Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.21 @ 14:46:40

Player: Puck

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (117)     585
Value Destroyed (3450)     3450
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (7139)               7139
              TOTAL SCORE: 21574

 Bonus
-------
High Alert Combat Kills    89
Follower Combat Kills      53
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Win Speed                  97

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     280/300
Energy                     50/700
System Corruption          1%
Temperature                Cool (18)
Movement                   Flying (13)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (12) --
      Improved Cesium-ion Thruster
               Nuclear Pulse Array
               Field Propulsion Array
               Q-thruster
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY (9) ------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Spectral Analyzer
  Experimental Reaction Control System
      Advanced Phase Shifter
      Advanced Powered Armor
      Improved System Shield
>              --- WEAPON (2) -------
               Longsword +1
>              --- INVENTORY (5) ----
               Xenon Bombardment Thruster
               Vortex Rail (40)
               Vortex Cannon (26)
               Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
               Nuclear Pulse Array
               Q-thruster
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Spectral Analyzer
  Experimental Reaction Control System
      Advanced Phase Shifter
      Advanced Powered Armor
      Improved System Shield
>              --- WEAPON -----------
               Longsword +1
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Vortex Rail
               Vortex Cannon
               Smartbomb Launcher
[Rating: 185]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Spectral Analyzer
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Small Laser
  Energy Cannon            Vortex Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   
  Utility                  7    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             166  | .   4   3   7   1   4   .   19  27  4   2   .   .   6   3   .   11  .   6   9   .   14  2   15  6   17  6   
  Power                    10   | .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   2   .   2   .   .   1   .   .   .   .   .   
    Engine                 5    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               54   | .   2   1   4   .   .   .   5   10  1   1   .   .   1   .   .   1   .   .   3   .   5   .   9   1   7   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Flight                 49   | .   2   1   4   .   .   .   5   10  1   1   .   .   1   .   .   1   .   .   3   .   5   .   4   1   7   3   
  Utility                  58   | .   1   1   2   1   .   .   5   12  1   .   .   .   1   1   .   7   .   4   2   .   2   .   2   5   8   3   
    Device                 25   | .   1   1   1   .   .   .   1   2   .   .   .   .   .   1   .   1   .   2   1   .   2   .   1   4   6   1   
    Storage                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   6   .   1   1   .   .   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   1   1   1   .   4   .   6   4   2   1   .   .   3   2   .   1   .   .   4   .   6   2   4   .   2   .   
    Energy Gun             5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   1   1   .   1   .   2   2   1   1   .   .   .   1   .   .   .   .   1   .   1   1   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   1   .   1   2   1   .   .   .   2   1   .   1   .   .   3   .   1   1   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   .   6   .   .   .   .   7   .   .   1   4   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   2   .   .   .   5   1   1   1   .   .   .   1   .   .   .   1   4   .   .   2   1   1   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   .   .   1   .   .   .   3   .   1   1   .   .   .   1   .   .   .   1   4   .   .   2   1   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   2   .   .   .   4   1   1   2   .   .   .   1   .   .   .   1   1   .   .   2   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  86  82  83  88  88  81  91  92  92  92  92  86  82  80  88  93  86  62  70  79  89  78  88  87  80  
  Engine                   4    | .   14  14  11  11  11  11  2   7   7   7   7   7   6   6   6   3   6   5   5   5   2   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   4   4   4   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  9   2   .   
  Flight                   40   | .   7   28  44  44  44  44  39  46  46  46  46  46  46  41  40  44  46  40  26  29  35  45  32  41  47  38  
  Device                   9    | .   3   20  6   .   .   .   .   11  7   7   7   7   6   11  13  12  13  11  7   11  11  10  5   9   10  21  
  Storage                  2    | .   10  .   10  11  11  11  2   .   .   .   .   .   5   6   6   6   6   5   3   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   6   11  11  9   7   15  15  15  15  13  13  13  13  13  11  13  17  17  17  18  13  13  4   
  Protection               3    | .   .   .   .   .   .   .   10  8   7   7   7   7   6   1   .   .   .   .   .   .   .   .   .   3   4   4   
  Energy Gun               1    | .   28  22  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Launcher                 1    | .   .   1   6   11  11  11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   4   7   7   7   7   .   .   .   3   6   5   3   5   5   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 11  11  7   17  16  16  16  22  27  30  30  24  24  32  32  26  29  29  35  29  18  43  47  40  58  61  62  
  Greatest Support         89   | 20  20  8   16  16  16  16  21  31  31  30  28  28  32  32  28  36  36  36  32  26  48  48  47  64  83  89  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   3   1   .   1   .   .   .   1   .   1   .   .   1   .   1   .   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   10  10  10  10  10  5   5   5   5   5   10  10  10  10  10  10  10  5   5   5   5   5   5   5   
  Average Capacity         6    | 8   7   5   9   10  10  10  6   5   5   5   5   5   9   10  10  10  10  10  7   5   5   5   5   5   5   5   
  Most Carried             10   | 5   7   5   5   7   8   9   8   5   4   5   4   4   10  10  10  10  10  10  10  4   5   5   5   5   5   5   
  Average Carried          5    | 4   3   5   4   5   7   8   5   4   3   4   4   4   8   9   10  9   10  9   7   4   4   4   4   4   4   5   
  Final Capacity           10   | 8   5   5   10  10  10  10  5   5   5   5   5   5   10  10  10  10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | 2   5   5   5   7   8   9   5   5   4   4   4   4   10  10  10  10  10  10  4   4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 43% | Scavenger-Sprinter
 43% | Sprinter
  5% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
           Sprinter | -9/Mines
           Sprinter | -9/Exiles
           Sprinter | -8/Mines
   Scavenger-Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
           Sprinter | -6/Zion
           Sprinter | -5/Proximity Caves
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -3/Research
 Scavenger-Sprinter | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Matter Collected           2446 | 200 25  3   58  53  .   19  279 287 68  39  .   11  170 38  17  48  .   278 35  38  81  28  156 134 331 50  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4046 | .   49  22  91  .   .   .   586 742 142 50  .   .   26  39  .   .   .   373 231 .   .   28  375 183 740 369 
  Parts                    211  | .   7   6   9   .   .   .   14  40  7   4   .   .   2   7   .   .   .   8   17  .   .   .   30  10  31  19  
Haulers Intercepted        7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   .   .   .   5   1   .   2   .   5   .   .   .   .   12  .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  81   | .   3   3   4   .   .   .   14  11  7   3   .   .   .   4   .   .   .   1   9   .   .   1   12  .   5   4   
  Melee                    32   | .   .   .   .   .   .   .   7   7   1   1   .   .   .   .   .   .   .   1   6   .   .   .   4   .   1   4   
  Guns                     4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      41   | .   .   3   3   .   .   .   3   4   6   2   .   .   .   4   .   .   .   .   3   .   .   1   8   .   4   .   
Classes Destroyed          10   | .   1   1   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Recycler                 7    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Watcher                  13   | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   2   2   .   
  Swarmer                  56   | .   3   3   1   .   .   .   7   4   6   3   .   .   .   4   .   .   .   .   8   .   .   .   12  .   5   .   
  Grunt                    10   | .   .   .   3   .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Sentry                   8    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           11   | .   3   4   5   .   .   .   5   5   7   3   .   .   1   4   .   .   .   3   5   .   .   1   11  1   7   3   
  Combat Bots Only         7    | .   3   3   3   .   .   .   5   4   7   3   .   .   .   4   .   .   .   1   5   .   .   1   4   .   5   3   
Max Kills in Single Turn   6    | .   2   2   2   .   .   .   3   3   6   2   .   .   1   2   .   .   .   1   3   .   .   1   2   1   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   1   .   .   .   3   3   6   2   .   .   .   2   .   .   .   .   3   .   .   1   2   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               2338  | .    20   .    151  .    .    .    493  272  153  121  .    .    8    42   .    .    44   125  330  .    .    117  93   45   40   284  
  Core                     456   | .    5    .    34   .    .    .    178  35   43   .    .    .    .    .    .    .    30   32   89   .    .    .    10   .    .    .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  .    .    .    .    17   .    .    .    .    .    
Core Remaining (%)         93    | 100  .    98   .    .    .    91   67   .    .    .    .    88   .    .    .    .    96   .    .    .    .    87   99   100  100  100  
Volleys Fired              34    | .    3    3    8    .    .    .    1    2    1    1    .    .    .    3    .    .    .    .    1    .    1    4    4    .    2    .    
  Largest                  2     | .    2    1    1    .    .    .    1    1    1    1    .    .    .    1    .    .    .    .    1    .    1    1    1    .    1    .    
  Hottest                  80    | .    80   30   40   .    .    .    30   33   36   36   .    .    .    36   .    .    .    .    46   .    40   46   46   .    46   .    
Shots Fired                37    | .    6    3    8    .    .    .    1    2    1    1    .    .    .    3    .    .    .    .    1    .    1    4    4    .    2    .    
  Gun                      9     | .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 28    | .    .    3    6    .    .    .    1    2    1    1    .    .    .    3    .    .    .    .    1    .    .    4    4    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9     | .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Explosive                28    | .    .    3    6    .    .    .    1    2    1    1    .    .    .    3    .    .    .    .    1    .    .    4    4    .    2    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9     | .    4    .    9    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Miss Streak        4     | .    1    .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    4    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           161   | .    5    .    8    .    .    .    30   31   8    1    .    .    1    .    .    .    .    7    12   .    .    .    11   4    20   23   
  Core Hits                122   | .    3    6    12   .    .    .    6    16   7    4    .    .    1    6    .    .    .    3    8    .    .    5    20   3    14   8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    .    .    .    .    .    .    6    6    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    2    
    Smash                  7     | .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    2    
Melee Attacks              213   | .    .    .    .    .    .    .    37   42   7    2    .    .    2    2    .    1    .    22   12   .    4    6    10   15   22   29   
  Impact                   43    | .    .    .    .    .    .    .    37   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 170   | .    .    .    .    .    .    .    .    36   7    2    .    .    2    2    .    1    .    22   12   .    4    6    10   15   22   29   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    2    6    2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13239 | .    57   106  377  .    .    .    1543 2466 753  206  .    .    39   302  .    .    .    652  932  .    .    167  1560 328  2270 1481 
  Guns                     80    | .    57   .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3804  | .    .    106  354  .    .    .    147  257  328  164  .    .    .    302  .    .    .    .    336  .    .    167  981  .    662  .    
  Melee                    9355  | .    .    .    .    .    .    .    1396 2209 425  42   .    .    39   .    .    .    .    652  596  .    .    .    579  328  1608 1481 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  80    | .    57   .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3804  | .    .    106  354  .    .    .    147  257  328  164  .    .    .    302  .    .    .    .    336  .    .    167  981  .    662  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1841  | .    .    .    .    .    .    .    1396 445  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7514  | .    .    .    .    .    .    .    .    1764 425  42   .    .    39   .    .    .    .    652  596  .    .    .    579  328  1608 1481 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    1    5    5    5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Average Corruption       3     | .    .    .    .    .    .    .    1    4    5    5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    
  Effects                  21    | .    .    .    .    .    .    .    1    2    2    2    1    7    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Message Errors         7     | .    .    .    .    .    .    .    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1794  | .    .    .    .    .    .    .    409  469  84   .    .    .    .    9    .    .    .    155  60   .    .    .    58   14   335  201  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               176   | .    .    .    .    .    .    .    10   5    34   .    .    .    .    9    .    .    .    .    .    .    .    .    11   .    107  .    
  Melee                    1618  | .    .    .    .    .    .    .    399  464  50   .    .    .    .    .    .    .    .    155  60   .    .    .    47   14   228  201  
Knockbacks                 3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        280   | .    54   .    20   .    .    .    87   264  .    .    .    112  4    .    .    280  3    7    .    .    52   229  40   82   257  258  
  Average Temperature      80    | .    29   .    6    .    .    .    36   106  .    .    .    63   4    .    .    110  3    7    .    .    18   94   19   9    83   109  
  Received Heat Transfer   708   | .    .    .    135  .    .    .    252  102  36   18   .    .    6    .    .    .    27   12   63   .    .    30   .    9    .    18   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    .    14   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         175   | .    125  .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Peak Influence             804  | .   77  123 218 26  .   .   493 803 .   .   .   .   700 .   .   .   .   347 .   .   .   .   558 450 396 804 
  Initial                  605  | .   .   25  40  26  .   .   .   131 .   .   .   .   605 .   .   .   .   .   .   .   .   .   33  199 122 103 
  Average                  276  | .   41  63  91  26  .   .   292 353 .   .   .   .   664 .   .   .   .   88  .   .   .   .   255 281 336 325 
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   2   1   3   
  Low Security (%)         38   | 100 100 100 96  100 .   100 35  6   .   .   .   .   .   .   .   .   .   91  .   .   .   .   52  1   22  44  
  Level 1                  40   | .   .   .   3   .   .   .   31  67  .   .   .   .   .   .   .   .   .   8   .   .   .   .   15  85  77  25  
  Level 2                  18   | .   .   .   .   .   .   .   33  19  .   .   .   .   99  .   .   .   .   .   .   .   .   .   32  12  .   22  
  Level 3                  2    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   3   4   
  Investigation            7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           18   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   5   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   6   1   21  .   .   .   29  21  8   7   .   2   3   5   .   .   5   22  15  1   5   18  20  17  6   45  
  Peak Tracking Total      18   | .   4   1   15  .   .   .   8   5   6   6   .   1   2   3   .   .   5   18  5   1   3   15  10  9   2   18  
  Tactical Retreats        32   | .   .   .   1   .   .   .   4   3   1   1   .   .   .   1   .   .   .   4   5   .   .   1   3   3   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          50   | .   1   .   4   .   .   .   1   10  .   .   4   .   5   .   .   1   .   .   .   .   2   .   7   3   2   10  
  Terminals                37   | .   1   .   4   .   .   .   1   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   3   2   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Total Hacks                127  | .   6   .   9   .   .   .   2   20  .   .   30  .   9   .   .   4   .   .   .   .   2   .   18  5   4   18  
  Successful               66   | .   3   .   4   .   .   .   .   3   .   .   30  .   5   .   .   4   .   .   .   .   2   .   8   2   .   5   
  Failed                   61   | .   3   .   5   .   .   .   2   17  .   .   .   .   4   .   .   .   .   .   .   .   .   .   10  3   4   13  
    Catastrophic           18   | .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   4   .   2   .   1   .   2   6   .   .   .   .   7   .   .   .   .   .   .   .   1   .   2   .   1   5   
  Terminals                78   | .   6   .   9   .   .   .   2   15  .   .   .   .   8   .   .   .   .   .   .   .   .   .   12  5   4   17  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   
Terminal Hacks             57   | .   3   .   4   .   .   .   .   1   .   .   30  .   3   .   .   4   .   .   .   .   2   .   6   2   .   2   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         35   | .   1   .   3   .   .   .   1   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   3   2   8   
  Full Trace Events        6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Total Allies               10   | .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   1   .   .   .   
  Largest Group            5    | .   .   3   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   1   .   .   .   
  Highest-Rated Group      301  | .   .   40  40  .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   301 .   47  .   .   .   
  Highest-Rated Ally       96   | .   .   16  16  .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   65  .   47  .   .   .   
Total Orders               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  GUARD                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Ally Attacks               34   | .   .   .   17  .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Total Damage             337  | .   .   .   178 .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   66  .   .   .   
  Kills                    4    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   1   .   .   .   .   1   2   .   1   .   .   .   1   2   .   1   1   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               5884  | 2    121  138  180  55   118  93   437  786  139  96   17   306  201  73   58   396  58   276  304  76   470  102  259  402  455  266  
Spaces Moved               15155 | 1    128  243  435  173  377  318  457  2229 487  410  81   244  475  285  290  1013 247  785  759  254  981  431  836  1031 993  1192 
  Core                     6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     60    | 1    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Flight                   15082 | .    69   243  435  173  377  318  451  2229 487  410  81   244  475  285  290  1013 247  785  759  254  981  431  829  1031 993  1192 
  Fastest Speed            10    | 120  37   37   29   29   29   29   27   20   20   20   20   20   17   17   20   19   19   19   23   27   16   16   16   13   10   10   
  Average Speed            22    | 120  75   37   30   29   29   29   32   20   20   20   20   20   17   20   20   21   19   19   28   27   24   16   22   18   18   13   
  Slowest Speed            240   | 120  120  37   111  29   29   29   200  104  20   100  20   20   17   97   20   97   19   23   113  27   92   23   240  20   22   21   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            114   | .    1    3    7    1    .    3    4    22   .    .    .    .    3    .    .    .    .    9    .    .    6    1    4    25   13   12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    33   52   48   49   88   66   49   72   74   72   73   38   13   52   48   86   46   25   82   60   94   62   31   33   21   45   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8     | .    .    1    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      18    | 1    1    .    1    1    1    1    1    .    1    1    1    .    .    1    1    1    .    1    1    1    1    .    1    .    .    .    
Scrap Searched             20    | .    .    2    .    1    .    1    .    .    4    2    .    .    .    3    1    2    .    .    1    2    .    1    .    .    .    .    
Spaces Dug                 59    | .    .    8    .    .    .    .    1    11   .    1    .    .    1    2    .    .    .    15   .    .    .    1    .    11   2    6    
Terrain Destroyed          254   | .    .    27   7    .    .    .    9    15   12   7    .    .    1    28   .    .    .    15   8    .    .    23   61   11   24   6    
  Melee                    47    | .    .    .    .    .    .    .    1    7    .    1    .    .    1    2    .    .    .    15   .    .    .    1    .    11   2    6    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      207   | .    .    27   7    .    .    .    8    8    12   6    .    .    .    26   .    .    .    .    8    .    .    22   61   .    22   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      17245 | 4    146  284  466  176  384  315  681  2456 513  418  80   500  591  294  289  1189 257  876  834  260  1206 451  887  1204 1230 1254 
  Wait                     1545  | .    .    36   19   1    .    .    160  144  12   .    .    257  95   .    .    153  11   42   45   7    162  6    20   154  186  35   
  Move                     14918 | .    125  236  423  170  376  311  448  2184 486  409  80   243  468  284  289  1012 246  769  758  253  971  428  827  982  971  1169 
  Hop                      95    | .    1    3    4    1    .    3    4    21   .    .    .    .    3    .    .    .    .    6    .    .    3    1    4    23   8    10   
  Pick Up                  67    | .    7    .    3    3    1    1    6    11   1    2    .    .    10   .    .    4    .    6    1    .    3    .    .    1    7    .    
  Fast Attach              87    | .    1    2    .    .    3    .    8    12   .    1    .    .    1    .    .    6    .    .    5    .    11   1    13   6    11   6    
  Attach                   48    | .    .    .    5    1    .    .    6    3    4    1    .    .    4    2    .    4    .    2    4    .    1    1    2    1    7    .    
  Detach                   19    | .    1    .    1    .    .    .    1    1    1    1    .    .    3    2    .    .    .    .    4    .    .    1    2    .    1    .    
  Swap                     33    | .    3    1    2    .    1    .    5    12   .    .    .    .    1    1    .    1    .    4    .    .    2    .    .    .    .    .    
  Drop                     118   | 4    5    3    1    .    3    .    5    23   1    1    .    .    4    .    .    8    .    7    4    .    18   3    4    4    15   5    
  Fire                     34    | .    3    3    8    .    .    .    1    2    1    1    .    .    .    3    .    .    .    .    1    .    1    4    4    .    2    .    
  Melee                    213   | .    .    .    .    .    .    .    37   42   7    2    .    .    2    2    .    1    .    22   12   .    4    6    10   15   22   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    18   .    .    
  Rewire                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / [*Ext] / Arm)
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 0)
    3 | -11/Junkyard       | Entered Materials
  121 | -10/Materials      | Discovered new exit (range 11)
  124 | -10/Materials      | Entered Mines
  126 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  153 | -10/Mines          | Learned Materials terminal intel
  156 | -10/Mines          | Identified exit to Materials
  262 | -10/Mines          | Entered Materials
  262 | -9/Materials       | Accompanied by 3 allies
  262 | -9/Materials       | Evolved 2 slots: Propulsion x2
  263 | -9/Materials       | Loaded intel: 12 terminal locations
  381 | -9/Materials       | Discovered new exit (range 8)
  414 | -9/Materials       | Discovered new exit (range 13)
  442 | -9/Materials       | Entered Mines
  445 | -9/Mines           | Learned Materials garrison access intel
  465 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  489 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  496 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  496 | -9/Mines           | Discovered new exit (range 5)
  497 | -9/Mines           | Entered Exiles
  504 | -9/Exiles          | Met 8R-AWN
  509 | -9/Exiles          | Met EX-HEX
  518 | -9/Exiles          | Met EX-BIN
  529 | -9/Exiles          | Aligned with FarCom system
  529 | -9/Exiles          | Given EX-Vault access code
  536 | -9/Exiles          | Opened EX-Vault
  537 | -9/Exiles          | Found Prototype Energy Cannon
  537 | -9/Exiles          | Identified Gui. Plasma Cannon
  540 | -9/Exiles          | Found Prototype Energy Gun
  540 | -9/Exiles          | Identified AWS/Thermal
  544 | -9/Exiles          | Found Prototype Slashing Weapon
  544 | -9/Exiles          | Identified Longsword +1
  556 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  564 | -9/Exiles          | Met EX-DEC
  575 | -9/Exiles          | Visited The Gauntlet
  612 | -9/Exiles          | Discovered new exit (range 11)
  615 | -9/Exiles          | Left Exiles lab with Longsword +1
  615 | -9/Exiles          | Entered Mines
  684 | -8/Mines           | Build established: Sprinter
  706 | -8/Mines           | Discovered new exit (range 11)
  708 | -8/Mines           | Entered Materials
  708 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  709 | -8/Materials       | Loaded intel: 1 garrison access location
  814 | -8/Materials       | Lost 4 parts (3n1w)
 1137 | -8/Materials       | Discovered new exit (range 16)
 1145 | -8/Materials       | Entered Factory
 1145 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1345 | -7/Factory         | Build established: Scavenger-Sprinter
 1447 | -7/Factory         | Discovered new exit (range 19)
 1537 | -7/Factory         | Discovered new exit (range 9)
 1558 | -7/Factory         | Identified exit to Factory
 1674 | -7/Factory         | Build established: Sprinter
 1747 | -7/Factory         | Found Prototype Launcher
 1748 | -7/Factory         | Identified Rocket Array
 1867 | -7/Factory         | Discovered exit to Factory (range 17)
 1921 | -7/Factory         | Identified exit to Lower Caves
 1931 | -7/Factory         | Entered Lower Caves
 1955 | -7/Lower Caves     | Learned Factory trap positions
 1978 | -7/Lower Caves     | Spotted B-75 Beast
 2068 | -7/Lower Caves     | Discovered new exit (range 3)
 2070 | -7/Lower Caves     | Entered another Lower Caves area
 2070 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 2073 | -7/Lower Caves     | Destroyed 7 combat bots
 2096 | -7/Lower Caves     | Spotted B-75 Beast
 2104 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2134 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2156 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2164 | -7/Lower Caves     | Discovered new exit (range 12)
 2166 | -7/Lower Caves     | Entered Data Miner
 2166 | -7/Data Miner      | Discovered new exit (range 6)
 2169 | -7/Data Miner      | Met Data Miner
 2174 | -7/Data Miner      | Learned location of Section 7 (-2)
 2174 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2178 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2183 | -7/Data Miner      | Entered Proximity Caves
 2267 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2270 | -6/Proximity Caves | Spotter reported a threat
 2323 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2323 | -6/Proximity Caves | Spotter reported a threat
 2349 | -6/Proximity Caves | Spotter reported a threat
 2402 | -6/Proximity Caves | Spotter reported a threat
 2489 | -6/Proximity Caves | Entered Factory
 2489 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2490 | -6/Factory         | Identified exit to Factory
 2491 | -6/Factory         | Loaded intel: 79 trap records
 2527 | -6/Factory         | Identified exit to Lower Caves
 2656 | -6/Factory         | Fabricated Adv. Powered Armor (x1)
 2690 | -6/Factory         | Entered Lower Caves
 2760 | -6/Lower Caves     | Discovered new exit (range 12)
 2763 | -6/Lower Caves     | Entered another Lower Caves area
 2820 | -6/Lower Caves     | Discovered new exit (range 9)
 2821 | -6/Lower Caves     | Entered Zion
 2873 | -6/Zion            | Found Prototype Processor
 2873 | -6/Zion            | Identified Exp. Terrain Scan Processor
 2875 | -6/Zion            | Found Prototype Processor
 2875 | -6/Zion            | Identified Exp. Signal Interpreter
 2877 | -6/Zion            | Found Prototype Processor
 2877 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 2879 | -6/Zion            | Found Prototype Processor
 2879 | -6/Zion            | Identified Exp. Core Analyzer
 2883 | -6/Zion            | Found Prototype Processor
 2884 | -6/Zion            | Identified Exp. Target Analyzer
 2886 | -6/Zion            | Found Prototype Processor
 2887 | -6/Zion            | Identified Spectral Analyzer
 2889 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 2968 | -6/Zion            | Visited the Megawrench Repair Shop
 3061 | -6/Zion            | Megawrench repaired 9 parts
 3095 | -6/Zion            | Learned location of Extension (-4)
 3116 | -6/Zion            | Learned location of Warlord (-5)
 3147 | -6/Zion            | Rebuked by Imprinter
 3171 | -6/Zion            | Given A8's code to call for help
 3186 | -6/Zion            | Discovered new exit (range 15)
 3217 | -6/Zion            | Entered Proximity Caves
 3218 | -5/Proximity Caves | Learned Factory garrison access intel
 3238 | -5/Proximity Caves | Learned location of Armory (-4)
 3257 | -5/Proximity Caves | Discovered exit to Factory (range 18)
 3275 | -5/Proximity Caves | Entered Factory
 3275 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3276 | -5/Factory         | Loaded intel: 4 garrison access locations
 3284 | -5/Factory         | Discovered new exit (range 7)
 3286 | -5/Factory         | Identified exit to Factory
 3530 | -5/Factory         | Discovered new exit (range 20)
 3551 | -5/Factory         | Entered Upper Caves
 3551 | -5/Upper Caves     | Spotted B-75 Beast
 3576 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3842 | -5/Upper Caves     | Learned Factory security intel
 3854 | -5/Upper Caves     | Discovered new exit (range 8)
 3855 | -5/Upper Caves     | Entered another Upper Caves area
 3906 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3925 | -5/Upper Caves     | Discovered new exit (range 23)
 3931 | -5/Upper Caves     | Entered Warlord
 3957 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 4002 | -5/Warlord         | Visited the Vortex Lab
 4003 | -5/Warlord         | Found Prototype Energy Gun
 4004 | -5/Warlord         | Identified Vortex Rail
 4006 | -5/Warlord         | Found Prototype Energy Cannon
 4006 | -5/Warlord         | Identified Vortex Cannon
 4008 | -5/Warlord         | Found Prototype Energy Gun
 4008 | -5/Warlord         | Identified Vortex Rifle
 4011 | -5/Warlord         | Found Prototype Launcher
 4011 | -5/Warlord         | Identified Vortex Catalyst Activator
 4017 | -5/Warlord         | Found Vortex Cannon
 4024 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4037 | -5/Warlord         | Build established: Scavenger-Sprinter
 4156 | -5/Warlord         | Met Warlord
 4159 | -5/Warlord         | Opened Warlord's prototype stash
 4165 | -5/Warlord         | Found Prototype Reactor
 4165 | -5/Warlord         | Identified Vortex Chain Reactor
 4168 | -5/Warlord         | Found Prototype Device
 4168 | -5/Warlord         | Identified System Purifier
 4206 | -5/Warlord         | Spotted B-75 Beast
 4370 | -5/Warlord         | Spotted Striker
 4374 | -5/Warlord         | Warlord forces counterattacked
 4396 | -5/Warlord         | Opened side exit
 4399 | -5/Warlord         | Discovered new exit (range 9)
 4401 | -5/Warlord         | Entered Proximity Caves
 4408 | -4/Proximity Caves | Learned Research emergency access door positions
 4420 | -4/Proximity Caves | Learned location of Quarantine (-2)
 4433 | -4/Proximity Caves | Spotted B-86 Titan
 4478 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 4499 | -4/Proximity Caves | Discovered exit to Factory (range 20)
 4503 | -4/Proximity Caves | Entered Factory
 4503 | -4/Factory         | Evolved 2 slots: Propulsion x2
 4504 | -4/Factory         | Identified exit to Armory
 4575 | -4/Factory         | Discovered new exit (range 24)
 4639 | -4/Factory         | Spotted B-86 Titan
 4753 | -4/Factory         | First assault squad dispatched
 4761 | -4/Factory         | Discovered new exit (range 4)
 4762 | -4/Factory         | Entered Research
 4762 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4851 | -3/Research        | Identified exit to Testing
 5070 | -3/Research        | Spotted B-86 Titan
 5080 | -3/Research        | Spotted B-86 Titan
 5084 | -3/Research        | Found Prototype Device
 5084 | -3/Research        | Identified Exp. Shield Generator
 5139 | -3/Research        | Identified exit to Research
 5164 | -3/Research        | Entered another Research area
 5164 | -2/Research        | Warlord forces began assault on 0b10
 5164 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5183 | -2/Research        | Found Exp. Armor Integrity Analyzer
 5274 | -2/Research        | Research machine network offline
 5294 | -2/Research        | Met up with Warlord
 5333 | -2/Research        | Discovered new exit (range 22)
 5349 | -2/Research        | Identified exit to Access
 5472 | -2/Research        | Borebot progress halted
 5514 | -2/Research        | Borebot progress halted
 5604 | -2/Research        | Discovered exit to Access (range 23)
 5605 | -2/Research        | Spotted Executioner
 5611 | -2/Research        | Spotted Executioner
 5619 | -2/Research        | Entered Access
 5619 | -1/Access          | Evolved 2 slots: Utility x2
 5670 | -1/Access          | Spotted B-99 Colossus
 5869 | -1/Access          | Search patrols dispatched
 5874 | -1/Access          | Spotted B-99 Colossus
 5874 | -1/Access          | Spotted B-99 Colossus
 5884 | -1/Access          | Discovered new exit (range 6)
 5885 | ***                | Escaped!

 Last Messages 
---------------
05869_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
05870_ Slug penetrates Wall.
05872_ W-44 Eye distress signal alerts nearby ally.
05873_ U-05 Engineer builds a Wall.
05874_ K-01 Serf destroyed.
05875_ Slug penetrates Wall. <x4>
05875_ Slug penetrates A-15 Conveyor. <x2>
05875_ K-01 Serf collects debris.
05875_ Triggered Blade Trap.
05875_ Massive razor-sharp blades shoot up from within the floor.
05875_ Adv. Powered Armor severed.
05876_ Acquired Adv. Powered Armor.
05877_ Slug penetrates Wall.
05877_ K-01 Serf collects debris.
05884_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
05884_ The Access Shell folds into the floor.
05884_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ??????????#  #????#            #????#    ######### |
| ??????????#  #??????          ??????#    #???????? |
| ??????????#  #########"#"+###########    #???????? |
| ??????????#                 =%!          #???????? |
| ??????????#                  =*          ######??? |
| ??????????#                                   +??? |
| ??????????#                              ######??? |
| ??????????#  ##########    ##########+##+#####???? |
| ??????????#  #????????#    #????#            #???? |
| ??????????#  #????????#  BB#????#            #???? |
| ??????????#  #???????    BB  ???#            #???? |
| ??????????#  #?????#          ??#  !         #???? |
| ??????????#  #?????#          #?#     ""     #???? |
| ??????????#  #?????#          #?#     ""     #???? |
| ??????????#  #?????# BB       #?#   """"""   #???? |
| ??????????#  #?????# BB       #?#   """"""   #???? |
| ??????????#  #?????#          #?#     ""     #???? |
| ??????????#  #?????#""""""""""#?#     ""     #???? |
| ??????????# w#??????????????????#            #???? |
| ??????????#  #??????????????????#            #???? |
| ??????????#  #?????#""""""""""#?##############???? |
| ??????????#  #?????#          #??????????????????? |
|   ????????#  #?????#          #??????????????????? |
|     ??????#  #?????#          #??????????????????? |
| "     ????#  #?????#    ""    #??????????????????? |
| """     ??#  #?????#    "@    #??????????????????? |
| G         #  #?????#          #??????????????????? |
| """       +  #?????#          #??????????????????? |
| "         #  #?????#          #??????????????????? |
|         ??#  #????##          ##?????????????????? |
|       ????#  #????#            #?????????????????? |
|     ??????#  #????##""        ##?????????????????? |
|   ????????#  #?????#""        #??????????????????? |
| ??????????#  #?????#""        #??????????????????? |
| ??????????#  #?????#T         #??????????????????? |
| ??????????#  #?????#""        #??????????????????? |
| ??????????#  #?????#""        #??????????????????? |
| ???########  #######""        ####???????????????? |
| ???#                                         ????? |
| ???#                      k                  ????? |
| ???#  ########+####################+#######??????? |
| ???#?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             525
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             15
Evasion (%)                97
Melee Accuracy             14
Armor Integrity Analysis   50
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
          Imp. Kinecellerator | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
 Imp. Reaction Control System | -7/Data Miner | Free
              Hvy. Beamcaster | -6/Zion       | Free
                     Riot Gun | -6/Zion       | Free
                 Battle Rifle | -6/Zion       | Free
                Battle Cannon | -6/Zion       | Free
                 Plasma Rifle | -6/Zion       | Archive
            Mak. Trap Scanner | -6/Zion       | Archive
            Imp. Focal Shield | -6/Zion       | Archive
                 Fission Core | -6/Zion       | Archive
                KE Penetrator | -6/Zion       | Archive
           Imp. Medium Treads | -6/Zion       | Archive
       Adv. Thermal Generator | -6/Zion       | Archive
           Remote Force Field | -6/Zion       | Archive
    Lyr. Medium Armor Plating | -6/Zion       | Archive
            Mapping Drone Bay | -6/Zion       | Archive
        Imp. Particle Charger | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
     Mak. Transmission Jammer | -6/Zion       | Archive
            Adv. Focal Shield | -6/Zion       | Archive

 Robot Schematics 
------------------
      H-55 Commando | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
     D-53 Grenadier | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
      Y-64 Sentinel | -7/Data Miner | Free
     M-22 Extractor | -6/Zion       | Archive
          K-01 Serf | -6/Zion       | Archive
     X-82 Rainmaker | -6/Zion       | Archive

 Fabricated
------------
 Adv. Powered Armor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentChargeBiocell
  Manual?         0
Play Time         02:37:39
  Cumulative      232.3 hours
  Start           2023.05.21 @ 11:39:05
  End             2023.05.21 @ 14:46:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          92
  Rogue           63
  Adventurer      26
  Explorer        3
Win Type          0
  Total           11
  Types           6/0/1/2/0/0/1/0/1
Lore%             60
Gallery%          78
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: a640aaae-cdfd-4596-bca8-32c96e35aed1