Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.24 @ 23:38:05

Player: ZOT

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1260)     1260
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4955

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     274/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Biomechanical Wings
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
           Hardlight Generator
     Heavy Plasma Cannon
    Cooled Plasma Cannon
      Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
      Medium Treads
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Small Storage Unit
    Improved Sensor Array
             Seismic Detector
             Targeting Computer
>            --- WEAPON -----------
             Lightning Gun
       Heavy Mace
             Chainsword
>            --- INVENTORY --------
       Light Treads
       Light Treads
             Wheel
             Hardlight Generator
    Improved EM Pulse Cannon
       Light Assault Rifle
        Mini Grenade Launcher
             Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy Mace
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   
  Utility                  3    | .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             78   | 8   1   7   38  4   3   3   14  
  Power                    12   | 1   .   1   8   .   1   1   .   
    Engine                 9    | 1   .   1   7   .   .   .   .   
    Core                   3    | .   .   .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 3   .   1   10  1   1   .   7   
    Treads                 7    | 1   .   1   .   1   1   .   3   
    Leg                    12   | 2   .   .   9   .   .   .   1   
    Wheel                  2    | .   .   .   1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  15   | 2   .   3   8   1   .   .   1   
    Device                 12   | 1   .   2   7   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   2   12  2   1   2   6   
    Energy Gun             8    | 1   .   1   5   .   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          6    | 1   .   1   1   1   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   
    Special Weapon         4    | .   1   .   2   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   .   .   .   1   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   2   
Parts Lost                 29   | .   .   .   6   .   1   13  9   
  Power                    5    | .   .   .   1   .   1   3   .   
  Propulsion               10   | .   .   .   1   .   .   4   5   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   10   | .   .   .   4   .   .   3   3   
  Highest Loss Streak      13   | .   .   .   4   .   1   13  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 94  98  100 81  16  
  Engine                   8    | .   14  11  12  15  9   5   .   
  Core                     3    | .   .   .   4   .   4   5   .   
  Treads                   4    | .   .   11  1   7   7   5   3   
  Leg                      20   | .   28  22  23  23  23  17  2   
  Device                   11   | .   14  16  9   13  15  12  .   
  Storage                  7    | .   14  11  9   7   7   7   .   
  Processor                6    | .   .   5   9   7   7   5   .   
  Energy Gun               6    | .   14  11  13  .   .   3   .   
  Ballistic Gun            4    | .   7   4   5   1   7   2   .   
  Special Weapon           1    | .   6   6   .   7   .   .   .   
  Impact Weapon            3    | .   .   .   1   7   7   5   .   
  Slashing Weapon          2    | .   .   .   .   .   6   5   .   
Naked Turns                25   | .   .   .   .   .   .   .   25  
Heaviest Build             33   | 14  14  16  30  31  33  32  12  
  Greatest Support         38   | 20  20  20  38  35  35  35  15  
  Greatest Overweight (x)  6    | 1   .   .   2   .   .   6   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   5   
  Most Carried             8    | 8   8   8   8   8   8   8   8   
  Average Carried          7    | 6   8   7   7   6   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   8   8   8   5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 38% | Mutant
  6% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           1176 | 309  .    65   589  60   30   30   93   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1767 | 229  .    65   1132 63   41   98   139  
  Parts                    91   | 18   .    5    59   3    .    1    5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    1    .    
  Prevented                2    | .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  27   | .   .   1   19  1   1   3   2   
  Melee                    4    | .   .   .   2   .   1   1   .   
  Guns                     17   | .   .   1   16  .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   
Classes Destroyed          11   | 3   .   2   5   .   1   .   .   
  Worker                   3    | 1   .   .   2   .   .   .   .   
  Tunneler                 6    | 6   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   3   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   
  Swarmer                  5    | .   .   .   3   .   .   2   .   
  Grunt                    13   | .   .   1   10  .   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   
  Sentry                   4    | .   .   .   3   1   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 3   .   2   5   1   1   3   1   
  Combat Bots Only         5    | .   .   1   5   1   1   3   1   
Max Kills in Single Turn   2    | 1   .   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               4128 | .    .    59   1196 73   44   1243 1513 
  Core                     1444 | .    .    .    135  .    .    457  852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5    | .    .    .    5    .    .    .    .    
Core Remaining (%)         81   | 100  100  100  75   .    .    34   .    
Volleys Fired              117  | 30   1    11   59   .    .    .    16   
  Largest                  3    | 2    1    2    3    .    .    .    1    
  Hottest                  145  | 70   100  81   145  .    .    .    69   
Shots Fired                228  | 59   1    13   138  .    .    1    16   
  Gun                      219  | 59   .    13   133  .    .    1    13   
  Cannon                   3    | .    .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  6    | .    1    .    5    .    .    .    .    
  Kinetic                  89   | 29   .    2    45   .    .    .    13   
  Thermal                  135  | 30   1    11   93   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    1    3    
  Robot Hit Streak         12   | 5    .    3    12   .    .    .    6    
  Robot Miss Streak        8    | 4    .    4    8    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           145  | 32   .    7    81   1    1    10   13   
  Core Hits                66   | 11   .    3    39   .    1    3    9    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    .    1    .    
  Critical Strikes         12   | 1    .    1    8    .    .    2    .    
    Burn                   7    | 1    .    1    5    .    .    .    .    
    Smash                  4    | .    .    .    3    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              30   | .    .    .    10   1    3    14   2    
  Impact                   21   | .    .    .    10   1    .    10   .    
  Slashing                 7    | .    .    .    .    .    3    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    .    
Damage Inflicted           2898 | 352  .    137  1778 45   39   383  164  
  Guns                     2031 | 352  .    137  1474 .    .    .    68   
  Cannons                  92   | .    .    .    .    .    .    .    92   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    756  | .    .    .    289  45   39   383  .    
  Ramming                  19   | .    .    .    15   .    .    .    4    
  Kinetic                  578  | 139  .    17   354  .    .    .    68   
  Thermal                  1453 | 213  .    120  1120 .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          92   | .    .    .    .    .    .    .    92   
  Impact                   631  | .    .    .    289  45   .    297  .    
  Slashing                 125  | .    .    .    .    .    39   86   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    1    1    8    
  Average Corruption       1    | .    .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    1    5    3    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            163  | .    .    .    71   5    .    87   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    163  | .    .    .    71   5    .    87   .    
Knockbacks                 3    | .    .    .    1    .    .    2    .    
  Impact                   3    | .    .    .    1    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    .    2    .    .    .    1    
  Kicked                   2    | .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        567  | 90   20   135  567  .    .    24   240  
  Average Temperature      140  | 34   10   60   185  .    .    11   86   
  Received Heat Transfer   1347 | .    .    30   504  24   .    351  438  
  Effects                  24   | .    .    .    24   .    .    .    .    
    Shutdowns              7    | .    .    .    7    .    .    .    .    
    Energy Bleed           4    | .    .    .    4    .    .    .    .    
    Interference           7    | .    .    .    7    .    .    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    .    
    Short Circuit          3    | .    .    .    3    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    1    .    
  Impact Corruptions       9    | .    .    .    3    1    .    5    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    
  Heat Transferred         3441 | 703  .    296  2442 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Peak Influence             265  | 40  27  105 265 165 .   .   171 
  Initial                  120  | .   26  11  44  120 .   .   56  
  Average                  99   | 19  26  47  157 126 .   .   90  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         85   | 100 100 100 63  100 .   .   100 
  Level 1                  14   | .   .   .   36  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   3   .   .   1   1   
  Investigation            2    | .   .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Distress Signals           3    | .   .   1   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              81   | .   .   6   30  1   1   17  26  
  Peak Tracking Total      15   | .   .   3   5   1   1   9   15  
  Tactical Retreats        10   | .   .   .   2   .   .   5   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Traps Triggered            2    | .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Accessed          10   | .   2   2   4   1   .   .   1   
  Terminals                6    | .   2   1   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                27   | .   6   4   15  1   .   .   1   
  Successful               16   | .   4   3   8   .   .   .   1   
  Failed                   11   | .   2   1   7   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   4   .   .   .   .   
  Terminals                17   | .   6   2   8   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   3   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   .   .   
Terminal Hacks             10   | .   4   1   4   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   4   1   .   .   1   
  Full Trace Events        3    | .   1   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     53   | .   .   .   53  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac Low Low Fac 
Turns Passed               3051 | 302 149 208 743 197 515 653 284 
Spaces Moved               2012 | 164 120 139 293 152 353 497 294 
  Core                     189  | 11  .   .   .   .   .   105 73  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1539 | 153 120 139 226 152 353 392 4   
  Wheels                   90   | .   .   .   67  .   .   .   23  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   194  | .   .   .   .   .   .   .   194 
  Fastest Speed            40   | 50  120 120 95  120 120 100 40  
  Average Speed            112  | 118 120 120 120 120 120 120 67  
  Slowest Speed            350  | 190 120 120 190 120 120 350 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            10   | .   .   .   .   .   .   .   10  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 7   25  22  30  3   53  47  10  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   .   1   1   1   .   .   
Scrap Searched             4    | .   .   .   .   .   1   3   .   
Spaces Dug                 1    | .   1   .   .   .   .   .   .   
Terrain Destroyed          1    | .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total                      2542 | 218 121 168 542 164 440 533 356 
  Wait                     245  | 1   .   .   110 6   80  18  30  
  Move                     1988 | 163 119 138 292 151 352 496 277 
  Hop                      7    | .   .   .   .   .   .   .   7   
  Pick Up                  41   | 15  .   6   11  2   .   2   5   
  Fast Attach              19   | .   .   1   10  .   2   3   3   
  Attach                   28   | 8   .   2   4   2   1   .   11  
  Detach                   5    | 1   .   .   .   .   1   .   3   
  Swap                     31   | .   1   4   24  2   .   .   .   
  Drop                     32   | .   .   6   20  .   1   4   1   
  Fire                     117  | 30  1   11  59  .   .   .   16  
  Melee                    26   | .   .   .   10  1   3   10  2   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     2    | .   .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   30 | -11/Junkyard   | Discovered new exit (range 15)
  303 | -11/Junkyard   | Entered Materials
  304 | -10/Materials  | Build established: Mutant
  355 | -10/Materials  | Identified exit to Mines
  422 | -10/Materials  | Discovered new exit (range 14)
  452 | -10/Materials  | Entered another Materials area
  452 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  603 | -9/Materials   | Identified exit to Mines
  631 | -9/Materials   | Discovered new exit (range 16)
  658 | -9/Materials   | Identified exit to Materials
  660 | -9/Materials   | Entered another Materials area
  660 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1073 | -8/Materials   | Repaired Broken Imp. Sensor Array
 1296 | -8/Materials   | Lost 4 parts (1n3w)
 1348 | -8/Materials   | Identified exit to Garrison
 1390 | -8/Materials   | Discovered new exit (range 5)
 1403 | -8/Materials   | Entered Factory
 1403 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1546 | -7/Factory     | Build established: Scavenger-Mutant
 1583 | -7/Factory     | Discovered new exit (range 12)
 1600 | -7/Factory     | Entered Lower Caves
 2091 | -7/Lower Caves | Discovered new exit (range 12)
 2092 | -7/Lower Caves | Encountered a Warlord checkpoint
 2115 | -7/Lower Caves | Entered another Lower Caves area
 2122 | -7/Lower Caves | Identified exit to Factory
 2598 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2651 | -7/Lower Caves | Core integrity fell below 50%
 2707 | -7/Lower Caves | Lost 13 parts (3p4n3u3w)
 2768 | -7/Lower Caves | Entered Factory
 2768 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2863 | -6/Factory     | Lost 3 parts (1u2w)
 2933 | -6/Factory     | Build established: Mutant
 2999 | -6/Factory     | Core integrity fell below 50%
 3002 | -6/Factory     | Lost 4 parts (4n)
 3037 | -6/Factory     | Core integrity fell below 20%
 3052 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
02987_ Acquired Prototype Energy Cannon.
02988_ Identified Cld. Plasma Cannon.
02990_ System corrupted: Heat flow error (+136).
02990_ Acquired Cld. Plasma Cannon.
03002_ Slammed into P-60 Hacker.
03002_ Destabilizing: System interference.
03002_ Cld. Plasma Cannon temporarily disabled.
03005_ Dropped Cld. Plasma Cannon.
03012_ Acquired Prototype Flight Unit.
03012_ Identified Biomechanical Wings.
03017_ System corrupted: Heat flow error (+250).
03017_ Critical hit (Burn: +37).
03037_ Triggered EM Surge Trap.
03037_ The floor emits a surge of raw power.
03037_ System corrupted (+3).
03044_ W-25 Informer sends out distress signal.
03044_ Slug penetrates Wall.
03047_ Penetrated by Slug. <x2>
03049_ Door malfunctions.
03052_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|  """   #???#######??????#s             +?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonLightMapper
  Manual?         0
Play Time         00:46:36
  Cumulative      66.8 hours
  Start           2023.07.24 @ 22:52:07
  End             2023.07.24 @ 23:38:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07e1845a-44e0-4d6f-918a-c51be6d7ffab