Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 23:14:19 Player: samspot Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2637) 2637 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (808) 808 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 290/290 System Corruption 4% Temperature Cool (104) Movement Walking (152) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY (12) --- Light Nuclear Core Faulty Heavy Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Medium Armor Plating Lightning Gun Heavy Ion Cannon Minigun Flak Cannon Rocket Launcher Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Medium Storage Unit Hacking Suite Lightning Gun Heavy Ion Cannon Minigun Flak Cannon Rocket Launcher Remote Datajack Power Maul [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 126 | 6 . 5 9 41 30 8 27 Power 9 | 1 . . . 2 3 1 2 Engine 9 | 1 . . . 2 3 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 37 | 2 . . 3 11 11 2 8 Treads 5 | . . . . 4 . . 1 Leg 30 | 2 . . 3 7 9 2 7 Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 . 1 4 13 4 2 8 Device 9 | . . 1 1 2 2 2 1 Storage 13 | 1 . . 3 6 . . 3 Processor 4 | . . . . 2 2 . . Hackware 1 | . . . . . . . 1 Protection 6 | . . . . 3 . . 3 Artifact . | . . . . . . . . Weapon 47 | 2 . 4 2 15 12 3 9 Energy Gun 20 | 2 . 1 . 4 4 3 6 Energy Cannon 4 | . . . 1 2 1 . . Ballistic Gun 15 | . . 2 . 7 5 . 1 Ballistic Cannon 5 | . . . 1 2 1 . 1 Launcher 1 | . . . . . . . 1 Special Weapon 2 | . . 1 . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 38 | . . 1 3 3 16 10 5 Power 2 | . . . . . 1 1 . Propulsion 12 | . . . 1 1 6 2 2 Utility 3 | . . . . 1 . 2 . Weapon 21 | . . 1 2 1 9 5 3 Highest Loss Streak 13 | . . 1 3 2 13 7 2 Average Slot Usage (%) 93 | . 85 98 86 89 93 94 97 Engine 8 | . 14 14 11 9 6 6 7 Treads 1 | . . . . 4 . . . Leg 27 | . 28 28 31 28 22 21 29 Wheel 1 | . . . . . 4 7 . Device 4 | . . 12 4 . 1 9 6 Storage 11 | . 14 14 17 14 14 7 7 Processor 10 | . . . . 1 21 20 15 Protection 2 | . . . . 3 . . 6 Energy Gun 7 | . 28 14 7 3 1 9 10 Energy Cannon 2 | . . . 3 5 2 . . Ballistic Gun 7 | . . 12 7 7 10 9 6 Ballistic Cannon 4 | . . . 3 10 2 . 2 Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 12 13 32 53 49 37 74 Greatest Support 71 | 20 20 20 30 71 71 45 61 Greatest Overweight (x) 11 | 2 . . 1 4 11 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 16 14 14 10 12 Average Capacity 10 | 5 6 6 9 11 13 10 10 Most Carried 14 | 2 5 6 10 14 14 10 12 Average Carried 9 | 1 2 5 7 10 10 8 10 Final Capacity 14 | 6 6 6 12 14 10 10 12 Final Carried 14 | 2 5 6 10 14 9 9 12 Class Distribution -------------------- 31% | Gunner 24% | Scavenger-Gunner 22% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 2409 | 235 25 62 127 839 509 125 487 Remotely . | . . . . . . . . Salvage Created 3158 | . 52 44 167 1007 720 194 974 Parts 180 | . 4 . 8 77 28 6 57 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . 3 1 4 24 12 4 15 Guns 38 | . 3 . 3 11 5 4 12 Cannons 20 | . . . 1 11 6 . 2 AOE 3 | . . . . 2 1 . . Classes Destroyed 11 | . 1 1 1 3 3 . 2 Worker 2 | . . . . . . . 2 Builder 4 | . . . . 2 1 . 1 Hauler 1 | . . . . . 1 . . Recycler 5 | . . . . 1 1 . 3 Watcher 3 | . . . . 2 1 . . Swarmer 19 | . 3 . . 10 . . 6 Grunt 24 | . . 1 3 5 9 4 2 Brawler 1 | . . . . . . . 1 Sentry 13 | . . . 1 9 . . 3 Hunter 3 | . . . . . 2 . 1 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 6 | . 3 1 4 5 6 4 4 Combat Bots Only 4 | . 3 1 4 4 4 4 3 Max Kills in Single Turn 4 | . 1 1 1 4 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 6717 | . 48 175 523 1494 2171 888 1418 Core 1134 | . 16 44 115 256 390 176 137 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 76 71 53 . . . Volleys Fired 237 | . 3 18 14 70 69 15 48 Largest 3 | . 2 2 2 3 3 3 3 Hottest 191 | . 90 140 91 188 148 191 156 Shots Fired 551 | . 6 35 28 189 131 31 131 Gun 379 | . 6 32 20 82 91 31 117 Cannon 160 | . . . 8 107 31 . 14 Launcher . | . . . . . . . . Special 12 | . . 3 . . 9 . . Kinetic 302 | . . 12 16 112 87 13 62 Thermal 148 | . 6 23 9 51 25 18 16 Explosive . | . . . . . . . . Electromagnetic 101 | . . . 3 26 19 . 53 Robot Hit Streak 32 | . 2 8 13 14 22 12 32 Robot Miss Streak 6 | . 1 1 4 4 3 1 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 1 . . 3 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 384 | . 3 22 22 108 100 28 101 Core Hits 180 | . 3 3 8 48 56 11 51 Critical Hits 5 | . . . . 1 . 1 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6840 | . 35 220 328 1920 1898 508 1931 Guns 4444 | . 35 220 194 744 1151 508 1592 Cannons 1864 | . . . 134 955 547 . 228 Explosions 403 | . . . . 221 126 . 56 Melee . | . . . . . . . . Ramming 57 | . . . . . 2 . 55 Kinetic 3587 | . . 60 201 870 1172 233 1051 Thermal 1724 | . 35 160 73 485 498 275 198 Explosive . | . . . . . . . . Electromagnetic 1472 | . . . 54 565 226 . 627 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 4 Average Corruption 2 | . . . . . 5 2 2 Corruption Purged 5 | . . . . . . 5 . Effects 46 | . . . . . 16 7 23 Message Errors 13 | . . . . . 3 2 8 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 5 | . . . . . 1 1 3 Energy Discharges 5 | . . . . . 2 1 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 3 3 Targeting Errors 9 | . . . . . 6 . 3 Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 39 | . . . . 15 24 . . Projectiles 39 | . . . . 15 24 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . . . 5 2 . 5 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . 4 2 . 2 Secondary 3 | . . . . 1 . . 2 Self-Inflicted Damage 152 | . . . . 128 7 . 17 Shots 6 | . . . . 5 1 . . Rammed 2 | . . . . . . . 2 Targets Rammed 4 | . . . . . 1 . 3 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 426 | . 90 319 125 426 285 331 304 Average Temperature 118 | . 48 177 65 140 89 173 79 Received Heat Transfer 1731 | . . 99 240 396 327 417 252 Effects 12 | . . 2 . 5 . 5 . Shutdowns 1 | . . . . . . 1 . Interference 9 | . . 2 . 4 . 3 . Short Circuit 2 | . . . . 1 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . 2 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 3684 | . 87 457 175 1123 805 592 445 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 4 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 538 | . 85 58 107 538 519 390 458 Average Influence 261 | . 51 53 54 291 340 344 281 Maximum Alert Level 2 | . . . . 2 2 1 2 Low Security (%) 29 | 100 100 100 100 28 . . 16 Level 1 59 | . . . . 46 80 100 77 Level 2 11 | . . . . 24 19 . 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . 1 2 . 6 Investigation 2 | . . . . . . . 2 Extermination 3 | . . . . . 1 . 2 Reinforcement 5 | . 2 . . 1 1 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 5 | . . . . 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 5 2 7 42 28 8 25 Peak Tracking Total 7 | . 3 2 4 5 6 7 4 Tactical Retreats 8 | . . . 1 2 3 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 10 | . . . . 4 3 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 10 | . . . . 3 3 . 4 Max in Single Turn 3 | . . . . 2 1 . 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 17 | . . 1 2 6 3 . 5 Terminals 7 | . . 1 . 4 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 1 1 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 36 | . . 2 4 14 4 . 12 Successful 24 | . . 1 4 11 3 . 5 Failed 12 | . . 1 . 3 1 . 7 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . . 2 . 9 . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations 9 | . . . 2 2 1 . 4 Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 2 3 2 . 2 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . . 1 . 6 . . 2 Record 5 | . . . . 4 . . 1 Prototype ID Bank 2 | . . . . 2 . . . Emergency Access Points 1 | . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 7 | . . . 2 2 1 . 2 Scan Component 4 | . . . 1 1 1 . 1 Repair 3 | . . . 1 1 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 2 3 1 . . Insert Component 4 | . . . 1 2 1 . . Analyze 2 | . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 1 . 5 2 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 1 . . 1 Time 65 | . . . 26 26 . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 4962 | 55 94 309 357 1363 688 557 1539 Spaces Moved 2661 | 35 68 203 219 693 320 150 973 Core 10 | 7 . . . 2 1 . . Treads . | . . . . . . . . Legs 2644 | 28 68 203 219 691 312 150 973 Wheels 7 | . . . . . 7 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 120 120 Average Speed 130 | 127 120 120 129 139 126 131 129 Slowest Speed 600 | 150 120 120 150 240 600 180 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 23 43 19 71 8 29 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 77 | . . 3 . 19 5 1 49 Melee . | . . . . . . . . Projectile 26 | . . 3 . 14 2 1 6 AOE 51 | . . . . 5 3 . 43 Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 3665 | 42 74 229 263 955 465 481 1156 Wait 453 | . 1 . 13 57 24 304 54 Move 2653 | 34 67 202 218 692 319 148 973 Hop . | . . . . . . . . Pick Up 97 | 2 3 2 8 41 13 5 23 Fast Attach 56 | 6 . 2 1 20 11 4 12 Attach 42 | . . 1 4 12 14 4 7 Detach 13 | . . 1 . 7 2 . 3 Swap 28 | . . 2 4 9 5 . 8 Drop 82 | . . 1 1 47 7 1 25 Fire 237 | . 3 18 14 70 69 15 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . 1 . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 150 | -10/Materials | Entered Mines 169 | -10/Mines | Met a Derelict bent on vengeance 219 | -10/Mines | Learned location of Storage (-9) 284 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 284 | -10/Mines | Discovered new exit (range 5) 304 | -10/Mines | Build established: Mutant 340 | -10/Mines | Identified exit to Materials 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Propulsion x2 514 | -9/Materials | Repaired Aluminum Leg 729 | -9/Materials | Lost 3 parts (1n2w) 811 | -9/Materials | Discovered new exit (range 3) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1171 | -8/Materials | Repaired Aluminum Leg 2026 | -8/Materials | Build established: Gunner 2132 | -8/Materials | Discovered new exit (range 16) 2179 | -8/Materials | Entered Factory 2179 | -7/Factory | Evolved 2 slots: Utility x2 2593 | -7/Factory | Lost 13 parts (1p5n7w) 2643 | -7/Factory | Core integrity fell below 50% 2839 | -7/Factory | Identified exit to Garrison 2867 | -7/Factory | Entered Garrison 3124 | -7/Garrison | Build established: Scavenger-Gunner 3245 | -7/Garrison | Lost 7 parts (1p2n2u2w) 3324 | -7/Garrison | Triggered checkpoint 3346 | -7/Garrison | Core integrity fell below 20% 3378 | -7/Garrison | Triggered checkpoint 3401 | -7/Garrison | Discovered new exit (range 10) 3418 | -7/Garrison | Installed Relay Interface Framework 3424 | -7/Garrison | Entered Factory 3513 | -7/Factory | Repaired Aluminum Leg 4843 | -7/Factory | Build established: Gunner 4963 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Connecting with Terminal... >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. System corrupted: Matter fused (-7). Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Garrison Access. Y-54 Guardian emerges from the garrison. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #????????????????# #??????????????????????????? | | ######????????????# #??????????????????????????? | | ! #????????????# #??????????????????????????? | | ############## #??????????????????????????? | | # # #??????????????????????????? | | # "" """" # #??????????????????????????? | | # "" """" # #??????????????????????????? | | # "T """" # #??????????????????????????? | | # "" """" # #??????????????????????????? | | # "" """" # #??????????????????????????? | | # """" # #??????????????????????????? | | # """" # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | ###### + #??????????????????????????? | | ?????# # #??????????????????????????? | | ?????############## ##?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ####### ??????????????? | | ?????????????????# + "??????????????? | | ?????????????????# #######???????????????????? | | ?????????????????# #""G""#???????????????????? | | ?????????????????# # " " #???????????????????? | | ?????????????????# # "Y" ####+####???????????? | | ?????????????????# h !r u ????????? | | ?????????????????# @ ????????? | | ?????????????????# ????????? | | ?????????????????+ """ """ """ """ """??????????? | | ?????????????????# """ """ """ """??????????????? | | ?????????????????# """ """ """ ""???????????????? | | ?????????????????# ?????????????????? | | ???????????????? "" """ """ "????????????????? | | ??????????????? "" """ """ "????????????????? | | ??????????????? "T """ ""? ?????????????????? | | ?????????????? "" ????????????????????????? | | ????????????? "" ???????????????????????? | | ?????????????##### ???????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV One Hack Too Far Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed NeutralizingChipBattery Manual? 0 Play Time 02:12:49 Cumulative 7.6 hours Start 2020.03.08 @ 16:25:28 End 2020.03.08 @ 23:14:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80ad52ac-d3fb-45e2-a1f1-907c7c783191