Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 22:09:27 Player: shreknel Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2312) 2312 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7457 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 47/300 Energy 87/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Triangulator Enhanced Optical Array Cloaking Device Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Phase Shifter Hacking Suite > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Heavy Treads Improved Sensor Array Seismic Detector Cloaking Device High-powered Shock Rifle High-powered Shotgun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 8 | . . 2 . 1 2 1 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 94 | 6 11 13 20 13 6 2 11 12 Power 19 | 1 2 4 6 3 . 1 1 1 Engine 15 | 1 1 4 6 2 . . . 1 Core 4 | . 1 . . 1 . 1 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 2 2 7 5 3 . 3 3 Treads 5 | . . . . 3 1 . . 1 Leg 20 | . 2 2 7 2 2 . 3 2 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 3 1 2 3 1 3 5 Device 10 | . . 2 . . . 1 3 4 Storage 3 | 1 1 . . 1 . . . . Processor 7 | . 1 1 1 1 3 . . . Hackware 1 | . 1 . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 4 4 6 3 . . 4 3 Energy Gun 7 | 1 2 . 1 1 . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | 1 2 4 3 1 . . 2 . Ballistic Cannon 4 | . . . 1 1 . . 2 . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 29 | . 3 1 8 8 . 4 2 3 Power 8 | . 1 . 2 2 . 1 1 1 Propulsion 11 | . 1 1 3 5 . . 1 . Utility 1 | . . . . . . . . 1 Weapon 9 | . 1 . 3 1 . 3 . 1 Highest Loss Streak 5 | . 2 1 3 5 . 4 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 8 9 9 9 9 9 8 4 Power . | . 1 1 . . . . . . Propulsion 3 | 2 3 3 4 4 5 4 3 . Utility 1 | . . 1 1 1 1 2 2 2 Weapon 2 | . 2 3 3 2 2 1 2 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 3 5 1 5 2 . 2 3 Power 1 | . . 1 . . . . . . Propulsion 7 | . 1 2 . 1 2 . 1 . Utility 4 | . . . . . . . 1 3 Weapon 8 | . 1 2 1 4 . . . . Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 86 | . 98 99 97 96 98 98 76 10 Engine 5 | . 4 11 10 2 7 5 . 1 Core 3 | . 9 . . 6 . . 3 . Treads 3 | . . . . 4 16 6 5 2 Leg 16 | . 23 21 21 20 5 13 12 1 Device 3 | . . 10 5 . . 5 8 2 Storage 8 | . 14 11 11 9 7 6 4 . Processor 16 | . . 11 16 26 37 33 23 . Hackware 8 | . 13 11 11 9 7 6 4 . Energy Gun 4 | . 11 . . 8 7 5 . 1 Ballistic Gun 10 | . 16 22 16 8 7 12 1 . Ballistic Cannon 1 | . . . 4 1 . . 5 . Peak Build Rating 62 | 6 11 13 15 26 33 37 62 38 Average Rating 20 | 4 10 12 13 21 30 36 39 16 On Entrance 14 | . 6 10 13 14 26 32 30 2 Avg Prop Armor Cover (%) 10 | . . . . . 10 8 11 . Naked Turns 299 | . . . . . . . 145 154 Heaviest Build 42 | 12 17 20 23 24 21 25 42 19 Greatest Support 72 | 26 26 20 20 68 68 34 42 72 Greatest Overweight (x) 3 | . 3 . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 Most Carried 10 | 6 10 10 10 10 10 10 10 5 Average Carried 8 | 3 8 9 9 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 10 10 10 9 5 4 Class Distribution -------------------- 52% | Scavenger-Mutant 35% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 2047 | 218 284 257 506 427 42 . 198 115 Remotely . | . . . . . . . . . Salvage Created 2657 | . 347 447 799 733 42 . 289 . Parts 189 | . 18 49 54 46 3 . 19 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 74 | . 12 16 20 22 1 . 3 . Guns 62 | . 12 16 15 17 1 . 1 . Cannons 12 | . . . 5 5 . . 2 . Classes Destroyed 9 | . 3 1 2 1 1 . 1 . Worker 2 | . . . . 1 . . 1 . Builder 1 | . . . . . . . 1 . Recycler 3 | . . . 2 . . . 1 . Operator 2 | . 1 . . 1 . . . . Watcher 3 | . . . 1 2 . . . . Swarmer 33 | . 6 11 6 10 . . . . Grunt 21 | . 6 . 8 7 . . . . Sentry 17 | . . 5 6 5 . . 1 . Programmer 3 | . . . . . 1 . 2 . Best Kill Streak 7 | . 3 4 4 7 1 . 3 . Combat Bots Only 7 | . 3 4 4 7 1 . 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . 2 . Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 609 | . 60 73 88 125 2 36 72 153 Missed 167 | . 16 20 22 26 . 4 22 57 Hits 442 | . 44 53 66 99 2 32 50 96 Projectile 442 | . 44 53 66 99 2 32 50 96 AOE 3 | . . . . . . . . 3 Critical Strikes 25 | . . 1 1 5 1 4 3 10 Damage Taken 7105 | . 481 577 1290 1325 32 576 699 2125 Core 2002 | . 58 79 215 282 . 75 140 1153 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 262 | . 57 . 129 76 . . . . Core Remaining (%) 75 | 100 76 . 26 48 100 91 86 . Volleys Fired 253 | . 42 42 64 70 1 3 18 13 Largest 3 | . 2 2 2 2 2 3 3 2 Hottest 170 | . 70 40 86 93 81 104 127 170 Shots Fired 495 | . 84 84 119 139 2 9 44 14 Gun 407 | . 84 84 91 118 2 9 8 11 Cannon 78 | . . . 18 21 . . 36 3 Launcher 10 | . . . 10 . . . . . Special . | . . . . . . . . . Kinetic 359 | . 48 84 107 69 1 6 44 . Thermal 103 | . 24 . 2 70 1 3 . 3 Explosive 10 | . . . 10 . . . . . Electromagnetic 23 | . 12 . . . . . . 11 Robot Hit Streak 19 | . 7 18 18 13 11 19 11 4 Robot Miss Streak 5 | . 3 2 3 4 . 1 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 329 | . 51 59 73 99 2 8 28 9 Core Hits 169 | . 22 30 42 57 2 2 12 2 Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 9 | . . . . . . . 9 . Critical Strikes 20 | . 1 . . 7 . . 12 . Burn 8 | . 1 . . 7 . . . . Destroy 12 | . . . . . . . 12 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4522 | . 541 490 952 1607 52 164 549 167 Guns 3246 | . 541 490 591 1239 52 152 100 81 Cannons 947 | . . . 125 368 . . 383 71 Explosions 236 | . . . 236 . . . . . Melee . | . . . . . . . . . Ramming 93 | . . . . . . 12 66 15 Kinetic 3032 | . 262 490 716 923 34 124 483 . Thermal 1000 | . 199 . . 684 18 28 . 71 Explosive 236 | . . . 236 . . . . . Electromagnetic 161 | . 80 . . . . . . 81 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 11 . . . 2 5 Average Corruption 3 | . . . 3 . . . 1 2 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . 16 . . . 2 2 Message Errors 6 | . . . 4 . . . . 2 Matter Fused 4 | . . . 4 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 2 | . . . 1 . . . 1 . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 1 . . 9 . Projectiles 6 | . . . . 1 . . 5 . Explosions . | . . . . . . . . . Melee 4 | . . . . . . . 4 . Knockbacks 24 | . . . . 18 . . 6 . Impact 1 | . . . . . . . 1 . Kinetic 23 | . . . . 18 . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . . . 114 . . . 10 4 Shots 3 | . . . 3 . . . . . Rammed 7 | . . . . . . . 3 4 Targets Rammed 20 | . . . . . . 6 5 9 Kicked 13 | . . . . . . 6 2 5 Crushed . | . . . . . . . . . Highest Temperature 460 | . 99 14 252 460 . 72 60 122 Average Temperature 79 | . 34 14 53 118 . 28 22 46 Received Heat Transfer 1797 | . 195 117 291 603 . 225 72 294 Effects 5 | . . . . 5 . . . . Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 3 . . 1 . . . . Heat Transferred 3025 | . 583 . . 2257 37 74 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 87 | 100 100 77 65 78 100 100 100 100 Level 1 12 | . . 22 34 21 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 333 | . 106 230 333 285 109 . 54 177 Initial 135 | . . 8 82 135 109 . . 15 Average 82 | . 33 144 173 115 30 . 11 61 Influence Increases 2771 | . 367 460 811 603 52 . 196 282 Destroy 0b10 Robot/C 1480 | . 240 320 400 440 20 . 60 . Destroy 0b10 Robot/NC 55 | . 5 . 15 20 . . 15 . Destroy Leader 376 | . 50 80 112 104 10 . 20 . Successful Hack 89 | . 26 . 1 8 22 . 22 10 Disable Machine 60 | . . . 45 . . . . 15 Destroy Structure 51 | . 1 . 43 1 . . 4 2 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 645 | . 45 45 195 30 . . 75 255 Influence Decreases 2628 | . 347 284 686 681 295 . 164 171 Entered New Map 463 | . . 12 114 186 134 . . 17 Time Decay 1849 | . 255 262 452 415 161 . 152 152 Lost Part 214 | . 30 10 80 80 . . 12 2 Lost Ally 40 | . . . 40 . . . . . Purge Threat 62 | . 62 . . . . . . . Squads Dispatched 29 | . 2 . 6 5 1 1 7 7 Investigation 6 | . . . 1 . . . 1 4 Extermination 4 | . . . . . 1 . 2 1 Reinforcement 13 | . 2 . 3 2 . 1 3 2 Assault 2 | . . . 2 . . . . . Garrison 4 | . . . . 3 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 9 | . 1 . 4 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 24 21 40 31 1 2 12 30 Peak Tracking Total 16 | . 4 5 9 6 . 2 5 16 Tactical Retreats 24 | . 3 2 5 2 . . 4 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 8 | . 1 2 3 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 4 | . . . 3 . . . . 1 Max in Single Turn 2 | . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 40 | . 7 3 8 7 3 1 4 7 Terminals 29 | . 6 2 6 4 2 1 3 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . 1 . 2 1 . . . . Recycling Units 4 | . . . . 1 1 . 1 1 Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 93 | . 21 13 12 18 4 1 5 19 Successful 53 | . 12 9 9 10 3 1 4 5 Failed 38 | . 9 3 3 7 1 . 1 14 Catastrophic 7 | . 1 1 1 . . . 1 3 Database Lockouts 2 | . . 1 . 1 . . . . Manual . | . . . . . . . . . Terminals 64 | . 19 4 7 12 3 1 4 14 Fabricators 3 | . . . . . . . . 3 Repair Stations 9 | . 2 . 5 2 . . . . Recycling Units 5 | . . . . 1 1 . 1 2 Scanalyzers 12 | . . 9 . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 10 1 5 5 2 1 3 3 Record 4 | . . . . 1 1 . 1 1 Prototype ID Bank 2 | . . . . 1 . . 1 . Open Door 2 | . . . 2 . . . . . Open DSF 3 | . . . . . . 1 . 2 Level Access Points 2 | . . . . 1 . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 5 | . 4 . 1 . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 8 | . 2 . 4 2 . . . . Scan Component 4 | . 1 . 2 1 . . . . Repair 4 | . 1 . 2 1 . . . . Recycling Unit Hacks 4 | . . . . 1 1 . 1 1 Report Inventory 3 | . . . . 1 1 . 1 . Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 10 | . . 8 . 2 . . . . Retrieve Study 10 | . . 8 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 24 | . 6 2 3 2 2 . 3 6 Full Trace Events 8 | . 2 . 1 . . . 1 4 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 10 | . . 8 . 2 . . . . Parts Repaired 4 | . 1 . 2 1 . . . . Time 110 | . 26 . 52 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . 13 . . . . . Total Damage 161 | . . . 161 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Active Infowar (turns) 3156 | . . . 538 1075 497 311 658 77 Optics 3079 | . . . 538 1075 497 311 658 . Sensors 1030 | . . . . . . 307 658 65 Seismic 397 | . . . . . . . 397 . Machine Analysis 1466 | . . . . . 497 311 658 . Jamming 12 | . . . . . . . . 12 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 6132 | 59 1035 646 1139 1075 497 311 803 567 Spaces Moved 3939 | 42 639 399 588 554 317 213 640 547 Core 641 | 2 3 . . . . . 260 376 Treads 456 | . . . . 116 196 . 24 120 Legs 2745 | . 579 399 588 438 121 213 356 51 Wheels 97 | 40 57 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 130 130 50 50 Average Speed 110 | 88 117 107 123 115 145 130 89 82 Slowest Speed 225 | 100 200 120 175 175 155 130 225 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 33 | 3 78 33 88 46 7 4 21 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 26 | . . . 26 . . . . . Terrain Destroyed 53 | . . . 52 . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 52 | . . . 52 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 5273 | 61 843 556 893 852 354 238 831 645 Wait 819 | 7 120 75 200 187 20 12 140 58 Move 3931 | 41 638 398 587 553 316 212 639 547 Hop . | . . . . . . . . . Pick Up 76 | 7 16 9 9 16 6 2 9 2 Fast Attach 33 | 5 5 4 3 3 . . 4 9 Attach 46 | 1 4 4 9 9 5 3 7 4 Detach 6 | . 1 . 1 . 1 . 1 2 Swap 40 | . 8 10 12 4 1 . 5 . Drop 49 | . 9 14 8 10 4 . 3 1 Fire 253 | . 42 42 64 70 1 3 18 13 Melee . | . . . . . . . . . Ram 7 | . . . . . . . 3 4 Kick 13 | . . . . . . 6 2 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Identified exit to Materials 595 | -10/Materials | Build established: Scavenger-Mutant 1003 | -10/Materials | Repaired Aluminum Leg 1095 | -10/Materials | Entered another Materials area 1095 | -9/Materials | Evolved 2 slots: Utility x2 1117 | -9/Materials | Build established: Mutant 1225 | -9/Materials | Central database locked down 1236 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Identified exit to Storage 1499 | -9/Materials | Build established: Scavenger-Mutant 1666 | -9/Materials | Discovered exit to Storage (range 6) 1741 | -9/Materials | Entered Storage 1830 | -9/Storage | Repaired Aluminum Leg+ 1871 | -9/Storage | Repaired Lgt. Assault Rifle+ 2366 | -9/Storage | Identified exit to Recycling 2449 | -9/Storage | Core integrity fell below 50% 2496 | -9/Storage | Lost 3 parts (1p1n1w) 2603 | -9/Storage | Crushed by falling debris 2603 | -9/Storage | System corruption reached 10% 2634 | -9/Storage | Lost 3 parts (1p1n1w) 2774 | -9/Storage | Met a pair of Derelict thieves 2861 | -9/Storage | Discovered new exit (range 18) 2879 | -9/Storage | Identified exit to Materials 2880 | -9/Storage | Entered Materials 2880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -8/Materials | Repaired Hvy. Assault Rifle 3013 | -8/Materials | Central database locked down 3083 | -8/Materials | Identified exit to Factory 3673 | -8/Materials | Garrison activated, responded to threat 3752 | -8/Materials | Destroyed 7 combat bots 3756 | -8/Materials | Lost 5 parts (2p2n1w) 3783 | -8/Materials | Core integrity fell below 50% 3955 | -8/Materials | Entered Factory 3955 | -7/Factory | Evolved 2 slots: Utility x2 3956 | -7/Factory | Discovered new exit (range 12) 3973 | -7/Factory | Identified exit to Factory 4186 | -7/Factory | Build established: Mutant 4452 | -7/Factory | Entered another Factory area 4452 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4574 | -6/Factory | Discovered new exit (range 19) 4703 | -6/Factory | Identified exit to DSF 4743 | -6/Factory | Build established: Scavenger-Skirmisher 4761 | -6/Factory | Identified exit to Factory 4763 | -6/Factory | Entered another Factory area 4763 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4784 | -5/Factory | Lost 4 parts (1p3w) 4909 | -5/Factory | Discovered new exit (range 20) 4940 | -5/Factory | Identified exit to Upper Caves 5349 | -5/Factory | Garrison activated, responded to threat 5421 | -5/Factory | Released all parts (17) 5519 | -5/Factory | Identified exit to Factory 5566 | -5/Factory | Entered another Factory area 5566 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5722 | -4/Factory | Build established: Mutant 5841 | -4/Factory | Released all parts (2) 5886 | -4/Factory | Core integrity fell below 50% 6031 | -4/Factory | Core integrity fell below 20% 6113 | -4/Factory | Released all parts (5) 6133 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06093_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 06093_ O-24 Administrator locks terminal. 06094_ ALERT: Cargo convoy en route, clear transfer corridor. 06101_ Construction Platform disabled. 06109_ P-70 Sage IFF system glitched. 06111_ Slug penetrates Construction Platform. 06111_ Terminal disabled. 06112_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06113_ Released Backup Plating I. 06113_ Released Imp. Transmission Jammer. 06113_ Released Multireflex Exoskeleton. 06113_ Released Hpw. Shock Rifle. 06114_ Slammed into O-24 Administrator. 06114_ Destabilizing: Core damaged (-23). 06115_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06122_ Penetrated by Slug. 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Assault Rifle | 36% | -9/Storage Hvy. Assault Rifle | 33% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldPhysicsRecalibrator Manual? 0 Play Time 01:53:49 Cumulative 33.4 hours Start 2026.04.13 @ 17:10:11 End 2026.04.13 @ 22:09:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 92a669b1-25d1-4553-9d84-12f7b00c40e5