Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 11:47:39 Player: Hilbert Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (484) 484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 5791 Bonus ------- Pacifist 200 Follower Combat Kills 307 Friendly Fire -10 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Improved Shield Generator Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Recalibrator > --- WEAPON ----------- Scythe > --- INVENTORY -------- Improved Ion Engine Advanced Sensor Array Improved Shield Generator [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Scythe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 2 . . . . . . Utility 5 | . . 1 . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 37 | 2 2 1 5 4 15 4 4 . . . . Power 5 | . . . 1 . 2 2 . . . . . Engine 3 | . . . . . 2 1 . . . . . Core 2 | . . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . 1 . 3 6 . 3 . . . . Treads 4 | 1 . 1 . . . . 2 . . . . Leg 1 | . . . . . 1 . . . . . . Wheel 2 | 1 . . . . . . 1 . . . . Hover 3 | . . . . 3 . . . . . . . Flight 5 | . . . . . 5 . . . . . . Utility 11 | . 2 . 1 . 6 2 . . . . . Device 6 | . . . 1 . 3 2 . . . . . Storage 2 | . 2 . . . . . . . . . . Processor 3 | . . . . . 3 . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 6 | . . . 3 1 1 . 1 . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 18 | . . . 6 3 1 1 5 1 1 . . Power 2 | . . . 1 . . . 1 . . . . Propulsion 11 | . . . 2 2 1 1 4 1 . . . Utility . | . . . . . . . . . . . . Weapon 5 | . . . 3 1 . . . . 1 . . Highest Loss Streak 4 | . . . 3 3 1 1 4 1 1 . . Average Slot Usage (%) 60 | . 87 88 74 65 71 78 36 8 4 . . Engine 3 | . 14 11 2 . 5 8 . . . . . Core 3 | . . . 7 7 . 2 2 . . . . Treads 5 | . 14 22 9 . . . 3 2 . . . Leg 1 | . . . . . 6 6 2 . . . . Wheel 5 | . 14 11 11 6 . . 2 . . . . Flight 8 | . . . . . 33 24 7 . . . . Device 7 | . . . 9 7 10 16 5 . . . . Storage 9 | . 16 22 22 15 . . . . . . . Processor 4 | . . . . . 13 13 5 . . . . Energy Gun 1 | . 14 11 1 . . . . . . . . Ballistic Gun 2 | . 14 11 2 . . . . . . . . Launcher 3 | . . . 9 6 . . . . . . . Slashing Weapon 1 | . . . . . . 6 3 5 4 . . Naked Turns 87 | . . . . 19 . . 11 . 26 4 27 Heaviest Build 37 | 12 32 32 35 37 16 23 12 2 2 . . Greatest Support 27 | 16 16 16 16 27 18 24 18 3 3 3 3 Greatest Overweight (x) 9 | . 1 1 2 9 1 . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 4 4 4 4 4 4 4 Average Capacity 8 | 6 7 14 14 12 4 4 4 4 4 4 4 Most Carried 10 | 6 5 5 10 10 4 4 4 3 3 3 3 Average Carried 4 | 5 4 4 8 8 2 2 3 3 3 3 3 Final Capacity 14 | 6 14 14 14 4 4 4 4 4 4 4 4 Final Carried 9 | 4 4 5 9 4 3 4 3 3 3 3 3 Class Distribution -------------------- 80% | Mutant 19% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 713 | 196 . . 329 40 . 78 . 20 50 . . Remotely . | . . . . . . . . . . . . Salvage Created 473 | . . . 404 . 69 . . . . . . Parts 37 | . . . 34 . 3 . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 10 | . . . 9 . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Guns 3 | . . . 3 . . . . . . . . AOE 6 | . . . 6 . . . . . . . . Classes Destroyed 7 | . . . 7 . . . . . . . . Worker 1 | . . . 1 . . . . . . . . Builder 4 | . . . 4 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Grunt 6 | . . . 6 . . . . . . . . Sentry 4 | . . . 3 . 1 . . . . . . Best Kill Streak 8 | . . . 8 . 1 . . . . . . Combat Bots Only 4 | . . . 4 . 1 . . . . . . Max Kills in Single Turn 3 | . . . 3 . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 3671 | . . 369 682 443 349 118 784 357 481 . 88 Core 1618 | . . 104 140 225 122 20 291 182 446 . 88 Absorbed by Shields 17 | . . . . . . 17 . . . . . Core Remaining (%) 79 | 100 100 . 39 59 82 97 . . . . . Volleys Fired 25 | . . . 25 . . . . . . . . Largest 2 | . . . 2 . . . . . . . . Hottest 70 | . . . 70 . . . . . . . . Shots Fired 36 | . . . 36 . . . . . . . . Gun 16 | . . . 16 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 20 | . . . 20 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 13 | . . . 13 . . . . . . . . Thermal 3 | . . . 3 . . . . . . . . Explosive 20 | . . . 20 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 8 | . . . 8 . . . . . . . . Robot Miss Streak 4 | . . . 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 26 | . . . 25 . 1 . . . . . . Core Hits 38 | . . . 37 . 1 . . . . . . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 25 | . . . . 3 1 13 5 2 1 . . Impact 3 | . . . . 3 . . . . . . . Slashing 22 | . . . . . 1 13 5 2 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1245 | . . . 1144 . 101 . . . . . . Guns 151 | . . . 151 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 993 | . . . 993 . . . . . . . . Melee 101 | . . . . . 101 . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 113 | . . . 113 . . . . . . . . Thermal 38 | . . . 38 . . . . . . . . Explosive 993 | . . . 993 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 101 | . . . . . 101 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 8 | . . . 8 . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 8 | . . . 8 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 80 . . . . . . . . Shots 3 | . . . 3 . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 59 | . . . 59 . . . . . . . . Average Temperature 34 | . . . 34 . . . . . . . . Received Heat Transfer 681 | . . 135 243 99 6 33 54 90 21 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 111 | . . . 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 607 | . . 45 607 230 268 238 466 . . . . Initial 215 | . . . 18 215 68 130 116 . . . . Average 218 | . . 24 371 176 118 152 265 . . . . Maximum Alert Level 2 | . . . 2 1 1 1 2 . . . . Low Security (%) 61 | 100 100 100 21 54 96 96 44 . . . . Level 1 14 | . . . 19 45 3 3 29 . . . . Level 2 23 | . . . 58 . . . 25 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 4 1 1 1 6 . . . . Investigation 1 | . . . 1 . . . . . . . . Extermination 2 | . . . . . 1 . 1 . . . . Reinforcement 10 | . . 1 3 . . 1 5 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . . . 4 . . 1 2 . . . . Communications Jammed 7 | . . . . . . . 7 . . . . Distress Signals 7 | . . . . . . . 7 . . . . Times Spotted 121 | . 3 6 30 18 11 7 26 2 10 . 8 Peak Tracking Total 18 | . 4 5 5 18 5 5 13 2 10 . 8 Tactical Retreats 15 | . . . 1 . 3 3 6 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 7 | . 1 . 4 . . 1 1 . . . . Terminals 7 | . 1 . 4 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . 2 . 12 . . 1 1 . . . . Successful 6 | . . . 6 . . . . . . . . Failed 10 | . 2 . 6 . . 1 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 2 . 11 . . 1 1 . . . . Terminals 16 | . 2 . 12 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 . 3 . . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 10 | . . . 10 . . . . . . . . Largest Group 10 | . . . 10 4 . . . . . . . Highest-Rated Group 88 | . . . 88 40 . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 92 | . . . 80 12 . . . . . . . Total Damage 892 | . . . 740 152 . . . . . . . Kills 12 | . . . 12 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 2367 | 5 141 145 677 128 332 294 289 187 138 4 27 Spaces Moved 3228 | 1 136 130 461 112 655 492 544 364 271 9 53 Core 993 | . . . . 39 . . 257 364 271 9 53 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 743 | 1 136 130 461 15 . . . . . . . Hover 58 | . . . . 58 . . . . . . . Flight 1434 | . . . . . 655 492 287 . . . . Fastest Speed 35 | 100 100 110 110 50 35 36 39 50 50 50 50 Average Speed 61 | 100 101 110 118 99 39 37 48 50 50 50 50 Slowest Speed 500 | 100 110 110 120 500 112 39 52 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 33 15 66 15 14 24 23 58 52 7 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . . Spaces Dug 32 | . . . 9 2 . 13 5 2 1 . . Terrain Destroyed 161 | . . . 138 2 . 13 5 2 1 . . Melee 23 | . . . . 2 . 13 5 2 1 . . Projectile . | . . . . . . . . . . . . AOE 138 | . . . 138 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Total 3509 | 4 138 132 557 120 720 583 558 365 271 8 53 Wait 161 | . . . 58 1 42 58 2 . . . . Move 3215 | . 135 129 460 111 652 491 543 363 270 8 53 Hop 1 | . . . . . 1 . . . . . . Pick Up 16 | . . 2 7 1 4 1 1 . . . . Fast Attach 19 | . 1 . 1 3 10 1 3 . . . . Attach 12 | . . 1 3 1 4 2 1 . . . . Detach 5 | . . . . . 2 2 1 . . . . Swap 6 | 2 1 . 1 . 1 1 . . . . . Drop 9 | 2 1 . . . 3 1 2 . . . . Fire 25 | . . . 25 . . . . . . . . Melee 25 | . . . . 3 1 13 5 2 1 . . Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . Rewire 1 | . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 3) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 195 | -9/Materials | Discovered new exit (range 4) 292 | -9/Materials | Entered Storage 301 | -9/Storage | Build established: Mutant 458 | -9/Storage | Core integrity fell below 50% 491 | -9/Storage | Lost 3 parts (1p2w) 545 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 819 | -9/Storage | Build established: Commander-Mutant 954 | -9/Storage | Discovered new exit (range 8) 969 | -9/Storage | Entered Materials 969 | -8/Materials | Accompanied by 4 allies 969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -8/Materials | Garrison activated, responded to threat 1078 | -8/Materials | Released all parts (2) 1090 | -8/Materials | Discovered new exit (range 13) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Propulsion x2 1102 | -7/Factory | Lost 3 parts (2n1w) 1142 | -7/Factory | Discovered new exit (range 8) 1274 | -7/Factory | Build established: Mutant 1425 | -7/Factory | Discovered new exit (range 9) 1427 | -7/Factory | Identified exit to Factory 1429 | -7/Factory | Entered another Factory area 1429 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1611 | -6/Factory | Spotted B-75 Beast 1717 | -6/Factory | Discovered new exit (range 15) 1722 | -6/Factory | Identified exit to Factory 1723 | -6/Factory | Entered another Factory area 1723 | -5/Factory | Evolved 2 slots: Utility x2 1878 | -5/Factory | Released all parts (6) 1891 | -5/Factory | Lost 4 parts (1p3n) 2007 | -5/Factory | Discovered new exit (range 4) 2012 | -5/Factory | Entered Upper Caves 2066 | -5/Upper Caves | Spotted B-75 Beast 2143 | -5/Upper Caves | Learned location of Warlord (-4) 2168 | -5/Upper Caves | Discovered new exit (range 15) 2185 | -5/Upper Caves | Learned Factory interactive machine intel 2190 | -5/Upper Caves | Learned 4 Factory zone layouts 2199 | -5/Upper Caves | Entered another Upper Caves area 2203 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 2212 | -5/Upper Caves | Learned Factory terminal intel 2218 | -5/Upper Caves | Encountered a Warlord checkpoint 2224 | -5/Upper Caves | Spotted B-75 Beast 2272 | -5/Upper Caves | Core integrity fell below 50% 2301 | -5/Upper Caves | Attracted the attention of an 0b10 base 2312 | -5/Upper Caves | Core integrity fell below 20% 2334 | -5/Upper Caves | Discovered new exit (range 8) 2337 | -5/Upper Caves | Entered Zhirov 2337 | -5/Zhirov | Discovered new exit (range 3) 2341 | -5/Zhirov | Entered Proximity Caves 2342 | -4/Proximity Caves | Identified exit to Factory 2349 | -4/Proximity Caves | Learned Research security intel 2368 | -4/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02296_ Acquired 50 matter. 02300_ Penetrated by Slug. 02300_ S-27 Virus springs to life. 02301_ G-50 Soldier springs to life. 02305_ Slug penetrates Wall. 02306_ Penetrated by Slug. 02311_ Scythe destroyed. 02312_ Penetrated by Slug. 02334_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02337_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 02345_ L-61 Swordsman springs to life. 02345_ G-67 Veteran springs to life. 02345_ L-61 Swordsman springs to life. 02349_ Acquired derelict log, extracted data. Data stored: Research security intel. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????###????????????????????? | | ???????????????????# ####?????????????????? | | ???????????????????# ##????????????????? | | ???????????????##### #????????????????? | | ???????????????# #????????????????? | | ???????????????# ##???????????????? | | ???????????????# s ##??????????????? | | ???????????????## @## #??????????????? | | ????????????????# p#### #??????????????? | | ???????????????## ##?# ##????????? ?? | | ??????????????## #?# ##?????????? ? | | ??????????????# #?## #?????????? ? | | ??????????????# ##??##?????????# # | | ??????????????## ##???????????# #? | | ???????????????# ##########?# #? | | ???????????????## ## ## #? | | ????????????????## #? | | ?????????????????# ???? | | ?????????????????# #??????? | | ?????????????????## #???????? | | ??????????????????# ##???????? | | ??????????????????## ## #????????? | | ???????????????????# ##### #????????? | | ???????????????????# #???# ##????????? | | ??????????????????# ???# #?????????? | | ?????????????????# ??# ##????????? | | ?????????????????# ?# ##???????? | | ?????????????????# ?# #####???? | | ????????????????# ###### #???? | | ???????????????# # ## #???? | | ???????????????# ## ## ## ### #???# | | ???????????????# ?# # ?# ##?# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityCoolingDiverter Manual? 0 Play Time 00:36:35 Cumulative 35.0 hours Start 2021.02.11 @ 11:10:21 End 2021.02.11 @ 11:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57f3ae62-ac30-47ba-a564-1579df2b5928