Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:57:09 Player: Toa of Guts Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2379) 2379 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 7577 Bonus ------- Follower Combat Kills 408 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 5/100 System Corruption 11% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Long-range Proton Cannon Makeshift Axe Makeshift Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Great Axe Great Axe Greatsword > --- INVENTORY -------- Fusion Compressor Armored Huge Wheel Armored Huge Wheel Improved Melee Analysis Suite Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Heavy Machine Gun Heavy Machine Gun Grenade Launcher Great Axe Greatsword Greatsword Phasing Sabre [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 98 | 6 1 20 20 14 12 1 12 . 12 Power 12 | 1 . 2 3 2 1 . 2 . 1 Engine 7 | 1 . 2 2 . . . 1 . 1 Core 5 | . . . 1 2 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 7 3 . . . 2 . 1 Treads 8 | . . 7 1 . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 5 | . . . 2 . . . 2 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 1 4 7 8 9 . 6 . 6 Device 10 | . 1 2 1 4 . . 1 . 1 Storage 4 | 1 . 1 1 . 1 . . . . Processor 6 | . . 1 . . 4 . . . 1 Hackware . | . . . . . . . . . . Protection 22 | . . . 5 4 4 . 5 . 4 Artifact . | . . . . . . . . . . Weapon 29 | 2 . 7 7 4 2 1 2 . 4 Energy Gun 9 | 1 . 2 4 2 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . 2 1 . . . . . 1 Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . 2 2 2 1 2 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . . 1 . . 2 1 5 . 17 Power 2 | . . 1 . . . . . . 1 Propulsion 4 | . . . . . . . 2 . 2 Utility 12 | . . . . . 2 . 1 . 9 Weapon 8 | . . . . . . 1 2 . 5 Highest Loss Streak 10 | . . 1 . . 1 1 2 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 89 99 82 73 65 79 79 80 77 Engine 4 | . 14 11 7 . . . 3 6 5 Core 2 | . . . 1 7 6 6 2 . . Treads 4 | . . 28 12 . . . . . . Leg 2 | . 28 3 . . . . . . . Wheel 10 | . . . 11 15 13 13 13 13 12 Device 3 | . 4 11 3 6 5 . . . . Storage 7 | . 14 11 9 7 6 6 6 6 6 Processor 13 | . . 10 2 . 8 20 20 20 19 Protection 9 | . . . 12 12 8 13 12 13 12 Energy Gun 4 | . 14 16 8 6 . . . . . Ballistic Gun 1 | . 14 1 6 . . . . . . Slashing Weapon 14 | . . . 6 15 16 19 20 20 18 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 116 | 14 15 21 49 52 114 116 116 109 113 Greatest Support 80 | 20 20 60 80 56 56 56 56 56 56 Greatest Overweight (x) 6 | 4 . 6 . . 2 2 2 1 2 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 10 15 15 25 25 25 25 25 Average Capacity 19 | 7 8 8 14 15 15 25 25 25 24 Most Carried 25 | 6 8 10 15 15 15 21 23 25 25 Average Carried 16 | 4 7 8 11 14 14 19 19 24 23 Final Capacity 25 | 8 8 10 15 15 25 25 25 25 5 Final Carried 25 | 6 7 10 15 13 15 20 23 25 3 Class Distribution -------------------- 58% | Gladiator 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1803 | 198 138 315 253 146 125 63 511 27 27 Remotely . | . . . . . . . . . . Salvage Created 2821 | . 216 524 581 247 147 267 685 . 154 Parts 143 | . 11 35 38 13 8 11 22 . 5 Haulers Intercepted 4 | . 1 2 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 11 16 . 16 Prevented 5 | . . . . . . . 1 . 4 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 4 15 12 7 2 6 11 . 3 Melee 34 | . . . 7 7 2 6 11 . 1 Guns 17 | . 4 9 4 . . . . . . Cannons 3 | . . 3 . . . . . . . AOE 5 | . . 3 . . . . . . 2 Classes Destroyed 12 | . 2 2 3 3 . 1 1 . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . 2 . . . . . . Hauler 4 | . 1 2 1 . . . . . . Operator 3 | . . . 1 . 2 . . . . Swarmer 18 | . . 7 3 5 . 3 . . . Grunt 19 | . 4 6 5 . 1 . 1 . 2 Brawler 2 | . . . . . . 2 . . . Duelist 2 | . . . 1 . . . . . 1 Sentry 8 | . . 2 3 . . 1 2 . . Hunter 1 | . . . . 1 . . . . . Programmer 4 | . . . . 1 1 . 2 . . Thug 1 | . . . . . . . 1 . . Butcher 4 | . . . . . . . 4 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 2 4 3 3 2 2 4 . 2 Combat Bots Only 4 | . 2 4 2 3 1 2 4 . 2 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 2 Melee 1 | . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 492 | . 21 79 73 49 16 30 72 . 152 Missed 124 | . 6 21 22 7 4 10 16 . 38 Damage Taken 6941 | . 168 666 742 625 517 352 1060 . 2811 Core 1063 | . 57 77 18 46 74 . 147 . 644 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 86 | . . . . . . . . 86 . Core Remaining (%) 89 | 100 77 80 96 93 . . . . . Volleys Fired 82 | . 22 38 16 2 . . . . 4 Largest 3 | . 2 2 3 1 . . . . 1 Hottest 151 | . 70 106 151 55 . . . . 30 Shots Fired 166 | . 44 74 42 2 . . . . 4 Gun 132 | . 44 44 42 2 . . . . . Cannon 28 | . . 28 . . . . . . . Launcher 6 | . . 2 . . . . . . 4 Special . | . . . . . . . . . . Kinetic 64 | . 22 29 13 . . . . . . Thermal 83 | . 22 43 18 . . . . . . Explosive 6 | . . 2 . . . . . . 4 Electromagnetic 13 | . . . 11 2 . . . . . Robot Hit Streak 15 | . 15 13 7 . . . . . 2 Robot Miss Streak 5 | . 2 5 3 . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 212 | . 31 49 45 16 12 17 35 . 7 Core Hits 103 | . 12 23 21 8 3 6 16 . 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 33 | . 1 3 3 4 2 4 13 . 3 Burn 5 | . 1 2 2 . . . . . . Blast 1 | . . 1 . . . . . . . Sever 27 | . . . 1 4 2 4 13 . 3 Melee Attacks 220 | . . . 31 48 65 25 42 . 9 Impact . | . . . . . . . . . . Slashing 220 | . . . 31 48 65 25 42 . 9 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 3 1 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 23 | . . . 2 4 1 5 10 . 1 Damage Inflicted 7317 | . 388 867 1512 812 700 711 1559 . 768 Guns 1238 | . 388 409 441 . . . . . . Cannons 325 | . . 325 . . . . . . . Explosions 543 | . . 133 . . . . . . 410 Melee 5210 | . . . 1071 812 700 711 1559 . 357 Ramming 1 | . . . . . . . . . 1 Kinetic 718 | . 190 336 192 . . . . . . Thermal 736 | . 198 398 140 . . . . . . Explosive 543 | . . 133 . . . . . . 410 Electromagnetic 109 | . . . 109 . . . . . . Impact . | . . . . . . . . . . Slashing 5210 | . . . 1071 812 700 711 1559 . 357 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 1 2 2 4 4 11 Average Corruption 2 | . . . . 1 2 2 3 4 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . 6 2 20 26 4 2 Message Errors 14 | . . . . 2 . 5 6 1 . Matter Fused 16 | . . . . 2 1 5 6 1 1 Heat Flow Errors 7 | . . . . 2 . 1 2 1 1 Energy Discharges 8 | . . . . . . 3 5 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 3 | . . . . . . 2 1 . . Data Loss (minor) 6 | . . . . . 1 3 2 . . Data Loss (major) 3 | . . . . . . . 2 1 . Alerts 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 454 | . . . 164 25 108 34 40 . 83 Projectiles . | . . . . . . . . . . Explosions 29 | . . . . . . . . . 29 Melee 425 | . . . 164 25 108 34 40 . 54 Knockbacks 6 | . . 6 . . . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . 6 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . 72 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 230 | . 171 102 129 230 . 214 179 201 175 Average Temperature 58 | . 73 32 43 90 . 109 83 110 47 Received Heat Transfer 1738 | . 93 270 234 . 75 . 185 . 881 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 3 | . . 3 . . . . . . . Heat Transferred 2442 | . 666 1221 555 . . . . . . Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 337 | . 115 258 337 167 153 . . . . Initial 149 | . . 48 50 149 81 . . . . Average 95 | . 23 124 187 83 61 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 90 | 100 100 86 61 100 100 . . . . Level 1 9 | . . 13 38 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 2 1 3 3 . . . 1 Investigation 2 | . . . . 1 1 . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 5 | . 1 2 1 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 6 | . . 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 6 22 23 17 11 13 15 . 32 Peak Tracking Total 14 | . 4 4 5 4 4 4 5 . 14 Tactical Retreats 20 | . . 1 3 3 1 4 4 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 3 | . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 10 | . 2 1 1 1 2 1 2 . . Terminals 7 | . 2 1 1 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 3 1 3 3 6 1 6 . . Successful 18 | . 2 . 1 3 5 1 6 . . Failed 5 | . 1 1 2 . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 3 1 3 3 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 2 . 1 3 5 1 6 . . Record 13 | . 1 . . 2 4 1 5 . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 4 | . 2 . 1 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 152 | . . . . . . . . 152 152 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 Total Damage 2180 | . . . . . . . . . 2180 Kills 10 | . . . . . . . . . 10 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 10457 | 68 686 1296 694 1087 973 1533 1564 1567 989 Spaces Moved 6651 | 43 284 590 358 587 591 1032 1221 1336 609 Core 16 | 11 . 1 . . . . . . 4 Treads 557 | . . 478 79 . . . . . . Legs 427 | 32 284 111 . . . . . . . Wheels 5651 | . . . 279 587 591 1032 1221 1336 605 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 100 115 115 115 50 Average Speed 118 | 124 120 152 113 100 101 129 116 115 114 Slowest Speed 350 | 250 120 350 160 100 130 130 130 115 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 50 | 4 37 35 30 19 17 97 98 89 83 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 . 3 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 23 | . . . . . . 10 9 3 1 Spaces Dug 73 | . . . 7 14 40 1 1 . 10 Terrain Destroyed 95 | . . 6 7 14 40 1 1 . 26 Melee 66 | . . . 7 14 40 1 1 . 3 Projectile . | . . . . . . . . . . AOE 29 | . . 6 . . . . . . 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 8720 | 54 586 910 560 1010 860 1188 1305 1368 879 Wait 1592 | . 273 238 107 348 191 134 32 25 244 Move 6642 | 42 283 589 357 586 590 1031 1220 1335 609 Hop . | . . . . . . . . . . Pick Up 70 | 6 4 12 10 6 8 6 12 5 1 Fast Attach 18 | 6 1 1 2 2 4 . 1 . 1 Attach 36 | . . 4 4 5 3 1 8 . 11 Detach 5 | . . . 3 1 . . 1 . . Swap 44 | . . 15 14 7 5 . 3 . . Drop 59 | . 3 13 18 14 8 . . 3 . Fire 82 | . 22 38 16 2 . . . . 4 Melee 171 | . . . 29 39 51 16 28 . 8 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 13) 712 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -9/Materials | Discovered new exit (range 9) 2051 | -9/Materials | Entered another Materials area 2051 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2716 | -8/Materials | Discovered new exit (range 16) 2745 | -8/Materials | Entered Factory 2745 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3804 | -7/Factory | Garrison activated, responded to threat 3823 | -7/Factory | Discovered new exit (range 5) 3832 | -7/Factory | Entered another Factory area 3832 | -6/Factory | Evolved 2 slots: Utility x2 4560 | -6/Factory | Build established: Gladiator 4653 | -6/Factory | Crushed by falling debris 4757 | -6/Factory | Discovered new exit (range 5) 4805 | -6/Factory | Entered Lower Caves 4837 | -6/Lower Caves | Learned Factory emergency access door positions 4839 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5578 | -6/Lower Caves | Discovered new exit (range 8) 5944 | -6/Lower Caves | Learned location of Zion (-6) 6338 | -6/Lower Caves | Entered another Lower Caves area 6527 | -6/Lower Caves | Attacked by a faux Warlord 6721 | -6/Lower Caves | Learned Factory trap positions 6733 | -6/Lower Caves | Learned Factory stockpile data 7052 | -6/Lower Caves | Discovered new exit (range 12) 7287 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7385 | -6/Lower Caves | Discovered new exit (range 6) 7902 | -6/Lower Caves | Entered Zion 8047 | -6/Zion | Given the Hacking Drone Bay 8057 | -6/Zion | Found Prototype Device 8066 | -6/Zion | Discovered new exit (range 10) 8110 | -6/Zion | System corruption cleaned by Quarantine Array 8996 | -6/Zion | Imprinted 8998 | -6/Zion | Declared Zion's savior 9469 | -6/Zion | Entered Proximity Caves 9469 | -5/Proximity Caves | Accompanied by 4 allies 10231 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10287 | -5/Proximity Caves | Lost 4 allies 10329 | -5/Proximity Caves | Learned 4 Factory zone layouts 10351 | -5/Proximity Caves | Lost 5 parts (3u2w) 10439 | -5/Proximity Caves | Core integrity fell below 50% 10447 | -5/Proximity Caves | System corruption reached 10% 10450 | -5/Proximity Caves | Released all parts (3) 10456 | -5/Proximity Caves | Core integrity fell below 20% 10458 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 10441_ System corrupted: Matter fused (-6). 10441_ Knocked back. 10441_ Great Axe destroyed. 10443_ Arm. Huge Wheel destroyed. 10446_ L-41 Fighter destroyed. 10446_ G-50 Soldier destroyed. 10446_ Lyr. Medium Armor Plating destroyed. 10446_ System corrupted by crushing effect (+3). 10448_ Grenade Launcher destroyed. 10448_ Destroyed Grenade Launcher. 10449_ Knocked back. 10450_ Lgt. Angular Momentum Engine fries itself beyond repair. 10450_ The unstable cave ceiling collapses. 10450_ Released Huge Storage Unit. 10450_ Released Imp. Melee Analysis Suite. 10450_ Released Arm. Huge Wheel. 10450_ Acquired Imp. Sensor Array. 10454_ Slammed into G-50 Soldier. 10454_ Imp. Sensor Array destroyed. 10456_ Phasing Sabre severed. Map ----- +----------------------------------------------------+ | ##??# & #########????????????????????????? | | #??## ##?####???????????????????????????? | | #???## #?## ##??????????????????????????? | | ####?## ### #??????????????????????????? | | #### & #??????????????????????????? | | ## #??????????????????????????? | | #######??????????????????????????? | | ##### ####????????????????????????????????? | | #####% #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########???????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ###????????#?????????????????????????###??? | | ##?????? ?????????????????????## ??? | | #?????? ??????????????????### ??? | | #?????? ??????????????????## ??? | | #?????# #??????????????????# ??? | | ## #????? #???????????????????# ??? | | ### #???## #????????????????????# ??# | | ##?# #??## #????????????????????# #??# | | #?## #?## #????######??????????## #### | | ###" !### #?????# !b##?????????# | | ## %[[ #?####?# g/#g##????????# | | ## =%=% ## ###@b!/[g##???????## | | ## %%%= ## ##glggg!=#????????### # | | ## =% ! !g #?????????## # | | # ## "# g #??????????## ## | | #### ### " ##??????????# #? | | ??# %####?# ### ## #?????????# #? | | ?# ##????## #" " ?????#### #? | | ?# #???????## #" " ###### # ## | | # ?????????### #" "# ## | | # ???????????# #""gg""" ## ## | | # ## ???????????# ######"# ## ## #? | | # ?# ????????????# = "%# ## ##### ##? | | # ??# ???? ????#####% ## #???## #?? | | ???# ??! ##### ##???## ##? | | ???#?????????# #????# #? | | ??????????????# #????# #? | | ????????????# ## ### ##???# #? | | ???????????# ????# ??## ## #???# #? | | ??????????????????#????## ### #??## ## | | ????????????????????????# #?# ##### | | ????????????????????????## #?# ## | | ?????????????????????????### #?## ## ### | | ???????????????????????????# #??# "# ###?? | | ???????????????????????????## ## ### ##???? | | ????????????????????????????### #?####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityTimingStripper Manual? 0 Play Time 02:11:10 Cumulative 36.2 hours Start 2024.04.03 @ 22:41:18 End 2024.04.04 @ 00:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 324c81f4-0b2b-4b2b-96db-48e1cf6f50e3