Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:12:45 Player: Crustium Result: Destroyed by G-50 Soldier via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (832) 832 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 6012 Bonus ------- Follower Combat Kills 74 Destroyed Z-Imprinter 1000 Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 40/100 System Corruption 22% Temperature Cool (12) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Medium Reflective Plating > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Fission Core Zionite Light DM Reactor Hacking Drone Bay (1/1) High-powered Shock Rifle Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Makeshift Utility Shielding Improved Weapon Shielding Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Long-range Missile Launcher > --- INVENTORY -------- Zionite Light DM Reactor High-capacity Storage Unit Zionite Light Carapace Hacking Drone Bay Zionite Laser-S [Rating: 53] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Makeshift Utility Shielding Device Advanced Gravity Neutralizer Storage High-capacity Storage Unit Hackware Hacking Suite Protection Makeshift Utility Shielding Weapon Mini Grenade Launcher Energy Gun Zionite Laser-S Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Vibroblade Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . . . . 3 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 49 | 7 7 4 3 3 12 3 4 2 4 Power 9 | 1 2 . 1 . 3 . 2 . . Engine 4 | 1 2 . 1 . . . . . . Core 2 | . . . . . . . 2 . . Reactor 3 | . . . . . 3 . . . . Propulsion 8 | 2 . 1 . . 4 . . . 1 Treads . | . . . . . . . . . . Leg 2 | . . 1 . . . . . . 1 Wheel 2 | 2 . . . . . . . . . Hover 4 | . . . . . 4 . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 2 1 3 4 1 1 1 2 Device 6 | 1 . . 1 1 1 . . 1 1 Storage 3 | . . 1 . . . 1 1 . . Processor . | . . . . . . . . . . Hackware 1 | . 1 . . . . . . . . Protection 9 | . 2 1 . 2 3 . . . 1 Artifact . | . . . . . . . . . . Weapon 13 | 3 2 1 1 . 1 2 1 1 1 Energy Gun 6 | 2 1 . . . 1 . 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 11 | . . . . 1 6 . 1 2 1 Parts Lost 12 | . . . 1 . 5 2 . 3 1 Power 1 | . . . . . . . . 1 . Propulsion 6 | . . . 1 . 2 2 . 1 . Utility 5 | . . . . . 3 . . 1 1 Weapon . | . . . . . . . . . . Highest Loss Streak 5 | . . . 1 . 5 1 . 3 1 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . . 3 5 4 4 5 4 5 5 Power . | . . . . . . 1 1 2 2 Propulsion . | . . . . . . . . . . Utility 2 | . . . 1 3 3 3 1 1 1 Weapon 1 | . . 1 2 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . 1 2 1 . . 4 Power 2 | . . . . . . . . . 2 Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . 1 . . . Weapon 5 | . . . . 1 2 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 99 90 84 88 92 93 43 27 15 Engine 4 | . 14 11 11 11 3 . . . . Reactor 5 | . . . . . 7 11 4 . . Leg 3 | . . 3 11 11 5 . . . 1 Wheel 6 | . 28 22 11 11 5 . . . . Hover 12 | . . . . . 15 26 6 2 . Device 1 | . 1 . 7 . 2 . . . 7 Storage 4 | . . 1 . . . 10 . 2 . Protection 24 | . 25 31 25 32 29 22 13 7 . Energy Gun 6 | . 23 1 . . 3 10 . 2 1 Launcher 13 | . 3 20 15 22 18 11 6 1 . Peak Build Rating 53 | 6 9 12 12 18 50 53 45 45 25 Average Rating 28 | 3 7 10 11 13 31 44 33 21 19 On Entrance 19 | . 6 7 12 12 14 50 32 45 19 Avg Prop Armor Cover (%) 5 | . . 5 7 5 5 . . . . Naked Turns 106 | . . . . . . . . 75 31 Heaviest Build 65 | 8 16 55 13 16 23 65 38 38 12 Greatest Support 42 | 20 20 20 16 16 42 42 14 14 16 Greatest Overweight (x) 7 | . . 2 1 1 3 2 2 7 1 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 20 | 5 5 20 5 5 5 20 5 5 5 Average Capacity 10 | 5 5 6 5 5 5 18 5 5 5 Most Carried 8 | . 2 5 5 5 5 8 5 5 5 Average Carried 4 | . . 3 4 4 4 5 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 5 5 5 5 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Matter Collected 1006 | 270 40 21 161 83 189 148 . . 94 Remotely . | . . . . . . . . . . Salvage Created 981 | 37 109 41 26 . 260 95 . 319 94 Parts 60 | 3 6 8 7 . 24 7 . 3 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . 1 . 7 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Combat Hostiles Destroyed 30 | 1 2 4 4 . 11 6 . 1 1 Guns 7 | 1 2 . 1 . . 2 . . 1 AOE 23 | . . 4 3 . 11 4 . 1 . Classes Destroyed 10 | 1 1 2 . . 2 2 . 1 1 Builder 1 | . . 1 . . . . . . . Tunneler 1 | . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Drone 2 | . . . . . . 2 . . . Swarmer 10 | . . 3 4 . . 3 . . . Grunt 5 | 1 2 1 . . . . . . 1 Behemoth 1 | . . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 . Z-Technician 3 | . . . . . 3 . . . . Z-Light 7 | . . . . . 7 . . . . Assembled 4 | . . . . . 4 . . . . Best Kill Streak 5 | 1 2 5 4 . 3 3 . 1 1 Combat Bots Only 4 | 1 2 4 4 . 3 3 . 1 1 Max Kills in Single Turn 3 | 1 1 2 3 . 3 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . 2 1 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Hostile Shots Fired 132 | 3 10 18 12 . 42 16 . 7 24 Missed 52 | 2 3 9 2 . 16 7 . 1 12 Hits 80 | 1 7 9 10 . 26 9 . 6 12 Melee 6 | . . . . . . . . 6 . Projectile 74 | 1 7 9 10 . 26 9 . . 12 AOE 1 | . . . . . . . . . 1 Critical Strikes 6 | . . . 1 . . . . 4 1 Actively Blocked 1 | . . . 1 . . . . . . Damage Taken 2385 | 10 78 103 127 . 705 265 . 364 733 Core 1048 | . . . 7 . 121 62 . 282 576 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 213 | . . 29 3 . 151 16 . 14 . Ignored by Resistances 32 | . . . . . . . . . 32 Core Remaining (%) 84 | 100 100 . . . . 52 . . . Volleys Fired 51 | 3 7 7 2 . 12 8 . 7 5 Largest 3 | 2 2 2 1 . 2 2 . 3 1 Hottest 128 | 90 90 70 40 . 90 103 . 128 60 Shots Fired 94 | 6 14 11 2 . 24 16 . 16 5 Gun 56 | 6 14 5 1 . 4 8 . 13 5 Cannon . | . . . . . . . . . . Launcher 38 | . . 6 1 . 20 8 . 3 . Special . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . Thermal 22 | 3 7 . . . 4 8 . . . Explosive 38 | . . 6 1 . 20 8 . 3 . Electromagnetic 27 | 3 7 5 1 . . . . 6 5 Robot Hit Streak 8 | 3 3 5 1 . 3 4 . 8 2 Robot Miss Streak 3 | 1 2 2 1 . 1 3 . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 42 | 5 8 4 3 . 4 6 . 9 3 Core Hits 80 | 2 4 7 4 . 42 10 . 7 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . 3 . . . . . . . . Burn 2 | . 2 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 4 | . . . 4 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3255 | 61 133 352 219 . 1342 572 . 486 90 Guns 528 | 61 133 34 12 . 27 120 . 68 73 Cannons . | . . . . . . . . . . Explosions 2710 | . . 318 207 . 1315 452 . 418 . Melee . | . . . . . . . . . . Ramming 17 | . . . . . . . . . 17 Kinetic 56 | . . . . . . . . 56 . Thermal 223 | 25 51 . . . 27 120 . . . Explosive 2710 | . . 318 207 . 1315 452 . 418 . Electromagnetic 249 | 36 82 34 12 . . . . 12 73 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 18 22 Average Corruption 17 | . . . . . . . . 13 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . . . 8 9 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 141 | . . 27 6 . 20 56 . 32 . Projectiles . | . . . . . . . . . . Explosions 141 | . . 27 6 . 20 56 . 32 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 174 | . . 20 49 . . 75 . 22 8 Shots 6 | . . 1 1 . . 3 . 1 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 276 | 96 276 72 6 . 201 164 . 244 184 Average Temperature 74 | 50 123 28 4 . 82 66 . 61 69 Received Heat Transfer 478 | 6 42 30 . . 229 24 . 9 138 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 555 | 74 296 . . . 37 148 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . . 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 114 | 20 51 114 84 . . . . 22 20 Initial 1 | . . . 1 . . . . . . Average 17 | 2 8 45 62 . . . . 3 2 Influence Increases 476 | 20 60 126 103 . . 110 . 32 25 Destroy 0b10 Robot/C 320 | 20 40 80 80 . . 80 . . 20 Destroy 0b10 Robot/NC 25 | . 5 5 . . . 10 . . 5 Destroy Leader 50 | . 10 10 10 . . 20 . . . Successful Hack 6 | . 4 2 . . . . . . . Destroy Structure 75 | . 1 29 13 . . . . 32 . Influence Decreases 466 | 20 60 122 73 34 . 110 . 32 15 Entered New Map 37 | . . . 3 34 . . . . . Time Decay 386 | 20 39 122 60 . . 110 . 20 15 Lost Part 10 | . . . 10 . . . . . . Lost Ally 12 | . . . . . . . . 12 . Purge Threat 21 | . 21 . . . . . . . . Squads Dispatched 4 | . 1 1 . . . . . . 2 Investigation 1 | . . . . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 1 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 45 | 1 3 5 4 . 17 4 . 6 5 Peak Tracking Total 6 | 1 2 4 4 . 6 2 . 5 3 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Traps Triggered 5 | . . . . . . . 1 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Machines Disabled 2 | . . . . . 2 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Machines Accessed 9 | . 3 1 . 1 . . 2 . 2 Terminals 3 | . 2 . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 7 6 . 4 . . 4 . 8 Successful 21 | . 6 5 . 4 . . 3 . 3 Failed 8 | . 1 1 . . . . 1 . 5 Catastrophic 3 | . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 . . 13 . . . . 1 Terminals 11 | . 6 . . . . . . . 5 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . . . . . 3 . 3 Scanalyzers 6 | . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 5 . . 4 . . . . 3 Record 4 | . 2 . . . . . . . 2 Part Schematic 4 | . . . . 4 . . . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . Recycle Component 1 | . . . . . . . 1 . . Process 1 | . . . . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 1 . . . . 1 . 3 Full Trace Events 2 | . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . 1 . 18 . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . 10 . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter 17 | . . . . . . . 17 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Total Allies 3 | . . . . 2 . . . 1 . Largest Group 2 | . . . . 2 2 . . 1 . Highest-Rated Group 192 | . . . . 192 192 . . 31 . Highest-Rated Ally 96 | . . . . 96 96 . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . . 19 . . 18 . Total Damage 719 | . . . . . 469 . . 250 . Kills 5 | . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Turns Passed 5030 | 108 332 323 126 958 718 1845 192 213 215 Spaces Moved 4774 | 118 370 397 119 1052 912 1254 100 228 224 Core 421 | 22 . . . . . . . 197 202 Treads . | . . . . . . . . . . Legs 27 | . . 3 . . 2 . . . 22 Wheels 2409 | 96 370 394 119 1052 378 . . . . Hover 1917 | . . . . . 532 1254 100 31 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 70 70 70 52 52 130 50 50 Average Speed 96 | 74 80 73 70 84 70 144 141 75 87 Slowest Speed 400 | 80 80 190 85 85 240 200 200 400 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 9 | . . . . . . 2 . 7 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 37 | 7 23 14 24 79 74 71 2 76 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . 1 4 . 2 . . . Spaces Dug 10 | . . . . . . 10 . . . Terrain Destroyed 265 | . . 34 13 . 74 105 . 39 . Melee . | . . . . . . . . . . Projectile 6 | . . . . . 2 3 . 1 . AOE 259 | . . 34 13 . 72 102 . 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Total 5093 | 128 391 415 158 1121 957 1280 151 255 237 Wait 144 | . 1 . 18 54 7 . 45 19 . Move 4765 | 117 369 396 118 1051 911 1253 100 226 224 Hop . | . . . . . . . . . . Pick Up 24 | . 1 4 5 4 4 5 1 . . Fast Attach 42 | 7 5 4 . 2 10 4 4 2 4 Attach 8 | . . . 4 1 2 1 . . . Detach 2 | . 1 . . 1 . . . . . Swap 11 | . 2 2 2 2 2 1 . . . Drop 39 | 1 5 2 5 6 9 8 1 . 2 Fire 51 | 3 7 7 2 . 12 8 . 7 5 Melee 4 | . . . 4 . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Discovered new exit (range 12) 764 | -9/Materials | Entered Mines 809 | -9/Mines | Met a Derelict bent on vengeance 885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 890 | -9/Mines | Entered Zion 986 | -7/Zion | Discovered new exit (range 15) 1251 | -7/Zion | Given A8's code to call for help 1345 | -7/Zion | Given the Hacking Drone Bay 1346 | -7/Zion | Found Prototype Device 1349 | -7/Zion | Identified Hacking Drone Bay 1458 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1688 | -7/Zion | Learned Factory machine intel 1793 | -7/Zion | Found CR-A16's Pointy Stick 1829 | -7/Zion | Opened final containment barrier to the Deep Caves 1830 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1834 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1842 | -7/Zion | Discovered new exit (range 5) 1844 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1848 | -7/Zion | Entered Deep Caves 1848 | -7/Deep Caves | Accompanied by 2 allies 1850 | -7/Deep Caves | Met 5H-AD0 1997 | -7/Deep Caves | Z-Facility disabled 2014 | -7/Deep Caves | Attacked by Z-Imprinter 2178 | -7/Deep Caves | Found Prototype Protection 2178 | -7/Deep Caves | Identified Zio. Weapon Casing 2259 | -7/Deep Caves | Lost 5 parts (2n3u) 2364 | -7/Deep Caves | Thanked by 5H-AD0 2561 | -7/Deep Caves | Discovered new exit (range 7) 2566 | -7/Deep Caves | Entered Proximity Caves 2597 | -6/Proximity Caves | Learned location of 1 exit from Factory 3419 | -6/Proximity Caves | Spotted B-75 Beast 3425 | -6/Proximity Caves | Destroyed B-75 Beast 4332 | -6/Proximity Caves | Discovered new exit (range 8) 4411 | -6/Proximity Caves | Entered Factory 4411 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4412 | -6/Factory | Identified exit to Factory 4413 | -6/Factory | Loaded intel: 267 machine locations 4540 | -6/Factory | Fabricated Lgt. Fission Core (x2) 4603 | -6/Factory | Sucked down chute 4603 | -6/Factory | Entered Waste 4604 | -6/Waste | Met a frightened Derelict 4618 | -6/Waste | EMP discharged 4640 | -6/Waste | Spotted C-40 Crusher 4657 | -6/Waste | Destroyed C-40 Crusher 4662 | -6/Waste | Spotted C-40 Crusher 4674 | -6/Waste | Spotted C-40 Crusher 4684 | -6/Waste | Spotted C-40 Crusher 4686 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4691 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4693 | -6/Waste | Spotted C-40 Crusher 4700 | -6/Waste | Crushed by falling debris 4715 | -6/Waste | Spotted C-40 Crusher 4716 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4718 | -6/Waste | EMP discharged 4718 | -6/Waste | System corruption reached 10% 4747 | -6/Waste | Lost 3 parts (1p1n1u) 4799 | -6/Waste | Discovered new exit (range 15) 4816 | -6/Waste | Entered Factory 4962 | -6/Factory | Core integrity fell below 50% 4968 | -6/Factory | Core integrity fell below 20% 5031 | -6/Factory | Destroyed by G-50 Soldier via exploding Power Conduit Last Messages --------------- TEFAXZ81XE %IKN:W51LFXUOUWT03TI Slammed into O-16 Technician. Terminal unresponsive. Acquired Arm. Leg. Acquired Hpw. Shock Rifle. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Acquired Med. Reflective Plating. System corrupted: Component data lost. G-50 Soldier destroyed. Acquired 70 matter. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. G-50 Soldier misfires. Power Conduit explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##############??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# Y" #???#####??????????????????????????? | | ## """ #???# ???????????????????????????? | | " #???# #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | ##### #????????????????????????????? | | / #????????????????????????????? | | ##### #????????????????????????????? | | #??## ##???????????????????????????? | | ""###### #???????????????????????????? | | # T ######+######???????????????? | | ##### ### * #] @g #??????????????? | | ????#""" """ ####/##g #??????????????? | | ????#"Y """ ## =+! #??????????????? | | ????#""" """ ##!!! # """"""""" #??????????????? | | ?#### ##!! # #??????????????? | | ?+ ##! ##############??????????????? | | ?#### ## #???????????????????????????? | | ????# #######???????????????????????????? | | ????# +???????????????????????????? | | ????# #???????????????????????????? | | ?#### """"""" #???????????????????????????? | | ?+ """"""" #???????????????????????????? | | ?#### """"""" +???????????????????????????? | | ????# """"""" #???????????????????????????? | | ????# #???????????????????????????? | | ????# """"""" #???????????????????????????? | | ##### """"""?????????????????????????????????? | | """""??????????????????????????????????? | | """"""" ?????????????????????????????? | | " ?????????????????????????????? | | T #???????????????????????????? | | " ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ############ ###/###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 40 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 400 Resistance: TH 15 Utility Shielding 15 Weapon Shielding 100 Evasion (%) 54 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. System Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Fission Core | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive I-25 Savior | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Lgt. Fission Core | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Are We The Baddies? DATA ERROR: Steam Global Achievement% Everything Is Under Control Help From High Places I Have A Map? I'm Back, Baby! Item+ Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Remodeling Risk Taker Robot Respite Serviceable Loadout Signs Are For Wimps System Compromised That Tickles Tourist Challenges ------------ None Game ------ Seed AblativeRecyclingDrivehammer Manual? 0 Play Time 01:21:40 Cumulative 1.6 hours Start 2025.10.25 @ 20:42:23 End 2025.10.25 @ 22:12:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b129618-864e-42d7-a7c0-80c75544d259