Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 15:30:44 Player: Lucas Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2243) 2243 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5583 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 99/100 System Corruption 60% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Kinecellerator Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Antimatter Reactor Heavy Treads Advanced Heat Sink Medium Storage Unit Kinecellerator Improved Light Armor Plating Hardlight Generator Improved Field Recycling Unit Gatling Laser Missile Launcher Great Maul Axe [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 125 | 7 6 15 6 61 9 12 9 Power 9 | 1 . 2 . 5 . 1 . Engine 7 | 1 . 1 . 5 . . . Core 1 | . . 1 . . . . . Reactor 1 | . . . . . . 1 . Propulsion 29 | 3 . 2 2 14 2 2 4 Treads 16 | . . . 2 10 1 2 1 Leg 12 | 2 . 2 . 4 1 . 3 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 2 5 2 18 1 2 1 Device 18 | . 1 4 2 9 . 2 . Storage 2 | 1 . 1 . . . . . Processor 3 | . 1 . . 2 . . . Hackware . | . . . . . . . . Protection 9 | . . . . 7 1 . 1 Artifact . | . . . . . . . . Weapon 55 | 2 4 6 2 24 6 7 4 Energy Gun 26 | 2 3 5 1 10 2 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . . . 2 2 2 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 7 | . 1 1 1 2 1 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon 6 | . . . . 4 1 . 1 Slashing Weapon 6 | . . . . 5 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 31 | . . 1 . 14 1 10 5 Power 2 | . . . . 1 . 1 . Propulsion 9 | . . . . 5 1 1 2 Utility 9 | . . . . 5 . 4 . Weapon 11 | . . 1 . 3 . 4 3 Highest Loss Streak 9 | . . 1 . 9 1 9 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 97 97 100 96 99 65 34 Engine 5 | . 14 2 . 8 7 1 . Core 2 | . . 8 11 . . . . Treads 13 | . . . 11 23 30 14 8 Leg 11 | . 28 31 21 1 . . 8 Device 10 | . 5 11 22 13 7 8 . Storage 8 | . 14 11 11 9 7 5 . Processor 4 | . 5 11 . 1 7 5 . Protection 6 | . . . . 11 15 7 1 Energy Gun 15 | . 27 21 20 17 7 1 . Ballistic Gun 3 | . . . . 3 7 6 6 Ballistic Cannon 1 | . . . . . . 4 6 Impact Weapon 1 | . . . . 2 5 . . Slashing Weapon 1 | . . . . 2 . . . Peak Build Rating 55 | 6 8 17 18 40 49 55 33 Average Rating 25 | 5 7 13 16 30 46 43 25 On Entrance 18 | . 6 8 16 17 40 48 14 Naked Turns 17 | . . . . . . . 17 Heaviest Build 72 | 13 16 36 38 58 54 72 18 Greatest Support 140 | 20 20 30 40 84 112 126 140 Greatest Overweight (x) 3 | 3 . 1 1 2 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 Average Capacity 12 | 7 8 12 15 15 15 12 5 Most Carried 15 | 6 8 15 15 15 15 15 5 Average Carried 11 | 3 7 10 14 14 13 12 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 15 | 6 8 15 15 15 14 5 4 Class Distribution -------------------- 73% | Mutant 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1440 | 191 119 186 59 597 39 169 80 Remotely . | . . . . . . . . Salvage Created 2828 | . 194 494 25 1203 229 616 67 Parts 125 | . 12 25 3 60 9 12 4 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled 15 | . . . . 15 . . . Retrieved Matter 273 | . . . . 273 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 53 | . 3 12 3 23 6 2 4 Melee 8 | . . . . 7 . . 1 Guns 28 | . 2 9 1 12 4 . . Cannons 5 | . . . . . . 2 3 AOE 9 | . 1 3 2 1 2 . . Classes Destroyed 15 | . 4 3 . 5 1 1 1 Worker 4 | . . . . 4 . . . Builder 3 | . 1 . . 2 . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . 1 1 . . . . . Watcher 4 | . . 1 . 3 . . . Swarmer 11 | . 1 5 3 . 2 . . Grunt 25 | . 2 3 . 15 2 . 3 Brawler 1 | . . . . . 1 . . Sentry 10 | . . 4 . 5 1 . . Specialist 1 | . . . . 1 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . 1 . . . Compactor 2 | . . . . . . 2 . Best Kill Streak 6 | . 3 5 3 6 3 1 2 Combat Bots Only 5 | . 1 5 3 3 3 1 2 Max Kills in Single Turn 3 | . 3 3 3 2 2 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 2 2 1 2 . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 542 | . 17 47 2 229 85 11 151 Missed 140 | . 8 10 . 36 33 . 53 Damage Taken 6865 | . 89 395 15 2914 669 1018 1765 Core 1085 | . 27 68 . 285 51 79 575 Absorbed by Shields 140 | . . 36 . 104 . . . Ignored by Resistances 223 | . . . . 223 . . . Regen/Repaired (Parts) 107 | . . . . 107 . . . Core Remaining (%) 80 | 100 89 . 83 48 . . . Volleys Fired 156 | . 13 25 1 65 10 26 16 Largest 3 | . 2 2 2 3 3 3 3 Hottest 195 | . 100 121 89 195 155 122 131 Shots Fired 334 | . 25 50 2 156 27 47 27 Gun 288 | . 24 48 1 152 26 23 14 Cannon 29 | . . . . . . 16 13 Launcher 17 | . 1 2 1 4 1 8 . Special . | . . . . . . . . Kinetic 94 | . . . . 21 15 36 22 Thermal 213 | . 19 48 1 131 11 3 . Explosive 17 | . 1 2 1 4 1 8 . Electromagnetic 10 | . 5 . . . . . 5 Robot Hit Streak 17 | . 5 17 3 12 8 6 2 Robot Miss Streak 7 | . 3 2 . 4 5 4 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 5 | . . 1 . 3 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 266 | . 16 35 1 135 20 39 20 Core Hits 132 | . 8 23 3 53 15 16 14 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 5 | . . . . 3 . 2 . Critical Strikes 24 | . 1 4 . 9 . 8 2 Burn 10 | . 1 4 . 5 . . . Destroy 8 | . . . . . . 8 . Blast 2 | . . . . . . . 2 Smash 3 | . . . . 3 . . . Sever 1 | . . . . 1 . . . Melee Attacks 54 | . . . . 49 . . 5 Impact 35 | . . . . 30 . . 5 Slashing 19 | . . . . 19 . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . Damage Inflicted 7108 | . 299 631 99 3293 506 1809 471 Guns 3496 | . 201 487 14 1832 370 458 134 Cannons 471 | . . . . . . 267 204 Explosions 1684 | . 98 144 85 137 136 1084 . Melee 1417 | . . . . 1303 . . 114 Ramming 40 | . . . . 21 . . 19 Kinetic 1680 | . . . . 463 242 659 316 Thermal 2211 | . 147 487 14 1369 128 66 . Explosive 1684 | . 98 144 85 137 136 1084 . Electromagnetic 76 | . 54 . . . . . 22 Impact 920 | . . . . 806 . . 114 Slashing 497 | . . . . 497 . . . Piercing . | . . . . . . . . Highest Corruption 60 | . . . . . 3 55 60 Average Corruption 43 | . . . . . 1 29 55 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 81 | . . . . . . 34 47 Message Errors 12 | . . . . . . 3 9 Matter Fused 12 | . . . . . . 6 6 Heat Flow Errors 9 | . . . . . . 3 6 Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 5 | . . . . . . 1 4 Parts Fused 3 | . . . . . . 1 2 Data Loss (minor) 8 | . . . . . . 7 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 1 1 Misdirections 22 | . . . . . . 7 15 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 281 | . . 6 . 275 . . . Projectiles . | . . . . . . . . Explosions 6 | . . 6 . . . . . Melee 275 | . . . . 275 . . . Knockbacks 10 | . . . . 8 . . 2 Impact 9 | . . . . 8 . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . . . . . . 45 . Shots 2 | . . . . . . 2 . Rammed 21 | . . . . 5 . . 16 Targets Rammed 26 | . 1 1 . 6 . . 18 Kicked 3 | . 1 1 . . . . 1 Crushed 2 | . . . . 1 . . 1 Highest Temperature 394 | . 165 228 . 394 36 258 183 Average Temperature 88 | . 52 69 . 113 10 114 71 Received Heat Transfer 2149 | . 36 132 . 1270 87 . 624 Effects 2 | . . . . 1 . 1 . Energy Bleed 1 | . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . 5 . . . Combat Hostiles 3 | . . . . 3 . . . Parts Fried 7 | . . . . 7 . . . Impact Corruptions 9 | . . . . 9 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 4 . 5 . . . Heat Transferred 6344 | . 494 1702 37 3663 298 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 339 | . 169 306 103 329 339 125 150 Initial 149 | . . 14 21 39 149 115 . Average 119 | . 63 163 59 139 226 84 63 Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 77 | 100 100 67 100 68 14 100 100 Level 1 22 | . . 32 . 31 85 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . . 6 1 . 4 Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . . 1 . 2 Reinforcement 9 | . 2 . . 5 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 . . 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 10 14 2 43 9 7 34 Peak Tracking Total 15 | . 3 5 3 6 5 4 15 Tactical Retreats 12 | . 1 . . 1 1 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 3 | . . 1 . . . . 2 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 13 | . 1 4 . 4 . . 4 Terminals 10 | . 1 3 . 3 . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 2 14 . 10 . . 10 Successful 23 | . . 11 . 6 . . 6 Failed 13 | . 2 3 . 4 . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 25 | . 2 8 . 8 . . 7 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 6 . 4 . . 4 Record 5 | . . 2 . 1 . . 2 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . . . . 1 . . 1 Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 4 . 3 . . 2 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 51 | . . . . 51 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . 10 . Total Damage 148 | . . . . . . 148 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 5176 | 69 520 893 354 1806 361 507 666 Spaces Moved 2642 | 46 348 493 183 713 178 256 425 Core 74 | 5 . . . . . . 69 Treads 1354 | . . . 107 683 178 256 130 Legs 1210 | 37 348 493 76 30 . . 226 Wheels 4 | 4 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 50 Average Speed 151 | 115 120 154 172 173 160 160 121 Slowest Speed 270 | 200 120 190 190 270 160 160 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 36 | 3 53 33 37 53 6 94 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 30 | . . . . 28 . . 2 Terrain Destroyed 134 | . 3 9 12 45 11 51 3 Melee 10 | . . . . 10 . . . Projectile 3 | . . . . . . . 3 AOE 121 | . 3 9 12 35 11 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3392 | 58 424 577 219 1051 231 307 525 Wait 291 | . 49 24 25 112 31 4 46 Move 2636 | 45 347 492 182 712 178 255 425 Hop . | . . . . . . . . Pick Up 55 | 6 4 10 3 23 1 4 4 Fast Attach 33 | 6 3 3 . 11 1 3 6 Attach 28 | . . 3 . 15 3 4 3 Detach 8 | . . 3 . 5 . . . Swap 64 | 1 3 9 6 35 5 5 . Drop 44 | . 4 7 2 22 2 6 1 Fire 156 | . 13 25 1 65 10 26 16 Melee 50 | . . . . 45 . . 5 Ram 1 | . . . . . . . 1 Kick 3 | . 1 1 . . . . 1 Crush 23 | . . . . 6 . . 17 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 7) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -9/Materials | Discovered new exit (range 16) 946 | -9/Materials | Discovered new exit (range 3) 1483 | -9/Materials | Entered Mines 1539 | -9/Mines | Learned Materials trap positions 1548 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1688 | -9/Mines | Discovered new exit (range 6) 1821 | -9/Mines | Discovered new exit (range 9) 1837 | -9/Mines | Entered Materials 1837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1838 | -8/Materials | Loaded intel: 23 trap records 2377 | -8/Materials | Lost 9 parts (1p2n4u2w) 3102 | -8/Materials | Lost 3 parts (2n1w) 3141 | -8/Materials | Discovered new exit (range 7) 3351 | -8/Materials | Repaired Hvy. Ion Engine 3557 | -8/Materials | Core integrity fell below 50% 3643 | -8/Materials | Entered Factory 3643 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4004 | -7/Factory | Sucked down chute 4004 | -7/Factory | Entered Waste 4005 | -7/Waste | Met a frightened Derelict 4017 | -7/Waste | Spotted C-40 Crusher 4019 | -7/Waste | EMP discharged 4019 | -7/Waste | System corruption reached 10% 4020 | -7/Waste | Destroyed C-40 Crusher 4068 | -7/Waste | Spotted C-40 Crusher 4068 | -7/Waste | Spotted C-40 Crusher 4072 | -7/Waste | Destroyed C-40 Crusher 4075 | -7/Waste | Spotted C-40 Crusher 4080 | -7/Waste | Spotted C-40 Crusher 4101 | -7/Waste | Spotted C-40 Crusher 4119 | -7/Waste | EMP discharged 4119 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4219 | -7/Waste | EMP discharged 4231 | -7/Waste | Build established: Tank 4319 | -7/Waste | EMP discharged 4319 | -7/Waste | System corruption reached 30% 4327 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4352 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4367 | -7/Waste | Crushed by falling debris 4397 | -7/Waste | Crushed by falling debris 4400 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4403 | -7/Waste | Crushed by Compactor (1 part destroyed) 4407 | -7/Waste | Crushed by Compactor (1 part destroyed) 4419 | -7/Waste | EMP discharged 4438 | -7/Waste | Lost 9 parts (1n4u4w) 4489 | -7/Waste | Discovered new exit (range 12) 4511 | -7/Waste | Entered Factory 4646 | -7/Factory | Build established: Mutant 5143 | -7/Factory | Core integrity fell below 50% 5174 | -7/Factory | Cargo convoy interrupted 5175 | -7/Factory | Core integrity fell below 20% 5177 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05123_ Gauss Cannon destroyed. 05123_ R-06 Scavenger collects Hvy. Treads. 05140_ System corrupted: Aluminum Leg rejected. 05148_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05148_ R-06 Scavenger collects Aluminum Leg. 05157_ Acquired Hvy. Hammer. 05162_ G-47 Trooper knocked back. 05173_ C-30 ARC bursts open, deploying its payload. 05173_ P-60 Hacker unfolds itself. 05173_ X-67 Chaingunner unfolds itself. 05173_ H-55 Commando unfolds itself. 05173_ P-60 Hacker unfolds itself. 05173_ M-28 Smith unfolds itself. 05173_ Penetrated by Slug. 05174_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05176_ Penetrated by Slug. 05177_ C-30 ARC bursts open, deploying its payload. 05177_ P-60 Hacker unfolds itself. 05177_ H-55 Commando unfolds itself. 05177_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ??????????## #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ########## ###########???????????????????????? | | ! ^ ## #???????????????????????? | | ###### ^ ## """ #???????????????????????? | | ?????# """ ## ] """ #???????????????????????? | | ?????# """ ! ## """ #???????????????????????? | | ###### """ ##! #???????????????????????? | | ## """ #???????????????????????? | | ###### ## """ #???????????????????????? | | ??#####/### ## """ #???????????????????????? | | ??# # ## #???????????????????????? | | ??# """ # ######/###################????????? | | ??# """ # # #????????? | | ??# """ # # // #????????? | | ??# ] # #@/ #????????? | | ??################### # #????????? | | ????????????????????# # #????????? | | ????????????????????+ g m #????????? | | ????????????????????# # ppp #????????? | | ????????????????????# # hp%x #????????? | | ????????????????????# # mhp #????????? | | ????????????????????# # A i #????????? | | ????????????????????# ################?????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# +????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SpacefoldFlyingStatue Manual? 0 Play Time 01:07:25 Cumulative 69.9 hours Start 2025.03.12 @ 14:18:35 End 2025.03.12 @ 15:30:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d11f770-dce7-43b6-8b7f-99b48dc72c62