Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 06:46:13 Player: Tottery Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3762) 3762 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 9912 Bonus ------- High Alert Combat Kills 290 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 66/100 System Corruption 2% Temperature Cool (30) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Graphene Brace Advanced Thermal Shield Thermal Defense Suite > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Visual Processing Unit Matter Filter Improved Thermal Shield Component Analysis Suite Advanced Plasma Rifle Enhanced Gauss Cannon [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Powered Armor Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Powered Armor Weapon Enhanced Autogun Energy Gun Advanced Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . Utility 7 | . . 1 2 1 1 . 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 103 | 6 6 13 34 10 6 9 4 15 Power 16 | 1 2 3 2 1 . 3 . 4 Engine 11 | 1 1 3 . 1 . 3 . 2 Core 3 | . 1 . 2 . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 26 | 2 . 4 11 4 2 2 1 . Treads . | . . . . . . . . . Leg 23 | 2 . 4 11 4 2 . . . Wheel 3 | . . . . . . 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 2 4 11 4 3 3 1 7 Device 18 | . 1 1 5 1 1 2 1 6 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 1 2 . . . . 1 Hackware 1 | . . . 1 . . . . . Protection 11 | . 1 1 3 3 2 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 2 10 1 1 1 2 4 Energy Gun 6 | 1 . . 1 . 1 1 . 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 14 | 1 1 2 9 1 . . . . Ballistic Cannon 4 | . 1 . . . . . 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . . 2 Parts Lost 38 | . 1 2 10 5 . 1 . 19 Power 4 | . . 1 . . . . . 3 Propulsion 8 | . 1 1 4 . . . . 2 Utility 18 | . . . 4 4 . . . 10 Weapon 8 | . . . 2 1 . 1 . 4 Highest Loss Streak 17 | . 1 1 3 3 . 1 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 86 89 96 98 87 85 81 81 Engine 6 | . 9 5 3 5 6 11 11 3 Core 3 | . 4 4 5 1 . . . . Leg 17 | . 17 26 25 23 20 5 . . Wheel 2 | . . . . . . 6 11 9 Device 14 | . 2 12 20 7 6 6 17 27 Storage 8 | . 14 11 9 7 6 6 5 4 Processor 4 | . . 2 8 7 6 5 . 2 Protection 10 | . 9 3 5 20 26 21 17 7 Energy Gun 3 | . 9 . . . 1 6 7 8 Ballistic Gun 14 | . 14 19 17 22 13 11 2 . Ballistic Cannon 1 | . 4 2 . . . . 2 4 Peak Build Rating 103 | 6 9 16 35 46 50 62 75 103 Average Rating 40 | 5 7 13 30 44 45 56 74 93 On Entrance 32 | . 6 9 16 35 35 50 62 75 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 107 | 13 15 28 29 52 69 87 96 107 Greatest Support 56 | 20 20 30 45 45 45 45 56 56 Greatest Overweight (x) 4 | 1 1 4 . 1 1 3 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 9 Most Carried 10 | 1 8 10 10 10 9 10 10 10 Average Carried 8 | . 3 8 9 9 6 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 1 8 9 10 10 7 10 10 5 Class Distribution -------------------- 39% | Scavenger-Mutant 21% | Mutant 20% | Scavenger-Tank 13% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 3504 | 155 344 439 1222 418 . 531 . 395 Remotely 2186 | . 146 400 1222 418 . . . . Salvage Created 4699 | . 376 925 1623 369 . 578 . 828 Parts 243 | . 19 59 101 20 . 27 . 17 Haulers Intercepted 9 | . . 3 5 . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 80 | . 9 16 30 8 . 9 . 8 Guns 67 | . 4 14 30 7 . 9 . 3 Cannons 10 | . 5 2 . . . . . 3 AOE 1 | . . . . 1 . . . . Classes Destroyed 16 | . 3 5 3 2 . 3 . . Worker 5 | . 1 . . 2 . . . 2 Builder 3 | . . 1 2 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 9 | . . 3 5 . . . . 1 Recycler 3 | . 1 1 . . . . . 1 Mechanic 1 | . . . 1 . . . . . Watcher 6 | . . 1 3 . . . . 2 Swarmer 11 | . . 2 9 . . . . . Grunt 44 | . 9 11 12 2 . 5 . 5 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 15 | . . 3 7 4 . . . 1 Specialist 1 | . . . . . . 1 . . Hunter 4 | . . . 1 1 . 1 . 1 Programmer 2 | . . . . 1 . . . 1 Heavy 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 7 6 3 . 2 . 3 Combat Bots Only 7 | . 3 7 6 2 . 2 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Hostile Shots Fired 872 | . 78 77 143 249 . 71 . 254 Missed 264 | . 18 21 38 89 . 17 . 81 Damage Taken 9471 | . 753 646 1861 1612 . 1125 . 3474 Core 2069 | . 220 118 297 161 . 111 . 1162 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 24 | . 24 . . . . . . . Ignored by Resistances 181 | . . . . . . . . 181 Regen/Repaired (Parts) 192 | . . . . . 192 . . . Core Remaining (%) 70 | 100 12 70 46 77 . 86 100 . Volleys Fired 338 | . 56 62 117 41 . 28 3 31 Largest 4 | . 2 2 2 3 . 3 3 4 Hottest 321 | . 70 55 50 75 . 125 212 321 Shots Fired 785 | . 111 124 231 123 . 75 9 112 Gun 677 | . 79 112 231 123 . 75 3 54 Cannon 108 | . 32 12 . . . . 6 58 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 643 | . 88 124 231 123 . 47 3 27 Thermal 142 | . 23 . . . . 28 6 85 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 9 14 13 9 . 10 2 15 Robot Miss Streak 7 | . 4 3 3 6 . 3 6 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . 1 3 2 1 . 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . Shots Hit Robots 525 | . 68 83 163 88 . 47 2 74 Core Hits 206 | . 22 35 73 25 . 25 . 26 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 . . Critical Strikes 15 | . 2 . 1 . . 4 . 8 Burn 7 | . 2 . . . . 2 . 3 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . . 1 . . 2 . . Blast 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10141 | . 802 1216 2736 1794 . 1027 61 2505 Guns 7934 | . 416 1092 2736 1509 . 1027 23 1131 Cannons 1922 | . 386 124 . . . . 38 1374 Explosions 285 | . . . . 285 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7468 | . 612 1216 2736 1509 . 581 38 776 Thermal 2388 | . 190 . . . . 446 23 1729 Explosive 285 | . . . . 285 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . 4 . . . . 2 Average Corruption 1 | . 1 . 3 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . 1 . . . . . . 8 Message Errors 4 | . 1 . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . . 20 . . 3 51 Projectiles 54 | . . . . . . . 3 51 Explosions 20 | . . . . 20 . . . . Melee . | . . . . . . . . . Knockbacks 16 | . 5 1 . . . . . 10 Impact . | . . . . . . . . . Kinetic 14 | . 5 1 . . . . . 8 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 69 | . . . . 69 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 749 | . 287 42 50 416 . 420 243 749 Average Temperature 106 | . 59 14 16 123 . 169 127 162 Received Heat Transfer 2391 | . 456 270 486 444 . 252 . 483 Effects 22 | . . . . 5 . 7 . 10 Shutdowns 5 | . . . . . . 3 . 2 Energy Bleed 3 | . . . . 2 . . . 1 Interference 6 | . . . . 3 . 3 . . Matter Decay 2 | . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 8 | . 2 . . . . . . 6 Heat Transferred 5353 | . 703 . . . . 1150 50 3450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 656 | . 190 416 656 547 218 416 244 159 Initial 298 | . . 79 163 298 216 156 218 21 Average 300 | . 70 231 508 435 217 274 223 75 Maximum Alert Level 2 | . . 2 2 2 1 2 1 . Low Security (%) 36 | 100 100 42 8 . . 29 1 100 Level 1 28 | . . 56 9 29 100 55 98 . Level 2 34 | . . 1 81 70 . 14 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 20 | . 2 3 6 5 . 1 . 3 Investigation 4 | . . 1 3 . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 10 | . 2 2 2 1 . 1 . 2 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 10 | . 1 3 5 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 13 27 51 13 . 12 1 20 Peak Tracking Total 9 | . 4 4 6 4 . 4 1 9 Tactical Retreats 9 | . . 1 5 . . 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 6 | . 1 . 5 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 6 | . 1 1 . 3 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 22 | . 2 3 7 2 2 . 4 2 Terminals 14 | . 2 3 5 . 1 . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 4 | . . . 1 1 . . . 2 Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 6 8 17 3 6 . 7 3 Successful 29 | . 2 4 8 3 5 . 5 2 Failed 21 | . 4 4 9 . 1 . 2 1 Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 3 1 . . . . . Terminals 34 | . 6 8 13 . 1 . 6 . Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . . . . 5 . . . Recycling Units 6 | . . . 2 1 . . . 3 Scanalyzers 4 | . . . 2 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 2 4 4 . 1 . 4 . Record 2 | . . 1 . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . 1 1 2 . . . . . Open DSF 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . 1 . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 5 | . . . 2 1 . . . 2 Report Inventory 5 | . . . 2 1 . . . 2 Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 3 1 . 1 . 3 1 Full Trace Events 4 | . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 76 | . . . . . 76 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 5119 | 56 653 649 1572 640 188 305 406 650 Spaces Moved 2715 | 40 292 284 909 284 55 136 336 379 Core 6 | 3 . 3 . . . . . . Treads . | . . . . . . . . . Legs 1889 | 37 292 281 909 284 55 31 . . Wheels 820 | . . . . . . 105 336 379 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 115 115 115 Average Speed 132 | 117 161 133 120 172 190 143 115 115 Slowest Speed 250 | 120 190 250 120 190 190 190 115 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 26 | 3 51 33 72 11 2 47 12 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . . . 40 . . 2 17 Melee . | . . . . . . . . . Projectile 19 | . . . . . . . 2 17 AOE 40 | . . . . 40 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total 3701 | 46 372 438 1239 391 138 208 349 520 Wait 426 | . 14 56 141 46 76 15 1 77 Move 2707 | 39 291 283 908 283 54 135 335 379 Hop . | . . . . . . . . . Pick Up 47 | 1 4 9 13 5 1 5 2 7 Fast Attach 44 | 6 2 7 12 3 1 7 3 3 Attach 19 | . . 1 8 1 3 1 1 4 Detach 13 | . . 1 5 . . 4 1 2 Swap 40 | . 4 5 14 6 2 1 . 8 Drop 67 | . 1 14 21 6 1 12 3 9 Fire 338 | . 56 62 117 41 . 28 3 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 477 | -10/Materials | Core integrity fell below 50% 552 | -10/Materials | Core integrity fell below 20% 560 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -9/Materials | Destroyed 7 combat bots 1166 | -9/Materials | Build established: Scavenger-Mutant 1174 | -9/Materials | Discovered new exit (range 10) 1186 | -9/Materials | Identified exit to Materials 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Utility x2 2461 | -8/Materials | Lost 3 parts (1n1u1w) 2559 | -8/Materials | First assault squad dispatched 2810 | -8/Materials | Core integrity fell below 50% 2901 | -8/Materials | Discovered new exit (range 16) 2930 | -8/Materials | Identified exit to Factory 2931 | -8/Materials | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3010 | -7/Factory | Garrison activated, responded to threat 3032 | -7/Factory | Found Powered Armor 3035 | -7/Factory | Found Powered Armor 3047 | -7/Factory | Found Powered Armor 3049 | -7/Factory | Found Powered Armor 3350 | -7/Factory | Build established: Tank 3434 | -7/Factory | Discovered new exit (range 11) 3481 | -7/Factory | Identified exit to Factory 3571 | -7/Factory | Entered another Factory area 3571 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3585 | -6/Factory | Lost 3 parts (2u1w) 3628 | -6/Factory | Repaired Carbon-fiber Leg 3667 | -6/Factory | Repaired Carbon-fiber Leg 3759 | -6/Factory | Identified exit to DSF 3759 | -6/Factory | Entered DSF 3826 | -6/DSF | Discovered new exit (range 13) 3840 | -6/DSF | Additional patrols routed to DSF 4041 | -6/DSF | Sterilization system engaged 4061 | -6/DSF | Ambient heat levels rising (+10) 4064 | -6/DSF | Entered Factory 4064 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4164 | -5/Factory | Build established: Scavenger-Tank 4442 | -5/Factory | Discovered new exit (range 16) 4470 | -5/Factory | Entered another Factory area 4470 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4541 | -4/Factory | Crushed by falling debris 5111 | -4/Factory | Core integrity fell below 50% 5116 | -4/Factory | Core integrity fell below 20% 5120 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05108_ Penetrated by Slug. 05109_ Thermal Defense Suite destroyed. 05110_ Slug penetrates Wall. 05110_ U-05 Engineer builds a Wall. 05112_ K-01 Serf collects debris. 05112_ Slug penetrates Wall. 05112_ Slug penetrates H-77 Assassin. 05112_ Adv. Heat Sink destroyed. 05112_ Slug penetrates Wall. 05114_ Slug penetrates G-67 Veteran. 05114_ Slug penetrates G-73 Enforcer. 05114_ Knocked back. 05115_ Graphene Brace destroyed. 05115_ K-01 Serf collects debris. 05118_ Penetrated by Slug. 05118_ Slug penetrates Earth. 05119_ K-01 Serf collects debris. 05119_ Slug penetrates Earth. 05120_ Slug penetrates Wall. 05120_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????# # """" #???? | | ???????????## # """" #???? | | ???????????# ############# # """" #???? | | ???????????#T ###?????????# # #???? | | ????????????# # ###??????## # #???? | | ????????????# #############+##############???? | | ????????????# # #??????????? | | ????????????# + % #?########## | | ????????????# #% % #?# # | | ????????????# # % % #?# # | | +######+##### # % #?# * # | | # ### # | | # + + + | | # ### # | | % " #?# # | | *h%##################?# # | | ???####+######/#;;########???????????# # | | ???# "%=/!kh** #???????????####+##+## | | ???# "!=gg!=%H ""#??????????????# | | ???# ;gg!! ! #??????????????# | | ???# #%!* = ! ################ | | ???# ??#=| ! ! %% | | ???# ????# ![! ;########+########### | | ???? ??????# % ! #?#" #?########+ | | ????????????# k ##?## """ ## | | ????????????# @ ##???# """ ## | | ????????????# #??# """ ## | | ????????????# #??# ## | | ????????????# #?# ## | | ????????????#####; ##?################## | | ????????????????### ###??????????# | | ??????????????????# # # #????????????# ! """ | | ??????????????????##########????????????# ""T | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: TH 30 Power Shielding 33 Evasion (%) 55 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed EtherialBeamFlightbrick Manual? 0 Play Time 01:19:27 Cumulative 28.6 hours Start 2024.09.15 @ 01:21:06 End 2024.09.22 @ 06:46:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b4c24df-81f8-4a8b-8410-f9e2d872599c