Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 23:26:24 Player: star Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1683) 1683 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4464 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 224/700 Matter 85/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Light Treads Coolant Injector Shock Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Transport Network Coupler Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy Particle Gun Flak Gun Flak Gun > --- INVENTORY -------- Coolant Injector Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Grenade Launcher Heavy Rocket Launcher [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Insulated Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon 2 | . . 2 . . Parts Attached 80 | 5 4 33 20 18 Power 9 | 1 1 4 . 3 Engine 5 | 1 1 1 . 2 Core 4 | . . 3 . 1 Reactor . | . . . . . Propulsion 15 | 1 . 5 3 6 Treads 14 | . . 5 3 6 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 1 4 7 3 Device 2 | . . . 2 . Storage 5 | 1 . 1 3 . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 7 | . 1 3 2 1 Artifact . | . . . . . Weapon 40 | 2 2 20 10 6 Energy Gun 8 | . . 3 4 1 Energy Cannon . | . . . . . Ballistic Gun 25 | 2 1 14 4 4 Ballistic Cannon . | . . . . . Launcher 7 | . 1 3 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 19 | . . 1 6 12 Power 2 | . . 1 . 1 Propulsion 6 | . . . 1 5 Utility 5 | . . . 3 2 Weapon 6 | . . . 2 4 Highest Loss Streak 8 | . . 1 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 79 91 93 88 Engine 7 | . 14 1 9 6 Core 2 | . . 8 . . Treads 12 | . . 11 16 17 Wheel 3 | . 14 4 . . Device 2 | . . . 10 . Storage 12 | . 14 11 10 14 Processor 1 | . . . . 6 Hackware 1 | . . . . 6 Protection 8 | . 8 10 9 5 Energy Gun 9 | . . 5 15 12 Ballistic Gun 24 | . 26 35 19 15 Peak Build Rating 35 | 5 6 22 31 35 Average Rating 20 | 3 5 16 27 30 On Entrance 10 | . 5 6 22 19 Naked Turns . | . . . . . Heaviest Build 43 | 11 16 34 42 43 Greatest Support 66 | 16 16 40 46 66 Greatest Overweight (x) 6 | . . 6 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 10 25 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | . 5 10 10 10 Average Carried 7 | . 2 8 9 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | . 5 10 8 10 Class Distribution -------------------- 39% | Scavenger-Tank 30% | Tank 16% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1765 | 207 75 658 605 220 Remotely . | . . . . . Salvage Created 1790 | 27 76 717 631 339 Parts 129 | 4 10 70 26 19 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 3 22 13 7 Guns 34 | . . 16 12 6 AOE 11 | . 3 6 1 1 Classes Destroyed 13 | 1 2 4 4 2 Builder 4 | . . 1 3 . Tunneler 1 | 1 . . . . Hauler 4 | . 1 1 . 2 Recycler 1 | . . . 1 . Operator 3 | . . 1 1 1 Watcher 1 | . . . 1 . Swarmer 17 | . 3 11 . 3 Grunt 15 | . . 6 9 . Brawler 1 | . . . 1 . Sentry 8 | . . 5 2 1 Specialist 2 | . . . . 2 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 9 | 1 3 6 9 3 Combat Bots Only 6 | . 3 6 5 2 Max Kills in Single Turn 3 | 1 2 3 3 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 403 | . 20 71 49 263 Missed 130 | . 9 22 18 81 Damage Taken 3680 | . 151 545 953 2031 Core 700 | . . 55 169 476 Absorbed by Shields 48 | . . . 48 . Redirected to Shielding 18 | . 18 . . . Regen/Repaired (Parts) 117 | . . 117 . . Core Remaining (%) 88 | 100 100 86 69 . Volleys Fired 105 | 1 8 34 33 29 Largest 4 | 2 2 4 4 4 Hottest 161 | 40 50 148 160 161 Shots Fired 341 | 2 16 126 111 86 Gun 325 | 2 11 121 106 85 Cannon . | . . . . . Launcher 16 | . 5 5 5 1 Special . | . . . . . Kinetic 241 | 2 11 100 86 42 Thermal 27 | . . . 1 26 Explosive 16 | . 5 5 5 1 Electromagnetic 57 | . . 21 19 17 Robot Hit Streak 16 | . 4 16 13 7 Robot Miss Streak 7 | . 2 7 7 6 Penetration Max . | . . . . . Secondary Targets 4 | . . . 3 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 199 | . 7 59 74 59 Core Hits 135 | 1 6 42 42 44 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4458 | 24 175 1182 1855 1222 Guns 3400 | 24 77 866 1365 1068 Cannons . | . . . . . Explosions 1018 | . 98 316 484 120 Melee . | . . . . . Ramming 40 | . . . 6 34 Kinetic 2551 | 24 77 699 1128 623 Thermal 396 | . . 90 . 306 Explosive 928 | . 98 226 484 120 Electromagnetic 543 | . . 167 237 139 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 22 | . . . 22 2 Average Corruption 7 | . . . 10 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 22 2 Message Errors 8 | . . . 7 1 Matter Fused 3 | . . . 3 . Heat Flow Errors 3 | . . . 2 1 Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 11 | . . 10 1 . Projectiles . | . . . . . Explosions 11 | . . 10 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 151 | . 63 . . 88 Shots 4 | . 2 . . 2 Rammed 20 | . . . 2 18 Targets Rammed 20 | . . . 2 18 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 431 | . . 355 380 431 Average Temperature 99 | . . 88 84 125 Received Heat Transfer 554 | . . 120 170 264 Effects 5 | . . 1 1 3 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 779 | . . 150 . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 535 | 5 92 416 535 305 Initial 242 | . 3 37 175 242 Average 220 | . 32 224 315 246 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 37 | 100 100 29 17 23 Level 1 50 | . . 64 43 76 Level 2 12 | . . 6 39 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 3 7 4 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 12 | . 1 2 7 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 6 27 24 20 Peak Tracking Total 8 | . 3 7 7 8 Tactical Retreats 6 | . . 3 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 5 2 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 28 | . 15 6 7 . Successful 16 | . 6 4 6 . Failed 12 | . 9 2 1 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 13 | . 13 . . . Terminals 15 | . 15 . . . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Prototype ID Bank 2 | . 2 . . . Registered Components 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3036 | 54 472 915 782 813 Spaces Moved 1449 | 50 370 477 214 338 Core 19 | 11 . 4 . 4 Treads 770 | . . 222 214 334 Legs . | . . . . . Wheels 660 | 39 370 251 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 160 160 Average Speed 141 | 89 100 138 180 173 Slowest Speed 350 | 100 100 350 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 25 | 3 61 29 21 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 130 | . 28 44 28 30 Melee . | . . . . . Projectile . | . . . . . AOE 130 | . 28 44 28 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2173 | 55 454 655 527 482 Wait 474 | . 69 84 249 72 Move 1445 | 49 369 476 213 338 Hop . | . . . . . Pick Up 24 | . 4 13 3 4 Fast Attach 26 | 5 1 12 3 5 Attach 10 | . . 1 6 3 Detach 2 | . . . 2 . Swap 44 | . 3 20 11 10 Drop 23 | . . 15 5 3 Fire 105 | 1 8 34 33 29 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 19 | . . . 2 17 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Weapon x2 680 | -9/Materials | Discovered new exit (range 14) 814 | -9/Materials | Build established: Tank 869 | -9/Materials | Repaired Shotgun 897 | -9/Materials | Repaired Grenade Launcher 900 | -9/Materials | Discovered new exit (range 3) 1225 | -9/Materials | Build established: Scavenger-Tank 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Utility x2 1790 | -8/Materials | Build established: Tank 1954 | -8/Materials | Discovered new exit (range 9) 2024 | -8/Materials | Crushed by falling debris 2024 | -8/Materials | System corruption reached 10% 2055 | -8/Materials | Lost 4 parts (2u2w) 2224 | -8/Materials | Entered Factory 2224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2685 | -7/Factory | Build established: Scavenger-Tank 2966 | -7/Factory | Lost 3 parts (1n2w) 2971 | -7/Factory | Garrison activated, responded to threat 3035 | -7/Factory | Cargo convoy interrupted 3036 | -7/Factory | Core integrity fell below 50% 3037 | -7/Factory | Self-destructed Last Messages --------------- 03003_ Slammed into Y-54 Guardian. 03006_ K-01 Serf collects debris. 03007_ Slammed into Y-54 Guardian. 03009_ Lgt. Treads destroyed. 03009_ K-01 Serf collects debris. 03010_ Slammed into Y-54 Guardian. 03019_ Imp. Treads destroyed. 03019_ Flak Gun destroyed. 03019_ Slammed into Y-54 Guardian. 03022_ Lyr. Light Armor Plating destroyed. 03024_ Slammed into Y-54 Guardian. 03025_ Lgt. Treads destroyed. 03026_ Slammed into Y-54 Guardian. 03028_ Hvy. Ion Engine destroyed. 03034_ C-30 ARC bursts open, deploying its payload. 03034_ H-55 Commando unfolds itself. 03034_ X-67 Chaingunner unfolds itself. 03034_ P-60 Hacker unfolds itself. 03034_ M-28 Smith unfolds itself. 03035_ ALERT: Cargo convoy interrupted, initiating access lockdown. 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""" # """ #???????????? | | ??????????????? """ + """ #???????????? | | ?????????????? ? # #???????????? | | ?????????????? #= #???????????? | | ???????????????########### # #???????????? | | ?????????????????????????# ######+##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Power Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockPointNukerbomber Manual? 0 Play Time 00:35:17 Cumulative 51.6 hours Start 2024.08.14 @ 00:30:22 End 2024.08.14 @ 23:26:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4897af3-0e66-454c-a9e4-b88b59130038