Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.13 @ 14:24:47 Player: Dosh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4920) 4920 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1412) 1412 TOTAL SCORE: 10477 Bonus ------- High Alert Combat Kills 525 Follower Combat Kills 215 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 240/700 Matter 26/300 Energy 160/160 System Corruption 11% Temperature Cool (18) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Hacking Suite Hacking Suite Relay Coupler [Grunt] (5) > --- WEAPON (2) ------- Minigun Remote Datajack > --- INVENTORY (25) --- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Weapon Cycler Heavy Armor Plating Improved Medium Armor Plating Shield Generator System Shield Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (18) Relay Coupler [Heavy] (14) Minigun Railgun Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Minigun Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Treads Huge Storage Unit Structural Scanner Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Small Laser Improved Medium Laser Assault Rifle Minigun Minigun Grenade Launcher Datajack Great Maul [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 4 | . . . 2 . . . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 90 | 6 13 . 10 3 1 . 30 . 18 9 Power 7 | 1 . . 1 . . . 2 . 2 1 Engine 3 | 1 . . 1 . . . 1 . . . Core 4 | . . . . . . . 1 . 2 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 . 1 1 . . 12 . 7 . Treads 21 | 2 2 . 1 1 . . 8 . 7 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . 4 . . . Flight . | . . . . . . . . . . . Utility 28 | 1 7 . 6 . . . 7 . 4 3 Device 3 | . . . . . . . 1 . 1 1 Storage 6 | 1 4 . . . . . . . 1 . Processor 2 | . . . 2 . . . . . . . Hackware 4 | . . . 1 . . . 2 . . 1 Protection 13 | . 3 . 3 . . . 4 . 2 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 4 . 2 2 1 . 9 . 5 5 Energy Gun 4 | 1 3 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 . . . . . . 3 . 2 2 Ballistic Cannon 8 | . 1 . 1 1 . . 4 . . 1 Launcher 7 | . . . 1 1 1 . 2 . 1 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 . . . Parts Lost 35 | . 2 . 3 . . . 12 . 7 11 Power 6 | . . . 1 . . . 2 . 2 1 Propulsion 12 | . . . . . . . 6 . 3 3 Utility 12 | . 1 . 2 . . . 3 . 2 4 Weapon 5 | . 1 . . . . . 1 . . 3 Highest Loss Streak 8 | . 2 . 2 . . . 6 . 2 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 91 100 100 100 89 76 87 68 Engine 8 | . 14 14 10 11 11 11 7 7 . . Core 1 | . . . . . . . . . 5 5 Treads 19 | . 28 28 22 22 22 22 10 . 22 10 Hover 3 | . . . . . . . 12 15 1 . Device 2 | . . . . . . . 2 7 7 6 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 Processor 4 | . . . 8 11 11 11 6 . . . Hackware 9 | . . . 6 11 11 11 12 15 15 16 Protection 10 | . 12 14 10 11 11 11 9 7 10 4 Energy Gun 5 | . 12 14 11 11 7 . . . . . Ballistic Gun 7 | . 14 14 3 . . . 7 7 8 6 Ballistic Cannon 5 | . 1 . 7 10 11 11 9 7 . . Impact Weapon 1 | . . . . . . . . . 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 11 89 51 52 52 52 52 75 68 103 105 Greatest Support 80 | 40 40 40 40 40 40 40 62 16 80 60 Greatest Overweight (x) 32 | . 2 1 1 1 1 1 15 4 4 32 Average Overweight (x) 1 | . . 1 1 1 1 1 1 4 1 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 6 17 20 20 20 20 20 20 20 24 25 Most Carried 23 | 4 16 18 20 20 20 20 20 19 21 23 Average Carried 17 | 2 11 16 17 18 20 20 19 19 17 20 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 Final Carried 21 | 4 16 18 18 20 20 20 19 19 21 17 Class Distribution -------------------- 41% | Mutant 27% | Hacker-Mutant 26% | Scavenger-Mutant 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Matter Collected 3361 | 249 313 18 224 89 . . 1884 21 532 31 Remotely . | . . . . . . . . . . . Salvage Created 3844 | . 633 50 491 130 . . 1949 . 398 193 Parts 229 | . 36 4 27 7 . . 113 . 24 18 Haulers Intercepted 4 | . 1 . . . . . 3 . . . Recyclers Shooed 14 | . . . 3 1 . . 8 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 86 | . 9 3 10 6 . . 41 . 12 5 Melee 3 | . . . . . . . 1 . 2 . Guns 34 | . 7 3 5 1 . . 9 . 8 1 Cannons 33 | . 2 . 3 1 . . 27 . . . AOE 16 | . . . 2 4 . . 4 . 2 4 Classes Destroyed 16 | . 8 1 1 1 . . 4 . 1 . Worker 3 | . 1 . . 1 . . 1 . . . Builder 7 | . 1 . . . . . 3 . . 3 Tunneler 1 | . 1 . . . . . . . . . Hauler 4 | . 1 . . . . . 3 . . . Recycler 9 | . 1 . 2 . . . 6 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . 1 . 1 . . . 1 . . . Watcher 7 | . 2 . 1 . . . 4 . . . Swarmer 17 | . . 3 3 . . . 4 . 7 . Grunt 42 | . 9 . 3 5 . . 22 . . 3 Brawler 3 | . . . . 1 . . 2 . . . Duelist 1 | . . . . . . . 1 . . . Protector 1 | . . . . . . . 1 . . . Sentry 15 | . . . 4 . . . 9 . 2 . Hunter 2 | . . . . . . . 2 . . . Programmer 5 | . . . . . . . . . 3 2 Best Kill Streak 7 | . 3 3 7 7 . . 7 . 4 4 Combat Bots Only 6 | . 2 3 5 6 . . 5 . 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 . . 2 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 2 . . 2 . 2 1 Melee 1 | . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Damage Taken 6325 | . 546 83 458 167 . . 2331 . 1467 1273 Core 861 | . 96 26 47 . . . 232 . 158 302 Absorbed by Shields 55 | . . . . . . . . . 38 17 Redirected to Shielding 102 | . . . . . . . . . 102 . Regen/Repaired (Parts) 54 | . . . . . . . 54 . . . Core Remaining (%) 74 | 100 . 51 . . . 88 57 . . . Volleys Fired 333 | . 60 4 26 8 5 . 157 . 46 27 Largest 2 | . 2 2 2 2 2 . 2 . 2 2 Hottest 96 | . 76 76 91 91 91 . 96 . 55 78 Shots Fired 624 | . 113 8 51 16 10 . 300 . 78 48 Gun 370 | . 111 8 27 8 3 . 103 . 76 34 Cannon 219 | . 2 . 18 3 5 . 189 . . 2 Launcher 33 | . . . 6 5 2 . 8 . 2 10 Special 2 | . . . . . . . . . . 2 Kinetic 498 | . 62 4 20 3 5 . 292 . 76 36 Thermal 91 | . 51 4 25 8 3 . . . . . Explosive 33 | . . . 6 5 2 . 8 . 2 10 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 13 4 8 17 . . 10 . 13 7 Robot Miss Streak 7 | . 5 3 2 1 . . 7 . 3 5 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . 1 . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 Shots Hit Robots 356 | . 73 4 31 14 . . 160 . 57 17 Core Hits 207 | . 34 3 24 17 . . 88 . 21 20 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 4 | . 1 . . . . . . . 3 . Critical Strikes 28 | . 1 . 3 2 . . 17 . 4 1 Burn 3 | . . . 2 1 . . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 20 | . . . 1 1 . . 17 . . 1 Smash 4 | . . . . . . . . . 4 . Melee Attacks 27 | . . . . . . . . . 27 . Impact 27 | . . . . . . . . . 27 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9507 | . 888 91 703 674 . . 4747 . 1410 994 Guns 3842 | . 856 75 285 120 . . 1096 . 1018 392 Cannons 3340 | . 32 . 274 54 . . 2925 . . 55 Explosions 2022 | . . . 131 495 . . 693 . 157 546 Melee 235 | . . . . . . . . . 235 . Ramming 68 | . . 16 13 5 . . 33 . . 1 Kinetic 6343 | . 493 23 287 54 . . 4021 . 1018 447 Thermal 839 | . 395 52 272 120 . . . . . . Explosive 2022 | . . . 131 495 . . 693 . 157 546 Electromagnetic . | . . . . . . . . . . . Impact 235 | . . . . . . . . . 235 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 5 11 Average Corruption 5 | . . . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . . . . . 41 14 Message Errors 16 | . . . . . . . . . 10 6 Matter Fused 9 | . . . . . . . . . 8 1 Heat Flow Errors 4 | . . . . . . . . . 3 1 Energy Discharges 7 | . . . . . . . . . 5 2 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . 6 2 Data Loss (major) 3 | . . . . . . . . . 2 1 Misfires 4 | . . . . . . . . . 3 1 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 291 | . . . . 7 . . 110 . 153 21 Projectiles 91 | . . . . . . . 84 . . 7 Explosions 72 | . . . . 7 . . 26 . 25 14 Melee 128 | . . . . . . . . . 128 . Knockbacks 41 | . . . 3 1 . . 35 . 1 1 Impact 2 | . . . . . . . . . 1 1 Kinetic 34 | . . . 2 1 . . 31 . . . Secondary 5 | . . . 1 . . . 4 . . . Self-Inflicted Damage 84 | . . . 31 39 . . 14 . . . Shots 4 | . . . 1 1 . . 2 . . . Rammed 13 | . . 3 2 2 . . 5 . . 1 Targets Rammed 16 | . . 3 2 2 . . 8 . . 1 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . . 3 . . . Highest Temperature 453 | . 171 96 147 250 60 . 453 . 211 119 Average Temperature 85 | . 39 50 47 128 24 . 111 . 97 18 Received Heat Transfer 2073 | . 330 . 129 72 . . 1170 . 120 252 Effects 6 | . . . . . . . 6 . . . Shutdowns 2 | . . . . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . 1 . 3 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 2084 | . 900 111 740 333 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Peak Influence 1894 | . 137 70 278 194 . . 600 283 1894 1063 Initial 994 | . . 2 . 13 . . . 273 198 994 Average 376 | . 39 2 109 123 . . 351 273 943 1013 Maximum Alert Level 5 | . . . 1 . . . 2 1 5 3 Low Security (%) 50 | 100 100 100 84 100 . 100 26 . 3 . Level 1 7 | . . . 15 . . . 19 100 . . Level 2 24 | . . . . . . . 54 . 38 . Level 3 8 | . . . . . . . . . 19 100 Level 4 5 | . . . . . . . . . 23 . Level 5 3 | . . . . . . . . . 14 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . . 9 . . 3 Investigation 6 | . 2 . . . . . 4 . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 1 . . 2 Assault 3 | . . . . . . . 2 . . 1 Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Distress Signals 5 | . 1 . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 22 3 18 6 . . 56 . 15 18 Peak Tracking Total 6 | . 3 3 4 5 . . 5 . 4 6 Tactical Retreats 2 | . . . . . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 15 | . 4 1 1 . . . 1 . 7 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 14 | . . . 1 . . . 8 . 5 . Max in Single Turn 1 | . . . 1 . . . 1 . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 Garrison Relay 5 | . . . . . . . . . 5 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 27 | . 8 1 4 . . . 11 1 2 . Terminals 21 | . 6 . 4 . . . 9 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 69 | . 17 1 13 . . . 33 2 3 . Successful 33 | . 6 1 5 . . . 18 1 2 . Failed 36 | . 11 . 8 . . . 15 1 1 . Catastrophic 4 | . 1 . 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 43 | . 12 . 7 . . . 24 . . . Terminals 57 | . 14 . 13 . . . 27 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 15 | . 1 1 2 . . . 9 . 2 . Part Schematic 2 | . 1 . . . . . 1 . . . Open Door 2 | . . 1 . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . Recall Investigation 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 10 | . 4 . 3 . . . 3 . . . Terminals 10 | . 4 . 3 . . . 3 . . . Botnet 6 | . 2 . 2 . . . 2 . . . Operators 4 | . 2 . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 6 . 3 . . . 8 1 . . Full Trace Events 3 | . 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 3 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 26 | . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . 2 formatsys_high 2 | . . . . . . . . . . 2 Relay Couplers Released 23 | . . . . . . . 1 . 20 2 Machine Destruction 20 | . . . . . . . 1 . 17 2 Programmers 3 | . . . . . . . . . 3 . Attached 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Total Allies 5 | . . . . . . . . . 3 2 Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 142 | . . . . . . . . . 142 113 Highest-Rated Ally 80 | . . . . . . . . . 80 74 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 18 7 Total Damage 591 | . . . . . . . . . 533 58 Kills 8 | . . . . . . . . . 7 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Turns Passed 10651 | 122 1878 857 832 328 1078 116 2951 32 2068 389 Spaces Moved 3941 | 72 720 346 286 123 443 49 1107 12 701 82 Core 13 | 5 . . . . . . 1 . . 7 Treads 3246 | 67 720 346 286 123 443 49 485 . 652 75 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 682 | . . . . . . . 621 12 49 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 155 286 162 243 Average Speed 232 | 152 219 240 240 240 240 240 211 286 257 353 Slowest Speed 1650 | 160 320 240 240 240 240 240 800 286 325 1650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 6 92 62 33 39 90 14 85 . 95 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 221 | . . . 29 45 4 . 125 . 7 11 Melee . | . . . . . . . . . . . Projectile 95 | . . . . . . . 94 . . 1 AOE 126 | . . . 29 45 4 . 31 . 7 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Total 4769 | 81 902 361 376 136 448 48 1436 11 845 125 Wait 270 | . 95 7 50 . . . 96 . 18 4 Move 3931 | 71 719 345 285 122 442 48 1106 11 700 82 Hop . | . . . . . . . . . . . Pick Up 52 | 4 13 2 3 1 . . 18 . 9 2 Fast Attach 24 | 6 5 . 1 . . . 9 . 2 1 Attach 28 | . 2 . 5 . . . 7 . 8 6 Detach 4 | . . . . . . . 2 . 2 . Swap 38 | . 6 . 4 3 1 . 14 . 8 2 Drop 23 | . 2 . . . . . 19 . 2 . Fire 333 | . 60 4 26 8 5 . 157 . 46 27 Melee 27 | . . . . . . . . . 27 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 15 | . . 3 2 2 . . 8 . . . Escape Stasis 23 | . . . . . . . . . 23 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 39 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 16) 1071 | -10/Materials | Discovered new exit (range 15) 1179 | -10/Materials | Discovered new exit (range 16) 1503 | -10/Materials | Discovered new exit (range 16) 2001 | -10/Materials | Entered Mines 2002 | -10/Mines | Learned location of Storage (-9) 2471 | -10/Mines | Learned location of Zion (-7) 2581 | -10/Mines | Discovered new exit (range 5) 2599 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2726 | -10/Mines | Found a hidden stash of uninstalled traps 2858 | -10/Mines | Entered Materials 2858 | -9/Materials | Evolved 2 slots: Utility x2 3163 | -9/Materials | Discovered new exit (range 11) 3313 | -9/Materials | Discovered new exit (range 16) 3360 | -9/Materials | Identified exit to Materials 3506 | -9/Materials | Discovered new exit (range 16) 3632 | -9/Materials | Identified exit to Mines 3632 | -9/Materials | Identified exit to Storage 3664 | -9/Materials | Build established: Scavenger-Mutant 3690 | -9/Materials | Entered Mines 3806 | -9/Mines | Learned 4 Materials zone layouts 3884 | -9/Mines | Learned Materials terminal intel 4006 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4008 | -9/Mines | Discovered new exit (range 5) 4015 | -9/Mines | Identified exit to Exiles 4018 | -9/Mines | Entered Exiles 4018 | -9/Exiles | Found Exiles lab abandoned 4050 | -9/Exiles | Discovered new exit (range 15) 4122 | -9/Exiles | Identified exit to Mines 5077 | -9/Exiles | Discovered exit to Mines (range 10) 5096 | -9/Exiles | Entered Mines 5200 | -8/Mines | Discovered exit to Materials (range 5) 5212 | -8/Mines | Entered Materials 5212 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5214 | -8/Materials | Loaded intel: 12 terminal locations 5859 | -8/Materials | Garrison activated, responded to threat 5912 | -8/Materials | Discovered new exit (range 11) 6361 | -8/Materials | Lost 6 parts (1p3n1u1w) 6612 | -8/Materials | Build established: Mutant 6818 | -8/Materials | Discovered new exit (range 5) 7178 | -8/Materials | Repaired Grenade Launcher 7329 | -8/Materials | Discovered new exit (range 11) 7580 | -8/Materials | Build established: Hacker-Mutant 8012 | -8/Materials | First assault squad dispatched 8163 | -8/Materials | Entered Factory 8163 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8192 | -7/Factory | Identified exit to Garrison 8195 | -7/Factory | Entered Garrison 8195 | -7/Garrison | Warlord forces raided the area 8240 | -7/Garrison | Triggered checkpoint 8241 | -7/Garrison | Warlord forces retreated 8260 | -7/Garrison | Triggered checkpoint 8268 | -7/Garrison | Triggered checkpoint 8638 | -7/Garrison | Garrison Relay disabled 8825 | -7/Garrison | Discovered new exit (range 14) 9024 | -7/Garrison | Triggered checkpoint 9061 | -7/Garrison | Garrison Relay disabled 9392 | -7/Garrison | Triggered checkpoint 9464 | -7/Garrison | Found embedded Infiltrators 9504 | -7/Garrison | Garrison Relay disabled 9643 | -7/Garrison | Discovered new exit (range 12) 9704 | -7/Garrison | Rescued a captive Derelict 9956 | -7/Garrison | Triggered checkpoint 10009 | -7/Garrison | Garrison Relay disabled 10140 | -7/Garrison | Discovered new exit (range 15) 10177 | -7/Garrison | Installed Relay Interface Framework 10263 | -7/Garrison | Entered Factory 10263 | -7/Factory | Accompanied by 2 allies 10459 | -7/Factory | Core integrity fell below 50% 10470 | -7/Factory | Build established: Bothacker-Mutant 10499 | -7/Factory | Lost 8 parts (1p3n3u1w) 10550 | -7/Factory | System corruption reached 10% 10652 | -7/Factory | Self-destructed Last Messages --------------- 10622_ K-01 Serf collects debris. 10626_ U-05 Engineer lays Concrete. 10628_ K-01 Serf collects debris. 10629_ U-05 Engineer builds a Wall. 10631_ G-47 Trooper destroyed. 10631_ U-05 Engineer builds a Wall. 10632_ Trooper 4b destroyed. 10632_ K-01 Serf collects debris. 10637_ System corrupted: FCS attempts to trigger Minigun. 10637_ System corrupted: Minigun misfires. 10637_ Acquired 26 matter. 10640_ K-01 Serf collects debris. 10649_ Critical hit (Burn: +37). 10649_ C-30 ARC bursts open, deploying its payload. 10649_ G-50 Soldier unfolds itself. 10649_ G-47 Trooper unfolds itself. 10649_ L-41 Fighter unfolds itself. 10649_ M-28 Smith unfolds itself. 10650_ M-28 Smith repairs G-47 Trooper. 10650_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ""????????????????? ???????????????????????????? | | """""?????????????# #####??????????????????????? | | """ ?????????????# #?? ???????????????????? | | ! ?????????????# #? ??????????????????? | | """"" #???????????#*% #? ???????????????????? | | = """"" #???????????#%m + ???????????????????? | | """ #??##########glg # ????????????????????? | | [ #### ## "# g l # ?????????????????????? | | #+########"#### ## ############???????????? | | uu u ??????????? | | u u ??????????? | | % u ??????????? | | ! %%% ?????????? | | !! % * % ??????????? | | ! %| ####????????????? | | = = % # #????????????? | | %%! @ k # #????????????? | | # #?????????????? | | ###?????????????? | | #???????????????? | | #???????????????? | | ###############+#############+####???????????????? | | ?????????# ####???????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# """ #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# ???" #??????????????????????????? | | ?????????# ????? #??????????????????????????? | | ?????????# ????? #??????????????????????????? | | ?????????###??????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 18 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Shield Generator | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronModifiedHumpback Manual? 0 Play Time 00:40:51 Cumulative 58.5 hours Start 2023.12.13 @ 13:45:30 End 2023.12.13 @ 14:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 396afbab-465b-4ed9-819d-3d8112fb92b3