Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 18:07:31 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2646) 2646 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 8276 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 690/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (6) ------ Medium Storage Unit Actuator Array > --- WEAPON (3) ------- Longsword +1 > --- INVENTORY (10) --- Light Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg High-capacity Matter Pod (200) Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Actuator Array Advanced Phase Shifter Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Power Sword Power Sword Longsword +1 > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Flexi-carbon Leg High-capacity Matter Pod Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher [Rating: 84] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . . . 1 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 74 | 3 8 2 12 . 1 . 18 8 20 . 2 Power 10 | 1 1 . 1 . . . 3 1 2 . 1 Engine 3 | 1 . . 1 . . . 1 . . . . Core 5 | . 1 . . . . . 2 1 . . 1 Reactor 2 | . . . . . . . . . 2 . . Propulsion 21 | 2 . . 5 . . . 5 1 8 . . Treads . | . . . . . . . . . . . . Leg 21 | 2 . . 5 . . . 5 1 8 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | . 4 . 3 . . . 6 3 7 . 1 Device 8 | . 2 . 1 . . . 2 1 2 . . Storage 4 | . 2 . . . . . 1 . 1 . . Processor 2 | . . . . . . . 1 . 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 9 | . . . 2 . . . 2 1 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 19 | . 3 2 3 . 1 . 4 3 3 . . Energy Gun 4 | . 2 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | . 1 . 2 . . . 1 3 1 . . Ballistic Cannon 3 | . . 1 . . . . 2 . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . . 2 . . . Corrupted Parts 2 | . . 2 . . . . . . . . . System Corruption 10 | . . 10 . . . . . . . . . Parts Lost 24 | . . 3 1 . . . 8 . 5 . 7 Power 3 | . . . . . . . . . . . 3 Propulsion 9 | . . . 1 . . . 5 . 3 . . Utility 8 | . . 1 . . . . 2 . 2 . 3 Weapon 4 | . . 2 . . . . 1 . . . 1 Highest Loss Streak 4 | . . 2 1 . . . 3 . 4 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 2 5 9 9 10 10 10 9 9 9 8 8 Power 1 | . 1 2 2 2 2 2 1 . 2 2 2 Propulsion . | . 1 3 2 1 1 1 . 1 . 1 1 Utility 3 | . 1 1 1 3 3 3 5 5 3 1 1 Weapon 2 | 1 1 3 2 3 3 2 2 2 3 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . 2 1 . 1 . 4 2 6 . 5 Power 2 | . . . . . . . 1 . . . 1 Propulsion 4 | . . . . . . . . . 1 . 3 Utility 9 | . . 1 . . . . 2 1 5 . . Weapon 5 | . . 1 1 . 1 . . 1 . . 1 Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 86 98 99 100 100 100 94 99 98 99 82 Engine 3 | . 8 . 3 11 11 11 3 . . . . Core 7 | . 5 14 7 . . . 5 14 13 . . Reactor 1 | . . . . . . . . . 1 15 10 Leg 32 | . 28 28 43 44 44 44 31 30 29 30 24 Device 6 | . 10 13 3 . . . 7 5 4 15 11 Storage 9 | . 10 14 11 11 11 11 9 7 9 6 6 Protection 8 | . . . 7 11 11 11 10 9 10 7 9 Energy Gun 3 | . 22 24 4 . . . . . . . . Ballistic Gun 4 | . . . 6 11 6 . . 12 10 . . Ballistic Cannon 7 | . . 3 11 11 11 11 15 . . . . Slashing Weapon 7 | . . . . . 4 11 9 7 11 23 17 Peak Build Rating 84 | 3 12 15 17 17 22 22 32 47 76 76 84 Average Rating 33 | 2 8 11 16 17 19 22 28 44 52 75 74 On Entrance 28 | . 3 12 14 17 17 22 22 31 47 76 76 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 5 20 23 31 31 31 31 46 49 61 61 81 Greatest Support 85 | 20 26 26 46 40 40 40 48 55 85 85 85 Greatest Overweight (x) 3 | . . . 1 . . . 3 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 5 9 9 10 9 9 9 9 9 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 10 9 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 50% | Scavenger-Mutant 34% | Mutant 12% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Matter Collected 1938 | 135 105 71 334 . . 86 657 46 450 17 37 Remotely 199 | . . . . . . . 199 . . . . Salvage Created 2845 | . 214 69 475 . . 17 871 60 813 . 326 Parts 186 | . 12 11 31 . . 4 66 6 43 . 13 Haulers Intercepted 6 | . 1 . 2 . . . 2 1 . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 59 | . 3 6 14 . . . 18 . 13 . 5 Melee 31 | . . . . . . . 13 . 13 . 5 Guns 14 | . 3 6 5 . . . . . . . . Cannons 14 | . . . 9 . . . 5 . . . . Classes Destroyed 13 | . 3 1 2 . . 1 3 1 1 . 1 Worker 3 | . . . . . . . 3 . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 6 | . 1 . 2 . . . 2 1 . . . Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 4 | . 1 . . . . . 3 . . . . Swarmer 18 | . . 6 7 . . . 5 . . . . Grunt 25 | . 3 . 5 . . . 4 . 9 . 4 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . . 2 . 1 . . Sentry 9 | . . . 2 . . . 5 . 2 . . Specialist 2 | . . . . . . . 2 . . . . Hunter 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | . 2 3 5 . . 1 3 1 3 . 4 Combat Bots Only 4 | . 2 3 4 . . . 3 . 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 . . 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Hostile Shots Fired 432 | . 13 28 55 . . . 103 . 195 . 38 Missed 115 | . 3 3 13 . . . 28 . 61 . 7 Hits 317 | . 10 25 42 . . . 75 . 134 . 31 Melee 6 | . . . . . . . 5 . 1 . . Projectile 311 | . 10 25 42 . . . 70 . 133 . 31 Critical Strikes 18 | . . . 1 . . . 9 . 4 . 4 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 5309 | . 127 288 464 . . . 1670 100 1348 . 1312 Core 535 | . 14 14 40 . . . 133 . 174 . 160 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 477 | . . . . . . . 290 . . 187 . Core Remaining (%) 85 | 100 . 88 . . . 90 75 . . 75 . Volleys Fired 120 | . 14 14 47 1 . . 32 4 8 . . Largest 3 | . 2 2 2 2 . . 2 2 3 . . Hottest 100 | . 100 100 100 60 . . 74 67 84 . . Shots Fired 234 | . 25 29 94 2 . . 59 7 18 . . Gun 121 | . 25 28 47 1 . . . 2 18 . . Cannon 106 | . . 1 47 1 . . 55 2 . . . Launcher 7 | . . . . . . . 4 3 . . . Special . | . . . . . . . . . . . . Kinetic 155 | . . 1 75 2 . . 55 4 18 . . Thermal 72 | . 25 28 19 . . . . . . . . Explosive 7 | . . . . . . . 4 3 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | . 3 5 4 . . . 9 1 4 . . Robot Miss Streak 10 | . 2 4 5 . . . 8 10 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 233 | . 14 14 42 . . 1 67 4 57 . 34 Core Hits 97 | . 10 6 18 . . . 30 5 17 . 11 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 22 | . . 1 3 . . . 11 . 4 . 3 Burn 1 | . . 1 . . . . . . . . . Blast 6 | . . . 3 . . . 3 . . . . Sever 15 | . . . . . . . 8 . 4 . 3 Melee Attacks 171 | . . . . . . 1 52 2 80 . 36 Impact . | . . . . . . . . . . . . Slashing 171 | . . . . . . 1 52 2 80 . 36 Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 1 5 1 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks 10 | . . . . . . . . . 3 . 7 Damage Inflicted 8085 | . 179 180 916 15 . 89 3029 224 2483 . 970 Guns 915 | . 177 180 378 12 . . . . 168 . . Cannons 995 | . . . 538 . . . 445 12 . . . Explosions 330 | . . . . . . . 248 82 . . . Melee 5840 | . . . . . . 89 2336 130 2315 . 970 Ramming 5 | . 2 . . 3 . . . . . . . Kinetic 1384 | . . . 747 12 . . 445 12 168 . . Thermal 526 | . 177 180 169 . . . . . . . . Explosive 330 | . . . . . . . 248 82 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 5840 | . . . . . . 89 2336 130 2315 . 970 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . 10 . . . . 6 2 2 4 . Average Corruption 4 | . . 9 . . . . 6 2 2 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . 4 . . . . 32 1 12 8 . Message Errors 11 | . . . . . . . 6 . 3 2 . Matter Fused 11 | . . 1 . . . . 7 . 3 . . Heat Flow Errors 8 | . . . . . . . 4 1 1 2 . Energy Discharges 8 | . . 1 . . . . 4 . 1 2 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . 2 . . . . 5 . 3 2 . Data Loss (major) 3 | . . . . . . . 3 . . . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 379 | . . . . . . 49 177 . 153 . . Projectiles 8 | . . . . . . . 8 . . . . Explosions . | . . . . . . . . . . . . Melee 371 | . . . . . . 49 169 . 153 . . Knockbacks 3 | . . . 1 . . . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . 1 . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . 41 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . Kicked 2 | . 1 . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 409 | . 240 186 409 9 . . 228 190 127 140 36 Average Temperature 60 | . 89 45 85 6 . . 37 58 40 72 12 Received Heat Transfer 1323 | . 69 . 147 . . . 441 . 558 . 108 Effects 7 | . 3 . 4 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . . Heat Transferred 1480 | . 518 592 370 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Maximum Alert Level 2 | . . . . . . . 1 . 2 1 . Low Security (%) 84 | 100 100 100 100 100 . 100 84 100 47 62 100 Level 1 11 | . . . . . . . 15 . 25 37 . Level 2 4 | . . . . . . . . . 27 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 481 | . 50 70 104 28 . 5 342 171 481 252 80 Initial 252 | . . . . 28 . . . 151 . 252 42 Average 85 | . 11 21 39 5 . . 71 60 240 176 34 Influence Increases 2118 | . 94 141 406 1 . 5 721 64 531 15 140 Destroy 0b10 Robot/C 1180 | . 60 120 280 . . . 360 . 260 . 100 Destroy 0b10 Robot/NC 90 | . 10 . 15 . . 5 40 10 10 . . Destroy Leader 230 | . 24 20 54 . . . 100 2 20 . 10 Successful Hack 124 | . . . 12 . . . 48 21 28 15 . Disable Machine 30 | . . . 15 . . . . 15 . . . Anti-Garrison Action 100 | . . . . . . . . . 100 . . Destroy Structure 184 | . . 1 15 1 . . 53 16 98 . . Lose Combat Pursuer 180 | . . . 15 . . . 120 . 15 . 30 Influence Decreases 2118 | . 94 141 332 75 . 5 386 399 50 409 227 Entered New Map 504 | . . . . 46 . . . 184 . 229 45 Time Decay 1425 | . 94 131 322 29 . 5 317 215 . 180 132 Lost Part 184 | . . 10 10 . . . 64 . 50 . 50 Purge Threat 5 | . . . . . . . 5 . . . . Squads Dispatched 9 | . 2 . 1 . . . 1 1 . . 4 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 8 | . 2 . 1 . . . 1 . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Distress Signals 2 | . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 8 6 17 . . . 28 2 14 . 10 Peak Tracking Total 5 | . 3 3 4 . . . 4 1 5 . 4 Tactical Retreats 10 | . . . 1 . . . 6 . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Traps Triggered 6 | . . . . . . . 1 2 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Machines Disabled 4 | . . . 1 . . . . 1 2 . . Max in Single Turn 1 | . . . 1 . . . . 1 1 . . Garrison Relay 2 | . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Machines Accessed 25 | . . 1 4 . 2 . 6 7 2 3 . Terminals 14 | . . . 1 . . . 4 6 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 72 | . . 1 14 . 10 . 25 14 2 6 . Successful 49 | . . 1 9 . 10 . 17 7 2 3 . Failed 23 | . . . 5 . . . 8 7 . 3 . Catastrophic 5 | . . . 1 . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . . . . . 1 . 11 8 . 1 . Terminals 39 | . . . 4 . . . 18 12 2 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . 2 . . . 5 . . 2 . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 9 | . . . 7 . . . 2 . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . Terminal Hacks 25 | . . 1 3 . 10 . 8 1 2 . . Record 11 | . . . 1 . 9 . 1 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 . . 2 . Scan Component 3 | . . . . . . . 2 . . 1 . Repair 3 | . . . . . . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . 6 . . . 2 . . . . Insert Component 4 | . . . 3 . . . 1 . . . . Analyze 4 | . . . 3 . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 9 | . . . . . . . 3 5 . 1 . Terminals 9 | . . . . . . . 3 5 . 1 . Botnet 9 | . . . . . . . 3 5 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 20 | . . . 4 . . . 6 6 1 3 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 . . 1 . Time 89 | . . . . . . . 76 . . 13 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 . . Machine Destruction 9 | . . . . . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 3 | . . . . . . . . . . 2 1 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Turns Passed 7229 | 73 397 420 779 177 300 158 2532 660 1051 369 313 Spaces Moved 4363 | 59 267 307 472 126 248 128 1126 499 662 290 179 Core 14 | 14 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4349 | 45 267 307 472 126 248 128 1126 499 662 290 179 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 Average Speed 125 | 103 120 120 120 120 120 120 140 122 121 120 120 Slowest Speed 330 | 120 120 120 190 120 120 120 330 190 195 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 36 | 4 35 67 41 24 62 37 58 13 78 7 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 22 | . . . . . . . 19 . 3 . . Terrain Destroyed 97 | . . 1 13 1 . . 62 17 3 . . Melee 3 | . . . . . . . . . 3 . . Projectile 29 | . . 1 13 1 . . 14 . . . . AOE 65 | . . . . . . . 48 17 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Total 5722 | 71 316 331 590 149 250 132 1968 541 816 311 247 Wait 841 | 2 18 2 35 22 . . 696 5 11 13 37 Move 4350 | 58 266 306 471 125 247 127 1125 498 659 289 179 Hop . | . . . . . . . . . . . . Pick Up 107 | 8 9 4 14 . 1 2 27 10 23 7 2 Fast Attach . | . . . . . . . . . . . . Attach 39 | 3 4 3 5 . . . 14 2 5 1 2 Detach . | . . . . . . . . . . . . Swap 47 | . 4 . 8 . 1 . 10 7 17 . . Drop 54 | . . 2 10 . 1 2 12 8 18 1 . Fire 120 | . 14 14 47 1 . . 32 4 8 . . Melee 153 | . . . . . . 1 52 2 71 . 27 Ram . | . . . . . . . . . . . . Kick 2 | . 1 . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 5 4 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 14) 155 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 471 | -10/Materials | Entered Mines 580 | -10/Mines | Met a Derelict bent on vengeance 596 | -10/Mines | Discovered new exit (range 9) 760 | -10/Mines | Learned location of Zion (-6) 786 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 793 | -10/Mines | System corruption reached 10% 882 | -10/Mines | Discovered new exit (range 9) 891 | -10/Mines | Entered Materials 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1180 | -9/Materials | Build established: Scavenger-Mutant 1664 | -9/Materials | Discovered new exit (range 6) 1670 | -9/Materials | Entered Mines 1744 | -9/Mines | Discovered new exit (range 9) 1842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1842 | -9/Mines | Discovered new exit (range 5) 1847 | -9/Mines | Entered Exiles 1875 | -9/Exiles | Met 8R-AWN 1894 | -9/Exiles | Met EX-HEX 1936 | -9/Exiles | Met EX-BIN 1966 | -9/Exiles | Aligned with FarCom system 1967 | -9/Exiles | Given EX-Vault access code 2002 | -9/Exiles | Opened EX-Vault 2026 | -9/Exiles | Found Longsword +1 2052 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2086 | -9/Exiles | Met EX-DEC 2134 | -9/Exiles | Discovered new exit (range 14) 2147 | -9/Exiles | Left Exiles lab with Longsword +1 2147 | -9/Exiles | Entered Mines 2191 | -8/Mines | Discovered new exit (range 13) 2305 | -8/Mines | Entered Materials 2305 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3383 | -8/Materials | Repaired Assault Cannon 3424 | -8/Materials | Repaired Assault Cannon 3504 | -8/Materials | Crushed by falling debris 3819 | -8/Materials | Build established: Mutant 4197 | -8/Materials | Lost 3 parts (2n1w) 4764 | -8/Materials | Build established: Scavenger-Mutant 4791 | -8/Materials | Discovered new exit (range 16) 4837 | -8/Materials | Entered Factory 4837 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4923 | -7/Factory | Discovered new exit (range 12) 5248 | -7/Factory | Build established: Mutant 5484 | -7/Factory | Identified exit to Garrison 5497 | -7/Factory | Entered Garrison 5662 | -7/Garrison | Lost 4 parts (2n2u) 5795 | -7/Garrison | Triggered checkpoint 5839 | -7/Garrison | Triggered checkpoint 5910 | -7/Garrison | Discovered new exit (range 5) 5919 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5942 | -7/Garrison | Build established: Scavenger-Mutant 6036 | -7/Garrison | Spotted B-75 Beast 6094 | -7/Garrison | Discovered new exit (range 5) 6099 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6123 | -7/Garrison | Triggered checkpoint 6128 | -7/Garrison | Garrison Relay disabled 6243 | -7/Garrison | Triggered checkpoint 6309 | -7/Garrison | Garrison Relay disabled 6471 | -7/Garrison | Triggered checkpoint 6535 | -7/Garrison | Discovered new exit (range 13) 6548 | -7/Garrison | Entered Factory 6602 | -7/Factory | Discovered new exit (range 7) 6643 | -7/Factory | Repaired Med. Storage Unit 6723 | -7/Factory | Build established: Scavenger-Gladiator 6917 | -7/Factory | Entered another Factory area 6917 | -6/Factory | Evolved 2 slots: Utility x2 7200 | -6/Factory | Lost 3 parts (2p1u) 7230 | -6/Factory | Self-destructed Last Messages --------------- 07193_ Knocked back. 07200_ Power Sword follow-up attack on H-61 Shepherd. 07202_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 07204_ Hrd. Heavy Armor Plating destroyed. 07204_ Knocked back. 07208_ R-10 Processor collects Carbon-fiber Leg. 07209_ Penetrated by Slug. 07209_ Knocked back. 07211_ R-10 Processor collects Hvy. Laser. 07212_ R-10 Processor collects Carbon-fiber Leg. 07213_ R-10 Processor collects Adv. Heat Sink. 07214_ Knocked back. 07215_ R-10 Processor collects Power Sword. 07217_ R-10 Processor collects Lgt. Angular Momentum Engine. 07219_ Penetrated by Slug. 07219_ Power Sword destroyed. 07219_ Knocked back. 07229_ Lgt. Nuclear Core destroyed. 07229_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ???????? | | ??????????????????h??????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????? ????????????????## ##??????? | | ?????????????? ????????????????# #????#+# | | ????????????? ????????????????# #????# | | ???????????? ???????????????+ #????# | | ???????????? ???????????????# #????# | | ????????????? ??????????????g# #????# | | ???????????????# ????????????? # #????# | | ???????????????# ############+### ###### | | ???????????????# H % g | | ???????????????# | | ???????????????# %%@ """ | | ???????????????# R % R""""" | | ???????????????# """"" | | ?????????????######+##;#%;######+#### | | ?????????????# R %#?????? ?# """ """ | | ?????????????# #???????? # """"" """"" | | ?????????????# %#?????????# """"" """"" | | ?????????????# """ """ #?????????# | | ?????????????# """ """ = #?????????+ """ """ | | ?????????????# """ """ #?????????# """"" """"" | | ?????????????# #?????????# """"" """"" | | ??????????????? """ """ #?????????# | | ??????????????? """ """ #?????????# ?""" """ | | ??????????????????"?""" #?????????? "??"" """"" | | ????????????????????? #?????????? ?"""" """"" | | ?????????????????????? #???????????? | | ?????????????????????######???????????? | | ????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 41 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 1% | -8/Materials Assault Cannon | 5% | -8/Materials Med. Storage Unit | 25% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalServoPick Manual? 0 Play Time 01:03:00 Cumulative 16.0 hours Start 2025.05.06 @ 18:56:27 End 2025.05.10 @ 18:07:31 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 26 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de77aa64-0a55-439e-9871-1ff1c0374509