Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.13 @ 00:42:33 Player: Mr Goldstein Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 200 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 136/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 ------- Run | Jun Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached . | . . Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion . | . . Treads . | . . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon . | . . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Highest Loss Streak . | . . To Critical Strikes . | . . Average Slot Usage (%) . | . . Naked Turns 65 | . 65 Heaviest Build . | . . Greatest Support 3 | 3 3 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity . | . . Average Capacity . | . . Most Carried . | . . Average Carried . | . . Final Capacity . | . . Final Carried . | . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Jun Mat Matter Collected . | . . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Jun Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Jun Mat Damage Taken 252 | . 252 Core 252 | . 252 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired . | . . Largest . | . . Hottest . | . . Shots Fired . | . . Gun . | . . Cannon . | . . Launcher . | . . Special . | . . Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak . | . . Robot Miss Streak . | . . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots . | . . Core Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 54 | . 54 Guns . | . . Cannons . | . . Explosions . | . . Melee . | . . Ramming 54 | . 54 Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 1 | . 1 Average Corruption 1 | . 1 Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 25 | . 25 Shots . | . . Rammed 12 | . 12 Targets Rammed 12 | . 12 Kicked . | . . Crushed . | . . Highest Temperature 2 | . 2 Average Temperature 2 | . 2 Received Heat Transfer 96 | . 96 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Jun Mat Peak Influence 35 | . 35 Initial . | . . Average 4 | . 5 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 2 | . 2 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Jun Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 11 | . 11 Peak Tracking Total 12 | . 12 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Jun Mat Traps Triggered 3 | . 3 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Jun Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Jun Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 3 | . 3 Successful 2 | . 2 Failed 1 | . 1 Catastrophic 1 | . 1 Database Lockouts . | . . Manual . | . . Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 2 | . 2 Hauler Manifests 1 | . 1 Registered Components 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Jun Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Jun Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Jun Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Jun Mat Turns Passed 74 | 9 65 Spaces Moved 123 | 18 105 Core 123 | 18 105 Treads . | . . Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 50 | 50 50 Slowest Speed 50 | 50 50 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 22 | 3 41 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Jun Mat Total 134 | 17 117 Wait . | . . Move 122 | 17 105 Hop . | . . Pick Up . | . . Fast Attach . | . . Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire . | . . Melee . | . . Ram 12 | . 12 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Junkyard -10/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 13) 10 | -11/Junkyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 3) 62 | -10/Materials | Core integrity fell below 50% 73 | -10/Materials | Core integrity fell below 20% 75 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- A-02 Transporter 6x Power Shielding (2 escorts) A-02 Transporter 3x Seismic Detector 1x Matter (82) 00045_ K-01 Serf collects debris. 00046_ Slammed into G-34 Mercenary. 00050_ K-01 Serf collects debris. 00051_ EXIT=FOUND (Blocked) 00061_ Triggered Shock Trap. 00061_ The floor emits a surge of raw power. 00061_ System corrupted (+1). 00066_ Slammed into S-10 Pest. 00070_ Triggered Alarm Trap. 00070_ An alarm sounds. 00070_ ALERT: Alarm triggered, dispatching investigation squad. 00071_ Slammed into S-10 Pest. 00072_ Critical hit (Burn: +37). 00073_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????####????????????? | | ????????????????????????????# ???????#####? | | ????????????????????????????? ??? ?# #? | | ????????????????????????????#? ??? ?# < #? | | ????????????????????????????# ?? ## ## | | ????????????????????????????# ? ?# | | ?????????????????????????????? ?# ## | | ??????????????????????????????? ! ??# #? | | ????????????????????????????????? ?## ## | | ???????????????????????????????####+### # | | ???????????????????????????????# # | | ??????????########?????????????# # | | ??????????# #?????????????# [# | | ??????????# #?????????????# #### # | | ??????????# #?????????????# #??###+### | | ??????????# #?????????????# #????????? | | ??????????# ! #??????####+### #????????? | | ??????????# #??????# #????????? | | ??????????######+######## g #????????? | | ???????????????# ss @s g #????????? | | ???????????????#######+###+###### ##????????? | | ?????????????????????# ## #?????????? | | ?????????????????????# ## #?????????? | | ?????????????????????# ## #?????????? | | ?????????????????????# ## #?????????? | | ?????????????????????# #? #?????????? | | ?????????????????????# #? #?????????? | | ?????????????????????# #? #?????????? | | ?????????????????????# #? ??????????? | | ?????????????????????###########? ??????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 124 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Fragile Parts Gauntlet No Salvage Pure Core Scavenger Simple Hacker Trapped Unstable Evolution Game ------ Seed SignalSupercompositeWell Manual? 0 Play Time 00:01:42 Cumulative 96.9 hours Start 2023.04.13 @ 00:41:37 End 2023.04.13 @ 00:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2b257c0-54cf-4260-9e30-34493b143b84