Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 02:18:34 Player: ZOT Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2070) 2070 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5586 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 150/150 System Corruption 24% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Titanium Leg Armored Wheel Gravmag Array ECM Suite Trap Extractor (0/4) Improved Medium Laser Flak Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Hacking Suite System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Titanium Leg Armored Wheel Armored Wheel ECM Suite Trap Extractor Beam Rifle Improved Medium Laser Flak Cannon Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 94 | 7 10 18 30 5 24 Power 12 | 1 1 4 4 . 2 Engine 9 | 1 1 4 2 . 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 30 | 2 5 5 6 . 12 Treads 10 | . . 3 4 . 3 Leg 10 | . 2 2 2 . 4 Wheel 8 | 2 3 . . . 3 Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 20 | 2 2 2 4 5 5 Device 11 | 1 2 1 2 3 2 Storage 2 | 1 . 1 . . . Processor 5 | . . . 2 1 2 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 32 | 2 2 7 16 . 5 Energy Gun 11 | 2 2 3 3 . 1 Energy Cannon 5 | . . . 5 . . Ballistic Gun 3 | . . 1 2 . . Ballistic Cannon 8 | . . 2 4 . 2 Launcher 4 | . . 1 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . . 3 3 . . Parts Lost 38 | . 5 1 9 1 22 Power 4 | . 1 . 1 . 2 Propulsion 15 | . 2 . 4 . 9 Utility 11 | . 2 . 1 1 7 Weapon 8 | . . 1 3 . 4 Highest Loss Streak 11 | . 3 1 4 1 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 96 99 97 99 87 Engine 5 | . 12 11 4 . . Core 3 | . . . 4 7 4 Treads 13 | . . 22 17 15 8 Leg 14 | . 3 16 17 15 13 Wheel 3 | . 23 5 . . . Device 8 | . 13 11 8 6 5 Storage 8 | . 14 11 9 7 6 Processor 14 | . . . 18 23 24 Hackware 2 | . . . . 7 8 Energy Gun 7 | . 28 10 4 7 3 Energy Cannon 2 | . . . 6 . . Ballistic Gun 2 | . . 4 1 7 3 Ballistic Cannon 4 | . . 5 5 . 3 Naked Turns . | . . . . . . Heaviest Build 44 | 12 15 33 36 32 44 Greatest Support 51 | 20 20 40 40 40 51 Greatest Overweight (x) 9 | . 3 . 1 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 Most Carried 15 | 8 8 15 15 14 15 Average Carried 12 | 5 7 11 14 12 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 8 7 15 15 13 12 Class Distribution -------------------- 65% | Mutant 26% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1630 | 270 85 338 583 60 294 Remotely . | . . . . . . Salvage Created 2326 | 106 365 499 1078 60 218 Parts 121 | 5 13 34 57 4 8 Haulers Intercepted 5 | . . 2 3 . . Recyclers Shooed 6 | . 1 2 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 8 14 29 1 5 Guns 17 | . 6 6 4 1 . Cannons 27 | . . 5 17 . 5 AOE 10 | . . 3 7 . . Classes Destroyed 9 | 2 2 3 2 . . Worker 3 | . 2 . 1 . . Builder 2 | . . . 1 . 1 Tunneler 1 | 1 . . . . . Hauler 5 | . . 2 3 . . Recycler 1 | 1 . . . . . Swarmer 15 | . . 4 11 . . Grunt 30 | . 8 8 11 . 3 Sentry 9 | . . 2 6 1 . Hunter 3 | . . . 1 . 2 Best Kill Streak 6 | 1 2 6 4 1 3 Combat Bots Only 6 | . 2 6 4 1 3 Max Kills in Single Turn 3 | 1 1 3 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 5852 | . 416 402 1734 50 3250 Core 1245 | . 60 85 239 6 855 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 72 | . . . 72 . . Core Remaining (%) 81 | 100 76 78 56 99 . Volleys Fired 202 | 4 36 38 94 2 28 Largest 2 | 2 2 2 2 2 2 Hottest 124 | 90 100 95 124 88 122 Shots Fired 386 | 6 72 76 175 4 53 Gun 198 | 6 72 53 50 4 13 Cannon 178 | . . 22 118 . 38 Launcher 10 | . . 1 7 . 2 Special . | . . . . . . Kinetic 147 | . . 51 56 2 38 Thermal 206 | 6 72 24 89 2 13 Explosive 10 | . . 1 7 . 2 Electromagnetic 23 | . . . 23 . . Robot Hit Streak 17 | 3 17 13 17 6 9 Robot Miss Streak 3 | 1 3 3 3 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 275 | 4 51 48 129 4 39 Core Hits 120 | 3 19 27 49 3 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 6 1 5 . . Burn 11 | . 6 1 4 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5672 | 50 682 754 2978 61 1147 Guns 2065 | 50 682 338 724 61 210 Cannons 3016 | . . 299 1885 . 832 Explosions 590 | . . 117 369 . 104 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 2145 | . . 463 821 29 832 Thermal 2485 | 50 682 174 1337 32 210 Explosive 590 | . . 117 369 . 104 Electromagnetic 451 | . . . 451 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . 4 . . 24 Average Corruption 10 | . . 4 . . 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 10 . . 13 Message Errors 7 | . . 2 . . 5 Matter Fused 5 | . . 3 . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . 2 . . 1 Data Loss (minor) 3 | . . 2 . . 1 Data Loss (major) 3 | . . 1 . . 2 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 79 | . . 12 64 . 3 Projectiles 30 | . . . 27 . 3 Explosions 49 | . . 12 37 . . Melee . | . . . . . . Knockbacks 17 | . . 3 6 . 8 Impact . | . . . . . . Kinetic 16 | . . 3 6 . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 45 | . . . 45 . . Shots 2 | . . . 2 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 537 | 30 345 12 537 26 248 Average Temperature 123 | 15 99 4 168 19 94 Received Heat Transfer 2121 | . 237 180 693 12 999 Effects 13 | . 1 . 12 . . Shutdowns 3 | . 1 . 2 . . Energy Bleed 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 2 . 1 . . Combat Hostiles 3 | . 2 . 1 . . Parts Melted 17 | . 7 1 8 . 1 Heat Transferred 6551 | 148 2442 520 2960 74 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 401 | 10 224 256 401 199 99 Initial 164 | . 6 . 102 164 97 Average 165 | 6 98 154 281 178 49 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 60 | 100 91 60 15 100 100 Level 1 38 | . 8 39 81 . . Level 2 1 | . . . 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 4 . 4 Investigation 6 | . . 1 3 . 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 1 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 8 | . 2 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 14 20 40 1 24 Peak Tracking Total 12 | . 3 7 7 1 12 Tactical Retreats 5 | . 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 22 | . 3 4 8 1 6 Terminals 15 | . 2 2 6 . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 3 | . . 1 1 . 1 Garrison Access . | . . . . . . Total Hacks 95 | . 10 15 42 3 25 Successful 63 | . 5 11 30 . 17 Failed 32 | . 5 4 12 3 8 Catastrophic 5 | . 1 . . . 4 Database Lockouts . | . . . . . . Manual 20 | . 3 3 7 3 4 Terminals 46 | . 8 4 22 . 12 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 8 | . 2 3 . 3 . Scanalyzers 36 | . . 8 15 . 13 Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 2 10 . 3 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Branch Access Points 3 | . 1 . 2 . . Alert Level 5 | . 1 . 4 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 1 | . . 1 . . . Zone Layout 6 | . 1 1 2 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 34 | . . 7 14 . 13 Insert Component 16 | . . 3 6 . 7 Analyze 18 | . . 4 8 . 6 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . 2 . 1 Terminals 4 | . 1 . 2 . 1 Assimilate 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 4 5 1 6 Full Trace Events 5 | . . 1 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . 3 6 . 5 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 14 | . . 3 6 . 5 Part Schematics Acquired 14 | . . 3 6 . 5 Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3785 | 68 422 633 1457 128 1077 Spaces Moved 1953 | 47 245 365 631 42 623 Core 6 | 3 2 . . . 1 Treads 326 | . . 23 266 12 25 Legs 1029 | . 2 202 365 30 430 Wheels 552 | 44 241 140 . . 127 Hover 40 | . . . . . 40 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 130 130 56 Average Speed 125 | 78 86 112 150 138 124 Slowest Speed 500 | 80 200 160 240 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 44 27 52 1 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . 4 . . . Terrain Destroyed 65 | . . 5 52 . 8 Melee . | . . . . . . Projectile 10 | . . 1 4 . 5 AOE 55 | . . 4 48 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2917 | 70 382 519 969 108 869 Wait 550 | . 86 63 169 58 174 Move 1948 | 46 244 364 630 41 623 Hop . | . . . . . . Pick Up 76 | 12 4 20 25 1 14 Fast Attach 15 | 4 . 4 5 . 2 Attach 49 | 3 5 5 15 4 17 Detach 4 | . . . 1 1 2 Swap 30 | . 5 9 10 1 5 Drop 42 | 1 2 16 20 . 3 Fire 202 | 4 36 38 94 2 28 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Lost 3 parts (2n1u) 334 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 14) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x2 1120 | -9/Materials | Discovered new exit (range 3) 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Utility x2 1700 | -8/Materials | Lost 4 parts (1n1u2w) 2377 | -8/Materials | Discovered new exit (range 16) 2490 | -8/Materials | Repaired Imp. Terrain Scanner 2529 | -8/Materials | Repaired Titanium Leg 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Utility x2 2605 | -7/Factory | Build established: Scavenger-Mutant 2635 | -7/Factory | Discovered new exit (range 16) 2709 | -7/Factory | Entered another Factory area 2709 | -6/Factory | Evolved 2 slots: Utility x2 3557 | -6/Factory | Build established: Hacker-Mutant 3572 | -6/Factory | System corruption reached 10% 3617 | -6/Factory | Lost 11 parts (1p4n4u2w) 3632 | -6/Factory | Core integrity fell below 50% 3755 | -6/Factory | Core integrity fell below 20% 3786 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03745_ Imp. Datajack destroyed. 03746_ Identified Thermal Shield. 03757_ Triangulator destroyed. 03759_ System corrupted: Energy discharge (-5). 03760_ Thermal Shield destroyed. 03769_ Acquired Gravmag Array. 03769_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 03770_ Critical hit (Burn: +37). 03774_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 03776_ System corrupted: Substantial component data lost. 03780_ Penetrated by Slug. 03780_ Slug penetrates Assembly Bed. 03780_ Assembly Bed disabled. 03781_ Matter Pump disabled. 03783_ Slug penetrates Wall. 03783_ Gravmag Array destroyed. 03783_ Slug penetrates H-66 Slayer. 03784_ Slug penetrates Assembly Bed. 03785_ Imp. Grenade Launcher destroyed. 03786_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | # #????????????????????????????? | | # """ """ """ #????????????????????????????? | | # """ """ """ #????????????????????????????? | | # """ """ """ #????????????????????????????? | | # #????????????????????????????? | | #############+####??????????? ????????????????? | | ##########??# #????????????? "????????????????? | | ## #??# #???????????? ???????????????? | | ## """ #??# #?######????? ""???????????????? | | ## """ #??# #?# """ ????? ???????????????? | | ## """ #??# #?#""F""????? t"""??????????????? | | ## #??# ###"" ""##### ????????????? | | ## #??# == o """""????????????? | | ^## #??# s = ???????????? | | ## ##?# ss """ "" """""""??????????? | | ## ""T"" ## # "" T" ??????????? | | ## """"" #?# "" "" """"""""?????????? | | # ### ????????? | | ##+####### """"""""" "??????? | | g ????????? | | T h ???????????? | | h #?????????????? | | ########## h #?????????????? | | #????????######## """" # "???????????? | | #####???????????????# @ """ + "???????????? | | ????????????????????# """" t#?????????????? | | ????????????????????#######p """" #?????????????? | | ?????????##############???# """" #?????????????? | | ?????????# #???# h"""" #?????????????? | | ?????????# """" ##### #?????????????? | | ?????????# """" " #?????????????? | | ?????????# """" # #?????????????? | | ?????????# """" # #?????????????? | | ?????????# """" " #?????????????? | | ?????????# """" #^ ##############? | | ?????????# # / # #? | | ?????????# # / # #? | | ?????????# # # #? | | ?????????# # + #? | | ?????????# # # """ """ #? | | ?????????############## # """ """ #? | | ??????????????????????# # """ """ #? | | ??????????????????????####+######### #? | | ???????????????????????? ??????# """ """ #? | | ?????????????????????? ????# """ """ #? | | ?????????????????????# #???# """ """ #? | | ?????????????????????# #???# #? | | ?????????????????????# !! #???##############? | | ?????????????????????# ! #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 160 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed ECM Suite | -6/Factory | Scanalyzed Imp. Ion Engine | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Beam Rifle | -6/Factory | Scanalyzed Imp. Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledRecyclingStick Manual? 0 Play Time 01:05:27 Cumulative 76.7 hours Start 2023.08.02 @ 01:13:50 End 2023.08.02 @ 02:18:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbdc01e4-9cbf-4653-a2e9-eaa786acd436