Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 15:52:08

Player: Calazard

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (19)      95
Value Destroyed (435)      435
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 5110

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     74/100
System Corruption          4%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Hacking Suite
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fission Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Titanium Leg
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
           Coil Gun
           Coil Gun
>          --- INVENTORY --------
           Angular Momentum Engine
  Advanced Terrain Scanner
  Advanced Targeting Computer
  Improved Reaction Control System
   Layered Light Armor Plating
           System Shield
           Plasma Rifle
           Gauss Rifle
[Rating: 64]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Layered Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   
Parts Attached             81   | 5   3   10  4   4   19  3   9   14  10  
  Power                    12   | 1   .   1   .   .   4   .   .   4   2   
    Engine                 7    | 1   .   1   .   .   2   .   .   1   2   
    Core                   5    | .   .   .   .   .   2   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   1   4   1   .   4   .   3   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   1   .   .   .   4   .   3   3   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   3   1   .   .   .   .   1   .   
  Utility                  25   | 1   1   3   .   2   3   2   3   4   6   
    Device                 10   | .   1   2   .   2   2   1   .   .   2   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   2   2   
    Protection             7    | .   .   .   .   .   .   1   3   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   1   2   3   2   8   1   3   2   2   
    Energy Gun             8    | .   1   1   .   1   3   1   .   .   1   
    Energy Cannon          6    | .   .   .   1   .   2   .   3   .   .   
    Ballistic Gun          9    | 1   .   1   2   1   1   .   .   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   4   1   .   2   4   .   6   8   4   
  Power                    7    | .   1   .   .   1   1   .   1   2   1   
  Propulsion               9    | .   1   1   .   1   .   .   2   1   3   
  Utility                  4    | .   .   .   .   .   1   .   2   1   .   
  Weapon                   9    | .   2   .   .   .   2   .   1   4   .   
  Highest Loss Streak      5    | .   4   5   .   1   2   .   4   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   87  90  100 78  76  89  75  82  51  
  Engine                   3    | .   12  11  11  6   3   .   .   1   3   
  Core                     6    | .   .   .   .   .   4   7   3   10  4   
  Leg                      19   | .   26  .   .   .   21  23  21  22  13  
  Flight                   3    | .   .   21  33  33  .   .   .   .   .   
  Device                   4    | .   12  14  11  11  6   13  5   .   1   
  Storage                  5    | .   14  3   .   .   .   7   7   6   4   
  Processor                6    | .   .   10  11  11  9   7   7   5   4   
  Hackware                 4    | .   .   .   .   .   .   .   .   8   4   
  Protection               2    | .   .   .   .   .   .   .   8   2   3   
  Energy Gun               4    | .   7   14  3   1   11  13  6   .   4   
  Energy Cannon            7    | .   .   .   7   3   6   .   3   12  .   
  Ballistic Gun            8    | .   13  10  22  12  11  .   .   9   4   
  Ballistic Cannon         1    | .   .   .   .   .   1   15  8   .   .   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   29  
Heaviest Build             54   | 11  14  8   11  13  26  31  38  54  44  
  Greatest Support         72   | 20  20  10  12  12  35  35  55  72  52  
  Greatest Overweight (x)  3    | 3   .   .   .   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   8   8   8   8   8   
  Average Capacity         7    | 7   8   5   5   5   5   8   8   8   7   
  Most Carried             8    | 5   7   8   5   5   5   7   8   8   7   
  Average Carried          6    | 3   6   3   4   4   4   6   7   7   3   
  Final Capacity           8    | 8   8   5   5   5   8   8   8   8   5   
  Final Carried            8    | 5   7   5   5   5   5   7   7   8   1   

 Class Distribution 
--------------------
 40% | Mutant
 24% | Hacker-Mutant
  7% | Scavenger-Mutant
  7% | Generator-Mutant
  6% | Gunner
  4% | Tank
  3% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Mutant | -9/Storage
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -7/DSF
        Hacker-Mutant | -6/Factory
               Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Matter Collected           961  | 250 26  68  31  .   182 .   5   111 288 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            455  | .   117 61  31  .   157 .   .   80  9   
  Parts                    34   | .   7   6   3   .   12  .   .   6   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Combat Hostiles Destroyed  17   | .   2   4   1   .   8   .   .   1   1   
  Guns                     14   | .   1   3   1   .   8   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   .   
  AOE                      2    | .   1   1   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   2   1   .   .   .   .   .   2   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   4   .   .   6   .   .   .   .   
  Grunt                    5    | .   2   .   1   .   2   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   2   2   1   .   4   .   .   1   1   
  Combat Bots Only         4    | .   2   2   1   .   4   .   .   1   1   
Max Kills in Single Turn   2    | .   1   1   1   .   2   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  DSF  Fac  Gar  
Damage Taken               6043 | .    553  139  76   66   700  .    1722 1421 1366 
  Core                     1448 | .    127  60   28   .    89   .    293  132  719  
  Absorbed by Shields      100  | .    .    .    .    .    .    .    .    .    100  
Core Remaining (%)         71   | 100  .    25   .    93   83   .    58   .    .    
Volleys Fired              47   | .    6    7    2    .    19   .    2    5    6    
  Largest                  4    | .    2    2    3    .    4    .    1    2    2    
  Hottest                  221  | .    60   60   108  .    221  .    63   130  103  
Shots Fired                89   | .    12   12   6    .    35   .    2    10   12   
  Gun                      75   | .    12   12   4    .    33   .    2    .    12   
  Cannon                   14   | .    .    .    2    .    2    .    .    10   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    6    5    4    .    24   .    .    .    6    
  Thermal                  31   | .    .    .    2    .    11   .    2    10   6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    6    7    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    8    10   8    .    4    .    1    8    11   
  Robot Miss Streak        4    | .    1    3    .    .    4    .    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           71   | .    10   8    5    .    30   .    1    8    9    
  Core Hits                38   | .    4    4    2    .    19   .    .    2    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1238 | .    187  97   74   .    391  .    16   215  258  
  Guns                     836  | .    126  69   32   .    362  .    16   .    231  
  Cannons                  278  | .    .    .    42   .    21   .    .    215  .    
  Explosions               89   | .    61   28   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    .    8    .    .    .    27   
  Kinetic                  477  | .    39   26   32   .    267  .    .    .    113  
  Thermal                  596  | .    61   28   42   .    116  .    16   215  118  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          130  | .    87   43   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    1    4    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    .    .    .    .    34   .    
  Projectiles              34   | .    .    .    .    .    .    .    .    34   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    38   .    .    .    .    .    .    .    11   
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    7    
Targets Rammed             11   | .    .    .    .    .    3    .    .    1    7    
  Kicked                   4    | .    .    .    .    .    3    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        346  | .    50   62   102  .    346  .    .    174  306  
  Average Temperature      102  | .    18   26   52   .    160  .    .    60   151  
  Received Heat Transfer   957  | .    306  .    24   39   342  .    .    108  138  
  Effects                  2    | .    .    .    .    .    1    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         898  | .    100  .    74   .    162  .    37   296  229  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Peak Influence             194  | .   61  177 142 66  194 88  116 140 125 
  Initial                  88   | .   .   19  68  59  13  88  61  55  .   
  Average                  48   | .   16  87  89  47  92  88  80  26  73  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   .   2   1   .   1   2   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   2   .   .   2   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Distress Signals           6    | .   1   .   2   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   18  9   8   17  11  .   12  21  15  
  Peak Tracking Total      15   | .   10  3   8   15  6   .   6   14  13  
  Tactical Retreats        17   | .   2   3   .   1   .   .   6   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Machines Accessed          16   | .   1   .   4   3   .   1   .   7   .   
  Terminals                12   | .   1   .   3   3   .   1   .   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Total Hacks                34   | .   4   .   13  5   .   1   .   11  .   
  Successful               21   | .   3   .   7   3   .   1   .   7   .   
  Failed                   13   | .   1   .   6   2   .   .   .   4   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   .   
  Terminals                28   | .   4   .   11  5   .   1   .   7   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             16   | .   3   .   5   3   .   1   .   4   .   
  Record                   4    | .   2   .   1   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   1   .   .   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   16  2   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   2   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  DSF  Fac  Gar  
Turns Passed               2598 | 68   214  158  75   102  298  97   223  1203 160  
Spaces Moved               2002 | 45   153  231  164  242  166  74   134  674  119  
  Core                     60   | 15   .    .    .    .    .    .    .    .    45   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1296 | 30   153  .    .    .    157  74   134  674  74   
  Wheels                   29   | .    .    29   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   617  | .    .    202  164  242  9    .    .    .    .    
  Fastest Speed            34   | 50   120  37   34   34   37   120  120  120  50   
  Average Speed            98   | 124  120  42   34   34   124  120  140  133  95   
  Slowest Speed            200  | 200  120  80   34   114  190  120  190  200  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    7    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    34   53   20   64   23   1    79   17   24   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    2    6    .    .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    
  AOE                      8    | .    2    6    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar 
Total                      2539 | 55  171 281 177 253 228 81  170 968 155 
  Wait                     301  | .   7   20  6   .   5   .   8   247 8   
  Move                     1980 | 44  152 230 163 228 165 73  133 673 119 
  Hop                      6    | .   .   .   .   6   .   .   .   .   .   
  Pick Up                  48   | 6   3   7   1   1   6   4   7   13  .   
  Fast Attach              34   | 4   1   .   1   2   10  1   5   9   1   
  Attach                   34   | 1   1   8   2   .   7   1   3   2   9   
  Detach                   9    | .   .   2   .   2   2   .   1   .   2   
  Swap                     13   | .   1   2   1   2   2   1   1   3   .   
  Drop                     48   | .   .   5   1   5   9   1   10  15  2   
  Fire                     47   | .   6   7   2   .   19  .   2   5   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   7   
  Kick                     4    | .   .   .   .   .   3   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   7   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 13)
  282 | -10/Materials | Core integrity fell below 50%
  283 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Lost 5 parts (1p2n2w)
  360 | -10/Mines     | Discovered new exit (range 14)
  364 | -10/Mines     | Identified exit to Materials
  441 | -10/Mines     | Entered Materials
  441 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  512 | -9/Materials  | Discovered new exit (range 11)
  515 | -9/Materials  | Identified exit to Storage
  516 | -9/Materials  | Entered Storage
  610 | -9/Storage    | Discovered new exit (range 16)
  618 | -9/Storage    | Identified exit to Materials
  618 | -9/Storage    | Entered Materials
  618 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  861 | -8/Materials  | Discovered new exit (range 14)
  877 | -8/Materials  | Identified exit to Factory
  916 | -8/Materials  | Entered Factory
  916 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1013 | -7/Factory    | Identified exit to DSF
 1013 | -7/Factory    | Entered DSF
 1053 | -7/DSF        | Additional patrols routed to DSF
 1210 | -7/DSF        | Discovered new exit (range 16)
 1222 | -7/DSF        | Lost 4 parts (1n2u1w)
 1235 | -7/DSF        | Identified exit to Factory
 1236 | -7/DSF        | Entered Factory
 1236 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1458 | -6/Factory    | Fabricated Arm. Leg?
 1931 | -6/Factory    | Build established: Hacker-Mutant
 2384 | -6/Factory    | Lost 3 parts (1n1u1w)
 2427 | -6/Factory    | Identified exit to Garrison
 2439 | -6/Factory    | Entered Garrison
 2459 | -6/Garrison   | Lost 5 parts (2p3w)
 2462 | -6/Garrison   | Triggered checkpoint
 2506 | -6/Garrison   | Spotted B-75 Beast
 2506 | -6/Garrison   | Spotted B-75 Beast
 2547 | -6/Garrison   | Spotted B-75 Beast
 2558 | -6/Garrison   | Released all parts (5)
 2581 | -6/Garrison   | Core integrity fell below 50%
 2588 | -6/Garrison   | Lost 4 parts (1p3n)
 2591 | -6/Garrison   | Core integrity fell below 20%
 2599 | -6/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02558_ Released Gauss Rifle.
02558_ Released Adv. Targeting Computer.
02558_ Released Imp. Force Field.
02558_ Acquired 2 matter.
02561_ Acquired 6 matter.
02563_ Extracted 150 matter.
02563_ Extracted 118 matter.
02571_ Attempting to rewire L-41 Fighter.
02571_ L-41 Fighter is dormant, system inaccessible.
02576_ L-41 Fighter springs to life. <x2>
02580_ Slammed into Y-54 Guardian.
02581_ Knocked back.
02581_ Slammed into B-75 Beast. <x3>
02584_ Knocked back.
02592_ P-60 Hacker resets L-41 Fighter, system corruption cleaned.
02593_ System corrupted: Imp. Reaction Control System rejected.
02596_ Slammed into Y-54 Guardian. <x3>
02598_ Destabilizing: Core damaged (-42).
02599_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????####?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ??????????????????????###  #?????????????????????? |
| ??????????????????????#"#@Y#?????????????????????? |
| ??????????????????????#"gp #?????????????????????? |
| ??????????????????????#"lBB#?????????????????????? |
| ??????????????????????#"lBB#?????????????????????? |
| ??????????????????????#"#g #????  ???????????????? |
| ??????????????????????###BB#????  ???????????????? |
| ????????????????????????#BB#????  ???????????????? |
| ????????????????????????#%%#???#  ???????????????? |
| ??????????????????#####?#%%#???#  #??????????????? |
| ??????????????#####!!!###g #???#  #??????????????? |
| ??????????????#            #???#   ??????????????? |
| ??????????????# #########  #???#  #??????????????? |
| ??????????????# #???????#  #???#  #??????????????? |
| ??????????????# #???????#  #???#  #??????????????? |
| ??????????????#!#???????#  #???#  #??????????????? |
| ??????????????# #???????# g#???#  ###????????????? |
| ??????????????#[#???????   #####    #????????????? |
| ??????????????#[#???????   +?       #????????????? |
| ??????????????#!#???????   ####     ??????????#### |
| ??????????????# #???????#  ## #   ###?????????#    |
| ??????????????# #########  ## ##    ###########    |
| ??????????????#                                    |
| ??????????????#   %                                |
| ??????????????#                                    |
| ??????????????#   #######  ### ## # ############## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-45 Defender | -9/Storage | Hacked

 Fabricated
------------
 Arm. Leg | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Just What I Needed
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ElectronChargeTerrabomb
  Manual?         0
Play Time         00:44:19
  Cumulative      7.6 hours
  Start           2022.07.04 @ 15:07:50
  End             2022.07.04 @ 15:52:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32ecccfd-96fb-4df3-bdd7-12f4cd542ccd