Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 12:59:45 Player: aperiodic Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (126) 630 Value Destroyed (3605) 3605 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1067) 1067 TOTAL SCORE: 13222 Bonus ------- Follower Combat Kills 467 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Energy Well (761) Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Fusion Compressor Advanced Heat Sink Advanced Energy Well Advanced Terrain Scan Processor Transmission Jammer Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Railgun Hardcell Cannon Powered Hammer > --- INVENTORY -------- Field Propulsion Drive Smartbomb Launcher Advanced Datajack [Rating: 123] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Hammer Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 5 | . . . 1 . . . . 2 . . . . 1 . . . 1 Utility 6 | . . . 1 . . . 1 . . . . . 1 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 209 | 4 7 11 31 4 . 6 28 22 . 5 5 5 21 7 17 16 20 Power 41 | 1 1 2 2 1 . . 7 4 . . 1 2 9 3 2 2 4 Engine 16 | 1 1 2 2 1 . . 4 . . . . 1 3 1 . . . Core 22 | . . . . . . . 3 4 . . 1 1 6 2 2 2 1 Reactor 3 | . . . . . . . . . . . . . . . . . 3 Propulsion 42 | . 2 1 9 1 . 1 8 5 . . . . 4 2 1 4 4 Treads . | . . . . . . . . . . . . . . . . . . Leg 17 | . 2 1 6 . . . 8 . . . . . . . . . . Wheel 5 | . . . 3 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . . 5 . . . . 4 2 1 4 4 Utility 56 | 1 1 1 8 2 . . 5 7 . 3 4 . 8 2 4 5 5 Device 32 | . 1 . 6 1 . . 3 3 . 1 3 . 4 2 1 3 4 Storage 7 | 1 . . 2 1 . . . 1 . . 1 . . . 1 . . Processor 2 | . . . . . . . . 1 . . . . 1 . . . . Hackware 4 | . . . . . . . . . . . . . 1 . 1 2 . Protection 11 | . . 1 . . . . 2 2 . 2 . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 3 7 12 . . 5 8 6 . 2 . 3 . . 10 5 7 Energy Gun 25 | . 1 2 7 . . 3 2 2 . . . 1 . . 4 1 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 8 | 2 1 2 2 . . . . . . . . . . . . . 1 Ballistic Cannon 7 | . . . . . . . 5 1 . . . . . . . . 1 Launcher 14 | . 1 3 1 . . 2 . 1 . 1 . 1 . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . 2 . . . 1 2 . 1 . 1 . . 3 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 1 . Unidentified Prototypes 5 | . . . 2 . . . 1 . . . 1 . . . . . 1 Parts Lost 39 | . . 1 5 2 . 2 1 . . . . 1 4 . . 4 19 Power 6 | . . . . 1 . . . . . . . 1 . . . . 4 Propulsion 11 | . . . . 1 . 1 . . . . . . 2 . . . 7 Utility 11 | . . 1 1 . . . . . . . . . 2 . . 2 5 Weapon 11 | . . . 4 . . 1 1 . . . . . . . . 2 3 Highest Loss Streak 11 | . . 1 2 2 . 1 1 . . . . 1 4 . . 2 11 Average Slot Usage (%) 91 | . 71 87 84 99 100 98 95 90 92 92 99 98 92 94 97 87 82 Engine 4 | . 14 14 11 10 11 11 6 . . . . . 6 . . . . Core 7 | . . . . . . . 12 14 15 15 15 12 4 10 11 10 7 Leg 8 | . 13 28 21 . . . 26 1 . . . . . . . . . Wheel 3 | . . . 11 32 33 32 . . . . . . . . . . . Flight 17 | . . . . . . . . 36 38 38 38 38 34 35 35 26 24 Device 12 | . . . 10 15 11 11 11 14 15 15 13 15 11 17 18 13 13 Storage 9 | . 14 14 11 17 22 22 18 7 7 7 6 7 4 . 3 5 3 Processor 2 | . . . . . . . . 2 7 7 7 7 5 5 5 5 4 Hackware 2 | . . . . . . . . . . . . . 6 5 5 8 8 Protection 2 | . . 2 . . . . 5 2 . . 1 . 2 5 5 5 3 Energy Gun 5 | . 4 7 14 22 22 21 3 2 7 6 . . . . 1 4 . Ballistic Gun 2 | . 23 20 4 . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . . . 12 . . . . . . . . . 2 Launcher 1 | . . . . . . . . 2 . . 7 6 6 5 . . . Impact Weapon 2 | . . . . . . . . 2 . . 7 6 6 5 3 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 12 14 21 43 63 63 64 81 81 29 29 27 27 34 26 30 39 58 Greatest Support 60 | 3 20 25 36 36 36 40 47 47 30 30 30 24 36 33 39 51 60 Greatest Overweight (x) 4 | 3 3 1 2 2 1 2 4 1 . . 1 1 1 . . 1 3 Average Overweight (x) . | 2 1 . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 6 14 18 18 18 18 18 8 8 8 8 8 4 4 4 4 Average Capacity 9 | 5 6 6 8 14 18 18 18 8 8 8 7 8 6 4 4 4 4 Most Carried 18 | 4 6 6 12 11 13 14 18 17 8 8 8 8 8 4 4 4 4 Average Carried 8 | 3 5 5 7 9 11 13 17 7 8 7 7 7 5 3 3 3 3 Final Capacity 18 | 6 6 6 10 18 18 18 18 8 8 8 8 8 4 4 4 4 4 Final Carried 17 | 4 6 6 10 10 13 14 17 8 8 8 8 8 4 4 4 3 2 Class Distribution -------------------- 44% | Mutant 13% | Scout 12% | Sprinter 8% | Hacker-Ninja 5% | Hacker-Scout 4% | Scavenger-Mutant 3% | Commander-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Commander-Ninja | -5/Extension Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Matter Collected 3409 | 240 86 264 353 21 9 129 660 276 . 20 40 140 51 29 383 149 559 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4499 | . 130 106 1060 84 . 198 729 360 . . . 139 55 29 696 318 595 Parts 245 | . 11 7 73 1 . 11 39 14 . . . 10 1 . 24 21 33 Haulers Intercepted 9 | . . . 2 . . . 4 . . . . . . . 2 . 1 Recyclers Shooed 5 | . . . 1 . . . 3 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 3 . . 14 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Combat Hostiles Destroyed 78 | . 2 4 22 1 . 5 11 4 . . . 8 1 . 6 7 7 Guns 45 | . 2 1 19 1 . 4 4 3 . . . 1 . . 5 2 3 Cannons 11 | . . . . . . . 7 . . . . . . . . 1 3 AOE 20 | . . 3 3 . . 1 . . . . . 7 1 . . 4 1 Classes Destroyed 13 | . 3 2 5 . . 1 1 1 . . . . . . . . . Worker 9 | . . . 2 . . . 3 1 . . . . . 2 . . 1 Builder 9 | . . . 3 . . 1 2 . . . . . 1 . . . 2 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 9 | . . . 2 . . . 4 . . . . . . . 2 . 1 Recycler 7 | . . 1 1 . . . 2 1 . . . . . . . . 2 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . Watcher 10 | . 1 . . . . . 1 2 . . . . 1 . 2 3 . Swarmer 29 | . . 3 10 . . . 3 . . . . 7 1 . . 5 . Grunt 22 | . 2 1 9 . . 5 2 . . . . 1 . . 1 1 . Sentry 17 | . . . 3 . . . 5 2 . . . . . . 5 1 1 Hunter 1 | . . . . . . . 1 . . . . . . . . . . Programmer 8 | . . . . . . . . 2 . . . . . . . . 6 Best Kill Streak 7 | . 3 3 6 1 . 4 3 2 . . . 7 2 1 3 4 7 Combat Bots Only 7 | . 2 3 6 1 . 3 3 2 . . . 7 1 . 3 4 3 Max Kills in Single Turn 4 | . 1 2 2 1 . 1 1 1 . . . 2 1 1 1 3 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . . 1 . . . . . 2 1 . . 3 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Damage Taken 7616 | . 86 306 1059 245 . 379 578 173 15 17 . 342 490 . 239 690 2997 Core 1981 | . 11 70 113 23 . 94 54 . . . . 112 88 . 24 80 1312 Absorbed by Shields 8 | . . . . . . . . 8 . . . . . . . . . Core Remaining (%) 82 | 100 . 67 . . . 42 90 . . . . 84 89 . 97 93 . Volleys Fired 265 | . 11 14 87 5 . 16 58 . . . . 5 1 . . 15 53 Largest 2 | . 2 2 2 2 . 2 2 . . . . 1 1 . . 1 2 Hottest 125 | . 60 63 112 112 . 125 125 . . . . 30 30 . . 90 113 Shots Fired 542 | . 21 20 131 10 . 28 127 27 4 1 . 12 1 . 49 44 67 Gun 374 | . 20 9 131 10 . 21 29 27 4 1 . 7 . . 49 38 28 Cannon 138 | . . . . . . . 98 . . . . . . . . 4 36 Launcher 30 | . 1 11 . . . 7 . . . . . 5 1 . . 2 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 206 | . 19 6 33 . . . 98 . . . . . . . . . 50 Thermal 220 | . . . 16 10 . 21 29 27 4 1 . 7 . . 49 42 14 Explosive 30 | . 1 11 . . . 7 . . . . . 5 1 . . 2 3 Electromagnetic 86 | . 1 3 82 . . . . . . . . . . . . . . Robot Hit Streak 21 | . 6 5 8 5 . 5 18 21 12 2 . 4 . . 20 7 8 Robot Miss Streak 7 | . 2 2 7 5 . 1 5 1 1 . . 3 1 . 2 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . 4 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . . . Autonomous 129 | . . . . . . . 11 27 4 1 . 7 . . 49 30 . Shots Hit Robots 415 | . 12 10 94 5 . 16 87 34 3 1 . 7 2 2 61 35 46 Core Hits 195 | . 8 10 53 2 . 18 27 7 1 . . 13 1 . 14 20 21 Critical Hits 9 | . 1 . . . . . 3 . . . . . . . . . 5 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 8 | . 1 . . . . . 3 . . . . . . . . . 4 Melee Attacks 153 | . . . 7 . . . 2 20 . 1 . 14 32 11 19 37 10 Impact 149 | . . . 7 . . . 2 20 . 1 . 14 32 11 15 37 10 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 2 . . . . 5 . . . . 1 2 7 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12840 | . 151 551 1471 93 . 594 1889 1192 86 30 . 669 196 124 1934 1571 2289 Guns 5601 | . 151 81 1074 86 . 223 394 724 86 30 . 179 . . 1328 737 508 Cannons 2674 | . . . . . . . 1495 . . . . . . . . 108 1071 Explosions 2574 | . . 470 264 . . 371 . . . . . 469 28 . . 407 565 Melee 1984 | . . . 133 . . . . 468 . . . 21 168 124 606 319 145 Ramming 7 | . . . . 7 . . . . . . . . . . . . . Kinetic 3064 | . 151 43 129 . . . 1495 . . . . . . . . . 1246 Thermal 4594 | . . . 366 86 . 223 394 724 86 30 . 179 . . 1328 845 333 Explosive 2310 | . . 470 . . . 371 . . . . . 469 28 . . 407 565 Electromagnetic 881 | . . 38 843 . . . . . . . . . . . . . . Impact 1984 | . . . 133 . . . . 468 . . . 21 168 124 606 319 145 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . . 13 . . . 19 Average Corruption 9 | . . . . . . . . . . . . . 13 . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . . . . . . . 28 . . . 38 Message Errors 5 | . . . . . . . . . . . . . 2 . . . 3 Matter Fused 7 | . . . . . . . . . . . . . 3 . . . 4 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . . . 2 Energy Discharges 7 | . . . . . . . . . . . . . 2 . . . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . 2 . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 23 | . . . . . . . . . . . . . 16 . . . 7 Targeting Errors 9 | . . . . . . . . . . . . . 2 . . . 7 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 643 | . . 20 83 . . . 36 192 . . . 5 113 44 47 1 102 Projectiles 101 | . . . . . . . 36 . . . . . . . . . 65 Explosions 60 | . . 20 32 . . . . . . . . 5 . . . 1 2 Melee 482 | . . . 51 . . . . 192 . . . . 113 44 47 . 35 Knockbacks 25 | . . . 1 . . . 8 2 . . . 1 2 1 1 . 9 Impact 8 | . . . 1 . . . . 2 . . . 1 2 1 1 . . Kinetic 17 | . . . . . . . 8 . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 456 | . . 187 90 3 . 78 . . . . . 24 6 . . . 68 Shots 17 | . . 5 3 . . 4 . . . . . 2 1 . . . 2 Rammed 1 | . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 12 15 141 55 . 6 24 2 . 7 311 . 174 . 8 93 249 Average Temperature 55 | . 7 5 39 34 . 3 5 2 . 7 157 . 59 . 4 33 43 Received Heat Transfer 858 | . 48 57 219 . . 162 135 42 9 . . 36 12 . 27 57 54 Effects 1 | . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 5 . . . . 2 . . . . 1 2 4 . . Impact Corruptions 19 | . . . 2 . . . . 7 . . . . 4 2 2 . 2 Robots Melted 2 | . . . . . . . . 1 . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . 1 . . Parts Melted 16 | . . . . . . . 1 8 . . . 2 . . 3 1 1 Heat Transferred 6023 | . . . 472 185 . 481 592 888 111 37 . 222 . . 1665 1037 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Peak Influence 440 | . 100 70 338 126 . 177 198 233 . . . . 282 440 229 237 158 Initial 144 | . . . 10 111 . . 68 76 . . . . 144 60 144 112 87 Average 95 | . 38 23 184 74 . 57 90 89 . . . . 129 132 112 95 73 Maximum Alert Level 2 | . . . 1 . . . . 1 . . . . 1 2 1 1 . Low Security (%) 91 | 100 100 100 54 100 . 100 100 97 . . . . 63 74 97 99 100 Level 1 8 | . . . 45 . . . . 2 . . . . 36 15 2 . . Level 2 . | . . . . . . . . . . . . . . 9 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 4 . . . 1 3 . . . . 3 . . 2 5 Investigation 5 | . 1 . 1 . . . 1 . . . . . 1 . . 1 . Extermination 7 | . . . . . . . . 2 . . . . 1 . . 1 3 Reinforcement 7 | . . . 3 . . . . 1 . . . . 1 . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Distress Signals 15 | . . . . . . . 3 . . . . . 2 . 2 4 4 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 209 | . 7 8 33 1 . 6 17 11 8 2 . 16 15 3 15 36 31 Peak Tracking Total 16 | . 2 3 6 1 . 3 3 3 6 1 . 10 3 1 4 8 16 Tactical Retreats 28 | . . 1 . . . 1 2 1 3 . . 4 5 . 1 8 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Traps Triggered 14 | . 1 . . . . . 2 6 . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Machines Disabled 9 | . . . 2 . . 1 2 . . . . . . . 1 3 . Max in Single Turn 1 | . . . 1 . . 1 1 . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Machines Accessed 67 | . 2 1 1 . 1 . 8 6 3 1 . . 12 8 8 15 1 Terminals 46 | . 2 . . . . . 6 5 . . . . 6 6 8 12 1 Fabricators 2 | . . . . . . . . . . . . . 1 1 . . . Repair Stations 5 | . . . 1 . . . . . . . . . 2 1 . 1 . Recycling Units 3 | . . . . . . . 1 1 . . . . 1 . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . 2 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 161 | . 5 1 2 . 1 . 23 15 3 1 . . 30 22 15 41 2 Successful 122 | . 5 1 2 . 1 . 18 9 3 1 . . 21 15 13 32 1 Failed 39 | . . . . . . . 5 6 . . . . 9 7 2 9 1 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 64 | . 2 . . . 1 . 11 7 . . 1 . 12 10 4 16 . Terminals 117 | . 5 . . . . . 17 11 . . . . 16 15 15 36 2 Fabricators 9 | . . . . . . . . . . . . . 4 5 . . . Repair Stations 11 | . . . 2 . . . . . . . . . 5 2 . 2 . Recycling Units 7 | . . . . . . . 2 4 . . . . 1 . . . . Scanalyzers 10 | . . . . . . . 4 . . . . . 4 . . 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Terminal Hacks 53 | . 3 1 . . 1 . 7 2 3 1 . . 4 4 9 17 1 Record 2 | . . . . . . . . . . . . . . . . 2 . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 9 | . 1 . . . . . 2 1 . . . . . 2 1 2 . Open Door 12 | . . 1 . . . . . . 3 1 . . . 1 6 . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . 1 . Branch Access Points 3 | . . . . . . . 1 . . . . . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 4 | . . . . . . . 1 . . . . . 1 . . 2 . Unreport Threat 3 | . . . . . . . . . . . . . 1 1 . 1 . Locate Traps 5 | . 1 . . . . . . . . . . . . . . 4 . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . . . 1 1 . Registered Components 2 | . . . . . . . . . . . . . 1 . . 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 2 4 . . . Load Schematic 3 | . . . . . . . . . . . . . 1 2 . . . Build 3 | . . . . . . . . . . . . . 1 2 . . . Repair Station Hacks 9 | . . . 2 . . . . . . . . . 3 2 . 2 . Scan Component 5 | . . . 1 . . . . . . . . . 2 1 . 1 . Repair 4 | . . . 1 . . . . . . . . . 1 1 . 1 . Recycling Unit Hacks 4 | . . . . . . . 1 2 . . . . 1 . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 8 | . . . . . . . 4 . . . . . 3 . . 1 . Insert Component 5 | . . . . . . . 3 . . . . . 1 . . 1 . Analyze 3 | . . . . . . . 1 . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 41 | . 2 . . . . . 6 5 . . . . 8 5 4 11 . Terminals 40 | . 2 . . . . . 6 5 . . . . 7 5 4 11 . Assimilate 10 | . . . . . . . . 1 . . . . 2 3 . 4 . Botnet 29 | . 2 . . . . . 6 4 . . . . 4 2 4 7 . Operators 1 | . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 2 . . . . . 7 5 . . . . 10 6 6 14 1 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 1 1 . . . . 17 . . . . Parts Built 4 | . . . . . . . . . . . . . 1 3 . . . Matter 628 | . . . . . . . . . . . . . 219 409 . . . Time 269 | . . . . . . . . . . . . . 58 211 . . . Total Part Build Rating 16 | . . . . . . . . . . . . . 3 13 . . . Parts Repaired 4 | . . . 1 . . . . . . . . . 1 1 . 1 . Time 125 | . . . 32 . . . . . . . . . 38 25 . 30 . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Total Allies 29 | . . 3 . . . . . 1 . . 6 . 2 2 12 3 . Largest Group 13 | . . 3 3 . . . . 1 . . 6 6 1 3 13 5 1 Highest-Rated Group 459 | . . 40 40 . . . . 26 . . 160 160 26 60 459 258 26 Highest-Rated Ally 156 | . . 16 16 . . . . 26 . . 31 31 26 26 156 156 26 Total Orders 4 | . . . . . . . . . . . . . . . 4 . . STAY 2 | . . . . . . . . . . . . . . . 2 . . FOLLOW 2 | . . . . . . . . . . . . . . . 2 . . Ally Attacks 126 | . . . 5 . . . . . . . . 38 . . 78 5 . Total Damage 2690 | . . . 34 . . . . . . . . 717 . . 1875 64 . Kills 16 | . . . 1 . . . . . . . . 5 . . 9 1 . Allies Corrupted 2 | . . . . . . . . 1 . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 1 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Turns Passed 13259 | 69 456 934 1105 590 260 335 2283 835 367 152 760 382 765 670 1014 1060 1222 Spaces Moved 15309 | 39 271 685 593 581 259 273 1144 1572 990 441 1010 907 1494 600 1402 1417 1631 Core 225 | 39 104 . . . . . . . . . . . . . . . 82 Treads . | . . . . . . . . . . . . . . . . . . Legs 2274 | . 167 685 265 . . . 1135 22 . . . . . . . . . Wheels 1450 | . . . 328 581 259 273 9 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 11360 | . . . . . . . . 1550 990 441 1010 907 1494 600 1402 1417 1549 Fastest Speed 20 | 50 120 120 90 90 100 100 103 23 23 23 23 26 20 23 20 20 20 Average Speed 51 | 152 150 120 109 95 100 101 151 24 23 23 56 26 23 24 21 24 25 Slowest Speed 245 | 200 200 150 150 110 100 110 240 153 23 23 96 96 96 26 23 99 245 Overloaded Moves 5 | . . . . . . . . . . . . . . . . 5 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . . 11 2 . . . 5 2 4 21 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 3 37 97 32 96 61 58 74 29 84 61 87 70 29 13 47 40 28 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . . 1 1 . . Scrap Searched 13 | . . 2 . 2 . . . . 5 1 2 1 . . . . . Spaces Dug 111 | . 8 . 5 . . 24 1 8 . 1 . 11 20 7 1 19 6 Terrain Destroyed 354 | . 8 92 18 . . 68 15 9 . 1 . 53 24 7 2 26 31 Melee 79 | . . . 5 . . . 1 8 . 1 . 11 20 7 1 19 6 Projectile 31 | . . . . . . . 14 1 . . . . . . 1 3 12 AOE 244 | . 8 92 13 . . 68 . . . . . 42 4 . . 4 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Total 19966 | 49 299 776 907 605 260 301 1576 1973 1126 488 1201 1013 1832 1094 2089 2020 2357 Wait 3664 | . 2 54 147 8 . 4 295 246 139 38 175 74 276 473 581 539 613 Move 15183 | 38 270 684 592 580 258 272 1143 1550 985 440 1009 906 1483 595 1395 1374 1609 Hop 53 | . . . . . . . . 10 2 . . . 5 2 2 21 11 Pick Up 148 | 7 6 5 25 4 2 3 26 13 . 2 7 4 8 3 17 9 7 Fast Attach 29 | 1 . 1 3 1 . . 3 1 . . 1 1 2 2 3 1 9 Attach 92 | 3 3 1 13 2 . 2 8 15 . 2 2 3 10 . 10 8 10 Detach 13 | . 1 . 3 . . . . 4 . . . . . . . 2 3 Swap 88 | . 4 9 15 1 . 4 17 6 . 3 2 1 9 5 4 7 1 Drop 134 | . 2 8 15 3 . . 24 19 . 2 5 5 6 3 22 7 13 Fire 265 | . 11 14 87 5 . 16 58 . . . . 5 1 . . 15 53 Melee 153 | . . . 7 . . . 2 20 . 1 . 14 32 11 19 37 10 Ram 1 | . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 143 | . . . . . . . . 89 . . . . . . 36 . 18 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: [Upp] / *Ext) -5/Extension (discovered 2 exits: *Fac / Cet) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 14) 349 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 14) 526 | -10/Materials | Entered Mines 544 | -10/Mines | Met a Derelict bent on vengeance 559 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 692 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -10/Mines | Discovered new exit (range 8) 833 | -10/Mines | Discovered new exit (range 15) 973 | -10/Mines | Found the Drone Emporium 982 | -10/Mines | Found Prototype Device 1153 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1460 | -10/Mines | Entered Materials 1460 | -9/Materials | Accompanied by 3 allies 1460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -9/Materials | Identified Decoy Drone Bay 1714 | -9/Materials | Repaired Hvy. Assault Rifle? 2556 | -9/Materials | Discovered new exit (range 9) 2565 | -9/Materials | Entered Mines 2573 | -9/Mines | Discovered new exit (range 10) 2710 | -9/Mines | Discovered new exit (range 5) 2865 | -9/Mines | Destroyed YI-UF0 2897 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2900 | -9/Mines | Found Prototype Device 3151 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3151 | -9/Mines | Discovered new exit (range 5) 3155 | -9/Mines | Entered Exiles 3179 | -9/Exiles | Met 8R-AWN 3197 | -9/Exiles | Met EX-HEX 3233 | -9/Exiles | Met EX-BIN 3250 | -9/Exiles | Aligned with FarCom system 3251 | -9/Exiles | Given EX-Vault access code 3274 | -9/Exiles | Opened EX-Vault 3285 | -9/Exiles | Found AWS/Thermal 3308 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3338 | -9/Exiles | Met EX-DEC 3403 | -9/Exiles | Discovered new exit (range 14) 3415 | -9/Exiles | Left Exiles lab with AWS/Thermal 3415 | -9/Exiles | Entered Mines 3680 | -8/Mines | Core integrity fell below 50% 3745 | -8/Mines | Discovered new exit (range 4) 3750 | -8/Mines | Entered Materials 3750 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4340 | -8/Materials | Discovered new exit (range 4) 4876 | -8/Materials | Discovered new exit (range 13) 5094 | -8/Materials | Identified exit to Storage 5267 | -8/Materials | Discovered new exit (range 10) 5501 | -8/Materials | Discovered new exit (range 4) 5950 | -8/Materials | Identified Exp. Sensor Array 6033 | -8/Materials | Entered Factory 6033 | -7/Factory | Evolved 2 slots: Propulsion x2 6377 | -7/Factory | Build established: Sprinter 6806 | -7/Factory | Discovered new exit (range 10) 6818 | -7/Factory | Identified exit to Factory 6828 | -7/Factory | Discovered new exit (range 13) 6856 | -7/Factory | Build established: Scout 6868 | -7/Factory | Identified exit to Lower Caves 6868 | -7/Factory | Entered Lower Caves 7044 | -7/Lower Caves | Learned location of 1 exit from Factory 7132 | -7/Lower Caves | Encountered a Warlord checkpoint 7156 | -7/Lower Caves | Discovered new exit (range 5) 7160 | -7/Lower Caves | Build established: Sprinter 7233 | -7/Lower Caves | Identified exit to Lower Caves 7235 | -7/Lower Caves | Entered another Lower Caves area 7238 | -7/Lower Caves | Discovered exit to Factory (range 13) 7269 | -7/Lower Caves | Learned Factory non-interactive machine intel 7325 | -7/Lower Caves | Discovered new exit (range 12) 7336 | -7/Lower Caves | Identified exit to Zion 7355 | -7/Lower Caves | Encountered a Warlord checkpoint 7386 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7387 | -7/Lower Caves | Entered Zion 7425 | -7/Zion | Discovered new exit (range 8) 7502 | -7/Zion | Gained Derelict followers 7643 | -7/Zion | Learned Factory terminal intel 7707 | -7/Zion | Learned Factory security intel 7786 | -7/Zion | Build established: Mutant 7892 | -7/Zion | Received a hallucinogenic algorithm 7937 | -7/Zion | Rebuked by Imprinter 8089 | -7/Zion | Found Prototype Device 8090 | -7/Zion | Identified Bomb Factory No. 2 8131 | -7/Zion | Identified exit to Proximity Caves 8147 | -7/Zion | Entered Proximity Caves 8147 | -6/Proximity Caves | Accompanied by 6 allies 8219 | -6/Proximity Caves | Build established: Sprinter 8264 | -6/Proximity Caves | Learned location of 1 exit from Factory 8306 | -6/Proximity Caves | Spotted B-75 Beast 8317 | -6/Proximity Caves | Destroyed 7 combat bots 8527 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8529 | -6/Proximity Caves | Entered Factory 8529 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8530 | -6/Factory | Identified exit to Factory 8532 | -6/Factory | Loaded intel: 209 non-interactive machine locations 8533 | -6/Factory | Loaded intel: 20 terminal locations 8691 | -6/Factory | Repaired Broken Imp. VTOL Module 8778 | -6/Factory | Fabricated Imp. VTOL Module (x1) 9043 | -6/Factory | Crushed by falling debris 9043 | -6/Factory | System corruption reached 10% 9074 | -6/Factory | Lost 4 parts (2n2u) 9294 | -6/Factory | Entered another Factory area 9294 | -5/Factory | Accompanied by 1 ally 9294 | -5/Factory | Evolved 2 slots: Utility x2 9366 | -5/Factory | Build established: Scout 9377 | -5/Factory | Discovered new exit (range 20) 9660 | -5/Factory | Repaired Lgt. Fission Core 9691 | -5/Factory | Fabricated Lgt. Fission Core? 9793 | -5/Factory | Local fabrication network quarantined 9821 | -5/Factory | Fabricated Imp. VTOL Module? 9958 | -5/Factory | Discovered new exit (range 6) 9964 | -5/Factory | Entered Extension 9964 | -5/Extension | Accompanied by 3 allies 10020 | -5/Extension | Rescued a captive Derelict 10021 | -5/Extension | Rescued a captive Derelict 10113 | -5/Extension | Rescued a captive Derelict 10120 | -5/Extension | Identified exit to Cetus 10487 | -5/Extension | Rescued a captive Derelict 10488 | -5/Extension | Rescued a captive Derelict 10532 | -5/Extension | Rescued A7 10651 | -5/Extension | Rescued a captive Derelict 10652 | -5/Extension | Rescued a captive Derelict 10654 | -5/Extension | Spotted B-75 Beast 10752 | -5/Extension | Build established: Commander-Ninja 10814 | -5/Extension | Disrupted transfer network 10886 | -5/Extension | Discovered new exit (range 23) 10892 | -5/Extension | Spotted B-75 Beast 10907 | -5/Extension | Allies destroyed B-75 Beast 10919 | -5/Extension | Allies destroyed B-75 Beast 10978 | -5/Extension | Entered Factory 10978 | -4/Factory | Accompanied by 5 allies (A7) 10978 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11271 | -4/Factory | Build established: Hacker-Ninja 11342 | -4/Factory | Repaired Imp. VTOL Module 11617 | -4/Factory | Identified exit to Upper Caves 11617 | -4/Factory | Identified exit to Armory 11689 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 11703 | -4/Factory | Spotted B-86 Titan 11921 | -4/Factory | Identified exit to Research 12038 | -4/Factory | Entered Research 12038 | -3/Research | Accompanied by 1 ally 12038 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12211 | -3/Research | Build established: Hacker-Scout 12953 | -3/Research | Build established: Hacker-Ninja 13030 | -3/Research | System corruption reached 10% 13056 | -3/Research | Lost 7 parts (3p2n2w) 13201 | -3/Research | Spotted B-86 Titan 13210 | -3/Research | Core integrity fell below 50% 13239 | -3/Research | Core integrity fell below 20% 13260 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- R012. 13223_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4H layout... Downloaded map data. 13228_ System corrupted: Matter fused (-5). 13231_ Dropped Adv. Datajack. 13231_ Acquired Nuclear Pulse Array. 13232_ Adv. Hacking Suite destroyed. 13233_ P-80 Master resets S-43 Plague, system corruption cleaned. 13242_ S-43 Plague suffers critical hit. 13242_ S-43 Plague destroyed. 13242_ Nuclear Pulse Array destroyed. 13242_ P-80 Master resets P-80 Master, system corruption cleaned. 13244_ K-01 Serf collects debris. 13246_ System corrupted: Matter fused (-5). 13251_ S-43 Plague destroyed. 13255_ P-80 Master resets P-80 Master, system corruption cleaned. 13257_ Door malfunctions. 13258_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????# ### | | ????????????????????????####+### #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????############ | | ???????????????????????????? # | | ???????????????????????????? # | | ????????????????????????????"" """ # | | ????????????????????????????Y """ + | | ???????????????? ???????#???"" """ # | | ???????????????? ????? #??? # | | ???????????????"" ????? #??? # | | ????????????????" ??? #??############ | | ????????????????" """ ############### | | ###########?????? """ # ] | | # #?????? """ # | | # #??????? """ ?# hh | | # #??????? """ ?#!!= s """ | | # #???????? ??#!!= """ | | # """"" #???????? ??#! ! """ | | # """"" ##########+#### / """ | | # """"" # @ w """ | | # *%[ / [ | | # s psp# *%= u | | # """"" p# k | | # """"" # ###+######+#########" "# | | # """"" # #???????????? #"R"# | | # p # #???????????? #"""# | | # [ # #???????????? ##### | | # # #???????????? #???# | | # # #???????????? #???# | | ########### #???????????? #???# | | ??????????# #???????????? #???# | | ??????????# #???????????? #???? | | ??????????# #????????????#######???? | | ??????????######??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 75 Offensive Hacking 28 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Extracted Imp. Integration Mediator | -6/Factory | Extracted Thermal Shield | -6/Factory | Extracted System Guard | -6/Factory | Extracted Matter Compressor | -6/Factory | Extracted Target Analyzer | -6/Factory | Extracted Hvy. Ion Cannon | -6/Factory | Extracted Fusion Compressor | -6/Factory | Extracted System Shield | -6/Factory | Extracted Reflective Plating | -6/Factory | Extracted Insulated Plating | -6/Factory | Extracted F-cell Engine | -6/Factory | Extracted System Backup Module | -6/Factory | Extracted Coil Gun | -6/Factory | Extracted Force Rifle | -6/Factory | Extracted EM Shield | -6/Factory | Extracted Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Lgt. Fission Core | x2 | -5/Factory Imp. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatFieldSink Manual? 0 Play Time 06:11:58 Cumulative 90.5 hours Start 2020.10.09 @ 16:20:03 End 2020.10.10 @ 12:59:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 38 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e614ba6-096e-4015-b268-9836ad019510