Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.12 @ 15:19:09 // Winter2019/RPGLIKE Player: Farfid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (613) 3065 Value Destroyed (29659) 29659 Prototype IDs (78) 1560 Alien Tech Used (2) 400 Bonus (23318) 23318 TOTAL SCORE: 68302 Bonus ------- Triggered High Security 500 High Alert Combat Kills 12912 Follower Combat Kills 480 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 4668 Hacked Protovariant 500 Scanned by Researcher 500 Win 3000 Friendly Fire -842 Cogmind --------- Core Integrity 2190/2350 Matter 900/900 Energy 583/590 System Corruption 13% Temperature Cool (2) Movement Hovering (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (11) ----- Advanced Power Amplifier Experimental Matter Compressor Experimental Signal Interpreter Experimental Armor Integrity Analyzer Precision Matter Filter Energy Filter Improved Weapon Cycler Experimental Focal Shield Experimental Thermal Shield Advanced Shield Generator Long-range Tractor Beam > --- WEAPON (4) ------- Heavy Autocannon Heavy Shock Bomb Launcher > --- INVENTORY (6) ---- Kinecellerator Improved Stasis Canceller Improved System Restoration Module Heavy Autocannon Peak State ------------ > --- POWER ------------ F-cell Engine Fusion Reactor > --- PROPULSION ------- Myomer Exoskeleton Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Experimental Matter Compressor Experimental Signal Interpreter Experimental Terrain Scanner Experimental Armor Integrity Analyzer Precision Matter Filter Kinecellerator Improved Weapon Cycler Experimental Focal Shield Experimental Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Hypervelocity Mass Driver Heavy Autocannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Energy Filter Advanced Shield Generator Improved System Restoration Module Heavy Autocannon [Rating: 187] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Cooled Antigrav System Leg Myomer Exoskeleton Wheel Compact Wheel Hover Unit Cooled Antigrav System Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Matter Compressor Processor Experimental Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Vortex Rifle Energy Cannon Improved Potential Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Tearclaws Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | 3 . . . 1 1 3 . 1 . 1 1 . 3 . . 2 . . . . . . . 1 . . 1 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . . . Utility 10 | 1 . . . 1 . 2 . 1 . . 1 . . . . 2 . . . . . . . 1 . . 1 . . Weapon 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 5 3 1 . 3 13 12 3 6 1 1 11 . 3 . . 9 . 1 5 4 15 . 12 17 4 2 22 9 18 Power 14 | 1 . . . 1 1 3 . 1 . . 2 . 1 . . . . . 1 . . . . . . . 2 1 . Engine 7 | 1 . . . . . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . 1 . . Core 4 | . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Propulsion 35 | 2 2 . . . 4 1 1 . . . 3 . 2 . . 1 . . . . 3 . 1 2 3 . 10 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . 2 . . . 4 1 1 . . . 3 . 2 . . 1 . . . . 3 . 1 2 3 . 9 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | . . 1 . 2 4 4 1 2 . . 4 . . . . 6 . . 4 2 6 . 9 7 1 2 5 6 14 Device 62 | . . . . 1 1 3 1 2 . . 2 . . . . 4 . . 4 2 3 . 9 5 1 1 4 5 14 Storage 8 | . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . . Processor 7 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 1 . . . 4 4 1 3 1 1 2 . . . . 2 . 1 . 2 6 . 2 8 . . 5 2 4 Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 20 | 1 1 . . . 4 3 1 2 1 1 1 . . . . . . 1 . 1 1 . . 2 . . . . . Ballistic Cannon 18 | . . . . . . 1 . . . . 1 . . . . 2 . . . 1 4 . 1 3 . . 2 1 2 Launcher 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . 1 . . 1 . . . 3 . . . . 2 . . 4 . 3 . . 8 . 1 8 3 2 Parts Lost 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 70 78 85 86 94 99 93 91 92 89 97 100 99 100 100 97 100 100 100 99 95 95 95 93 90 90 93 93 91 Engine 4 | . 14 14 14 9 . 7 7 7 7 6 5 6 6 10 10 9 9 9 6 4 4 4 4 4 4 4 3 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 4 4 4 4 8 8 Hover 24 | . 4 28 28 25 27 25 23 22 21 20 24 25 26 31 31 29 28 28 28 28 23 23 23 22 22 22 25 26 26 Device 28 | . . . . . 7 21 23 26 35 33 33 31 30 26 26 28 33 33 33 33 33 33 33 32 31 31 32 33 34 Storage 2 | . . 7 14 12 3 . . . . . 2 6 5 5 5 4 4 4 4 4 1 . . . . . 3 4 4 Processor 8 | . . . . 10 11 16 15 13 7 6 6 6 5 5 5 4 4 4 4 4 7 9 9 9 9 9 8 8 8 Ballistic Gun 8 | . 22 28 28 25 21 16 15 14 14 13 11 12 11 10 10 8 4 4 4 4 4 4 4 2 . . . . . Ballistic Cannon 8 | . . . . . . 7 7 7 7 6 11 12 11 10 10 10 14 14 14 13 14 14 9 7 9 9 8 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 7 7 7 7 9 20 28 30 37 36 40 50 50 62 62 62 81 81 81 85 84 85 83 83 98 100 100 106 123 127 Greatest Support 127 | 37 37 21 21 21 32 34 36 36 36 36 55 55 83 83 83 97 97 97 97 97 102 102 104 114 115 107 122 122 127 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 1 1 1 1 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 Average Capacity 3 | 1 1 1 1 1 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | . 1 1 . 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 Average Carried 3 | . . . . . 1 1 2 2 3 2 3 3 3 4 4 3 4 4 4 4 4 4 4 4 5 4 4 4 5 Final Capacity 6 | 1 1 1 1 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 Final Carried 5 | . 1 . . . 2 2 2 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 60% | Scout 10% | Mutant 9% | Derelict-Scout 8% | Scavenger-Scout 6% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 14615 | 250 98 63 . 140 717 1006 281 178 10 174 1109 315 374 . 258 626 164 106 . 350 841 276 562 491 196 210 1213 788 3819 Remotely 13331 | . . . . . . 1006 281 178 10 174 1109 315 374 . 258 626 164 106 . 350 831 276 562 491 196 210 1213 788 3813 Salvage Created 29480 | . 184 . . 287 977 962 499 134 . 396 1646 910 748 . 382 1073 319 203 . 315 978 92 1726 2861 358 210 831 906 12483 Parts 1293 | . 22 . . 18 71 51 25 9 . 14 98 36 29 . 13 43 11 10 . 15 53 18 74 101 37 2 35 29 479 Haulers Intercepted 22 | . . . . . 3 2 . . . . 5 . . . . 7 . . . . 1 . . . . . . 3 1 Recyclers Shooed 15 | . 1 . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . 1 1 3 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 290 | . . . . . . . 35 8 . 21 . 36 27 . 17 . 11 12 . 14 . 18 17 49 25 . . . . Prevented 80 | . . . . . . . . . . . . . . . . . . . . . . . 37 38 5 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 457 | . 9 . . 7 23 19 11 5 . 7 19 14 14 . 11 12 6 6 . 9 21 6 25 39 13 2 11 10 158 Guns 122 | . 9 . . 7 23 11 8 4 . 3 12 6 10 . 6 3 3 1 . 3 5 2 2 4 . . . . . Cannons 165 | . . . . . . 8 3 1 . 4 7 8 4 . 5 9 3 5 . 6 16 4 1 . 7 2 10 9 53 AOE 93 | . . . . . . . . . . . . . . . . . . . . . . . 9 23 6 . . . 55 Classes Destroyed 26 | . 4 . . 1 4 2 . 1 . 2 1 . . . . . . . . 1 . . 1 6 . . . . 3 Worker 36 | . 1 . . . 3 4 . . . . 1 . . . . 3 . . . . 6 . . . . . 1 1 16 Builder 26 | . . . . . 2 . . . . . 4 . . . . . . . . . 1 . . . . . 2 1 16 Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hauler 22 | . . . . . 3 2 . . . . 5 . . . . 7 . . . . 1 . . . . . . 3 1 Recycler 26 | . . . . . 1 5 . . . . 4 . . . . 1 . . . . 1 . . . . 1 2 3 8 Mechanic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Operator 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 2 Watcher 20 | . 1 . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . . 1 5 8 Swarmer 65 | . 6 . . . 6 3 4 . . . . 1 5 . 6 . . 4 . 4 . . 9 9 8 . . . . Saboteur 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 6 Grunt 198 | . 3 . . 6 10 7 6 4 . 4 11 10 7 . 3 7 5 1 . . 12 2 7 9 2 . 10 6 66 Brawler 17 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 14 Duelist 15 | . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . 11 Protector 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 12 Sentry 38 | . . . . . 6 5 1 . . . 4 1 1 . 1 2 1 1 . 2 4 1 1 . 1 2 . 2 2 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 39 | . . . . . . . . . . 1 4 . 1 . 1 3 . . . 2 . . 4 5 . . . . 18 Programmer 40 | . . . . . . 2 . . . 1 . . . . . . . . . . 5 2 2 4 2 . 1 2 19 Behemoth 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 2 Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 34 | . 4 . . 3 6 6 5 4 . 6 7 5 4 . 4 6 5 4 . 4 7 2 7 16 5 3 9 6 34 Combat Bots Only 26 | . 3 . . 3 4 3 5 4 . 6 3 5 4 . 4 4 5 4 . 4 5 2 7 16 5 2 5 2 26 Max Kills in Single Turn 6 | . 1 . . 1 1 2 1 1 . 1 2 1 2 . 2 3 2 2 . 1 2 1 3 3 3 1 2 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 13763 | . 323 . . 252 1493 1001 64 80 . 314 580 476 313 . 440 357 87 83 . 476 446 120 438 971 348 207 383 253 4258 Core 10679 | . 258 . . 198 1016 781 49 70 . 252 460 365 244 . 360 286 68 67 . 384 351 93 349 762 268 158 301 202 3337 Absorbed by Shields 1922 | . . . . . . . 34 . . . . . . . . 4 8 28 . 20 42 48 216 . . . . . 1522 Redirected to Core 9477 | . 185 . . 188 838 732 43 36 . 219 387 365 229 . 264 229 68 52 . 338 319 93 293 749 226 134 265 177 3048 Core Remaining (%) 93 | 100 . . . 100 89 . . . . 100 . . . . 78 . . . . 86 . . . . 100 . 85 100 93 Volleys Fired 1281 | . 35 . . 25 123 79 20 8 . 30 60 26 28 . 30 43 11 6 . 22 78 15 53 69 22 14 64 77 343 Largest 4 | . 2 . . 2 2 3 3 3 . 3 4 4 4 . 4 4 4 4 . 4 4 4 3 3 1 1 1 1 2 Hottest 205 | . 70 . . 40 48 98 106 106 . 114 162 162 162 . 162 203 203 203 . 203 205 205 139 144 90 90 90 90 180 Shots Fired 2628 | . 70 . . 50 246 215 58 22 . 66 207 95 105 . 71 160 41 24 . 85 245 60 65 83 22 14 64 77 483 Gun 1077 | . 70 . . 50 246 142 38 14 . 50 99 46 53 . 36 75 10 6 . 21 56 15 11 39 . . . . . Cannon 1349 | . . . . . . 73 20 8 . 16 108 49 52 . 35 85 31 18 . 64 189 45 22 11 15 14 63 74 357 Launcher 202 | . . . . . . . . . . . . . . . . . . . . . . . 32 33 7 . 1 3 126 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2381 | . 61 . . 50 246 215 58 22 . 66 207 95 105 . 71 160 41 24 . 85 245 60 33 14 15 14 63 74 357 Thermal 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 202 | . . . . . . . . . . . . . . . . . . . . . . . 32 33 7 . 1 3 126 Entropic 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . Robot Hit Streak 60 | . 11 . . 21 40 31 15 5 . 8 17 14 19 . 7 39 10 5 . 6 26 17 20 23 8 10 12 30 60 Robot Miss Streak 6 | . 3 . . 2 2 3 3 2 . 2 2 2 6 . 2 6 1 1 . 5 3 2 1 1 1 1 1 2 2 Penetration Max 2 | . . . . . . 1 1 . . 1 2 1 2 . 1 1 1 1 . 1 1 . 1 1 . . . . . Secondary Targets 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1741 | . 48 . . 42 211 157 38 12 . 39 129 58 64 . 41 107 24 12 . 36 147 42 35 42 15 11 36 62 333 Core Hits 1074 | . 16 . . 16 70 59 18 10 . 15 64 26 27 . 17 48 12 6 . 19 53 12 33 92 18 3 18 24 398 Critical Hits 189 | . . . . 1 2 10 1 . . 3 20 9 13 . 4 24 5 6 . 14 33 17 4 4 . . 1 4 14 Critical Kills 78 | . . . . 1 2 3 . . . 1 10 7 6 . 3 9 3 5 . 4 8 2 3 1 . . 1 2 7 Critical Parts Destroyed 94 | . . . . . . 5 1 . . 1 9 2 7 . 1 13 2 . . 5 25 11 1 2 . . . 2 7 Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 92875 | . 557 . . 425 2832 3307 938 353 . 1195 3541 1180 1369 . 900 2937 772 345 . 1180 4287 1237 2770 5112 1555 1168 3673 6559 44683 Guns 16346 | . 557 . . 425 2832 1822 708 243 . 845 1762 496 732 . 427 1114 347 178 . 545 1730 526 398 659 . . . . . Cannons 48331 | . . . . . . 1266 230 110 . 350 1517 684 637 . 473 1479 425 167 . 635 2444 711 152 178 1118 1168 3646 6352 24589 Explosions 28198 | . . . . . . 219 . . . . 262 . . . . 344 . . . . 113 . 2220 4275 437 . 27 207 20094 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 64031 | . 468 . . 425 2832 3088 938 353 . 1195 3279 1180 1369 . 900 2593 772 345 . 1180 4174 1237 550 280 1118 1168 3646 6352 24589 Thermal 8606 | . 89 . . . . 84 . . . . 262 . . . . . . . . . . . 33 801 152 . . . 7185 Explosive 457 | . . . . . . . . . . . . . . . . 344 . . . . 113 . . . . . . . . Electromagnetic 19224 | . . . . . . 135 . . . . . . . . . . . . . . . . 2187 3474 285 . 27 207 12909 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 557 | . . . . . . . . . . . . . . . . . . . . . . . . 557 . . . . . Highest Corruption 13 | . . . . . 3 1 1 1 1 . . . . . . . . . . . 1 1 1 2 2 . . . 13 Average Corruption 2 | . . . . . 2 1 1 1 1 . . . . . . . . . . . 1 1 1 1 2 . . . 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 72 | . . . . . 6 3 3 2 . . . . . . . . . . . . 3 . 4 2 1 . . . 48 Message Errors 18 | . . . . . 1 1 2 . . . . . . . . . . . . . 2 . 2 1 . . . . 9 Matter Fused 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 7 Heat Flow Errors 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Discharges 7 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 4 Data Loss (minor) 6 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Targeting Errors 20 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . 1 . . . 15 Weapon Failures 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8506 | . . . . . . 98 5 . . . 56 19 14 . 34 98 . . . 9 56 . 16 111 166 223 866 1462 5273 Projectiles 7741 | . . . . . . 54 5 . . . 56 19 14 . 34 64 . . . 9 56 . . . 166 223 866 1461 4714 Explosions 765 | . . . . . . 44 . . . . . . . . . 34 . . . . . . 16 111 . . . 1 559 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 180 | . . . . . . 6 1 1 . 2 7 6 3 . 1 4 . . . 5 15 . 1 . 3 1 16 23 85 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 167 | . . . . . . 6 1 1 . 1 5 5 2 . 1 3 . . . 4 14 . 1 . 3 1 15 21 83 Secondary 13 | . . . . . . . . . . 1 2 1 1 . . 1 . . . 1 1 . . . . . 1 2 2 Self-Inflicted Damage 239 | . . . . . . 74 . . . . . . . . . . . . . . . . 10 5 14 . . . 136 Shots 15 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 1 . . . 10 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . . . . 5 185 216 214 123 . 188 301 159 78 . 42 290 334 288 . 357 322 166 8 29 65 53 56 24 153 Average Temperature 49 | . . . . 2 35 67 67 58 . 57 54 40 16 . 17 48 152 114 . 130 83 81 3 15 31 31 22 6 11 Received Heat Transfer 2573 | . 66 . . 138 612 249 4 45 . 69 210 216 81 . . 45 37 7 . 16 92 44 24 72 21 45 111 45 324 Effects 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 79 | . . . . . . . . . . . . . . . . . . . . . . . 16 12 . . . 1 50 Combat Hostiles 76 | . . . . . . . . . . . . . . . . . . . . . . . 13 12 . . . 1 50 Parts Fried 154 | . . . . . . . . . . . . . . . . . . . . . . . 18 21 . . 1 1 113 Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . 2 1 . . . . . . . . . . . . 8 . . . . 3 Heat Transferred 7036 | . 259 . . . . 50 . . . . 200 . . . . . . . . . . . 50 900 50 . . . 5527 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 59 | . . . . . . . . . . . . . . . . . . . . . . . 1 13 2 . . . 43 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 4648 | . 294 114 . 120 433 721 . . . . 936 . . . . 1027 . . . . 869 . . . . 301 659 620 4648 Initial 372 | . . 114 . . 15 128 . . . . 219 . . . . 207 . . . . 126 . . . . 202 168 210 372 Average 799 | . 142 114 . 41 237 375 . . . . 510 . . . . 572 . . . . 425 . . . . 232 429 405 1739 Maximum Alert Level 5 | . 1 . . . 2 3 . . . . 3 . . . . 3 . . . . 3 . . . . 1 2 2 5 Low Security (%) 17 | 100 67 100 . 100 37 18 . . . . . . . . . . . . . . 38 . . . . . 4 . . Level 1 24 | . 32 . . . 52 42 . . . . 44 . . . . 40 . . . . 6 . . . . 100 36 42 2 Level 2 23 | . . . . . 9 37 . . . . 30 . . . . 26 . . . . 33 . . . . . 58 57 13 Level 3 11 | . . . . . . 1 . . . . 25 . . . . 32 . . . . 20 . . . . . . . 14 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 79 | . 3 . . . 3 5 . . . . 8 . . . . 9 . . . . 3 . 1 . . . 4 2 41 Investigation 12 | . . . . . . . . . . . 1 . . . . 4 . . . . . . 1 . . . 2 . 4 Extermination 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 4 Reinforcement 24 | . 3 . . . 2 1 . . . . 4 . . . . 4 . . . . 1 . . . . . . 2 7 Assault 29 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 26 Garrison 8 | . . . . . 1 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 6 Haulers Reinforced 9 | . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . 2 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 25 | . 3 . . . 5 2 . . . . 1 . . . . 1 . . . 7 . . . 2 . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 570 | . 16 . . 9 41 25 13 5 . 11 20 10 12 . 11 15 3 6 . 9 28 5 21 44 12 2 27 15 210 Peak Tracking Total 22 | . 5 . . 3 7 4 4 4 . 5 3 5 6 . 4 2 4 3 . 2 7 2 7 11 3 1 7 2 22 Tactical Retreats 28 | . 1 . . 1 4 . 1 . . . 1 . 3 . . . . . . 1 1 1 2 1 . . 3 . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 11 | . . . . . 3 3 . . . . 2 . . . . . . . . . . . . 2 . . 1 . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . 1 . . 1 . . . . 1 . . 1 . . . . . 13 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 49 | . . . . . . 5 . . . . 9 1 . . . 9 . . . 1 4 . 3 3 . . 8 . 6 Max in Single Turn 4 | . . . . . . 2 . . . . 4 1 . . . 3 . . . 1 1 . 1 2 . . 1 . 1 Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 66 | . 1 . 1 1 5 5 1 1 . . 6 . 1 4 . 6 1 1 4 . 5 2 1 3 . . 8 . 9 Terminals 37 | . 1 . . 1 4 3 1 1 . . 4 . . . . 3 . . . . 3 1 1 . . . 6 . 8 Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . 1 . 1 Total Hacks 181 | . 3 . 1 3 10 10 2 3 . . 13 . 1 24 . 14 1 1 17 . 19 4 2 12 . . 22 . 19 Successful 101 | . 1 . 1 1 6 5 1 . . . 3 . 1 24 . 7 1 1 17 . 9 2 . 12 . . 5 . 4 Failed 80 | . 2 . . 2 4 5 1 3 . . 10 . . . . 7 . . . . 10 2 2 . . . 17 . 15 Catastrophic 22 | . . . . . . 2 . . . . 5 . . . . 1 . . . . . 2 2 . . . 5 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . . . . 3 5 3 2 3 . . 4 . . . . 3 . . . . 5 3 2 1 . . 9 . 8 Terminals 88 | . 3 . . 3 9 7 2 3 . . 8 . . . . 7 . . . . 9 3 2 . . . 15 . 17 Fabricators 14 | . . . . . . 2 . . . . . . . . . 2 . . . . 10 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 4 . . Garrison Access 12 | . . . . . 1 1 . . . . 5 . . . . . . . . . . . . . . . 3 . 2 Terminal Hacks 80 | . 1 . 1 1 5 2 1 . . . 2 . 1 24 . 2 1 1 17 . 4 1 . 12 . . 2 . 2 Record 19 | . . . 1 . . . . . . . . . . 11 . . 1 1 5 . . . . . . . . . . Part Schematic 13 | . . . . . . . 1 . . . . . . 5 . 1 . . 4 . 1 . . . . . . . 1 Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Prototype ID Bank 21 | . . . . . 1 1 . . . . . . . 3 . 1 . . 4 . . . . 11 . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . 1 2 . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . . 1 . . . . . . . . . 1 . . . . 4 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Build 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . . 3 . 2 Terminals 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 . 1 Track 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Botnet 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Extract 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Jam 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Used 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Hacking Detections 48 | . 1 . . 1 4 4 1 1 . . 6 . . . . 6 . . . . 5 1 1 . . . 8 . 9 Full Trace Events 8 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 2 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 1 . . . . . . 5 . 11 . . 4 . 1 . . . . . . . 1 Parts Built 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . Matter 702 | . . . . . . 234 . . . . . . . . . . . . . . 468 . . . . . . . . Time 298 | . . . . . . 117 . . . . . . . . . . . . . . 181 . . . . . . . . Total Part Build Rating 27 | . . . . . . 7 . . . . . . . . . . . . . . 20 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 9 | . . . . . . 2 . . 5 . . 1 . . 1 . . . . . . . . . . . . . . Largest Group 6 | . . . . . . 2 2 1 6 6 3 1 1 . 1 1 . . . . . . . . . . . . . Highest-Rated Group 172 | . . . . . . 69 69 32 172 172 94 29 29 . 94 94 . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . 37 37 32 32 32 32 29 29 . 94 94 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . 2 3 . . 44 26 . 3 . 11 21 . . . . . . . . . . . . . Total Damage 2473 | . . . . . . 49 104 . . 876 427 . 40 . 372 605 . . . . . . . . . . . . . Kills 18 | . . . . . . . 3 . . 6 1 . . . 2 6 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Derelict Logs Recovered 20 | . . 1 . 1 . . 3 1 2 . . 1 1 . 2 . 1 3 . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 15354 | 41 252 184 98 245 809 905 566 430 630 658 831 527 467 31 317 548 421 319 72 368 912 425 709 733 302 115 515 331 2593 Spaces Moved 18504 | 35 131 316 145 229 616 921 688 630 905 772 945 710 692 77 356 719 663 530 137 485 836 700 958 968 420 186 717 409 2608 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 140 | 33 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18362 | . 24 316 145 229 616 921 688 630 905 772 945 710 692 77 356 719 663 530 137 485 836 700 958 968 420 186 717 409 2608 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 56 56 56 56 52 52 52 52 52 52 48 48 40 40 40 40 43 43 43 43 43 48 48 44 40 40 31 31 31 Average Speed 45 | 97 91 56 56 56 53 52 52 52 52 52 48 48 46 40 40 40 43 43 43 43 46 48 48 45 42 40 32 31 31 Slowest Speed 112 | 100 100 56 56 56 56 52 52 112 52 112 52 48 48 40 40 43 43 43 43 43 48 48 48 48 44 40 92 82 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 32 63 54 50 59 27 87 68 87 77 23 79 78 69 62 21 80 73 61 47 17 89 70 87 67 8 74 14 31 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 8 | . . . 1 . . . . . 1 . . . . 1 . . 1 . 3 1 . . . . . . . . . Known Exits Taken 24 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . . . 2 . . 4 2 3 1 . 3 8 . 1 . 4 1 . 1 . 3 1 . 1 . . . . Spaces Dug 89 | . . . . . . 1 2 . . 10 3 3 . . 1 1 2 . . 1 6 . 6 7 . 2 13 7 24 Terrain Destroyed 955 | . . . . . . 54 9 2 . 21 152 40 30 . 29 106 7 7 . 11 86 18 24 90 21 2 18 13 215 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Projectile 505 | . . . . . . 19 9 2 . 21 69 40 30 . 29 45 7 7 . 11 61 18 19 9 4 2 18 13 72 AOE 449 | . . . . . . 35 . . . . 83 . . . . 61 . . . . 25 . 5 80 17 . . . 143 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 23789 | 39 197 322 161 300 879 1207 855 716 1063 973 1175 836 768 76 476 888 779 609 148 604 1240 765 1175 1206 530 217 958 563 4064 Wait 2918 | . 17 . 17 30 64 127 126 60 157 149 102 74 23 . 85 76 100 64 1 73 254 34 99 96 56 13 106 32 883 Move 18474 | 34 130 315 144 228 615 920 687 629 904 771 944 709 691 76 355 718 662 529 136 484 835 699 957 967 419 185 716 408 2607 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 59 | . 1 . . 1 3 3 . 2 . 2 3 2 3 . . 1 . . 1 1 4 5 12 2 . 1 2 2 8 Fast Attach 120 | 5 3 1 . 3 7 4 4 4 1 1 11 . 2 . . 7 . 1 5 2 10 . 3 14 3 1 18 7 3 Attach 16 | . . . . . . 3 . 2 . . . . 1 . . 1 . . . . . . . 1 . . 1 2 5 Detach 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Swap 47 | . . . . . 6 5 . . . . . . . . . 1 . . 1 2 5 . 9 2 1 1 4 . 10 Drop 171 | . 3 1 . 3 11 9 3 5 1 3 10 2 2 . . 7 . 1 4 3 19 5 16 16 3 2 21 10 11 Fire 1281 | . 35 . . 25 123 79 20 8 . 30 60 26 28 . 30 43 11 6 . 22 78 15 53 69 22 14 64 77 343 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . 11 . 13 Rewire 18 | . . . . . . 14 . . . . . 4 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 646 | . 8 5 . 10 50 43 15 5 . 17 34 19 18 . 6 34 6 8 . 17 35 7 26 38 26 . 15 25 179 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 17) 42 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Entered Mines 296 | -10/Mines | Reached level 2 315 | -10/Mines | Build established: Mutant 344 | -10/Mines | Learned Materials stockpile data 461 | -10/Mines | Discovered new exit (range 10) 475 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 475 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Entered Exiles 494 | -10/Exiles | Met 8R-AWN 503 | -10/Exiles | Met EX-HEX 523 | -10/Exiles | Met EX-DEC 534 | -10/Exiles | Learned location of Zion (-7) 552 | -10/Exiles | Discovered new exit (range 10) 576 | -10/Exiles | Entered Mines 576 | -9/Mines | Upgraded with Utility slot (x1) 623 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 625 | -9/Mines | Found Prototype Device 625 | -9/Mines | Identified Exp. Sensor Array 660 | -9/Mines | Discovered new exit (range 16) 763 | -9/Mines | Reached level 3 774 | -9/Mines | Learned Materials stockpile data 818 | -9/Mines | Discovered new exit (range 4) 821 | -9/Mines | Entered Materials 823 | -8/Materials | Reached level 4 843 | -8/Materials | Upgraded with Propulsion slot (x1) 965 | -8/Materials | Garrison activated, responded to threat 1087 | -8/Materials | Reached level 5 1411 | -8/Materials | Core integrity fell below 50% 1498 | -8/Materials | Reached level 6 1620 | -8/Materials | Discovered new exit (range 17) 1630 | -8/Materials | Entered Factory 1632 | -7/Factory | Reached level 7 1633 | -7/Factory | Upgraded with Utility slot (x1) 1634 | -7/Factory | Upgraded with Weapon slot (x1) 1853 | -7/Factory | Identified exit to Storage 1853 | -7/Factory | Identified exit to Lower Caves 1903 | -7/Factory | Discovered new exit (range 14) 1928 | -7/Factory | Build established: Scout 2023 | -7/Factory | Garrison activated, responded to threat 2038 | -7/Factory | Fabricated Imp. System Restoration Module (x1) 2054 | -7/Factory | Reached level 8 2061 | -7/Factory | Upgraded with Utility slot (x1) 2431 | -7/Factory | Reached level 9 2535 | -7/Factory | Entered Lower Caves 2535 | -7/Lower Caves | Accompanied by 2 allies 2627 | -7/Lower Caves | Found Alien Artifact 2627 | -7/Lower Caves | Identified Core Expander 2627 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 2684 | -7/Lower Caves | Encountered a Warlord checkpoint 2684 | -7/Lower Caves | Learned Factory stockpile data 2833 | -7/Lower Caves | Reached level 10 2878 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2981 | -7/Lower Caves | Learned location of 1 exit from Factory 2998 | -7/Lower Caves | Discovered new exit (range 20) 3035 | -7/Lower Caves | Identified exit to Lower Caves 3101 | -7/Lower Caves | Entered another Lower Caves area 3101 | -7/Lower Caves | Accompanied by 1 ally 3220 | -7/Lower Caves | Reached level 11 3276 | -7/Lower Caves | Discovered new exit (range 15) 3336 | -7/Lower Caves | Upgraded with Utility slot (x1) 3437 | -7/Lower Caves | Identified exit to Zion 3531 | -7/Lower Caves | Entered Zion 3531 | -7/Zion | Accompanied by 1 ally 3552 | -7/Zion | Discovered new exit (range 16) 3575 | -7/Zion | System corruption cleaned by Quarantine Array 3765 | -7/Zion | Given A8's code to call for help 3773 | -7/Zion | Learned Factory recycling unit intel 3873 | -7/Zion | Gained Derelict followers 4009 | -7/Zion | Identified exit to Proximity Caves 4161 | -7/Zion | Entered Proximity Caves 4161 | -6/Proximity Caves | Accompanied by 6 allies 4163 | -6/Proximity Caves | Reached level 12 4235 | -6/Proximity Caves | Spotted B-75 Beast 4484 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 4583 | -6/Proximity Caves | Reached level 13 4658 | -6/Proximity Caves | Destroyed B-75 Beast 4755 | -6/Proximity Caves | Discovered new exit (range 10) 4759 | -6/Proximity Caves | Identified exit to Factory 4819 | -6/Proximity Caves | Entered Factory 4819 | -6/Factory | Accompanied by 3 allies 4820 | -6/Factory | Identified exit to Lower Caves 4821 | -6/Factory | Identified exit to Factory 4821 | -6/Factory | Reached level 14 4823 | -6/Factory | Loaded intel: 6 recycling unit locations 4863 | -6/Factory | Reached level 15 4882 | -6/Factory | Upgraded with Utility slot (x1) 4990 | -6/Factory | Discovered exit to Lower Caves (range 14) 5124 | -6/Factory | Garrison activated, responded to threat 5134 | -6/Factory | Reached level 16 5169 | -6/Factory | Found Prototype Processor 5169 | -6/Factory | Identified Exp. Signal Interpreter 5382 | -6/Factory | Reached level 17 5650 | -6/Factory | Entered Lower Caves 5652 | -6/Lower Caves | Reached level 18 5706 | -6/Lower Caves | Identified exit to Lower Caves 5975 | -6/Lower Caves | Encountered a Warlord checkpoint 6045 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6177 | -6/Lower Caves | Entered another Lower Caves area 6177 | -6/Lower Caves | Accompanied by 1 ally 6216 | -6/Lower Caves | Discovered exit to Factory (range 16) 6255 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6256 | -6/Lower Caves | Reached level 19 6524 | -6/Lower Caves | Encountered a Warlord checkpoint 6559 | -6/Lower Caves | Upgraded with Power slot (x1) 6559 | -6/Lower Caves | Upgraded with Propulsion slot (x2) 6618 | -6/Lower Caves | Discovered new exit (range 14) 6644 | -6/Lower Caves | Identified exit to Data Miner 6644 | -6/Lower Caves | Entered Data Miner 6644 | -6/Data Miner | Discovered new exit (range 6) 6652 | -6/Data Miner | Met Data Miner 6659 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6659 | -6/Data Miner | Learned location of Section 7 (-2) 6665 | -6/Data Miner | Received God Mode back door access code from Data Miner 6674 | -6/Data Miner | Identified exit to Proximity Caves 6675 | -6/Data Miner | Entered Proximity Caves 6677 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6677 | -5/Proximity Caves | Reached level 20 6751 | -5/Proximity Caves | Escorted by Enhanced Grunt 6873 | -5/Proximity Caves | Learned 12 Factory zone layouts 6992 | -5/Proximity Caves | Entered Factory 6992 | -5/Factory | Accompanied by 1 ally 6993 | -5/Factory | Identified exit to Upper Caves 6994 | -5/Factory | Reached level 21 6998 | -5/Factory | Upgraded with Utility slot (x1) 7069 | -5/Factory | Garrison activated, responded to threat 7252 | -5/Factory | Reached level 22 7275 | -5/Factory | Discovered new exit (range 18) 7358 | -5/Factory | Upgraded with Utility slot (x1) 7507 | -5/Factory | Incoming investigation squad redirected 7540 | -5/Factory | Entered Upper Caves 7632 | -5/Upper Caves | Encountered a Warlord checkpoint 7648 | -5/Upper Caves | Build established: Derelict-Scout 7708 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7881 | -5/Upper Caves | Discovered new exit (range 16) 7895 | -5/Upper Caves | Identified exit to Upper Caves 7961 | -5/Upper Caves | Entered another Upper Caves area 7968 | -5/Upper Caves | Discovered new exit (range 3) 7969 | -5/Upper Caves | Identified exit to Factory 8023 | -5/Upper Caves | Learned Factory emergency access door positions 8047 | -5/Upper Caves | Learned Factory interactive machine intel 8200 | -5/Upper Caves | Learned Factory security intel 8212 | -5/Upper Caves | Reached level 23 8240 | -5/Upper Caves | Discovered new exit (range 10) 8269 | -5/Upper Caves | Identified exit to Zhirov 8280 | -5/Upper Caves | Entered Zhirov 8280 | -5/Zhirov | Discovered new exit (range 3) 8298 | -5/Zhirov | Learned location of Quarantine (-2) 8298 | -5/Zhirov | Learned location of Testing (-3) 8298 | -5/Zhirov | Learned location of Command (-1) 8313 | -5/Zhirov | Found Alien Artifact 8313 | -5/Zhirov | Identified Integrated Reactor 8313 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8351 | -5/Zhirov | Identified exit to Proximity Caves 8352 | -5/Zhirov | Entered Proximity Caves 8440 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8481 | -4/Proximity Caves | Learned location of 1 exit from Research 8648 | -4/Proximity Caves | Reached level 24 8708 | -4/Proximity Caves | Discovered exit to Factory (range 11) 8720 | -4/Proximity Caves | Entered Factory 8721 | -4/Factory | Identified exit to Extension 8724 | -4/Factory | Loaded intel: 45 interactive machine locations 8807 | -4/Factory | Fabricated Adv. Shield Generator (x2) 8940 | -4/Factory | Fabricated Adv. Core Analyzer? 8973 | -4/Factory | Discovered new exit (range 10) 8974 | -4/Factory | Discovered exit to Extension (range 21) 8982 | -4/Factory | Identified exit to Research 8995 | -4/Factory | Found Exp. Terrain Scanner 9091 | -4/Factory | Discovered new exit (range 28) 9132 | -4/Factory | Local fabrication network quarantined 9171 | -4/Factory | Reached level 25 9173 | -4/Factory | Build established: Scout 9232 | -4/Factory | Identified exit to Upper Caves 9470 | -4/Factory | First assault squad dispatched 9632 | -4/Factory | Entered Upper Caves 9674 | -4/Upper Caves | Encountered a Warlord checkpoint 9688 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9870 | -4/Upper Caves | Discovered new exit (range 16) 9874 | -4/Upper Caves | Spotted B-86 Titan 9890 | -4/Upper Caves | Destroyed B-86 Titan 10056 | -4/Upper Caves | Identified exit to Upper Caves 10057 | -4/Upper Caves | Entered another Upper Caves area 10244 | -4/Upper Caves | Reached level 26 10270 | -4/Upper Caves | Destroyed 7 combat bots 10278 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10280 | -4/Upper Caves | Discovered new exit (range 26) 10354 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 10463 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10466 | -4/Upper Caves | Identified exit to Warlord 10766 | -4/Upper Caves | Entered Warlord 10783 | -4/Warlord | System corruption cleaned by Quarantine Array 10814 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10964 | -4/Warlord | Met Warlord 10968 | -4/Warlord | Opened Warlord's prototype stash 10978 | -4/Warlord | Found Prototype Device 10978 | -4/Warlord | Identified Exp. Focal Shield 10989 | -4/Warlord | Warlord's base attacked by MAIN.C 10992 | -4/Warlord | Found Prototype Processor 10992 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 11117 | -4/Warlord | Spotted B-90 Cyclops 11141 | -4/Warlord | Spotted 7V-THI(B) 11143 | -4/Warlord | P-70 Sage assimilated allied 2K-L0S(b) 11159 | -4/Warlord | Found Prototype Energy Gun 11159 | -4/Warlord | Identified Vortex Rifle 11161 | -4/Warlord | Found Vortex Rifle 11168 | -4/Warlord | P-70 Sage assimilated allied 7W-KC4(c) 11192 | -4/Warlord | Destroyed B-90 Cyclops 11275 | -4/Warlord | Found Prototype Piercing Weapon 11301 | -4/Warlord | Identified Vortex Lance 11318 | -4/Warlord | Found Prototype Ballistic Cannon 11318 | -4/Warlord | Identified Hvy. Autocannon 11339 | -4/Warlord | Warlord forces counterattacked 11368 | -4/Warlord | Destroyed 12 combat bots 11373 | -4/Warlord | Found Hvy. Autocannon 11381 | -4/Warlord | Spotted Striker 11386 | -4/Warlord | Discovered new exit (range 27) 11391 | -4/Warlord | Destroyed Striker 11396 | -4/Warlord | Reached level 27 11399 | -4/Warlord | Spotted Executioner 11401 | -4/Warlord | Destroyed Executioner 11423 | -4/Warlord | Destroyed 16 combat bots 11429 | -4/Warlord | Upgraded with Utility slot (x1) 11496 | -4/Warlord | Attacked by Warlord forces 11499 | -4/Warlord | Identified exit to Proximity Caves 11499 | -4/Warlord | Entered Proximity Caves 11512 | -3/Proximity Caves | Spotted B-86 Titan 11736 | -3/Proximity Caves | Discovered exit to Research (range 10) 11783 | -3/Proximity Caves | Reached level 28 11801 | -3/Proximity Caves | Entered Research 11802 | -3/Research | Identified exit to Research 11849 | -3/Research | Discovered new exit (range 26) 11897 | -3/Research | Identified exit to Testing 11916 | -3/Research | Entered Testing 11956 | -3/Testing | Build established: Scavenger-Scout 11981 | -3/Testing | Found Prototype Hackware 11997 | -3/Testing | Reached level 29 12078 | -3/Testing | Protovariant out of control (PG-LA8DKWHNMF) 12078 | -3/Testing | Unleashed a protovariant (PG-LA8DKWHNMF) 12106 | -3/Testing | Found Prototype Device 12106 | -3/Testing | Identified Imp. Particle Accelerator 12124 | -3/Testing | Spotted Striker 12158 | -3/Testing | Found Prototype Energy Gun 12158 | -3/Testing | Identified Tachyon Dispersion Ray 12166 | -3/Testing | First assault squad dispatched 12179 | -3/Testing | Spotted PG-LA8DKWHNMF 12186 | -3/Testing | Incoming assault squad redirected 12225 | -3/Testing | Discovered exit to Research (range 15) 12225 | -3/Testing | Found Prototype Device 12225 | -3/Testing | Identified Exp. Thermal Shield 12226 | -3/Testing | Upgraded with Utility slot (x1) 12282 | -3/Testing | Spotted Superbehemoth 12285 | -3/Testing | Build established: Scout 12304 | -3/Testing | Spotted U3-JJ6(K) 12322 | -3/Testing | Found Prototype Leg 12322 | -3/Testing | Identified Myomer Exoskeleton 12375 | -3/Testing | Found Prototype Energy Cannon 12375 | -3/Testing | Identified Imp. Potential Cannon 12378 | -3/Testing | Found Prototype Energy Cannon 12378 | -3/Testing | Identified Potential Cannon 12431 | -3/Testing | Entered Research 12431 | -2/Research | Warlord forces began assault on 0b10 12432 | -2/Research | Identified exit to Quarantine 12433 | -2/Research | Reached level 30 12492 | -2/Research | Found Prototype Processor 12492 | -2/Research | Identified Spectral Analyzer 12541 | -2/Research | Research machine network offline 12638 | -2/Research | Discovered new exit (range 29) 12749 | -2/Research | Identified exit to Access 12762 | -2/Research | Entered Access 12764 | -1/Access | Reached level 31 12764 | -1/Access | Reached level 32 13012 | -1/Access | First assault squad dispatched 13083 | -1/Access | Build established: Scavenger-Scout 13192 | -1/Access | Reached level 33 13473 | -1/Access | Spotted B-99 Colossus 13482 | -1/Access | Destroyed 10 combat bots 13535 | -1/Access | Incoming assault squad redirected 13600 | -1/Access | Incoming investigation squad redirected 13688 | -1/Access | Discovered new exit (range 30) 13716 | -1/Access | Spotted B-99 Colossus 13725 | -1/Access | Spotted B-99 Colossus 13747 | -1/Access | Reached level 34 13747 | -1/Access | Destroyed B-99 Colossus 13826 | -1/Access | Destroyed B-99 Colossus 14022 | -1/Access | Build established: Scavenger-Sprinter 14505 | -1/Access | High security lockdown imminent 14550 | -1/Access | Destroyed 8 combat bots 14585 | -1/Access | High security lockdown engaged 14719 | -1/Access | Reached level 35 14756 | -1/Access | Destroyed 18 combat bots 14861 | -1/Access | Destroyed 8 combat bots 14896 | -1/Access | Build established: Sprinter 14902 | -1/Access | Scanned by Researcher 14903 | -1/Access | Destroyed Investigator 14982 | -1/Access | Spotted Striker 14983 | -1/Access | Spotted Executioner 14987 | -1/Access | Destroyed Investigator 14993 | -1/Access | Destroyed Striker 15003 | -1/Access | Destroyed Executioner 15004 | -1/Access | Reached level 36 15033 | -1/Access | Destroyed 18 combat bots 15041 | -1/Access | Spotted Executioner 15044 | -1/Access | System corruption reached 10% 15054 | -1/Access | Destroyed Executioner 15086 | -1/Access | Destroyed 12 combat bots 15199 | -1/Access | Sterilization system engaged 15219 | -1/Access | Destroyed 14 combat bots 15225 | -1/Access | Spotted Striker 15227 | -1/Access | Spotted Investigator 15233 | -1/Access | Destroyed Investigator 15233 | -1/Access | Destroyed Striker 15235 | -1/Access | Spotted Executioner 15235 | -1/Access | Spotted Executioner 15236 | -1/Access | Spotted Executioner 15242 | -1/Access | Spotted Striker 15244 | -1/Access | Destroyed Executioner 15246 | -1/Access | Destroyed Executioner 15250 | -1/Access | Destroyed Striker 15250 | -1/Access | Spotted Striker 15252 | -1/Access | Destroyed Striker 15319 | -1/Access | Destroyed 26 combat bots 15354 | -1/Access | Identified exit to Surface 15355 | *** | Escaped! Last Messages --------------- 15325_ Acquired 9 matter. 15326_ R-10 Processor destroyed. 15326_ K-01 Serf collects debris. 15327_ Acquired 9 matter. 15329_ Used Protomatter to restore core integrity (+33, depleted) 15330_ K-01 Serf collects debris. 15331_ Acquired 9 matter. 15331_ System corrupted: Matter fused (-8). 15331_ System corrupted: Hvy. Autocannon targeting data glitched. 15331_ Destroyed Backup Propulsion VII. 15331_ Destroyed Backup Power VII. 15332_ Acquired 17 matter. 15333_ A-15 Conveyor destroyed. 15334_ Acquired 9 matter. 15334_ K-01 Serf collects debris. 15338_ Dropped Protomatter-49. 15345_ Used Protomatter to restore core integrity (+147, depleted) 15348_ System corrupted: Matter fused (-6). 15349_ Acquired 6 matter. 15354_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?""?? ????# /???? ???##??# # #??### | | ??"?" # #? ?? ? ??#### ] # ###?## | | ????? ????# #??? ?? #?########### ] #?##?# | | "?? ???# #?????"???#?#?#????##############?### | | ??? ? ?? # #?? ?Y? ##??##??#?#?##? ? ???# | | ?? ???? ?# + ???????#?##?#????#??#? ? ? ??# | | ? ?? ???# #?????#?##??###?###?#?## ? ? + | | ????? ??? ? ??????????#####?##?#?#???? # | | ?? ????? # # ?????? ??#####?#######?? ? ? ? # | | ??????? ? ? ?? ????#?#?##??####?#?###?######## | | ##?#?##?#??? #?? ??"??##??##??#?#?#####?##?###??# | | ?? ?? ??? ?????????R?####?######?##?#?####?#?#?#] | | ?? ? ? ???h??? ? ? ??"???##?#######?###??###??### | | ????????u?#?????? ??"???##???##?#####?#####?##### | | ?????????#?????? ??????#?####?##?????######?##### | | ?????h??????#?? ???? ??#####?#?#####?#?###?##### | | ?? ? ??????##?##?##????###?#######??########?### | | ?? ???????? ?#???#?#??????#??#??????##?#??#?#??##? | | ???????????k??????#?#?##??###?###??#######?####### | | ???????????k ???????"######################## | | ??????????????"?T???" ! ""?" " # | | ?????????????????"??" "??" " = | | ??????????? ????????" """""" """" / [!| | | ????????????? ??? " " " """ / = = ! % | | ??????????#?????? ? " " "" " = *== %% = | | ??????? ??? ????? " " @" """" = |= * | | ???#??????? ???? ??" " " """" / [ | | ???????????? ? ??? ?" """""" "?" = =### | | ??????#???#?? ? ?? " "?"" = ![ | | ????????#?#??? ? ? " """" = [ | | ?????##???#? ?????##"###########?######## [ ! [ | | ???????#??????####????#######?#?#?#?## [== * = | | ???#????#?# #??#?##???###?#?#?####?# !/ =]| * | | ?#??#??#??????##????##?##?#?##?###?#### ! [=== / | | ?#???#?#?#? ?######?#??##?##??##??#### != %! | | ??###??####? ??#####?#########?######## = | | ?##??##??#?? #???####?######?#?####?###### =% [! | | #?#??#?##?#k #?####?#?#?#####?######?###?# [ [ ! | | ??#?#####????# ? ? ##?#?######??####### %% % | | #?????? ? # ?# ? #?##########?###?#?# =[=[== | | ?? ??? # ?# ? ? ?###?###?#########?# [[%!! | | ???? ? ? # ? ? ?######?############# != % | | # ???? ?? +k / #?#####?##########?# |%= | | # ?? #C ? ? ?###########??##?########%! | | # ? ? # # ###?####?############# = * | | #???? ?? # #?? ? ####?####### # % | | # ?? ?# # ? ? ####?#?##### # = | | ########### ?##?#############?### # | | #??#?##?### ##################### # ## | | ?####???### # ##### # = # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 82 Energy Capacity 900 Matter Stores 900 Matter Capacity 900 Sight Range 17 Robot Scan Range 26 Terrain Scan Range 30 Terrain Scan Density 210 Power Amplification 30 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 58 Targeting Accuracy 13 Armor Integrity Analysis 90 Matter Filtering 50 Energy Filtering 30 Kinecelleration 30 Stasis Canceling 2 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Lrn. Sensor Array | -7/Lower Caves | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Adv. Shield Generator | -5/Factory | Extracted Imp. Cryofiber Web | -5/Factory | Extracted Hpw. Shock Rifle | -5/Factory | Extracted Remote Datajack | -5/Factory | Extracted Nuclear Pulse Array | -5/Factory | Extracted Adv. Core Analyzer | -5/Factory | Hacked Fusion Compressor | -5/Factory | Scanalyzed Proton Cannon | -5/Factory | Extracted Mass Driver | -5/Factory | Extracted Mic. Fission Core | -5/Factory | Extracted Overload Amplifier | -5/Factory | Extracted Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Lrn. Tractor Beam | -4/Factory | Hacked Cmb. Linear Gravjet | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. System Restoration Module | x1 | -7/Factory | Preloaded Adv. Shield Generator | x2 | -4/Factory Adv. Core Analyzer | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Levels Raised 35 | . . 1 . 1 3 3 1 1 . 2 4 1 1 . 1 2 . 1 . 1 1 . 1 1 1 . 1 1 6 XP Earned 56718 | 3000 1220 500 200 1300 4545 4547 2127 997 650 3315 5958 1107 883 220 2169 2630 401 346 118 1369 1982 414 913 1441 1194 785 1118 2103 9166 XP Spent 53660 | 2925 . . . 1485 2790 6270 290 3150 . 2500 3880 1920 3970 . . 5110 . . 1250 230 810 1125 . 2900 . . 4300 1500 7255 Upgrades 112 | 11 . . . 4 8 20 2 3 . 4 7 4 6 . . 3 . . 1 1 3 2 . 1 . . 2 10 20 Power Slot 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . . . Utility Slot 10 | 1 . . . 1 . 2 . 1 . . 1 . . . . 2 . . . . . . . 1 . . 1 . . Weapon Slot 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 35 | 1 . . . 1 . 2 . . . . 2 . 2 . . . . . . . . . . . . . . 10 17 Heat Dissipation 14 | 1 . . . . . 1 1 . . . 2 2 1 . . 1 . . . 1 3 . . . . . . . 1 Energy Generation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Mass Support 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Inventory Capacity 6 | 1 . . . . 1 . . 1 . . 1 . . . . . . . 1 . . . . . . . . . 1 Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 13 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | 1 . . . 1 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . Hack Attack % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 3 | 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . TH Resistance % 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . 1 . . Protomatter Created 7607 | . 91 . . 71 435 315 52 87 . 148 494 130 118 . 47 370 80 58 . 125 596 187 597 328 188 . 106 210 2774 Integrity Restored 13007 | . 177 96 . 201 1012 853 276 97 . 320 579 368 348 . 141 691 116 160 . 337 647 120 449 835 501 . 318 518 3847 Core 10519 | . 177 81 . 198 942 787 117 70 . 252 460 296 313 . 141 460 113 67 . 252 483 93 349 713 317 . 318 343 3177 Parts 2488 | . . 15 . 3 70 66 159 27 . 68 119 72 35 . . 231 3 93 . 85 164 27 100 122 184 . . 175 670 Protomatter Decayed 3386 | . . . . 3 95 27 . 53 . 56 414 . . . . 113 41 . . 10 249 82 294 904 . . 229 391 425 Game ------ Seed ThrusterDefenseLauncher Manual? 0 Play Time 04:12:27 Cumulative 384.7 hours Start 2021.06.12 @ 09:43:13 End 2021.06.12 @ 15:19:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type 0 Total 27 Types 23/0/3/1/0/0/0/0/0 Lore% 83 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 873b9711-700a-410f-a98c-429573f63473