Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.31 @ 15:53:30 Player: Humppa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3694) 3694 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 9172 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Rolling (80) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel Wheel Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Utility Shielding Improved Arc Projector Proton Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Hardlight Generator Shock Rifle Heavy Plasma Cannon Coil Gun [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . . . 1 . 1 1 1 . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 130 | 7 12 . 4 . 18 31 33 7 8 9 1 . Power 16 | 1 1 . 1 . 2 3 5 1 1 1 . . Engine 9 | 1 1 . . . 2 2 2 . 1 . . . Core 6 | . . . 1 . . 1 3 . . 1 . . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 38 | 2 2 . 1 . 6 7 14 1 . 5 . . Treads . | . . . . . . . . . . . . . Leg 28 | 2 2 . 1 . 6 7 9 1 . . . . Wheel 7 | . . . . . . . 4 . . 3 . . Hover 3 | . . . . . . . 1 . . 2 . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 3 . 1 . 2 13 5 3 4 1 1 . Device 21 | . . . . . 2 10 3 2 2 1 1 . Storage 6 | 1 2 . 1 . . 1 . 1 . . . . Processor 6 | . 1 . . . . 2 1 . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 3 6 . 1 . 8 8 9 2 3 2 . . Energy Gun 15 | 2 3 . . . 1 4 1 1 2 1 . . Energy Cannon 7 | . . . . . 3 1 2 1 . . . . Ballistic Gun 16 | 1 . . 1 . 4 2 6 . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 56 | . . . 1 . 6 10 17 10 . 11 . 1 Power 8 | . . . 1 . . 1 4 . . 2 . . Propulsion 17 | . . . . . 2 4 5 4 . 2 . . Utility 10 | . . . . . . 2 1 3 . 3 . 1 Weapon 21 | . . . . . 4 3 7 3 . 4 . . Highest Loss Streak 10 | . . . 1 . 5 3 6 10 . 4 . 1 Average Slot Usage (%) 83 | . 94 100 99 100 98 98 93 66 37 33 29 35 Engine 8 | . 14 14 9 . 7 9 8 5 6 1 . . Core 2 | . . . 1 11 1 5 4 . . 2 . . Leg 20 | . 28 28 33 33 35 29 15 18 . . . . Wheel 1 | . . . . . . . 3 . . 1 11 11 Device 7 | . . . . . 9 6 12 10 11 8 . 5 Storage 8 | . 14 14 22 22 18 8 6 4 . . . . Processor 14 | . 9 14 11 11 9 21 17 9 7 11 11 11 Energy Gun 6 | . 10 14 11 11 3 7 5 4 10 4 . . Energy Cannon 1 | . . . . . 7 1 2 . . . . . Ballistic Gun 6 | . 14 14 11 11 6 2 11 6 . . . . Naked Turns 41 | . . . . . . . . 35 6 . . . Heaviest Build 79 | 13 41 25 42 42 55 63 71 79 24 26 2 2 Greatest Support 65 | 20 20 20 30 30 45 45 65 65 3 28 20 20 Greatest Overweight (x) 8 | 2 2 1 1 1 2 1 6 3 7 8 . . Average Overweight (x) 1 | . . 1 1 1 . 1 1 . 5 . . . Largest Inventory Capacity 18 | 6 16 10 16 16 16 18 12 12 4 4 4 4 Average Capacity 10 | 5 8 10 15 16 16 12 12 9 4 4 4 4 Most Carried 14 | 2 10 10 12 10 14 13 12 12 4 3 4 4 Average Carried 8 | 1 7 9 10 10 10 10 9 9 3 2 2 4 Final Capacity 16 | 6 10 10 16 16 16 12 12 4 4 4 4 4 Final Carried 13 | 2 10 10 10 10 13 12 11 4 3 2 4 4 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Mutant 27% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Matter Collected 2868 | 188 380 . 82 . 286 623 981 166 . 147 15 . Remotely . | . . . . . . . . . . . . . Salvage Created 4745 | . 517 . 173 . 822 877 1557 552 . 247 . . Parts 194 | . 24 . 10 . 29 40 64 11 . 16 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 70 | . 7 . 3 . 12 20 22 2 . 4 . . Guns 48 | . 5 . 3 . 5 10 21 2 . 2 . . Cannons 13 | . . . . . 6 7 . . . . . . AOE 6 | . 2 . . . . 2 1 . . 1 . . Classes Destroyed 14 | . 4 . 1 . 1 5 2 1 . . . . Worker 3 | . . . . . . 2 . . . 1 . . Builder 3 | . . . . . . 2 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 9 | . 2 . . . 2 1 4 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . . . . Swarmer 11 | . . . . . . 4 7 . . . . . Grunt 36 | . 7 . . . 11 10 6 . . 2 . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 8 | . . . 3 . . 2 3 . . . . . Hunter 4 | . . . . . . 1 3 . . . . . Programmer 8 | . . . . . . 3 3 . . 2 . . Compactor 2 | . . . . . . . . 2 . . . . Best Kill Streak 6 | . 6 . 2 . 3 6 6 1 . 1 . . Combat Bots Only 4 | . 4 . 2 . 3 4 4 1 . 1 . . Max Kills in Single Turn 5 | . 2 . 1 . 1 5 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . . . 2 1 . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Damage Taken 7969 | . 313 . 330 . 788 1497 2591 396 . 2017 . 37 Core 2037 | . 75 . 72 . 90 217 411 172 . 981 . 19 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 70 . 82 83 69 . . 31 . . . Volleys Fired 283 | . 24 . 13 . 48 64 93 21 . 20 . . Largest 3 | . 2 . 2 . 2 2 3 3 . 2 . . Hottest 195 | . 120 . 63 . 126 138 179 195 . 155 . . Shots Fired 642 | . 48 . 26 . 89 128 268 59 . 24 . . Gun 541 | . 47 . 26 . 47 85 255 57 . 24 . . Cannon 100 | . . . . . 42 43 13 2 . . . . Launcher . | . . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . Kinetic 387 | . 24 . 13 . 42 71 194 33 . 10 . . Thermal 147 | . 1 . . . 4 49 61 23 . 9 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 108 | . 23 . 13 . 43 8 13 3 . 5 . . Robot Hit Streak 15 | . 6 . 11 . 13 12 15 11 . 9 . . Robot Miss Streak 7 | . 2 . 1 . 2 3 7 2 . 2 . . Penetration Max 1 | . . . . . . 1 1 . . . . . Secondary Targets 6 | . 2 . . . . . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . Shots Hit Robots 441 | . 36 . 21 . 68 89 165 45 . 17 . . Core Hits 182 | . 22 . 6 . 29 40 65 11 . 9 . . Critical Hits 9 | . . . 1 . 1 3 3 1 . . . . Critical Kills 3 | . . . . . 1 . 1 1 . . . . Critical Parts Destroyed 6 | . . . 1 . . 3 2 . . . . . Melee Attacks 7 | . 7 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10583 | . 523 . 292 . 1505 2514 3867 1083 . 799 . . Guns 6993 | . 404 . 255 . 409 1223 3276 1013 . 413 . . Cannons 1801 | . . . . . 940 686 105 70 . . . . Explosions 1754 | . 119 . 37 . 156 605 486 . . 351 . . Melee . | . . . . . . . . . . . . . Ramming 35 | . . . . . . . . . . 35 . . Kinetic 5078 | . 177 . 133 . 352 1181 2477 629 . 129 . . Thermal 3012 | . 119 . 37 . 213 624 1052 451 . 516 . . Explosive 838 | . . . . . . 605 233 . . . . . Electromagnetic 1620 | . 227 . 122 . 940 104 105 3 . 119 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 4 6 26 26 7 7 7 Average Corruption 6 | . . . . . 1 3 2 17 26 6 7 7 Corruption Purged . | . . . . . . . . . . . . . Effects 91 | . . . . . 3 5 20 17 22 16 8 . Message Errors 15 | . . . . . 2 1 3 1 3 1 4 . Matter Fused 13 | . . . . . . 1 3 1 4 3 1 . Heat Flow Errors 7 | . . . . . . 1 . 1 1 3 1 . Energy Discharges 13 | . . . . . . 1 1 2 3 5 1 . Parts Rejected 2 | . . . . . . . 2 . . . . . Data Loss (minor) 14 | . . . . . 1 1 4 . 5 2 1 . Data Loss (major) 3 | . . . . . . . 1 . 1 1 . . Misdirections 6 | . . . . . . . . 1 5 . . . Targeting Errors 14 | . . . . . . . 4 9 . 1 . . Weapon Failures 4 | . . . . . . . 2 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 367 | . . . . . 75 156 124 . . 12 . . Projectiles 77 | . . . . . 66 11 . . . . . . Explosions 290 | . . . . . 9 145 124 . . 12 . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . 8 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . 8 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 55 . 23 . . 99 . . . 39 . . Shots 5 | . 1 . 1 . . 2 . . . 1 . . Rammed 4 | . . . . . . . . . . 4 . . Targets Rammed 4 | . . . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 327 | . 96 . 47 . 54 327 199 248 97 110 79 . Average Temperature 82 | . 34 . 15 . 19 108 94 111 72 29 59 . Received Heat Transfer 1866 | . 150 . 90 . 405 471 273 . . 459 . 18 Effects 2 | . . . . . . 2 . . . . . . Interference 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . Parts Fried 6 | . 1 . . . 2 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 7 | . . . . . . 3 1 . . 3 . . Heat Transferred 4726 | . 150 . 50 . 311 1221 1680 840 . 474 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Peak Influence 577 | . 157 2 120 46 337 289 577 216 81 465 . . Initial 201 | . . 2 . 46 17 44 100 201 81 39 . . Average 127 | . 73 2 28 46 170 123 190 182 81 117 . . Maximum Alert Level 2 | . . . . . 1 1 2 1 . 2 . . Low Security (%) 77 | 100 100 100 100 100 60 81 60 44 100 76 . . Level 1 17 | . . . . . 39 18 23 55 . 17 . . Level 2 4 | . . . . . . . 16 . . 5 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . 1 11 10 . . 3 . . Investigation 5 | . 1 . . . . 2 1 . . 1 . . Extermination 8 | . . . . . . 4 3 . . 1 . . Reinforcement 5 | . . . . . 1 1 2 . . 1 . . Assault 2 | . . . . . . . 2 . . . . . Garrison 6 | . . . . . . 4 2 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Distress Signals 4 | . 2 . . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 13 . 3 . 22 28 34 6 . 35 . 3 Peak Tracking Total 11 | . 5 . 2 . 6 5 6 4 . 11 . 3 Tactical Retreats 19 | . . . . . 8 . 2 . . 9 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Traps Triggered 7 | . . . . . . 5 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Machines Disabled 27 | . 1 . . . 2 4 18 . . 2 . . Max in Single Turn 10 | . 1 . . . 1 3 10 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Machines Accessed 25 | . 4 1 1 . 4 9 2 . 1 2 1 . Terminals 12 | . 3 . 1 . 2 4 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 3 . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 . . Scanalyzers 4 | . . . . . 1 2 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 59 | . 7 1 4 . 10 19 11 . 2 3 2 . Successful 42 | . 4 1 2 . 9 12 11 . 1 . 2 . Failed 17 | . 3 . 2 . 1 7 . . 1 3 . . Catastrophic 8 | . 2 . . . 1 2 . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 3 . 1 . . . 1 . . . Terminals 27 | . 4 . 4 . 6 9 . . 2 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 11 | . 3 . . . 2 6 . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 . . Scanalyzers 16 | . . . . . 2 4 10 . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 19 | . 2 1 2 . 5 6 . . 1 . 2 . Record 3 | . . . . . . . . . 1 . 2 . Open Door 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 1 . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Zone Layout 4 | . . . 1 . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . 2 3 . . . . . . Scan Component 4 | . 1 . . . 1 2 . . . . . . Repair 3 | . 1 . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer 15 | . . . . . 2 3 10 . . . . . Insert Component 7 | . . . . . 1 2 4 . . . . . Analyze 8 | . . . . . 1 1 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 1 . 3 8 1 . 1 2 . . Full Trace Events 5 | . 1 . . . . 2 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 1 4 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 1 . . . . . . Time 82 | . 26 . . . 38 18 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 1 4 . . . . . Part Schematics Acquired 6 | . . . . . 1 1 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Turns Passed 6508 | 54 809 107 214 62 635 1800 1415 154 344 696 202 16 Spaces Moved 3752 | 41 472 69 110 42 261 961 646 107 103 681 246 13 Core 362 | 15 . . . . . . . 72 103 172 . . Treads . | . . . . . . . . . . . . . Legs 2514 | 26 472 69 110 42 261 961 538 35 . . . . Wheels 481 | . . . . . . . 108 . . 114 246 13 Hover 395 | . . . . . . . . . . 395 . . Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 120 150 150 150 120 150 100 50 50 40 80 80 Average Speed 137 | 100 138 150 150 150 148 150 160 80 325 91 80 80 Slowest Speed 450 | 150 180 150 150 150 180 150 300 210 400 450 80 80 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 79 12 12 19 17 26 17 77 3 18 43 3 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 1 | . . . . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 153 | . 7 . 6 . 5 34 73 1 . 27 . . Melee . | . . . . . . . . . . . . . Projectile 11 | . 1 . . . . 6 2 1 . 1 . . AOE 142 | . 6 . 6 . 5 28 71 . . 26 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Upp Total 4585 | 51 572 74 136 41 421 1194 856 136 113 722 250 19 Wait 290 | . 38 1 . . 80 102 54 . . 9 . 6 Move 3741 | 40 471 68 109 41 260 960 646 106 102 680 245 13 Hop . | . . . . . . . . . . . . . Pick Up 60 | 3 10 2 6 . 8 14 12 . 2 . 3 . Fast Attach 62 | 6 4 . 1 . 5 10 19 5 4 8 . . Attach 41 | . . . 3 . 5 12 13 2 4 1 1 . Detach 22 | . 2 . 1 . 2 7 8 1 1 . . . Swap 28 | 1 8 . . . 8 10 1 . . . . . Drop 46 | 1 8 3 3 . 5 15 10 1 . . . . Fire 283 | . 24 . 13 . 48 64 93 21 . 20 . . Melee 7 | . 7 . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 359 | -10/Materials | Build established: Mutant 779 | -10/Materials | Repaired EM Pulse Gun 818 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Entered Mines 871 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 911 | -10/Mines | Discovered new exit (range 11) 925 | -10/Mines | Found the Drone Emporium 934 | -10/Mines | Found Prototype Device 971 | -10/Mines | Entered Materials 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Discovered new exit (range 10) 1128 | -9/Materials | Discovered new exit (range 14) 1185 | -9/Materials | Entered Mines 1215 | -9/Mines | Discovered new exit (range 8) 1247 | -9/Mines | Entered Materials 1247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -8/Materials | Build established: Scavenger-Mutant 1385 | -8/Materials | Lost 5 parts (2n3w) 1737 | -8/Materials | Repaired EM Pulse Cannon 1781 | -8/Materials | Discovered new exit (range 4) 1882 | -8/Materials | Entered Factory 1882 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2291 | -7/Factory | Lost 3 parts (1n2w) 2613 | -7/Factory | Build established: Scavenger-Skirmisher 2849 | -7/Factory | Garrison activated, responded to threat 3075 | -7/Factory | Repaired Broken Aluminum Leg 3156 | -7/Factory | Build established: Scavenger-Mutant 3384 | -7/Factory | Garrison activated, responded to threat 3677 | -7/Factory | Discovered new exit (range 4) 3680 | -7/Factory | Identified exit to Factory 3682 | -7/Factory | Entered another Factory area 3682 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3954 | -6/Factory | Build established: Scavenger-Skirmisher 4256 | -6/Factory | Lost 4 parts (2p2n) 4317 | -6/Factory | Lost 6 parts (1p2n3w) 4545 | -6/Factory | Lost 3 parts (1p1n1u) 4936 | -6/Factory | Garrison activated, responded to threat 5066 | -6/Factory | Garrison activated, responded to threat 5082 | -6/Factory | First assault squad dispatched 5097 | -6/Factory | Sucked down chute 5097 | -6/Factory | Entered Waste 5112 | -6/Waste | EMP discharged 5112 | -6/Waste | System corruption reached 10% 5112 | -6/Waste | Spotted C-40 Crusher 5130 | -6/Waste | Destroyed C-40 Crusher 5135 | -6/Waste | Spotted C-40 Crusher 5162 | -6/Waste | Destroyed C-40 Crusher 5179 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5182 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5183 | -6/Waste | Core integrity fell below 50% 5184 | -6/Waste | Spotted C-40 Crusher 5184 | -6/Waste | Spotted C-40 Crusher 5199 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5202 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5203 | -6/Waste | Spotted C-40 Crusher 5205 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5208 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5211 | -6/Waste | Spotted C-40 Crusher 5212 | -6/Waste | EMP discharged 5213 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5215 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5216 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5231 | -6/Waste | Discovered new exit (range 16) 5247 | -6/Waste | Lost 10 parts (4n3u3w) 5251 | -6/Waste | Entered Factory 5489 | -6/Factory | Build established: Mutant 5510 | -6/Factory | Discovered new exit (range 4) 5591 | -6/Factory | Identified exit to Factory 5595 | -6/Factory | Entered another Factory area 5595 | -5/Factory | Evolved 2 slots: Utility x2 5915 | -5/Factory | Lost 4 parts (1p1u2w) 6003 | -5/Factory | Lost 3 parts (1n1u1w) 6034 | -5/Factory | Core integrity fell below 50% 6217 | -5/Factory | Core integrity fell below 20% 6278 | -5/Factory | Discovered new exit (range 16) 6291 | -5/Factory | Entered Upper Caves 6486 | -5/Upper Caves | Discovered new exit (range 8) 6493 | -5/Upper Caves | Entered another Upper Caves area 6493 | -5/Upper Caves | Discovered new exit (range 9) 6500 | -5/Upper Caves | Learned location of 1 exit from Factory 6509 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06437_ G-50 Soldier is broken beyond repair. 06444_ Connecting with Outpost Terminal... 06444_ Current location identified: Upper Caves >>Query(Status Report 096N) SPOTTED HOSTILE DRONE OBSERVING FACILITY. >>Query(Status Report THIS) Pwned by WARLORD E1337. 06449_ Acquired Imp. Arc Projector. 06461_ Acquired Integration Mediator. 06464_ Acquired Unknown Energy Cannon. 06469_ System corrupted: Heat flow error (+119). 06486_ System corrupted: Energy discharge (-37). 06486_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06493_ EXIT=FOUND 06500_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 06508_ Integration Mediator destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????###?????? ????????????????????? | | ????????????????? #?????? ????????????????????? | | ????????????????? ##????? #????????????????????? | | ?????????????????# ##???? ##????#??????????????? | | ????????????????## ##### ##?? #??????????????? | | ?????????# ## ## ???????????????? | | ?????????# < #????????????????? | | ?????????# ##### " #????????????????? | | ?????? ???????# """" g ##????????????????? | | ????# ???????????# "gg ##?????????????????? | | ?????????????????# " ?????????????????? | | ?????????????????# """ @## #??????????????????? | | ?????????????????# """" #??????????????????????? | | ?????????????????# "" #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 57 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CouplerPrecisionSource Manual? 0 Play Time 01:26:50 Cumulative 53.1 hours Start 2021.03.31 @ 04:06:52 End 2021.03.31 @ 15:53:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f12a2a83-4116-4fd3-b494-d41b7a5f0f06