Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 13:07:18 Player: hairblade Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (72) 360 Value Destroyed (2562) 2562 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (41) 41 TOTAL SCORE: 8763 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/1000 Matter 157/600 Energy 99/100 System Corruption 31% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Neutrino Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Medium Treads Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Improved Matter Compressor Armor Integrity Analyzer Makeshift Core Shielding Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Beamcaster Mass Driver Mini Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Fusion Reactor Light Antimatter Reactor Advanced Heat Sink Large Storage Unit Compact Battery Melee Analysis Suite Recoil Nullifier Makeshift Transmission Jammer Advanced System Shield Heavy Riot Gun Heavy Riot Gun Makeshift Laser Improved Datajack Makeshift Hammer [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Reactive Plating Weapon Mass Driver Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . . . Utility 4 | . . . 1 1 1 . . . 1 . . . . Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 70 | 6 2 1 9 10 3 11 5 1 6 2 4 3 7 Power 8 | 1 . 1 1 1 . 1 . 1 1 . . . 1 Engine 5 | 1 . 1 1 1 . 1 . . . . . . . Core 2 | . . . . . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 16 | 2 . . 3 1 1 4 . . 2 1 1 1 . Treads 9 | 2 . . 2 1 . 1 . . 1 1 1 . . Leg 5 | . . . 1 . 1 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . . . 1 . Utility 22 | 1 2 . 3 4 1 2 2 . 2 . . 2 3 Device 5 | . 1 . . 2 . . 1 . . . . . 1 Storage 5 | 1 1 . . . . 1 . . . . . 1 1 Processor 2 | . . . 1 . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 9 | . . . 2 2 1 1 . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 . . 2 4 1 4 3 . 1 1 3 . 3 Energy Gun 9 | 1 . . 1 . 1 2 . . . 1 1 . 2 Energy Cannon 3 | . . . . 2 . 1 . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . Launcher 6 | . . . 1 2 . 1 . . . . 2 . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . 1 . . 4 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . . 7 . . . Parts Lost 41 | . 1 . 2 3 1 11 . . 1 1 2 . 19 Power 5 | . 1 . 1 . . 1 . . . . . . 2 Propulsion 13 | . . . 1 1 1 4 . . . 1 1 . 4 Utility 12 | . . . . 1 . 3 . . 1 . . . 7 Weapon 11 | . . . . 1 . 3 . . . . 1 . 6 Highest Loss Streak 10 | . 1 . 2 2 1 10 . . 1 1 2 . 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 98 94 96 64 78 82 92 96 98 98 63 Engine 3 | . 14 14 10 9 7 2 6 6 1 . . . . Core 5 | . . . . . . . . 2 9 11 11 11 5 Treads 15 | . 28 28 31 23 20 6 6 6 9 11 21 23 7 Leg 5 | . . . 1 . 7 11 13 13 11 6 . . . Hover 2 | . . . . . . . . . 4 5 5 3 . Device 5 | . 8 14 9 7 . . 4 6 5 5 5 3 3 Storage 7 | . 14 14 11 9 7 11 8 6 5 5 5 6 9 Processor 8 | . . . 1 9 7 6 10 13 11 11 11 7 1 Protection 9 | . . . 10 10 23 8 6 6 6 11 11 13 10 Energy Gun 3 | . 14 14 3 1 4 10 1 . . 1 5 5 7 Energy Cannon 1 | . . . . 15 9 2 . . . . . . . Ballistic Gun 3 | . 14 14 11 1 . . . . 4 5 1 . . Ballistic Cannon 2 | . . . . . . . . 6 5 5 5 5 1 Launcher 4 | . . . 6 7 7 1 5 . . . 9 11 2 Special Weapon 2 | . . . . . . . 4 6 5 5 . . . Special Melee Weapon 2 | . . . . . . . 5 6 5 3 . . . Peak Build Rating 74 | 6 7 8 13 27 29 33 42 45 66 70 70 73 74 Average Rating 43 | 4 6 7 11 23 28 26 36 43 60 64 64 67 52 On Entrance 34 | . 6 6 8 13 27 28 28 42 45 66 70 66 73 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 77 | 12 28 28 36 69 72 70 42 47 69 73 73 77 77 Greatest Support 94 | 40 40 40 60 60 60 40 30 30 30 71 94 94 94 Greatest Overweight (x) 21 | . . . . 1 1 10 1 1 2 2 1 . 21 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . . 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 5 9 10 13 15 15 15 15 15 15 14 15 15 15 Average Carried 12 | 3 7 8 11 14 13 13 14 14 13 13 14 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 10 13 15 14 15 14 14 13 13 15 14 1 Class Distribution -------------------- 41% | Scavenger-Tank 21% | Scavenger-Mutant 19% | Mutant 6% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 1625 | 197 25 95 231 248 18 216 72 59 53 157 116 . 138 Remotely . | . . . . . . . . . . . . . . Salvage Created 2242 | 100 36 76 323 463 61 571 . 61 144 84 67 . 256 Parts 110 | 5 5 7 24 32 7 18 . 4 2 1 1 . 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 4 . 1 1 . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 63 | . 3 6 8 16 2 9 . 4 3 3 1 . 8 Guns 20 | . 3 6 4 . 1 3 . . 2 . . . 1 Cannons 18 | . . . . 6 1 2 . 4 1 3 1 . . AOE 22 | . . . 4 9 . 3 . . . . . . 6 Classes Destroyed 13 | 2 1 . 5 2 1 1 . . . 1 . . . Worker 1 | . . . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 3 | . . . 1 2 . . . . . . . . . Swarmer 27 | . 3 6 . 8 2 4 . 4 . . . . . Grunt 18 | . . . 5 4 . 4 . . 1 . . . 4 Brawler 3 | . . . 1 . . 1 . . 1 . . . . Duelist 4 | . . . . 1 . . . . . . . . 3 Sentry 7 | . . . 2 2 . . . . 1 . 1 . 1 Hunter 1 | . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . 3 . . . Best Kill Streak 7 | 2 3 3 4 7 3 4 . 4 2 2 1 . 7 Combat Bots Only 7 | . 3 3 3 6 1 4 . 4 2 2 1 . 7 Max Kills in Single Turn 4 | 1 1 1 3 4 1 2 . 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 2 4 . 2 . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 398 | . 35 18 37 53 8 96 . 18 10 16 8 . 99 Missed 99 | . 9 5 13 12 . 20 . 6 3 4 1 . 26 Damage Taken 6372 | . 253 105 508 749 135 1562 . 184 165 247 153 . 2311 Core 1822 | . 46 6 66 203 12 547 . 31 . . 24 . 887 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 99 | . . . . 25 12 18 . . . . . . 44 Ignored by Resistances 93 | . . . . 5 40 . . . . . 15 . 33 Core Remaining (%) 75 | 100 . 79 83 63 98 . . 32 . . . . . Volleys Fired 131 | 4 10 11 16 30 5 23 . 7 6 7 4 . 8 Largest 4 | 2 2 2 2 3 3 3 . 2 3 4 4 . 4 Hottest 252 | 70 70 70 85 190 193 225 . 157 187 252 182 . 201 Shots Fired 291 | 8 20 22 31 60 14 53 . 13 17 19 12 . 22 Gun 144 | 8 20 22 24 . 5 31 . . 6 9 8 . 11 Cannon 96 | . . . . 47 5 19 . 7 6 6 3 . 3 Launcher 36 | . . . 7 13 4 3 . . . . 1 . 8 Special 15 | . . . . . . . . 6 5 4 . . . Kinetic 83 | 4 10 11 16 . . . . 7 12 13 7 . 3 Thermal 167 | 4 10 11 8 47 10 50 . 6 5 6 4 . 6 Explosive 28 | . . . 7 12 . . . . . . 1 . 8 Electromagnetic 13 | . . . . 1 4 3 . . . . . . 5 Robot Hit Streak 16 | 2 4 4 12 7 8 11 . 4 16 11 5 . 7 Robot Miss Streak 5 | 2 2 3 5 5 4 4 . 1 1 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 199 | 4 10 13 22 29 8 38 2 7 17 16 8 . 25 Core Hits 151 | 3 3 7 30 24 5 23 . 5 10 6 3 . 32 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . 1 Critical Strikes 7 | 1 . . 1 . . 1 . . 2 1 . . 1 Burn 5 | 1 . . . . . 1 . . 2 1 . . . Destroy 1 | . . . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . 2 . 1 . . . 10 Impact 10 | . . . . . . . . . . . . . 10 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6280 | 54 126 177 586 1111 235 1083 . 185 371 508 223 . 1621 Guns 1917 | 54 126 177 227 . 85 640 . . 138 202 114 . 154 Cannons 1791 | . . . . 696 53 300 . 158 166 240 109 . 69 Explosions 2152 | . . . 359 415 97 123 . . . . . . 1158 Melee 240 | . . . . . . . . . . . . . 240 Ramming 20 | . . . . . . 20 . . . . . . . Kinetic 1341 | 28 52 78 127 . . . . 158 304 377 148 . 69 Thermal 2549 | 26 74 99 100 728 196 940 . 27 67 131 75 . 86 Explosive 1810 | . . . 303 349 . . . . . . . . 1158 Electromagnetic 320 | . . . 56 34 39 123 . . . . . . 68 Impact 240 | . . . . . . . . . . . . . 240 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . . . 11 11 11 31 Average Corruption 7 | . . . . . . . . . . 3 11 11 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 85 | . . . . . . . . . . 21 39 14 11 Message Errors 27 | . . . . . . . . . . 6 13 5 3 Matter Fused 16 | . . . . . . . . . . 2 8 1 5 Heat Flow Errors 14 | . . . . . . . . . . 3 6 4 1 Energy Discharges 6 | . . . . . . . . . . 2 2 . 2 Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . . . 4 5 3 . Data Loss (major) 3 | . . . . . . . . . . 1 1 1 . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . . . . 2 2 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 149 | . . . 1 22 . . . 7 . 47 . . 72 Projectiles 72 | . . . . 12 . . . 7 . 47 . . 6 Explosions 26 | . . . 1 10 . . . . . . . . 15 Melee 51 | . . . . . . . . . . . . . 51 Knockbacks 5 | . . . . . . . . 1 . 3 . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 1 . 3 . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 620 | . . . 195 139 55 12 . . . . . . 219 Shots 25 | . . . 7 5 3 2 . . . . . . 8 Rammed 2 | . . . . . . 2 . . . . . . . Targets Rammed 7 | . . . . . . 7 . . . . . . . Kicked 5 | . . . . . . 5 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 906 | 36 72 45 120 757 386 633 . 24 126 262 238 254 906 Average Temperature 182 | 19 42 19 50 273 211 196 . 10 62 97 75 114 429 Received Heat Transfer 1400 | . 54 . 123 207 . 612 . . 18 . 36 . 350 Effects 50 | . . . . 19 . 13 . . . . . . 18 Shutdowns 12 | . . . . 5 . 1 . . . . . . 6 Energy Bleed 2 | . . . . 2 . . . . . . . . . Interference 6 | . . . . 1 . 4 . . . . . . 1 Matter Decay 5 | . . . . 2 . 1 . . . . . . 2 Short Circuit 5 | . . . . 1 . 1 . . . . . . 3 Damage (minor) 5 | . . . . 3 . 1 . . . . . . 1 Damage (major) 11 | . . . . 3 . 4 . . . . . . 4 Damage (core) 4 | . . . . 2 . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . . . Parts Melted 10 | . . . . 4 . 5 . . 1 . . . . Heat Transferred 6046 | 148 222 296 120 1400 350 1817 . 160 720 554 111 . 148 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 500 | 10 77 170 418 500 323 263 . . 145 . . . . Initial 227 | . 6 25 66 123 227 158 . . 56 . . . . Average 181 | 2 23 70 203 295 258 190 . . 116 . . . . Maximum Alert Level 2 | . . . 2 2 1 1 . . . . . . . Low Security (%) 60 | 100 100 100 54 37 . 44 . . 100 . . . . Level 1 32 | . . . 41 37 100 55 . . . . . . . Level 2 7 | . . . 4 25 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . . 2 2 . 2 . . . . . . 1 Investigation . | . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . . . 2 2 . 2 . . . . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 6 | . 1 . 1 2 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 92 | . 7 6 15 20 5 15 . 4 4 3 1 . 12 Peak Tracking Total 7 | . 4 3 5 6 4 6 . 3 3 2 1 . 7 Tactical Retreats 12 | . . . 4 1 1 5 . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 9 | . . . 3 5 . . . . . . . . 1 Max in Single Turn 3 | . . . 3 3 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 14 | . 1 1 . . . 1 1 . . . 1 9 . Terminals 2 | . . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 57 | . 2 3 . . . 2 1 . . . 1 48 . Successful 54 | . 2 1 . . . 1 1 . . . 1 48 . Failed 3 | . . 2 . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 5 | . . 3 . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 52 | . . 1 . . . 1 1 . . . 1 48 . Record 36 | . . . . . . . . . . . . 36 . Part Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . Open Door 2 | . . . . . . . 1 . . . 1 . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . . . . Non-combat 2 | . . . . . . . 1 . 1 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . 1 . . . . 1 . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 6886 | 98 260 209 446 668 160 508 1051 100 314 1582 964 315 211 Spaces Moved 3086 | 47 137 104 211 229 58 160 546 40 113 636 578 189 38 Core 24 | 5 . . . . . 4 . . . . . . 15 Treads 2074 | 42 137 104 211 229 58 26 . . . 477 578 189 23 Legs 988 | . . . . . . 130 546 40 113 159 . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 190 190 190 190 240 160 160 100 Average Speed 195 | 148 160 160 160 194 240 211 190 190 209 245 161 160 409 Slowest Speed 1100 | 160 160 160 160 240 240 550 190 190 260 260 240 160 1100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 29 | 5 22 36 25 19 2 4 73 7 5 72 81 62 6 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . . . 1 . . . . 3 . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 1 . . . . 2 1 . 1 3 . 1 Spaces Dug 29 | . . . . 29 . . . . . . . . . Terrain Destroyed 199 | . . . 41 89 7 3 . 4 4 1 9 . 41 Melee . | . . . . . . . . . . . . . . Projectile 29 | . . . . 16 . . . 4 4 1 1 . 3 AOE 170 | . . . 41 73 7 3 . . . . 8 . 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 3660 | 67 158 125 288 396 68 260 561 48 175 645 598 204 67 Wait 267 | . 3 8 43 118 . 50 1 . 44 . . . . Move 3073 | 46 136 103 210 228 57 159 545 39 112 635 577 188 38 Hop . | . . . . . . . . . . . . . . Pick Up 74 | 11 6 2 8 6 2 10 4 1 5 1 9 5 4 Fast Attach 6 | . . . . 4 . . 1 . . . . 1 . Attach 53 | 6 1 1 6 4 3 9 3 1 5 1 2 4 7 Detach 2 | . . . 1 . . . . . . . . 1 . Swap 13 | . 1 . 3 2 . 2 1 . 1 1 2 . . Drop 21 | . 1 . 1 4 1 . 4 . 1 . 4 5 . Fire 131 | 4 10 11 16 30 5 23 . 7 6 7 4 . 8 Melee 13 | . . . . . . . 2 . 1 . . . 10 Ram 2 | . . . . . . 2 . . . . . . . Kick 5 | . . . . . . 5 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 359 | -10/Materials | Entered Mines 507 | -10/Mines | Learned location of Zion (-7) 545 | -10/Mines | Discovered new exit (range 9) 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -9/Materials | Discovered new exit (range 17) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1357 | -8/Materials | Build established: Skirmisher 1675 | -8/Materials | Discovered new exit (range 4) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -7/Factory | Discovered new exit (range 6) 1842 | -7/Factory | Entered another Factory area 1842 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1894 | -6/Factory | Build established: Tank 2032 | -6/Factory | Core integrity fell below 50% 2077 | -6/Factory | Lost 10 parts (1p4n3u2w) 2332 | -6/Factory | Discovered new exit (range 8) 2350 | -6/Factory | Entered Lower Caves 2390 | -6/Lower Caves | Build established: Scavenger-Mutant 2594 | -6/Lower Caves | Encountered a Warlord checkpoint 3323 | -6/Lower Caves | Discovered new exit (range 14) 3350 | -6/Lower Caves | Learned location of Extension (-6) 3401 | -6/Lower Caves | Entered another Lower Caves area 3430 | -6/Lower Caves | Discovered new exit (range 15) 3501 | -6/Lower Caves | Entered Factory 3501 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3620 | -5/Factory | Discovered new exit (range 18) 3815 | -5/Factory | Entered Upper Caves 4039 | -5/Upper Caves | Build established: Scavenger-Tank 4359 | -5/Upper Caves | Identified exit to Upper Caves 5105 | -5/Upper Caves | Learned location of 1 exit from Factory 5200 | -5/Upper Caves | System corruption reached 10% 5397 | -5/Upper Caves | Entered another Upper Caves area 5399 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5423 | -5/Upper Caves | Learned Factory stockpile data 6280 | -5/Upper Caves | Discovered new exit (range 18) 6361 | -5/Upper Caves | Entered Zhirov 6361 | -5/Zhirov | Discovered new exit (range 3) 6425 | -5/Zhirov | Learned location of Quarantine (-3) 6425 | -5/Zhirov | Learned location of Testing (-2) 6425 | -5/Zhirov | Learned location of Command (-1) 6482 | -5/Zhirov | Found Alien Artifact 6484 | -5/Zhirov | Identified Transdimensional Reconstructor 6484 | -5/Zhirov | Warped through subspace 6569 | -5/Zhirov | Found Alien Artifact 6583 | -5/Zhirov | Identified Integrated Reactor 6583 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6676 | -5/Zhirov | Entered Proximity Caves 6710 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6749 | -4/Proximity Caves | Destroyed 7 combat bots 6757 | -4/Proximity Caves | Lost 10 parts (1p3n3u3w) 6854 | -4/Proximity Caves | Core integrity fell below 50% 6874 | -4/Proximity Caves | Core integrity fell below 20% 6887 | -4/Proximity Caves | System corruption reached 30% 6887 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- System corrupted by crushing effect (+4). Knocked back. L-61 Swordsman suffers critical hit (Smash). Destroyed Power Sword. Destroyed Microactuators. L-61 Swordsman system corrupted by crushing effect. L-61 Swordsman system terminally corrupted. Lgt. Antimatter Reactor fried. Adv. Melee Analysis Suite fried. Critical hit (Burn: +50). Acquired 80 matter. System corrupted: Matter fused (-6). Adv. Heat Sink destroyed. System corrupted by crushing effect (+5). Knocked back. Adv. System Shield destroyed. Mak. Hammer destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????## #######?????????????? | | ?????????????????????????### #?????????????? | | ???????????????????????### # #?????????????? | | ???????????????????????# ##?????????????? | | ???????????????????????# # ### ###????????????? | | ???????????????????????# #" ! #????????????? | | ???????????????????????# # * #????????????? | | ???????????????????????# # # ###????????????? | | ????????????????????##?# ! # #?????????????? | | ???????????????????## ## =* #! ""#???????????? | | ???????????????????# [ %""""% #####????????? | | ???????????????????# g ######## ##???????? | | ???????????????????## b #???????? | | ????????????????????## g ### ######???????? | | ?????????????????????## #@ ##?# #????????????? | | ??????????????????????### #??# #????????????? | | ????????????????????????# #??# ## #????????????? | | ????????????????????????# #??###? #????????????? | | ????????????????????????# #?????? ???????????? | | ???????????????????????## ##????? ??????????? | | ??????????????????????## #????? ?????????? | | ??????????????????????# #????? ####????????? | | ??????????????????# ! #???? ##???????????? | | ??????????????????# ##???? ##????????????? | | ??????????????? #### ####??????#?????????????? | | ?????????????# # ????###???????????????????????? | | ???????????? ?? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 47 Energy Capacity 365 Matter Stores 450 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Core Shielding 10 Propulsion Shielding 33 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Just Browsing Subspace Traveler Challenges ------------ None Game ------ Seed PointSpacefoldScanner Manual? 0 Play Time 01:06:32 Cumulative 19.6 hours Start 2024.08.12 @ 08:15:13 End 2024.08.22 @ 13:07:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7be3623-d08b-48c9-bc03-6bd33f389f4d