Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 18:31:16 Player: Saturn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1592) 1592 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5052 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 329/700 Matter 265/300 Energy 350/350 System Corruption 17% Temperature Cool (30) Movement Rolling (125) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- Heavy Deuterium Engine Heavy Deuterium Engine Medium Storage Unit Improved EM Shotgun Minigun Minigun Gauss Rifle Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Minigun > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heat Sink Medium Storage Unit Reaction Control System Reaction Control System Improved EM Shotgun Beam Rifle Field Laser Minigun Minigun Assault Cannon Assault Cannon [Rating: 42] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Thief Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 1 2 Weapon . | . . . . . . . . Parts Attached 69 | 6 . 10 3 . . 21 29 Power 10 | 1 . 1 . . . 4 4 Engine 7 | 1 . 1 . . . 2 3 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . 7 1 . . 5 11 Treads 2 | . . 2 . . . . . Leg 12 | 2 . . . . . 1 9 Wheel 2 | . . . . . . . 2 Hover 8 | . . 4 1 . . 3 . Flight 2 | . . 1 . . . 1 . Utility 16 | 1 . 2 1 . . 4 8 Device 7 | . . . 1 . . . 6 Storage 4 | 1 . 2 . . . 1 . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 17 | 2 . . 1 . . 8 6 Energy Gun 6 | 1 . . 1 . . 2 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 7 | 1 . . . . . 4 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 5 | . . 1 1 . . 2 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 26 | . . . 1 . . 4 21 Power 4 | . . . . . . 1 3 Propulsion 13 | . . . 1 . . 2 10 Utility 5 | . . . . . . . 5 Weapon 4 | . . . . . . 1 3 Highest Loss Streak 5 | . . . 1 . . 2 5 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 1 4 7 9 10 10 10 12 Power 1 | . 1 1 1 1 1 . 2 Propulsion 2 | 1 2 3 4 4 4 3 . Utility 1 | . . . 1 1 1 2 2 Weapon 4 | . 1 1 2 3 3 4 6 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 1 . . . 4 8 Power 3 | . . . . . . . 3 Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . . . . 1 Weapon 8 | . . . . . . 4 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 85 98 100 100 95 86 Engine 11 | . 14 11 11 11 11 8 12 Core 2 | . . . . . . 9 1 Leg 10 | . 28 2 . . . . 18 Wheel 1 | . . . . . . . 2 Hover 20 | . . 36 43 44 44 32 4 Device 6 | . . . 10 11 11 5 7 Storage 8 | . 14 11 11 11 11 9 7 Processor 6 | . . . . . . 8 11 Protection 3 | . . . . . . 3 5 Energy Gun 6 | . 14 11 13 22 22 4 . Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 8 | . 14 11 8 . . 12 7 Peak Build Rating 42 | 6 6 15 22 22 22 34 42 Average Rating 26 | 4 6 12 20 22 22 28 33 On Entrance 15 | . 6 6 14 22 22 22 29 Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 13 30 25 25 25 44 56 Greatest Support 50 | 20 20 28 28 28 28 28 50 Greatest Overweight (x) 5 | 1 . 4 1 . . 3 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 10 10 10 15 15 Average Capacity 12 | 7 8 10 10 10 10 11 15 Most Carried 15 | 4 6 9 10 10 10 15 15 Average Carried 10 | 2 4 7 9 10 10 10 12 Final Capacity 15 | 8 8 10 10 10 10 15 15 Final Carried 14 | 4 6 9 10 10 10 14 9 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1784 | 228 . 91 149 . . 482 834 Remotely . | . . . . . . . . Salvage Created 1885 | . . 91 179 . 38 531 1046 Parts 91 | . . 11 10 . 3 29 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . 1 2 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 36 | . . 4 4 . 3 10 15 Guns 29 | . . 4 4 . 3 10 8 Cannons 7 | . . . . . . . 7 Classes Destroyed 13 | . . 2 1 . . 5 5 Worker 7 | . . . . . . 1 6 Builder 2 | . . . . . . 1 1 Tunneler 1 | . . . . . . . 1 Recycler 4 | . . . . . . . 4 Operator 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 7 | . . 3 1 . 3 . . Grunt 18 | . . 1 2 . . 4 11 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 6 | . . . . . . 4 2 Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | . . 2 2 . 3 3 6 Combat Bots Only 4 | . . 2 2 . 3 2 4 Max Kills in Single Turn 2 | . . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 364 | . 1 9 12 . 13 62 267 Missed 108 | . . 4 4 . 3 18 79 Hits 256 | . 1 5 8 . 10 44 188 Melee 10 | . . . . . . . 10 Projectile 246 | . 1 5 8 . 10 44 178 Critical Strikes 8 | . . . 2 . . . 6 Damage Taken 3907 | . 11 45 130 . 83 738 2900 Core 464 | . . . . . 15 78 371 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 18 | . . 18 . . . . . Core Remaining (%) 95 | 100 100 . . . 96 85 . Volleys Fired 177 | . . 5 15 . 13 53 91 Largest 2 | . . 2 2 . 2 2 2 Hottest 119 | . . 60 60 . 105 90 119 Shots Fired 316 | . . 10 30 . 22 87 167 Gun 253 | . . 10 30 . 22 87 104 Cannon 63 | . . . . . . . 63 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 234 | . . 5 15 . . 73 141 Thermal 75 | . . 5 15 . 22 7 26 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 7 . Robot Hit Streak 18 | . . 3 5 . 5 14 18 Robot Miss Streak 5 | . . 3 5 . 4 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 204 | . . 5 14 . 11 64 110 Core Hits 93 | . . 5 9 . 5 31 43 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 5 | . . . . . . 1 4 Critical Strikes 7 | . . . . . . 3 4 Destroy 7 | . . . . . . 3 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4229 | . . 61 209 . 140 1134 2685 Guns 2837 | . . 61 205 . 140 1115 1316 Cannons 1158 | . . . . . . . 1158 Explosions 165 | . . . . . . . 165 Melee . | . . . . . . . . Ramming 69 | . . . 4 . . 19 46 Kinetic 3103 | . . 26 100 . . 970 2007 Thermal 975 | . . 35 105 . 140 63 632 Explosive . | . . . . . . . . Electromagnetic 82 | . . . . . . 82 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . . 16 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 217 | . . . . . . . 217 Projectiles 25 | . . . . . . . 25 Explosions 192 | . . . . . . . 192 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 427 | . . . 2 . . 9 416 Shots 4 | . . . . . . . 4 Rammed 4 | . . 1 1 . . 2 . Targets Rammed 10 | . . 1 1 . . 3 5 Kicked 6 | . . . . . . 1 5 Crushed . | . . . . . . . . Highest Temperature 510 | . . 18 55 . 469 318 510 Average Temperature 124 | . . 8 20 . 261 90 147 Received Heat Transfer 1194 | . 6 . 48 . . 261 879 Effects 17 | . . . . . 6 1 10 Shutdowns 6 | . . . . . 1 . 5 Energy Bleed 3 | . . . . . . 1 2 Interference 4 | . . . . . 3 . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 1819 | . . 75 225 . 347 148 1024 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 150 | . . 70 40 . 60 72 150 Initial 15 | . . . . . . 15 14 Average 33 | . . 19 16 . 23 37 42 Influence Increases 1135 | . . 120 100 . 70 309 536 Destroy 0b10 Robot/C 720 | . . 80 80 . 60 200 300 Destroy 0b10 Robot/NC 80 | . . . . . . 15 65 Destroy Leader 172 | . . 10 20 . 10 70 62 Successful Hack 10 | . . . . . . 9 1 Disable Machine 90 | . . . . . . 15 75 Destroy Structure 33 | . . . . . . . 33 Lose Combat Pursuer 30 | . . 30 . . . . . Influence Decreases 1071 | . . 120 90 10 30 317 504 Entered New Map 53 | . . . . 10 . 25 18 Time Decay 786 | . . 120 80 . 30 260 296 Lost Part 232 | . . . 10 . . 32 190 Squads Dispatched 6 | . . 1 . . . 1 4 Investigation 2 | . . 1 . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . . 2 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 2 6 11 . 3 19 24 Peak Tracking Total 4 | . 2 4 4 . 3 4 4 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . . 1 5 Max in Single Turn 4 | . . . . . . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 6 | . . 1 1 1 . 2 1 Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 42 | . . 3 1 23 . 11 4 Successful 39 | . . 2 1 23 . 11 2 Failed 3 | . . 1 . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . . . . 8 4 Garrison Access . | . . . . . . . . Terminal Hacks 27 | . . . 1 23 . 3 . Record 25 | . . . . 23 . 2 . Open Door 1 | . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . . . . 8 2 Insert Component 5 | . . . . . . 4 1 Analyze 5 | . . . . . . 4 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . . 2 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . . 4 1 Part Schematics Acquired 4 | . . . . . . 3 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 7 . . 7 . Total Damage 22 | . . . 14 . . 8 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 1138 | . . . . . . . 1138 Sensors 267 | . . . . . . . 267 Machine Analysis 871 | . . . . . . . 871 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 6 | . . . 3 . . 3 . Drone Recoveries 6 | . . . 3 . . 3 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 2983 | 57 108 380 211 170 119 582 1356 Spaces Moved 2227 | 43 89 369 269 354 118 352 633 Core 13 | 11 . 2 . . . . . Treads . | . . . . . . . . Legs 523 | 32 89 28 . . . 17 357 Wheels 139 | . . . . . . . 139 Hover 1552 | . . 339 269 354 118 335 137 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 48 48 48 48 48 105 Average Speed 97 | 103 120 81 48 48 48 103 158 Slowest Speed 330 | 120 120 250 112 48 48 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 22 19 50 77 43 29 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 4 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . . . . 28 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 23 | . . . . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2706 | 52 90 440 317 353 157 484 813 Wait 117 | . . 31 28 . 27 4 27 Move 2220 | 42 88 368 268 353 117 351 633 Hop . | . . . . . . . . Pick Up 48 | 4 2 11 1 . . 19 11 Fast Attach 36 | 6 . 5 2 . . 13 10 Attach 26 | . . 7 1 . . 5 13 Detach 4 | . . . . . . 2 2 Swap 20 | . . 1 . . . 9 10 Drop 48 | . . 11 1 . . 25 11 Fire 177 | . . 5 15 . 13 53 91 Melee . | . . . . . . . . Ram 4 | . . 1 1 . . 2 . Kick 6 | . . . . . . 1 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 12) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Propulsion x2 168 | -9/Materials | Discovered new exit (range 14) 315 | -9/Materials | Build established: Mutant 353 | -9/Materials | Repaired Imp. Hover Unit 361 | -9/Materials | Met 8R-AWN 546 | -9/Materials | Entered Mines 547 | -9/Mines | Followed 8R-AWN into the Mines 557 | -9/Mines | Found the Drone Emporium 559 | -9/Mines | Found Prototype Device 559 | -9/Mines | Identified Thief Drone Bay 706 | -9/Mines | Discovered new exit (range 7) 706 | -9/Mines | Learned location of Zion (-6) 752 | -9/Mines | Discovered new exit (range 5) 757 | -9/Mines | Entered Exiles 765 | -9/Exiles | Discovered new exit (range 15) 769 | -9/Exiles | Welcomed by 8R-AWN 781 | -9/Exiles | Met EX-HEX 799 | -9/Exiles | Met EX-DEC 827 | -9/Exiles | Visited The Gauntlet 918 | -9/Exiles | Discovered new exit (range 10) 927 | -9/Exiles | Entered Mines 976 | -8/Mines | Discovered new exit (range 11) 1046 | -8/Mines | Entered Materials 1046 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1322 | -8/Materials | Discovered new exit (range 15) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x2 2267 | -7/Factory | Lost 4 parts (2n1u1w) 2802 | -7/Factory | Lost 3 parts (2n1u) 2899 | -7/Factory | Lost 5 parts (2p2n1w) 2982 | -7/Factory | System corruption reached 10% 2983 | -7/Factory | Core integrity fell below 50% 2984 | -7/Factory | Self-destructed Last Messages --------------- Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Aluminum Leg destroyed. Com. Wheel destroyed. System corrupted by crushing effect (+3). System corrupted: Beam Rifle failed to cycle. System corrupted: Component data lost. U-05 Engineer lays Concrete. Critical hit (Smash). Aluminum Leg destroyed. Imp. Sensor Array destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). U-05 Engineer lays Concrete. Beam Rifle destroyed. System corrupted by crushing effect (+1). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????? ### """"T"""" ## #% # | | ???????????????????????? + % # | | ???????????????????????? ## % # | | ???????????????????# ?""""""""" ## # | | ???????????????????# ? ## # | | ???????????????????# """"""""" ] ## # | | ???????"""?"""?"""?# % ######### | | ???????"""?"""?"""?# """"""""" #???????? | | ? ?????"""?"""?"""?# ! ] #???????? | | ? ?????????????????# """"""""" ! #???????? | | ? ?????"""?"""?"""?# ! #???????? | | ? ?????"""?"""?"""?# #???????? | | ? ?????"""?"""?"""?# #???????? | | ? ?????????????????# ######+####??????? | | # #??????????###+### + #??????? | | # #??????????# #### """" + | | # #??????????# #??# """" #? ????? | | # #??????????+ #??# """" ????????? | | # #??????????# """"""" #??# """"?????????? | | # #??????????# """"""" #### """"?????????? | | # ###????????# """"""" + """"?????????? | | #????##### """"""" ####### ?????????? | | ###### #?????#######??????????? | | = #??????????????????????? | | === ###### #### us#??????????????????????? | | = #????# ######??# b@#??????????????????????? | | #+###????# #???????# s #??????????????????????? | | ?????????# #???????# u ?????????????????????? | | ?"""?????# #???????# ????????????????????? | | ?"""?????# #???????# ??????????????????? | | ?"""????? ???????#+##+######?????????????????? | | ???????? ?????? ??????????????????????????? | | ?"""???? ?????# ???????????????????????????? | | ?"""???# " ????+ ???????????????????????????? | | ?"""???# #????#????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ????????# ? #??????????????????????????????????? | | ????????? ? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Field Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 48% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostTimingArticulator Manual? 0 Play Time 00:41:32 Cumulative 9.8 hours Start 2025.07.27 @ 17:50:10 End 2025.07.27 @ 18:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 6 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 607c4e75-2afa-4559-b4c4-38997db63bdc