Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 15:52:08 Player: Calazard Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (435) 435 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5110 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 74/100 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Coil Gun Coil Gun > --- INVENTORY -------- Angular Momentum Engine Advanced Terrain Scanner Advanced Targeting Computer Improved Reaction Control System Layered Light Armor Plating System Shield Plasma Rifle Gauss Rifle [Rating: 64] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Leg Leg Armored Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 2 | . . . . . . 1 . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 81 | 5 3 10 4 4 19 3 9 14 10 Power 12 | 1 . 1 . . 4 . . 4 2 Engine 7 | 1 . 1 . . 2 . . 1 2 Core 5 | . . . . . 2 . . 3 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 1 4 1 . 4 . 3 4 . Treads . | . . . . . . . . . . Leg 13 | 2 1 . . . 4 . 3 3 . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . 3 1 . . . . 1 . Utility 25 | 1 1 3 . 2 3 2 3 4 6 Device 10 | . 1 2 . 2 2 1 . . 2 Storage 2 | 1 . . . . 1 . . . . Processor 2 | . . 1 . . . . . . 1 Hackware 4 | . . . . . . . . 2 2 Protection 7 | . . . . . . 1 3 2 1 Artifact . | . . . . . . . . . . Weapon 25 | 1 1 2 3 2 8 1 3 2 2 Energy Gun 8 | . 1 1 . 1 3 1 . . 1 Energy Cannon 6 | . . . 1 . 2 . 3 . . Ballistic Gun 9 | 1 . 1 2 1 1 . . 2 1 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 29 | . 4 1 . 2 4 . 6 8 4 Power 7 | . 1 . . 1 1 . 1 2 1 Propulsion 9 | . 1 1 . 1 . . 2 1 3 Utility 4 | . . . . . 1 . 2 1 . Weapon 9 | . 2 . . . 2 . 1 4 . Highest Loss Streak 5 | . 4 5 . 1 2 . 4 5 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 87 90 100 78 76 89 75 82 51 Engine 3 | . 12 11 11 6 3 . . 1 3 Core 6 | . . . . . 4 7 3 10 4 Leg 19 | . 26 . . . 21 23 21 22 13 Flight 3 | . . 21 33 33 . . . . . Device 4 | . 12 14 11 11 6 13 5 . 1 Storage 5 | . 14 3 . . . 7 7 6 4 Processor 6 | . . 10 11 11 9 7 7 5 4 Hackware 4 | . . . . . . . . 8 4 Protection 2 | . . . . . . . 8 2 3 Energy Gun 4 | . 7 14 3 1 11 13 6 . 4 Energy Cannon 7 | . . . 7 3 6 . 3 12 . Ballistic Gun 8 | . 13 10 22 12 11 . . 9 4 Ballistic Cannon 1 | . . . . . 1 15 8 . . Naked Turns 29 | . . . . . . . . . 29 Heaviest Build 54 | 11 14 8 11 13 26 31 38 54 44 Greatest Support 72 | 20 20 10 12 12 35 35 55 72 52 Greatest Overweight (x) 3 | 3 . . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 8 8 8 8 8 Average Capacity 7 | 7 8 5 5 5 5 8 8 8 7 Most Carried 8 | 5 7 8 5 5 5 7 8 8 7 Average Carried 6 | 3 6 3 4 4 4 6 7 7 3 Final Capacity 8 | 8 8 5 5 5 8 8 8 8 5 Final Carried 8 | 5 7 5 5 5 5 7 7 8 1 Class Distribution -------------------- 40% | Mutant 24% | Hacker-Mutant 7% | Scavenger-Mutant 7% | Generator-Mutant 6% | Gunner 4% | Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/DSF Hacker-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Matter Collected 961 | 250 26 68 31 . 182 . 5 111 288 Remotely . | . . . . . . . . . . Salvage Created 455 | . 117 61 31 . 157 . . 80 9 Parts 34 | . 7 6 3 . 12 . . 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Combat Hostiles Destroyed 17 | . 2 4 1 . 8 . . 1 1 Guns 14 | . 1 3 1 . 8 . . . 1 Cannons 1 | . . . . . . . . 1 . AOE 2 | . 1 1 . . . . . . . Classes Destroyed 6 | . 2 1 . . . . . 2 1 Operator 1 | . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . Swarmer 10 | . . 4 . . 6 . . . . Grunt 5 | . 2 . 1 . 2 . . . . Sentry 1 | . . . . . . . . 1 . Demolisher 1 | . . . . . . . . . 1 Best Kill Streak 4 | . 2 2 1 . 4 . . 1 1 Combat Bots Only 4 | . 2 2 1 . 4 . . 1 1 Max Kills in Single Turn 2 | . 1 1 1 . 2 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . 1 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Damage Taken 6043 | . 553 139 76 66 700 . 1722 1421 1366 Core 1448 | . 127 60 28 . 89 . 293 132 719 Absorbed by Shields 100 | . . . . . . . . . 100 Core Remaining (%) 71 | 100 . 25 . 93 83 . 58 . . Volleys Fired 47 | . 6 7 2 . 19 . 2 5 6 Largest 4 | . 2 2 3 . 4 . 1 2 2 Hottest 221 | . 60 60 108 . 221 . 63 130 103 Shots Fired 89 | . 12 12 6 . 35 . 2 10 12 Gun 75 | . 12 12 4 . 33 . 2 . 12 Cannon 14 | . . . 2 . 2 . . 10 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 45 | . 6 5 4 . 24 . . . 6 Thermal 31 | . . . 2 . 11 . 2 10 6 Explosive . | . . . . . . . . . . Electromagnetic 13 | . 6 7 . . . . . . . Robot Hit Streak 11 | . 8 10 8 . 4 . 1 8 11 Robot Miss Streak 4 | . 1 3 . . 4 . 1 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 71 | . 10 8 5 . 30 . 1 8 9 Core Hits 38 | . 4 4 2 . 19 . . 2 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 Burn 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1238 | . 187 97 74 . 391 . 16 215 258 Guns 836 | . 126 69 32 . 362 . 16 . 231 Cannons 278 | . . . 42 . 21 . . 215 . Explosions 89 | . 61 28 . . . . . . . Melee . | . . . . . . . . . . Ramming 35 | . . . . . 8 . . . 27 Kinetic 477 | . 39 26 32 . 267 . . . 113 Thermal 596 | . 61 28 42 . 116 . 16 215 118 Explosive . | . . . . . . . . . . Electromagnetic 130 | . 87 43 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . . . . . . 34 . Projectiles 34 | . . . . . . . . 34 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 49 | . 38 . . . . . . . 11 Shots 1 | . 1 . . . . . . . . Rammed 7 | . . . . . . . . . 7 Targets Rammed 11 | . . . . . 3 . . 1 7 Kicked 4 | . . . . . 3 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 346 | . 50 62 102 . 346 . . 174 306 Average Temperature 102 | . 18 26 52 . 160 . . 60 151 Received Heat Transfer 957 | . 306 . 24 39 342 . . 108 138 Effects 2 | . . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 898 | . 100 . 74 . 162 . 37 296 229 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Peak Influence 194 | . 61 177 142 66 194 88 116 140 125 Initial 88 | . . 19 68 59 13 88 61 55 . Average 48 | . 16 87 89 47 92 88 80 26 73 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 3 . . 2 1 . 1 2 . Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . 2 . . 2 1 . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Distress Signals 6 | . 1 . 2 2 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 18 9 8 17 11 . 12 21 15 Peak Tracking Total 15 | . 10 3 8 15 6 . 6 14 13 Tactical Retreats 17 | . 2 3 . 1 . . 6 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Machines Accessed 16 | . 1 . 4 3 . 1 . 7 . Terminals 12 | . 1 . 3 3 . 1 . 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 34 | . 4 . 13 5 . 1 . 11 . Successful 21 | . 3 . 7 3 . 1 . 7 . Failed 13 | . 1 . 6 2 . . . 4 . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 28 | . 4 . 11 5 . 1 . 7 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 16 | . 3 . 5 3 . 1 . 4 . Record 4 | . 2 . 1 . . . . 1 . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Locate Traps 2 | . . . 2 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 3 1 . . . 5 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . 10 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 18 | . . . . 16 2 . . . . Drone Recoveries 4 | . . . . 2 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Turns Passed 2598 | 68 214 158 75 102 298 97 223 1203 160 Spaces Moved 2002 | 45 153 231 164 242 166 74 134 674 119 Core 60 | 15 . . . . . . . . 45 Treads . | . . . . . . . . . . Legs 1296 | 30 153 . . . 157 74 134 674 74 Wheels 29 | . . 29 . . . . . . . Hover . | . . . . . . . . . . Flight 617 | . . 202 164 242 9 . . . . Fastest Speed 34 | 50 120 37 34 34 37 120 120 120 50 Average Speed 98 | 124 120 42 34 34 124 120 140 133 95 Slowest Speed 200 | 200 120 80 34 114 190 120 190 200 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 34 53 20 64 23 1 79 17 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . 2 6 . . . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 8 | . 2 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Gar Total 2539 | 55 171 281 177 253 228 81 170 968 155 Wait 301 | . 7 20 6 . 5 . 8 247 8 Move 1980 | 44 152 230 163 228 165 73 133 673 119 Hop 6 | . . . . 6 . . . . . Pick Up 48 | 6 3 7 1 1 6 4 7 13 . Fast Attach 34 | 4 1 . 1 2 10 1 5 9 1 Attach 34 | 1 1 8 2 . 7 1 3 2 9 Detach 9 | . . 2 . 2 2 . 1 . 2 Swap 13 | . 1 2 1 2 2 1 1 3 . Drop 48 | . . 5 1 5 9 1 10 15 2 Fire 47 | . 6 7 2 . 19 . 2 5 6 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick 4 | . . . . . 3 . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 282 | -10/Materials | Core integrity fell below 50% 283 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 317 | -10/Mines | Lost 5 parts (1p2n2w) 360 | -10/Mines | Discovered new exit (range 14) 364 | -10/Mines | Identified exit to Materials 441 | -10/Mines | Entered Materials 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 512 | -9/Materials | Discovered new exit (range 11) 515 | -9/Materials | Identified exit to Storage 516 | -9/Materials | Entered Storage 610 | -9/Storage | Discovered new exit (range 16) 618 | -9/Storage | Identified exit to Materials 618 | -9/Storage | Entered Materials 618 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 861 | -8/Materials | Discovered new exit (range 14) 877 | -8/Materials | Identified exit to Factory 916 | -8/Materials | Entered Factory 916 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1013 | -7/Factory | Identified exit to DSF 1013 | -7/Factory | Entered DSF 1053 | -7/DSF | Additional patrols routed to DSF 1210 | -7/DSF | Discovered new exit (range 16) 1222 | -7/DSF | Lost 4 parts (1n2u1w) 1235 | -7/DSF | Identified exit to Factory 1236 | -7/DSF | Entered Factory 1236 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1458 | -6/Factory | Fabricated Arm. Leg? 1931 | -6/Factory | Build established: Hacker-Mutant 2384 | -6/Factory | Lost 3 parts (1n1u1w) 2427 | -6/Factory | Identified exit to Garrison 2439 | -6/Factory | Entered Garrison 2459 | -6/Garrison | Lost 5 parts (2p3w) 2462 | -6/Garrison | Triggered checkpoint 2506 | -6/Garrison | Spotted B-75 Beast 2506 | -6/Garrison | Spotted B-75 Beast 2547 | -6/Garrison | Spotted B-75 Beast 2558 | -6/Garrison | Released all parts (5) 2581 | -6/Garrison | Core integrity fell below 50% 2588 | -6/Garrison | Lost 4 parts (1p3n) 2591 | -6/Garrison | Core integrity fell below 20% 2599 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02558_ Released Gauss Rifle. 02558_ Released Adv. Targeting Computer. 02558_ Released Imp. Force Field. 02558_ Acquired 2 matter. 02561_ Acquired 6 matter. 02563_ Extracted 150 matter. 02563_ Extracted 118 matter. 02571_ Attempting to rewire L-41 Fighter. 02571_ L-41 Fighter is dormant, system inaccessible. 02576_ L-41 Fighter springs to life. 02580_ Slammed into Y-54 Guardian. 02581_ Knocked back. 02581_ Slammed into B-75 Beast. 02584_ Knocked back. 02592_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 02593_ System corrupted: Imp. Reaction Control System rejected. 02596_ Slammed into Y-54 Guardian. 02598_ Destabilizing: Core damaged (-42). 02599_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### #?????????????????????? | | ??????????????????????#"#@Y#?????????????????????? | | ??????????????????????#"gp #?????????????????????? | | ??????????????????????#"lBB#?????????????????????? | | ??????????????????????#"lBB#?????????????????????? | | ??????????????????????#"#g #???? ???????????????? | | ??????????????????????###BB#???? ???????????????? | | ????????????????????????#BB#???? ???????????????? | | ????????????????????????#%%#???# ???????????????? | | ??????????????????#####?#%%#???# #??????????????? | | ??????????????#####!!!###g #???# #??????????????? | | ??????????????# #???# ??????????????? | | ??????????????# ######### #???# #??????????????? | | ??????????????# #???????# #???# #??????????????? | | ??????????????# #???????# #???# #??????????????? | | ??????????????#!#???????# #???# #??????????????? | | ??????????????# #???????# g#???# ###????????????? | | ??????????????#[#??????? ##### #????????????? | | ??????????????#[#??????? +? #????????????? | | ??????????????#!#??????? #### ??????????#### | | ??????????????# #???????# ## # ###?????????# | | ??????????????# ######### ## ## ########### | | ??????????????# | | ??????????????# % | | ??????????????# | | ??????????????# ####### ### ## # ############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked Fabricated ------------ Arm. Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Serviceable Loadout Challenges ------------ None Game ------ Seed ElectronChargeTerrabomb Manual? 0 Play Time 00:44:19 Cumulative 7.6 hours Start 2022.07.04 @ 15:07:50 End 2022.07.04 @ 15:52:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ecccfd-96fb-4df3-bdd7-12f4cd542ccd