Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 12:43:38 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (839) 839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3904 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 549/700 Matter 279/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Improved ECM Suite Scythe Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Layered Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Spear > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Long-range Sensor Array Improved ECM Suite Hacking Suite Hacking Suite Hacking Suite Scythe Scythe Scythe [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 42 | . 5 6 8 16 6 1 Power 4 | . . . 3 . 1 . Engine 4 | . . . 3 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | . 2 4 . 3 1 1 Treads . | . . . . . . . Leg 9 | . . 4 . 3 1 1 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 . 3 8 3 . Device 3 | . . . . 1 2 . Storage 2 | . 2 . . . . . Processor 9 | . . . 3 6 . . Hackware 1 | . . . . . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 11 | . 1 2 2 5 1 . Energy Gun 6 | . 1 2 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . 3 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 13 | . . . 3 4 1 5 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 5 | . . . . 3 1 1 Weapon 4 | . . . 3 1 . . Highest Loss Streak 5 | . . . 1 2 1 5 Average Slot Usage (%) 94 | . 92 75 98 98 93 85 Engine 10 | . 14 11 11 9 9 13 Leg 19 | . 11 18 22 18 22 17 Device 4 | . . . . 9 6 7 Storage 11 | . 26 22 11 9 7 6 Processor 26 | . . . 31 34 23 22 Protection 1 | . . . . . 4 . Energy Gun 11 | . 25 22 21 8 . . Ballistic Gun 4 | . . . . 8 7 3 Slashing Weapon 1 | . . . . 1 4 . Naked Turns . | . . . . . . . Heaviest Build 59 | 12 56 59 59 50 55 55 Greatest Support 45 | 20 26 30 30 30 45 45 Greatest Overweight (x) 4 | . 4 3 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 18 | . 18 18 18 12 12 12 Average Capacity 12 | . 13 18 12 12 12 11 Most Carried 16 | . 6 16 15 12 12 9 Average Carried 10 | . 5 11 11 10 11 8 Final Capacity 18 | 6 18 18 12 12 12 4 Final Carried 15 | 6 6 15 12 12 9 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 663 | 200 . . 175 228 60 . Remotely . | . . . . . . . Salvage Created 933 | . . . 340 519 74 . Parts 47 | . . . 23 19 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 16 | . . . 6 9 1 . Melee 4 | . . . . 3 1 . Guns 11 | . . . 5 6 . . Classes Destroyed 6 | . . . 3 3 . . Worker 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . . . 1 1 1 . Grunt 11 | . . . 4 7 . . Sentry 2 | . . . 2 . . . Hunter 3 | . . . . 2 1 . Best Kill Streak 3 | . . . 2 3 1 . Combat Bots Only 2 | . . . 2 2 1 . Max Kills in Single Turn 2 | . . . 1 2 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 1727 | . . 49 306 891 237 244 Core 437 | . . . 64 222 45 106 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 100 . 84 59 . . Volleys Fired 56 | . . . 27 29 . . Largest 2 | . . . 2 2 . . Hottest 101 | . . . 85 101 . . Shots Fired 99 | . . . 43 56 . . Gun 99 | . . . 43 56 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 31 | . . . . 31 . . Thermal 14 | . . . . 14 . . Explosive . | . . . . . . . Electromagnetic 54 | . . . 43 11 . . Robot Hit Streak 32 | . . . 20 32 . . Robot Miss Streak 2 | . . . 2 1 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 97 | . . . 35 57 4 1 Core Hits 44 | . . . 15 25 2 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 19 | . . . . 11 7 1 Impact . | . . . . . . . Slashing 11 | . . . . 11 . . Piercing 8 | . . . . . 7 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1734 | . . . 506 1074 124 30 Guns 1269 | . . . 485 784 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 432 | . . . . 290 124 18 Ramming 33 | . . . 21 . . 12 Kinetic 419 | . . . . 419 . . Thermal 160 | . . . . 160 . . Explosive . | . . . . . . . Electromagnetic 690 | . . . 485 205 . . Impact . | . . . . . . . Slashing 290 | . . . . 290 . . Piercing 142 | . . . . . 124 18 Highest Corruption 15 | . . . . . 2 15 Average Corruption 5 | . . . . . 2 10 Corruption Purged . | . . . . . . . Effects 7 | . . . . . 1 6 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . . 1 . . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 274 | . . . 102 274 . 172 Average Temperature 44 | . . . 25 60 . 92 Received Heat Transfer 522 | . . 9 144 369 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 4 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 407 | . . . . 407 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 203 | . . 30 203 179 98 54 Initial 56 | . . . 12 22 56 34 Average 67 | . . 2 88 81 64 43 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | . 100 100 96 100 100 100 Level 1 . | . . . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 4 . 1 1 . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . 3 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 6 | . . 1 1 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . . 3 11 16 3 6 Peak Tracking Total 6 | . . 4 4 2 3 6 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 5 | . 1 . 2 1 1 . Terminals 5 | . 1 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 1 . 7 2 1 . Successful 3 | . . . 2 1 . . Failed 8 | . 1 . 5 1 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 . 2 . 1 . Terminals 11 | . 1 . 7 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 1 . . Open Door 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 2 1 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 1971 | . 101 177 508 731 373 81 Spaces Moved 1073 | 1 71 99 261 369 223 49 Core . | . . . . . . . Treads . | . . . . . . . Legs 1016 | 1 27 86 261 369 223 49 Wheels 57 | . 44 13 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 100 110 150 150 150 120 Average Speed 149 | 120 131 160 150 150 150 150 Slowest Speed 240 | 120 240 210 150 150 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 20 11 61 42 6 51 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 1312 | . 77 118 336 475 252 54 Wait 71 | . . . 25 32 14 . Move 1068 | . 70 98 260 368 223 49 Hop . | . . . . . . . Pick Up 26 | . 1 9 5 10 1 . Fast Attach 17 | . 3 2 6 5 1 . Attach 19 | . 1 3 2 8 4 1 Detach 2 | . . 2 . . . . Swap 6 | . 1 1 . 3 1 . Drop 24 | . 1 3 10 9 1 . Fire 56 | . . . 27 29 . . Melee 19 | . . . . 11 7 1 Ram 3 | . . . . . . 3 Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Utility x2 177 | -9/Materials | Discovered new exit (range 10) 279 | -9/Materials | Entered Storage 324 | -9/Storage | Build established: Mutant 761 | -9/Storage | Discovered new exit (range 15) 787 | -9/Storage | Entered Materials 787 | -8/Materials | Evolved 2 slots: Utility x2 1489 | -8/Materials | Discovered new exit (range 16) 1517 | -8/Materials | Identified exit to Factory 1518 | -8/Materials | Entered Factory 1518 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1891 | -7/Factory | Sucked down chute 1891 | -7/Factory | Entered Waste 1906 | -7/Waste | EMP discharged 1906 | -7/Waste | System corruption reached 10% 1915 | -7/Waste | Spotted C-40 Crusher 1926 | -7/Waste | Spotted C-40 Crusher 1935 | -7/Waste | Spotted C-40 Crusher 1936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1945 | -7/Waste | Spotted C-40 Crusher 1947 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Spotted C-40 Crusher 1962 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1965 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1968 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1971 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1972 | -7/Waste | Self-destructed Last Messages --------------- 01962_ Carbon-fiber Leg crushed. 01965_ Cld. Ion Engine crushed. 01965_ Hcp. Storage Unit crushed. 01965_ Cld. Ion Engine crushed. 01966_ Hacking Suite crushed. 01966_ Carbon-fiber Leg crushed. 01968_ Cld. Ion Engine crushed. 01968_ Scythe crushed. 01968_ Hacking Suite crushed. 01968_ Carbon-fiber Leg crushed. 01968_ Melee Analysis Suite crushed. 01968_ Spear crushed. 01969_ Slammed into C-40 Crusher. 01970_ Destabilizing: System corrupted (+1). 01971_ Spear crushed. 01971_ Hacking Suite crushed. 01971_ Lrn. Sensor Array crushed. 01971_ Slammed into Wall. 01971_ Destabilizing: System corrupted (+2). 01971_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????######??????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #???????????#??????????? | | #??????# #??????# #????????? #??????????? | | ######## ######## ######## ###????????? | | CC CC #????????? | | CC CC #????????? | | CC #????????? | | CC #????????? | | ######## ######## CC######## ###????????? | | #??????# #??????# CC#????????? #??????????? | | #??????# #??????# CC!#???????????#??????????? | | #??????# #??????# CC@#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# ???? CC#??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# ???????# #??????????????????????? | | #??????? ???????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #???????????????????? ???????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 24 Melee Accuracy 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberStealthDoomcannon Manual? 0 Play Time 00:20:51 Cumulative 60.4 hours Start 2021.03.13 @ 12:04:02 End 2021.03.13 @ 12:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a94d192e-2781-48fe-840e-8d0ba0653cfe