Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.27 @ 13:48:31 Player: Error Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1199) 1199 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3529 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 10/550 Matter 140/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Faulty Heavy EM Shotgun Particle Gun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Improved Weapon Shielding Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Assault Cannon Assault Cannon Assault Cannon [Rating: 31] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Shield Generator Device Shield Generator Storage Large Matter Pod Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 2 | . . . 2 . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 56 | 5 10 9 32 . Power 8 | 1 . 2 5 . Engine 8 | 1 . 2 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 1 8 . Treads 2 | . . . 2 . Leg 5 | 2 1 1 1 . Wheel . | . . . . . Hover 2 | . . . 2 . Flight 3 | . . . 3 . Utility 17 | . 4 4 9 . Device 6 | . 1 4 1 . Storage 2 | . 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 7 | . 1 . 6 . Artifact . | . . . . . Weapon 19 | 2 5 2 10 . Energy Gun 7 | 2 1 2 2 . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon 7 | . 2 . 5 . Launcher 3 | . . . 3 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 3 | . . . 3 . System Corruption 13 | . . . 13 . Parts Lost 26 | . 4 2 16 4 Power 6 | . 1 . 4 1 Propulsion 6 | . 1 1 4 . Utility 8 | . . 1 5 2 Weapon 6 | . 2 . 3 1 Highest Loss Streak 11 | . 3 2 11 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 74 | . 76 72 77 47 Engine 11 | . 4 5 19 7 Treads 1 | . . . 4 . Leg 12 | . 22 19 1 . Hover 1 | . . . 2 . Device 10 | . 4 15 12 . Storage 6 | . 10 11 1 . Processor 3 | . . . 5 18 Protection 7 | . 8 . 9 13 Energy Gun 6 | . 8 7 4 . Ballistic Cannon 11 | . 9 14 12 9 Special Weapon 1 | . 3 . . . Naked Turns . | . . . . . Heaviest Build 32 | 7 14 17 32 19 Greatest Support 40 | 20 20 29 40 3 Greatest Overweight (x) 9 | . 1 1 9 6 Average Overweight (x) . | . . . 1 4 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 3 Average Carried 3 | . 1 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 4 5 3 3 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1456 | 250 392 282 532 . Remotely 236 | . . 143 93 . Salvage Created 1274 | 123 354 326 471 . Parts 109 | 13 27 21 48 . Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 35 | 1 12 10 12 . Guns 8 | 1 6 1 . . Cannons 23 | . 5 9 9 . AOE 4 | . 1 . 3 . Classes Destroyed 12 | 3 3 3 3 . Worker 5 | 1 . . 4 . Builder 4 | . 2 . 2 . Tunneler 3 | 3 . . . . Hauler 2 | . . 1 1 . Operator 1 | . 1 . . . Watcher 4 | . . 2 2 . Swarmer 12 | . 6 1 5 . Grunt 16 | 1 6 8 1 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 4 | . . 1 3 . Hunter 1 | . . . 1 . Best Kill Streak 5 | 4 3 4 5 . Combat Bots Only 4 | 1 3 4 3 . Max Kills in Single Turn 3 | 1 2 2 3 . Gunslinging 1 | . 1 . . . Exploded 2 | . 1 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 3037 | 34 539 151 1961 352 Core 730 | 12 142 36 449 91 Absorbed by Shields 150 | . 6 32 112 . Redirected to Shielding 156 | . 46 . 110 . Regen/Repaired (Parts) 15 | . . 15 . . Core Remaining (%) 74 | 95 38 91 . . Volleys Fired 138 | 10 38 26 61 3 Largest 2 | 2 2 2 2 1 Hottest 130 | 90 120 130 109 44 Shots Fired 233 | 20 64 52 95 2 Gun 81 | 20 49 4 8 . Cannon 134 | . 6 48 78 2 Launcher 9 | . . . 9 . Special 9 | . 9 . . . Kinetic 137 | . 9 48 78 2 Thermal 31 | 10 9 4 8 . Explosive . | . . . . . Electromagnetic 65 | 10 46 . 9 . Robot Hit Streak 8 | 4 6 8 5 . Robot Miss Streak 6 | 1 5 3 6 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 120 | 13 29 34 44 . Core Hits 68 | 6 16 18 28 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 3 . Blast 5 | . . 2 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2942 | 187 590 717 1448 . Guns 680 | 187 360 50 83 . Cannons 1809 | . 87 667 1055 . Explosions 371 | . 71 . 300 . Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 1850 | . 128 667 1055 . Thermal 436 | 87 143 50 156 . Explosive . | . . . . . Electromagnetic 646 | 100 319 . 227 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 39 | . . . 39 39 Average Corruption 33 | . . . 32 39 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . . 30 6 Message Errors 12 | . . . 10 2 Matter Fused 8 | . . . 5 3 Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 3 | . . . 3 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Misdirections 1 | . . . 1 . Weapon Failures 5 | . . . 4 1 Overload Shots . | . . . . . Overflow Damage 66 | . 31 14 21 . Projectiles 44 | . 22 14 8 . Explosions 22 | . 9 . 13 . Melee . | . . . . . Knockbacks 24 | . . 6 18 . Impact . | . . . . . Kinetic 21 | . . 6 15 . Secondary 3 | . . . 3 . Self-Inflicted Damage 192 | . 11 . 181 . Shots 8 | . 1 . 7 . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 782 | 168 162 130 782 . Average Temperature 162 | 78 68 21 230 . Received Heat Transfer 457 | 18 138 79 222 . Effects 52 | . . . 52 . Shutdowns 11 | . . . 11 . Energy Bleed 5 | . . . 5 . Interference 11 | . . . 11 . Matter Decay 2 | . . . 2 . Short Circuit 3 | . . . 3 . Damage (minor) 3 | . . . 3 . Damage (major) 15 | . . . 15 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 909 | 259 250 65 335 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 372 | 40 264 372 287 109 Initial 109 | . 26 84 85 109 Average 146 | 15 161 209 123 102 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 65 | 100 61 40 73 100 Level 1 34 | . 38 59 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 2 4 . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | 1 17 16 24 3 Peak Tracking Total 6 | 1 5 6 5 3 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 3 | . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 7 | . 4 2 1 . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 12 6 2 . Successful 8 | . 5 2 1 . Failed 12 | . 7 4 1 . Catastrophic 5 | . 4 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 7 1 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 4 . . . Repair Station Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 1 . Full Trace Events 5 | . 3 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 2510 | 135 686 565 1018 106 Spaces Moved 1258 | 92 379 367 385 35 Core 67 | 22 . . 10 35 Treads 184 | . . . 184 . Legs 888 | 70 379 367 72 . Wheels . | . . . . . Hover 72 | . . . 72 . Flight 47 | . . . 47 . Fastest Speed 50 | 50 120 120 116 100 Average Speed 150 | 103 139 120 187 285 Slowest Speed 500 | 120 190 190 500 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 46 27 26 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . 4 . . . Terrain Destroyed 46 | . 10 1 35 . Melee . | . . . . . Projectile 26 | . 7 1 18 . AOE 20 | . 3 . 17 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 1638 | 112 456 441 591 38 Wait 73 | 1 12 19 41 . Move 1255 | 91 378 366 385 35 Hop . | . . . . . Pick Up 69 | 5 13 13 38 . Fast Attach . | . . . . . Attach 55 | 5 10 9 31 . Detach 9 | . 1 1 7 . Swap 1 | . . . 1 . Drop 34 | . 4 7 23 . Fire 138 | 10 38 26 61 3 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 66 | -11/Junkyard | Discovered new exit (range 8) 136 | -11/Junkyard | Entered Materials 328 | -10/Materials | Build established: Mutant 394 | -10/Materials | Lost 3 parts (1p2w) 397 | -10/Materials | Core integrity fell below 50% 708 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Utility x2 1209 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Repaired Aluminum Leg? 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Power x2 1673 | -8/Materials | Garrison activated, responded to threat 1894 | -8/Materials | System corruption reached 10% 1944 | -8/Materials | Lost 11 parts (3p1n5u2w) 1952 | -8/Materials | System corruption reached 30% 2310 | -8/Materials | Garrison activated, responded to threat 2331 | -8/Materials | Core integrity fell below 50% 2374 | -8/Materials | Core integrity fell below 20% 2405 | -8/Materials | Identified exit to Garrison 2405 | -8/Materials | Entered Garrison 2426 | -8/Garrison | Lost 3 parts (1p1n1w) 2511 | -8/Garrison | Self-destructed Last Messages --------------- System corrupted: Lgt. Treads rejected. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE System corrupted: Matter fused (-8). C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. HAKDCMEVYL<,HYKH M7XQJ8E&A Imp. Light Armor Plating destroyed. System corrupted: Matter fused (-5). Lgt. Ion Engine destroyed. Hrd. Medium Armor Plating destroyed. System corrupted: Assault Cannon jammed. L