Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 21:12:57 Player: Michael Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3268) 3268 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 7493 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 27 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 83/300 System Corruption 14% Temperature Cool (18) Movement Rolling (120) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON (4) ------- Great Axe Great Axe > --- INVENTORY (20) --- Enhanced Nuclear Core Enhanced Nuclear Core Armored Wheel Improved Cooling System Large Storage Unit Large Matter Pod (150) Large Matter Pod (49) Advanced Sensor Array Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Assault Rifle Faulty Enhanced Autogun Advanced Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon Great Axe Great Axe > --- INVENTORY -------- Cooled Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Armored Wheel Improved Cooling System Large Matter Pod Advanced Sensor Array Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Assault Rifle Enhanced Autogun Advanced Assault Cannon Heavy Missile Launcher Great Axe [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Great Axe Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . 2 . 2 . . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 219 | 7 4 11 11 13 33 57 . 42 9 32 Power 12 | 1 . 1 1 . 1 . . 5 1 2 Engine 7 | 1 . . 1 . 1 . . 3 . 1 Core 5 | . . 1 . . . . . 2 1 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 4 2 1 2 4 . 6 1 1 Treads . | . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . Wheel 21 | . . 4 2 1 2 4 . 6 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 84 | 1 1 1 . 7 14 28 . 17 4 11 Device 41 | . . . . 4 5 16 . 9 2 5 Storage 7 | 1 . 1 . . 1 2 . 1 . 1 Processor 5 | . 1 . . 1 2 . . 1 . . Hackware . | . . . . . . . . . . . Protection 31 | . . . . 2 6 10 . 6 2 5 Artifact . | . . . . . . . . . . . Weapon 99 | 3 2 5 8 5 16 25 . 14 3 18 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 36 | 3 2 . 4 4 11 7 . 3 . 2 Ballistic Cannon 15 | . . 3 3 . . 4 . 2 1 2 Launcher 13 | . . . 1 . 1 4 . 1 1 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 33 | . . 2 . 1 4 9 . 7 1 9 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . . Parts Lost 11 | . . . 1 . 1 . . . 2 7 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 1 1 Utility 4 | . . . . . 1 . . . 1 2 Weapon 4 | . . . 1 . . . . . . 3 Highest Loss Streak 5 | . . . 1 . 1 . . . 2 5 Average Slot Usage (%) 96 | . 88 100 98 100 99 99 100 99 97 91 Engine 4 | . 14 1 6 9 9 7 7 5 . . Core 3 | . . 12 4 . . . . 1 7 6 Wheel 12 | . . 18 22 18 18 15 15 14 13 7 Device 6 | . . . . 8 6 10 15 6 7 6 Storage 14 | . 14 14 11 9 9 15 15 15 15 15 Processor 16 | . 3 14 11 18 10 15 15 22 21 15 Protection 3 | . . . . . 9 3 . . 1 7 Ballistic Gun 11 | . 28 2 26 27 27 17 7 7 7 7 Ballistic Cannon 7 | . . 23 16 7 . 3 7 9 7 7 Slashing Weapon 9 | . . 1 . . 8 8 7 10 14 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 12 12 27 33 35 59 75 75 78 80 98 Greatest Support 28 | 20 20 20 20 20 20 22 22 24 28 28 Greatest Overweight (x) 6 | . 1 1 1 1 2 3 3 6 6 3 Average Overweight (x) 2 | . . . 1 1 1 3 3 3 2 2 Largest Inventory Capacity 20 | 6 6 10 10 10 12 18 18 18 18 20 Average Capacity 16 | 5 6 8 10 10 10 17 18 18 18 19 Most Carried 20 | 5 6 10 10 10 12 18 18 18 18 20 Average Carried 16 | 3 5 8 9 9 10 17 18 17 17 19 Final Capacity 20 | 6 6 10 10 10 12 18 18 18 18 20 Final Carried 18 | 5 6 10 10 10 12 18 18 18 16 15 Class Distribution -------------------- 36% | Assassin 26% | Hauler-Mutant 22% | Mutant 5% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Assassin | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Matter Collected 5767 | 225 . 650 318 174 384 1105 202 956 154 1599 Remotely . | . . . . . . . . . . . Salvage Created 5336 | . . 738 393 270 497 1311 . 844 . 1283 Parts 199 | . . 26 26 21 31 51 . 28 . 16 Haulers Intercepted 6 | . . . 2 1 . 1 . 2 . . Recyclers Shooed 8 | . . 1 . 1 . 2 . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 14 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Combat Hostiles Destroyed 65 | . . 7 9 4 8 18 . 6 . 13 Melee 8 | . . . . 1 . . . 2 . 5 Guns 23 | . . 2 5 3 8 5 . . . . Cannons 15 | . . 5 1 . . 1 . 3 . 5 AOE 19 | . . . 3 . . 12 . 1 . 3 Classes Destroyed 14 | . . 4 3 . 1 3 . . . 3 Worker 12 | . . 6 1 1 2 1 . 1 . . Builder 3 | . . . . . . 2 . 1 . . Hauler 6 | . . . 2 1 . 1 . 2 . . Recycler 20 | . . 6 . 1 . 6 . 7 . . Mechanic 1 | . . . . . . 1 . . . . Watcher 4 | . . . 1 1 1 . . 1 . . Swarmer 9 | . . 2 3 3 . . . . . 1 Grunt 34 | . . 5 5 . 2 14 . 2 . 6 Brawler 2 | . . . . . . . . . . 2 Duelist 3 | . . . . . 1 . . . . 2 Sentry 10 | . . . 1 1 5 1 . 2 . . Hunter 1 | . . . . . . . . . . 1 Programmer 5 | . . . . . . 3 . 2 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . . 4 6 4 4 8 . 3 . 4 Combat Bots Only 5 | . . 2 4 4 4 5 . 2 . 4 Max Kills in Single Turn 4 | . . 2 2 1 1 4 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . 2 . . 3 . 1 . 1 Melee 1 | . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Damage Taken 5133 | . . 509 320 89 542 846 . 550 399 1878 Core 953 | . . 111 48 . 88 110 . 83 145 368 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 55 88 . 84 . . . . . Volleys Fired 215 | 1 1 41 21 11 21 33 . 20 25 41 Largest 4 | 2 2 2 4 4 4 4 . 4 1 4 Hottest 142 | 40 40 70 110 101 92 129 . 142 48 142 Shots Fired 561 | 2 2 81 69 42 79 105 . 56 25 100 Gun 304 | 2 2 11 41 38 78 75 . 20 . 37 Cannon 221 | . . 70 23 4 . 21 . 35 23 45 Launcher 36 | . . . 5 . 1 9 . 1 2 18 Special . | . . . . . . . . . . . Kinetic 521 | 2 2 81 64 42 78 96 . 51 23 82 Thermal . | . . . . . . . . . . . Explosive 36 | . . . 5 . 1 9 . 1 2 18 Electromagnetic 4 | . . . . . . . . 4 . . Robot Hit Streak 22 | 1 3 9 22 8 16 10 . 18 . 13 Robot Miss Streak 4 | 1 . 3 4 3 2 3 . 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 392 | 1 2 58 42 23 60 74 . 56 . 76 Core Hits 207 | . . 22 22 13 26 64 . 22 . 38 Critical Hits 10 | . . 2 3 . 2 1 . . . 2 Critical Kills 4 | . . . . . 2 1 . . . 1 Critical Parts Destroyed 5 | . . 2 2 . . . . . . 1 Melee Attacks 235 | . . 8 . 6 22 39 . 99 6 55 Impact . | . . . . . . . . . . . Slashing 235 | . . 8 . 6 22 39 . 99 6 55 Piercing . | . . . . . . . . . . . Sneak Attacks 32 | . . 7 . . 1 9 . 15 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 2 . 3 . 2 Damage Inflicted 14230 | 13 19 1638 800 293 849 3858 . 2972 . 3788 Guns 2405 | 13 19 49 255 240 595 695 . 182 . 357 Cannons 2414 | . . 836 138 16 . 118 . 569 . 737 Explosions 3165 | . . . 407 . . 1935 . 58 . 765 Melee 6246 | . . 753 . 37 254 1110 . 2163 . 1929 Ramming . | . . . . . . . . . . . Kinetic 4713 | 13 19 885 393 256 595 813 . 645 . 1094 Thermal 38 | . . . . . . . . 38 . . Explosive 2784 | . . . 407 . . 1592 . 20 . 765 Electromagnetic 449 | . . . . . . 343 . 106 . . Impact . | . . . . . . . . . . . Slashing 6246 | . . 753 . 37 254 1110 . 2163 . 1929 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . 4 4 7 14 14 Average Corruption 9 | . . . . . . 1 4 5 8 14 Corruption Purged . | . . . . . . . . . . . Effects 318 | . . . . . . 2 5 88 33 190 Message Errors 66 | . . . . . . . . 19 8 39 Matter Fused 61 | . . . . . . . 1 22 5 33 Heat Flow Errors 33 | . . . . . . . 1 15 4 13 Energy Discharges 33 | . . . . . . 1 1 6 5 20 Parts Rejected 3 | . . . . . . . . 2 . 1 Data Loss (minor) 29 | . . . . . . 1 2 9 2 15 Data Loss (major) 5 | . . . . . . . . 1 2 2 Misfires 13 | . . . . . . . . 4 . 9 Alerts 4 | . . . . . . . . . . 4 Misdirections 39 | . . . . . . . . . 5 34 Targeting Errors 27 | . . . . . . . . 10 2 15 Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 2670 | . . 419 49 . 15 470 . 918 . 799 Projectiles 36 | . . 9 . . . 11 . 16 . . Explosions 171 | . . . 49 . . 90 . . . 32 Melee 2463 | . . 410 . . 15 369 . 902 . 767 Knockbacks 17 | . . 9 2 1 . . . 3 . 2 Impact . | . . . . . . . . . . . Kinetic 16 | . . 8 2 1 . . . 3 . 2 Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 275 | . . . . . 2 103 . 2 24 144 Shots 12 | . . . . . 1 5 . 1 1 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 302 | . . 207 219 36 257 36 182 300 202 302 Average Temperature 89 | . . 76 79 15 88 12 104 102 97 111 Received Heat Transfer 1284 | . . 267 90 9 189 219 . 129 . 381 Effects 3 | . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Peak Influence 638 | . 22 143 354 352 379 638 223 271 . . Initial 223 | . . 8 50 149 148 146 223 156 . . Average 199 | . 11 98 190 206 265 283 223 174 . . Maximum Alert Level 2 | . . . 1 1 1 2 1 1 . . Low Security (%) 51 | 100 100 100 54 44 21 52 . 49 . . Level 1 40 | . . . 45 55 78 10 100 50 . . Level 2 7 | . . . . . . 36 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . 2 9 . 3 . 1 Investigation 3 | . . . 1 . . 2 . . . . Extermination 4 | . . . . . . 2 . 2 . . Reinforcement 4 | . . . 1 . . 2 . 1 . . Assault 4 | . . . . . 2 1 . . . 1 Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Distress Signals 7 | . . . 2 1 . 3 . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 1 10 12 8 11 35 . 14 . 21 Peak Tracking Total 8 | . 1 3 7 3 4 5 . 2 . 8 Tactical Retreats 16 | . . 2 1 2 1 3 . 2 . 5 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Traps Triggered 8 | . 2 . 1 . . 3 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Machines Disabled 23 | . . . 1 . 2 12 . 8 . . Max in Single Turn 5 | . . . 1 . 1 4 . 5 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Machines Accessed 43 | . 3 1 6 1 6 6 . 20 . . Terminals 22 | . 2 1 4 1 4 3 . 7 . . Fabricators 4 | . . . . . . 1 . 3 . . Repair Stations 5 | . . . 1 . . 1 . 3 . . Recycling Units 5 | . 1 . 1 . 1 . . 2 . . Scanalyzers 4 | . . . . . . 1 . 3 . . Garrison Access 3 | . . . . . 1 . . 2 . . Total Hacks 98 | . 12 2 17 2 12 9 . 44 . . Successful 43 | . 2 2 8 2 8 5 . 16 . . Failed 55 | . 10 . 9 . 4 4 . 28 . . Catastrophic 7 | . . . 1 . 1 1 . 4 . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 7 . 5 1 3 2 . 5 . . Terminals 56 | . 11 2 14 2 8 4 . 15 . . Fabricators 9 | . . . . . . 2 . 7 . . Repair Stations 10 | . . . 2 . . 1 . 7 . . Recycling Units 9 | . 1 . 1 . 3 . . 4 . . Scanalyzers 9 | . . . . . . 2 . 7 . . Garrison Access 5 | . . . . . 1 . . 4 . . Terminal Hacks 20 | . 2 2 4 1 4 2 . 5 . . Part Schematic 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . Locate Traps 4 | . . . . . 1 1 . 2 . . Patrol Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 1 1 1 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 . 2 . . Load Schematic 3 | . . . . . . 1 . 2 . . Repair Station Hacks 6 | . . . 2 . . . . 4 . . Scan Component 3 | . . . 1 . . . . 2 . . Repair 3 | . . . 1 . . . . 2 . . Recycling Unit Hacks 5 | . . . 1 . 3 . . 1 . . Process 3 | . . . 1 . 1 . . 1 . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . 2 . 2 . . Insert Component 2 | . . . . . . 1 . 1 . . Analyze 2 | . . . . . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 1 1 1 . . 1 . . Terminals 4 | . . . 1 1 1 . . 1 . . Botnet 4 | . . . 1 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 3 1 3 1 3 6 . 19 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . 1 . 1 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . Time 67 | . . . 26 . . . . 41 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 227 | . . . . . 51 . . 176 . . Retrieved Matter 51 | . . . . . 51 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Total Allies 2 | . . . . . 2 . . . . . Largest Group 2 | . . . . . 2 . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . Total Damage 151 | . . . . . 151 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Turns Passed 10596 | 57 180 590 399 373 678 1390 229 2548 752 3400 Spaces Moved 7457 | 41 138 401 306 327 455 954 198 1753 530 2354 Core 12 | 12 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 281 | 29 138 114 . . . . . . . . Wheels 7164 | . . 287 306 327 455 954 198 1753 530 2354 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 80 90 90 90 110 115 110 120 120 Average Speed 116 | 99 120 98 90 90 96 114 115 117 120 128 Slowest Speed 150 | 120 150 120 90 90 100 115 115 140 150 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 50 | 3 31 62 40 29 64 31 84 49 67 98 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . 1 . Scrap Searched 5 | . . 1 . . . . . . 2 2 Spaces Dug 339 | . . . . 3 31 24 . 57 38 186 Terrain Destroyed 652 | . . . 29 3 31 95 . 96 60 338 Melee 117 | . . . . 3 13 22 . 51 5 23 Projectile 31 | . . . . . . 4 . 9 11 7 AOE 504 | . . . 29 . 18 69 . 36 44 308 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Total 8633 | 52 149 505 393 376 618 1118 201 2052 605 2564 Wait 394 | . 2 34 39 4 76 17 . 112 35 75 Move 7447 | 40 137 400 305 326 454 954 197 1752 528 2354 Hop . | . . . . . . . . . . . Pick Up 68 | 4 3 6 8 7 2 9 2 18 1 8 Fast Attach 40 | 6 4 1 3 2 6 4 . 12 . 2 Attach 14 | . . . 3 2 1 2 . . 2 4 Detach 8 | . . . . 1 2 2 . 2 . 1 Swap 165 | 1 . 10 5 9 26 51 . 30 7 26 Drop 78 | . 2 5 9 8 8 10 2 26 1 7 Fire 215 | 1 1 41 21 11 21 33 . 20 25 41 Melee 203 | . . 8 . 6 22 36 . 80 5 46 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 238 | -10/Materials | Entered Mines 260 | -10/Mines | Identified exit to Materials 334 | -10/Mines | Build established: Mutant 476 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 828 | -10/Mines | Entered Materials 828 | -9/Materials | Evolved 2 slots: Weapon x2 886 | -9/Materials | Repaired Lgt. Cannon 1145 | -9/Materials | Build established: Gunner 1151 | -9/Materials | Discovered new exit (range 15) 1156 | -9/Materials | Identified exit to Mines 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Utility x2 1562 | -8/Materials | Discovered new exit (range 16) 1595 | -8/Materials | Identified exit to Storage 1600 | -8/Materials | Entered Storage 1978 | -8/Storage | Met a pair of Derelict thieves 2265 | -8/Storage | Discovered new exit (range 11) 2277 | -8/Storage | Identified exit to Factory 2278 | -8/Storage | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x2 2473 | -7/Factory | Discovered new exit (range 15) 2489 | -7/Factory | Identified exit to Lower Caves 2704 | -7/Factory | Build established: Mutant 2758 | -7/Factory | Discovered new exit (range 6) 2762 | -7/Factory | Identified exit to Factory 3030 | -7/Factory | Garrison activated, responded to threat 3067 | -7/Factory | Build established: Assassin 3159 | -7/Factory | Garrison activated, responded to threat 3478 | -7/Factory | First assault squad dispatched 3626 | -7/Factory | Discovered exit to Factory (range 8) 3668 | -7/Factory | Sucked down chute 3668 | -7/Factory | Entered Waste 3668 | -7/Waste | The area was eerily silent 3886 | -7/Waste | Discovered new exit (range 11) 3896 | -7/Waste | Identified exit to Factory 3897 | -7/Waste | Entered Factory 4653 | -7/Factory | Discovered exit to Factory (range 7) 5103 | -7/Factory | Discovered exit to Factory (range 13) 5448 | -7/Factory | Repaired Arm. Wheel 5849 | -7/Factory | Repaired Cld. Ion Engine 6445 | -7/Factory | Entered Lower Caves 6446 | -7/Lower Caves | Encountered a Warlord checkpoint 7014 | -7/Lower Caves | Crushed by falling debris 7014 | -7/Lower Caves | Spotted B-75 Beast 7015 | -7/Lower Caves | System corruption reached 10% 7091 | -7/Lower Caves | Discovered new exit (range 9) 7197 | -7/Lower Caves | Entered another Lower Caves area 7297 | -7/Lower Caves | Build established: Mutant 7334 | -7/Lower Caves | Discovered exit to Factory (range 12) 7407 | -7/Lower Caves | Spotted B-75 Beast 8039 | -7/Lower Caves | Build established: Hauler-Mutant 8687 | -7/Lower Caves | Learned location of 1 exit from Factory 10321 | -7/Lower Caves | Core integrity fell below 50% 10333 | -7/Lower Caves | Destroyed B-75 Beast 10536 | -7/Lower Caves | Learned location of 1 exit from Factory 10538 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10588 | -7/Lower Caves | Core integrity fell below 20% 10597 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10582_ B-48 Gladiator destroyed. 10582_ Slug penetrates Wall. 10583_ Microactuators fries itself beyond repair. 10584_ System corrupted: Great Axe rejected. 10585_ Acquired Great Axe. 10585_ Cld. Ion Engine destroyed. 10585_ Penetrated by Slug. 10587_ Lgt. Treads fries itself beyond repair. 10588_ Slug penetrates Wall. 10590_ Acquired 56 matter. 10591_ Mace fries itself beyond repair. 10591_ Penetrated by Slug. 10591_ Arm. Huge Wheel destroyed. 10591_ Destroyed Unknown Energy Gun. 10592_ Lgt. Nuclear Core fries itself beyond repair. 10594_ Penetrated by Slug. 10594_ Dropped Arm. Huge Wheel. 10594_ Acquired Arm. Huge Wheel. 10597_ Acquired 3 matter. 10597_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????## #?????????## #???# ## ##?? | | #?????######??### #####???### #???# #### | | "##???#"# #### ##?## #???## # | | # ##???# ## ## #?# ##???## ### | | # ##### # #### ####### ### | | # ### !#### #! #### ## | | # # ! ## # ! ### ## | | ## # ## # ## "# ## | | ## ## # ## | | # ## # ### ## # | | ## ## ## # #?# ## #### # | | # ##### # #### ######??#### | | ## ##?# ### #??######??? | | ## ## #?# #### #### #??? | | ### ## #### ## ##?## ## #???? | | ####?# ## ## ### ## #??## #?????? | | ?????# ## ## #???# #?????? | | ?????# ## # ## ## #???# # ####"#????? | | ## ### ## ?# ##?### ####???###???? | | ?? #####?## ##??# #?????## ##??? | | ???? ?# ###### ##### ####????## #??? | | ####?# # ## #??????## #???? | | #########$ # # ####???# ##### | | ## ## ####g # ## #???## # | | ### ##### ####&#?## g Y #????## # | | #?# #" # #??# #?# @ #?????### | | ??# #" / # #### #?# ######??# | | ??# #" #### #?## ## #??# | | ### #" ?# ######??# #?# ##?# | | #? ??# #??????# ### ### | | #? ??# #?####?#### | | ## ###+#### #?# #### | | #?# ## | | "#######"# ## # | | ##????### ### #### ## | | ## ####???# #?# ####??# ##? | | # #???# #?## #?????## ### ##?? | | ## ### #??# #??## #??????###?# ##??? | | # #??### #?#"" ###???## #??????????## ##???? | | ##?????###?####"#??????###???????????####????? | | #####?????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Assault Rifle | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldActuatorCore Manual? 0 Play Time 09:35:33 Cumulative 434.6 hours Start 2021.04.21 @ 16:43:37 End 2021.05.05 @ 21:12:57 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 122 Adventurer 36 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1ba76b16-8d4d-4203-8bb2-604da38fed1e