Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 16:37:15 Player: Foolatea Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (4530) 4530 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 10729 Bonus ------- Aligned with FarCom 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- Spear > --- INVENTORY (20) --- Wheel Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Melee Analysis Suite Launcher Guidance Computer Launcher Guidance Computer Improved Weapon Cycler Improved Recalibrator Improved Arc Projector Force Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Improved Cryofiber Web Lightpack 2.0 Visual Processing Unit Improved Signal Interpreter Medium Reactive Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Heavy Mace > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Improved Heat Sink Improved Heat Sink Improved Cooling System Coolant Injector Coolant Injector Huge Storage Unit Huge Storage Unit Energy Well Matter Filter Energy Filter Energy Filter Kinecellerator Kinecellerator Improved Reaction Control System Improved Weapon Shielding Hardened Heavy Armor Plating Medium Reactive Plating Damper Plating Hardlight Generator Hacking Suite Component Analysis Suite Component Analysis Suite Gatling Laser Improved EM Pulse Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Greatsword Greatsword Heavy Explosive Trap [Rating: 92] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Lightpack 2.0 Device Sensor Array Storage Lightpack 2.0 Processor Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . 1 . Utility 6 | . . . . . 3 1 . . 1 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 145 | 10 18 1 1 3 25 11 2 20 21 33 Power 18 | 1 3 . . 1 2 2 . 2 2 5 Engine 11 | 1 3 . . 1 1 2 . 2 1 . Core 7 | . . . . . 1 . . . 1 5 Reactor . | . . . . . . . . . . . Propulsion 37 | 4 2 . 1 1 6 2 2 6 4 9 Treads 9 | 1 1 . . . . 1 1 2 . 3 Leg 18 | 2 1 . 1 1 3 1 1 3 2 3 Wheel 9 | 1 . . . . 3 . . 1 1 3 Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 46 | 3 5 . . . 8 5 . 4 7 14 Device 22 | 1 2 . . . 3 4 . 2 3 7 Storage 5 | 2 1 . . . 1 . . . . 1 Processor 7 | . . . . . 1 1 . 1 . 4 Hackware . | . . . . . . . . . . . Protection 12 | . 2 . . . 3 . . 1 4 2 Artifact . | . . . . . . . . . . . Weapon 44 | 2 8 1 . 1 9 2 . 8 8 5 Energy Gun 10 | 1 . . . . 1 1 . 3 1 3 Energy Cannon 8 | . 1 . . . . 1 . 2 3 1 Ballistic Gun 10 | 1 3 . . . 2 . . 1 3 . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 9 | . 2 1 . 1 3 . . 2 . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 2 . 1 . 2 Parts Lost 87 | . . . . 1 3 1 . 12 36 34 Power 9 | . . . . . . . . 1 2 6 Propulsion 20 | . . . . . . . . 5 6 9 Utility 34 | . . . . . 1 1 . 2 18 12 Weapon 24 | . . . . 1 2 . . 4 10 7 Highest Loss Streak 34 | . . . . 1 3 1 . 6 34 13 To Critical Strikes 2 | . . . . . . . . . 1 1 Average Backups 21 | 4 10 13 12 10 26 36 35 33 22 7 Power 1 | . . 1 1 2 1 2 3 2 1 . Propulsion 2 | 2 2 3 1 1 3 3 3 2 . . Utility 11 | . 5 5 5 5 15 19 19 17 15 4 Weapon 6 | . 2 4 3 2 5 11 10 10 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 58 | 3 8 2 2 . 5 9 5 8 6 10 Power 2 | 1 . . . . . . . . 1 . Propulsion 9 | 1 2 . 1 . 1 1 1 2 . . Utility 39 | . 5 2 1 . 3 7 3 5 5 8 Weapon 8 | 1 1 . . . 1 1 1 1 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 100 99 79 75 80 76 73 69 Engine 8 | . 14 14 14 14 7 3 7 7 3 . Core 1 | . . . . . 1 3 . . 1 5 Treads 4 | . 7 14 . . . 6 2 7 . 4 Leg 9 | . 6 . 13 14 9 15 17 7 14 4 Wheel 6 | . 14 14 14 14 9 . . . 4 2 Device 9 | . 12 14 14 14 1 11 15 7 4 6 Storage 9 | . 14 14 14 14 9 7 7 7 4 2 Processor 5 | . . . . . . 7 7 11 10 19 Protection 3 | . 1 . . . 15 3 . 2 7 3 Energy Gun 1 | . . . . . 2 . . 4 3 3 Energy Cannon 5 | . 5 12 12 . . 5 . 6 3 3 Ballistic Gun 7 | . 10 11 14 14 15 . . 3 3 1 Launcher 2 | . 1 1 . 5 1 . 22 2 2 . Impact Weapon 3 | . 8 2 1 7 2 . . 3 3 . Slashing Weapon 1 | . . . . . 4 7 . . . . Peak Build Rating 92 | 8 11 11 14 15 70 79 87 88 92 68 Average Rating 48 | 6 8 10 11 14 53 76 83 84 75 47 On Entrance 39 | . 8 9 11 14 15 69 79 87 79 58 Avg Prop Armor Cover (%) 7 | 12 10 12 6 8 4 7 4 5 2 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 16 36 30 30 33 36 32 41 41 77 81 Greatest Support 70 | 20 16 16 16 16 16 36 70 70 58 40 Greatest Overweight (x) 25 | . 2 1 2 3 3 . 2 3 25 15 Average Overweight (x) . | . . 1 1 1 2 . . . . 1 Largest Inventory Capacity 40 | 8 15 15 15 15 40 40 40 40 40 20 Average Capacity 27 | 7 12 15 15 15 40 40 40 40 30 11 Most Carried 40 | 8 15 15 15 15 40 40 40 40 40 14 Average Carried 24 | 4 10 14 14 14 28 38 39 39 28 7 Final Capacity 40 | 8 15 15 15 15 40 40 40 40 5 20 Final Carried 40 | 8 15 15 15 15 40 40 40 40 3 12 Class Distribution -------------------- 37% | Hauler-Mutant 34% | Mutant 11% | Hauler-Skirmisher 5% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 4002 | 298 580 145 . 79 789 115 175 819 325 677 Remotely 167 | . . . . . 52 . . . . 115 Salvage Created 5812 | 103 707 86 . 124 761 490 298 1297 629 1317 Parts 337 | 12 56 16 . 10 42 25 . 90 23 63 Haulers Intercepted 5 | . 2 . . . . 1 . 2 . . Recyclers Shooed 9 | . 2 . . . 3 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 99 | . 15 9 . 6 14 6 1 23 12 13 Melee 12 | . 1 . . . . 4 . . 3 4 Guns 33 | . 9 1 . 2 6 . . 8 2 5 Cannons 17 | . 2 1 . . . 2 . 5 3 4 AOE 37 | . 3 7 . 4 8 . 1 10 4 . Classes Destroyed 17 | 2 7 . . 1 1 1 1 3 1 . Worker 12 | . 3 . . . 2 1 . 4 1 1 Builder 15 | . 2 1 . . 3 . . 4 3 2 Tunneler 5 | 2 1 . . 2 . . . . . . Hauler 5 | . 2 . . . . 1 . 2 . . Recycler 16 | 1 2 . . . 4 2 . 2 1 4 Mechanic 1 | . . . . . . . . 1 . . Operator 3 | . 2 . . . 1 . . . . . Watcher 4 | . 3 . . . 1 . . . . . Swarmer 33 | . 8 9 . 4 3 2 . 3 . 4 Grunt 33 | . 7 . . 1 8 . . 10 7 . Duelist 2 | . . . . 1 1 . . . . . Sentry 10 | . . . . . 2 2 . 2 3 1 Specialist 4 | . . . . . . . . 4 . . Hunter 5 | . . . . . . . . . 1 4 Programmer 10 | . . . . . . 2 . 3 1 4 Heavy 1 | . . . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . . . Best Kill Streak 12 | 1 8 6 . 5 12 3 1 5 8 10 Combat Bots Only 9 | . 4 5 . 4 9 2 1 5 4 4 Max Kills in Single Turn 4 | 1 2 3 . 3 3 1 1 4 3 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 2 . 2 3 . 1 4 2 . Melee 1 | . 1 . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Hostile Shots Fired 1226 | . 78 20 . 8 63 43 . 231 447 336 Missed 379 | . 22 6 . 2 20 9 . 71 168 81 Hits 847 | . 56 14 . 6 43 34 . 160 279 255 Melee 2 | . . . . . . . . . 2 . Projectile 845 | . 56 14 . 6 43 34 . 160 277 255 Critical Strikes 23 | . 1 . . . 3 1 . 3 5 10 Damage Taken 13107 | . 579 175 . 162 774 383 . 3124 3134 4776 Core 2411 | . 117 40 . 24 43 55 . 525 593 1014 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 185 | . . . . . 23 77 . 85 . . Ignored by Resistances 289 | . . . . . . . . . 170 119 Regen/Repaired (Parts) 30 | . . . . . 30 . . . . . Core Remaining (%) 53 | 100 . . . 27 92 . . 17 30 . Volleys Fired 351 | 4 68 10 . 7 56 13 2 87 40 64 Largest 3 | 2 2 2 . 2 3 1 3 3 2 3 Hottest 245 | 60 100 90 . 56 107 80 117 188 170 245 Shots Fired 588 | 8 94 16 . 12 101 13 6 166 65 107 Gun 357 | 8 51 4 . 7 93 2 . 85 37 70 Cannon 163 | . 29 7 . . . 11 . 62 17 37 Launcher 65 | . 11 5 . 5 8 . 6 19 11 . Special 3 | . 3 . . . . . . . . . Kinetic 251 | 4 51 4 . 7 76 . . 51 27 31 Thermal 215 | 4 32 7 . . 17 11 . 62 25 57 Explosive 59 | . 11 5 . 5 8 . 6 13 11 . Electromagnetic 63 | . . . . . . 2 . 40 2 19 Robot Hit Streak 16 | 2 8 5 . 3 8 1 2 16 14 11 Robot Miss Streak 6 | 1 4 6 . 6 6 2 1 4 4 2 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 393 | 4 58 6 . 4 58 14 3 104 61 81 Core Hits 250 | 4 34 10 . 10 40 7 2 67 43 33 Critical Kills 6 | . 2 . . . . . . 1 . 3 Critical Parts Destroyed 16 | . 2 . . 1 . . . 1 2 10 Critical Strikes 31 | . 4 . . 1 2 1 . 2 5 16 Burn 2 | . . . . . 2 . . . . . Destroy 21 | . 3 . . . . . . 2 2 14 Blast 1 | . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . 1 1 Smash 2 | . 1 . . 1 . . . . . . Sever 3 | . . . . . . 1 . . 2 . Melee Attacks 184 | . 32 . . 1 21 49 . 43 19 19 Impact 91 | . 32 . . 1 8 . . 43 7 . Slashing 73 | . . . . . 13 49 . . 11 . Piercing 20 | . . . . . . . . . 1 19 Sneak Attacks 13 | . 2 . . 1 2 5 . . 1 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15445 | 53 1583 516 . 412 2056 1002 439 4435 2717 2232 Guns 4255 | 53 469 31 . 42 844 . . 1369 499 948 Cannons 2651 | . 367 51 . . . 83 . 807 431 912 Explosions 6373 | . 619 434 . 323 1045 . 439 2236 1277 . Melee 2119 | . 128 . . 47 151 919 . . 510 364 Ramming 47 | . . . . . 16 . . 23 . 8 Kinetic 2855 | 41 469 31 . 42 624 . . 861 361 426 Thermal 4240 | 12 367 51 . . 220 83 . 1793 514 1200 Explosive 5137 | . 619 434 . 323 1045 . 439 1080 1197 . Electromagnetic 1047 | . . . . . . . . 678 135 234 Impact 368 | . 128 . . 47 . . . . 193 . Slashing 1387 | . . . . . 151 919 . . 317 . Piercing 364 | . . . . . . . . . . 364 Highest Corruption 14 | . . . . . . 2 2 6 . 14 Average Corruption 3 | . . . . . . 1 2 3 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . 16 2 37 . 7 Message Errors 17 | . . . . . . 5 1 11 . . Matter Fused 19 | . . . . . . 6 . 9 . 4 Heat Flow Errors 6 | . . . . . . 1 . 5 . . Energy Discharges 8 | . . . . . . 2 . 5 . 1 Data Loss (minor) 8 | . . . . . . 2 . 4 . 2 Data Loss (major) 3 | . . . . . . . 1 2 . . Misfires 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 958 | . 47 41 . 49 119 235 . 230 101 136 Projectiles 126 | . . . . . . . . 28 . 98 Explosions 382 | . 22 41 . 2 38 . . 202 77 . Melee 450 | . 25 . . 47 81 235 . . 24 38 Knockbacks 4 | . 1 . . 1 . . . . 1 1 Impact 3 | . 1 . . 1 . . . . 1 . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1051 | . 9 63 . 108 128 . . 523 220 . Shots 27 | . 1 3 . 4 4 . . 10 5 . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 7 | . . . . . 1 . . 3 . 3 Kicked 6 | . . . . . . . . 3 . 3 Crushed . | . . . . . . . . . . . Highest Temperature 611 | . 235 82 . 19 137 130 87 349 372 611 Average Temperature 83 | . 45 39 . 12 32 48 46 95 113 134 Received Heat Transfer 2127 | . 171 . . 18 324 36 . 411 927 240 Effects 19 | . . . . . . . . 2 6 11 Shutdowns 4 | . . . . . . . . . 1 3 Energy Bleed 3 | . . . . . . . . 1 . 2 Interference 8 | . . . . . . . . 1 4 3 Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . 1 . . 2 . . . 2 1 1 Impact Corruptions 7 | . 2 . . 2 . . . . 2 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . 1 2 1 Heat Transferred 5604 | 25 777 111 . . 555 150 . 2300 835 851 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Maximum Alert Level 2 | . 1 . . . 1 . . 2 . . Low Security (%) 91 | 100 97 100 . 100 84 100 100 72 100 100 Level 1 8 | . 2 . . . 15 . . 27 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 403 | 5 213 178 . 153 326 133 17 403 197 174 Initial 197 | . . 64 . . 37 132 . . 197 . Average 79 | 1 99 105 . 45 55 42 1 146 82 35 Influence Increases 4001 | 15 649 274 . 188 547 315 17 988 480 528 Destroy 0b10 Robot/C 1960 | . 300 180 . 120 280 120 . 460 240 260 Destroy 0b10 Robot/NC 305 | 15 75 5 . 10 55 20 . 65 25 35 Destroy Leader 468 | . 60 30 . 20 62 52 . 114 60 70 Successful Hack 50 | . 25 . . . 6 14 . . . 5 Disable Machine 300 | . 75 . . . 45 . . 135 15 30 Destroy Structure 573 | . 54 29 . 38 99 34 17 184 80 38 Partial Spotted 30 | . . . . . . . . . . 30 Lose Combat Pursuer 315 | . 60 30 . . . 75 . 30 60 60 Influence Decreases 3959 | 15 484 387 52 93 350 607 17 585 883 486 Entered New Map 577 | . . 101 52 . 58 160 . . 206 . Time Decay 2622 | 15 484 286 . 83 262 437 17 465 362 211 Lost Part 760 | . . . . 10 30 10 . 120 315 275 Squads Dispatched 24 | . 1 . . . 1 4 . 10 4 4 Investigation . | . . . . . . . . . . . Extermination 9 | . . . . . . 3 . 3 1 2 Reinforcement 15 | . 1 . . . 1 1 . 7 3 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 1 1 1 Haulers Reinforced 2 | . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 5 | . 2 . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 28 12 . 5 20 12 1 28 19 31 Peak Tracking Total 11 | . 5 5 . 4 6 4 1 6 7 11 Tactical Retreats 13 | . 3 1 . . . 2 . 2 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 2 | . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 20 | . 5 . . . 3 . . 9 1 2 Max in Single Turn 3 | . 1 . . . 1 . . 3 1 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 30 | . 5 1 3 . 8 6 . 1 4 2 Terminals 19 | . 5 . . . 5 4 . 1 2 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . . . 1 . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 85 | . 20 1 18 . 20 10 . 1 8 7 Successful 50 | . 9 1 18 . 15 2 . . . 5 Failed 35 | . 11 . . . 5 8 . 1 8 2 Catastrophic 6 | . 2 . . . 1 2 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 17 . 3 . 5 5 . 1 6 . Terminals 52 | . 20 . . . 12 7 . 1 5 7 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 5 | . . . . . 3 . . . 2 . Recycling Units 5 | . . . . . 5 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 36 | . 7 1 18 . 5 . . . . 5 Record 23 | . . . 17 . 3 . . . . 3 Part Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 5 | . 3 . . . 1 . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . Process 2 | . . . . . 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . . . 3 1 . . . . Terminals 6 | . 2 . . . 3 1 . . . . Track 1 | . . . . . 1 . . . . . Botnet 5 | . 2 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 5 . . . 7 5 . 1 4 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 44 | . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 17 | . . . . . 17 . . . . . Retrieved Matter 17 | . . . . . 17 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Active Infowar (turns) 8083 | 13 1338 629 1200 414 1 1363 447 1916 528 234 Optics 4254 | . . . . . . 1363 447 1916 528 . Sensors 2977 | . 733 629 1200 414 1 . . . . . Terrain 234 | . . . . . . . . . . 234 Seismic 618 | 13 605 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 10955 | 128 1560 629 1200 414 1363 1366 447 1987 831 1030 Spaces Moved 5839 | 76 984 515 648 265 605 797 319 774 442 414 Core 14 | 3 . . . . . . . . 9 2 Treads 773 | 3 . . . . . . 94 676 . . Legs 2059 | 48 . . 306 37 . 797 225 82 391 173 Wheels 2946 | 22 984 515 342 228 605 . . 16 38 196 Hover 47 | . . . . . . . . . 4 43 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 110 120 120 110 80 100 Average Speed 136 | 113 111 115 183 145 120 120 134 159 138 156 Slowest Speed 1300 | 160 130 115 260 330 130 120 260 240 1300 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 5 98 82 92 42 40 24 84 26 12 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 122 | . 18 . . . 18 36 . 39 4 7 Terrain Destroyed 654 | . 61 36 . 55 112 36 23 226 87 18 Melee 115 | . 15 . . . 18 34 . 39 4 5 Projectile 24 | . 3 . . . 1 2 . 1 4 13 AOE 515 | . 43 36 . 55 93 . 23 186 79 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 7934 | 107 1295 536 660 284 1115 1101 337 1283 563 653 Wait 1092 | . 138 . 2 7 329 199 . 317 14 86 Move 5830 | 75 983 514 647 264 604 797 318 773 441 414 Hop . | . . . . . . . . . . . Pick Up 146 | 13 22 3 3 . 45 19 3 12 9 17 Fast Attach 58 | 7 3 . . . 3 . 1 6 12 26 Attach 60 | . 1 1 1 1 11 6 2 12 13 12 Detach 18 | . . . . . 6 1 2 1 3 5 Swap 99 | 3 25 4 2 3 22 5 2 22 9 2 Drop 89 | 5 23 4 5 1 17 12 7 7 3 5 Fire 351 | 4 68 10 . 7 56 13 2 87 40 64 Melee 184 | . 32 . . 1 21 49 . 43 19 19 Ram 1 | . . . . . 1 . . . . . Kick 6 | . . . . . . . . 3 . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 642 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 15) 1513 | -10/Materials | Discovered new exit (range 7) 1689 | -10/Materials | Entered Mines 1694 | -10/Mines | Found the Drone Emporium 1700 | -10/Mines | Found Prototype Device 1723 | -10/Mines | Discovered new exit (range 10) 1724 | -10/Mines | Core integrity fell below 50% 1748 | -10/Mines | Found a hidden stash of uninstalled traps 2041 | -10/Mines | Learned location of Zion (-6) 2192 | -10/Mines | Discovered new exit (range 3) 2312 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2313 | -10/Mines | Discovered new exit (range 5) 2318 | -10/Mines | Entered Exiles 2360 | -10/Exiles | Discovered new exit (range 14) 2449 | -10/Exiles | Met 8R-AWN 2485 | -10/Exiles | Met EX-HEX 2581 | -10/Exiles | Met EX-DEC 2847 | -10/Exiles | Visited The Gauntlet 3202 | -10/Exiles | Discovered new exit (range 14) 3282 | -10/Exiles | Met EX-BIN 3299 | -10/Exiles | Aligned with FarCom system 3300 | -10/Exiles | Given EX-Vault access code 3378 | -10/Exiles | Opened EX-Vault 3391 | -10/Exiles | Found Lightpack 2.0 3420 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3518 | -10/Exiles | Left Exiles lab with Lightpack 2.0 3518 | -10/Exiles | Entered Mines 3650 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3762 | -9/Mines | Learned Materials terminal intel 3876 | -9/Mines | Discovered new exit (range 7) 3932 | -9/Mines | Entered Materials 3932 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3933 | -8/Materials | Loaded intel: 12 terminal locations 3935 | -8/Materials | Identified Decoy Drone Bay 4232 | -8/Materials | Build established: Hauler-Mutant 4787 | -8/Materials | Identified exit to Storage 5138 | -8/Materials | Destroyed 9 combat bots 5139 | -8/Materials | Lost 3 parts (1u2w) 5233 | -8/Materials | Repaired Hvy. Rocket Launcher 5264 | -8/Materials | Discovered new exit (range 14) 5294 | -8/Materials | Identified exit to Factory 5295 | -8/Materials | Entered Factory 5295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6661 | -7/Factory | Sucked down chute 6661 | -7/Factory | Entered Waste 6661 | -7/Waste | The area was eerily silent 6768 | -7/Waste | Discovered new exit (range 17) 6901 | -7/Waste | A Compactor rumbled back to life 6901 | -7/Waste | Spotted C-40 Crusher 6905 | -7/Waste | Destroyed C-40 Crusher 6978 | -7/Waste | Found Damper Plating 7108 | -7/Waste | Entered Factory 7939 | -7/Factory | Discovered new exit (range 9) 7952 | -7/Factory | Identified exit to Factory 8366 | -7/Factory | Cargo convoy interrupted 8850 | -7/Factory | Core integrity fell below 50% 8912 | -7/Factory | Lost 6 parts (1p3n2w) 9032 | -7/Factory | Discovered exit to Factory (range 4) 9046 | -7/Factory | Core integrity fell below 20% 9095 | -7/Factory | Entered another Factory area 9095 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9675 | -6/Factory | Core integrity fell below 50% 9793 | -6/Factory | Lost 34 parts (2p5n17u10w) 9826 | -6/Factory | Discovered new exit (range 4) 9829 | -6/Factory | Identified exit to Factory 9926 | -6/Factory | Entered another Factory area 9926 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10433 | -5/Factory | Lost 6 parts (2p3u1w) 10479 | -5/Factory | Lost 4 parts (1n1u2w) 10801 | -5/Factory | Build established: Scavenger-Mutant 10889 | -5/Factory | Lost 9 parts (2p2n3u2w) 10926 | -5/Factory | System corruption reached 10% 10928 | -5/Factory | Cargo convoy interrupted 10937 | -5/Factory | Core integrity fell below 50% 10952 | -5/Factory | Core integrity fell below 20% 10956 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10951_ I-47 Archangel unfolds itself. 10951_ Penetrated by Slug. 10951_ U-05 Engineer destroyed. 10951_ K-01 Serf collects debris. 10952_ U-05 Engineer lays Concrete. 10952_ K-01 Serf collects debris. 10952_ Slug penetrates M-28 Smith. 10952_ Penetrated by Slug. 10953_ U-05 Engineer lays Concrete. 10953_ K-01 Serf collects debris. 10953_ Penetrated by Slug. 10954_ U-05 Engineer lays Concrete. 10954_ K-01 Serf collects debris. 10954_ Penetrated by Slug. 10954_ Slug penetrates U-05 Engineer. 10954_ Penetrated by Slug. 10955_ U-05 Engineer lays Concrete. 10955_ K-01 Serf collects debris. 10955_ U-05 Engineer lays Concrete. 10956_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" # " " #???????????????? | | # "T" #???????????????? | | # """ #???????????????? | | ] ##"#######???????????????? | | ##### #### ###### ######?????????????????????? | | ## #??# #???##%#??????????????????????????? | | ## ####+######+##?????????????????????????? | | ## # #?????????????????????????? | | + # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # ! #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ##### ###+##########?????????????????????????? | | # #?##???####?????????????????????? | | # #??????##############???????????? | | # ########!!! #???????????? | | # ##" ###[* #???????????? | | # %;= [! #???????????? | | !! ######## ^ ^ * = *;@k%= = !#???????????? | | ! #??#???# [ ";m%= #???????????? | | ! #??????# !!^ !Y"#!%[=!! #???????????? | | #??????# !![ """#%!|[%%u= #???????????? | | ##?????# ![ =+%==%*=h== k#???????????? | | #??????# [ #! *%!=u h !#???????????? | | +#####? ???# w ; =%== p%#???????????? | | [ #?? ??## ########; hp|kk *!+ ?????????? | | " #?? ???# #?????# ; %ih ] #! ???????? | | " #??????# #?????######x#######+# ??????? | | " #? ????# #??????????!% x?????%#? ?????? | | #??????# #?????????# ???? +?? ?????? | | "# ?????# ??????????# ????# ?? ????? | | T"#??????# ??????????# ####???? ?? ????? | | ""#? ????? ??????????# #???????? ?? ????? | | #????????????????????#i #???????? ????????? | | ##+######+###?????????????# A#??????????????????? | | #?????????# #??????????????????? | | +?????????? ? #??????????????????? | | #???????????? #??????????????????? | | #########+### ??????????????+??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1825 Resistance: KI 30 Resistance: EM 90 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Rocket Launcher | 64% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Packrat Challenges ------------ None Game ------ Seed MetafieldNodeNanoactuators Manual? 0 Play Time 03:58:04 Cumulative 26.4 hours Start 2026.01.01 @ 19:59:53 End 2026.01.02 @ 16:37:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/CogWide Map View 50x35 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b964280-9dde-4c1f-8e2f-87039e030131