Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.06 @ 18:22:49 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (7330) 7330 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-132) -132 TOTAL SCORE: 13138 Bonus ------- High Alert Combat Kills 333 Friendly Fire -465 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 308/310 System Corruption 20% Temperature Cool (775) Movement Walking (240) Ox4 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Targeting Computer Improved Core Analyzer Weapon Cycler System Shield > --- WEAPON (4) ------- Heavy Neutron Cannon Autogun Coil Gun Hardcell Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Coil Gun Railgun Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Targeting Computer Improved Core Analyzer Weapon Cycler Improved Medium Armor Plating System Shield > --- WEAPON ----------- Autogun Coil Gun Coil Gun Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Heavy Neutron Cannon Coil Gun Railgun Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 . . 2 Power 2 | . 1 . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 2 . . . Utility 6 | . . 1 1 . 1 1 . . . 2 Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 120 | 7 3 6 2 20 3 8 24 . . 47 Power 21 | 1 2 2 . 5 1 . 4 . . 6 Engine 15 | 1 2 2 . 5 1 . 2 . . 2 Core 6 | . . . . . . . 2 . . 4 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 . . 1 6 . 2 13 . . 16 Treads . | . . . . . . . . . . . Leg 40 | 2 . . 1 6 . 2 13 . . 16 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 1 1 1 1 2 2 4 . . 9 Device 9 | . . . 1 . 1 1 1 . . 5 Storage 4 | 1 1 . . . 1 1 . . . . Processor 4 | . . . . . . . 3 . . 1 Hackware 1 | . . . . . . . . . . 1 Protection 5 | 1 . 1 . 1 . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 36 | 2 . 3 . 8 . 4 3 . . 16 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 32 | 2 . 3 . 8 . 4 3 . . 12 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . 2 Parts Lost 29 | . . . . 3 . . 8 . . 18 Power 5 | . . . . 1 . . 2 . . 2 Propulsion 7 | . . . . . . . . . . 7 Utility 7 | . . . . . . . 4 . . 3 Weapon 10 | . . . . 2 . . 2 . . 6 Highest Loss Streak 11 | . . . . 1 . . 2 . . 11 Average Slot Usage (%) 98 | . 100 99 100 96 100 99 98 100 100 97 Engine 14 | . 25 20 16 14 21 18 13 11 11 8 Core 2 | . . . . . . . 2 5 5 6 Leg 24 | . 25 20 25 24 21 18 27 27 27 24 Device 7 | . . . 8 8 14 12 8 5 5 8 Storage 10 | . 12 10 8 8 7 12 11 11 11 10 Processor 5 | . . . . . . . 6 16 16 15 Protection 8 | . 12 20 16 15 14 12 5 . . 1 Ballistic Gun 22 | . 25 29 25 24 21 24 21 22 22 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 118 | 15 42 56 57 59 68 110 118 107 107 110 Greatest Support 125 | 20 20 20 33 38 38 38 85 85 85 125 Greatest Overweight (x) 39 | 3 2 2 1 2 1 4 39 1 1 2 Average Overweight (x) 1 | 2 1 2 1 1 1 2 1 1 1 . Largest Inventory Capacity 20 | 8 12 12 12 12 12 20 20 20 20 20 Average Capacity 16 | 7 11 12 12 12 12 20 20 20 20 20 Most Carried 20 | 6 7 11 10 12 12 16 20 20 19 20 Average Carried 13 | 3 5 8 9 10 10 13 18 19 19 16 Final Capacity 20 | 8 12 12 12 12 12 20 20 20 20 20 Final Carried 20 | 5 7 11 9 12 11 16 20 19 19 15 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Hacker-Skirmisher 15% | Hacker-Tank 12% | Hacker-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Matter Collected 4667 | 217 153 113 55 719 100 598 1123 . . 1589 Remotely . | . . . . . . . . . . . Salvage Created 8235 | . 568 246 98 1847 258 946 1806 . . 2466 Parts 437 | . 48 14 3 91 12 48 98 . . 123 Haulers Intercepted 4 | . 2 . . 2 . . . . . . Recyclers Shooed 4 | . . . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 125 | . 7 3 2 28 4 12 30 . . 39 Melee 1 | . . . . . . . . . . 1 Guns 113 | . 6 3 2 28 4 12 30 . . 28 Cannons 2 | . . . . . . . . . . 2 AOE 8 | . 1 . . . . . . . . 7 Classes Destroyed 15 | . 8 2 . 1 . 2 . . . 2 Worker 8 | . 1 . . . . 3 1 . . 3 Builder 7 | . 2 . . . . . 1 . . 4 Tunneler 1 | . 1 . . . . . . . . . Hauler 4 | . 2 . . 2 . . . . . . Recycler 8 | . 3 1 . 3 . 1 . . . . Operator 2 | . . . . . . 1 . . . 1 Watcher 11 | . 3 . . 1 . 2 3 . . 2 Swarmer 20 | . 6 . . . . 3 7 . . 4 Grunt 58 | . 1 1 2 20 1 5 16 . . 12 Brawler 1 | . . . . . . . . . . 1 Duelist 5 | . . 1 . . . . 2 . . 2 Sentry 15 | . . 1 . 7 3 2 1 . . 1 Hunter 14 | . . . . 1 . . 1 . . 12 Programmer 13 | . . . . . . 2 5 . . 6 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 15 | . 15 3 2 8 2 8 5 . . 9 Combat Bots Only 8 | . 5 2 2 7 2 5 5 . . 8 Max Kills in Single Turn 5 | . 5 1 1 2 1 2 3 . . 5 Gunslinging 1 | . 1 . . 1 . . 1 . . 1 Exploded 4 | . 1 . . . . . . . . 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Damage Taken 7677 | . 130 16 60 1007 168 423 1293 . . 4580 Core 1518 | . 25 . 9 111 19 33 140 . . 1181 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 90 100 . 78 97 96 . . 86 . Volleys Fired 316 | . 20 7 5 87 10 34 56 . . 97 Largest 4 | . 2 3 3 3 3 4 4 . . 4 Hottest 181 | . 40 63 63 71 71 111 116 . . 181 Shots Fired 1050 | . 40 21 15 240 30 136 220 . . 348 Gun 1040 | . 40 21 15 240 30 136 220 . . 338 Cannon 10 | . . . . . . . . . . 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1040 | . 40 21 15 240 30 136 220 . . 338 Thermal 10 | . . . . . . . . . . 10 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 39 | . 22 12 21 39 17 23 26 . . 38 Robot Miss Streak 8 | . 2 2 1 2 1 2 8 . . 3 Penetration Max 1 | . . . . 1 1 1 1 . . 1 Secondary Targets 25 | . 1 . . 5 . 1 11 . . 7 Max Gunslinging Chain 2 | . 1 . . 1 . 1 2 . . 1 Shots Hit Robots 842 | . 30 14 11 215 25 97 171 . . 279 Core Hits 436 | . 31 9 6 90 14 38 120 . . 128 Critical Hits 23 | . 1 . . 2 . 1 3 . . 16 Critical Kills 8 | . 1 . . 1 . 1 1 . . 4 Critical Parts Destroyed 13 | . . . . 1 . . 2 . . 10 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19965 | . 803 183 139 2729 402 2069 3948 . . 9692 Guns 15776 | . 266 183 139 2729 402 2069 3948 . . 6040 Cannons 292 | . . . . . . . . . . 292 Explosions 3849 | . 537 . . . . . . . . 3312 Melee . | . . . . . . . . . . . Ramming 48 | . . . . . . . . . . 48 Kinetic 15848 | . 266 183 139 2729 402 2069 3948 . . 6112 Thermal 3534 | . 119 . . . . . . . . 3415 Explosive 117 | . . . . . . . . . . 117 Electromagnetic 418 | . 418 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 4 4 4 20 Average Corruption 5 | . . . . . . 1 2 4 4 10 Corruption Purged . | . . . . . . . . . . . Effects 110 | . . . . . . . 12 10 3 85 Message Errors 14 | . . . . . . . 3 4 . 7 Matter Fused 13 | . . . . . . . 1 2 2 8 Heat Flow Errors 12 | . . . . . . . 3 1 . 8 Energy Discharges 6 | . . . . . . . . 2 1 3 Data Loss (minor) 4 | . . . . . . . 1 1 . 2 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . . 4 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 42 | . . . . . . . 4 . . 38 Weapon Failures 11 | . . . . . . . . . . 11 Overload Shots . | . . . . . . . . . . . Overflow Damage 560 | . . . . . . . . . . 560 Projectiles . | . . . . . . . . . . . Explosions 560 | . . . . . . . . . . 560 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 451 | . 94 . . . . 7 . . . 350 Shots 14 | . 6 . . . . 1 . . . 7 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . 3 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 799 | . 20 25 6 71 26 125 306 149 . 799 Average Temperature 123 | . 8 14 3 22 12 29 81 73 . 213 Received Heat Transfer 1920 | . . 9 54 738 102 189 546 . . 282 Effects 53 | . . . . . . . . . . 53 Shutdowns 16 | . . . . . . . . . . 16 Energy Bleed 8 | . . . . . . . . . . 8 Interference 8 | . . . . . . . . . . 8 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 6 | . . . . . . . . . . 6 Damage (minor) 5 | . . . . . . . . . . 5 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 2496 | . 150 . . . . . . . . 2346 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Peak Influence 687 | . 293 132 50 548 96 233 230 . . 687 Average Influence 118 | . 61 67 7 191 51 91 70 . . 245 Maximum Alert Level 2 | . 1 . . 2 . 1 1 . . 2 Low Security (%) 77 | 100 85 100 100 48 100 88 97 . . 38 Level 1 17 | . 14 . . 44 . 11 2 . . 37 Level 2 5 | . . . . 6 . . . . . 23 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . . . 1 7 1 5 7 . . 9 Investigation 13 | . . . 1 5 1 1 3 . . 2 Extermination 7 | . . . . . . 2 3 . . 2 Reinforcement 7 | . . . . 1 . 2 1 . . 3 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 1 . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Distress Signals 7 | . 2 . . 3 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 11 5 3 32 4 20 40 . . 52 Peak Tracking Total 11 | . 3 2 3 4 1 5 7 . . 11 Tactical Retreats 3 | . . . . . . 1 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . . . . 3 . . 3 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Machines Disabled 39 | . 6 . . 2 . 6 6 . . 19 Max in Single Turn 6 | . 4 . . 1 . 1 1 . . 6 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Machines Accessed 25 | . 3 2 2 8 2 1 5 . . 2 Terminals 16 | . 3 . 2 6 1 1 2 . . 1 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 6 | . . 2 . 2 . . 1 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 99 | . 7 5 10 43 6 3 16 . . 9 Successful 67 | . 5 4 6 30 5 1 11 . . 5 Failed 32 | . 2 1 4 13 1 2 5 . . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 6 | . 3 . 2 1 . . . . . . Terminals 67 | . 7 . 10 30 5 3 7 . . 5 Fabricators 6 | . . . . . . . 6 . . . Repair Stations 25 | . . 5 . 13 . . 3 . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 34 | . 2 . 4 18 4 1 4 . . 1 Part Schematic 9 | . . . . 7 . . 2 . . . Robot Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . . 2 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Reprogram Traps 3 | . . . . 3 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 9 | . 2 . 1 2 1 1 1 . . 1 Fabricator Hacks 5 | . . . . . . . 5 . . . Load Schematic 2 | . . . . . . . 2 . . . Build 3 | . . . . . . . 3 . . . Repair Station Hacks 21 | . . 4 . 11 . . 2 . . 4 Scan Component 11 | . . 2 . 6 . . 1 . . 2 Repair 10 | . . 2 . 5 . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 6 | . 3 . 2 1 . . . . . . Terminals 6 | . 3 . 2 1 . . . . . . Assimilate 5 | . 3 . 2 . . . . . . . Detonate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 2 1 8 1 1 4 . . 2 Full Trace Events 16 | . . 1 1 7 1 1 3 . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . Robots Built 9 | . . . . . . . 9 . . . Matter 756 | . . . . . . . 756 . . . Time 201 | . . . . . . . 201 . . . Total Robot Build Rating 36 | . . . . . . . 36 . . . Part Schematics Acquired 9 | . . . . 7 . . 2 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 9 | . . 2 . 5 . . 1 . . 1 Time 309 | . . 39 . 154 . . 22 . . 94 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Total Allies 9 | . . . . . . . 9 . . . Largest Group 6 | . . . . . . . 6 . . . Highest-Rated Group 180 | . . . . . . . 180 . . . Highest-Rated Ally 30 | . . . . . . . 30 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . . 19 . . . Total Damage 510 | . . . . . . . 510 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted 2 | . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Turns Passed 6823 | 111 575 406 131 943 502 844 1511 532 158 1110 Spaces Moved 3169 | 59 295 184 54 326 312 371 646 353 106 463 Core 64 | 52 . . . . . . 12 . . . Treads . | . . . . . . . . . . . Legs 3105 | 7 295 184 54 326 312 371 634 353 106 463 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 150 180 150 150 150 120 Average Speed 164 | 161 173 180 150 153 150 187 185 150 150 138 Slowest Speed 2000 | 200 180 180 150 180 150 240 2000 150 150 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 71 24 6 54 9 10 14 44 11 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 138 | . . . . 1 . 1 1 . . 135 Melee . | . . . . . . . . . . . Projectile 31 | . . . . 1 . 1 1 . . 28 AOE 107 | . . . . . . . . . . 107 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Total 4122 | 71 320 245 94 598 326 436 822 357 105 748 Wait 455 | . 2 39 34 161 . 23 87 . . 109 Move 3159 | 58 294 183 53 325 311 370 645 352 105 463 Hop . | . . . . . . . . . . . Pick Up 31 | 6 1 7 . 2 1 1 5 2 . 6 Fast Attach 31 | 6 . 2 . 9 . . 3 . . 11 Attach 39 | 1 1 2 2 2 2 2 9 . . 18 Detach 3 | . . . . . . . . . . 3 Swap 51 | . 2 2 . 9 1 6 12 . . 19 Drop 34 | . . 3 . 3 1 . 5 3 . 19 Fire 316 | . 20 7 5 87 10 34 56 . . 97 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 14) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Power x1 259 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered exit to Mines (range 6) 277 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Discovered exit to Materials (range 11) 303 | -10/Materials | Build established: Hacker-Mutant 462 | -10/Materials | Discovered exit to Mines (range 15) 678 | -10/Materials | Discovered exit to Materials (range 5) 687 | -10/Materials | Entered another Materials area 687 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 825 | -9/Materials | Repaired Lgt. Assault Rifle 879 | -9/Materials | Identified exit to Mines 879 | -9/Materials | Discovered exit to Mines (range 8) 925 | -9/Materials | Repaired Lgt. Ion Engine 1042 | -9/Materials | Identified exit to Materials 1042 | -9/Materials | Discovered exit to Materials (range 3) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -8/Materials | Identified exit to Storage 1104 | -8/Materials | Discovered exit to Storage (range 12) 1134 | -8/Materials | Build established: Hacker-Tank 1224 | -8/Materials | Entered Storage 1607 | -8/Storage | Garrison activated, responded to threat 1793 | -8/Storage | Repaired Gauss Rifle 1820 | -8/Storage | Repaired Lgt. Assault Rifle 2003 | -8/Storage | Destroyed 7 combat bots 2036 | -8/Storage | Repaired Propulsion Shielding 2069 | -8/Storage | Repaired Imp. Aluminum Leg 2097 | -8/Storage | Repaired Aluminum Leg 2136 | -8/Storage | Identified exit to Factory 2136 | -8/Storage | Discovered exit to Factory (range 12) 2167 | -8/Storage | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2474 | -7/Factory | Build established: Hacker-Skirmisher 2634 | -7/Factory | Identified exit to Factory 2634 | -7/Factory | Discovered exit to Factory (range 15) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3452 | -6/Factory | Identified exit to Factory 3452 | -6/Factory | Discovered exit to Factory (range 8) 3513 | -6/Factory | Entered another Factory area 3513 | -5/Factory | Evolved 2 slots: Propulsion x2 3784 | -5/Factory | Repaired Gauss Rifle 3899 | -5/Factory | Fabricated L-41 Fighter (x3) 4011 | -5/Factory | Fabricated L-41 Fighter? 4097 | -5/Factory | Build established: Scavenger-Skirmisher 4158 | -5/Factory | Fabricated L-41 Fighter (x3) 4436 | -5/Factory | Build established: Scavenger-Gunner 4968 | -5/Factory | Identified exit to Upper Caves 4968 | -5/Factory | Discovered exit to Upper Caves (range 14) 5024 | -5/Factory | Entered Upper Caves 5116 | -5/Upper Caves | Learned 8 Factory zone layouts 5541 | -5/Upper Caves | Identified exit to Upper Caves 5541 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 5556 | -5/Upper Caves | Entered another Upper Caves area 5637 | -5/Upper Caves | Identified exit to Factory 5637 | -5/Upper Caves | Discovered exit to Factory (range 10) 5714 | -5/Upper Caves | Entered Factory 5714 | -4/Factory | Evolved 2 slots: Utility x2 5715 | -4/Factory | Identified exit to Upper Caves 5825 | -4/Factory | Repaired Coil Gun 6418 | -4/Factory | Spotted B-86 Titan 6434 | -4/Factory | Destroyed B-86 Titan 6452 | -4/Factory | System corruption reached 10% 6506 | -4/Factory | Destroyed 8 combat bots 6558 | -4/Factory | Lost 11 parts (2p3n2u4w) 6714 | -4/Factory | First assault squad dispatched 6804 | -4/Factory | Core integrity fell below 50% 6819 | -4/Factory | Core integrity fell below 20% 6824 | -4/Factory | Core destroyed Last Messages --------------- 06819_ U-05 Engineer builds a Door. 06819_ U-05 Engineer lays Concrete. 06819_ Coil Gun destroyed. 06820_ Power failure, Mic. Fission Core shutdown. 06820_ Myomer Leg permanently disabled. 06820_ Overheating: Short circuit. 06820_ U-05 Engineer builds a Wall. 06820_ U-05 Engineer lays Concrete. 06820_ Slug penetrates G-73 Enforcer. 06820_ Destroyed Phase Gun. 06820_ G-73 Enforcer knocked back. 06820_ Flexi-carbon Leg destroyed. 06821_ U-05 Engineer lays Concrete. 06822_ Power failure, Mic. Fission Core shutdown. 06822_ Overheating: Core damaged (-184). 06822_ U-05 Engineer lays Concrete. 06823_ U-05 Engineer builds a Wall. 06824_ U-05 Engineer lays Concrete. 06824_ Slammed into L-61 Swordsman. 06824_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ??????????????# ########+####################### | | ??????????????# ^ """"""""""" | | ??????????????# ^ * """"T"""" ### | | ??????????????# ^ * #?? | | ??????????????# * #?? | | "" #???????? # """"""""" #?? | | #?????? #?? | | #??????? ###### ### | | ##???????????#??# | | #???????????????###+##### | | #???????????????? ? ## ##### | | #???????????????""""?" ## #???# | | #???????????????? ? ## #???# | | #????????????????"??"" ## #???# ]]] | | ###????????????????? ## ##### ]] | | ???????????????###;;; ;;;## ]] | | ##+###???????#########; g% ; !| | | ???????# """ ; ;% | | """ ???????# ""F"" ; ; | | """ ???????# ""]"" ; =# =* | | """ ???# # !]! *%#u = = | | ???# / ! w i g u [ | | ???# # """ u | | ######???????# """ ! i g * | | ?????????????# """ l [ | | ?????????????#= @ % [ [! | | ?????????????######## ######## !###### | | ????????????????????# #?????#! #????? | | ????????????????????# ; #?????####????? | | ######??????????????##; ; #?????????????? | | ?????????????????????#; ; #?????????????? | | ?????????????????????###; ;;;;;##?????????????? | | ???????????????????????## #??????????????? | | ????????????????????????### ### ###??????????????? | | ???????????????????????????##??##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 44 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 10 Core Analysis 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- System Guard | -8/Storage | Hacked Weapon Cycler | -8/Storage | Hacked Imp. Melee Analysis Suite | -8/Storage | Hacked Recoil Stabilizer | -8/Storage | Hacked Adv. Terrain Scanner | -8/Storage | Hacked Mic. Nuclear Core | -8/Storage | Hacked Energy Filter | -8/Storage | Hacked Hvy. Gauss Cannon | -5/Factory | Hacked Adv. Particle Charger | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -5/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -5/Factory L-41 Fighter | x3 | -5/Factory L-41 Fighter | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronUtilityShifter Manual? 0 Play Time 01:01:01 Cumulative 814.2 hours Start 2020.09.06 @ 17:22:18 End 2020.09.06 @ 18:22:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 640 Rogue 62 Adventurer 0 Explorer 578 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6661b55b-20c4-41b3-bbd8-f41ca2d5ed31