 | . 1 . . . . 1 1 . . . . . 1 . . 1 . . . . . . . 1 Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . 2 Swarmer 48 | . 3 . . . . . 15 . . . . 4 13 . 8 5 . . . . . . . . Grunt 96 | . 5 4 . . 18 . 11 2 2 . . 11 19 . . 1 . . . . 6 5 . 12 Brawler 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Sentry 19 | . . . . . 7 . 1 . . . . . 2 . 4 1 . . . 1 1 . . 2 Specialist 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 Hunter 29 | . . . . . 1 . 3 . . . . . 3 . 2 1 4 2 . . 2 2 . 9 Programmer 15 | . . . . . . . 4 . . . . . 4 . . . . . . . 2 2 . 3 Heavy 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Behemoth 6 | . . . . . . . . . . . . 1 . . 2 . 1 1 . 1 . . . . Enhanced Grunt 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 36 | . . . . . . . . . . . 36 . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 38 | . 3 2 . . 5 1 9 1 2 . 38 5 9 . 6 3 2 2 . 1 6 3 1 21 Combat Bots Only 36 | . 2 2 . . 5 . 5 1 2 . 36 5 7 . 6 3 2 2 . 1 4 3 1 9 Max Kills in Single Turn 36 | . 1 1 . . 1 1 2 1 1 . 36 3 3 . 1 2 1 1 . 1 1 1 1 4 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 35 | . 1 . . . . . . . 1 . 35 3 3 . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Hostile Shots Fired 2102 | . 82 21 . . 203 . 207 10 2 . 56 127 213 . 130 48 85 47 . 16 104 118 49 584 Missed 748 | . 32 8 . . 48 . 51 1 1 . 16 39 82 . 69 21 39 27 . 7 46 44 12 205 Deflected 7 | . . . . . . . . . . . . . . . 1 3 . 2 . 1 . . . . Damage Taken 22700 | . 478 163 . . 2365 . 1789 155 44 . 1163 1235 2656 . 906 346 563 259 . 205 2471 855 533 6514 Core 3572 | . 128 13 . . 454 . 189 18 . . 136 79 462 . 65 10 . 17 . . 496 152 21 1332 Absorbed by Shields 3588 | . . . . . 140 . 372 . . . 93 678 572 . . . . . . . 497 484 269 483 Redirected to Shielding 193 | . . . . . . . . . . . 29 . . . . . . . . . . . . 164 Ignored by Resistances 2172 | . . . . . . . . 16 4 . 310 27 174 . 170 74 123 54 . 41 201 274 165 539 Regen/Repaired (Parts) 216 | . . . . . . . . . . . . . 78 . . . . . . . . . . 138 Core Remaining (%) 62 | 100 . . . 43 17 100 . . . . . 50 53 . . . . . . 92 . . 42 . Volleys Fired 871 | . 36 21 . . 126 7 106 10 2 1 41 56 97 . 52 29 21 12 . 9 88 56 27 74 Largest 3 | . 2 2 . . 2 2 2 2 1 1 2 2 2 . 2 2 2 2 . 2 2 2 2 3 Hottest 233 | . 60 50 . . 122 101 141 130 50 47 138 50 50 . 145 50 50 50 . 50 138 233 50 225 Shots Fired 1554 | . 70 42 . . 209 9 209 22 2 1 77 90 167 . 99 50 42 24 . 18 160 81 50 132 Gun 503 | . 66 21 . . 159 2 201 22 . . 30 . . . . . . . . . . . . 2 Cannon 1034 | . 2 21 . . 50 7 8 . . 1 44 89 162 . 99 50 42 24 . 18 160 81 50 126 Launcher 14 | . 2 . . . . . . . 2 . 3 1 4 . . . . . . . . . . 2 Special 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Kinetic 210 | . 36 42 . . 115 7 6 . . 1 1 . . . . . . . . . . . . 2 Thermal 1294 | . 32 . . . 94 2 203 22 . . 40 89 162 . 99 50 42 24 . 18 160 81 50 126 Explosive 14 | . 2 . . . . . . . 2 . 3 1 4 . . . . . . . . . . 2 Electromagnetic 33 | . . . . . . . . . . . 33 . . . . . . . . . . . . . Robot Hit Streak 33 | . 8 9 . . 15 15 23 5 2 . 8 13 28 . 13 24 10 18 . 32 33 9 10 24 Robot Miss Streak 12 | . 5 3 . . 8 . 3 1 12 . 12 3 4 . 5 3 2 . . . 2 4 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 927 | . 33 26 . . 160 2 132 12 2 . 30 67 115 . 50 33 30 16 . 14 49 45 30 81 Core Hits 640 | . 19 11 . . 61 2 79 4 8 . 101 40 116 . 23 18 11 7 . 5 24 19 10 82 Critical Kills 9 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . 5 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . . . . 8 1 8 1 . . . . . . 1 . . . . . . 3 . 5 Burn 15 | . . . . . 5 1 8 1 . . . . . . . . . . . . . . . . Meltdown 9 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . 5 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42755 | . 545 415 . . 2969 46 3262 308 320 . 3310 3647 6912 . 2151 1565 1333 831 . 929 2674 2083 981 8474 Guns 6302 | . 408 161 . . 2110 16 3143 308 . . 156 . . . . . . . . . . . . . Cannons 27749 | . . 254 . . 859 30 119 . . . 502 3010 5487 . 2151 1565 1333 831 . 929 2674 2083 981 4941 Explosions 8637 | . 137 . . . . . . . 320 . 2652 637 1422 . . . . . . . . . . 3469 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 67 | . . . . . . . . . . . . . 3 . . . . . . . . . . 64 Kinetic 2534 | . 211 415 . . 1748 30 94 . . . 36 . . . . . . . . . . . . . Thermal 33748 | . 197 . . . 1221 16 3168 308 . . 207 3010 5618 . 2151 1565 1333 831 . 929 2674 2083 981 7456 Explosive 5849 | . 137 . . . . . . . 320 . 2601 637 1200 . . . . . . . . . . 954 Electromagnetic 557 | . . . . . . . . . . . 466 . 91 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . 2 1 1 1 1 1 . . 2 . . . . . . . 24 27 34 11 Average Corruption 9 | . . . . . 1 1 1 1 1 1 . . 1 . . . . . . . 21 24 29 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 205 | . . . . . 9 5 11 11 8 . . . 5 . . . . . . . 26 38 72 20 Message Errors 50 | . . . . . 1 . 3 1 1 . . . 2 . . . . . . . 8 5 23 6 Matter Fused 50 | . . . . . 5 2 . 3 3 . . . . . . . . . . . 7 10 15 5 Heat Flow Errors 15 | . . . . . 1 1 3 . 1 . . . . . . . . . . . 1 3 5 . Energy Discharges 25 | . . . . . 1 1 . 1 . . . . 1 . . . . . . . 2 6 9 4 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . . . 1 . 1 2 2 . . . . . . . . . . . 3 6 6 1 Data Loss (major) 8 | . . . . . . . 1 1 1 . . . . . . . . . . . 1 1 2 1 Misfires 12 | . . . . . . 1 2 2 . . . . 1 . . . . . . . 1 1 4 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 15 | . . . . . . . . . . . . . 1 . . . . . . . 2 6 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1187 | . . . . . 4 . . . . . 25 126 82 . 42 12 . 11 . 43 68 . 5 769 Projectiles 1002 | . . . . . 4 . . . . . . 126 74 . 42 12 . 11 . 43 68 . 5 617 Explosions 185 | . . . . . . . . . . . 25 . 8 . . . . . . . . . . 152 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 22 | . . 4 . . 16 . 1 . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 18 | . . 4 . . 13 . 1 . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 223 | . . . . . . . . . 31 . 33 26 11 . . . . . . . . . . 122 Shots 10 | . . . . . . . . . 2 . 2 1 1 . . . . . . . . . . 4 Rammed 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . 10 Targets Rammed 12 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 10 Kicked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 39 . . . 114 211 354 99 64 . 126 376 8 . 249 1 . . . 1 92 502 194 320 Average Temperature 70 | . 18 . . . 34 112 70 43 45 . 48 140 8 . 78 1 . . . 1 11 134 82 103 Received Heat Transfer 3272 | . 111 96 . . 1265 . 341 81 9 . 228 219 338 . 63 27 18 . . 18 35 63 . 360 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 7 | . . . . . . . . . . . . . . . 2 1 1 2 . 1 . . . . Total Turns 87 | . . . . . . . . . . . . . . . 16 36 12 14 . 9 . . . . Longest Duration 36 | . . . . . . . . . . . . . . . 11 36 12 12 . 9 . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . 6 Combat Hostiles 12 | . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . 6 Parts Melted 60 | . . . . . 7 2 17 1 . . . . 4 . 3 3 2 2 . . 1 7 . 11 Heat Transferred 27791 | . 450 . . . 3182 111 5606 518 . . 166 1675 3023 . 1562 900 775 475 . 400 1336 1523 673 5416 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Maximum Alert Level 4 | . 1 . . . . . 2 . . . . . 4 3 4 2 . . . . . . . 3 Low Security (%) 60 | 100 84 100 . 100 100 100 67 . . . . . . . . . . . . . 100 100 . 66 Level 1 6 | . 15 . . . . . 17 . . . . . 1 . . . . . . . . . . 11 Level 2 18 | . . . . . . . 14 . . . . . 27 49 52 100 . . . . . . . 9 Level 3 13 | . . . . . . . . . . . . . 58 50 42 . . . . . . . . 13 Level 4 1 | . . . . . . . . . . . . . 12 . 5 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1557 | . 223 78 . . 173 63 548 . . . . . 1557 753 1113 690 . . . . 136 145 . 767 Initial 753 | . . 78 . . . 63 . . . . . . 450 753 459 583 . . . . . 21 . . Average 286 | . 88 36 . . 71 10 160 . . . . . 799 702 746 594 . . . . 38 35 . 200 Influence Increases 8441 | . 318 130 . . 701 16 1053 40 85 . . 380 2311 14 674 355 130 80 . 50 382 346 . 1376 Destroy 0b10 Robot/C 4680 | . 160 80 . . 520 . 680 40 40 . . 340 1040 . 320 160 100 60 . 40 240 200 . 660 Destroy 0b10 Robot/NC 305 | . 15 15 . . 10 5 75 . . . . 10 65 . . 15 . . . . 15 5 . 75 Destroy Leader 968 | . 30 20 . . 142 . 152 . . . . 30 228 . 40 32 30 20 . 10 50 30 . 154 Allied During Kill 44 | . . . . . . . . . . . . . 22 . . . . . . . . . . 22 Successful Hack 86 | . . . . . 8 7 35 . . . . . . 14 14 8 . . . . . . . . Disable Machine 390 | . . . . . 15 . . . . . . . 210 . 15 60 . . . . 15 60 . 15 Anti-Garrison Action 100 | . . . . . . . . . . . . . . . 100 . . . . . . . . . Destroy Structure 968 | . 8 . . . 6 4 6 . . . . . 236 . 140 20 . . . . 62 36 . 450 Advance Influence 450 | . . . . . . . . . . . . . 450 . . . . . . . . . . . Partial Spotted 30 | . . . . . . . 15 . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 420 | . 105 15 . . . . 90 . 45 . . . 60 . 45 60 . . . . . . . . Influence Decreases 5586 | . 115 208 . . 560 79 521 374 76 . . 380 772 110 20 264 420 187 . 50 341 246 . 863 Time Decay 4431 | . 115 188 . . 393 79 481 374 76 . . 380 502 110 . 254 410 177 . 50 233 236 . 373 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . Lost Part 825 | . . 20 . . 167 . 40 . . . . . 120 . 20 10 10 10 . . 108 10 . 310 Lost Ally 180 | . . . . . . . . . . . . . . . . . . . . . . . . 180 Squads Dispatched 45 | . . . . . 4 1 11 . . . . . 10 . . 2 . . . . 2 5 . 10 Investigation 12 | . . . . . 3 1 3 . . . . . 2 . . . . . . . . 1 . 2 Extermination 10 | . . . . . . . 4 . . . . . 2 . . . . . . . 1 1 . 2 Reinforcement 16 | . . . . . 1 . 3 . . . . . 4 . . 1 . . . . 1 3 . 3 Assault 4 | . . . . . . . 1 . . . . . 2 . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 15 | . 1 . . . 5 . 2 . . . . . 2 . . . . . . . . 2 . 3 Communications Jammed 73 | . . . . . . . . . . . . 2 47 . . . . . . . . 11 . 13 Distress Signals 71 | . . . . . . . . . . . . . 47 . . . . . . . . 11 . 13 Times Spotted 370 | . 16 5 . . 41 1 44 2 5 . 47 19 60 . 17 14 5 3 . 2 13 28 1 47 Peak Tracking Total 37 | . 7 2 . . 6 1 6 1 2 . 37 6 12 . 5 4 2 2 . 1 4 10 1 11 Tactical Retreats 18 | . 4 1 . . . . 4 . 3 . 1 . 2 . 1 2 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 16 | . . . . . 4 . 4 . . . . . 1 . 1 1 . . . . 2 . . 3 Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 38 | . . . . . 1 . . . . 4 2 . 14 . 4 4 . . . . 1 4 3 1 Max in Single Turn 5 | . . . . . 1 . . . . 1 1 . 5 . 1 1 . . . . 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 37 | . . . 1 . 3 2 10 1 . . . . 4 1 2 2 . . 5 . . 1 1 4 Terminals 19 | . . . . . 3 2 6 . . . . . 1 . 2 2 . . . . . . . 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . Total Hacks 80 | . . . 1 . 4 3 18 1 . . . . 6 2 4 3 . . 27 . . 4 1 6 Successful 46 | . . . 1 . 1 2 5 1 . . . . 4 1 1 2 . . 27 . . . 1 . Failed 34 | . . . . . 3 1 13 . . . . . 2 1 3 1 . . . . . 4 . 6 Catastrophic 12 | . . . . . 2 1 5 . . . . . . . 1 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 20 | . . . . . 4 . 9 . . 1 . . . . . 2 . . . . . . 1 3 Terminals 31 | . . . . . 4 3 11 . . . . . 1 . 4 3 . . . . . . . 5 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Recycling Units 9 | . . . . . . . 3 . . . . . 2 . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 2 . . . . . . . . . . Terminal Hacks 39 | . . . 1 . 1 2 2 1 . . . . 1 . 1 2 . . 27 . . . 1 . Record 17 | . . . 1 . . . . . . . . . . . . . . . 15 . . . 1 . Part Schematic 5 | . . . . . . . 1 . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . . . 3 1 8 . . . . . 3 1 2 1 . . . . . 1 . 4 Full Trace Events 10 | . . . . . 1 1 3 . . . . . 1 . 1 . . . . . . 1 . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 1 . . 12 . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 12 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . 9 Largest Group 7 | . . . . . . . . . . 2 2 . 1 . . . . . . . . . . 7 Highest-Rated Group 192 | . . . . . . . . . . 192 192 . 85 . . . . . . . . . . 172 Highest-Rated Ally 172 | . . . . . . . . . . 96 96 . 85 . . . . . . . . . . 172 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 99 | . . . . . . . . . . . 49 . 21 . . . . . . . . . . 29 Total Damage 3736 | . . . . . . . . . . . 1110 . 1447 . . . . . . . . . . 1179 Kills 25 | . . . . . . . . . . . 10 . 11 . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Active Infowar (turns) 14630 | . . . . . 1034 452 2669 1266 800 1666 1894 1681 930 123 241 . . . . . 2 460 462 950 Optics 7490 | . . . . . 1034 452 2669 1266 800 1269 . . . . . . . . . . . . . . Sensors 458 | . . . . . 458 . . . . . . . . . . . . . . . . . . . Terrain 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Structural 2382 | . . . . . . . 2382 . . . . . . . . . . . . . . . . . Seismic 6346 | . . . . . 374 283 1308 1174 800 1666 273 . 104 123 241 . . . . . . . . . Machine Analysis 4462 | . . . . . 410 452 2669 931 . . . . . . . . . . . . . . . . Jamming 10313 | . . . . . . . 281 1266 800 1666 1894 1681 853 . . . . . . . . 460 462 950 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 1 . 3 . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 24220 | 77 372 440 355 88 1270 452 2669 1266 800 1666 2758 1681 1344 236 1050 556 986 655 708 574 871 649 1519 1178 Spaces Moved 10735 | 44 149 259 283 70 444 227 1307 715 464 962 1021 479 506 129 516 296 240 408 214 248 319 303 470 662 Core 45 | 4 . . . . 2 . . . . . . . . . . . . . . . . . 21 18 Treads 804 | 40 149 122 . . 182 125 182 1 . . . . . . . . . . . . . . . 3 Legs 5220 | . . . . . . . . . . . 511 479 506 129 516 296 240 408 214 248 319 303 449 602 Wheels 4666 | . . 137 283 70 260 102 1125 714 464 962 510 . . . . . . . . . . . . 39 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 125 125 95 125 125 170 170 155 140 180 175 175 135 136 136 136 146 146 130 132 132 50 Average Speed 160 | 150 160 133 125 125 144 182 165 170 170 163 181 199 188 175 140 145 136 149 146 146 172 153 150 132 Slowest Speed 500 | 160 160 160 125 125 500 240 305 385 170 185 185 210 210 176 195 186 136 195 146 146 189 185 182 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 41 | 3 28 53 64 21 33 7 22 73 58 83 84 57 18 3 58 14 34 68 62 41 9 21 96 21 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . . . . . 1 . . . . . 1 1 . 1 . . . . 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . 1 1 1 1 . 1 1 . Scrap Searched 20 | . . . . 1 . . . 5 1 4 . 3 . . . . 2 3 . 1 . . . . Spaces Dug 81 | . . . . . . 3 . . . . . . 26 . 7 . . 1 . . 33 2 . 9 Terrain Destroyed 636 | . 10 . . . 4 4 1 . 72 . 6 60 72 . 97 10 9 5 . 2 103 16 . 165 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 268 | . . . . . 4 4 1 . . . 4 21 29 . 27 10 9 5 . 2 103 16 . 33 AOE 368 | . 10 . . . . . . . 72 . 2 39 43 . 70 . . . . . . . . 132 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Total 16323 | 52 211 310 284 70 871 261 1605 746 470 1013 1853 1120 749 138 778 388 869 436 613 450 530 432 1245 829 Wait 3876 | . 16 23 . . 225 . 102 4 4 1 692 557 88 2 176 54 574 17 373 167 83 43 664 11 Move 10707 | 43 148 258 282 69 443 226 1306 714 463 961 1020 478 505 128 514 295 239 407 213 247 315 302 469 662 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 3 6 6 1 1 20 9 14 4 . . 21 7 12 2 9 1 10 . 3 10 9 8 15 8 Fast Attach 155 | 6 2 . . . 20 3 13 2 . 3 15 4 7 3 6 1 5 . 9 5 11 1 18 21 Attach 66 | . . 1 1 . 9 4 6 1 . 1 6 1 7 1 2 . . . . . 5 2 5 14 Detach 19 | . . . . . . . 1 . . 1 4 1 3 . . . . . . . . 2 . 7 Swap 56 | . 2 1 . . 5 2 12 3 1 4 9 . 6 . . 2 . . . . . 7 2 . Drop 318 | . 1 . . . 22 10 26 8 . 4 45 16 23 2 19 6 20 . 15 12 11 11 45 22 Fire 871 | . 36 21 . . 126 7 106 10 2 1 41 56 97 . 52 29 21 12 . 9 88 56 27 74 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . 10 Kick 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 18 . . . . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . . . 37 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: [*Res] / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 394 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Entered Mines 454 | -10/Mines | Met a Derelict bent on vengeance 543 | -10/Mines | Discovered new exit (range 9) 655 | -10/Mines | Found a hidden stash of uninstalled traps 720 | -10/Mines | Discovered new exit (range 6) 865 | -10/Mines | Assembled infested the area 868 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 868 | -10/Mines | Discovered new exit (range 5) 890 | -10/Mines | Entered Exiles 908 | -10/Exiles | Discovered new exit (range 15) 923 | -10/Exiles | Met 8R-AWN 943 | -10/Exiles | Met EX-HEX 1000 | -10/Exiles | Met EX-DEC 1006 | -10/Exiles | Learned location of Zion (-6) 1028 | -10/Exiles | Met EX-BIN 1231 | -10/Exiles | Discovered new exit (range 14) 1245 | -10/Exiles | Entered Mines 1311 | -9/Mines | Discovered new exit (range 16) 1333 | -9/Mines | Entered Materials 1333 | -8/Materials | Evolved 4 slots: Utility x4 1758 | -8/Materials | Lost 3 parts (1p1u1w) 1882 | -8/Materials | Lost 3 parts (1n2w) 2011 | -8/Materials | Core integrity fell below 50% 2296 | -8/Materials | Build established: Scavenger-Mutant 2347 | -8/Materials | Lost 3 parts (1p1n1u) 2362 | -8/Materials | Discovered new exit (range 5) 2470 | -8/Materials | Core integrity fell below 20% 2500 | -8/Materials | Lost 3 parts (1p1n1u) 2603 | -8/Materials | Entered Factory 2603 | -7/Factory | Evolved 2 slots: Utility x2 2609 | -7/Factory | Build established: Mutant 2981 | -7/Factory | Identified exit to Storage 2981 | -7/Factory | Identified exit to Lower Caves 2992 | -7/Factory | Discovered new exit (range 8) 3055 | -7/Factory | Entered another Factory area 3055 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3270 | -6/Factory | Build established: Scavenger-Mutant 3437 | -6/Factory | Identified exit to Lower Caves 3437 | -6/Factory | Identified exit to Extension 3478 | -6/Factory | Found Prototype Launcher 3478 | -6/Factory | Identified Scatter Rocket Array 3484 | -6/Factory | Found Scatter Rocket Array 3508 | -6/Factory | Spotted B-75 Beast 5382 | -6/Factory | Fabricated Imp. Plasma Cutter? 5505 | -6/Factory | First assault squad dispatched 5724 | -6/Factory | Entered Lower Caves 6973 | -6/Lower Caves | Discovered new exit (range 8) 6990 | -6/Lower Caves | Entered another Lower Caves area 7262 | -6/Lower Caves | Spotted B-75 Beast 7480 | -6/Lower Caves | Discovered new exit (range 19) 7790 | -6/Lower Caves | Entered Zion 7903 | -6/Zion | System corruption cleaned by Quarantine Array 7972 | -6/Zion | Learned 4 Factory zone layouts 8472 | -6/Zion | Given A8's code to call for help 8625 | -6/Zion | Given the Hacking Drone Bay 8641 | -6/Zion | Learned location of Quarantine (-2) 9070 | -6/Zion | Found Prototype Device 9070 | -6/Zion | Identified Hacking Drone Bay 9370 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9372 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9448 | -6/Zion | Discovered new exit (range 3) 9448 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9456 | -6/Zion | Entered Deep Caves 9456 | -6/Deep Caves | Accompanied by 2 allies 9636 | -6/Deep Caves | Attacked by Z-Imprinter 9655 | -6/Deep Caves | Allies destroyed Z-Imprinter 9699 | -6/Deep Caves | Found Prototype Protection 9699 | -6/Deep Caves | Identified Zio. Weapon Casing 9835 | -6/Deep Caves | Z-Facility disabled 10111 | -6/Deep Caves | Found Zio. Weapon Casing 10116 | -6/Deep Caves | Found Zio. Weapon Casing 10372 | -6/Deep Caves | Spotted AG-96256 10410 | -6/Deep Caves | Destroyed AG-96256 10435 | -6/Deep Caves | Lost 3 parts (2p1u) 10512 | -6/Deep Caves | Spotted AG-04158 10546 | -6/Deep Caves | Destroyed AG-04158 10552 | -6/Deep Caves | Found Unknown Device 10572 | -6/Deep Caves | Triggered Deep Caves wall 10572 | -6/Deep Caves | Spotted AS-90660 10572 | -6/Deep Caves | Spotted AS-02526 10573 | -6/Deep Caves | Destroyed AS-90660 10579 | -6/Deep Caves | Destroyed AS-02526 10605 | -6/Deep Caves | Destroyed 36 combat bots 10619 | -6/Deep Caves | Identified GOLEM Unit 10877 | -6/Deep Caves | Build established: Mutant 11181 | -6/Deep Caves | Build established: Golem 11264 | -6/Deep Caves | Found Prototype Special Weapon 11404 | -6/Deep Caves | Exposed GOLEM chamber 11408 | -6/Deep Caves | Found GOLEM Unit 11423 | -6/Deep Caves | Found GOLEM Unit 12200 | -6/Deep Caves | Discovered new exit (range 6) 12214 | -6/Deep Caves | Entered Proximity Caves 12310 | -5/Proximity Caves | Spotter reported a threat 12435 | -5/Proximity Caves | Spotter reported a threat 12488 | -5/Proximity Caves | Spotter reported a threat 12553 | -5/Proximity Caves | Found Imp. Powered Armor 12612 | -5/Proximity Caves | Learned 4 Factory zone layouts 12689 | -5/Proximity Caves | Learned 12 Factory zone layouts 12890 | -5/Proximity Caves | Learned Factory emergency access door positions 13103 | -5/Proximity Caves | Discovered new exit (range 9) 13124 | -5/Proximity Caves | Spotted B-75 Beast 13240 | -5/Proximity Caves | Destroyed B-75 Beast 13895 | -5/Proximity Caves | Entered Factory 13895 | -5/Factory | Evolved 2 slots: Utility x2 13896 | -5/Factory | Identified exit to Factory 13896 | -5/Factory | Identified exit to Upper Caves 14043 | -5/Factory | Spotted B-75 Beast 14045 | -5/Factory | Identified Field Lobotomy Kit 14046 | -5/Factory | Assimilated B-75 Beast with FLK Orb 14195 | -5/Factory | Search patrols dispatched 14459 | -5/Factory | Repaired Arm. Huge Wheel 14721 | -5/Factory | Destroyed 7 combat bots 14793 | -5/Factory | Lost 7 parts (1p6u) 14795 | -5/Factory | First assault squad dispatched 14832 | -5/Factory | Cargo convoy interrupted 15059 | -5/Factory | Build established: Scavenger-Golem 15166 | -5/Factory | Destroyed 7 combat bots 15199 | -5/Factory | Discovered exit to Factory (range 15) 15239 | -5/Factory | Entered another Factory area 15239 | -4/Factory | Evolved 2 slots: Propulsion x2 15245 | -4/Factory | Lost 3 parts (1n2w) 15408 | -4/Factory | Identified exit to Garrison 15475 | -4/Factory | Entered Garrison 15665 | -4/Garrison | Triggered checkpoint 15775 | -4/Garrison | Build established: Golem 15785 | -4/Garrison | Spotted B-86 Titan 15893 | -4/Garrison | Destroyed B-86 Titan 15999 | -4/Garrison | Spotted B-86 Titan 16008 | -4/Garrison | Destroyed B-86 Titan 16024 | -4/Garrison | Triggered checkpoint 16025 | -4/Garrison | Triggered checkpoint 16096 | -4/Garrison | Discovered new exit (range 14) 16192 | -4/Garrison | Phase Generator disabled 16261 | -4/Garrison | Triggered checkpoint 16328 | -4/Garrison | Installed Relay Interface Framework 16391 | -4/Garrison | Discovered new exit (range 9) 16470 | -4/Garrison | Discovered new exit (range 38) 16470 | -4/Garrison | Discovered new exit (range 19) 16470 | -4/Garrison | Discovered new exit (range 70) 16525 | -4/Garrison | Entered Factory 16548 | -4/Factory | Discovered new exit (range 8) 16626 | -4/Factory | Identified exit to Upper Caves 16933 | -4/Factory | Allied Derelicts emerged from ambush trap array 17025 | -4/Factory | First assault squad dispatched 17081 | -4/Factory | Entered Upper Caves 17805 | -4/Upper Caves | Spotted B-86 Titan 17814 | -4/Upper Caves | Destroyed B-86 Titan 18048 | -4/Upper Caves | Discovered new exit (range 9) 18067 | -4/Upper Caves | Entered another Upper Caves area 18513 | -4/Upper Caves | Spotted B-86 Titan 18517 | -4/Upper Caves | Destroyed B-86 Titan 18708 | -4/Upper Caves | Discovered new exit (range 6) 18722 | -4/Upper Caves | Entered Zhirov 18722 | -4/Zhirov | Discovered new exit (range 3) 18749 | -4/Zhirov | Met Zhirov 18775 | -4/Zhirov | Learned location of Command (-1) 18775 | -4/Zhirov | Learned location of Testing (-3) 18809 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18835 | -4/Zhirov | Found Alien Artifact 18835 | -4/Zhirov | Identified Integrated Reactor 18835 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18904 | -4/Zhirov | Found Alien Artifact 19430 | -4/Zhirov | Entered Proximity Caves 19455 | -3/Proximity Caves | Spotted B-86 Titan 19466 | -3/Proximity Caves | Destroyed B-86 Titan 19600 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19720 | -3/Proximity Caves | Discovered new exit (range 5) 20004 | -3/Proximity Caves | Entered Research 20004 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20005 | -3/Research | Identified exit to Armory 20367 | -3/Research | Crushed by falling debris 20382 | -3/Research | Crushed by falling debris 20414 | -3/Research | Crushed by falling debris 20414 | -3/Research | System corruption reached 10% 20419 | -3/Research | Crushed by falling debris 20429 | -3/Research | Crushed by falling debris 20434 | -3/Research | Crushed by falling debris 20439 | -3/Research | Crushed by falling debris 20470 | -3/Research | Lost 6 parts (1n5u) 20676 | -3/Research | Discovered new exit (range 12) 20728 | -3/Research | Found Fusion Bomb Launcher 20875 | -3/Research | Entered Armory 20876 | -3/Armory | Build established: Scavenger-Golem 20876 | -3/Armory | Met VL-GR5, who suggested a friendly competition 21059 | -3/Armory | Found Prototype Device 21059 | -3/Armory | Identified Exp. Shield Generator 21092 | -3/Armory | Lost the competition with VL-GR5 21094 | -3/Armory | Attacked by VL-GR5 21100 | -3/Armory | Identified Transdimensional Reconstructor 21100 | -3/Armory | Warped through subspace to slip node 21100 | -3/Armory | Discovered new exit (range 1) 21460 | -3/Armory | Spotted B-86 Titan 21474 | -3/Armory | Core integrity fell below 50% 21524 | -3/Armory | Entered Lab 21524 | -3/Lab | Discovered new exit (range 9) 21540 | -3/Lab | Unable to decrypt terminal 21540 | -3/Lab | Opened the door to a hidden lab 21541 | -3/Lab | Gained access to the hidden lab's interior 22044 | -3/Lab | Build established: Golem 22277 | -3/Lab | Detected by scanners 22285 | -3/Lab | Unable to decrypt terminal 22286 | -3/Lab | Confronted by A5 22311 | -3/Lab | System corruption reached 30% 22356 | -3/Lab | Destroyed A5 22371 | -3/Lab | Lost 4 parts (4u) 22407 | -3/Lab | Found Alien Artifact 22407 | -3/Lab | Identified Core Expander 22407 | -3/Lab | Installed Core Expander, added new Weapon slot 22415 | -3/Lab | Found Alien Artifact 22415 | -3/Lab | Identified Integrated Dissipator 22415 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 22443 | -3/Lab | Found Prototype Protection 22443 | -3/Lab | Identified Med. Regenerative Plating 22450 | -3/Lab | Found Prototype Energy Cannon 22450 | -3/Lab | Identified Potential Cannon 22454 | -3/Lab | Found Prototype Energy Cannon 22454 | -3/Lab | Identified Warp Cannon 22492 | -3/Lab | Found Prototype Special Weapon 22492 | -3/Lab | Identified Gui. Remote Datajack 22514 | -3/Lab | Build established: Scavenger-Golem 22578 | -3/Lab | Found Prototype Hackware 22578 | -3/Lab | Identified Deep Network Scanner 22672 | -3/Lab | Found Transdimensional Reconstructor 22841 | -3/Lab | Found Alien Artifact 22841 | -3/Lab | Identified Core Reset Matrix 22841 | -3/Lab | Used Core Reset Matrix 22861 | -3/Lab | Discovered new exit (range 7) 23043 | -3/Lab | Entered Research 23043 | -2/Research | Evolved 2 slots: Propulsion x2 23740 | -2/Research | Spotted B-90 Cyclops 23829 | -2/Research | Warped through subspace 23845 | -2/Research | Assimilated H-81 Overseer with FLK Orb 23887 | -2/Research | Lost 4 parts (1n2u1w) 24003 | -2/Research | Assimilated H-88 Terminator with FLK Orb 24009 | -2/Research | Core integrity fell below 50% 24030 | -2/Research | Destroyed 9 combat bots 24036 | -2/Research | Lost 17 parts (2p4n8u3w) 24127 | -2/Research | Intercept squad dispatched 24145 | -2/Research | Spotted Tracker 24145 | -2/Research | Spotted Tracker 24158 | -2/Research | System corruption reached 10% 24168 | -2/Research | Emitted hypermatrix ping 24173 | -2/Research | Assembled emerged from beneath the floor 24189 | -2/Research | Lost 7 parts (1p2n2u2w) 24195 | -2/Research | Spotted Combat Programmer 24199 | -2/Research | Destroyed Combat Programmer 24208 | -2/Research | Core integrity fell below 20% 24221 | -2/Research | Lost 7 allies 24221 | -2/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 24188_ Acquired Centrium Wheel. 24191_ Triggered Segregator Trap. 24191_ Arcs of energy rise from the floor. 24191_ Arm. Medium Treads blown off. 24191_ Centrium Wheel blown off. 24191_ Deep Network Scanner blown off. 24192_ Acquired Com. Linear Accelerator. 24196_ Penetrated by EMDS Slug. 24198_ System corrupted: Energy discharge (-35). 24198_ Penetrated by EMDS Slug. 24198_ Lrg. Storage Unit destroyed. 24198_ Slug penetrates Wall. 24199_ Combat Programmer suffers critical hit (Meltdown). 24199_ Combat Programmer fries systems beyond repair. 24201_ Slug penetrates Wall. 24207_ Dropped Warp Cannon. 24207_ Dropped Com. Linear Accelerator. 24207_ Slug penetrates Wall. 24215_ Slammed into Tracker. 24220_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?????????# ## #???! #????????????? | | #?????????# * ## #?? #????????????? | | ## # ##????????# ## #? #????????????? | | ##### ##???????? ## # #????????????? | | % ############+##+## # #????????????? | | %% % %" #????????????? | | ############ ##### #######????########## | | ##### # #?# #???# #??????????# | | ## #% ! ### ###?#%#??????????# | | # # # #?# #??????????# | | # # " #?# #??????????# | | #%## # """ + " !#?# #??????????# ] | | ## ## ## # #?# #??????????# """ | | "# ## # # #?# #?????????#?? """ | | % ######### #???????? #?? """ ]] | | | # ## [ # #??????? #???""" ]] | | [ ###########* # ########/#????""" ]] | | "" #?????????? ] # =! % #???? | | " ########???????????? ####!]^ ] #??? | | # #?????????????????????#+#???#=] ###########+ | | ##???????????????######?# #???#!] = | | ?????????????????# # #???# | | ##???????????????# # ##### | | #???????????????# + g | | #???????????????# #s###########+### ##### | | #???????????????# #@#???????????????#???# | | #???????????????# ?# #???????????????????# | | #???????????????#####??# #???????????????????# ? | | #??????????????????????# #???????????????????# ? | | #??????????????????????# #???????????????????? ?? | | ##??????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????# | | ?????????????????????????A????????????????????# | | ????????????????????????# ????????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ???????????????????????## #######???########### | | ???????????????????????# # #??? | | ???????????????????????# + #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 93 Energy Capacity 2295 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 90 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 2 Particle Charging 30 Salvage Targeting 1 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Plasma Cutter | x2 | -6/Factory Repaired ---------- Arm. Huge Wheel | 68% | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Dissipator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictWeaponsShield Manual? 0 Play Time 02:25:35 Cumulative 280.1 hours Start 2025.04.05 @ 09:39:09 End 2025.04.05 @ 12:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 248 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 429983c9-194e-4911-acab-90dd2c42ec22