Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 15:51:23

Player: Unit6544

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (256)      256
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 735

 Bonus
-------
High Alert Combat Kills    4
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     73/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Targeting Computer
           Signal Generator

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Armor Plating
   Medium Armor Plating
>         --- WEAPON -----------
          EMP Blaster
          EMP Blaster
>         --- INVENTORY --------
          Targeting Computer
   Medium Armor Plating
   Medium Armor Plating
          EMP Blaster
          Signal Generator
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Armor Plating
  Protection               Medium Armor Plating
Weapon                     EMP Blaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 5   4   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   2   2   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   2   2   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  4    | .   .   4   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      10   | .   .   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   91  63  
  Engine                   14   | .   14  14  
  Wheel                    26   | .   28  11  
  Protection               22   | .   23  18  
  Ballistic Gun            3    | .   4   .   
  Launcher                 19   | .   19  18  
Peak Build Rating          12   | 5   11  12  
  Average Rating           8    | 2   9   7   
  On Entrance              5    | .   5   11  
Naked Turns                4    | .   .   4   
Heaviest Build             27   | 7   27  27  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 1   3   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | .   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           391  | 114 236 41  
  Remotely                 .    | .   .   .   
Salvage Created            699  | .   408 291 
  Parts                    38   | .   38  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  26   | .   10  16  
  AOE                      26   | .   10  16  
Classes Destroyed          8    | .   7   1   
  Worker                   6    | .   6   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   9   .   
  Grunt                    1    | .   1   .   
  Assembled                16   | .   .   16  
Best Kill Streak           19   | .   19  14  
  Combat Bots Only         14   | .   6   14  
Max Kills in Single Turn   7    | .   4   7   
  Gunslinging              .    | .   .   .   
  Exploded                 7    | .   3   7   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        82   | .    18   64   
  Missed                   25   | .    7    18   
Damage Taken               1137 | .    131  1006 
  Core                     268  | .    10   258  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              20   | .    11   9    
  Largest                  2    | .    2    2    
  Hottest                  66   | .    66   66   
Shots Fired                31   | .    19   12   
  Gun                      .    | .    .    .    
  Cannon                   .    | .    .    .    
  Launcher                 31   | .    19   12   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          31   | .    19   12   
  Robot Hit Streak         2    | .    2    2    
  Robot Miss Streak        7    | .    5    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           4    | .    2    2    
  Core Hits                52   | .    23   29   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1941 | .    1289 652  
  Guns                     .    | .    .    .    
  Cannons                  .    | .    .    .    
  Explosions               1941 | .    1289 652  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  102  | .    93   9    
  Explosive                620  | .    620  .    
  Electromagnetic          1219 | .    576  643  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         11   | .    .    11   
  Average Corruption       8    | .    .    8    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Energy Discharges      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            147  | .    147  .    
  Projectiles              .    | .    .    .    
  Explosions               147  | .    147  .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      134  | .    43   91   
  Shots                    9    | .    3    6    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        138  | .    72   138  
  Average Temperature      41   | .    21   66   
  Received Heat Transfer   206  | .    6    200  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         150  | .    100  50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      6    | .    5    1    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             447  | .   447 135 
  Initial                  135  | .   .   135 
  Average                  214  | .   246 98  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         48   | 100 37  100 
  Level 1                  15   | .   19  .   
  Level 2                  35   | .   43  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   14  21  
  Peak Tracking Total      19   | .   6   19  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          7    | .   7   .   
  Max in Single Turn       4    | .   4   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               538  | 30  440 68  
Spaces Moved               450  | 28  392 30  
  Core                     26   | 15  .   11  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   424  | 13  392 19  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 50  
  Average Speed            100  | 73  100 138 
  Slowest Speed            300  | 100 100 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 3   63  10  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          41   | .   36  5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      41   | .   36  5   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      505  | 37  424 44  
  Wait                     .    | .   .   .   
  Move                     448  | 27  391 30  
  Hop                      .    | .   .   .   
  Pick Up                  19   | 5   12  2   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 5   4   3   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     6    | .   6   .   
  Fire                     20   | .   11  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   31 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 16)
  258 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  471 | -10/Materials | Entered Mines
  472 | -10/Mines     | Met a Derelict testing a Signal Generator
  472 | -10/Mines     | Assembled infested the area
  474 | -10/Mines     | Found Signal Generator
  523 | -10/Mines     | System corruption reached 10%
  525 | -10/Mines     | Destroyed 14 combat bots
  532 | -10/Mines     | Core integrity fell below 50%
  536 | -10/Mines     | Core integrity fell below 20%
  539 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
System corrupted: Energy discharge (-39).
as-67568 IFF system glitched.
as-32378 sneak attacks.
U-05 Engineer system corrupted by crushing
  effect.
U-05 Engineer knocked back.
EMP Blaster destroyed.
System corrupted by crushing effect (+2).
[Achievement: System Compromised]
Med. Armor Plating destroyed.
as-67568 destroyed.
[Achievement: Exterminator]
Chain reaction triggered in Ion Engine.
as-32378 destroyed.
EMP Blaster destroyed.
The unstable cave ceiling collapses.
as-85069 destroyed.
Med. Armor Plating destroyed.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ResetShadingSteel
  Manual?         0
Play Time         00:12:13
  Cumulative      6.8 hours
  Start           2024.09.01 @ 15:40:51
  End             2024.09.01 @ 15:51:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eed12f28-c68d-4a82-97c3-d8a56915c164