Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.30 @ 20:55:08 Player: Nauquan Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (5393) 5393 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 11003 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 99/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Thunder Leg Improved Target Analyzer Improved Reaction Control System Wave Gun Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Thunder Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Improved Transmission Jammer Layered Medium Armor Plating Improved Focal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Phase Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Heavy Pick > --- INVENTORY -------- Heavy Deuterium Engine Improved Target Analyzer Improved Reaction Control System Tesla Rifle Plasma Rifle Hypervelocity Gauss Cannon Smartbomb Launcher [Rating: 102] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Utility Medium Storage Unit Device Improved Trap Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Katana Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 . . 2 2 . . Power 2 | . . . 1 . . . . 1 . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 5 | . 1 . 1 1 . . 2 . . . Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 155 | 9 5 14 39 3 5 7 35 30 4 4 Power 36 | 2 . 2 13 . 1 3 6 7 1 1 Engine 16 | 2 . 1 8 . . . 3 2 . . Core 19 | . . 1 5 . 1 3 3 4 1 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 35 | 2 . 3 10 . 1 2 6 7 2 2 Treads . | . . . . . . . . . . . Leg 32 | 2 . 3 10 . 1 . 6 7 1 2 Wheel 2 | . . . . . . 2 . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 40 | 2 4 2 6 2 1 . 12 10 1 . Device 21 | . 1 . 2 . . . 10 7 1 . Storage 1 | 1 . . . . . . . . . . Processor 11 | 1 1 2 3 1 1 . . 2 . . Hackware . | . . . . . . . . . . . Protection 7 | . 2 . 1 1 . . 2 1 . . Artifact . | . . . . . . . . . . . Weapon 44 | 3 1 7 10 1 2 2 11 6 . 1 Energy Gun 10 | 3 . 1 1 . . 1 3 1 . . Energy Cannon 8 | . . 1 2 . 2 . 2 1 . . Ballistic Gun 11 | . 1 3 5 1 . . 1 . . . Ballistic Cannon 5 | . . . . . . . 1 4 . . Launcher 4 | . . . 1 . . . 2 . . 1 Special Weapon 2 | . . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . 1 1 . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 2 . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 2 | . . . . . . . 2 . . . Parts Lost 45 | . . . 12 1 . 3 7 5 14 3 Power 9 | . . . 3 . . 2 . 3 1 . Propulsion 12 | . . . 4 1 . . 1 . 4 2 Utility 12 | . . . 1 . . 1 4 2 4 . Weapon 12 | . . . 4 . . . 2 . 5 1 Highest Loss Streak 13 | . . . 9 1 . 3 2 3 13 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 4 9 9 9 8 9 9 8 8 5 4 Power 1 | . 1 2 1 . . . 1 1 1 1 Propulsion . | 1 . . . . . . 1 . . . Utility 4 | 2 4 4 4 4 5 5 4 3 2 2 Weapon 2 | . 1 2 3 2 1 1 1 3 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 53 | . 3 13 13 1 3 4 6 4 . 6 Power 4 | . . 2 . . . . 1 . . 1 Propulsion 8 | . 2 . . . 2 . 2 . . 2 Utility 26 | . 1 9 6 1 . 2 2 3 . 2 Weapon 12 | . . 1 6 . 1 1 1 1 . 1 Tool/Special 3 | . . 1 1 . . 1 . . . . Average Slot Usage (%) 93 | . 100 98 97 97 97 93 98 97 51 9 Engine 5 | . 12 5 6 14 7 6 4 1 2 . Core 7 | . . 4 8 . 6 7 7 12 2 . Leg 19 | . 25 28 23 19 19 6 17 21 10 9 Device 8 | . 10 2 2 . . . 17 18 12 . Storage 6 | . 12 10 8 7 7 7 6 5 2 . Processor 13 | . 12 17 15 20 21 21 11 7 2 . Protection 5 | . 1 . 5 7 7 6 7 5 2 . Energy Gun 2 | . 14 3 1 . . . 4 1 . . Energy Cannon 6 | . . 6 7 7 9 13 5 5 2 . Ballistic Gun 5 | . 10 12 8 14 11 6 1 . . . Ballistic Cannon 2 | . . . . . . . 3 8 4 . Slashing Weapon 4 | . . 6 6 7 7 7 2 . . . Piercing Weapon 1 | . . . . . . . 3 5 2 . Peak Build Rating 102 | 7 9 22 37 34 38 45 76 102 100 24 Average Rating 48 | 5 8 18 29 33 36 42 68 89 48 11 On Entrance 31 | . 7 9 22 29 32 38 40 71 100 2 Avg Prop Armor Cover (%) 12 | . . . . . . . . 2 11 35 Naked Turns 110 | . . . . . . . . . 61 49 Heaviest Build 85 | 18 19 28 42 43 41 41 76 85 85 10 Greatest Support 80 | 20 20 39 45 30 30 40 56 80 75 35 Greatest Overweight (x) 5 | 4 . 1 2 1 1 4 1 2 5 3 Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 7 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 9 5 Average Carried 8 | 5 9 9 9 8 9 9 8 8 6 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 10 10 10 8 10 9 7 9 5 5 Class Distribution -------------------- 28% | Hacker-Tank 22% | Scavenger-Gunner 20% | Hacker-Mutant 11% | Scavenger-Mutant 8% | Hacker-Skirmisher 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Matter Collected 4272 | 205 137 394 936 81 170 170 936 1090 81 72 Remotely . | . . . . . . . . . . . Salvage Created 5586 | . . 680 1716 142 160 228 1475 1185 . . Parts 272 | . . 42 86 4 8 10 73 49 . . Haulers Intercepted 4 | . . 2 1 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 96 | . . 10 30 2 5 4 28 17 . . Melee 1 | . . . . . . . 1 . . . Guns 26 | . . 5 9 1 2 3 5 1 . . Cannons 53 | . . 4 18 . 3 1 13 14 . . AOE 13 | . . 1 3 . . . 8 1 . . Classes Destroyed 14 | . . 9 1 . 1 . 1 2 . . Worker 8 | . . 2 1 . . . 2 3 . . Builder 7 | . . 1 1 . . . . 5 . . Tunneler 1 | . . . . . . . . 1 . . Hauler 4 | . . 2 1 . . . 1 . . . Recycler 2 | . . . . . . . . 2 . . Operator 3 | . . 1 1 . . . . 1 . . Watcher 13 | . . 2 5 . . . 2 4 . . Swarmer 12 | . . 2 3 . 3 . 2 2 . . Grunt 37 | . . 4 14 . . 2 9 8 . . Duelist 2 | . . 1 . . . . 1 . . . Sentry 24 | . . 3 10 2 . 1 7 1 . . Hunter 5 | . . . 3 . . . 2 . . . Programmer 15 | . . . . . 2 1 6 6 . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . . 5 6 2 3 3 6 6 . . Combat Bots Only 6 | . . 2 3 2 3 3 6 2 . . Max Kills in Single Turn 4 | . . 2 2 1 1 1 3 4 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 1 . . . 3 1 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Hostile Shots Fired 1237 | . . 44 262 72 31 69 548 110 20 81 Missed 376 | . . 15 69 22 8 11 190 30 1 30 Hits 861 | . . 29 193 50 23 58 358 80 19 51 Melee 22 | . . 2 . . . . . . 19 1 Projectile 839 | . . 27 193 50 23 58 358 80 . 50 AOE 1 | . . . . . . . 1 . . . Critical Strikes 38 | . . 2 7 . 2 6 4 2 10 5 Part Disruptions 3 | . . . . . . . . 3 . . Damage Taken 8067 | . . 248 1823 226 217 722 1971 1611 548 701 Core 1812 | . . 44 369 16 . 186 185 291 383 338 Absorbed by Shields 367 | . . . . . . . 367 . . . Ignored by Resistances 4830 | . . 158 1060 164 135 384 1523 685 306 415 Regen/Repaired (Parts) 78 | . . 44 34 . . . . . . . Core Remaining (%) 78 | 100 100 89 32 . . 71 78 . . . Volleys Fired 301 | 1 . 30 92 8 9 21 71 57 8 4 Largest 3 | 1 . 3 3 3 3 3 3 3 3 1 Hottest 213 | 40 . 99 148 106 158 158 193 213 183 46 Shots Fired 677 | 1 . 68 190 24 28 34 152 157 19 4 Gun 283 | 1 . 46 105 16 16 22 59 17 1 . Cannon 375 | . . 18 83 8 12 12 84 140 18 . Launcher 14 | . . . 2 . . . 8 . . 4 Special 5 | . . 4 . . . . 1 . . . Kinetic 332 | . . 34 98 16 16 22 42 93 11 . Thermal 239 | 1 . 16 67 8 12 12 66 49 8 . Explosive 5 | . . . . . . . 1 . . 4 Electromagnetic 100 | . . 18 25 . . . 42 15 . . Robot Hit Streak 50 | 1 . 26 31 9 17 32 50 24 18 22 Robot Miss Streak 5 | . . 2 2 1 1 . 1 5 1 . Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 502 | 1 . 49 141 20 20 28 129 91 19 4 Core Hits 215 | 1 . 26 66 4 7 8 58 42 2 1 Critical Kills 4 | . . . 1 1 . . . 2 . . Critical Parts Destroyed 9 | . . . 1 . . . . 8 . . Critical Strikes 37 | . . 3 2 1 . . 4 24 3 . Burn 3 | . . 1 . . . . 2 . . . Meltdown 2 | . . . . 1 . . . 1 . . Destroy 14 | . . . 2 . . . . 9 3 . Blast 15 | . . . . . . . 1 14 . . Corrupt 2 | . . 2 . . . . . . . . Impale 1 | . . . . . . . 1 . . . Melee Attacks 5 | . . . . . . . 4 . 1 . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . . Piercing 2 | . . . . . . . 1 . 1 . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14391 | 11 . 970 3130 359 464 526 4505 3806 476 144 Guns 3574 | 11 . 445 1086 202 226 287 1022 273 22 . Cannons 8061 | . . 416 1880 157 238 239 2286 2403 442 . Explosions 2553 | . . 88 164 . . . 1027 1130 . 144 Melee 182 | . . . . . . . 170 . 12 . Ramming . | . . . . . . . . . . . Kinetic 4927 | . . 273 983 202 226 287 1075 1624 257 . Thermal 5865 | 11 . 281 1335 157 238 239 2245 1152 207 . Explosive 1112 | . . . . . . . 153 815 . 144 Electromagnetic 2305 | . . 416 812 . . . 862 215 . . Impact . | . . . . . . . . . . . Slashing 116 | . . . . . . . 116 . . . Piercing 66 | . . . . . . . 54 . 12 . Highest Corruption 14 | . . . 1 . 2 3 8 14 14 14 Average Corruption 4 | . . . 1 . 1 2 5 9 14 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 197 | . . . 10 . 20 13 83 42 12 17 Message Errors 45 | . . . 2 . 5 . 23 10 1 4 Matter Fused 43 | . . . 2 . 9 3 20 5 2 2 Heat Flow Errors 24 | . . . 2 . 3 1 11 2 2 3 Energy Discharges 26 | . . . . . 1 4 9 8 2 2 Parts Rejected 6 | . . . 1 . . . 2 3 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 21 | . . . 2 . 1 2 9 3 . 4 Data Loss (major) 7 | . . . 1 . . . 2 4 . . Misfires 10 | . . . . . 1 3 3 3 . . Misdirections 6 | . . . . . . . . . 4 2 Weapon Failures 8 | . . . . . . . 3 4 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . . . 95 . . 16 70 138 . . Projectiles 206 | . . . 87 . . 16 67 36 . . Explosions 110 | . . . 8 . . . . 102 . . Melee 3 | . . . . . . . 3 . . . Knockbacks 30 | . . . . . . . 7 23 . . Impact . | . . . . . . . . . . . Kinetic 27 | . . . . . . . 6 21 . . Secondary 3 | . . . . . . . 1 2 . . Self-Inflicted Damage 334 | . . 28 83 . . . 100 123 . . Shots 14 | . . 2 4 . . . 4 4 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 620 | . . 72 620 431 227 555 539 571 190 227 Average Temperature 150 | . . 22 138 208 85 269 163 162 106 96 Received Heat Transfer 3260 | . . 135 1179 126 . 468 686 258 . 408 Effects 125 | . . . 43 2 . 11 30 39 . . Shutdowns 43 | . . . 9 1 . 5 9 19 . . Energy Bleed 7 | . . . 2 . . 2 1 2 . . Interference 30 | . . . 7 . . . 13 10 . . Matter Decay 9 | . . . 5 . . . 1 3 . . Short Circuit 6 | . . . . . . . 3 3 . . Damage (minor) 11 | . . . 3 1 . 3 3 1 . . Damage (major) 16 | . . . 16 . . . . . . . Damage (core) 3 | . . . 1 . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 7 | . . 1 2 . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . 1 . . Parts Melted 21 | . . . 2 2 . 3 7 7 . . Heat Transferred 8037 | 25 . 642 2172 259 333 333 2913 1088 272 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 2 2 . . . 4 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 . . 100 90 100 100 Level 1 1 | . . . . . . . . 9 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 282 | . 15 77 100 35 . . 179 282 56 30 Initial 56 | . . . 3 . . . 2 . 56 . Average 20 | . 1 17 14 9 . . 16 47 13 4 Influence Increases 3555 | . 33 369 889 60 130 80 866 1022 2 104 Destroy 0b10 Robot/C 1920 | . . 200 600 40 100 80 560 340 . . Destroy 0b10 Robot/NC 190 | . . 40 45 . . . 25 80 . . Destroy Leader 604 | . . 78 202 20 30 . 186 88 . . Successful Hack 61 | . 3 34 13 . . . 9 2 . . Disable Machine 108 | . . 8 16 . . . 28 52 . 4 Destroy Structure 402 | . . 9 13 . . . 58 280 2 40 Lose Combat Pursuer 270 | . 30 . . . . . . 180 . 60 Influence Decreases 3555 | . 33 358 900 55 135 75 871 785 239 104 Entered New Map 195 | . . . 8 . 3 . 3 . 181 . Time Decay 3115 | . 33 358 802 45 132 55 821 745 45 79 Lost Part 245 | . . . 90 10 . 20 47 40 13 25 Squads Dispatched 30 | . 1 1 7 . . . 16 4 . 1 Investigation 7 | . 1 1 3 . . . 1 . . 1 Extermination 10 | . . . . . . . 7 3 . . Reinforcement 6 | . . . 3 . . . 2 1 . . Assault . | . . . . . . . . . . . Garrison 7 | . . . 1 . . . 6 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Distress Signals 7 | . 1 1 3 . . . 1 . . 1 Communications Jammed 9 | . . . . . . . . 9 . . Distress Signals 9 | . . . . . . . . 9 . . Times Spotted 159 | . 2 14 47 2 5 5 29 35 7 13 Peak Tracking Total 7 | . 2 4 7 2 3 5 4 5 6 7 Tactical Retreats 12 | . 1 . . . . . . 7 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Traps Triggered 9 | . . . 6 . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Disabled 27 | . . 2 4 . . . 7 13 . 1 Max in Single Turn 4 | . . 1 1 . . . 4 2 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Accessed 35 | . 5 7 9 . . 1 10 2 . 1 Terminals 24 | . 4 6 6 . . . 7 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 103 | . 17 30 24 . . 1 22 6 . 3 Successful 74 | . 14 22 18 . . 1 16 2 . 1 Failed 29 | . 3 8 6 . . . 6 4 . 2 Catastrophic 2 | . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 82 | . 16 27 19 . . . 17 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . 3 3 . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 6 | . . . . . . . . 3 . 3 Terminal Hacks 59 | . 13 19 14 . . 1 11 1 . . Record 17 | . 8 5 1 . . . 3 . . . Robot Analysis 4 | . 1 1 2 . . . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 1 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . Repair Station Index 1 | . . 1 . . . . . . . . Alert Level 4 | . . . 3 . . . 1 . . . Locate Traps 5 | . 1 2 . . . . 2 . . . Dispatch Records 3 | . 1 1 . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 2 | . . . 2 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . Zone Layout 4 | . . . 3 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . Repair 2 | . . 1 1 . . . . . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . 2 . . . Report Inventory 5 | . 1 . 2 . . . 2 . . . Scanalyzer 3 | . . . . . . . 3 . . . Insert Component 3 | . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 Unlock Access 2 | . . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 5 7 . . . 7 2 . 1 Full Trace Events 10 | . 3 1 4 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . Time 70 | . . 32 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Active Infowar (turns) 4343 | . 254 196 493 . . . 1861 1437 102 . Optics 1074 | . . . . . . . . 972 102 . Sensors 450 | . 254 196 . . . . . . . . IFF 755 | . . . . . . . 294 461 . . Traps 3029 | . . . 493 . . . 1861 675 . . Jamming 836 | . . . . . . . . 737 99 . Robot Analysis Total 4 | . 1 1 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . Drone Launches 5 | . . . . . . . 5 . . . Drone Recoveries 2 | . . . . . . . 2 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Turns Passed 11442 | 82 298 787 2358 130 1912 648 3026 1584 191 426 Spaces Moved 6199 | 44 228 509 1127 49 982 464 1486 771 148 391 Core 325 | 15 . . . . . . . . 113 197 Treads . | . . . . . . . . . . . Legs 5398 | 29 228 509 1127 49 982 93 1381 771 35 194 Wheels 476 | . . . . . . 371 105 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 190 190 95 110 120 50 50 Average Speed 156 | 130 120 120 163 190 190 125 176 167 90 78 Slowest Speed 400 | 250 120 190 260 190 190 400 190 260 300 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . Cave-ins Triggered 2 | . . . . . . . . 2 . . Exploration Rate (%) 43 | 4 61 53 76 1 98 40 36 19 76 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . . . . 3 2 . . . . Spaces Dug 27 | . . . . . . . . 27 . . Terrain Destroyed 249 | . . 6 10 . . . 57 151 1 24 Melee . | . . . . . . . . . . . Projectile 56 | . . . 7 . . . 9 39 1 . AOE 193 | . . 6 3 . . . 48 112 . 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total 7386 | 66 252 628 1465 71 1011 508 1753 946 182 504 Wait 376 | . 6 18 113 8 . . 84 31 16 100 Move 6189 | 43 227 508 1126 48 981 463 1485 770 147 391 Hop . | . . . . . . . . . . . Pick Up 189 | 13 9 26 47 2 10 7 38 34 . 3 Fast Attach 34 | 1 . 3 14 . . 2 3 1 7 3 Attach 75 | 6 1 4 17 3 1 3 22 14 3 1 Detach 2 | . . 1 . . . . . 1 . . Swap 73 | 2 5 11 16 . 4 2 17 16 . . Drop 141 | . 4 27 40 2 6 10 29 21 . 2 Fire 301 | 1 . 30 92 8 9 21 71 57 8 4 Melee 5 | . . . . . . . 4 . 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Upp / Gar) -5/Waste -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 207 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 9) 284 | -10/Materials | Identified exit to Materials 284 | -10/Materials | Discovered exit to Materials (range 13) 310 | -10/Materials | Build established: Hacker-Mutant 333 | -10/Materials | Discovered exit to Materials (range 12) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 764 | -9/Materials | Repaired Imp. Ion Engine? 864 | -9/Materials | Identified exit to Materials 864 | -9/Materials | Discovered exit to Materials (range 16) 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1823 | -8/Materials | Repaired Lgt. Nuclear Core 1956 | -8/Materials | Core integrity fell below 50% 1990 | -8/Materials | Lost 9 parts (2p3n1u3w) 2294 | -8/Materials | Identified exit to Factory 2294 | -8/Materials | Discovered exit to Factory (range 17) 2299 | -8/Materials | Build established: Scavenger-Gunner 2342 | -8/Materials | Garrison activated, responded to threat 2645 | -8/Materials | Build established: Scavenger-Mutant 3526 | -8/Materials | Entered Factory 3526 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3631 | -7/Factory | Identified exit to Lower Caves 3631 | -7/Factory | Discovered exit to Lower Caves (range 14) 3656 | -7/Factory | Entered Lower Caves 3831 | -7/Lower Caves | Build established: Scavenger-Gunner 4022 | -7/Lower Caves | Learned location of Zion (-6) 4138 | -7/Lower Caves | Encountered a Warlord checkpoint 4304 | -7/Lower Caves | Learned Factory trap positions 4361 | -7/Lower Caves | Identified exit to Lower Caves 5568 | -7/Lower Caves | Entered another Lower Caves area 5674 | -7/Lower Caves | Encountered a Warlord checkpoint 5972 | -7/Lower Caves | Identified exit to Factory 5972 | -7/Lower Caves | Discovered exit to Factory (range 6) 6038 | -7/Lower Caves | Build established: Hacker-Gunner 6208 | -7/Lower Caves | Lost 3 parts (2p1u) 6216 | -7/Lower Caves | Entered Factory 6216 | -6/Factory | Evolved 2 slots: Utility x2 6217 | -6/Factory | Loaded intel: 118 trap records 6429 | -6/Factory | Identified exit to Factory 6479 | -6/Factory | Garrison activated, responded to threat 6914 | -6/Factory | Build established: Hacker-Tank 7075 | -6/Factory | Garrison activated, responded to threat 8350 | -6/Factory | Identified exit to Lower Caves 8350 | -6/Factory | Discovered exit to Lower Caves (range 15) 8806 | -6/Factory | Spotted B-75 Beast 8923 | -6/Factory | Lost 3 allies 8942 | -6/Factory | Destroyed B-75 Beast 9242 | -6/Factory | Entered another Factory area 9242 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9248 | -5/Factory | Build established: Hacker-Skirmisher 9692 | -5/Factory | Identified exit to Garrison 9917 | -5/Factory | Crushed by falling debris 9921 | -5/Factory | Crushed by falling debris 9922 | -5/Factory | System corruption reached 10% 9952 | -5/Factory | Lost 3 parts (1p2u) 10233 | -5/Factory | Build established: Hacker-Tank 10685 | -5/Factory | Identified exit to Upper Caves 10685 | -5/Factory | Discovered exit to Upper Caves (range 14) 10826 | -5/Factory | Sucked down chute 10826 | -5/Factory | Entered Waste 10838 | -5/Waste | Spotted C-40 Crusher 10876 | -5/Waste | Spotted C-40 Crusher 10886 | -5/Waste | Spotted C-40 Crusher 10902 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10905 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10908 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10911 | -5/Waste | Spotted C-40 Crusher 10911 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10914 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10917 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10917 | -5/Waste | Spotted C-40 Crusher 10920 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10925 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10928 | -5/Waste | Crushed by Compactor (1 part destroyed) 10940 | -5/Waste | Crushed by Compactor (1 part destroyed) 10941 | -5/Waste | Core integrity fell below 50% 10944 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10949 | -5/Waste | Crushed by Compactor (1 part destroyed) 10956 | -5/Waste | Spotted C-40 Crusher 10980 | -5/Waste | Lost 13 parts (1p4n3u5w) 10990 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11013 | -5/Waste | Identified exit to Factory 11013 | -5/Waste | Discovered exit to Factory (range 10) 11017 | -5/Waste | Entered Factory 11129 | -5/Factory | Core integrity fell below 20% 11204 | -5/Factory | Build established: Hacker-Mutant 11441 | -5/Factory | Identified exit to Garrison 11443 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11328_ Slug penetrates G-50 Soldier. 11331_ Critical hit (Burn: +37). 11333_ Penetrated by Slug. 11335_ Critical hit (Burn: +37). 11349_ System corrupted: Energy discharge (-7). 11351_ Penetrated by Slug. 11353_ Slug penetrates Wall. 11393_ System corrupted: Component data lost. 11408_ Connecting with Scanalyzer... 11432_ Imp. VSS Leg destroyed. 11434_ /NK7FOD%QZRAS9GJU7UUVG 11437_ Flexi-carbon Leg destroyed. 11439_ Critical hit (Burn: +37). 11441_ Connecting with Garrison Access... >>Unlock Access door unlocked. 11441_ EXIT=UNLOCKED: GARRISON 11441_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????####????????????????##### | | ???????????????????# ????????????????#= | | ???????????????????# ????????????????# | | ???????????????????# [????????????????# "" | | ???????????????????# ???????????????# "" | | ???????????????????# ""???????????????# "" | | ???????????????????# """??????????????# "" | | ???????????????????# """"?????????????# | | ???????????????????# """" ????????????# "" | | ?#########?????????# """" "???????????# "" | | ?# #?????????# """" ""??????????# "" | | ?# #?????????# """" """" #??????# "" | | ?# #?????????# #??????#| | | ?# ! ###########+#####+################# | | ?# # ""G"" # g | | ?#] ! # "">"" # | | ?# # # g | | ?# # """""" # | | ?# # """""" @ | | ?# # """""" ##### ################# | | ?# # """""" #???# #??# # | | ?# # #???# #??# """ # | | ?# !#??############ #??# * "Y" + | | ?# #?????# !#??# " " # | | ?# #?????# #??# """" # | | ?# #?????# """ """ #??# """" # | | ?# #?????# """ """ #??# """" # | | ?#######+####### """ """ #??# """" # | | ?????# #??# """" # | | ?????# #??# """" # | | ?????# #####+#### """" / | | ?????# ## # # | | ?????# #####+#### " ##########+### | | ?????# ## # " #????????# #?# | | ?????# ## """" # " ]] #????????# #?# | | ?????# ## """" # " ] #????????# #?# | | ?????### ## """" # " #????????# #?# | | ???????# ##[ """" # " ##########+### | | ?????### ## # " "" # # | | ?????# ## # " """ # # | | ?????# ## + " S" # # | | ?????# ## "" "" # # # | | ?????# ## ""S"" #+####### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 47 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 14 EM Shielding 3 Armor Coverage 375 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 37% | -9/Materials Lgt. Nuclear Core | 32% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Analysis Probe Armchair Analyst Bumper Bots Fitting Room Oops Respectable Loadout Spot Them First Sprinter There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed DirtyAssemblyFrame Manual? 0 Play Time 05:11:28 Cumulative 53.5 hours Start 2025.12.27 @ 12:55:16 End 2025.12.30 @ 20:55:08 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 10 Adventurer 17 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac6e1b58-357d-4ffa-b82f-e08df131284e