Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.02 @ 23:09:30 // Winter2019/RPGLIKE

Player: Grommile

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (567)      567
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2097

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             358/600
Matter                     296/300
Energy                     115/250
System Corruption          11%
Temperature                Cool (33)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
                Structural Scanner
                Signal Interpreter
>               --- WEAPON (3) -------
                Latent Energy Streamer
          Light Cannon
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
                Rocket Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
            Structural Scanner
            Signal Interpreter
>           --- WEAPON -----------
            Latent Energy Streamer
      Light Cannon
>           --- INVENTORY --------
     Medium Matter Pod
            Grenade Launcher
            Datajack
            Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              5    | 3   .   1   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  2    | 1   .   1   .   .   
  Weapon                   2    | 1   .   .   .   1   
Parts Attached             15   | 6   5   .   4   .   
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   2   .   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   1   .   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  87  87  82  
  Engine                   12   | .   14  12  12  11  
  Leg                      25   | .   28  25  25  23  
  Device                   15   | .   23  12  12  11  
  Processor                9    | .   3   12  12  11  
  Energy Cannon            10   | .   5   12  12  11  
  Ballistic Gun            2    | .   9   .   .   .   
  Ballistic Cannon         12   | .   12  12  12  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 8   13  12  19  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         3    | 3   4   4   4   4   
  Most Carried             4    | 1   4   4   4   4   
  Average Carried          3    | .   3   4   4   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 1   4   4   4   4   

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           978  | 308 340 118 95  117 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1149 | 193 312 404 33  207 
  Parts                    79   | 14  31  17  1   16  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   8   4   1   8   
  Guns                     3    | .   3   .   .   .   
  Cannons                  18   | .   5   4   1   8   
Classes Destroyed          10   | 3   5   .   1   1   
  Worker                   10   | 2   3   3   .   2   
  Builder                  2    | .   1   1   .   .   
  Tunneler                 5    | 3   .   2   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 6    | 1   1   2   .   2   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   5   .   .   3   
  Grunt                    7    | .   3   4   .   .   
  Hunter                   1    | .   .   .   1   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           7    | 4   5   7   1   4   
  Combat Bots Only         4    | .   3   2   1   4   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               628  | .   307 57  .   264 
  Core                     517  | .   248 50  .   219 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Core       354  | .   180 25  .   149 
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              94   | 8   31  17  6   32  
  Largest                  2    | 2   2   2   1   2   
  Hottest                  95   | 40  95  95  35  95  
Shots Fired                152  | 16  62  34  6   34  
  Gun                      38   | 16  22  .   .   .   
  Cannon                   114  | .   40  34  6   34  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  121  | 16  53  17  6   29  
  Thermal                  26   | .   9   17  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          5    | .   .   .   .   5   
  Robot Hit Streak         13   | 10  8   10  13  9   
  Robot Miss Streak        3    | 1   3   1   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           103  | 12  38  24  5   24  
  Core Hits                60   | 7   18  14  2   19  
  Critical Hits            4    | .   1   .   1   2   
  Critical Kills           3    | .   .   .   1   2   
  Critical Parts Destroyed 1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2052 | 176 630 489 65  692 
  Guns                     386  | 176 210 .   .   .   
  Cannons                  1427 | .   420 489 65  453 
  Explosions               239  | .   .   .   .   239 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1373 | 176 470 209 65  453 
  Thermal                  440  | .   160 280 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          239  | .   .   .   .   239 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         11   | .   .   .   .   11  
  Average Corruption       6    | .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  8    | .   .   .   .   8   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   1   
    Heat Flow Errors       2    | .   .   .   .   2   
    Data Loss (minor)      1    | .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   1   
    Targeting Errors       2    | .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            12   | .   .   4   .   8   
  Projectiles              12   | .   .   4   .   8   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 15   | .   6   1   .   8   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  15   | .   6   1   .   8   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      95   | .   .   .   .   95  
  Shots                    2    | .   .   .   .   2   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        267  | .   99  267 .   175 
  Average Temperature      52   | .   28  77  .   42  
  Received Heat Transfer   161  | .   99  42  .   20  
  Effects                  1    | .   .   1   .   .   
    Interference           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         925  | .   333 592 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   
Latent Energy Used         460  | .   .   .   .   460 
  LE Corruption            9    | .   .   .   .   9   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             250  | 30  250 146 .   105 
  Initial                  47   | .   16  47  .   .   
  Average                  73   | 12  106 60  .   61  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         94   | 100 84  100 .   100 
  Level 1                  5    | .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           5    | .   3   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   17  4   .   8   
  Peak Tracking Total      5    | .   5   2   .   2   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   14  .   1   .   
  Successful               10   | .   9   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2363 | 129 616 516 626 476 
Spaces Moved               1643 | 56  413 381 503 290 
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1632 | 45  413 381 503 290 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 117 120 120 120 120 
  Slowest Speed            150  | 150 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       55   | 4   71  69  91  42  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          30   | .   .   .   .   30  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      30   | .   .   .   .   30  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1883 | 100 472 406 521 384 
  Wait                     95   | 30  4   4   .   57  
  Move                     1639 | 55  412 380 502 290 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | 1   4   .   1   1   
  Fast Attach              12   | 6   4   .   2   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   .   2   .   
  Drop                     11   | .   5   .   5   1   
  Fire                     94   | 8   31  17  6   32  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   
  Trap                     1    | .   .   1   .   .   
  Miscellaneous            17   | .   11  4   .   2   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    2 | -11/Scrapyard | Upgraded with Utility slot (x1)
    2 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   22 | -11/Scrapyard | Discovered new exit (range 15)
  130 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 15)
  615 | -10/Materials | Discovered new exit (range 15)
  746 | -10/Materials | Entered Mines
  748 | -10/Mines     | Reached level 2
  751 | -10/Mines     | Upgraded with Utility slot (x1)
  919 | -10/Mines     | Learned location of Zion (-7)
  952 | -10/Mines     | Found a hidden stash of uninstalled traps
 1256 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1258 | -10/Mines     | Discovered new exit (range 5)
 1261 | -10/Mines     | Identified exit to Exiles
 1262 | -10/Mines     | Entered Exiles
 1262 | -10/Exiles    | Found Exiles lab destroyed
 1283 | -10/Exiles    | Discovered new exit (range 15)
 1298 | -10/Exiles    | Identified exit to Mines
 1415 | -10/Exiles    | Opened EX-Vault
 1423 | -10/Exiles    | Found Prototype Energy Cannon
 1423 | -10/Exiles    | Identified Latent Energy Streamer
 1840 | -10/Exiles    | Discovered exit to Mines (range 12)
 1888 | -10/Exiles    | Entered Mines
 1890 | -9/Mines      | Reached level 3
 1894 | -9/Mines      | Learned Materials garrison access intel
 1895 | -9/Mines      | Assembled infested the area
 1895 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1909 | -9/Mines      | Learned location of 1 exit from Materials
 1958 | -9/Mines      | Discovered new exit (range 11)
 1971 | -9/Mines      | Identified exit to Materials
 2162 | -9/Mines      | Upgraded with Weapon slot (x1)
 2299 | -9/Mines      | Discovered exit to Materials (range 9)
 2362 | -9/Mines      | System corruption reached 10%
 2364 | -9/Mines      | Self-destructed

 Last Messages 
---------------
System corrupted: Matter fused (-5).
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
System corrupted: Heat flow error (+134).
K-01 Serf collects debris. <x3>
Acquired 13 matter.
EXIT=FOUND: MATERIALS
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x3>
Searching scrap...
Found Lgt. Armor Plating.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
System corrupted: Substantial component data lost.
U-05 Engineer builds a Wall.
K-01 Serf destroyed.
[Achievement: System Compromised]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ???????#=%*%<%%!%##%!!      !#####???????????????? |
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| ????????###*=!*|=*|%!     #?#     ####=   ! ##???? |
| ??????????###%##!##*#     #??#    =! ==   !% #??## |
| ???????###??##=#!#%##??  ##??#   =%=%*]   =  #??#  |
| ??????##  #??#=#%#=#?????????##   =####=    ##??#  |
| ??????#    ####=%###?????????##    #??## =[!#???#  |
| ??????#     ##  ==#??????????#    ##???## *##???#  |
| ???????#          ##?????????#   ##?????# ##????#  |
| ???????##          ###???????#   ##?????# #????##% |
| ????????##        %  #???????# *% ##????# #?####"  |
| ?????????##        x=#???????#  !  #????# ###  "   |
| ?????????##         %#???????# x   ##???#%##*!""   |
| ?????????#     #####!#??????##     x#???#% [%=   % |
| ?????????#    ##???# #??????#       #???#####"""   |
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| ??????????????????##     =#########????????####""# |
| ??????????????????#######@#????????????????#       |
| ??????????????????#####x# #????x???????????# ##### |
| ????????????????????????# #????????????????# #???? |
| ????????????????????????# #????????????????# #???? |
| ????????????????????????#r#????????????????# ##### |
| ????????????????????????#=#????????????????#       |
| ????????????????????????#[#????????????????#       |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           12
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Levels Raised              2    | .    .    1    .    1    
  XP Earned                7905 | 4000 1265 1045 300  1295 
  XP Spent                 6675 | 4000 .    800  .    1875 
Upgrades                   16   | 7    .    1    .    8    
  Propulsion Slot          1    | 1    .    .    .    .    
  Utility Slot             2    | 1    .    1    .    .    
  Weapon Slot              2    | 1    .    .    .    1    
  Inventory Capacity       4    | 4    .    .    .    .    
  Sensor Range             6    | .    .    .    .    6    
  Ranged Accuracy          1    | .    .    .    .    1    
Protomatter Created        152  | .    110  28   .    14   
  Integrity Restored       307  | .    181  84   .    42   
    Core                   275  | .    149  84   .    42   
    Parts                  32   | .    32   .    .    .    
Protomatter Decayed        194  | .    48   .    .    146  

 Game 
------
Seed              LightningOpticalFilter
  Manual?         0
Play Time         00:18:06
  Cumulative      19.0 hours
  Start           2022.01.02 @ 22:52:13
  End             2022.01.02 @ 23:09:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          38
  Rogue           0
  Adventurer      38
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          40
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4dc54f3d-d1b8-48d7-9549-6c064572e3ba