Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.27 @ 22:27:13 Player: BoomBlip Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (3916) 3916 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1522) 1522 TOTAL SCORE: 10823 Bonus ------- High Alert Combat Kills 1460 Follower Combat Kills 284 Friendly Fire -222 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Small Matter Pod Small Matter Pod Terrain Scanner Experimental Terrain Scan Processor Overload Amplifier Point Defense System Long-range Tractor Beam Field Recycling Unit > --- WEAPON ----------- Electrolaser Heavy Laser Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Micro Fission Core Advanced Plasma Cannon Heavy Flail [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 . . 4 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 7 | . . 1 . 1 . . 3 2 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 147 | 7 2 10 5 27 14 . 54 26 . 2 Power 20 | 1 . 2 1 3 1 . 7 5 . . Engine 12 | 1 . 2 1 3 . . 4 1 . . Core 8 | . . . . . 1 . 3 4 . . Reactor . | . . . . . . . . . . . Propulsion 38 | 2 . 3 2 12 5 . 9 5 . . Treads 13 | . . . . 6 5 . 2 . . . Leg 24 | 2 . 3 2 6 . . 7 4 . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 2 1 1 5 3 . 12 9 . . Device 10 | . . 1 1 . . . 2 6 . . Storage 10 | 1 2 . . 2 1 . 2 2 . . Processor 4 | . . . . . . . 3 1 . . Hackware . | . . . . . . . . . . . Protection 10 | . . . . 3 2 . 5 . . . Artifact . | . . . . . . . . . . . Weapon 55 | 3 . 4 1 7 5 . 26 7 . 2 Energy Gun 21 | 2 . 1 . 6 2 . 5 5 . . Energy Cannon 7 | . . . . . 2 . 4 1 . . Ballistic Gun 17 | 1 . 3 1 1 1 . 10 . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher 6 | . . . . . . . 6 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 4 . 4 1 . 1 Parts Lost 58 | . . 5 1 5 1 . 30 15 . 1 Power 7 | . . 1 . . . . 4 2 . . Propulsion 13 | . . 1 1 1 . . 6 4 . . Utility 16 | . . . . 2 1 . 9 4 . . Weapon 22 | . . 3 . 2 . . 11 5 . 1 Highest Loss Streak 21 | . . 4 1 3 1 . 21 10 . 1 Average Slot Usage (%) 83 | . 98 86 99 95 97 100 86 42 . . Engine 5 | . 14 10 11 9 3 . 3 . . . Core 2 | . . . . . 5 9 1 1 . . Treads 11 | . . . . 9 34 36 12 . . . Leg 14 | . 28 22 32 26 . . 8 14 . . Device 4 | . . 11 12 3 . . 2 9 . . Storage 19 | . 27 22 20 20 26 27 21 1 . . Processor 2 | . . . . . . . 10 . . . Protection 4 | . . . . 8 9 9 5 . . . Energy Gun 5 | . 14 8 . 9 4 . 4 5 . . Energy Cannon 2 | . . . . . 7 9 3 . . . Ballistic Gun 8 | . 14 12 22 9 5 9 7 . . . Naked Turns 253 | . . . . . . . 58 76 78 41 Heaviest Build 107 | 11 43 46 46 84 93 87 107 47 . . Greatest Support 82 | 20 20 33 33 60 82 82 82 80 3 3 Greatest Overweight (x) 28 | . 2 4 1 3 1 1 28 14 . . Average Overweight (x) 1 | . 1 1 1 1 1 1 . 1 . . Largest Inventory Capacity 24 | 6 12 12 12 20 24 24 24 4 4 4 Average Capacity 15 | 5 11 12 12 17 23 24 22 4 4 4 Most Carried 24 | 2 7 12 12 20 24 24 24 4 4 4 Average Carried 14 | 1 4 8 11 16 23 24 20 3 3 3 Final Capacity 24 | 6 12 12 12 20 24 24 4 4 4 4 Final Carried 24 | 2 7 11 12 20 24 24 4 2 4 1 Class Distribution -------------------- 30% | Scavenger-Mutant 27% | Mutant 11% | Hauler-Mutant 10% | Hauler-Gunner 10% | Commander-Mutant 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Matter Collected 2683 | 274 46 198 65 586 138 33 700 643 . . Remotely 99 | . . . . . . . . 99 . . Salvage Created 5319 | 93 132 336 81 890 194 173 2639 781 . . Parts 270 | 1 9 14 6 56 8 9 123 44 . . Haulers Intercepted 3 | . . . . 1 . . 2 . . . Recyclers Shooed 9 | 1 . . . 1 . 1 5 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 89 | . 5 8 2 22 1 . 35 16 . . Guns 55 | . 5 8 2 22 . . 13 5 . . Cannons 14 | . . . . . 1 . 4 9 . . AOE 16 | . . . . . . . 15 1 . . Classes Destroyed 12 | 1 2 1 . 4 . 1 3 . . . Worker 10 | . . . . 4 . . 6 . . . Builder 15 | . . . . . . 1 12 2 . . Tunneler 1 | . . . . . . . 1 . . . Hauler 3 | . . . . 1 . . 2 . . . Recycler 10 | 1 . 1 . . 1 2 3 2 . . Swarmer 30 | . 3 3 . 10 . . 7 7 . . Grunt 34 | . 2 4 2 4 1 . 16 5 . . Brawler 2 | . . . . . . . 2 . . . Duelist 2 | . . 1 . . . . 1 . . . Sentry 10 | . . . . 7 1 . . 2 . . Hunter 9 | . . . . 1 . . 8 . . . Programmer 3 | . . . . . . . 1 2 . . Best Kill Streak 18 | 1 3 5 2 4 1 1 18 7 . . Combat Bots Only 10 | . 3 4 2 4 1 . 10 6 . . Max Kills in Single Turn 5 | 1 2 2 1 3 1 1 5 2 . . Gunslinging 1 | . 1 1 . . . . . . . . Exploded 3 | . . . . . . . 3 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Damage Taken 10167 | . 104 699 78 1278 138 . 5322 2079 136 333 Core 1938 | . 23 105 . 169 . . 628 610 136 267 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 71 | 100 90 . 73 . . 69 26 . . . Volleys Fired 248 | 4 6 18 5 64 6 7 86 52 . . Largest 3 | 2 2 2 2 2 2 2 3 3 . . Hottest 213 | 60 60 88 43 130 163 91 213 201 . . Shots Fired 553 | 8 12 35 10 127 12 14 220 115 . . Gun 424 | 8 12 35 10 127 6 7 164 55 . . Cannon 107 | . . . . . 6 7 34 60 . . Launcher 22 | . . . . . . . 22 . . . Special . | . . . . . . . . . . . Kinetic 284 | 4 6 29 10 64 1 7 117 46 . . Thermal 231 | 4 . 2 . 63 11 7 75 69 . . Explosive 5 | . . . . . . . 5 . . . Electromagnetic 33 | . 6 4 . . . . 23 . . . Robot Hit Streak 31 | 4 7 9 9 8 2 7 31 14 . . Robot Miss Streak 9 | 1 1 3 1 9 4 2 4 3 . . Penetration Max 1 | . . . . 1 . . 1 1 . . Secondary Targets 7 | . 1 2 1 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 380 | 6 10 26 10 69 4 9 163 78 . 5 Core Hits 236 | 2 7 18 6 36 5 3 125 33 . 1 Critical Hits 14 | . . 2 . . . 2 2 8 . . Critical Kills 7 | . . 2 . . . 1 . 4 . . Critical Parts Destroyed 7 | . . . . . . 1 2 4 . . Melee Attacks 5 | . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . 5 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11195 | 66 163 389 141 1552 202 198 6141 2237 . 106 Guns 5069 | 66 119 389 141 1548 35 67 1938 766 . . Cannons 2449 | . . . . . 167 104 781 1397 . . Explosions 3522 | . 44 . . . . . 3411 67 . . Melee 106 | . . . . . . . . . . 106 Ramming 49 | . . . . 4 . 27 11 7 . . Kinetic 3924 | 34 49 327 141 989 . 67 1215 1102 . . Thermal 4299 | 32 44 41 . 559 202 104 2189 1128 . . Explosive 723 | . . . . . . . 723 . . . Electromagnetic 2094 | . 70 21 . . . . 2003 . . . Impact 106 | . . . . . . . . . . 106 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 4 . . 1 1 1 6 6 12 12 Average Corruption 2 | . 3 . . 1 1 1 2 3 10 12 Corruption Purged . | . . . . . . . . . . . Effects 30 | . 8 . . 1 3 . 5 7 2 4 Message Errors 7 | . 1 . . 1 2 . . 3 . . Matter Fused 5 | . 4 . . . . . . 1 . . Heat Flow Errors 3 | . 2 . . . . . . 1 . . Energy Discharges 3 | . 1 . . . . . 1 1 . . Data Loss (minor) 5 | . . . . . 1 . . . 2 2 Data Loss (major) 1 | . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 4 | . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 146 | . . . . . . . 122 24 . . Projectiles 25 | . . . . . . . 1 24 . . Explosions 121 | . . . . . . . 121 . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . 12 . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . 10 . . Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 425 | . . . . . . . 422 3 . . Shots 13 | . . . . . . . 13 . . . Rammed 6 | . . . . 1 . 1 2 2 . . Targets Rammed 6 | . . . . 1 . 1 2 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 496 | . 183 33 . 270 192 27 496 319 . . Average Temperature 105 | . 64 16 . 70 68 15 171 102 . . Received Heat Transfer 1863 | . 24 336 45 351 18 . 558 459 . 72 Effects 5 | . . . . . . . 3 2 . . Energy Bleed 3 | . . . . . . . 2 1 . . Interference 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . 3 . . . Parts Fried 15 | . . . . . . . 15 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 10 | . 1 . . . 1 . 5 3 . . Heat Transferred 7191 | 75 50 50 . 1258 286 185 3238 2049 . . Parts Sabotaged 4 | . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 17 | . 1 . . . . . 16 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Peak Influence 1592 | 5 171 260 137 319 351 195 1592 956 306 229 Initial 919 | . 3 . 97 . 134 58 919 716 291 214 Average 423 | 2 95 115 123 174 177 95 1172 741 300 216 Maximum Alert Level 4 | . . 1 . 1 1 . 4 3 1 1 Low Security (%) 50 | 100 100 84 100 43 77 100 . . . . Level 1 15 | . . 15 . 56 22 . . . 100 100 Level 2 2 | . . . . . . . . 17 . . Level 3 22 | . . . . . . . 52 82 . . Level 4 8 | . . . . . . . 47 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 2 1 . 5 1 . 12 9 . . Investigation 2 | . 1 . . . 1 . . . . . Extermination 3 | . . . . . . . 1 2 . . Reinforcement 15 | . 1 1 . 2 . . 7 4 . . Assault 2 | . . . . . . . 2 . . . Garrison 8 | . . . . 3 . . 2 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 1 . . Haulers Reinforced 4 | . . . . . . . 3 1 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Distress Signals 14 | . 1 2 . 4 . . 7 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 8 15 2 30 6 10 54 27 6 1 Peak Tracking Total 8 | . 4 6 2 6 3 2 8 7 6 1 Tactical Retreats 7 | . . . . 1 . . 4 2 . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Traps Triggered 6 | . 3 . . 1 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Machines Disabled 14 | . . 2 . 2 2 3 4 1 . . Max in Single Turn 2 | . . 1 . 1 1 1 2 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Machines Accessed 5 | . 1 . . . 2 . 1 1 . . Terminals 5 | . 1 . . . 2 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . 2 . . . 3 . 2 2 . . Successful 2 | . 1 . . . 1 . . . . . Failed 7 | . 1 . . . 2 . 2 2 . . Catastrophic 3 | . 1 . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 2 . . . 4 . 2 2 . . Terminals 9 | . 2 . . . 3 . 2 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . 1 1 . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Total Allies 13 | . . . 3 . 10 . . . . . Largest Group 10 | . . . 3 3 10 2 . . . . Highest-Rated Group 173 | . . . 40 40 173 32 . . . . Highest-Rated Ally 29 | . . . 16 16 29 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 134 | . . . . 11 35 88 . . . . Total Damage 1142 | . . . . 145 501 496 . . . . Kills 25 | . . . . 1 7 17 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Turns Passed 5285 | 83 436 352 422 901 588 566 962 840 78 57 Spaces Moved 2777 | 52 241 160 266 367 292 302 416 447 154 80 Core 637 | 5 . . . . . . 111 287 154 80 Treads 923 | . . . . 139 292 302 190 . . . Legs 1217 | 47 241 160 266 228 . . 115 160 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 178 178 50 50 50 50 Average Speed 150 | 113 169 176 150 169 178 178 143 142 50 50 Slowest Speed 1450 | 120 180 240 150 220 183 178 1450 750 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 52 17 49 35 48 70 19 12 79 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 111 | . . . . 2 . . 60 49 . . Melee . | . . . . . . . . . . . Projectile 26 | . . . . 2 . . 1 23 . . AOE 85 | . . . . . . . 59 26 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Was Fac Total 3374 | 64 257 192 280 526 352 316 603 543 154 87 Wait 48 | . 5 1 . 30 . 7 . 5 . . Move 2768 | 51 240 159 265 366 291 301 415 447 153 80 Hop . | . . . . . . . . . . . Pick Up 66 | 2 4 4 2 16 13 . 19 5 1 . Fast Attach 62 | 6 1 2 2 11 9 . 13 18 . . Attach 38 | . . 4 1 3 . . 23 5 . 2 Detach 4 | . . . . . 3 . 1 . . . Swap 47 | 1 1 4 2 13 5 . 18 3 . . Drop 79 | . . . 3 22 22 . 26 6 . . Fire 248 | 4 6 18 5 64 6 7 86 52 . . Melee 5 | . . . . . . . . . . 5 Ram 3 | . . . . . . . 1 2 . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 1 . 1 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Discovered new exit (range 15) 837 | -9/Materials | Lost 4 parts (1p1n2w) 872 | -9/Materials | Entered Mines 1107 | -9/Mines | Build established: Scavenger-Mutant 1244 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1248 | -9/Mines | Found Prototype Device 1248 | -9/Mines | Identified Exp. Sensor Array 1255 | -9/Mines | Discovered new exit (range 14) 1285 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1294 | -9/Mines | Entered Materials 1294 | -8/Materials | Accompanied by 3 allies 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1426 | -8/Materials | Lost 3 parts (1u2w) 1532 | -8/Materials | Garrison activated, responded to threat 2164 | -8/Materials | Discovered new exit (range 6) 2195 | -8/Materials | Entered Storage 2252 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2578 | -8/Storage | Build established: Commander-Mutant 2778 | -8/Storage | Used back door to open Recycling access 2778 | -8/Storage | Discovered new exit (range 4) 2783 | -8/Storage | Entered Recycling 2783 | -8/Recycling | Accompanied by 2 allies 2808 | -8/Recycling | Spotter reported a threat 2839 | -8/Recycling | Spotter reported a threat 2858 | -8/Recycling | Spotter reported a threat 2898 | -8/Recycling | Spotter reported a threat 2915 | -8/Recycling | Spotter reported a threat 2951 | -8/Recycling | Spotter reported a threat 2970 | -8/Recycling | Spotter reported a threat 3006 | -8/Recycling | Spotter reported a threat 3017 | -8/Recycling | Spotter reported a threat 3020 | -8/Recycling | Spotter reported a threat 3061 | -8/Recycling | Spotter reported a threat 3070 | -8/Recycling | Spotter reported a threat 3073 | -8/Recycling | Spotter reported a threat 3085 | -8/Recycling | Build established: Hauler-Mutant 3121 | -8/Recycling | Spotter reported a threat 3139 | -8/Recycling | Spotter reported a threat 3139 | -8/Recycling | Spotter reported a threat 3192 | -8/Recycling | Spotter reported a threat 3204 | -8/Recycling | Spotter reported a threat 3204 | -8/Recycling | Spotter reported a threat 3245 | -8/Recycling | Spotter reported a threat 3250 | -8/Recycling | Spotter reported a threat 3257 | -8/Recycling | Spotter reported a threat 3257 | -8/Recycling | Spotter reported a threat 3278 | -8/Recycling | Spotter reported a threat 3310 | -8/Recycling | Spotter reported a threat 3310 | -8/Recycling | Spotter reported a threat 3317 | -8/Recycling | Spotter reported a threat 3322 | -8/Recycling | Discovered new exit (range 16) 3331 | -8/Recycling | Spotter reported a threat 3349 | -8/Recycling | Entered Factory 3349 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3636 | -6/Factory | Build established: Hauler-Gunner 3699 | -6/Factory | First assault squad dispatched 3749 | -6/Factory | Lost 3 parts (2n1u) 4129 | -6/Factory | Garrison activated, responded to threat 4151 | -6/Factory | Core integrity fell below 50% 4201 | -6/Factory | Destroyed 10 combat bots 4253 | -6/Factory | Released all parts (4) 4279 | -6/Factory | Lost 21 parts (3p4n6u8w) 4303 | -6/Factory | Discovered new exit (range 16) 4311 | -6/Factory | Entered another Factory area 4311 | -5/Factory | Evolved 2 slots: Utility x2 4551 | -5/Factory | Build established: Mutant 4768 | -5/Factory | Garrison activated, responded to threat 4923 | -5/Factory | Lost 3 parts (2n1w) 5008 | -5/Factory | Found Prototype Processor 5008 | -5/Factory | Identified Exp. Terrain Scan Processor 5133 | -5/Factory | Released all parts (7) 5139 | -5/Factory | Core integrity fell below 50% 5151 | -5/Factory | Sucked down chute 5151 | -5/Factory | Entered Waste 5157 | -5/Waste | Lost 10 parts (1p2n4u3w) 5166 | -5/Waste | EMP discharged 5166 | -5/Waste | System corruption reached 10% 5166 | -5/Waste | Found Prototype Slashing Weapon 5170 | -5/Waste | Spotted C-40 Crusher 5181 | -5/Waste | Spotted C-40 Crusher 5184 | -5/Waste | Spotted C-40 Crusher 5187 | -5/Waste | Spotted C-40 Crusher 5188 | -5/Waste | Spotted C-40 Crusher 5211 | -5/Waste | Spotted C-40 Crusher 5223 | -5/Waste | Discovered new exit (range 11) 5229 | -5/Waste | Entered Factory 5270 | -5/Factory | Core integrity fell below 20% 5270 | -5/Factory | Identified Centrium Greatsword 5286 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05151_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05156_ ALERT: Foreign system detected. Charging EMP. 05166_ System corrupted (+6). 05166_ Adv. Particle Charger fried beyond repair. 05166_ Acquired Prototype Slashing Weapon. 05169_ System corrupted: Component data lost. 05223_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05237_ System corrupted: Component data lost. 05266_ Slug penetrates Wall. 05269_ Penetrated by Slug. 05270_ Identified Centrium Greatsword. 05272_ Penetrated by Slug. 05272_ Broken Centrium Greatsword destroyed. 05274_ Penetrated by Slug. 05280_ System corrupted: Component data lost. 05280_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????###??????????????????????? | | ?????????????????###Y####???????????????????? | | ?????????????????# @ #???????????????????? | | ??????????# ????# #???????????????????? | | ??????????# ???# === #???????????????????? | | ??????????# ??# ==| ]#???????????????????? | | ??????????# ??# ==| #???????????????????? | | ??????????# ?# #???????????????????? | | ??????????+ ####;+###???????????????????? | | ??????????# #????####????????????? | | ??????????# #???? ??????????? | | ??????????# #???# """""?????????? | | ??????????# #???# ??????? | | ??????????# #???# """""""""?????? | | ??????????## #???# ?????? | | ???????????# #???# """"""""" #???? | | ???????????# #???# #???? | | ???????????########## ##??# #???? | | ????????????????????# #### " #???? | | ??????############### + T #???? | | ??????#! ## #### " #???? | | ??????# ## #??# #???? | | ??????# " " " ## #############+###???? | | ??????# " " " # ??????? | | ??????# ] " " " # ??????? | | ??????# " " " + ?????? | | ??????#[ " " " # ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 650 Matter Stores 519 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 1010 Armor Coverage 150 Resistance: TH 10 Resistance: EM 15 Power Shielding 66 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 4 Overload Amplification 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingFactoryMembrane Manual? 0 Play Time 00:44:53 Cumulative 77.3 hours Start 2021.08.27 @ 21:15:32 End 2021.08.27 @ 22:27:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 103 Adventurer 10 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b219ae6a-e8d6-4a73-b186-60a7d75c40d7