Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 20:58:32 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (43) 215 Value Destroyed (1744) 1744 Prototype IDs (16) 320 Alien Tech Used (6) 1200 Bonus (14072) 14072 TOTAL SCORE: 25651 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 228 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 1000 Win 3000 Win Speed 8901 Cogmind --------- Core Integrity 1777/1850 Matter 169/300 Energy 175/190 System Corruption 0% Temperature Hot (216) Movement Flying (16) +NEM 1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Field Propulsion Drive Cooled Q-thruster Experimental Q-thruster > --- UTILITY (10) ----- Advanced Coolant Injector Enhanced Optical Array Advanced Cloaking Device Graphene Brace Improved Hardlight Generator Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Spear > --- INVENTORY (5) ---- Advanced Coolant Injector Integrity Redistributor Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Field Propulsion Drive Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Cloaking Device Graphene Brace Improved Hardlight Generator Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Spear > --- INVENTORY -------- Advanced Coolant Injector Integrity Redistributor [Rating: 133] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Hacking Suite Device Graphene Brace Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Spear Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Plasma Cutter Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . 2 2 . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . 2 . . . 1 . . . 2 1 . 2 . . . . . Utility 8 | . . . . . . 3 . 2 . . 1 . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 93 | 2 2 3 1 1 . 3 27 1 14 5 1 1 2 . 5 5 17 3 Power 14 | . . . . . . 1 4 1 1 2 . 1 . . 2 . 2 . Engine 4 | . . . . . . . 1 . 1 1 . . . . 1 . . . Core 6 | . . . . . . 1 3 1 . . . . . . . . 1 . Reactor 4 | . . . . . . . . . . 1 . 1 . . 1 . 1 . Propulsion 37 | 1 1 1 1 . . . 11 . 7 2 1 . 2 . 1 2 7 . Treads 1 | 1 . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 32 | . 1 1 1 . . . 7 . 7 2 1 . 2 . 1 2 7 . Utility 24 | . . 1 . 1 . 2 4 . 2 1 . . . . 2 3 6 2 Device 12 | . . 1 . . . 1 2 . 2 . . . . . . 1 4 1 Storage . | . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 . . 1 . . . . . . . 2 2 . . Hackware 5 | . . . . . . 1 . . . 1 . . . . . . 2 1 Protection 1 | . . . . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 18 | 1 1 1 . . . . 8 . 4 . . . . . . . 2 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 11 | 1 1 1 . . . . 8 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 3 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 14 | . . 1 . . . . 1 . 1 . . . 1 . . 4 6 . Parts Lost 49 | . . . . . . 6 1 . 19 . . 1 3 2 4 . 10 3 Power 8 | . . . . . . 1 . . 3 . . . . . 1 . 3 . Propulsion 25 | . . . . . . 3 . . 9 . . 1 3 1 1 . 4 3 Utility 7 | . . . . . . 1 1 . 2 . . . . 1 2 . . . Weapon 9 | . . . . . . 1 . . 5 . . . . . . . 3 . Highest Loss Streak 10 | . . . . . . 6 1 . 10 . . 1 3 5 4 . 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 3 | . . 1 2 2 2 4 3 3 4 5 5 3 3 3 4 5 4 2 Power . | . . . . . . . . . . . 1 1 1 1 2 3 1 . Propulsion . | . . . . . . . . 1 1 2 1 . . . . . . . Utility . | . . . . . . . 1 1 1 1 1 . . . . . 1 1 Weapon . | . . 1 1 1 1 2 . . . 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . 3 . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 2 | . . . . . . 2 . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 58 | . 38 44 55 73 77 24 65 80 53 47 61 69 59 55 39 52 78 86 Engine 1 | . . . . . . 3 . . . 2 4 4 2 . . 4 1 . Core 2 | . . . . . . . 5 9 . . . . 1 4 1 . . 4 Reactor 1 | . . . . . . . . . . . 4 4 4 4 1 4 3 4 Leg 1 | . . . . . . . 10 . . . . . . . . . . . Flight 18 | . 3 17 22 33 33 8 10 29 20 15 23 26 20 17 12 16 30 30 Device 9 | . . 4 11 11 11 2 5 11 17 15 14 19 17 16 8 4 5 15 Processor 3 | . . . . 7 11 2 4 . . . . . . . 1 10 9 6 Hackware 7 | . . . . . . 2 6 5 5 8 9 9 8 8 8 8 16 17 Ballistic Gun 7 | . 24 22 22 22 22 5 18 17 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 5 4 4 4 4 4 4 4 4 Peak Build Rating 133 | 2 4 9 11 13 13 24 50 42 86 96 108 110 118 116 90 87 126 133 Average Rating 59 | 1 2 5 9 12 13 9 36 41 63 70 103 105 105 113 70 73 102 131 On Entrance 51 | . 2 3 9 11 13 13 7 40 42 63 93 108 103 116 98 63 86 112 Avg Prop Armor Cover (%) 9 | 26 18 . . . . . . . 8 6 . . . . . . 8 . Naked Turns 48 | . . . . . . 48 . . . . . . . . . . . . Heaviest Build 48 | 1 3 7 7 7 7 11 32 22 24 27 28 28 29 29 18 18 36 48 Greatest Support 72 | 3 4 8 12 12 12 12 65 25 31 39 46 46 49 38 22 42 72 66 Greatest Overweight (x) 4 | . . . . . . . 4 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 2 2 2 2 5 5 4 5 5 5 3 4 3 5 5 5 4 Average Carried 3 | . . 1 2 2 2 4 2 3 4 4 4 3 3 3 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 2 2 2 5 4 3 5 5 3 3 3 3 5 5 5 2 Class Distribution -------------------- 20% | Hacker-Sprinter 20% | Scavenger-Sprinter 19% | Mutant 17% | Scavenger-Scout 7% | Scavenger-Gunner 6% | Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -9/Recycling Sprinter | -9/Scraptown Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Sprinter | -5/Factory Scavenger-Scout | -5/DSF Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/DSF Scavenger-Scout | -2/Research Hacker-Scout | -2/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Scavenger-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Matter Collected 2182 | 134 38 . . . . 8 803 . 613 30 . . 10 . 69 37 329 111 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2234 | . 49 . . . . . 493 . 754 50 . . . . 69 142 621 56 Parts 104 | . 3 . . . . . 24 . 25 11 . . . . 5 4 27 5 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Combat Hostiles Destroyed 30 | . 2 . . . . . 14 . 8 . . . . . 1 . 4 1 Melee 5 | . . . . . . . . . . . . . . . 1 . 4 . Guns 17 | . 2 . . . . . 14 . 1 . . . . . . . . . Cannons 7 | . . . . . . . . . 7 . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 14 | . 2 . . . . . 4 . 2 1 . . . . . 1 4 . Builder 3 | . 1 . . . . . . . . 2 . . . . . . . . Tunneler 2 | . . . . . . . . . . 1 . . . . 1 . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . . . . . 1 1 . Operator 2 | . . . . . . . . . . . . . . . . . 1 1 Watcher 1 | . . . . . . . . . . . . . . . . . 1 . Swarmer 19 | . 2 . . . . . 8 . 3 . . . . . 1 . 4 1 Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . Grunt 4 | . . . . . . . 2 . 2 . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . 2 . Sentry 1 | . . . . . . . 1 . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . . Hunter 3 | . . . . . . . 2 . 1 . . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 3 . . . . . 4 . 4 3 . . . . 1 1 4 1 Combat Bots Only 4 | . 2 . . . . . 4 . 4 . . . . . 1 . 3 1 Max Kills in Single Turn 2 | . 1 . . . . . 2 . 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Hostile Shots Fired 558 | . 9 15 8 . . 99 50 . 137 4 . 22 34 13 17 2 97 51 Missed 240 | . 2 9 4 . . 44 17 . 48 2 . 15 14 6 6 . 50 23 Hits 318 | . 7 6 4 . . 55 33 . 89 2 . 7 20 7 11 2 47 28 Melee 6 | . . . . . . . 1 . . . . . 3 . . . 2 . Projectile 312 | . 7 6 4 . . 55 32 . 89 2 . 7 17 7 11 2 45 28 Critical Strikes 7 | . . . . . . 2 . . 1 . . . 2 1 . . 1 . Actively Blocked 5 | . . . . . . . . . 1 . . . 2 1 . . 1 . Damage Taken 5858 | . 63 60 46 . . 645 557 . 1562 43 . 138 644 190 237 96 1094 483 Core 1814 | . 9 19 9 . . 409 99 . 340 . . 41 342 119 149 44 216 18 Absorbed by Shields 348 | . . 11 11 . . 56 91 . . . . 11 . . . . . 168 Redirected to Shielding 44 | . . . . . . . 4 . 40 . . . . . . . . . Regen/Repaired (Parts) 490 | . . . . . . . . . . . . . 17 . . . 166 307 Core Remaining (%) 83 | 100 96 . . . 93 . 40 . 66 100 . 96 . . . . 68 96 Volleys Fired 112 | . 6 . . . . . 34 . 71 . . . . . . . . 1 Largest 3 | . 2 . . . . . 3 . 3 . . . . . . . . 1 Hottest 120 | . 40 . . . . . 90 . 74 . . . . . . . . 120 Shots Fired 197 | . 12 . . . . . 98 . 86 . . . . . . . . 1 Gun 143 | . 12 . . . . . 98 . 33 . . . . . . . . . Cannon 54 | . . . . . . . . . 53 . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 12 . . . . . 98 . 86 . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 5 . . . . . 8 . 15 . . . . . . . . . Robot Miss Streak 5 | . 5 . . . . . 4 . 4 . . . . . . . . . Penetration Max 2 | . . . . . . . . . 2 . . . . . . . . . Secondary Targets 6 | . 1 . . . . . 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . Shots Hit Robots 138 | . 6 . . . . . 52 . 53 7 . . . . 4 1 14 1 Core Hits 74 | . 4 . . . . 1 25 . 24 3 . . . . 2 1 12 2 Critical Kills 10 | . . . . . . . . . 10 . . . . . . . . . Critical Parts Destroyed 14 | . . . . . . . . . 14 . . . . . . . . . Critical Strikes 26 | . . . . . . . . . 24 . . . . . 1 . 1 . Destroy 24 | . . . . . . . . . 24 . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . 1 . 1 . Melee Attacks 48 | . . . . . . . . . . 7 . . . . 12 1 27 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . 7 . . . . 12 1 27 1 Sneak Attacks 15 | . . . . . . . . . . 6 . . . . 1 1 6 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3853 | . 86 . . . . 24 1237 . 938 452 . . . . 154 84 740 138 Guns 1621 | . 66 . . . . . 1159 . 396 . . . . . . . . . Cannons 542 | . . . . . . . . . 542 . . . . . . . . . Explosions 60 | . . . . . . . . . . . . . . . . . . 60 Melee 1508 | . . . . . . . . . . 452 . . . . 154 84 740 78 Ramming 122 | . 20 . . . . 24 78 . . . . . . . . . . . Kinetic 2163 | . 66 . . . . . 1159 . 938 . . . . . . . . . Thermal 60 | . . . . . . . . . . . . . . . . . . 60 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1508 | . . . . . . . . . . 452 . . . . 154 84 740 78 Highest Corruption 5 | . . . . . . 1 5 . . . . . 1 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 . . . . . 1 1 1 1 1 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . 4 . . . . . . . 2 1 . . Message Errors 2 | . . . . . . . 1 . . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 52 | . . . . . . . . . . 50 . . . . 2 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 52 | . . . . . . . . . . 50 . . . . 2 . . . Knockbacks 4 | . . . . . . . . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . 10 . . . . 11 78 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 6 | . 2 . . . . 4 . . . . . . . . . . . . Targets Rammed 6 | . 2 . . . . 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 236 | . . . . . . . 154 . 5 . . . . 14 . 80 236 199 Average Temperature 103 | . . . . . . . 19 . 5 . . . . 6 . 48 119 124 Received Heat Transfer 630 | . . 28 23 . . 70 78 . 315 9 . 30 9 45 . 9 . 14 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Maximum Alert Level 3 | . . . . . . . 3 1 1 . . . . . . . 1 1 Low Security (%) 58 | 100 100 100 100 100 . 100 25 . 17 100 100 100 100 100 100 100 69 . Level 1 33 | . . . . . . . 30 100 82 . . . . . . . 30 100 Level 2 6 | . . . . . . . 38 . . . . . . . . . . . Level 3 . | . . . . . . . 5 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 720 | . 40 15 12 5 . 62 720 393 309 166 81 60 177 129 68 23 387 330 Initial 375 | . . 12 5 3 . . 43 375 249 156 81 60 27 114 60 18 . 220 Average 174 | . 13 4 10 2 . 16 371 374 252 155 81 54 110 115 51 12 126 278 Influence Increases 2296 | . 45 15 15 5 . 143 702 21 240 30 . . 195 15 73 15 607 175 Destroy 0b10 Robot/C 780 | . 40 . . . . . 420 . 160 . . . . . 20 . 120 20 Destroy 0b10 Robot/NC 75 | . 5 . . . . . . . 20 15 . . . . 5 5 20 5 Destroy Leader 94 | . . . . . . . 40 . 30 . . . . . 10 . 14 . Allied During Kill 66 | . . . . . . . 66 . . . . . . . . . . . Successful Hack 223 | . . . 15 5 . 38 10 21 . . . . 50 . 8 10 48 18 Disable Machine 90 | . . . . . . . . . . . . . . . . . 75 15 Anti-Garrison Action 100 | . . . . . . . 100 . . . . . . . . . . . Destroy Structure 33 | . . . . . . . 21 . . . . . . . . . . 12 Partial Spotted 270 | . . 15 . . . 15 . . . 15 . . 45 15 . . 60 105 Lose Combat Pursuer 465 | . . . . . . 90 45 . 30 . . . . . 30 . 270 . Active Sensor Use 100 | . . . . . . . . . . . . . 100 . . . . . Influence Decreases 2011 | . 15 30 20 15 . 81 49 380 297 173 75 31 93 58 149 48 240 257 Entered New Map 1012 | . . 18 10 7 . . 19 340 107 143 75 21 23 38 49 15 . 147 Time Decay 538 | . 15 12 10 8 . 80 . 40 . 30 . . 40 . 60 33 130 80 Lost Part 431 | . . . . . . 1 10 . 190 . . 10 30 20 40 . 100 30 Lost Ally 30 | . . . . . . . 20 . . . . . . . . . 10 . Squads Dispatched 17 | . . 2 1 . . 4 . 1 1 . . . 4 . . 1 2 1 Investigation 5 | . . 1 . . . 1 . 1 . . . . 2 . . . . . Extermination 5 | . . . . . . 1 . . . . . . 1 . . 1 1 1 Reinforcement 7 | . . 1 1 . . 2 . . 1 . . . 1 . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . 1 1 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Distress Signals 7 | . . . 1 . . . . . . . . . . . . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 4 13 5 . . 16 25 . 11 3 . 2 15 11 4 3 57 74 Peak Tracking Total 22 | . 3 11 5 . . 8 5 . 4 6 . 2 13 13 3 5 22 17 Tactical Retreats 14 | . . . . . . 4 2 . 2 . . . . . 1 . 5 . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Traps Triggered 7 | . . . . . . . 2 . 2 . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Machines Disabled 7 | . . . . . . . 1 . . . . . . . . . 5 1 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . 1 . 1 2 Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Machines Accessed 42 | . 1 3 2 3 . 5 1 2 . 1 1 . 6 . 2 1 9 5 Terminals 29 | . 1 3 2 3 . 3 1 1 . . 1 . 2 . . 1 8 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 1 . . . . 2 . 1 . . . Garrison Access 6 | . . . . . . 1 . . . . . . 1 . 1 . 1 2 Total Hacks 102 | . 1 6 4 5 . 12 3 4 . 1 1 . 15 . 5 4 30 11 Successful 53 | . 1 2 3 3 . 5 1 2 . 1 1 . 6 . 2 2 18 6 Failed 49 | . . 4 1 2 . 7 2 2 . . . . 9 . 3 2 12 5 Catastrophic 7 | . . 2 1 . . 1 1 . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 49 | . 1 5 3 5 . 2 2 . . . . . 4 . . . 21 6 Terminals 78 | . 1 6 4 5 . 9 3 2 . . 1 . 5 . . 4 29 9 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 . . . 1 . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . 2 . . . . 6 . 4 . . . Garrison Access 6 | . . . . . . 1 . . . . . . 1 . 1 . 1 2 Terminal Hacks 19 | . . 1 2 2 . 2 1 1 . . 1 . . . . 2 5 2 Robot Analysis 1 | . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . 1 Open Door 3 | . . . 1 . . . . . . . . . . . . . 2 . Open DSF 2 | . . . . . . . . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . 2 . 1 . . . . . . . . . 1 2 1 Protovariant Controls 1 | . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . 1 . . 1 . . . . . Refit 3 | . . . . . . 1 . . . 1 . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 1 . . . . 3 . 1 . . . Retrieve Study 5 | . . . . . . . . 1 . . . . 3 . 1 . . . Garrison Access Hacks 6 | . . . . . . 1 . . . . . . 1 . 1 . 1 2 Unlock Access 2 | . . . . . . 1 . . . . . . 1 . . . . . Seal Access 4 | . . . . . . . . . . . . . . . 1 . 1 2 Unauthorized Hacks 20 | . 1 1 1 1 . 1 . . . . . . 1 . . . 12 2 Terminals 19 | . 1 1 1 1 . 1 . . . . . . . . . . 12 2 Track 1 | . . . . . . . . . . . . . . . . . 1 . Assimilate 4 | . 1 1 1 . . . . . . . . . . . . . 1 . Botnet 8 | . . . . 1 . 1 . . . . . . . . . . 4 2 Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . Skim 5 | . . . . . . . . . . . . . . . . . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 1 Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 26 | . . 3 . 2 . 4 1 1 . . . . 5 . 1 . 6 3 Full Trace Events 4 | . . 1 . . . 1 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . 1 . . . . 3 . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Total Allies 4 | . 1 . . . . . 2 . . . . . . . . . 1 . Largest Group 2 | . . 1 . . . . 2 . . . . . . . . . 1 . Highest-Rated Group 142 | . . 10 . . . . 142 . . . . . . . . . 26 . Highest-Rated Ally 80 | . . 10 . . . . 80 . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . 34 . . . . . . . . . . . Total Damage 1065 | . . . . . . . 1065 . . . . . . . . . . . Kills 8 | . . . . . . . 8 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Active Infowar (turns) 1095 | . . . . 44 25 108 65 89 88 . 5 26 98 29 42 40 270 166 Optics 653 | . . . . 44 25 108 . . . . . . . . . 40 270 166 A.S.S. 201 | . . . . . . . . . 1 . 5 26 98 29 42 . . . Cloaking 201 | . . . . . . . . . . . . . . . . . 35 166 Spoofing 440 | . . . . . . . 65 89 87 . 4 26 98 29 42 . . . Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Turns Passed 2157 | 15 76 64 32 49 25 250 375 89 317 65 5 26 98 29 123 83 270 166 Spaces Moved 4808 | 24 114 161 90 156 82 584 380 110 325 118 5 57 366 75 299 320 842 700 Core 384 | 24 74 . . . . 263 23 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 98 | . . . . . . . 98 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4326 | . 40 161 90 156 82 321 259 110 325 118 5 57 366 75 299 320 842 700 Fastest Speed 8 | 50 40 34 30 30 30 30 23 23 23 26 23 23 15 20 27 11 8 8 Average Speed 27 | 50 46 35 33 30 30 39 52 23 31 33 23 24 25 25 27 22 15 15 Slowest Speed 250 | 50 50 40 34 30 30 50 250 23 40 34 23 26 27 26 27 27 23 20 Overloaded Moves 81 | . . . . . . . . . . . . . 26 11 . 10 16 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 90 | . . 11 4 . . 6 . . 3 3 . 1 6 . . . 32 24 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 26 | . . . . . . . . . . . . . . . . . 1 25 Exploration Rate (%) 31 | 2 35 27 25 41 16 28 39 4 97 5 . 82 15 22 11 41 55 28 Regions Visited 18 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 . 1 . . 1 . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 5 | . . . . . . . . . 1 . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . . . . . . . AOE 4 | . . . . . . . . . . . . . . . . . . 4 Terrain Rammed 1 | . . . . . . . 1 . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Fac Res DSF Res Gar Res Tes Sec Acc Total 5259 | 25 125 154 86 156 81 601 493 172 450 127 7 67 364 84 319 327 894 727 Wait 159 | . . 1 . . . 1 15 62 24 . . . . . 2 . 11 43 Move 4634 | 23 113 140 81 155 81 573 379 109 318 113 4 54 355 74 298 319 787 658 Hop 67 | . . 9 4 . . 5 . . 3 1 . 1 5 . . . 22 17 Pick Up 23 | . 1 1 . . . 5 4 . 4 . . . 1 . 1 . 5 1 Fast Attach 83 | 2 2 2 1 1 . 3 21 . 11 4 . 1 1 . 5 5 23 1 Attach 22 | . . . . . . . 6 1 3 1 2 . 1 . . . 4 4 Detach 9 | . . . . . . 3 1 . 1 1 . . . . 1 . 2 . Swap 11 | . . 1 . . . . 3 . . . 1 . . . . . 6 . Drop 32 | . 1 . . . . 7 13 . . . . 1 1 . . 2 6 1 Fire 112 | . 6 . . . . . 34 . 71 . . . . . . . . 1 Melee 48 | . . . . . . . . . . 7 . . . . 12 1 27 1 Ram 7 | . 2 . . . . 4 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . 16 . 15 . . 10 . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Garrison -5/Factory -5/DSF -4/Factory -3/Research -3/DSF -2/Research -2/Garrison -2/Research -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 6) 86 | -10/Materials | Discovered new exit (range 15) 92 | -10/Materials | Entered another Materials area 92 | -9/Materials | Accompanied by 1 ally 92 | -9/Materials | Evolved 2 slots: Propulsion x2 125 | -9/Materials | Discovered new exit (range 8) 152 | -9/Materials | Discovered new exit (range 9) 156 | -9/Materials | Entered Storage 177 | -9/Storage | Identified exit to Recycling 187 | -9/Storage | Used back door to open Recycling access 188 | -9/Storage | Entered Recycling 230 | -9/Recycling | Scanned before Scraplab entrance 234 | -9/Recycling | Entered Scraplab 236 | -9/Recycling | Discovered new exit (range 2) 237 | -9/Recycling | Entered Scraptown 261 | -9/Scraptown | Discovered new exit (range 5) 262 | -9/Scraptown | Entered Factory 262 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 364 | -6/Factory | Spotted B-75 Beast 401 | -6/Factory | Lost 6 parts (1p3n1u1w) 512 | -6/Factory | Identified exit to Garrison 512 | -6/Factory | Entered Garrison 532 | -6/Garrison | Core integrity fell below 50% 536 | -6/Garrison | Triggered checkpoint 543 | -6/Garrison | Garrison Relay disabled 593 | -6/Garrison | Found embedded Infiltrators 618 | -6/Garrison | Triggered checkpoint 662 | -6/Garrison | Triggered checkpoint 674 | -6/Garrison | Triggered checkpoint 714 | -6/Garrison | Triggered checkpoint 718 | -6/Garrison | Triggered checkpoint 800 | -6/Garrison | Discovered new exit (range 15) 877 | -6/Garrison | Installed Relay Interface Framework 887 | -6/Garrison | Entered Factory 887 | -5/Factory | Evolved 2 slots: Utility x2 974 | -5/Factory | Identified exit to DSF 976 | -5/Factory | Entered DSF 994 | -5/DSF | Additional patrols routed to DSF 1018 | -5/DSF | Found Prototype Device 1042 | -5/DSF | Discovered new exit (range 14) 1064 | -5/DSF | Lost 10 parts (2p4n1u3w) 1074 | -5/DSF | Identified Active Sensor Suite 1145 | -5/DSF | Lost 3 parts (1p1n1w) 1245 | -5/DSF | Lost 6 parts (4n1u1w) 1293 | -5/DSF | Entered Factory 1293 | -4/Factory | Evolved 2 slots: Propulsion x2 1344 | -4/Factory | Discovered new exit (range 14) 1358 | -4/Factory | Entered Research 1358 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -3/Research | Identified exit to DSF 1363 | -3/Research | Entered DSF 1378 | -3/DSF | Discovered new exit (range 14) 1382 | -3/DSF | Additional patrols routed to DSF 1389 | -3/DSF | Identified exit to Research 1389 | -3/DSF | Entered Research 1389 | -2/Research | Evolved 2 slots: Propulsion x2 1396 | -2/Research | Spotted B-90 Cyclops 1484 | -2/Research | Spotted B-90 Cyclops 1487 | -2/Research | Identified exit to Garrison 1487 | -2/Research | Entered Garrison 1505 | -2/Garrison | Spotted B-90 Cyclops 1514 | -2/Garrison | Discovered new exit (range 11) 1516 | -2/Garrison | Identified exit to Research 1516 | -2/Garrison | Entered Research 1545 | -2/Research | Lost 5 parts (4n1u) 1604 | -2/Research | Lost 4 parts (1p1n2u) 1634 | -2/Research | Discovered new exit (range 7) 1639 | -2/Research | Identified exit to Testing 1639 | -2/Research | Entered Testing 1691 | -2/Testing | Found Prototype Processor 1691 | -2/Testing | Identified Spectral Analyzer 1709 | -2/Testing | Spotted Fortress 1721 | -2/Testing | Discovered new exit (range 5) 1721 | -2/Testing | Discovered new exit (range 6) 1722 | -2/Testing | Identified exit to Section 7 1722 | -2/Testing | Entered Section 7 1751 | -2/Section 7 | Found Alien Artifact 1751 | -2/Section 7 | Identified Integrated Reactor 1751 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1808 | -2/Section 7 | Spotted Alpha 7 1831 | -2/Section 7 | Core integrity fell below 50% 1879 | -2/Section 7 | Lost 6 parts (2p2n2w) 1893 | -2/Section 7 | Spotted S7 Guard 1897 | -2/Section 7 | Found Alien Artifact 1897 | -2/Section 7 | Identified Core Regenerator 1897 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 1901 | -2/Section 7 | Spotted Executioner 1901 | -2/Section 7 | Spotted Executioner 1904 | -2/Section 7 | Spotted B-99 Colossus 1924 | -2/Section 7 | Found Alien Artifact 1924 | -2/Section 7 | Identified LRC Inertial Stabilizer 1924 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 1927 | -2/Section 7 | Found Alien Artifact 1927 | -2/Section 7 | Identified LRC Armor 1927 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 1932 | -2/Section 7 | Learned Research security intel 1944 | -2/Section 7 | Found Alien Artifact 1944 | -2/Section 7 | Identified Integrity Redistributor 1944 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-34) 1949 | -2/Section 7 | Found Integrity Redistributor 1951 | -2/Section 7 | Found Integrity Redistributor 1954 | -2/Section 7 | Spotted Alpha 7 1962 | -2/Section 7 | Learned location of 2 exits from Research 1977 | -2/Section 7 | Found Integrated Reactor 1977 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1981 | -2/Section 7 | Learned Access non-interactive machine intel 1981 | -2/Section 7 | Spotted S7 Guard 1984 | -2/Section 7 | Found Alien Artifact 1984 | -2/Section 7 | Identified Navigation Efficiency Matrix 1984 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 1989 | -2/Section 7 | Discovered new exit (range 12) 1991 | -2/Section 7 | Learned Research trap positions 1992 | -2/Section 7 | Learned Research fabricator intel 1992 | -2/Section 7 | Entered Access 1992 | -1/Access | Evolved 2 slots: Utility x2 1993 | -1/Access | Loaded intel: 86 non-interactive machine locations 1993 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-55) 2017 | -1/Access | Spotted B-99 Colossus 2021 | -1/Access | Lost 3 parts (2n1w) 2028 | -1/Access | Spotted B-99 Colossus 2038 | -1/Access | Energy Cycler disabled 2152 | -1/Access | Discovered new exit (range 7) 2158 | *** | Escaped! Last Messages --------------- quantum shift. 02140_ K-01 Serf cleans the Spectral Interrupter. 02141_ Navigation matrix triggers involuntary quantum shift. 02143_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4F. 02147_ Navigation matrix triggers involuntary quantum shift. 02150_ W-44 Eye sends out distress signal. 02150_ Xenon Bombardment Thruster destroyed. 02152_ The Access Shell folds into the floor. 02152_ EXIT=FOUND 02153_ Navigation matrix triggers involuntary quantum shift. 02153_ W-44 Eye sends out distress signal. 02157_ Penetrated by Slug. 02157_ Xenon Bombardment Thruster destroyed. [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | ?# # ## # #????????? | | ## ############ + #????????? | | #???????????? 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"""T""" h#????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????" | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ???###### | | ?????????????????????????????????????? ??? | | ??????????????????????????????????????" ???? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 76 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Propulsion Shielding 33 Evasion (%) 68 Targeting Accuracy 8 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Imp. Q-thruster | -2/Section 7 | Archive Centrium Heavy Armor Plating | -2/Section 7 | Archive Hvy. Proton Cannon | -2/Section 7 | Archive Exp. Energy Well | -2/Section 7 | Archive Robot Schematics ------------------ M-30 Cleanser | -2/Section 7 | Archive R-10 Processor | -2/Section 7 | Archive Y-72 Warden | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -5/Factory | Hacked Field Propulsion Array | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Lgt. Ion Engine | -2/Research | Hacked Impulse Thruster | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Core Regenerator LRC Inertial Stabilizer LRC Armor Integrity Redistributor Navigation Efficiency Matrix Achievements -------------- Engineer's Best Friend Challenges ------------ None Game ------ Seed PotentialXenonNetwork Manual? 0 Play Time 01:01:30 Cumulative 692.7 hours Start 2025.11.21 @ 19:59:50 End 2025.11.21 @ 20:58:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type 0 Total 71 Types 37/4/11/5/6/1/1/3/0/3 Lore% 96 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc805d75-0473-4b5e-96c0-e32be532dd24