Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 00:04:31 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (180) 900 Value Destroyed (6112) 6112 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (-461) -461 TOTAL SCORE: 12251 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1184 Cogmind --------- Core Integrity 847/1000 Matter 159/300 Energy 525/525 System Corruption 23% Temperature Warm (151) Movement Rolling (175) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Reinforced Fission Core > --- PROPULSION (6) --- Improved Medium Treads Carbon-fiber Leg Compact Wheel > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Layered Heavy Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (2) ------- KE Penetrator Slug Cannon > --- INVENTORY (15) --- Light Fission Core Huge Storage Unit Advanced Energy Well (500) Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Phasing AFG Arc Thrower Long-range Proton Cannon KE Penetrator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Light Armored Exoskeleton Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Transmission Jammer Layered Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Huge Storage Unit Advanced Energy Well Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Phasing AFG Arc Thrower Long-range Proton Cannon KE Penetrator KE Penetrator Slug Cannon CR-A16's Pointy Stick [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Improved Medium Treads Leg Light Armored Exoskeleton Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Core Analyzer Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . 1 . . . . 1 Utility 5 | . . 1 1 1 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 166 | 9 7 9 19 51 4 2 . 10 4 9 7 2 14 19 Power 19 | 1 . 1 1 6 . 1 . 1 . 4 . . 2 2 Engine 9 | 1 . 1 . 4 . . . . . 2 . . 1 . Core 8 | . . . 1 2 . 1 . . . 1 . . 1 2 Reactor 2 | . . . . . . . . 1 . 1 . . . . Propulsion 36 | 5 1 4 9 10 . . . . 1 2 . . . 4 Treads 3 | 2 . . . . . . . . . . . . . 1 Leg 20 | 1 . . 4 10 . . . . 1 2 . . . 2 Wheel 13 | 2 1 4 5 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 4 3 5 21 2 1 . 4 2 1 5 2 5 6 Device 24 | . 1 2 2 5 2 . . 1 1 . 2 2 3 3 Storage 7 | 1 1 . 1 3 . . . 1 . . . . . . Processor 6 | . . . . 4 . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 25 | . 2 1 2 9 . 1 . 2 1 1 3 . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 2 1 4 14 2 . . 5 1 2 2 . 7 7 Energy Gun 7 | 2 . . 1 . . . . . . . . . 1 3 Energy Cannon 5 | . . 1 . 1 1 . . 1 . . . . 1 . Ballistic Gun 19 | . 2 . 3 7 . . . 1 1 1 . . 1 3 Ballistic Cannon 5 | . . . . . . . . . . . 1 . 3 1 Launcher 7 | . . . . 2 1 . . 2 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 4 . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 . . . 2 1 . 1 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . 10 . . . . Parts Lost 45 | . 4 3 7 5 1 1 . 2 1 . 2 . 8 11 Power 6 | . . 1 . 1 . . . 1 . . . . 2 1 Propulsion 12 | . 1 2 4 1 . . . . . . . . 1 3 Utility 20 | . 1 . 3 3 1 1 . . 1 . 1 . 4 5 Weapon 7 | . 2 . . . . . . 1 . . 1 . 1 2 Highest Loss Streak 8 | . 3 2 5 2 1 1 . 2 1 . 2 . 8 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 87 86 92 90 83 84 84 80 83 80 80 80 69 73 Engine 6 | . 14 11 1 9 7 7 7 3 . 2 6 6 5 1 Core 3 | . . . 7 4 7 7 7 7 6 3 . . . 9 Reactor 1 | . . . . . . . . . 6 6 6 6 3 . Leg 16 | . . . 5 21 15 15 15 15 20 20 20 20 17 17 Wheel 4 | . 22 28 26 . . . . . . . . . . 1 Device 8 | . . 9 13 10 6 7 7 7 10 6 6 6 6 13 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 9 | . . . . 8 15 15 15 15 13 13 13 13 11 5 Protection 7 | . 7 3 10 9 7 7 7 7 6 6 6 6 3 4 Energy Gun 2 | . 22 . 2 4 . . . . . . . . . 2 Energy Cannon 2 | . . 6 6 2 6 7 7 4 . . . . . . Ballistic Gun 7 | . 5 15 9 6 7 7 7 6 9 12 9 6 2 5 Ballistic Cannon 1 | . . . . . . . . . . . 2 6 8 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 110 | 13 31 34 43 110 55 57 57 59 66 70 73 73 78 89 Greatest Support 93 | 20 26 36 64 68 60 60 60 60 88 88 88 88 88 93 Greatest Overweight (x) 5 | . 3 1 4 1 . . . . . . . . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 19 | 5 8 15 15 19 15 15 14 15 15 15 15 15 15 15 Average Carried 13 | 2 6 11 14 14 13 14 14 13 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 7 15 14 15 14 14 14 15 15 15 15 14 15 12 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3849 | 290 89 135 326 1089 147 72 . 215 107 146 314 36 462 421 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8235 | 81 456 601 1077 1991 346 200 . 752 111 397 446 . 774 1003 Parts 384 | 3 31 47 49 97 16 14 . 28 7 14 19 . 26 33 Haulers Intercepted 6 | . . 1 2 . . . . . . . 1 . . 2 Recyclers Shooed 6 | . 2 . 2 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 10 13 . 8 . . 18 2 20 . Prevented 27 | . . . . . 5 . . 20 . . 1 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 142 | . 11 13 12 32 9 8 . 11 4 6 8 . 17 11 Melee 1 | . . . . . . . . . . . . . 1 . Guns 67 | . 11 3 7 23 . 1 . 1 4 . 5 . 1 11 Cannons 45 | . . 9 5 2 4 7 . 1 . . 3 . 14 . AOE 17 | . . . . 5 4 . . 4 . 4 . . . . Classes Destroyed 17 | 1 3 3 4 3 . . . 1 . 1 . . 1 . Worker 5 | . . . 3 2 . . . . . . . . . . Builder 11 | . 1 1 1 5 . . . . . . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 6 | . . 1 2 . . . . . . . 1 . . 2 Recycler 8 | 1 1 1 3 1 . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . Watcher 3 | . . . . 2 . . . . . . . . . 1 Swarmer 43 | . 6 3 . 4 6 8 . . 4 . 3 . 5 4 Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 57 | . 5 6 6 15 2 . . 8 . . 5 . 7 3 Brawler 7 | . . . 1 3 1 . . . . . . . 1 1 Duelist 3 | . . 1 . . . . . 1 . . . . 1 . Sentry 16 | . . 3 4 5 . . . . . . . . 3 1 Hunter 3 | . . . 1 1 . . . . . . . . 1 . Programmer 6 | . . . . 4 . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . 1 . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . Butcher 4 | . . . . . . . . . . 4 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 1 7 6 5 5 5 4 . 4 3 6 5 . 13 7 Combat Bots Only 13 | . 6 5 5 5 5 4 . 4 3 6 5 . 13 3 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 . 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . . 1 . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 953 | . 43 50 87 277 33 66 . 50 10 20 53 . 128 136 Missed 247 | . 7 15 22 85 9 18 . 14 3 2 13 . 32 27 Damage Taken 11639 | . 394 513 807 1922 355 690 . 919 85 754 733 . 1874 2593 Core 1127 | . 73 149 146 235 28 90 . 115 . 68 16 . 54 153 Absorbed by Shields 372 | . . . 89 252 . . . . 31 . . . . . Redirected to Shielding 100 | . . . . 100 . . . . . . . . . . Ignored by Resistances 54 | . . . 54 . . . . . . . . . . . Regen/Repaired (Parts) 265 | . . . . . . . . . . . . 265 . . Core Remaining (%) 70 | 100 70 62 73 . . . . 33 . . . . 83 . Volleys Fired 481 | 2 41 44 68 118 21 17 . 23 9 12 23 1 43 59 Largest 2 | 2 2 2 2 2 2 2 . 2 2 1 2 1 2 2 Hottest 118 | 80 80 88 91 118 53 53 . 61 56 33 76 48 87 114 Shots Fired 881 | 4 80 88 132 224 33 34 . 29 18 14 45 1 68 111 Gun 597 | 4 80 59 70 182 11 17 . 6 18 2 30 . 10 108 Cannon 227 | . . 29 62 27 12 17 . 5 . . 13 1 58 3 Launcher 57 | . . . . 15 10 . . 18 . 12 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 515 | . 24 59 68 105 11 17 . 6 18 2 43 1 61 100 Thermal 273 | 2 29 29 64 104 12 17 . 5 . . . . . 11 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 93 | 2 27 . . 15 10 . . 18 . 12 2 . 7 . Robot Hit Streak 20 | 4 11 7 14 19 10 6 . 8 9 12 14 . 8 20 Robot Miss Streak 4 | . 3 3 3 3 3 3 . 1 2 . 3 . 4 2 Penetration Max 1 | . . . . 1 . . . . 1 . . . 1 1 Secondary Targets 7 | . 1 . . 2 . . . . 1 . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 . 1 . . 1 Shots Hit Robots 599 | 4 48 55 97 150 16 17 . 26 8 10 28 . 50 90 Core Hits 325 | 2 22 23 38 81 15 11 . 25 5 18 19 . 29 37 Critical Kills 3 | . . 1 . . . . . . . . . . . 2 Critical Parts Destroyed 11 | . . . 1 4 . . . . . . . . 3 3 Critical Strikes 21 | . . 1 1 6 . . . 1 . . 1 . 6 5 Burn 2 | . . . . 2 . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . Destroy 13 | . . . 1 4 . . . . . . . . 3 5 Blast 4 | . . . . . . . . . . . 1 . 3 . Sever 1 | . . . . . . . . 1 . . . . . . Melee Attacks 22 | . . . . 12 . . . 5 1 . . . 2 2 Impact . | . . . . . . . . . . . . . . . Slashing 18 | . . . . 12 . . . 5 1 . . . . . Piercing 4 | . . . . . . . . . . . . . 2 2 Sneak Attacks 11 | . . . . 2 . . . 5 . . . . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15104 | 48 516 714 1673 3699 616 387 . 1445 200 796 835 . 1582 2593 Guns 7707 | 48 516 302 808 2615 58 117 . 73 200 . 376 . 162 2432 Cannons 3663 | . . 412 861 318 162 270 . 54 . . 288 . 1279 19 Explosions 3019 | . . . . 642 396 . . 1014 . 796 171 . . . Melee 711 | . . . . 124 . . . 304 . . . . 141 142 Ramming 4 | . . . 4 . . . . . . . . . . . Kinetic 7458 | . 120 302 769 1615 58 117 . 73 200 . 664 . 1319 2221 Thermal 3966 | 21 229 412 900 1318 274 270 . 83 . 229 . . . 230 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2965 | 27 167 . . 642 284 . . 985 . 567 171 . 122 . Impact . | . . . . . . . . . . . . . . . Slashing 428 | . . . . 124 . . . 304 . . . . . . Piercing 283 | . . . . . . . . . . . . . 141 142 Highest Corruption 23 | . . . 3 6 4 1 1 2 . 12 12 12 7 23 Average Corruption 4 | . . . 2 3 1 1 1 1 . 10 12 12 6 8 Corruption Purged 5 | . . . . 2 3 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 167 | . . . 4 63 4 5 1 7 . 12 32 5 9 25 Message Errors 40 | . . . 1 15 1 . . . . 5 8 . 2 8 Matter Fused 36 | . . . 1 17 1 1 1 3 . . 7 1 1 3 Heat Flow Errors 16 | . . . . 4 . . . 1 . 3 2 2 . 4 Energy Discharges 17 | . . . 1 5 . . . 2 . . 6 . . 3 Parts Rejected 3 | . . . . 1 . 1 . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 25 | . . . 1 11 . 1 . . . 1 5 2 2 2 Data Loss (major) 10 | . . . . 4 . . . 1 . 1 1 . . 3 Misfires 10 | . . . . 2 1 1 . . . 2 1 . 3 . Alerts 7 | . . . . 4 1 . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . 1 . . . . . . . 1 Overload Shots 2 | . . . . 2 . . . . . . . . . . Overflow Damage 67 | . . . . 23 6 5 . . . . . . 33 . Projectiles 44 | . . . . 3 3 5 . . . . . . 33 . Explosions 3 | . . . . . 3 . . . . . . . . . Melee 20 | . . . . 20 . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . 8 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 494 | . . . 2 36 . . . 160 . 296 . . . . Shots 26 | . . . . 4 . . . 10 . 12 . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 452 | 56 452 82 301 157 17 6 . 187 24 189 197 154 198 395 Average Temperature 80 | 31 165 18 65 40 8 4 . 30 8 66 86 64 79 124 Received Heat Transfer 2939 | . 192 129 411 607 36 . . 288 . 69 352 . 414 441 Effects 2 | . 2 . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 2 1 . . 5 . 2 . . 1 . Combat Hostiles 11 | . . . . 2 1 . . 5 . 2 . . 1 . Parts Fried 18 | . . . . 5 . . . 7 . 4 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 6 | . . 1 . 5 . . . . . . . . . . Heat Transferred 6810 | 50 525 740 1628 2405 372 370 . 124 . 300 . . . 296 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 3 . . 1 . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 563 | 5 258 438 354 563 . . . . 422 . . . . 278 Initial 421 | . 3 51 100 6 . . . . 421 . . . . 59 Average 232 | 1 88 201 204 312 . . . . 271 . . . . 102 Maximum Alert Level 2 | . 1 2 1 2 . . . . 2 . . . . 1 Low Security (%) 46 | 100 82 51 41 24 . . . . 36 . . . . 93 Level 1 36 | . 17 37 58 45 . . . . 24 . . . . 6 Level 2 16 | . . 10 . 29 . . . . 38 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 1 12 . . . . 2 . . . 1 5 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 7 | . . . . 4 . . . . 1 . . . . 2 Reinforcement 9 | . . 1 1 4 . . . . 1 . . . . 2 Assault 2 | . . . . 1 . . . . . . . . 1 . Garrison 4 | . . . . 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . . 2 5 1 . . . . 1 . . . . 3 Communications Jammed 10 | . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . 10 Times Spotted 210 | . 14 16 27 49 10 9 . 15 7 10 8 . 20 25 Peak Tracking Total 10 | . 5 5 7 5 6 4 . 4 4 6 5 . 10 6 Tactical Retreats 17 | . 1 1 1 4 1 1 . 2 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . 3 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 5 | . . 1 1 1 . . . . . . . . 1 1 Max in Single Turn 1 | . . 1 1 1 . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 24 | . 1 1 5 8 . . 4 . 2 . . . . 3 Terminals 14 | . 1 1 5 4 . . . . 1 . . . . 2 Fabricators 2 | . . . . 2 . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . 1 Total Hacks 64 | . 1 1 13 11 . . 28 . 5 . . . . 5 Successful 43 | . 1 1 6 2 . . 28 . 3 . . . . 2 Failed 21 | . . . 7 9 . . . . 2 . . . . 3 Catastrophic 6 | . . . 3 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 1 . 9 2 . . . . . . . 1 . 3 Terminals 27 | . 1 1 13 4 . . . . 4 . . . . 4 Fabricators 3 | . . . . 3 . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 1 . . . . 1 Terminal Hacks 39 | . . 1 5 1 . . 28 . 3 . . . . 1 Record 11 | . . . . . . . 11 . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 2 . . . . . 1 . . . . . Unreport Threat 5 | . . . 2 . . . . . 2 . . . . 1 Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . . . . . . . 1 Terminals 3 | . 1 . 1 . . . . . . . . . . 1 Track 3 | . 1 . 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 4 6 . . . . 2 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 4 . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 10 . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . . 1 . 2 . . 2 . Largest Group 2 | . . . . . . . . 1 . 2 1 . 2 . Highest-Rated Group 96 | . . . . . . . . 96 . 51 31 . 78 . Highest-Rated Ally 96 | . . . . . . . . 96 . 31 31 . 49 . Total Orders 1 | . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . 1 Ally Attacks 6 | . . . . . . . . 2 . 2 2 . . . Total Damage 158 | . . . . . . . . 93 . 22 43 . . . Kills 1 | . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . 2 . 1 2 1 1 . Drone Launches 1 | . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 11832 | 79 545 452 915 3243 491 386 112 612 297 560 706 1782 581 1071 Spaces Moved 7132 | 66 420 295 609 1816 285 236 81 371 195 361 450 1097 316 534 Core 10 | 10 . . . . . . . . . . . . . . Treads 3 | 3 . . . . . . . . . . . . . . Legs 5704 | . . . 101 1816 285 236 81 371 195 361 450 1097 316 395 Wheels 1415 | 53 420 295 508 . . . . . . . . . . 139 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 86 90 125 140 140 140 140 133 133 133 133 133 130 Average Speed 128 | 79 93 92 98 133 140 140 140 140 133 133 133 133 135 155 Slowest Speed 250 | 160 125 115 140 250 140 140 140 140 133 133 133 133 140 209 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 75 28 44 53 52 50 70 57 6 53 54 79 45 20 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . . . . . 1 . 1 2 . 1 . 1 . . Known Exits Taken 3 | . . . . 1 . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 20 | . . . . . 2 1 . 2 . 4 4 3 4 . Spaces Dug 11 | . . . . 10 . . . . 1 . . . . . Terrain Destroyed 77 | . . . . 17 16 4 . 6 2 10 4 . 9 9 Melee 11 | . . . . 10 . . . . 1 . . . . . Projectile 37 | . . . . 7 2 4 . . 1 1 4 . 9 9 AOE 29 | . . . . . 14 . . 6 . 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 8913 | 87 494 399 802 2397 344 257 80 423 213 428 513 1421 395 660 Wait 884 | . 21 34 76 338 34 2 . 11 . . 28 311 6 23 Move 7118 | 65 419 294 608 1815 284 235 80 370 194 360 449 1096 315 534 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 4 4 13 14 20 1 1 . 3 3 . 3 5 6 11 Fast Attach 56 | 9 4 4 6 10 . 1 . 1 1 5 1 . 4 10 Attach 37 | . 1 3 7 6 2 1 . 1 2 1 3 . 5 5 Detach 13 | 3 1 1 . 4 . . . . . 1 2 . . 1 Swap 73 | . 2 2 6 35 2 . . 8 1 3 3 2 5 4 Drop 91 | 4 1 4 16 39 . . . 1 2 5 1 6 1 11 Fire 481 | 2 41 44 68 118 21 17 . 23 9 12 23 1 43 59 Melee 22 | . . . . 12 . . . 5 1 . . . 2 2 Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 49 | . . . . . . . . . . 41 . . 8 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 535 | -10/Materials | Discovered new exit (range 15) 543 | -10/Materials | Lost 3 parts (1u2w) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -9/Materials | Discovered new exit (range 16) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -8/Materials | Build established: Scavenger-Mutant 1606 | -8/Materials | Lost 5 parts (3n2u) 1987 | -8/Materials | Discovered new exit (range 3) 1992 | -8/Materials | Entered Factory 1992 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2032 | -7/Factory | Build established: Mutant 2645 | -7/Factory | Found Powered Armor 2745 | -7/Factory | Garrison activated, responded to threat 3536 | -7/Factory | Discovered new exit (range 14) 3565 | -7/Factory | Identified exit to Factory 4451 | -7/Factory | Discovered new exit (range 9) 4555 | -7/Factory | Identified exit to Storage 4894 | -7/Factory | Identified exit to Lower Caves 4900 | -7/Factory | Discovered exit to Factory (range 5) 5192 | -7/Factory | First assault squad dispatched 5235 | -7/Factory | Entered Lower Caves 5244 | -7/Lower Caves | Learned Factory machine intel 5574 | -7/Lower Caves | Learned location of Zion (-6) 5715 | -7/Lower Caves | Discovered new exit (range 10) 5726 | -7/Lower Caves | Entered another Lower Caves area 5909 | -7/Lower Caves | Core integrity fell below 50% 6071 | -7/Lower Caves | Learned Factory security intel 6090 | -7/Lower Caves | Discovered new exit (range 16) 6112 | -7/Lower Caves | Entered Data Miner 6112 | -7/Data Miner | Discovered new exit (range 6) 6139 | -7/Data Miner | Met Data Miner 6164 | -7/Data Miner | Learned location of Section 7 (-2) 6164 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6191 | -7/Data Miner | Received God Mode back door access code from Data Miner 6224 | -7/Data Miner | Entered Proximity Caves 6228 | -6/Proximity Caves | Spotter reported a threat 6353 | -6/Proximity Caves | Spotter reported a threat 6682 | -6/Proximity Caves | Escorted by Enhanced Grunt 6782 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6820 | -6/Proximity Caves | Found Prototype Device 6821 | -6/Proximity Caves | Identified Exp. Thermal Shield 6836 | -6/Proximity Caves | Entered Factory 6836 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6838 | -6/Factory | Loaded intel: 327 machine locations 7118 | -6/Factory | Discovered new exit (range 11) 7133 | -6/Factory | Entered Lower Caves 7353 | -6/Lower Caves | Attacked by a faux Warlord 7426 | -6/Lower Caves | System corruption reached 10% 7627 | -6/Lower Caves | Encountered a Warlord checkpoint 7673 | -6/Lower Caves | Discovered new exit (range 16) 7693 | -6/Lower Caves | Entered another Lower Caves area 7693 | -6/Lower Caves | Accompanied by 1 ally 7694 | -6/Lower Caves | Encountered a Warlord checkpoint 7696 | -6/Lower Caves | Discovered new exit (range 10) 7803 | -6/Lower Caves | Learned 12 Factory zone layouts 7815 | -6/Lower Caves | Learned Factory stockpile data 8375 | -6/Lower Caves | Discovered new exit (range 9) 8399 | -6/Lower Caves | Entered Zion 8446 | -6/Zion | Discovered new exit (range 15) 8511 | -6/Zion | System corruption cleaned by Quarantine Array 8532 | -6/Zion | Given the Hacking Drone Bay 8533 | -6/Zion | Found Prototype Device 8553 | -6/Zion | Received a visual enhancement algorithm 8922 | -6/Zion | Found CR-A16's Pointy Stick 9119 | -6/Zion | Identified Hacking Drone Bay 9123 | -6/Zion | Found Prototype Device 9370 | -6/Zion | Learned location of Extension (-5) 9553 | -6/Zion | Given A8's code to call for help 10181 | -6/Zion | Entered Proximity Caves 10346 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10389 | -5/Proximity Caves | Identified exit to Factory 10463 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10559 | -5/Proximity Caves | Destroyed 13 combat bots 10568 | -5/Proximity Caves | Lost 8 parts (2p1n4u1w) 10762 | -5/Proximity Caves | Entered Factory 10762 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10763 | -5/Factory | Identified exit to Factory 10763 | -5/Factory | Identified exit to Extension 11102 | -5/Factory | Garrison activated, responded to threat 11210 | -5/Factory | Lost 3 parts (3u) 11497 | -5/Factory | Build established: Scavenger-Mutant 11709 | -5/Factory | System corruption reached 10% 11833 | -5/Factory | Self-destructed Last Messages --------------- 11810_ Manufacturing Mainframe disabled. 11811_ KE Penetrator destroyed. 11811_ System corrupted by crushing effect (+3). 11813_ Slug penetrates B-60 Warrior. 11817_ Slug penetrates Wall. 11819_ Slug penetrates B-60 Warrior. 11822_ Knocked back. 11824_ Slug penetrates G-50 Soldier. 11827_ Slug penetrates Manufacturing Mainframe. 11827_ G-50 Soldier suffers critical hit (Destroy). 11827_ Destroyed Adv. Heat Sink. 11828_ Imp. Carbon-fiber Leg destroyed. 11829_ System corrupted: Heat flow error (+290). 11829_ Adv. Heat Sink destroyed. 11830_ Slug penetrates G-50 Soldier. 11831_ Imp. Transmission Jammer destroyed. 11831_ System corrupted by crushing effect (+3). 11832_ Lgt. Armored Exoskeleton destroyed. 11832_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????# # #""" ????????? | | ???????????????????# # # ????????? | | ???????????????????# + #""" ????????? | | ???????????????????# # #""" ????????? | | ???????????????????# # #""" ????????? | | ???????????????????# # # ????????? | | ???????????????????# ################????????? | | ???????????????????# #????# + ????????? | | ???????????????????# #????# # ##????????? | | ???????????????????# #????# # #?????????? | | ?????############### #????# """ + #?????????? | | ?????# ## #????# """ # #?????????? | | ?????# ] " " " ## ##??????????????????????? | | ?????# " " " # #??????????????????????? | | ?????# " " " # #########??????????????? | | ?????# " " "%# ????????????? | | ?????#] " " " + ???????????? | | ?????# "" " " " # ????????????? | | ?????# """ " " " # ########## ????????????? | | ?????# "R " " " # #???##?????????????????? | | ?????# """ " " " ### ######;###???????????????? | | ?????# """ #?# # ????????????????? | | ?????# #?# + ?????????????????? | | ?????##############?# ; "" ????????????????? | | ??????????# !! ?# %bgg""" ????????????????? | | ??????????# ! !! # #@"""" ????????????????? | | ??????????# !! # #p"""" #???????????????? | | ??????????# + + #???????????????? | | ??????????# # # #???????????????? | | ??????????# + ^ # #???????????????? | | ??????????# ?##############???????????????? | | ??????????# ??????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 10 Resistance: EM 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Fusion Compressor | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Mass Driver | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordMultinovaCleaver Manual? 0 Play Time 01:17:59 Cumulative 418.6 hours Start 2024.05.30 @ 18:13:15 End 2024.05.31 @ 00:04:31 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a4cc71d-ec3f-456e-a105-6cd071dddf2e