Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 13:27:39 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1019) 1019 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 4659 Bonus ------- High Alert Combat Kills 43 Friendly Fire -28 Cogmind --------- Core Integrity 734/850 Matter 101/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Thermic Laser Gauss Rifle Heavy Machine Gun > --- INVENTORY (8) ---- Cold Fusion Reactor Improved Sensor Array Advanced Sensor Array Layered Medium Armor Plating Improved Hardlight Generator Heavy Machine Gun Gauss Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Thermic Laser Gauss Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Sensor Array Advanced Sensor Array Layered Medium Armor Plating Improved Hardlight Generator Heavy Machine Gun Missile Launcher Makeshift Spear [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 41 | 8 . 3 5 1 2 3 19 Power 3 | 1 . 1 . . . . 1 Engine 1 | 1 . . . . . . . Core 1 | . . 1 . . . . . Reactor 1 | . . . . . . . 1 Propulsion 10 | 3 . . 1 . 2 1 3 Treads 3 | 1 . . 1 . . . 1 Leg 1 | . . . . . . 1 . Wheel 6 | 2 . . . . 2 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 . . . 1 . 1 5 Device 4 | 1 . . . . . 1 2 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 2 4 . . 1 10 Energy Gun 7 | 2 . 1 2 . . . 2 Energy Cannon 3 | . . 1 1 . . . 1 Ballistic Gun 3 | . . . 1 . . . 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 9 | . . . . . . 2 7 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . 1 4 Utility 2 | . . . . . . 1 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . . . . . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 100 84 96 99 97 89 Engine 1 | . 14 11 . . . . . Core 6 | . . 3 11 11 11 11 2 Reactor 1 | . . . . . . . 3 Treads 15 | . 14 14 19 22 22 14 9 Leg 3 | . . . . . . 6 6 Wheel 12 | . 14 14 11 11 10 11 13 Device 13 | . 14 14 11 11 11 18 12 Storage 9 | . 14 14 11 11 11 11 6 Processor 4 | . . . . . . . 10 Protection 3 | . . . . 7 11 3 . Energy Gun 11 | . 28 24 10 11 11 11 9 Energy Cannon 5 | . . 4 10 11 11 2 . Ballistic Cannon 3 | . . . . . . 8 5 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 14 22 22 24 24 25 40 Greatest Support 38 | 26 10 10 10 10 12 15 38 Greatest Overweight (x) 2 | 1 1 2 2 2 2 2 1 Average Overweight (x) 1 | . 1 1 1 2 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 8 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 8 8 8 Class Distribution -------------------- 90% | Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 795 | 200 16 64 78 10 20 112 295 Remotely . | . . . . . . . . Salvage Created 1176 | 95 16 120 236 109 . 149 451 Parts 61 | 8 3 7 10 6 . 5 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | 1 . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 1 3 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 21 | . . 2 5 2 . 4 8 Guns 6 | . . 2 1 2 . . 1 Cannons 10 | . . . 3 . . 4 3 AOE 5 | . . . 1 . . . 4 Classes Destroyed 13 | 2 1 2 3 . . 2 3 Worker 1 | . . . . . . . 1 Builder 4 | . . 1 1 . . . 2 Tunneler 2 | 2 . . . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Drone 1 | . . . . . . 1 . Watcher 3 | . . . 1 . . . 2 Swarmer 2 | . . . 2 . . . . Grunt 13 | . . 2 2 1 . 2 6 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | 3 1 3 4 2 . 2 5 Combat Bots Only 4 | . . 2 3 2 . 2 4 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 2025 | . . 166 111 36 . 450 1262 Core 269 | . . 18 38 . . 97 116 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 122 | . . . . . 13 . 109 Core Remaining (%) 86 | 100 . 92 . . . 66 . Volleys Fired 92 | 4 4 10 13 5 . 25 31 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 236 | 90 90 90 150 125 . 125 236 Shots Fired 191 | 8 8 19 25 10 . 34 87 Gun 115 | 8 8 19 12 5 . 9 54 Cannon 68 | . . . 13 5 . 25 25 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 62 | . . . . . . 22 40 Thermal 93 | 8 8 19 16 5 . 3 34 Explosive 8 | . . . . . . . 8 Electromagnetic 28 | . . . 9 5 . 9 5 Robot Hit Streak 13 | 5 6 4 4 12 . 13 8 Robot Miss Streak 9 | 1 2 2 2 1 . 3 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 112 | 5 4 12 13 10 . 20 48 Core Hits 63 | 4 2 6 8 4 . 11 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 2 1 . . 2 2 Burn 5 | . 1 2 1 . . . 1 Blast 3 | . . . . . . 2 1 Melee Attacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 13 | . . . . . . . 13 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4060 | 63 46 159 424 223 . 883 2262 Guns 1256 | 63 46 159 109 98 . 168 613 Cannons 1263 | . . . 225 125 . 425 488 Explosions 1472 | . . . 90 . . 290 1092 Melee 57 | . . . . . . . 57 Ramming 12 | . . . . . . . 12 Kinetic 1003 | . . . . . . 350 653 Thermal 1613 | 63 46 159 357 125 . 365 498 Explosive 936 | . . . . . . . 936 Electromagnetic 439 | . . . 67 98 . 168 106 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 57 | . . . . . . . 57 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 98 | . . . 13 . . 24 61 Projectiles 24 | . . . . . . 24 . Explosions 57 | . . . 13 . . . 44 Melee 17 | . . . . . . . 17 Knockbacks 5 | . . . . . . 3 2 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 3 2 Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . 24 Shots 1 | . . . . . . . 1 Rammed 3 | . . . 1 . . 1 1 Targets Rammed 3 | . . . 1 . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 372 | 60 60 263 357 222 . 372 172 Average Temperature 114 | 25 33 151 116 104 . 212 40 Received Heat Transfer 757 | . . 81 30 6 . 234 406 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3154 | 161 198 570 581 185 . 411 1048 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 661 | 15 44 71 213 132 . . 661 Initial 653 | . 9 16 27 82 . . 653 Average 326 | 4 36 46 114 126 . . 507 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 40 | 100 100 100 88 100 . . . Level 1 17 | . . . 11 . . . 26 Level 2 42 | . . . . . . . 73 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . . 5 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 1 . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 2 2 14 2 . 9 19 Peak Tracking Total 8 | . 1 2 8 1 . 4 6 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . . 1 . . 1 . 2 Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . 1 . . 5 . 4 Successful 8 | . . 1 . . 5 . 2 Failed 2 | . . . . . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . . 2 Terminals 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 1 . . 5 . . Part Schematic 5 | . . . . . 5 . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 44 | . . . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 2243 | 87 73 147 189 92 550 286 819 Spaces Moved 1668 | 60 63 104 108 63 492 204 574 Core 3 | 3 . . . . . . . Treads 1 | 1 . . . . . . . Legs 1 | . . . . . . 1 . Wheels 1663 | 56 63 104 108 63 492 203 574 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 95 110 105 105 90 Average Speed 105 | 91 95 99 108 110 109 105 104 Slowest Speed 190 | 160 95 110 110 110 110 190 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 19 34 16 30 74 34 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 75 | . . . 9 . . 23 43 Melee 4 | . . . . . . . 4 Projectile 18 | . . . 4 . . 9 5 AOE 53 | . . . 5 . . 14 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 1958 | 79 68 128 155 75 504 238 711 Wait 96 | . . 9 22 5 1 4 55 Move 1661 | 59 62 103 107 62 491 203 574 Hop . | . . . . . . . . Pick Up 23 | 8 1 . 1 1 4 1 7 Fast Attach 30 | 7 . 3 4 1 1 2 12 Attach 3 | . . . 1 . . . 2 Detach 2 | . . . 2 . . . . Swap 8 | 1 . . . . 1 1 5 Drop 27 | . 1 3 4 1 6 1 11 Fire 92 | 4 4 10 13 5 . 25 31 Melee 13 | . . . . . . . 13 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 7) 161 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 295 | -10/Mines | Discovered new exit (range 14) 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 415 | -9/Materials | Discovered new exit (range 16) 497 | -9/Materials | Entered Mines 547 | -9/Mines | Learned Materials terminal intel 571 | -9/Mines | Discovered new exit (range 14) 584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 589 | -9/Mines | Entered Zion 612 | -7/Zion | Learned Factory trap positions 1112 | -7/Zion | Discovered new exit (range 12) 1139 | -7/Zion | Entered Proximity Caves 1264 | -6/Proximity Caves | Spotter reported a threat 1273 | -6/Proximity Caves | Spotter reported a threat 1317 | -6/Proximity Caves | Spotter reported a threat 1402 | -6/Proximity Caves | Spotter reported a threat 1410 | -6/Proximity Caves | Discovered new exit (range 15) 1425 | -6/Proximity Caves | Entered Factory 1425 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 1426 | -6/Factory | Identified exit to Lower Caves 1427 | -6/Factory | Loaded intel: 78 trap records 1707 | -6/Factory | Repaired Gauss Cannon 1775 | -6/Factory | Search patrols dispatched 2125 | -6/Factory | Search patrols dispatched 2244 | -6/Factory | Self-destructed Last Messages --------------- 02235_ U-05 Engineer lays Concrete. 02236_ G-50 Soldier heat spikes uncontrollably. 02236_ Penetrated by Slug. 02236_ U-05 Engineer lays Concrete. 02238_ Slug penetrates Wall. 02238_ U-05 Engineer lays Concrete. 02240_ U-05 Engineer builds a Wall. 02240_ Penetrated by Slug. 02241_ Dropped Missile Launcher. 02241_ H-66 Slayer suffers critical hit (Burn). 02241_ Slug penetrates H-66 Slayer. 02241_ Slug penetrates Wall. 02241_ Cold Fusion Reactor destroyed. 02243_ G-50 Soldier heat short circuits Carbon-fiber Leg. 02243_ G-50 Soldier overheating. 02244_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Hvy. Laser, Broken Carbon-fiber Leg. 02244_ Penetrated by Slug. 02244_ Adv. Heat Sink destroyed. 02244_ Critical hit (Burn: +37). 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""" # "" " #?# """" | | ???????????????????????# """ # #?# """" | | ?????????????????#?????# # ???# """" | | ?????????????????# ????# # ?????# | | ?????????????????# ########;### ???????# | | #####????????????# ##+##############+## | | #????????????# @ * | | #????????????# g | | #????????????#+## A % | | #???????????????# ##+##############+## | | #???????????????# # #??# | | #???????????????# # ] #??# | | #???????????????# = # #??# | | #???????????????# =% # ! #??# | | #???????????????# # #??# | | #####################u = h # #??# """""" | | %* #??# """""" | | # #??# """""" | | h% # #??# """""" | | #########??######## | | ############ | #??????????????????? | | ##########????????????# #??????????????????? | | ??? ??????????????# #??????????????????? | | ?? ???????????? #?????????????????? | | ??^????????# #?????????????????? | | ??????????####### #?????????????????? | | = * ????????????????? #?????????????????? | | ?????????????????? #?????????????????? | | ######+####### ?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Mak. Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Coil Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothRagnarokCannon Manual? 0 Play Time 00:27:25 Cumulative 332.5 hours Start 2023.08.08 @ 06:47:31 End 2023.08.10 @ 13:27:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 419 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 272903f3-6297-41e6-b0a6-bf2a07e1eb5f