Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 17:23:54

Player: Mr Goldstein

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (88)      440
Value Destroyed (1882)     1882
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-218)               -218
              TOTAL SCORE: 8844

 Bonus
-------
High Alert Combat Kills    82
Friendly Fire              -300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     142/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
               Cesium-ion Thruster
>              --- UTILITY ----------
      Improved Heat Sink
  Experimental Optical Array
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
      Improved Datajack
      Improved Plasma Cutter
>              --- INVENTORY --------
               Deuterium Engine
      Improved Signal Interpreter
      Advanced Signal Interpreter
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               8    | .   .   1   1   1   1   1   .   1   .   1   1   
  Utility                  8    | .   .   1   1   1   .   1   1   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             93   | 8   11  23  18  12  5   1   7   .   2   2   4   
  Power                    11   | 1   .   1   1   3   1   .   2   .   1   .   1   
    Engine                 8    | 1   .   1   1   2   1   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               34   | 4   5   7   5   5   2   1   1   .   .   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 4   5   7   5   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   5   2   1   1   .   .   1   3   
  Utility                  17   | 1   2   4   1   4   1   .   2   .   1   1   .   
    Device                 6    | .   1   2   1   1   .   .   .   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   3   .   .   1   .   .   1   .   
    Protection             2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   11  11  .   1   .   2   .   .   .   .   
    Energy Gun             10   | 1   1   2   6   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   3   7   4   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   1   9   12  .   .   .   .   5   6   1   8   
  Power                    4    | .   .   1   1   .   .   .   .   1   .   .   1   
  Propulsion               19   | .   1   4   4   .   .   .   .   4   2   1   3   
  Utility                  11   | .   .   2   2   .   .   .   .   .   3   .   4   
  Weapon                   8    | .   .   2   5   .   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   1   4   6   .   .   .   .   5   6   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  92  71  79  90  88  92  79  51  22  17  
  Engine                   10   | .   14  10  8   6   13  11  15  12  2   .   .   
  Wheel                    22   | .   27  27  28  .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   34  40  41  36  28  10  2   3   
  Device                   10   | .   10  13  6   13  6   5   5   4   7   .   .   
  Storage                  9    | .   14  11  9   1   .   .   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   19  20  17  18  19  18  15  9   
  Protection               2    | .   .   7   1   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   7   .   10  .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   20  21  7   .   .   .   .   .   .   .   .   
Naked Turns                46   | .   .   .   .   .   .   .   .   .   .   .   46  
Heaviest Build             36   | 13  32  36  32  30  17  17  23  21  9   .   12  
  Greatest Support         50   | 32  26  42  50  42  25  29  29  29  12  7   32  
  Greatest Overweight (x)  2    | 1   1   2   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  5   5   5   5   5   5   5   
  Average Capacity         12   | 6   14  15  15  7   5   5   5   5   5   5   5   
  Most Carried             15   | 6   15  15  15  14  5   4   5   4   5   5   5   
  Average Carried          10   | 3   10  14  14  5   4   4   3   4   4   5   4   
  Final Capacity           15   | 8   15  15  15  5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  15  14  5   5   4   4   4   5   5   4   

 Class Distribution 
--------------------
 58% | Mutant
 23% | Scavenger-Mutant
 11% | Hacker-Sprinter
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Armory
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Matter Collected           1568 | 289  218  622  350  .    .    .    20   .    .    .    69   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2720 | 109  663  1078 850  .    .    .    20   .    .    .    .    
  Parts                    190  | 7    39   87   54   .    .    .    3    .    .    .    .    
Haulers Intercepted        7    | .    2    3    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    1    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Combat Hostiles Destroyed  46   | .   10  23  13  .   .   .   .   .   .   .   .   
  Guns                     33   | .   10  16  7   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   7   5   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   5   4   1   .   .   .   .   .   .   .   .   
  Worker                   14   | .   3   4   7   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   2   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   3   2   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 7    | .   3   2   1   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   2   2   2   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   7   4   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   10  8   4   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   7   4   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   4   7   9   .   .   .   .   .   .   .   .   
  Combat Bots Only         5    | .   3   5   4   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   6    | 1   1   3   6   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Damage Taken               5700 | .    534  906  753  .    57   .    .    305  606  436  2103 
  Core                     2994 | .    166  149  181  .    .    .    .    67   429  384  1618 
  Absorbed by Shields      206  | .    .    161  45   .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  33   62   67   100  100  100  100  .    61   73   .    
Volleys Fired              255  | 9    65   114  60   .    .    .    7    .    .    .    .    
  Largest                  2    | 2    2    2    2    .    .    .    1    .    .    .    .    
  Hottest                  130  | 70   90   88   130  .    .    .    20   .    .    .    .    
Shots Fired                473  | 18   131  209  108  .    .    .    7    .    .    .    .    
  Gun                      455  | 18   131  199  107  .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    10   1    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    7    .    .    .    .    
  Kinetic                  291  | 9    50   196  36   .    .    .    .    .    .    .    .    
  Thermal                  126  | 9    81   3    26   .    .    .    7    .    .    .    .    
  Explosive                11   | .    .    10   1    .    .    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    45   .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | 5    25   11   21   .    .    .    6    .    .    .    .    
  Robot Miss Streak        9    | 2    9    4    4    .    .    .    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           319  | 13   84   132  80   .    3    .    7    .    .    .    .    
  Core Hits                170  | 3    41   66   58   .    .    .    1    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    2    2    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    3    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5719 | 130  992  2314 2165 .    .    .    100  .    .    .    18   
  Guns                     3923 | 130  977  1613 1203 .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1636 | .    .    701  935  .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  60   | .    15   .    27   .    .    .    .    .    .    .    18   
  Kinetic                  2302 | 68   290  1563 381  .    .    .    .    .    .    .    .    
  Thermal                  1313 | 62   687  50   414  .    .    .    100  .    .    .    .    
  Explosive                1513 | .    .    701  812  .    .    .    .    .    .    .    .    
  Electromagnetic          531  | .    .    .    531  .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    2    .    4    .    .    .    .    1    2    3    .    
  Average Corruption       1    | .    1    .    2    .    .    .    .    1    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    9    .    2    .    .    .    .    .    1    .    .    
    Message Errors         2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    1    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    2    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    1    56   .    .    .    14   .    .    .    .    
  Projectiles              14   | .    .    .    .    .    .    .    14   .    .    .    .    
  Explosions               57   | .    .    1    56   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    7    20   162  .    .    .    .    .    .    .    8    
  Shots                    4    | .    .    1    3    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    2    2    1    .    .    .    .    .    .    .    3    
Targets Rammed             8    | .    2    2    1    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385  | 120  385  69   165  .    4    148  118  161  .    .    .    
  Average Temperature      67   | 57   132  7    18   .    3    77   47   65   .    .    .    
  Received Heat Transfer   1000 | .    315  372  235  .    6    .    .    18   36   18   .    
  Effects                  3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    8    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3152 | 185  2053 65   627  .    .    .    222  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Peak Influence             653  | 10  285 517 653 216 196 179 150 310 205 192 319 
  Initial                  210  | .   6   8   206 210 95  95  87  78  162 99  108 
  Average                  174  | 4   67  213 438 209 127 131 115 136 175 128 219 
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   1   1   .   1   
  Low Security (%)         65   | 100 96  51  3   15  100 100 100 81  83  100 42  
  Level 1                  18   | .   3   25  28  84  .   .   .   18  16  .   57  
  Level 2                  15   | .   .   22  68  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   4   2   .   .   .   .   .   .   1   3   
  Investigation            5    | .   2   2   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   3   2   1   .   .   .   .   .   .   1   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Distress Signals           11   | .   .   2   4   .   .   1   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   20  44  29  .   4   4   5   21  23  8   26  
  Peak Tracking Total      20   | .   3   9   6   .   3   4   4   13  20  6   12  
  Tactical Retreats        17   | .   .   4   2   .   1   .   .   2   2   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Traps Triggered            6    | .   4   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Disabled          3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Accessed          39   | .   5   9   2   3   1   2   7   1   2   3   4   
  Terminals                32   | .   4   6   2   2   1   2   6   .   2   3   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                86   | .   13  20  4   11  2   4   13  1   3   5   10  
  Successful               44   | .   7   6   3   3   2   2   12  1   2   3   3   
  Failed                   42   | .   6   14  1   8   .   2   1   .   1   2   7   
    Catastrophic           8    | .   2   6   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   10  16  4   10  2   2   5   1   1   4   1   
  Terminals                75   | .   12  13  4   10  2   4   12  .   3   5   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   4   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   3   .   2   3   2   2   9   .   2   2   3   
  Record                   7    | .   .   .   .   .   .   1   5   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Level Access Points      6    | .   .   .   .   1   1   1   1   .   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Terminal Index           3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   1   1   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   2   1   .   .   .   3   1   .   1   .   
  Terminals                8    | .   3   1   1   .   .   .   2   .   .   1   .   
    Assimilate             5    | .   2   .   .   .   .   .   2   .   .   1   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   7   2   3   1   2   5   1   1   3   2   
  Full Trace Events        3    | .   .   2   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   3   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Total Allies               3    | .   .   .   .   2   .   .   1   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   1   .   .   .   .   
  Highest-Rated Group      28   | .   .   .   .   28  .   .   10  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   10  .   .   .   .   
Total Orders               4    | .   .   .   .   3   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  ROAM                     2    | .   .   .   .   2   .   .   .   .   .   .   .   
  AID                      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Total Damage             33   | .   .   .   .   33  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Turns Passed               4929 | 138  1549 1828 487  125  113  29   123  111  113  107  206  
Spaces Moved               4614 | 101  681  1071 212  267  428  148  396  392  247  234  437  
  Core                     306  | 30   .    .    .    .    .    .    .    .    55   99   122  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2041 | 71   681  1071 212  6    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2267 | .    .    .    .    261  428  148  396  392  192  135  315  
  Fastest Speed            17   | 50   80   86   82   23   20   17   17   17   29   40   25   
  Average Speed            57   | 91   93   96   90   24   20   17   17   19   33   44   44   
  Slowest Speed            130  | 100  105  130  105  82   20   17   20   29   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50   | .    .    .    .    4    2    5    9    12   3    7    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    92   51   27   9    14   5    15   14   27   15   16   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    11   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          96   | .    .    62   34   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      96   | .    .    62   34   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Total                      6373 | 130  1471 1670 397  326  453  146  427  413  274  228  438  
  Wait                     1341 | .    683  441  96   30   12   3    19   33   23   .    1    
  Move                     4512 | 100  680  1070 211  259  423  138  379  369  242  219  422  
  Hop                      41   | .    .    .    .    3    2    4    7    10   1    7    7    
  Pick Up                  73   | 12   19   15   10   3    5    .    6    .    2    .    1    
  Fast Attach              10   | .    1    1    2    .    1    .    1    .    .    2    2    
  Attach                   55   | 7    4    12   10   9    3    1    5    .    2    .    2    
  Detach                   4    | 1    2    .    .    .    .    .    .    .    1    .    .    
  Swap                     28   | 1    6    10   6    3    1    .    1    .    .    .    .    
  Drop                     34   | .    9    5    1    11   3    .    1    1    3    .    .    
  Fire                     255  | 9    65   114  60   .    .    .    7    .    .    .    .    
  Melee                    4    | .    .    .    .    .    3    .    1    .    .    .    .    
  Ram                      8    | .    2    2    1    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    8    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research
-3/Armory (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 1 exit: Com)

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 15)
  139 | -11/Junkyard  | Entered Materials
  329 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Core integrity fell below 50%
  463 | -10/Materials | Discovered new exit (range 16)
 1161 | -10/Materials | Discovered new exit (range 14)
 1219 | -10/Materials | Discovered new exit (range 14)
 1642 | -10/Materials | Discovered new exit (range 15)
 1688 | -10/Materials | Entered another Materials area
 1688 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2028 | -9/Materials  | Build established: Scavenger-Mutant
 2198 | -9/Materials  | Lost 4 parts (3n1u)
 2756 | -9/Materials  | Build established: Mutant
 2969 | -9/Materials  | Discovered new exit (range 10)
 3040 | -9/Materials  | Lost 3 parts (1p1n1w)
 3232 | -9/Materials  | Discovered new exit (range 13)
 3443 | -9/Materials  | Build established: Scavenger-Mutant
 3516 | -9/Materials  | Entered another Materials area
 3516 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3634 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 3916 | -8/Materials  | First assault squad dispatched
 3958 | -8/Materials  | Lost 3 parts (1n2w)
 4000 | -8/Materials  | Discovered new exit (range 5)
 4003 | -8/Materials  | Entered Factory
 4003 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4074 | -7/Factory    | Identified exit to Factory
 4128 | -7/Factory    | Entered another Factory area
 4128 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4143 | -6/Factory    | Identified exit to Factory
 4241 | -6/Factory    | Entered another Factory area
 4241 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4260 | -5/Factory    | Identified exit to Factory
 4270 | -5/Factory    | Entered another Factory area
 4270 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4336 | -4/Factory    | Identified exit to Research
 4347 | -4/Factory    | Identified exit to Upper Caves
 4393 | -4/Factory    | Entered Research
 4393 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4401 | -3/Research   | Build established: Hacker-Sprinter
 4501 | -3/Research   | Discovered new exit (range 12)
 4504 | -3/Research   | Entered Armory
 4525 | -3/Armory     | Lost 5 parts (1p4n)
 4556 | -3/Armory     | Identified exit to Research
 4608 | -3/Armory     | Spotted B-86 Titan
 4617 | -3/Armory     | Entered Research
 4617 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4631 | -2/Research   | Identified exit to Access
 4646 | -2/Research   | Lost 6 parts (2n3u1w)
 4724 | -2/Research   | Entered Access
 4724 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 4794 | -1/Access     | Identified exit to Command
 4823 | -1/Access     | Spotted B-99 Colossus
 4881 | -1/Access     | Core integrity fell below 50%
 4906 | -1/Access     | Core integrity fell below 20%
 4911 | -1/Access     | Lost 4 parts (1n3u)
 4930 | -1/Access     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
04883_ Slug penetrates Wall.
04883_ Penetrated by Slug. <x2>
04883_ Slug penetrates H-88 Terminator.
04883_ Slug penetrates Wall. <x4>
04890_ Slammed into K-01 Serf.
04915_ Slug penetrates Wall. <x2>
04917_ Slammed into C-57 Dissector. <x2>
04918_ Penetrated by Slug.
04918_ C-57 Dissector destroyed.
04918_ Penetrated by Slug.
04919_ Acquired 45 matter.
04920_ Acquired Adv. Surge Thruster.
04921_ Penetrated by Slug.
04921_ Slug penetrates Wall.
04925_ Penetrated by Slug.
04925_ Adv. Surge Thruster destroyed.
04925_ Penetrated by Slug.
04926_ Slug penetrates Wall. <x2>
04927_ Penetrated by Slug.
04929_ Slug penetrates H-88 Terminator.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????# ##       #  |
| ?????????????????????????????????????# ##       #  |
| ????????????????????????########+##### ##  ^ !  #  |
| ???????????????????????                ##       #  |
| ???????????????????????                #####+####  |
| ??????????????????????                       #???  |
| ??????????????????????             ###+########??  |
| ???????????????????????#           ##         #??  |
| ???????????????????????#           ##!        #??  |
| ???????????????????????#           ##    "    #??  |
| ???????????????????????+           ##   """   #??  |
| ???????????????????????#           ##    """  #??  |
| ???????????????????????#            +     "   #??  |
| ?????????????????????????#          #         #??  |
| ?????????????????????????#          #         #??  |
| ?????????????????????????#         h########/##??  |
| ???????????????####??????#          #      # #???  |
| ???????????????# |!!?????#          #      # #???  |
| ?????????????????|!! ????#          #      # #???  |
| ?????????????????|!! ????#          #      # #???  |
| ??????????????????   !???#          #      # #???  |
| ???????????????????    ??#        ""#      + #???  |
| ?????????????????????   ?#        ""#    = # #???  |
| ????????????###########;##        ""#      # #???  |
| ??????????                         G#      # #???  |
| ??????????               @        ""#      # #???  |
| ??????????                        ""#      #/#???  |
| ??????????                        ""#      #!#???  |
| ???????????############             ######## #???  |
| ??????????????????????#             ######## #???  |
| ??????????????????????#             h        #???  |
| ??????????????????????#############+##########???  |
| ?????????????????????????????#            #??????  |
| ?????????????????????????????#   ]        #??????  |
| ?????????????????????????????#      !     #??????  |
| ?????????????????????????????#            #??????  |
| ?????????????????????????????#            #??????  |
| ?????????????????????????????##############??????  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          34
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                66
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
   VTOL Module | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeMasterDatajack
  Manual?         0
Play Time         01:12:43
  Cumulative      43.6 hours
  Start           2023.03.28 @ 15:53:11
  End             2023.03.28 @ 17:23:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ea35b9a-b22a-49e1-9a02-18af88817013