Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.24 @ 23:38:05 Player: ZOT Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1260) 1260 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4955 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biomechanical Wings > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Hardlight Generator Heavy Plasma Cannon Cooled Plasma Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Seismic Detector Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Mace Chainsword > --- INVENTORY -------- Light Treads Light Treads Wheel Hardlight Generator Improved EM Pulse Cannon Light Assault Rifle Mini Grenade Launcher Datajack [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Mace Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 Utility 3 | . . 1 . 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 78 | 8 1 7 38 4 3 3 14 Power 12 | 1 . 1 8 . 1 1 . Engine 9 | 1 . 1 7 . . . . Core 3 | . . . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 23 | 3 . 1 10 1 1 . 7 Treads 7 | 1 . 1 . 1 1 . 3 Leg 12 | 2 . . 9 . . . 1 Wheel 2 | . . . 1 . . . 1 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 15 | 2 . 3 8 1 . . 1 Device 12 | 1 . 2 7 1 . . 1 Storage 1 | 1 . . . . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 1 2 12 2 1 2 6 Energy Gun 8 | 1 . 1 5 . . 1 . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 6 | 1 . 1 1 1 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon 4 | . 1 . 2 1 . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 2 . . . 1 Unidentified Prototypes 4 | . . 1 1 . . . 2 Parts Lost 29 | . . . 6 . 1 13 9 Power 5 | . . . 1 . 1 3 . Propulsion 10 | . . . 1 . . 4 5 Utility 4 | . . . . . . 3 1 Weapon 10 | . . . 4 . . 3 3 Highest Loss Streak 13 | . . . 4 . 1 13 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 100 100 94 98 100 81 16 Engine 8 | . 14 11 12 15 9 5 . Core 3 | . . . 4 . 4 5 . Treads 4 | . . 11 1 7 7 5 3 Leg 20 | . 28 22 23 23 23 17 2 Device 11 | . 14 16 9 13 15 12 . Storage 7 | . 14 11 9 7 7 7 . Processor 6 | . . 5 9 7 7 5 . Energy Gun 6 | . 14 11 13 . . 3 . Ballistic Gun 4 | . 7 4 5 1 7 2 . Special Weapon 1 | . 6 6 . 7 . . . Impact Weapon 3 | . . . 1 7 7 5 . Slashing Weapon 2 | . . . . . 6 5 . Naked Turns 25 | . . . . . . . 25 Heaviest Build 33 | 14 14 16 30 31 33 32 12 Greatest Support 38 | 20 20 20 38 35 35 35 15 Greatest Overweight (x) 6 | 1 . . 2 . . 6 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 5 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 7 | 6 8 7 7 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 8 8 5 Class Distribution -------------------- 50% | Scavenger-Mutant 38% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 1176 | 309 . 65 589 60 30 30 93 Remotely . | . . . . . . . . Salvage Created 1767 | 229 . 65 1132 63 41 98 139 Parts 91 | 18 . 5 59 3 . 1 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 27 | . . 1 19 1 1 3 2 Melee 4 | . . . 2 . 1 1 . Guns 17 | . . 1 16 . . . . Cannons 2 | . . . . . . . 2 Classes Destroyed 11 | 3 . 2 5 . 1 . . Worker 3 | 1 . . 2 . . . . Tunneler 6 | 6 . . . . . . . Recycler 4 | 1 . . 3 . . . . Watcher 3 | . . 1 2 . . . . Swarmer 5 | . . . 3 . . 2 . Grunt 13 | . . 1 10 . . . 2 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 . . 1 . Sentry 4 | . . . 3 1 . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 5 | 3 . 2 5 1 1 3 1 Combat Bots Only 5 | . . 1 5 1 1 3 1 Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 4128 | . . 59 1196 73 44 1243 1513 Core 1444 | . . . 135 . . 457 852 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 5 | . . . 5 . . . . Core Remaining (%) 81 | 100 100 100 75 . . 34 . Volleys Fired 117 | 30 1 11 59 . . . 16 Largest 3 | 2 1 2 3 . . . 1 Hottest 145 | 70 100 81 145 . . . 69 Shots Fired 228 | 59 1 13 138 . . 1 16 Gun 219 | 59 . 13 133 . . 1 13 Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special 6 | . 1 . 5 . . . . Kinetic 89 | 29 . 2 45 . . . 13 Thermal 135 | 30 1 11 93 . . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . 1 3 Robot Hit Streak 12 | 5 . 3 12 . . . 6 Robot Miss Streak 8 | 4 . 4 8 . . . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 145 | 32 . 7 81 1 1 10 13 Core Hits 66 | 11 . 3 39 . 1 3 9 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . 2 . . 1 . Critical Strikes 12 | 1 . 1 8 . . 2 . Burn 7 | 1 . 1 5 . . . . Smash 4 | . . . 3 . . 1 . Sever 1 | . . . . . . 1 . Melee Attacks 30 | . . . 10 1 3 14 2 Impact 21 | . . . 10 1 . 10 . Slashing 7 | . . . . . 3 4 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 2898 | 352 . 137 1778 45 39 383 164 Guns 2031 | 352 . 137 1474 . . . 68 Cannons 92 | . . . . . . . 92 Explosions . | . . . . . . . . Melee 756 | . . . 289 45 39 383 . Ramming 19 | . . . 15 . . . 4 Kinetic 578 | 139 . 17 354 . . . 68 Thermal 1453 | 213 . 120 1120 . . . . Explosive . | . . . . . . . . Electromagnetic 92 | . . . . . . . 92 Impact 631 | . . . 289 45 . 297 . Slashing 125 | . . . . . 39 86 . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 1 1 8 Average Corruption 1 | . . . . . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 1 5 3 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 163 | . . . 71 5 . 87 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 163 | . . . 71 5 . 87 . Knockbacks 3 | . . . 1 . . 2 . Impact 3 | . . . 1 . . 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . . 2 . . . 1 Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 567 | 90 20 135 567 . . 24 240 Average Temperature 140 | 34 10 60 185 . . 11 86 Received Heat Transfer 1347 | . . 30 504 24 . 351 438 Effects 24 | . . . 24 . . . . Shutdowns 7 | . . . 7 . . . . Energy Bleed 4 | . . . 4 . . . . Interference 7 | . . . 7 . . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 3 | . . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . 1 . Impact Corruptions 9 | . . . 3 1 . 5 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 4 . . . . Heat Transferred 3441 | 703 . 296 2442 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 265 | 40 27 105 265 165 . . 171 Initial 120 | . 26 11 44 120 . . 56 Average 99 | 19 26 47 157 126 . . 90 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 85 | 100 100 100 63 100 . . 100 Level 1 14 | . . . 36 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 3 . . 1 1 Investigation 2 | . . . 2 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 . . . 1 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . . 6 30 1 1 17 26 Peak Tracking Total 15 | . . 3 5 1 1 9 15 Tactical Retreats 10 | . . . 2 . . 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 2 4 1 . . 1 Terminals 6 | . 2 1 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 27 | . 6 4 15 1 . . 1 Successful 16 | . 4 3 8 . . . 1 Failed 11 | . 2 1 7 1 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . 4 . . . . Terminals 17 | . 6 2 8 . . . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 3 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 4 | . . . 4 . . . . Terminal Hacks 10 | . 4 1 4 . . . 1 Record 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 4 1 . . 1 Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 53 | . . . 53 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 3051 | 302 149 208 743 197 515 653 284 Spaces Moved 2012 | 164 120 139 293 152 353 497 294 Core 189 | 11 . . . . . 105 73 Treads . | . . . . . . . . Legs 1539 | 153 120 139 226 152 353 392 4 Wheels 90 | . . . 67 . . . 23 Hover . | . . . . . . . . Flight 194 | . . . . . . . 194 Fastest Speed 40 | 50 120 120 95 120 120 100 40 Average Speed 112 | 118 120 120 120 120 120 120 67 Slowest Speed 350 | 190 120 120 190 120 120 350 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 7 25 22 30 3 53 47 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 1 | . 1 . . . . . . Melee . | . . . . . . . . Projectile 1 | . 1 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 2542 | 218 121 168 542 164 440 533 356 Wait 245 | 1 . . 110 6 80 18 30 Move 1988 | 163 119 138 292 151 352 496 277 Hop 7 | . . . . . . . 7 Pick Up 41 | 15 . 6 11 2 . 2 5 Fast Attach 19 | . . 1 10 . 2 3 3 Attach 28 | 8 . 2 4 2 1 . 11 Detach 5 | 1 . . . . 1 . 3 Swap 31 | . 1 4 24 2 . . . Drop 32 | . . 6 20 . 1 4 1 Fire 117 | 30 1 11 59 . . . 16 Melee 26 | . . . 10 1 3 10 2 Ram 1 | . . . . . . . 1 Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 15) 303 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 355 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Identified exit to Mines 631 | -9/Materials | Discovered new exit (range 16) 658 | -9/Materials | Identified exit to Materials 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1073 | -8/Materials | Repaired Broken Imp. Sensor Array 1296 | -8/Materials | Lost 4 parts (1n3w) 1348 | -8/Materials | Identified exit to Garrison 1390 | -8/Materials | Discovered new exit (range 5) 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -7/Factory | Build established: Scavenger-Mutant 1583 | -7/Factory | Discovered new exit (range 12) 1600 | -7/Factory | Entered Lower Caves 2091 | -7/Lower Caves | Discovered new exit (range 12) 2092 | -7/Lower Caves | Encountered a Warlord checkpoint 2115 | -7/Lower Caves | Entered another Lower Caves area 2122 | -7/Lower Caves | Identified exit to Factory 2598 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2651 | -7/Lower Caves | Core integrity fell below 50% 2707 | -7/Lower Caves | Lost 13 parts (3p4n3u3w) 2768 | -7/Lower Caves | Entered Factory 2768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2863 | -6/Factory | Lost 3 parts (1u2w) 2933 | -6/Factory | Build established: Mutant 2999 | -6/Factory | Core integrity fell below 50% 3002 | -6/Factory | Lost 4 parts (4n) 3037 | -6/Factory | Core integrity fell below 20% 3052 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02987_ Acquired Prototype Energy Cannon. 02988_ Identified Cld. Plasma Cannon. 02990_ System corrupted: Heat flow error (+136). 02990_ Acquired Cld. Plasma Cannon. 03002_ Slammed into P-60 Hacker. 03002_ Destabilizing: System interference. 03002_ Cld. Plasma Cannon temporarily disabled. 03005_ Dropped Cld. Plasma Cannon. 03012_ Acquired Prototype Flight Unit. 03012_ Identified Biomechanical Wings. 03017_ System corrupted: Heat flow error (+250). 03017_ Critical hit (Burn: +37). 03037_ Triggered EM Surge Trap. 03037_ The floor emits a surge of raw power. 03037_ System corrupted (+3). 03044_ W-25 Informer sends out distress signal. 03044_ Slug penetrates Wall. 03047_ Penetrated by Slug. 03049_ Door malfunctions. 03052_ Penetrated by Slug. 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R#??????????????????? | | ??? #????????????????? #??????????????????? | | ??? +????????????????? #??????????????????? | | ??? ?????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonLightMapper Manual? 0 Play Time 00:46:36 Cumulative 66.8 hours Start 2023.07.24 @ 22:52:07 End 2023.07.24 @ 23:38:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07e1845a-44e0-4d6f-918a-c51be6d7ffab