Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 14:00:31 Player: PE-P51 Result: Destroyed by as-42650 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (563) 563 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 2358 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 238/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Rocket Launcher > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Wheel Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Hacking Suite EM Pulse Gun Medium Laser Particle Gun YOLO Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Hammer Ripper Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Wheel Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Hacking Suite EM Pulse Gun Medium Laser YOLO Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Hammer Ripper [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | . 21 3 . 2 Power 3 | . 3 . . . Engine 3 | . 3 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . 8 . . . Treads 4 | . 4 . . . Leg . | . . . . . Wheel 4 | . 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 2 . 1 Device 4 | . 2 1 . 1 Storage 2 | . 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | . 7 1 . 1 Energy Gun 4 | . 3 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 3 | . 2 . . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 . . 1 To Critical Strikes . | . . . . . Average Backups 20 | . 17 21 24 24 Power 2 | . 2 3 3 3 Propulsion 8 | . 8 9 9 9 Utility 1 | . 1 1 2 2 Weapon 6 | . 5 6 9 10 Tool/Special . | . . . . . Unused Backups 27 | . 10 2 1 14 Power 3 | . 2 . . 1 Propulsion 12 | . 4 2 1 5 Utility 2 | . 1 . . 1 Weapon 10 | . 3 . . 7 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 95 100 100 99 Engine 13 | . 14 14 14 13 Treads 8 | . 7 13 . . Wheel 19 | . 20 14 27 27 Device 12 | . 9 14 14 14 Storage 14 | . 14 14 14 14 Energy Gun 19 | . 11 28 28 27 Ballistic Gun 7 | . 15 . . . Peak Build Rating 20 | . 9 10 12 20 Average Rating 9 | . 8 9 11 12 On Entrance 8 | 6 6 9 10 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 92 | 11 50 91 91 92 Greatest Support 40 | 20 40 40 40 32 Greatest Overweight (x) 2 | . 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 25 | . 20 25 25 25 Average Capacity 21 | . 19 22 25 25 Most Carried 25 | . 20 24 25 25 Average Carried 20 | . 17 21 24 25 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 6 20 24 25 25 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1081 | 200 684 150 . 47 Remotely . | . . . . . Salvage Created 1135 | . 1025 61 . 49 Parts 56 | . 51 4 . 1 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 6 | . 6 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 20 | . 17 3 . . Guns 20 | . 17 3 . . Classes Destroyed 7 | . 6 1 . . Worker 1 | . . 1 . . Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 4 | . 4 . . . Operator 2 | . 2 . . . Swarmer 9 | . 6 3 . . Grunt 12 | . 11 . . 1 Best Kill Streak 6 | . 6 3 . . Combat Bots Only 5 | . 5 3 . . Max Kills in Single Turn 2 | . 2 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 133 | . 81 39 . 13 Missed 34 | . 21 7 . 6 Hits 99 | . 60 32 . 7 Projectile 99 | . 60 32 . 7 Damage Taken 1086 | . 666 282 . 138 Core 251 | . 129 64 . 58 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 144 | . 125 15 . 4 Largest 2 | . 2 2 . 1 Hottest 120 | . 120 100 . 33 Shots Fired 236 | . 202 30 . 4 Gun 210 | . 180 30 . . Cannon . | . . . . . Launcher 4 | . . . . 4 Special 22 | . 22 . . . Kinetic 140 | . 140 . . . Thermal 92 | . 62 30 . . Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 13 6 . . Robot Miss Streak 3 | . 3 2 . . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 128 | . 110 18 . . Core Hits 60 | . 48 8 . 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 2 . . Burn 3 | . 1 2 . . Melee Attacks 1 | . 1 . . . Impact 1 | . 1 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1625 | . 1177 251 . 197 Guns 1428 | . 1177 251 . . Cannons . | . . . . . Explosions 197 | . . . . 197 Melee . | . . . . . Ramming . | . . . . . Kinetic 877 | . 877 . . . Thermal 551 | . 300 251 . . Explosive 197 | . . . . 197 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . . 41 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 140 | . 140 81 . . Average Temperature 37 | . 38 34 . . Received Heat Transfer 336 | . 306 30 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1732 | . 844 888 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 175 | . 175 100 . 11 Initial 40 | . . 40 . . Average 60 | . 100 16 . . Influence Increases 849 | . 672 148 . 29 Destroy 0b10 Robot/C 440 | . 340 100 . . Destroy 0b10 Robot/NC 50 | . 45 5 . . Destroy Leader 94 | . 74 20 . . Allied During Kill 8 | . . 8 . . Successful Hack 22 | . 22 . . . Select Force Hacks 60 | . 60 . . . Disable Machine 30 | . 15 15 . . Destroy Structure 40 | . 11 . . 29 Lose Combat Pursuer 105 | . 105 . . . Influence Decreases 838 | . 568 215 37 18 Entered New Map 101 | . . 64 37 . Time Decay 699 | . 548 151 . . Lost Part 28 | . 20 . . 8 Lost Ally 10 | . . . . 10 Squads Dispatched 4 | . 4 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 39 5 . 3 Peak Tracking Total 6 | . 6 3 . 5 Tactical Retreats 4 | . 4 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 9 | . 8 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 25 . 1 . Successful 10 | . 9 . 1 . Failed 16 | . 16 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 23 | . 22 . 1 . Terminals 21 | . 21 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 8 . . . Terminals 6 | . 6 . . . Botnet 5 | . 5 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 3 Highest-Rated Group 40 | . . 40 40 40 Highest-Rated Ally 16 | . . 16 16 16 Total Orders . | . . . . . Ally Attacks 13 | . . 7 . 6 Total Damage 126 | . . 48 . 78 Kills 4 | . . 2 . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 293 | . 292 . . 1 Sensors 293 | . 292 . . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3469 | . 1663 1145 403 258 Spaces Moved 2075 | 1 990 649 262 173 Core . | . . . . . Treads 309 | . 95 213 1 . Legs 7 | 1 6 . . . Wheels 1759 | . 889 436 261 173 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 105 130 130 130 Average Speed 136 | 120 119 166 130 130 Slowest Speed 320 | 120 240 240 320 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 2 84 96 62 22 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 4 | . . 3 . 1 Spaces Dug 47 | . 8 . . 39 Terrain Destroyed 57 | . 18 . . 39 Melee 1 | . 1 . . . Projectile 17 | . 17 . . . AOE 39 | . . . . 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2444 | . 1234 684 324 202 Wait 104 | . 26 3 59 16 Move 2071 | . 989 648 261 173 Hop . | . . . . . Pick Up 33 | . 26 4 1 2 Fast Attach 3 | . 3 . . . Attach 5 | . 5 . . . Detach 2 | . 2 . . . Swap 59 | . 41 11 2 5 Drop 22 | . 16 3 1 2 Fire 144 | . 125 15 . 4 Melee 1 | . 1 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 5) 828 | -10/Materials | Discovered new exit (range 8) 1068 | -10/Materials | Build established: Scavenger-Mutant 1181 | -10/Materials | Discovered new exit (range 7) 1313 | -10/Materials | Discovered new exit (range 10) 1371 | -10/Materials | Build established: Mutant 1447 | -10/Materials | Core integrity fell below 50% 1664 | -10/Materials | Entered Mines 2062 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2167 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2403 | -10/Mines | Discovered new exit (range 14) 2447 | -10/Mines | Learned location of Zion (-7) 2465 | -10/Mines | Discovered new exit (range 3) 2802 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2803 | -10/Mines | Discovered new exit (range 5) 2809 | -10/Mines | Entered Exiles 2809 | -10/Exiles | Accompanied by 3 allies 2810 | -10/Exiles | Identified exit to Mines 2845 | -10/Exiles | Met 8R-AWN 2863 | -10/Exiles | Met EX-HEX 2899 | -10/Exiles | Met EX-BIN 2915 | -10/Exiles | Aligned with FarCom system 2916 | -10/Exiles | Given EX-Vault access code 2951 | -10/Exiles | Opened EX-Vault 2975 | -10/Exiles | Found YOLO Cannon 3002 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3006 | -10/Exiles | Exiles lab attacked by MAIN.C 3212 | -10/Exiles | Left Exiles lab with YOLO Cannon 3212 | -10/Exiles | Entered Mines 3212 | -9/Mines | Accompanied by 3 allies 3219 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3257 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3322 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3333 | -9/Mines | Found Prototype Device 3333 | -9/Mines | Identified Exp. Sensor Array 3380 | -9/Mines | Assembled infested the area 3456 | -9/Mines | Core integrity fell below 20% 3470 | -9/Mines | Destroyed by as-42650 with Assembled Heavy Rifle Last Messages --------------- 03304_ Acquired 40 matter. 03322_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 03333_ Acquired Prototype Device. 03333_ Identified Exp. Sensor Array. 03334_ Acquired Heat Sink. 03350_ Acquired 7 matter. 03380_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03462_ Mercenary 1a destroyed. 03463_ as-73421 destroyed. 03463_ as-80317 destroyed. 03466_ Ion Engine destroyed. 03466_ Trooper 1b destroyed. 03467_ Trooper 1a destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ?##???????????????????#????? | | ?????????????????? ???????????????????# ???? | | ?????????????????? ???????????????????# ???? | | ????????????????? a ???????????????????# ???? | | ?????????????????? ???????????????????# ##?? | | ??????????????????? ??????????????????## ##? | | ??????????????????? ##????????????????# ## | | ???????????????????? ????????????????# [ | | ????????????????????# ##???????????????## | | ????????????????????? ##???????????????#### | | ?????????????????????# #??????????????????## | | ?????????????????????# % % #???????????????????# | | ?????????????????????# = #???????????????????# | | ?????????????????????# ##??????????????????# | | ?????????????????????## !%* #??????????????????# | | ?????????????????????# @ #??????????######### | | ?????????????????????### #########??# | | ???????????????????????## ## ##?# | | ????????????????????????## ### ## ### ####### | | ?????????????????????????####?# ## ## #?????? | | ??????????????????????????????# ## # #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ## ##????? | | ??????????????????????????????# ## ### ##???? | | ??????????????????????????????# ## #?## ] #???? | | ??????????????????????????????# ## #??### ##??? | | ??????????????????????????????# ####### ###? | | ??????????????????????????????#### ! ## #? | | ????????????????????????????????####### ## # | | ???????????????????????????????## ##?# ## # | | ???????????????????????????????# ### ## ## | | ???????????????????????????????# ## ### ##? | | ????????????????????????????????# ! #### ##?? | | ????????????????????????????????### ##?###??? | | ??????????????????????????????????## #??????? | | ???????????????????????????????????#### #??????? | | ??????????????????????????????????????## ##??????? | | ????????????????????????????????????????##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceChipFlightbrick Manual? 0 Play Time 00:20:01 Cumulative 294.4 hours Start 2026.01.10 @ 13:34:54 End 2026.01.10 @ 14:00:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 360 Adventurer 1 Explorer 0 Win Type - Total 3 Types 1/0/0/1/1/0/0/0/0/0 Lore% 76 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd2000fa-215a-4349-a7cc-90c52b43e26c