Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.10 @ 21:03:57 Player: Tur Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2667) 2667 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 6799 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 20/100 System Corruption 1% Temperature Critical (605) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON (3) ------- Advanced Plasma Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY (5) ---- Improved Focal Shield Improved Arc Projector Wave Gun Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Medium Armor Plating Layered Heavy Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Improved Focal Shield Improved Arc Projector Wave Gun Advanced Plasma Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Core Shielding Device Experimental Sensor Array Storage Medium Matter Pod Protection Core Shielding Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 3 . . Weapon 1 | . . . . . 1 . . Parts Attached 63 | 6 19 2 1 2 3 30 . Power 6 | 1 . 1 1 . . 3 . Engine 4 | 1 . . . . . 3 . Core 2 | . . 1 1 . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 2 . . 2 . 8 . Treads 3 | 1 2 . . . . . . Leg 4 | . . . . . . 4 . Wheel 3 | 1 . . . 2 . . . Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 20 | 1 9 1 . . 2 7 . Device 7 | . 2 1 . . 2 2 . Storage 7 | 1 6 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . 1 . . . . 5 . Artifact . | . . . . . . . . Weapon 23 | 2 8 . . . 1 12 . Energy Gun 2 | . . . . . . 2 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 7 | 2 4 . . . . 1 . Ballistic Cannon 7 | . 2 . . . 1 4 . Launcher 5 | . 2 . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 16 | . 1 . . . . 12 3 Power 3 | . . . . . . 2 1 Propulsion 3 | . . . . . . 2 1 Utility 5 | . . . . . . 4 1 Weapon 5 | . 1 . . . . 4 . Highest Loss Streak 4 | . 1 . . . . 4 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 67 80 85 95 79 81 82 Engine 2 | . 3 . . . . 6 8 Core 5 | . . 9 14 14 9 1 . Treads 6 | . 11 14 14 4 . . . Leg 4 | . . . . . . 13 16 Wheel 3 | . 2 . . 19 18 2 . Device 13 | . 5 14 14 14 16 18 12 Storage 2 | . 11 . . . . . . Protection 13 | . 11 14 14 14 9 14 18 Energy Gun 2 | . . . . . . 6 . Energy Cannon 1 | . . . . . . 3 18 Ballistic Gun 3 | . 12 . . . . 1 9 Ballistic Cannon 16 | . 4 28 28 28 27 11 . Launcher 1 | . 5 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 13 18 16 15 15 22 62 62 Greatest Support 32 | 20 26 20 20 32 32 32 25 Greatest Overweight (x) 4 | 1 1 . . 4 . 3 3 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 6 | . 6 5 5 5 5 5 4 Average Carried 3 | . 2 3 4 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 4 5 4 4 4 Class Distribution -------------------- 51% | Mutant 17% | Skirmisher 13% | Scavenger-Tank 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Matter Collected 1966 | 260 306 164 . 160 200 873 3 Remotely . | . . . . . . . . Salvage Created 1948 | . 426 101 . 100 230 689 402 Parts 131 | . 36 7 . 6 14 45 23 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 69 | . 15 7 . 5 7 28 7 Guns 9 | . 4 . . . . 5 . Cannons 48 | . . 7 . 5 7 22 7 AOE 12 | . 11 . . . . 1 . Classes Destroyed 12 | . 5 . . . 2 4 1 Worker 6 | . 5 . . . 1 . . Builder 2 | . . . . . 1 . 1 Hauler 1 | . 1 . . . . . . Watcher 4 | . 3 . . . . 1 . Swarmer 22 | . 3 4 . 2 3 10 . Cutter 2 | . . . . . . 2 . Grunt 38 | . 12 3 . 3 4 11 5 Brawler 3 | . . . . . . 2 1 Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Zionite 1 | . . . . . 1 . . Best Kill Streak 11 | . 11 3 . 3 7 7 5 Combat Bots Only 7 | . 6 3 . 3 6 7 5 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Damage Taken 2429 | . 310 141 . 52 81 1327 518 Core 618 | . 52 7 . 8 24 333 194 Absorbed by Shields 55 | . . 55 . . . . . Redirected to Shielding 50 | . 4 . . 2 4 40 . Regen/Repaired (Parts) 17 | . 17 . . . . . . Core Remaining (%) 86 | 100 . . . 73 . . . Volleys Fired 175 | . 36 18 . 11 13 78 19 Largest 3 | . 2 2 . 2 3 3 2 Hottest 221 | . 60 78 . 78 117 221 188 Shots Fired 363 | . 56 37 . 23 39 184 24 Gun 71 | . 30 . . . . 40 1 Cannon 263 | . . 37 . 23 39 141 23 Launcher 29 | . 26 . . . . 3 . Special . | . . . . . . . . Kinetic 273 | . 30 37 . 23 39 143 1 Thermal 61 | . . . . . . 38 23 Explosive 29 | . 26 . . . . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 15 5 . 7 4 25 13 Robot Miss Streak 3 | . 1 2 . 2 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 209 | . 35 20 . 15 17 105 17 Core Hits 123 | . 40 9 . 6 12 47 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 8 | . . 1 . . 1 6 . Destroy 1 | . . . . . . 1 . Blast 7 | . . 1 . . 1 5 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5820 | . 1673 425 . 363 413 2362 584 Guns 643 | . 264 . . . . 379 . Cannons 3595 | . . 425 . 363 413 1810 584 Explosions 1582 | . 1409 . . . . 173 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3315 | . 264 425 . 363 413 1850 . Thermal 923 | . . . . . . 339 584 Explosive 1582 | . 1409 . . . . 173 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . 1 1 Average Corruption 1 | . 1 1 1 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . 1 9 4 7 . 17 . Message Errors 8 | . . 1 . 4 . 3 . Matter Fused 12 | . . 3 2 2 . 5 . Heat Flow Errors 5 | . . 2 . . . 3 . Energy Discharges 5 | . 1 1 2 . . 1 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 3 | . . 1 . . . 2 . Misfires 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . 14 1 . 4 1 18 . Projectiles 16 | . . 1 . 4 1 10 . Explosions 22 | . 14 . . . . 8 . Melee . | . . . . . . . . Knockbacks 20 | . . 4 . 2 1 13 . Impact . | . . . . . . . . Kinetic 20 | . . 4 . 2 1 13 . Secondary . | . . . . . . . . Self-Inflicted Damage 101 | . 11 . . . . 90 . Shots 4 | . 1 . . . . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 744 | . 62 259 . 124 210 423 744 Average Temperature 89 | . 16 37 . 47 62 81 292 Received Heat Transfer 985 | . 234 52 . 51 36 432 180 Effects 11 | . . . . . . . 11 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1347 | . . . . . . 679 668 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Peak Influence 1223 | . 443 167 . 175 273 1223 683 Initial 513 | . . . . . . 154 513 Average 346 | . 164 76 . 52 151 674 550 Maximum Alert Level 4 | . 2 . . . 1 4 2 Low Security (%) 46 | 100 57 100 . 100 48 2 . Level 1 13 | . 31 . . . 51 8 . Level 2 22 | . 10 . . . . 43 100 Level 3 15 | . . . . . . 39 . Level 4 2 | . . . . . . 6 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 4 . . 1 3 . 2 Investigation 6 | . 4 . . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . . 1 . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 20 10 . 7 11 38 12 Peak Tracking Total 7 | . 6 3 . 3 3 4 7 Tactical Retreats 10 | . 1 1 . 1 . 7 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Traps Triggered 12 | . 5 . . . . 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Disabled 3 | . . 1 . . . 2 . Max in Single Turn 1 | . . 1 . . . 1 . Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Accessed 17 | . 9 . 2 1 2 2 1 Terminals 12 | . 7 . . 1 1 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 51 | . 36 . 4 2 3 3 3 Successful 35 | . 23 . 4 2 3 2 1 Failed 16 | . 13 . . . . 1 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 20 . . 2 2 3 3 Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units 10 | . 10 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 23 | . 12 . 4 2 2 2 1 Record 9 | . 2 . 4 2 . . 1 Prototype ID Bank 2 | . 2 . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . Locate Traps 2 | . 1 . . . 1 . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 7 | . 7 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 3 | . 3 . . . . . . Retrieve Matter 3 | . 3 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 8 . . . 1 2 1 Full Trace Events 7 | . 6 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 527 | . 527 . . . . . . Retrieved Matter 588 | . 588 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 7 | . . . . . . 7 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Total Allies 4 | . . 2 . 2 . . . Largest Group 3 | . . 2 2 3 3 1 . Highest-Rated Group 68 | . . 24 24 68 68 31 . Highest-Rated Ally 31 | . . 16 16 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 34 | . . 4 . 20 9 1 . Total Damage 328 | . . 46 . 148 113 21 . Kills 8 | . . 2 . 3 3 . . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Turns Passed 6541 | 71 1398 966 889 635 191 2219 172 Spaces Moved 3968 | 56 888 567 552 510 141 1205 49 Core 20 | 3 3 . . 1 . 13 . Treads 1885 | 9 649 567 552 108 . . . Legs 902 | . . . . . . 853 49 Wheels 1155 | 44 236 . . 401 141 333 . Hover . | . . . . . . . . Flight 6 | . . . . . . 6 . Fastest Speed 50 | 50 50 160 160 100 100 50 260 Average Speed 146 | 97 142 160 160 113 100 154 261 Slowest Speed 330 | 160 160 160 160 250 100 260 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 95 86 71 73 12 73 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 8 | . 8 . . . . . . Terrain Destroyed 110 | . 91 3 . 2 4 5 5 Melee . | . . . . . . . . Projectile 15 | . . 3 . 2 4 1 5 AOE 95 | . 91 . . . . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Total 4385 | 69 968 589 560 548 162 1420 69 Wait 68 | 8 . . . 20 2 37 1 Move 3959 | 55 887 566 551 509 140 1202 49 Hop . | . . . . . . . . Pick Up 41 | . 12 3 3 3 3 17 . Fast Attach 29 | 6 5 1 1 2 . 14 . Attach 17 | . 5 . . . 3 9 . Detach 7 | . 5 . . . . 2 . Swap 17 | . 9 1 . . . 7 . Drop 33 | . 9 . 5 3 1 15 . Fire 175 | . 36 18 . 11 13 78 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 39 | . . . . . . 39 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 395 | -10/Materials | Repaired Grenade Launcher 421 | -10/Materials | Repaired Ion Engine 581 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Discovered new exit (range 12) 1440 | -10/Materials | Discovered new exit (range 12) 1470 | -10/Materials | Entered Mines 1532 | -10/Mines | Discovered new exit (range 15) 1776 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1889 | -10/Mines | Learned location of Storage (-8) 2151 | -10/Mines | Learned location of Zion (-7) 2165 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2168 | -10/Mines | Found Prototype Device 2169 | -10/Mines | Identified Exp. Sensor Array 2428 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2428 | -10/Mines | Discovered new exit (range 5) 2436 | -10/Mines | Entered Exiles 2436 | -10/Exiles | Accompanied by 2 allies 2525 | -10/Exiles | Met 8R-AWN 2560 | -10/Exiles | Met EX-HEX 2637 | -10/Exiles | Met EX-DEC 2754 | -10/Exiles | Discovered new exit (range 14) 2952 | -10/Exiles | Met EX-BIN 2979 | -10/Exiles | Aligned with FarCom system 2981 | -10/Exiles | Given EX-Vault access code 3325 | -10/Exiles | Entered Mines 3325 | -9/Mines | Accompanied by 2 allies 3616 | -9/Mines | Discovered new exit (range 5) 3620 | -9/Mines | Build established: Skirmisher 3801 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3939 | -9/Mines | Discovered new exit (range 8) 3960 | -9/Mines | Entered Materials 3960 | -8/Materials | Accompanied by 3 allies 3960 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3961 | -8/Materials | Identified exit to Factory 3965 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4043 | -8/Materials | Garrison activated, responded to threat 4140 | -8/Materials | Identified exit to Garrison 4151 | -8/Materials | Entered Garrison 4151 | -8/Garrison | Accompanied by 1 ally 4176 | -8/Garrison | Triggered checkpoint 4310 | -8/Garrison | Triggered checkpoint 4344 | -8/Garrison | Triggered checkpoint 4384 | -8/Garrison | Triggered checkpoint 4384 | -8/Garrison | Destroyed 7 combat bots 4483 | -8/Garrison | Discovered new exit (range 10) 4532 | -8/Garrison | Triggered checkpoint 4573 | -8/Garrison | Lost 4 parts (1p2u1w) 4672 | -8/Garrison | Core integrity fell below 50% 4691 | -8/Garrison | Lost 3 parts (1n1u1w) 4818 | -8/Garrison | Triggered checkpoint 4994 | -8/Garrison | Discovered new exit (range 12) 5396 | -8/Garrison | Triggered checkpoint 5523 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5574 | -8/Garrison | Build established: Scavenger-Tank 5598 | -8/Garrison | Triggered checkpoint 5785 | -8/Garrison | Garrison Relay disabled 6146 | -8/Garrison | Triggered checkpoint 6232 | -8/Garrison | Garrison Relay disabled 6255 | -8/Garrison | Installed Relay Interface Framework 6331 | -8/Garrison | Discovered new exit (range 12) 6370 | -8/Garrison | Entered Materials 6481 | -8/Materials | Build established: Scavenger-Mutant 6529 | -8/Materials | Core integrity fell below 20% 6542 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- K-01 Serf collects debris. G-50 Soldier destroyed. Lgt. Deuterium Engine destroyed. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Overheating: Imp. Medium Armor Plating damaged (-27). K-01 Serf collects debris. Overheating: Lyr. Heavy Armor Plating damaged (-368). R-06 Scavenger collects Lgt. Armor Plating. K-01 Serf collects debris. Penetrated by Slug. Overheating: Lyr. Heavy Armor Plating damaged (-148). K-01 Serf collects debris. Overheating: Core damaged (-88). Slug penetrates Terminal. U-05 Engineer builds a Wall. K-01 Serf collects debris. Overheating: Energy bleed (-6). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# # #????? | | ??????????????????????????????# + #????? | | ??????????????????????????????# # #????? | | ??????????????????????????????# # = #????? | | ??????????????????????????????# # #????? | | ??????????????????????????????# ###########????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #???? #????????? | | ??????????????# ??????????????# #??"" #????????? | | ??????????????# ?????????????# # #????????? | | ???????????#### ############## ###+########+#?? | | ??????????? %% | | ????????????? % | | ???????????? h "" % * " | | ????????????????### " """ u########## " | | ????????????????? ; """k =u #???????????? " | | ??????????????????# """* kk#??????????????? | | ??????????????????# != a!%! #??????????????? | | ??????????????????# !%g =%=[ # ""???????????? | | ??????????????????+ /k * + ?????????? | | ??????????????????# @ ; ""???????????? | | ??????????????????# w #??????????????? | | ??????????????????# #############??????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????s??????????? | | ???????????????Y?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Shopping List Tourist Challenges ------------ None Game ------ Seed DirtyNeutronArmor Manual? 0 Play Time 01:20:35 Cumulative 5.2 hours Start 2023.12.10 @ 19:36:09 End 2023.12.10 @ 21:03:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15ebbb02-6f62-422d-9c5a-392304dee3dd