Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.21 @ 14:46:40 Player: Puck Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (117) 585 Value Destroyed (3450) 3450 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (7139) 7139 TOTAL SCORE: 21574 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 53 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Win Speed 97 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 50/700 System Corruption 1% Temperature Cool (18) Movement Flying (13) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (12) -- Improved Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Experimental Reaction Control System Advanced Phase Shifter Advanced Powered Armor Improved System Shield > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Xenon Bombardment Thruster Vortex Rail (40) Vortex Cannon (26) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Q-thruster Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Experimental Reaction Control System Advanced Phase Shifter Advanced Powered Armor Improved System Shield > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Xenon Bombardment Thruster Vortex Rail Vortex Cannon Smartbomb Launcher [Rating: 185] Favorites ----------- Power Vortex Chain Reactor Engine F-cell Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Spectral Analyzer Device Improved Cooling System Storage Medium Storage Unit Processor Spectral Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Vortex Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 10 | . . . 2 . . . 1 1 . . . . 1 . . . . 1 . . . . 2 1 1 . Utility 7 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 166 | . 4 3 7 1 4 . 19 27 4 2 . . 6 3 . 11 . 6 9 . 14 2 15 6 17 6 Power 10 | . . . . . . . 3 1 . . . . 1 . . 2 . 2 . . 1 . . . . . Engine 5 | . . . . . . . 2 1 . . . . 1 . . 1 . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . . 1 . 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 54 | . 2 1 4 . . . 5 10 1 1 . . 1 . . 1 . . 3 . 5 . 9 1 7 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Flight 49 | . 2 1 4 . . . 5 10 1 1 . . 1 . . 1 . . 3 . 5 . 4 1 7 3 Utility 58 | . 1 1 2 1 . . 5 12 1 . . . 1 1 . 7 . 4 2 . 2 . 2 5 8 3 Device 25 | . 1 1 1 . . . 1 2 . . . . . 1 . 1 . 2 1 . 2 . 1 4 6 1 Storage 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Processor 15 | . . . . 1 . . 1 1 1 . . . . . . 6 . 1 1 . . . 1 . 2 . Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Protection 14 | . . . . . . . 3 8 . . . . . . . . . 1 . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | . 1 1 1 . 4 . 6 4 2 1 . . 3 2 . 1 . . 4 . 6 2 4 . 2 . Energy Gun 5 | . 1 . . . 1 . . . . . . . . . . . . . . . 3 . . . . . Energy Cannon 3 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . 1 1 . 1 . 2 2 1 1 . . . 1 . . . . 1 . 1 1 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . 1 . 1 2 1 . . . 2 1 . 1 . . 3 . 1 1 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 3 . . 3 . . . . 1 . . 6 . . . . 7 . . 1 4 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Lost 22 | . . . 2 . . . 5 1 1 1 . . . 1 . . . 1 4 . . 2 1 1 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 16 | . . . 1 . . . 3 . 1 1 . . . 1 . . . 1 4 . . 2 1 . 1 . Utility 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 2 . . . 4 1 1 2 . . . 1 . . . 1 1 . . 2 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 86 82 83 88 88 81 91 92 92 92 92 86 82 80 88 93 86 62 70 79 89 78 88 87 80 Engine 4 | . 14 14 11 11 11 11 2 7 7 7 7 7 6 6 6 3 6 5 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 4 4 4 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 10 9 2 . Flight 40 | . 7 28 44 44 44 44 39 46 46 46 46 46 46 41 40 44 46 40 26 29 35 45 32 41 47 38 Device 9 | . 3 20 6 . . . . 11 7 7 7 7 6 11 13 12 13 11 7 11 11 10 5 9 10 21 Storage 2 | . 10 . 10 11 11 11 2 . . . . . 5 6 6 6 6 5 3 . . . . . . . Processor 11 | . . . . 6 11 11 9 7 15 15 15 15 13 13 13 13 13 11 13 17 17 17 18 13 13 4 Protection 3 | . . . . . . . 10 8 7 7 7 7 6 1 . . . . . . . . . 3 4 4 Energy Gun 1 | . 28 22 4 . . . . . . . . . . . . . . . . . 1 2 . . . . Launcher 1 | . . 1 6 11 11 11 6 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 4 7 7 7 7 . . . 3 6 5 3 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 11 11 7 17 16 16 16 22 27 30 30 24 24 32 32 26 29 29 35 29 18 43 47 40 58 61 62 Greatest Support 89 | 20 20 8 16 16 16 16 21 31 31 30 28 28 32 32 28 36 36 36 32 26 48 48 47 64 83 89 Greatest Overweight (x) 3 | . . . 1 . . . 3 1 . 1 . . . 1 . 1 . . 1 . 1 . 3 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 10 5 5 5 5 5 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 6 | 8 7 5 9 10 10 10 6 5 5 5 5 5 9 10 10 10 10 10 7 5 5 5 5 5 5 5 Most Carried 10 | 5 7 5 5 7 8 9 8 5 4 5 4 4 10 10 10 10 10 10 10 4 5 5 5 5 5 5 Average Carried 5 | 4 3 5 4 5 7 8 5 4 3 4 4 4 8 9 10 9 10 9 7 4 4 4 4 4 4 5 Final Capacity 10 | 8 5 5 10 10 10 10 5 5 5 5 5 5 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 2 5 5 5 7 8 9 5 5 4 4 4 4 10 10 10 10 10 10 4 4 5 5 5 5 5 5 Class Distribution -------------------- 43% | Scavenger-Sprinter 43% | Sprinter 5% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2446 | 200 25 3 58 53 . 19 279 287 68 39 . 11 170 38 17 48 . 278 35 38 81 28 156 134 331 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4046 | . 49 22 91 . . . 586 742 142 50 . . 26 39 . . . 373 231 . . 28 375 183 740 369 Parts 211 | . 7 6 9 . . . 14 40 7 4 . . 2 7 . . . 8 17 . . . 30 10 31 19 Haulers Intercepted 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 4 . Recyclers Shooed 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 5 1 . 2 . 5 . . . . 12 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 81 | . 3 3 4 . . . 14 11 7 3 . . . 4 . . . 1 9 . . 1 12 . 5 4 Melee 32 | . . . . . . . 7 7 1 1 . . . . . . . 1 6 . . . 4 . 1 4 Guns 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . . 3 3 . . . 3 4 6 2 . . . 4 . . . . 3 . . 1 8 . 4 . Classes Destroyed 10 | . 1 1 2 . . . 2 3 . . . . . . . . . . . . . . . . 1 . Worker 3 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Builder 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Hauler 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 4 . Recycler 7 | . . . . . . . 2 1 . . . . . . . . . 2 . . . . 1 . 1 . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Watcher 13 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . . 3 2 2 . Swarmer 56 | . 3 3 1 . . . 7 4 6 3 . . . 4 . . . . 8 . . . 12 . 5 . Grunt 10 | . . . 3 . . . 3 . 1 . . . . . . . . 1 . . . . . . . 2 Sentry 8 | . . . . . . . 4 2 . . . . . . . . . . 1 . . 1 . . . . Programmer 7 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | . 3 4 5 . . . 5 5 7 3 . . 1 4 . . . 3 5 . . 1 11 1 7 3 Combat Bots Only 7 | . 3 3 3 . . . 5 4 7 3 . . . 4 . . . 1 5 . . 1 4 . 5 3 Max Kills in Single Turn 6 | . 2 2 2 . . . 3 3 6 2 . . 1 2 . . . 1 3 . . 1 2 1 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 2 1 . . . 3 3 6 2 . . . 2 . . . . 3 . . 1 2 . 3 . Melee 1 | . . . . . . . 1 1 1 1 . . . . . . . 1 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 2338 | . 20 . 151 . . . 493 272 153 121 . . 8 42 . . 44 125 330 . . 117 93 45 40 284 Core 456 | . 5 . 34 . . . 178 35 43 . . . . . . . 30 32 89 . . . 10 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 185 | . . . . . . . . . . . . . . . . 168 . . . . 17 . . . . . Core Remaining (%) 93 | 100 . 98 . . . 91 67 . . . . 88 . . . . 96 . . . . 87 99 100 100 100 Volleys Fired 34 | . 3 3 8 . . . 1 2 1 1 . . . 3 . . . . 1 . 1 4 4 . 2 . Largest 2 | . 2 1 1 . . . 1 1 1 1 . . . 1 . . . . 1 . 1 1 1 . 1 . Hottest 80 | . 80 30 40 . . . 30 33 36 36 . . . 36 . . . . 46 . 40 46 46 . 46 . Shots Fired 37 | . 6 3 8 . . . 1 2 1 1 . . . 3 . . . . 1 . 1 4 4 . 2 . Gun 9 | . 6 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . 3 6 . . . 1 2 1 1 . . . 3 . . . . 1 . . 4 4 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 9 | . 6 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Explosive 28 | . . 3 6 . . . 1 2 1 1 . . . 3 . . . . 1 . . 4 4 . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 4 . 9 . . . . . 1 . . . . . . . . . . . . . 1 . . . Robot Miss Streak 4 | . 1 . . . . . . 1 . 1 . . . 3 . . . . . . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 161 | . 5 . 8 . . . 30 31 8 1 . . 1 . . . . 7 12 . . . 11 4 20 23 Core Hits 122 | . 3 6 12 . . . 6 16 7 4 . . 1 6 . . . 3 8 . . 5 20 3 14 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . . . 6 6 1 . . . . . . . . . 1 . . . . . 2 2 Smash 7 | . . . . . . . 6 1 . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . 5 1 . . . . . . . . . 1 . . . . . 2 2 Melee Attacks 213 | . . . . . . . 37 42 7 2 . . 2 2 . 1 . 22 12 . 4 6 10 15 22 29 Impact 43 | . . . . . . . 37 6 . . . . . . . . . . . . . . . . . . Slashing 170 | . . . . . . . . 36 7 2 . . 2 2 . 1 . 22 12 . 4 6 10 15 22 29 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . . 3 5 . . . . . . . . . 4 . . . . 1 2 6 2 Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13239 | . 57 106 377 . . . 1543 2466 753 206 . . 39 302 . . . 652 932 . . 167 1560 328 2270 1481 Guns 80 | . 57 . 23 . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3804 | . . 106 354 . . . 147 257 328 164 . . . 302 . . . . 336 . . 167 981 . 662 . Melee 9355 | . . . . . . . 1396 2209 425 42 . . 39 . . . . 652 596 . . . 579 328 1608 1481 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 80 | . 57 . 23 . . . . . . . . . . . . . . . . . . . . . . . Explosive 3804 | . . 106 354 . . . 147 257 328 164 . . . 302 . . . . 336 . . 167 981 . 662 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1841 | . . . . . . . 1396 445 . . . . . . . . . . . . . . . . . . Slashing 7514 | . . . . . . . . 1764 425 42 . . 39 . . . . 652 596 . . . 579 328 1608 1481 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 5 5 5 5 5 . . . . . . . . . . . . 2 1 Average Corruption 3 | . . . . . . . 1 4 5 5 5 5 . . . . . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Effects 21 | . . . . . . . 1 2 2 2 1 7 . . . . . . . . . . . . 6 . Message Errors 7 | . . . . . . . . 1 . 1 . 3 . . . . . . . . . . . . 2 . Matter Fused 6 | . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1794 | . . . . . . . 409 469 84 . . . . 9 . . . 155 60 . . . 58 14 335 201 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 176 | . . . . . . . 10 5 34 . . . . 9 . . . . . . . . 11 . 107 . Melee 1618 | . . . . . . . 399 464 50 . . . . . . . . 155 60 . . . 47 14 228 201 Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . 12 . . . 31 . . . . . . . . . . . . Shots 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 54 . 20 . . . 87 264 . . . 112 4 . . 280 3 7 . . 52 229 40 82 257 258 Average Temperature 80 | . 29 . 6 . . . 36 106 . . . 63 4 . . 110 3 7 . . 18 94 19 9 83 109 Received Heat Transfer 708 | . . . 135 . . . 252 102 36 18 . . 6 . . . 27 12 63 . . 30 . 9 . 18 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 11 4 . . . . . . . . . . . . . . . . . . Impact Corruptions 19 | . . . . . . . 14 5 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 175 | . 125 . 50 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 804 | . 77 123 218 26 . . 493 803 . . . . 700 . . . . 347 . . . . 558 450 396 804 Initial 605 | . . 25 40 26 . . . 131 . . . . 605 . . . . . . . . . 33 199 122 103 Average 276 | . 41 63 91 26 . . 292 353 . . . . 664 . . . . 88 . . . . 255 281 336 325 Maximum Alert Level 3 | . . . 1 . . . 2 3 . . . . 3 . . . . 1 . . . . 2 2 1 3 Low Security (%) 38 | 100 100 100 96 100 . 100 35 6 . . . . . . . . . 91 . . . . 52 1 22 44 Level 1 40 | . . . 3 . . . 31 67 . . . . . . . . . 8 . . . . 15 85 77 25 Level 2 18 | . . . . . . . 33 19 . . . . 99 . . . . . . . . . 32 12 . 22 Level 3 2 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 . . . 1 6 . . . . . . . . . 1 . . . . 1 2 3 4 Investigation 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 3 Extermination 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . Reinforcement 7 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 18 | . . . 1 . . . 2 . . . . . . . . . . 3 . . 1 1 1 . 5 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 6 1 21 . . . 29 21 8 7 . 2 3 5 . . 5 22 15 1 5 18 20 17 6 45 Peak Tracking Total 18 | . 4 1 15 . . . 8 5 6 6 . 1 2 3 . . 5 18 5 1 3 15 10 9 2 18 Tactical Retreats 32 | . . . 1 . . . 4 3 1 1 . . . 1 . . . 4 5 . . 1 3 3 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 50 | . 1 . 4 . . . 1 10 . . 4 . 5 . . 1 . . . . 2 . 7 3 2 10 Terminals 37 | . 1 . 4 . . . 1 8 . . . . 4 . . . . . . . . . 5 3 2 9 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 1 Total Hacks 127 | . 6 . 9 . . . 2 20 . . 30 . 9 . . 4 . . . . 2 . 18 5 4 18 Successful 66 | . 3 . 4 . . . . 3 . . 30 . 5 . . 4 . . . . 2 . 8 2 . 5 Failed 61 | . 3 . 5 . . . 2 17 . . . . 4 . . . . . . . . . 10 3 4 13 Catastrophic 18 | . . . 1 . . . . 4 . . . . . . . . . . . . . . 3 1 1 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 4 . 2 . 1 . 2 6 . . . . 7 . . . . . . . 1 . 2 . 1 5 Terminals 78 | . 6 . 9 . . . 2 15 . . . . 8 . . . . . . . . . 12 5 4 17 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 5 . . . . . . . . . . . . . . 6 . . 1 Terminal Hacks 57 | . 3 . 4 . . . . 1 . . 30 . 3 . . 4 . . . . 2 . 6 2 . 2 Record 13 | . . . . . . . . . . . 11 . . . . . . . . . . . 1 . . 1 Part Schematic 13 | . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Alert Level 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Seal Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Unauthorized Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Botnet 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 35 | . 1 . 3 . . . 1 8 . . . . 3 . . . . . . . . . 6 3 2 8 Full Trace Events 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 3 Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . 9 . . . . 18 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . 128 . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 10 | . . 3 . . . . . . . . . 1 . . . . . . . . 5 . 1 . . . Largest Group 5 | . . 3 3 . . . . . . . . 1 . . . . . . . . 5 . 1 . . . Highest-Rated Group 301 | . . 40 40 . . . . . . . . 96 . . . . . . . . 301 . 47 . . . Highest-Rated Ally 96 | . . 16 16 . . . . . . . . 96 . . . . . . . . 65 . 47 . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . GUARD 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Ally Attacks 34 | . . . 17 . . . . . . . . 13 . . . . . . . . . . 4 . . . Total Damage 337 | . . . 178 . . . . . . . . 93 . . . . . . . . . . 66 . . . Kills 4 | . . . 1 . . . . . . . . 2 . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . 1 2 . 1 . . . 1 2 . 1 1 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 5884 | 2 121 138 180 55 118 93 437 786 139 96 17 306 201 73 58 396 58 276 304 76 470 102 259 402 455 266 Spaces Moved 15155 | 1 128 243 435 173 377 318 457 2229 487 410 81 244 475 285 290 1013 247 785 759 254 981 431 836 1031 993 1192 Core 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 60 | 1 59 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Flight 15082 | . 69 243 435 173 377 318 451 2229 487 410 81 244 475 285 290 1013 247 785 759 254 981 431 829 1031 993 1192 Fastest Speed 10 | 120 37 37 29 29 29 29 27 20 20 20 20 20 17 17 20 19 19 19 23 27 16 16 16 13 10 10 Average Speed 22 | 120 75 37 30 29 29 29 32 20 20 20 20 20 17 20 20 21 19 19 28 27 24 16 22 18 18 13 Slowest Speed 240 | 120 120 37 111 29 29 29 200 104 20 100 20 20 17 97 20 97 19 23 113 27 92 23 240 20 22 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . 1 3 7 1 . 3 4 22 . . . . 3 . . . . 9 . . 6 1 4 25 13 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 33 52 48 49 88 66 49 72 74 72 73 38 13 52 48 86 46 25 82 60 94 62 31 33 21 45 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 5 | . . . . . . . . . . . 1 . . . . 2 1 . . . . 1 . . . . Known Exits Taken 8 | . . 1 . . . . . 1 . . . 1 1 . . . 1 . . . . 1 . 1 1 . Unknown Exits Taken 18 | 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 . . . Scrap Searched 20 | . . 2 . 1 . 1 . . 4 2 . . . 3 1 2 . . 1 2 . 1 . . . . Spaces Dug 59 | . . 8 . . . . 1 11 . 1 . . 1 2 . . . 15 . . . 1 . 11 2 6 Terrain Destroyed 254 | . . 27 7 . . . 9 15 12 7 . . 1 28 . . . 15 8 . . 23 61 11 24 6 Melee 47 | . . . . . . . 1 7 . 1 . . 1 2 . . . 15 . . . 1 . 11 2 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 207 | . . 27 7 . . . 8 8 12 6 . . . 26 . . . . 8 . . 22 61 . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total 17245 | 4 146 284 466 176 384 315 681 2456 513 418 80 500 591 294 289 1189 257 876 834 260 1206 451 887 1204 1230 1254 Wait 1545 | . . 36 19 1 . . 160 144 12 . . 257 95 . . 153 11 42 45 7 162 6 20 154 186 35 Move 14918 | . 125 236 423 170 376 311 448 2184 486 409 80 243 468 284 289 1012 246 769 758 253 971 428 827 982 971 1169 Hop 95 | . 1 3 4 1 . 3 4 21 . . . . 3 . . . . 6 . . 3 1 4 23 8 10 Pick Up 67 | . 7 . 3 3 1 1 6 11 1 2 . . 10 . . 4 . 6 1 . 3 . . 1 7 . Fast Attach 87 | . 1 2 . . 3 . 8 12 . 1 . . 1 . . 6 . . 5 . 11 1 13 6 11 6 Attach 48 | . . . 5 1 . . 6 3 4 1 . . 4 2 . 4 . 2 4 . 1 1 2 1 7 . Detach 19 | . 1 . 1 . . . 1 1 1 1 . . 3 2 . . . . 4 . . 1 2 . 1 . Swap 33 | . 3 1 2 . 1 . 5 12 . . . . 1 1 . 1 . 4 . . 2 . . . . . Drop 118 | 4 5 3 1 . 3 . 5 23 1 1 . . 4 . . 8 . 7 4 . 18 3 4 4 15 5 Fire 34 | . 3 3 8 . . . 1 2 1 1 . . . 3 . . . . 1 . 1 4 4 . 2 . Melee 213 | . . . . . . . 37 42 7 2 . . 2 2 . 1 . 22 12 . 4 6 10 15 22 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . 1 . . . . . . . . . 18 . . . . . 18 . . Rewire 31 | . . . . . . . . . . . . . . . . . . . . . 30 . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Ext] / Arm) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 11) 124 | -10/Materials | Entered Mines 126 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 153 | -10/Mines | Learned Materials terminal intel 156 | -10/Mines | Identified exit to Materials 262 | -10/Mines | Entered Materials 262 | -9/Materials | Accompanied by 3 allies 262 | -9/Materials | Evolved 2 slots: Propulsion x2 263 | -9/Materials | Loaded intel: 12 terminal locations 381 | -9/Materials | Discovered new exit (range 8) 414 | -9/Materials | Discovered new exit (range 13) 442 | -9/Materials | Entered Mines 445 | -9/Mines | Learned Materials garrison access intel 465 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 489 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 496 | -9/Mines | Discovered new exit (range 5) 497 | -9/Mines | Entered Exiles 504 | -9/Exiles | Met 8R-AWN 509 | -9/Exiles | Met EX-HEX 518 | -9/Exiles | Met EX-BIN 529 | -9/Exiles | Aligned with FarCom system 529 | -9/Exiles | Given EX-Vault access code 536 | -9/Exiles | Opened EX-Vault 537 | -9/Exiles | Found Prototype Energy Cannon 537 | -9/Exiles | Identified Gui. Plasma Cannon 540 | -9/Exiles | Found Prototype Energy Gun 540 | -9/Exiles | Identified AWS/Thermal 544 | -9/Exiles | Found Prototype Slashing Weapon 544 | -9/Exiles | Identified Longsword +1 556 | -9/Exiles | Warned to stay clear of 0b10 Research branches 564 | -9/Exiles | Met EX-DEC 575 | -9/Exiles | Visited The Gauntlet 612 | -9/Exiles | Discovered new exit (range 11) 615 | -9/Exiles | Left Exiles lab with Longsword +1 615 | -9/Exiles | Entered Mines 684 | -8/Mines | Build established: Sprinter 706 | -8/Mines | Discovered new exit (range 11) 708 | -8/Mines | Entered Materials 708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -8/Materials | Loaded intel: 1 garrison access location 814 | -8/Materials | Lost 4 parts (3n1w) 1137 | -8/Materials | Discovered new exit (range 16) 1145 | -8/Materials | Entered Factory 1145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1345 | -7/Factory | Build established: Scavenger-Sprinter 1447 | -7/Factory | Discovered new exit (range 19) 1537 | -7/Factory | Discovered new exit (range 9) 1558 | -7/Factory | Identified exit to Factory 1674 | -7/Factory | Build established: Sprinter 1747 | -7/Factory | Found Prototype Launcher 1748 | -7/Factory | Identified Rocket Array 1867 | -7/Factory | Discovered exit to Factory (range 17) 1921 | -7/Factory | Identified exit to Lower Caves 1931 | -7/Factory | Entered Lower Caves 1955 | -7/Lower Caves | Learned Factory trap positions 1978 | -7/Lower Caves | Spotted B-75 Beast 2068 | -7/Lower Caves | Discovered new exit (range 3) 2070 | -7/Lower Caves | Entered another Lower Caves area 2070 | -7/Lower Caves | Discovered exit to Factory (range 13) 2073 | -7/Lower Caves | Destroyed 7 combat bots 2096 | -7/Lower Caves | Spotted B-75 Beast 2104 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2134 | -7/Lower Caves | Learned location of 1 exit from Factory 2156 | -7/Lower Caves | Encountered a Warlord checkpoint 2164 | -7/Lower Caves | Discovered new exit (range 12) 2166 | -7/Lower Caves | Entered Data Miner 2166 | -7/Data Miner | Discovered new exit (range 6) 2169 | -7/Data Miner | Met Data Miner 2174 | -7/Data Miner | Learned location of Section 7 (-2) 2174 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2178 | -7/Data Miner | Received God Mode back door access code from Data Miner 2183 | -7/Data Miner | Entered Proximity Caves 2267 | -6/Proximity Caves | Escorted by Enhanced Grunt 2270 | -6/Proximity Caves | Spotter reported a threat 2323 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2323 | -6/Proximity Caves | Spotter reported a threat 2349 | -6/Proximity Caves | Spotter reported a threat 2402 | -6/Proximity Caves | Spotter reported a threat 2489 | -6/Proximity Caves | Entered Factory 2489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -6/Factory | Identified exit to Factory 2491 | -6/Factory | Loaded intel: 79 trap records 2527 | -6/Factory | Identified exit to Lower Caves 2656 | -6/Factory | Fabricated Adv. Powered Armor (x1) 2690 | -6/Factory | Entered Lower Caves 2760 | -6/Lower Caves | Discovered new exit (range 12) 2763 | -6/Lower Caves | Entered another Lower Caves area 2820 | -6/Lower Caves | Discovered new exit (range 9) 2821 | -6/Lower Caves | Entered Zion 2873 | -6/Zion | Found Prototype Processor 2873 | -6/Zion | Identified Exp. Terrain Scan Processor 2875 | -6/Zion | Found Prototype Processor 2875 | -6/Zion | Identified Exp. Signal Interpreter 2877 | -6/Zion | Found Prototype Processor 2877 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2879 | -6/Zion | Found Prototype Processor 2879 | -6/Zion | Identified Exp. Core Analyzer 2883 | -6/Zion | Found Prototype Processor 2884 | -6/Zion | Identified Exp. Target Analyzer 2886 | -6/Zion | Found Prototype Processor 2887 | -6/Zion | Identified Spectral Analyzer 2889 | -6/Zion | Found Exp. Armor Integrity Analyzer 2968 | -6/Zion | Visited the Megawrench Repair Shop 3061 | -6/Zion | Megawrench repaired 9 parts 3095 | -6/Zion | Learned location of Extension (-4) 3116 | -6/Zion | Learned location of Warlord (-5) 3147 | -6/Zion | Rebuked by Imprinter 3171 | -6/Zion | Given A8's code to call for help 3186 | -6/Zion | Discovered new exit (range 15) 3217 | -6/Zion | Entered Proximity Caves 3218 | -5/Proximity Caves | Learned Factory garrison access intel 3238 | -5/Proximity Caves | Learned location of Armory (-4) 3257 | -5/Proximity Caves | Discovered exit to Factory (range 18) 3275 | -5/Proximity Caves | Entered Factory 3275 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3276 | -5/Factory | Loaded intel: 4 garrison access locations 3284 | -5/Factory | Discovered new exit (range 7) 3286 | -5/Factory | Identified exit to Factory 3530 | -5/Factory | Discovered new exit (range 20) 3551 | -5/Factory | Entered Upper Caves 3551 | -5/Upper Caves | Spotted B-75 Beast 3576 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3842 | -5/Upper Caves | Learned Factory security intel 3854 | -5/Upper Caves | Discovered new exit (range 8) 3855 | -5/Upper Caves | Entered another Upper Caves area 3906 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3925 | -5/Upper Caves | Discovered new exit (range 23) 3931 | -5/Upper Caves | Entered Warlord 3957 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4002 | -5/Warlord | Visited the Vortex Lab 4003 | -5/Warlord | Found Prototype Energy Gun 4004 | -5/Warlord | Identified Vortex Rail 4006 | -5/Warlord | Found Prototype Energy Cannon 4006 | -5/Warlord | Identified Vortex Cannon 4008 | -5/Warlord | Found Prototype Energy Gun 4008 | -5/Warlord | Identified Vortex Rifle 4011 | -5/Warlord | Found Prototype Launcher 4011 | -5/Warlord | Identified Vortex Catalyst Activator 4017 | -5/Warlord | Found Vortex Cannon 4024 | -5/Warlord | Warlord's base attacked by MAIN.C 4037 | -5/Warlord | Build established: Scavenger-Sprinter 4156 | -5/Warlord | Met Warlord 4159 | -5/Warlord | Opened Warlord's prototype stash 4165 | -5/Warlord | Found Prototype Reactor 4165 | -5/Warlord | Identified Vortex Chain Reactor 4168 | -5/Warlord | Found Prototype Device 4168 | -5/Warlord | Identified System Purifier 4206 | -5/Warlord | Spotted B-75 Beast 4370 | -5/Warlord | Spotted Striker 4374 | -5/Warlord | Warlord forces counterattacked 4396 | -5/Warlord | Opened side exit 4399 | -5/Warlord | Discovered new exit (range 9) 4401 | -5/Warlord | Entered Proximity Caves 4408 | -4/Proximity Caves | Learned Research emergency access door positions 4420 | -4/Proximity Caves | Learned location of Quarantine (-2) 4433 | -4/Proximity Caves | Spotted B-86 Titan 4478 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4499 | -4/Proximity Caves | Discovered exit to Factory (range 20) 4503 | -4/Proximity Caves | Entered Factory 4503 | -4/Factory | Evolved 2 slots: Propulsion x2 4504 | -4/Factory | Identified exit to Armory 4575 | -4/Factory | Discovered new exit (range 24) 4639 | -4/Factory | Spotted B-86 Titan 4753 | -4/Factory | First assault squad dispatched 4761 | -4/Factory | Discovered new exit (range 4) 4762 | -4/Factory | Entered Research 4762 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4851 | -3/Research | Identified exit to Testing 5070 | -3/Research | Spotted B-86 Titan 5080 | -3/Research | Spotted B-86 Titan 5084 | -3/Research | Found Prototype Device 5084 | -3/Research | Identified Exp. Shield Generator 5139 | -3/Research | Identified exit to Research 5164 | -3/Research | Entered another Research area 5164 | -2/Research | Warlord forces began assault on 0b10 5164 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5183 | -2/Research | Found Exp. Armor Integrity Analyzer 5274 | -2/Research | Research machine network offline 5294 | -2/Research | Met up with Warlord 5333 | -2/Research | Discovered new exit (range 22) 5349 | -2/Research | Identified exit to Access 5472 | -2/Research | Borebot progress halted 5514 | -2/Research | Borebot progress halted 5604 | -2/Research | Discovered exit to Access (range 23) 5605 | -2/Research | Spotted Executioner 5611 | -2/Research | Spotted Executioner 5619 | -2/Research | Entered Access 5619 | -1/Access | Evolved 2 slots: Utility x2 5670 | -1/Access | Spotted B-99 Colossus 5869 | -1/Access | Search patrols dispatched 5874 | -1/Access | Spotted B-99 Colossus 5874 | -1/Access | Spotted B-99 Colossus 5884 | -1/Access | Discovered new exit (range 6) 5885 | *** | Escaped! Last Messages --------------- 05869_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 05870_ Slug penetrates Wall. 05872_ W-44 Eye distress signal alerts nearby ally. 05873_ U-05 Engineer builds a Wall. 05874_ K-01 Serf destroyed. 05875_ Slug penetrates Wall. 05875_ Slug penetrates A-15 Conveyor. 05875_ K-01 Serf collects debris. 05875_ Triggered Blade Trap. 05875_ Massive razor-sharp blades shoot up from within the floor. 05875_ Adv. Powered Armor severed. 05876_ Acquired Adv. Powered Armor. 05877_ Slug penetrates Wall. 05877_ K-01 Serf collects debris. 05884_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05884_ The Access Shell folds into the floor. 05884_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# #????# #????# ######### | | ??????????# #?????? ??????# #???????? | | ??????????# #########"#"+########### #???????? | | ??????????# =%! #???????? | | ??????????# =* ######??? | | ??????????# +??? | | ??????????# ######??? | | ??????????# ########## ##########+##+#####???? | | ??????????# #????????# #????# #???? | | ??????????# #????????# BB#????# #???? | | ??????????# #??????? BB ???# #???? | | ??????????# #?????# ??# ! #???? | | ??????????# #?????# #?# "" #???? | | ??????????# #?????# #?# "" #???? | | ??????????# #?????# BB #?# """""" #???? | | ??????????# #?????# BB #?# """""" #???? | | ??????????# #?????# #?# "" #???? | | ??????????# #?????#""""""""""#?# "" #???? | | ??????????# w#??????????????????# #???? | | ??????????# #??????????????????# #???? | | ??????????# #?????#""""""""""#?##############???? | | ??????????# #?????# #??????????????????? | | ????????# #?????# #??????????????????? | | ??????# #?????# #??????????????????? | | " ????# #?????# "" #??????????????????? | | """ ??# #?????# "@ #??????????????????? | | G # #?????# #??????????????????? | | """ + #?????# #??????????????????? | | " # #?????# #??????????????????? | | ??# #????## ##?????????????????? | | ????# #????# #?????????????????? | | ??????# #????##"" ##?????????????????? | | ????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#T #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ???######## #######"" ####???????????????? | | ???# ????? | | ???# k ????? | | ???# ########+####################+#######??????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 97 Melee Accuracy 14 Armor Integrity Analysis 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Rifle | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Adv. Powered Armor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentChargeBiocell Manual? 0 Play Time 02:37:39 Cumulative 232.3 hours Start 2023.05.21 @ 11:39:05 End 2023.05.21 @ 14:46:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 63 Adventurer 26 Explorer 3 Win Type 0 Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 60 Gallery% 78 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a640aaae-cdfd-4596-bca8-32c96e35aed1