Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 16:38:07 Player: MoYuYu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2016) 2016 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1154) 1154 TOTAL SCORE: 7390 Bonus ------- Follower Combat Kills 254 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Cooling System Medium Matter Pod (100) Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Coil Gun > --- INVENTORY -------- Angular Momentum Engine Armored Huge Wheel Improved Heat Sink Medium Matter Pod Improved Assault Rifle Long-range Missile Launcher Impact Mace [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Slots Evolved 8 | . . 2 . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . . . Utility 4 | . . 1 . . 2 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 51 | 6 4 13 3 3 3 9 1 7 2 Power 5 | 1 1 1 . 1 . 1 . . . Engine 5 | 1 1 1 . 1 . 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 3 1 7 . 2 . 4 . 2 1 Treads 6 | . . 2 . 1 . 2 . 1 . Leg 9 | 2 1 5 . 1 . . . . . Wheel 5 | 1 . . . . . 2 . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | . 2 2 1 . 1 3 1 2 1 Device 4 | . . 1 1 . . 1 . . 1 Storage 1 | . 1 . . . . . . . . Processor 4 | . . 1 . . . 1 1 1 . Hackware 1 | . 1 . . . . . . . . Protection 3 | . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 13 | 2 . 3 2 . 2 1 . 3 . Energy Gun 4 | . . 1 1 . 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . 2 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 . Parts Lost 18 | . . 1 . . . 1 . . 16 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . 4 Utility 8 | . . 1 . . . 1 . . 6 Weapon 5 | . . . . . . . . . 5 Highest Loss Streak 16 | . . 1 . . . 1 . . 16 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 3 5 7 7 7 7 7 7 6 6 Power 1 | . 1 2 1 1 1 1 1 1 1 Propulsion 2 | 1 3 3 3 3 1 . 1 1 . Utility 1 | . . 1 2 2 1 2 2 2 3 Weapon 1 | . . . 1 1 1 2 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 1 . . . 2 . 1 3 Power 3 | . . 1 . . . 1 . . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . . 1 2 Weapon 1 | . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 88 99 100 100 97 88 86 85 58 Engine 8 | . 14 11 11 11 7 6 6 6 3 Treads 8 | . . 10 11 11 7 10 6 6 3 Leg 14 | . 27 22 22 22 23 11 . . . Wheel 4 | . . . . . . 5 13 13 9 Device 8 | . . 10 11 11 14 11 6 6 5 Storage 8 | . 14 11 11 11 7 6 6 6 5 Processor 9 | . . 7 11 11 7 8 13 13 12 Protection 4 | . . . . . 5 6 13 12 4 Energy Gun 6 | . . 1 11 11 7 6 6 8 3 Ballistic Gun 14 | . 28 20 11 11 14 13 13 9 6 Peak Build Rating 68 | 5 9 16 20 22 33 60 64 68 62 Average Rating 33 | 3 6 14 19 20 31 43 63 63 44 On Entrance 29 | . 5 9 15 20 22 33 60 64 62 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 9 14 17 20 21 33 44 44 48 39 Greatest Support 56 | 20 20 30 20 23 33 56 56 56 56 Greatest Overweight (x) 1 | . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 8 8 8 8 8 Average Carried 7 | 3 5 7 7 7 7 7 8 7 6 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 8 7 8 8 8 8 8 4 Class Distribution -------------------- 54% | Mutant 40% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Tank | -7/Factory Tank | -6/Factory Tank | -6/Garrison Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Matter Collected 1698 | 205 84 475 82 62 108 47 . 612 23 Remotely . | . . . . . . . . . . Salvage Created 2489 | . 140 622 241 56 230 47 139 781 233 Parts 154 | . 8 50 17 3 9 3 6 42 16 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Combat Hostiles Destroyed 56 | . 5 15 9 1 3 1 2 12 8 Guns 54 | . 5 15 9 1 3 1 2 12 6 AOE 2 | . . . . . . . . . 2 Classes Destroyed 9 | . 3 2 . . 1 1 . 2 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . Swarmer 21 | . 3 4 7 . . . . . 7 Grunt 24 | . 2 7 1 . 3 . 2 8 1 Duelist 1 | . . . . . . . . 1 . Sentry 6 | . . 4 1 1 . . . . . Programmer 4 | . . . . . . 1 . 3 . Best Kill Streak 10 | . 3 10 7 1 2 1 2 8 4 Combat Bots Only 9 | . 3 9 7 1 2 1 2 7 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . 1 Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Hostile Shots Fired 527 | . 34 67 48 2 11 14 8 56 287 Missed 170 | . 10 21 15 . 4 4 1 19 96 Hits 357 | . 24 46 33 2 7 10 7 37 191 Melee 5 | . . . . . . . . 4 1 Projectile 352 | . 24 46 33 2 7 10 7 33 190 Critical Strikes 12 | . . 1 . . . . 2 6 3 Damage Taken 4720 | . 223 563 286 26 112 151 135 704 2520 Core 1075 | . 20 129 66 . . 14 . . 846 Absorbed by Shields 79 | . . . . . . . . . 79 Ignored by Resistances 18 | . . . . . . . . 18 . Regen/Repaired (Parts) 215 | . 77 34 . . . . . 104 . Core Remaining (%) 85 | 100 92 . . 51 100 . . . . Volleys Fired 131 | . 17 26 17 1 8 8 4 38 12 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 170 | . 40 68 88 88 111 111 118 170 128 Shots Fired 318 | . 34 52 34 2 24 24 12 106 30 Gun 315 | . 34 52 34 2 24 24 12 105 28 Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . . 1 2 Special . | . . . . . . . . . . Kinetic 217 | . 34 43 17 1 16 16 8 64 18 Thermal 89 | . . . 17 1 8 8 4 41 10 Explosive 3 | . . . . . . . . 1 2 Electromagnetic 9 | . . 9 . . . . . . . Robot Hit Streak 17 | . 7 17 6 6 11 4 11 10 6 Robot Miss Streak 3 | . 3 2 2 . 2 2 . 3 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 11 | . . 5 3 . . . . 2 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 Shots Hit Robots 216 | . 21 38 21 2 16 16 8 76 18 Core Hits 112 | . 10 25 11 2 8 1 7 31 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . 1 1 . . . 1 2 1 Critical Strikes 10 | . . 1 2 . . . 2 4 1 Burn 4 | . . . 1 . . . 1 2 . Destroy 6 | . . 1 1 . . . 1 2 1 Melee Attacks 3 | . . . . . . . . 1 2 Impact 3 | . . . . . . . . 1 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4764 | . 260 608 468 44 279 362 220 1708 815 Guns 4266 | . 260 572 468 41 279 362 220 1708 356 Cannons . | . . . . . . . . . . Explosions 465 | . . 33 . . . . . . 432 Melee 27 | . . . . . . . . . 27 Ramming 6 | . . 3 . 3 . . . . . Kinetic 2764 | . 260 501 191 14 155 233 166 1024 220 Thermal 1464 | . . 33 277 27 124 129 54 684 136 Explosive 432 | . . . . . . . . . 432 Electromagnetic 71 | . . 71 . . . . . . . Impact 27 | . . . . . . . . . 27 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 5 Average Corruption 2 | . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 2 2 Message Errors 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . . . . . . . . . 116 Projectiles . | . . . . . . . . . . Explosions 116 | . . . . . . . . . 116 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 145 | . . 38 . . . . . . 107 Shots 3 | . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked 2 | . . 1 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | . 2 36 162 27 . . 13 30 257 Average Temperature 47 | . 2 12 77 17 . . 13 10 97 Received Heat Transfer 882 | . 42 147 45 9 63 . 99 252 225 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 2880 | . . 50 481 37 185 148 68 1611 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Maximum Alert Level 1 | . . 1 1 . . . . 1 1 Low Security (%) 82 | 100 100 91 73 100 100 100 100 50 . Level 1 17 | . . 8 26 . . . . 49 100 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 367 | . 96 340 260 89 51 30 78 339 367 Initial 206 | . . 17 136 89 . 14 14 40 206 Average 75 | . 45 62 164 12 11 2 36 158 290 Influence Increases 1999 | . 149 470 234 52 94 30 64 610 296 Destroy 0b10 Robot/C 1240 | . 100 300 180 20 60 20 40 360 160 Destroy 0b10 Robot/NC 30 | . 5 5 . . 5 . . 15 . Destroy Leader 276 | . 20 90 40 . 12 10 . 94 10 Allied During Kill 56 | . . . . . . . . 56 . Successful Hack 122 | . 8 12 7 32 16 . 14 33 . Disable Machine 30 | . . 15 . . . . . 15 . Destroy Structure 95 | . 1 3 7 . 1 . 10 22 51 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 135 | . 15 45 . . . . . 15 60 Influence Decreases 1657 | . 107 188 328 282 63 41 6 393 249 Entered New Map 504 | . . 25 188 141 . 17 6 38 89 Time Decay 953 | . 107 163 140 141 63 24 . 315 . Lost Part 160 | . . . . . . . . . 160 Lost Ally 40 | . . . . . . . . 40 . Squads Dispatched 11 | . . 2 1 . 1 1 . 6 . Investigation 3 | . . 1 1 . . . . 1 . Extermination 4 | . . . . . . 1 . 3 . Reinforcement 4 | . . 1 . . 1 . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Distress Signals 6 | . 1 2 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 12 25 11 1 4 2 2 15 34 Peak Tracking Total 25 | . 6 10 9 . 2 2 3 3 25 Tactical Retreats 8 | . 1 3 . . . . . 1 3 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Traps Triggered 5 | . . 1 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Machines Disabled 2 | . . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Machines Accessed 40 | . 5 8 3 11 2 1 2 8 . Terminals 26 | . 3 6 3 6 2 . 2 4 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . . . 2 . Recycling Units 7 | . 1 1 . 5 . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 92 | . 15 16 6 23 2 1 3 26 . Successful 55 | . 7 13 3 15 1 1 1 14 . Failed 37 | . 8 3 3 8 1 . 2 12 . Catastrophic 7 | . . . . 3 . . . 4 . Database Lockouts . | . . . . . . . . . . Manual 30 | . 7 7 3 . 2 . . 11 . Terminals 63 | . 10 13 6 15 2 . 3 14 . Fabricators . | . . . . . . . . . . Repair Stations 12 | . 3 2 . . . . . 7 . Recycling Units 11 | . 2 1 . 8 . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 3 | . . . . . . 1 . 2 . Terminal Hacks 27 | . 3 8 3 8 . . 1 4 . Record 5 | . 1 1 . 2 . . . 1 . Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 3 | . . 2 . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . . 1 . . . . . 1 . Repair Station Index 1 | . . . . . . . . 1 . Garrison Index 1 | . . . . 1 . . . . . Alert Level 3 | . 1 . 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 2 2 . . . . . 3 . Scan Component 4 | . 1 1 . . . . . 2 . Repair 3 | . 1 1 . . . . . 1 . Recycling Unit Hacks 9 | . 1 1 . 7 . . . . . Report Inventory 7 | . 1 1 . 5 . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 7 | . 1 2 . . 1 . . 3 . Terminals 7 | . 1 2 . . 1 . . 3 . Assimilate 1 | . . . . . 1 . . . . Botnet 6 | . 1 2 . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 2 1 7 2 1 2 7 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . . 1 . Time 96 | . 26 26 . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 3 . Highest-Rated Group 138 | . . . . . . . 138 138 . Highest-Rated Ally 46 | . . . . . . . 46 46 . Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 41 . Total Damage 984 | . . . . . . . . 984 . Kills 9 | . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Active Infowar (turns) 2243 | . . 700 276 815 264 188 . . . Sensors 2243 | . . 700 276 815 264 188 . . . Robot Analysis Total 3 | . . 2 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Turns Passed 4129 | 59 297 713 291 815 264 393 263 909 125 Spaces Moved 2989 | 43 152 476 181 652 181 295 207 711 91 Core 41 | 7 . . . . . . . . 34 Treads . | . . . . . . . . . . Legs 1832 | 34 152 476 181 652 181 156 . . . Wheels 1116 | 2 . . . . . 139 207 711 57 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 100 100 50 Average Speed 112 | 106 120 120 120 120 120 115 100 100 81 Slowest Speed 190 | 120 120 120 120 120 120 190 100 100 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 32 45 38 92 6 10 34 20 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 6 | . . . . . . . . 6 . Terrain Destroyed 49 | . . 2 5 . . . . 8 34 Melee 1 | . . . . . . . . 1 . Projectile 8 | . . . 5 . . . . 2 1 AOE 40 | . . 2 . . . . . 5 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Gar Total 3486 | 53 230 567 220 684 209 331 253 823 116 Wait 192 | . 56 37 10 24 9 7 . 44 5 Move 2981 | 42 151 475 180 651 180 295 206 710 91 Hop . | . . . . . . . . . . Pick Up 23 | 4 1 4 1 1 4 3 . 5 . Fast Attach 26 | 6 2 5 . . 2 4 . 6 1 Attach 11 | . 1 1 . . 3 2 . 1 3 Detach 3 | 1 . . . . . . . 2 . Swap 31 | . 2 8 5 3 1 3 1 8 . Drop 34 | . . 10 2 3 2 9 . 8 . Fire 131 | . 17 26 17 1 8 8 4 38 12 Melee 3 | . . . . . . . . 1 2 Ram . | . . . . . . . . . . Kick 2 | . . 1 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . 5 . . . . . 2 Rewire 42 | . . . . . . . 42 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 226 | -10/Materials | Repaired Aluminum Leg 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 538 | -9/Materials | Repaired Assault Rifle 767 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Identified exit to Storage 1039 | -9/Materials | Destroyed 9 combat bots 1070 | -9/Materials | Entered Storage 1310 | -9/Storage | Destroyed 7 combat bots 1357 | -9/Storage | Used back door to open Recycling access 1357 | -9/Storage | Discovered new exit (range 4) 1361 | -9/Storage | Entered Recycling 1883 | -9/Recycling | Discovered new exit (range 16) 2176 | -9/Recycling | Entered Factory 2176 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2426 | -7/Factory | Discovered new exit (range 12) 2440 | -7/Factory | Entered another Factory area 2440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2833 | -6/Factory | Identified exit to Garrison 2833 | -6/Factory | Entered Garrison 2884 | -6/Garrison | Build established: Tank 2940 | -6/Garrison | Installed Relay Interface Framework 3031 | -6/Garrison | Discovered new exit (range 6) 3048 | -6/Garrison | Identified exit to Factory 3096 | -6/Garrison | Entered Factory 3096 | -6/Factory | Accompanied by 3 allies 3353 | -6/Factory | Repaired Imp. Medium Armor Plating 3713 | -6/Factory | Destroyed 7 combat bots 3870 | -6/Factory | Discovered new exit (range 7) 3876 | -6/Factory | Identified exit to Lower Caves 4002 | -6/Factory | Identified exit to Garrison 4005 | -6/Factory | Entered Garrison 4041 | -6/Garrison | Spotted B-75 Beast 4113 | -6/Garrison | Core integrity fell below 50% 4121 | -6/Garrison | Core integrity fell below 20% 4130 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- area. 04104_ Field strength at 80. 04105_ Field strength at 55. 04106_ S-27 Virus knocked back. 04109_ Stasis field depleted. 04109_ Triggered Stasis Trap. 04109_ A bubble of rippling energy engulfs the area. 04109_ Field strength at 80. Garrison Door activated. 04110_ Field strength at 60. 04110_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04111_ Adv. Signal Interpreter destroyed. 04111_ System corrupted by crushing effect (+1). 04111_ Knocked back. 04113_ Sml. Storage Unit destroyed. 04114_ Arm. Huge Wheel destroyed. Garrison Door activated. 04127_ Impact Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????#### #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????? #???????????????????### | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# # | | ???????????????????????# @ #???????????????????# # | | ???????????????????????# #???????????????????# # | | ???????????????????????# #???????????????????# # | | ???????????????????????# #???????????????????# # | | ???????????????????????# #?????????????????###"# | | ????????????????# ?????# #?????????????????# | | ?????????????#### #### #?????????????????# | | ?????????????# #?????????????????# | | ?????????????# #?????????????????# # | | ?????????????# ######## ss#?????????????????# # | | ???????????????????????#ss #?????????????????# # | | ???????????????????????#s s#?????????????????# ^^# | | ???????????????????????# #?????????????????#^^ # | | ???????????????????????# #???????????####### # | | ???????????????????????# s/???????????# ## # | | ???????????????????????# ############# ## " | | ???????????????????????# # | | ???????????????????????# | | ???????????????????????# | | ???????????????????????############ ## ## # | | ??????????????????????????????????# ## ## # | | ????????????????????????????????? | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -9/Recycling | Hacked Imp. Heavy Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 14% | -10/Materials Assault Rifle | 66% | -9/Materials Imp. Medium Armor Plating | 56% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentMicrowarpSabre Manual? 0 Play Time 01:01:08 Cumulative 135.9 hours Start 2025.05.06 @ 12:59:17 End 2025.05.06 @ 16:38:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 57 Adventurer 5 Explorer 5 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 9c613151-9d1f-43ce-a0e4-e9d81acf6b0c