Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 21:35:03 Player: Sixten Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3768) 3768 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 8410 Bonus ------- Follower Combat Kills 72 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 450/450 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Machine Analyzer Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Flexi-carbon Leg Improved Heat Sink Advanced Weight Redist. System Cloaking Device Cloaking Device Cloaking Device Medium Reflective Plating Insulated Plating Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Improved Target Analyzer Phase Shifter Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Weight Redist. System Medium Reflective Plating Improved EM Shotgun Heavy Ion Cannon Minigun Gauss Rifle Gauss Rifle [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 2 . 2 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 115 | 7 6 14 2 2 19 11 . 26 28 Power 17 | 1 1 2 1 . 2 2 . 3 5 Engine 10 | 1 1 2 1 . . . . 2 3 Core 7 | . . . . . 2 2 . 1 2 Reactor . | . . . . . . . . . . Propulsion 35 | 2 2 4 . . 7 5 . 9 6 Treads 9 | 2 . 4 . . 3 . . . . Leg 26 | . 2 . . . 4 5 . 9 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 2 3 . 2 4 3 . 7 10 Device 11 | . . 1 . 1 1 1 . 3 4 Storage 6 | 1 2 . . . . . . 2 1 Processor 7 | . . . . 1 . 2 . 2 2 Hackware 3 | . . . . . 2 . . . 1 Protection 5 | . . 2 . . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 31 | 3 1 5 1 . 6 1 . 7 7 Energy Gun 10 | 3 . 1 . . 2 . . 2 2 Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 15 | . . 4 . . 4 1 . 2 4 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . . 2 1 Parts Lost 53 | . 3 1 . . 8 6 4 4 27 Power 7 | . 1 . . . 1 1 . . 4 Propulsion 16 | . . . . . 1 3 2 . 10 Utility 12 | . . . . . 3 2 . 3 4 Weapon 18 | . 2 1 . . 3 . 2 1 9 Highest Loss Streak 15 | . 1 1 . . 4 4 4 4 15 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 7 | . 2 5 11 12 11 10 12 6 11 Power . | . . 1 2 3 1 . 1 . 1 Propulsion 2 | . 1 1 3 3 3 2 2 1 3 Utility 1 | . . . 2 3 2 1 1 . 3 Weapon 3 | . . 1 3 3 4 6 7 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . . . . 4 1 5 1 5 Power 1 | . . . . . . . 1 . . Propulsion 5 | . . . . . 3 1 1 . . Utility 5 | . . . . . . . . . 5 Weapon 5 | . . . . . 1 . 3 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 79 95 100 91 90 89 87 84 94 Engine 6 | . 11 11 11 9 3 . . 4 4 Core 2 | . . . . . 4 6 5 2 6 Treads 14 | . 14 43 44 36 26 . . . . Leg 15 | . 13 . . . 8 29 24 22 25 Device 4 | . . 1 . 4 4 9 6 8 4 Storage 8 | . 14 11 11 9 9 7 5 4 8 Processor 10 | . . . . 5 9 11 23 24 16 Hackware 2 | . . . . . 1 7 7 1 4 Protection 2 | . . 8 11 9 4 . . . 1 Energy Gun 6 | . 18 3 9 . 2 . . 1 7 Ballistic Gun 8 | . . 15 11 9 14 15 12 4 6 Ballistic Cannon 1 | . . . . . . . . 3 2 Launcher 1 | . 7 1 1 9 . . . . . Peak Build Rating 66 | 6 7 17 19 23 29 40 40 47 66 Average Rating 28 | 4 5 15 17 20 24 36 32 34 56 On Entrance 19 | . 6 5 17 18 23 29 40 10 47 Avg Prop Armor Cover (%) 12 | . 12 . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 14 30 34 34 33 36 37 33 49 67 Greatest Support 92 | 40 40 92 92 92 92 74 65 80 80 Greatest Overweight (x) 8 | 1 2 . . . . . 1 6 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 15 12 9 15 Most Carried 15 | 1 6 9 13 13 15 14 14 12 15 Average Carried 7 | . 2 5 11 12 11 10 11 6 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 15 15 Final Carried 14 | 1 4 9 13 13 10 14 5 11 8 Class Distribution -------------------- 73% | Mutant 10% | Scavenger-Mutant 6% | Gunner 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Matter Collected 3616 | 259 116 563 74 15 869 198 . 791 731 Remotely 17 | . . . . . . . . 17 . Salvage Created 5127 | . 561 861 32 74 1120 355 . 897 1227 Parts 275 | . 38 50 3 6 55 18 . 46 59 Haulers Intercepted 6 | . . 1 . . 2 . . 3 . Recyclers Shooed 5 | . . 1 . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 84 | . 17 11 3 1 20 9 . 11 12 Guns 57 | . 6 10 . 1 20 9 . 2 9 Cannons 10 | . . . . . . . . 8 2 AOE 14 | . 10 1 3 . . . . . . Classes Destroyed 15 | . 6 4 . . . 1 . 1 3 Worker 5 | . 2 1 1 . . . . . 1 Builder 7 | . 1 . . . 1 . . 2 3 Hauler 6 | . . 1 . . 2 . . 3 . Recycler 12 | . . 3 . . . . . 4 5 Mechanic 1 | . . . . . . . . . 1 Operator 3 | . 1 . . 1 1 . . . . Watcher 8 | . 3 3 . . 1 1 . . . Swarmer 15 | . 6 . 3 . 3 3 . . . Cutter 3 | . . . . . . . . . 3 Grunt 43 | . 11 6 . . 12 3 . 5 6 Brawler 2 | . . 1 . . 1 . . . . Duelist 1 | . . . . . . . . 1 . Sentry 12 | . . 4 . 1 4 2 . 1 . Hunter 1 | . . . . . . . . . 1 Programmer 7 | . . . . . . 1 . 4 2 Best Kill Streak 5 | . 4 4 3 1 4 3 . 5 4 Combat Bots Only 4 | . 3 2 3 1 4 3 . 4 3 Max Kills in Single Turn 3 | . 3 2 2 1 1 1 . 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 1 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Hostile Shots Fired 921 | . 83 52 14 9 194 131 4 123 311 Missed 289 | . 22 19 5 6 59 49 1 42 86 Hits 632 | . 61 33 9 3 135 82 3 81 225 Melee 29 | . . . . . 5 . 3 2 19 Projectile 603 | . 61 33 9 3 130 82 . 79 206 Critical Strikes 28 | . 1 . . 1 6 1 2 3 14 Damage Taken 9549 | . 713 503 71 60 2117 870 142 1212 3861 Core 1978 | . 140 28 . . 486 86 98 276 864 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 18 | . . 6 . . 12 . . . . Regen/Repaired (Parts) 225 | . . 225 . . . . . . . Core Remaining (%) 56 | 100 44 . 93 . 11 . . 34 . Volleys Fired 398 | . 65 49 4 7 92 35 . 48 98 Largest 3 | . 2 2 2 2 2 2 . 2 3 Hottest 174 | . 100 68 53 53 75 53 . 109 174 Shots Fired 770 | . 101 95 8 8 171 70 . 90 227 Gun 660 | . 92 95 5 7 171 70 . 37 183 Cannon 97 | . . . . . . . . 53 44 Launcher 13 | . 9 . 3 1 . . . . . Special . | . . . . . . . . . . Kinetic 496 | . . 85 4 7 163 70 . 46 121 Thermal 234 | . 92 . . . . . . 44 98 Explosive 13 | . 9 . 3 1 . . . . . Electromagnetic 27 | . . 10 1 . 8 . . . 8 Robot Hit Streak 15 | . 9 9 1 7 15 12 . 12 10 Robot Miss Streak 15 | . 4 4 3 . 3 15 . 4 7 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 11 | . . 2 . . 6 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . 1 Shots Hit Robots 464 | . 62 65 2 7 125 53 . 55 95 Core Hits 262 | . 37 37 4 3 53 49 . 26 53 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed 5 | . . 1 . . 1 . . . 3 Critical Strikes 16 | . 2 1 . . 1 . . 1 11 Burn 8 | . 2 . . . . . . . 6 Meltdown 1 | . . . . . . . . 1 . Destroy 6 | . . 1 . . 1 . . . 4 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10343 | . 1360 1149 283 96 2302 983 . 1627 2543 Guns 7618 | . 734 979 11 96 2302 983 . 485 2028 Cannons 1417 | . . . . . . . . 938 479 Explosions 1292 | . 626 170 272 . . . . 191 33 Melee . | . . . . . . . . . . Ramming 16 | . . . . . . . . 13 3 Kinetic 6247 | . . 842 . 96 2176 983 . 769 1381 Thermal 2510 | . 734 80 . . . . . 654 1042 Explosive 1089 | . 626 . 272 . . . . 191 . Electromagnetic 481 | . . 227 11 . 126 . . . 117 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 1 . 5 . . 9 1 Average Corruption 4 | . . 1 1 . 5 . . 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . 2 4 . 13 . . 49 11 Message Errors 18 | . . . . . 6 . . 11 1 Matter Fused 20 | . . 2 1 . 2 . . 10 5 Heat Flow Errors 12 | . . . 2 . 1 . . 7 2 Energy Discharges 8 | . . . . . 1 . . 7 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . 8 1 Data Loss (major) 5 | . . . . . . . . 4 1 Misfires 2 | . . . 1 . 1 . . . . Alerts 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . . . 48 . . . . 82 28 Projectiles 66 | . . . . . . . . 38 28 Explosions 92 | . . . 48 . . . . 44 . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . 5 1 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 5 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 195 | . 85 73 . . . . . 37 . Shots 7 | . 4 2 . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . 2 1 Kicked 4 | . . . . . . 1 . 2 1 Crushed . | . . . . . . . . . . Highest Temperature 730 | . 323 61 182 7 156 17 . 262 730 Average Temperature 121 | . 83 18 60 4 26 9 . 52 220 Received Heat Transfer 2785 | . 240 168 . 45 1026 177 . 183 946 Effects 48 | . 5 . . . . . . 1 42 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 4 | . 1 . . . . . . 1 2 Interference 12 | . 3 . . . . . . . 9 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 6 | . 1 . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . 1 1 Combat Hostiles 3 | . 1 . . . . . . 1 1 Parts Melted 10 | . 4 . . . . . . . 6 Heat Transferred 5747 | . 2331 100 . . . . . 1036 2280 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 97 100 Level 1 . | . . . . . . . . 2 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 220 | . 128 109 80 44 190 98 25 220 90 Initial 78 | . . 33 33 24 6 78 25 . 29 Average 36 | . 47 45 10 28 69 29 9 27 22 Influence Increases 2866 | . 524 427 91 42 594 258 . 426 504 Destroy 0b10 Robot/C 1720 | . 340 220 60 20 440 180 . 220 240 Destroy 0b10 Robot/NC 200 | . 35 40 5 5 25 5 . 45 40 Destroy Leader 448 | . 66 68 10 10 96 42 . 76 80 Allied During Kill 6 | . . . . . 6 . . . . Successful Hack 113 | . 20 36 . . 11 . . 24 22 Disable Machine 165 | . 15 45 . . . . . 45 60 Destroy Structure 109 | . 48 3 16 7 1 1 . 16 17 Lose Combat Pursuer 105 | . . 15 . . 15 30 . . 45 Influence Decreases 2866 | . 444 422 112 90 437 357 74 365 565 Entered New Map 325 | . . 47 52 40 10 95 49 . 32 Time Decay 2078 | . 423 375 60 50 311 222 25 215 397 Lost Part 273 | . 21 . . . 76 40 . . 136 Lost Ally 40 | . . . . . 40 . . . . Purge Threat 150 | . . . . . . . . 150 . Squads Dispatched 28 | . 3 . 1 1 6 4 . 5 8 Investigation 5 | . 2 . 1 . . . . 1 1 Extermination 7 | . . . . . . 1 . 3 3 Reinforcement 9 | . 1 . . 1 1 1 . 1 4 Assault 2 | . . . . . 2 . . . . Garrison 5 | . . . . . 3 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Distress Signals 3 | . . 2 . . 1 . . . . Communications Jammed 1 | . . . . . 1 . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 28 17 3 5 30 15 4 14 31 Peak Tracking Total 10 | . 3 3 3 3 7 3 4 4 10 Tactical Retreats 6 | . . 1 . . 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Traps Triggered 5 | . 2 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Machines Disabled 11 | . 1 3 . . . . . 3 4 Max in Single Turn 2 | . 1 1 . . . . . 2 1 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Machines Accessed 32 | . 4 3 1 . 6 3 . 6 9 Terminals 20 | . 4 2 . . 5 1 . 4 4 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 2 | . . 1 . . . . . . 1 Recycling Units 4 | . . . . . . . . 1 3 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 96 | . 17 10 1 . 12 4 . 28 24 Successful 48 | . 8 5 1 . 6 2 . 15 11 Failed 46 | . 8 5 . . 6 2 . 12 13 Catastrophic 9 | . 1 1 . . 1 1 . 3 2 Database Lockouts 2 | . 1 . . . . . . 1 . Manual 50 | . 7 3 . . 9 . . 21 10 Terminals 71 | . 17 5 . . 11 2 . 25 11 Fabricators 6 | . . . . . . . . 1 5 Repair Stations 7 | . . 5 . . . . . . 2 Recycling Units 8 | . . . . . . . . 2 6 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Terminal Hacks 34 | . 8 1 1 . 5 1 . 14 4 Record 8 | . 3 . . . . . . 5 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . 1 . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 . . 1 . Emergency Access Points 2 | . . . . . 1 . . . 1 Terminal Index 1 | . 1 . . . . . . . . Alert Level 3 | . . . . . . . . 2 1 Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 4 | . 1 . . . 1 . . 1 1 Patrol Status 1 | . . . . . . . . 1 . Transport Status 1 | . . . . . . . . 1 . Hauler Manifests 2 | . . 1 . . . . . 1 . Zone Layout 5 | . 2 . . . 1 . . 1 1 Fabricator Hacks 3 | . . . . . . . . 1 2 Network Status 2 | . . . . . . . . 1 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 5 | . . 4 . . . . . . 1 Scan Component 3 | . . 2 . . . . . . 1 Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 Recycle Component 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 23 | . 4 3 . . 4 1 . 5 6 Full Trace Events 4 | . . 2 . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 81 | . . . . . . . . . 81 Total Robot Build Rating 2 | . . . . . . . . . 2 Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 4 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Total Allies 5 | . . . 1 . 2 . . . 2 Largest Group 2 | . . . 1 . 2 . . . 2 Highest-Rated Group 62 | . . . 31 . 62 . . . 16 Highest-Rated Ally 31 | . . . 31 . 31 . . . 8 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . Total Damage 186 | . . . . . 186 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Active Infowar (turns) 4433 | . . 116 . 64 305 456 92 1832 1568 Optics 2737 | . . . . . . 371 92 1832 442 Sensors 92 | . . . . . . . . . 92 Terrain 135 | . . . . . . . . . 135 Structural 116 | . . 116 . . . . . . . T.N.C. 527 | . . . . . . . . 527 . Machine Analysis 1778 | . . . . . . . . 210 1568 Jamming 454 | . . . . 64 305 85 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Turns Passed 8517 | 88 1427 1123 494 111 1006 776 92 1832 1568 Spaces Moved 4587 | 55 624 577 298 59 486 483 93 1023 889 Core 230 | 13 . . . . . . 35 181 1 Treads 1605 | 42 290 577 298 59 339 . . . . Legs 2752 | . 334 . . . 147 483 58 842 888 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 122 122 50 50 120 Average Speed 148 | 140 198 160 160 160 145 126 98 141 128 Slowest Speed 450 | 160 260 160 160 160 160 130 200 350 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 75 31 68 5 46 11 78 22 19 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 8 | . . . . . . . . . 8 Terrain Destroyed 115 | . 52 . 22 7 . . . 14 20 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . . . 3 12 AOE 99 | . 52 . 22 7 . . . 11 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Total 5578 | 63 710 685 308 69 651 582 92 1304 1114 Wait 359 | . . 32 2 . 24 43 . 191 67 Move 4579 | 54 623 576 297 58 485 483 92 1022 889 Hop . | . . . . . . . . . . Pick Up 46 | 2 5 7 3 2 11 5 . 6 5 Fast Attach 51 | 5 4 5 . . 4 4 . 15 14 Attach 37 | 1 2 4 . 2 8 4 . 2 14 Detach 16 | . 4 2 . . 4 . . 1 5 Swap 56 | 1 3 7 2 . 8 5 . 12 18 Drop 32 | . 4 3 . . 15 2 . 5 3 Fire 398 | . 65 49 4 7 92 35 . 48 98 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . 1 . 2 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Discovered new exit (range 12) 640 | -10/Materials | Central database locked down 777 | -10/Materials | Discovered new exit (range 15) 1430 | -10/Materials | Discovered new exit (range 11) 1493 | -10/Materials | Core integrity fell below 50% 1516 | -10/Materials | Entered another Materials area 1516 | -9/Materials | Evolved 2 slots: Propulsion x2 2288 | -9/Materials | Discovered new exit (range 9) 2560 | -9/Materials | Repaired Imp. Treads 2578 | -9/Materials | Repaired Imp. Treads 2639 | -9/Materials | Entered Mines 2677 | -9/Mines | Met a Derelict shopkeep closing up shop 2763 | -9/Mines | Met a Derelict bent on vengeance 2790 | -9/Mines | Received a Mining Laser from a helpful Derelict 2832 | -9/Mines | Learned Materials garrison access intel 3078 | -9/Mines | Discovered new exit (range 12) 3133 | -9/Mines | Entered Materials 3133 | -8/Materials | Evolved 2 slots: Utility x2 3134 | -8/Materials | Identified exit to Storage 3135 | -8/Materials | Loaded intel: 1 garrison access location 3244 | -8/Materials | Entered Storage 3568 | -8/Storage | Identified exit to Factory 3657 | -8/Storage | Met a pair of Derelict thieves 3743 | -8/Storage | Garrison activated, responded to threat 3801 | -8/Storage | Core integrity fell below 50% 3827 | -8/Storage | Lost 4 parts (1p2u1w) 4006 | -8/Storage | Core integrity fell below 20% 4250 | -8/Storage | Entered Factory 4250 | -7/Factory | Evolved 2 slots: Utility x2 4260 | -7/Factory | Identified exit to DSF 4310 | -7/Factory | Build established: Scavenger-Mutant 4480 | -7/Factory | Lost 4 parts (1p1n2u) 4733 | -7/Factory | Build established: Mutant 4868 | -7/Factory | Garrison activated, responded to threat 5026 | -7/Factory | Sucked down chute 5026 | -7/Factory | Entered Waste 5079 | -7/Waste | Spotted C-40 Crusher 5079 | -7/Waste | Spotted C-40 Crusher 5084 | -7/Waste | Spotted C-40 Crusher 5093 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5097 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5100 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5103 | -7/Waste | Spotted C-40 Crusher 5104 | -7/Waste | Spotted C-40 Crusher 5109 | -7/Waste | Discovered new exit (range 18) 5117 | -7/Waste | Identified exit to Factory 5118 | -7/Waste | Entered Factory 5131 | -7/Factory | Lost 4 parts (2n2w) 5196 | -7/Factory | Central database locked down 5617 | -7/Factory | Lost 4 parts (3u1w) 5828 | -7/Factory | Core integrity fell below 50% 6143 | -7/Factory | Build established: Scavenger-Mutant 6506 | -7/Factory | Build established: Mutant 6869 | -7/Factory | Identified exit to Factory 6950 | -7/Factory | Entered another Factory area 6950 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7104 | -6/Factory | Fabricated R-06 Scavenger? 7246 | -6/Factory | Build established: Gunner 7543 | -6/Factory | Lost 4 parts (1n2u1w) 7877 | -6/Factory | Lost 7 parts (1p2n1u3w) 8008 | -6/Factory | Core integrity fell below 50% 8184 | -6/Factory | Spotted B-75 Beast 8312 | -6/Factory | Build established: Scavenger-Gunner 8501 | -6/Factory | Core integrity fell below 20% 8518 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08489_ Slug penetrates G-50 Soldier. 08494_ Carbon-fiber Leg destroyed. 08495_ Slug penetrates G-50 Soldier. 08495_ G-50 Soldier destroyed. 08496_ C-30 ARC bursts open, deploying its payload. 08496_ S-27 Virus unfolds itself. 08496_ K-01 Serf collects debris. 08497_ U-05 Engineer builds a Wall. 08500_ F-cell Engine destroyed. 08501_ K-01 Serf collects debris. 08502_ Gauss Rifle destroyed. 08508_ K-01 Serf collects debris. 08511_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 08513_ R-10 Processor collects Carbon-fiber Leg. 08514_ S-27 Virus destroyed. 08515_ System corrupted: Component data lost. 08515_ K-01 Serf cleans the Recycling Unit. 08515_ R-10 Processor collects Lgt. Angular Momentum Engine. 08516_ Imp. Titanium Leg destroyed. 08516_ R-10 Processor collects Hvy. Laser. Map ----- +----------------------------------------------------+ | ??????????# # ^ ##??????? | | ??????????# """ # """""" #?????""" | | ??????????# """ # ] """""" ""#?????""" | | ??????????# # "T """""" T"#?????""" | | ??????????# "" / """ """"" ""#???????? | | ??????????# "" # % #???????? | | ??????????# """ # #??###??? | | ??????????# """ # #########??# #??? | | ??????????# """ # ############+#### | | ??????????# ########## # + | | ??????????# # # # """""" ## | | ??????????# # """k# % # """""" #? | | ??????????# # "Y" B% # """""" ## | | ??????????######### RB% / """""" # | | ??????????????????# g g# # = # | | ??????????????????# g # ################ | | ??????????????????# g # #??????????????# | | ??????????????????# = # #??????????????# | | ??????????????????# *%s# #???????????????? | | ??????????????????# """" # #???????????????? | | ??????????????????# """"p # #???????????????? | | ??????????????????# """"ss# #??????????#####? | | ??????????????????# """" # ????????? | | ??????????????????# """" # ???????? | | ??????????????????# """" # ???????? | | ??????????????????# """"@ # ??????? | | ??????????????????# # ??????? | | ??????????????????# #######??????????####+? | | ??????????????????##########?????????????????????? | | ?????????????????????"""""?"""""?????????????????? | | ?????????????????????"""""?"""""?????????????????? | | ?????????????????????"""???"""???????????????"""?" | | ?????????????????????????????????????????????"""?" | | ?????????????????????????????????????????????"""?" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????"""?" | | ?????????????????????????????????????????????"""?" | | ?????????????????????????????????????????????"""?" | | ????????????????????????????T????????????????????? | | ??????????????????"?"???????????????????????"""T"" | | ?????????????????""R""?????????????????? ???###### | | ?????????????????"""""???????"""????######### | | ???????????????????????????? """????# # | | ?????????????????????????????"""????# + | | ?????????????????????????????? ??#?# """ # | | ?????????????????????????????""" ???# """ # | | ?????????????????????????????""" ### """ # | | ?????????????????????????????""" # # | | ?????????????????????????????????? / # | | ???????????????????????????????? # ""###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 870 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Treads | 14% | -9/Materials Imp. Treads | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Insider Info We Love MA Challenges ------------ None Game ------ Seed SpectralShieldMultirail Manual? 0 Play Time 01:04:50 Cumulative 36.6 hours Start 2026.10.23 @ 20:22:05 End 2026.10.23 @ 21:35:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52f3a5c9-24ae-4a2e-a668-2d95a336398f