Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 23:48:03

Player: Runia

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (314)     1570
Value Destroyed (15028)    15028
Prototype IDs (78)         1560
Alien Tech Used (4)        800
Bonus (10298)              10298
              TOTAL SCORE: 40156

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    4358
Follower Combat Kills      275
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2470
Friendly Fire              -1505

 Cogmind 
---------
Core Integrity             0/1600
Matter                     274/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (8) ---
              (None)
>         --- UTILITY (12) -----
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Layered Heavy Armor Plating
    Heavy Disruptor Cannon
          Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
       Improved Heavy Siege Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
                0b10 Alert Chip
       Improved Targeting Computer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Quantum Capacitor
      Makeshift Transmission Jammer
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Railgun
                RU-N14's Throwing Claymores v3
                Core Stripper
>               --- INVENTORY --------
                Biometal Medium Treads
   Experimental Energy Well
       Improved Matter Compressor
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
                System Shield
     Long-range Tractor Beam
                Sensor Drone Bay
                Transdimensional Reconstructor
                HERF Cannon
                Phase Cannon
     Long-range Missile Launcher
       Enhanced Force Lance
[Rating: 195]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Gravity Flail
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             381  | 2   9   .   1   6   31  7   6   30  2   8   8   5   24  14  6   15  29  13  11  6   11  12  4   32  7   11  9   3   16  18  9   16  
  Power                    20   | .   1   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   2   .   1   .   1   .   .   3   1   .   1   .   .   2   .   3   
    Engine                 7    | .   1   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   1   .   .   2   .   3   
  Propulsion               48   | 2   .   .   .   1   3   2   .   .   .   1   2   1   2   .   1   1   5   1   4   .   1   2   .   5   1   2   .   .   2   5   3   1   
    Treads                 23   | 2   .   .   .   1   3   1   .   .   .   .   .   1   1   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   2   5   3   .   
    Leg                    17   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   5   1   1   .   .   2   .   4   1   1   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  158  | .   2   .   1   1   13  4   3   18  .   2   2   2   9   8   3   8   17  5   3   3   4   8   1   13  4   4   3   2   4   3   .   8   
    Device                 93   | .   .   .   1   .   11  3   2   9   .   2   1   1   6   6   3   5   7   3   2   2   3   4   1   4   4   3   1   2   2   2   .   3   
    Storage                15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   1   1   .   1   .   4   .   .   .   .   .   .   .   2   
    Processor              16   | .   1   .   .   1   2   .   .   1   .   .   .   .   1   .   .   3   1   .   .   .   .   2   .   2   .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             32   | .   .   .   .   .   .   .   1   8   .   .   1   1   2   1   .   .   6   1   .   .   1   1   .   3   .   .   2   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   155  | .   6   .   .   4   13  1   3   11  2   5   3   2   12  6   2   6   5   7   3   3   5   2   3   11  1   5   5   1   10  8   6   4   
    Energy Gun             14   | .   3   .   .   1   7   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          27   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   2   .   2   .   2   1   .   1   1   1   3   3   3   2   
    Ballistic Gun          47   | .   1   .   .   2   4   1   1   5   2   3   2   1   7   3   1   2   .   .   .   .   .   .   .   2   1   1   3   .   3   2   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   1   2   .   .   3   .   .   .   .   .   1   .   .   
    Launcher               27   | .   2   .   .   1   2   .   1   3   .   1   1   .   1   3   .   .   1   3   .   2   1   .   .   2   .   .   .   .   .   .   1   2   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   3   .   1   1   .   4   1   1   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   1   .   3   .   .   .   .   1   .   1   .   1   .   4   5   .   .   .   .   7   .   3   .   1   2   .   1   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 73   | .   .   .   .   2   2   .   .   6   .   6   .   .   2   .   1   .   7   3   2   .   3   .   .   15  .   1   .   .   11  .   4   8   
  Power                    13   | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   1   .   2   1   
  Propulsion               26   | .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   3   2   2   .   2   .   .   3   .   1   .   .   5   .   1   3   
  Utility                  22   | .   .   .   .   .   .   .   .   2   .   2   .   .   2   .   1   .   2   .   .   .   .   .   .   8   .   .   .   .   3   .   .   2   
  Weapon                   12   | .   .   .   .   1   1   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   2   
  Highest Loss Streak      7    | .   .   .   .   2   1   .   .   6   .   4   .   .   1   .   1   .   3   2   1   .   2   .   .   7   .   1   .   .   5   .   4   5   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   98  100 100 99  97  95  100 94  69  64  78  92  87  86  84  81  87  95  91  100 94  93  94  79  90  98  89  100 86  81  76  61  
  Engine                   3    | .   14  14  14  14  3   .   .   2   7   .   4   6   6   6   6   6   .   .   3   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   2   .   .   .   8   10  10  10  8   7   7   4   
  Treads                   13   | .   28  28  28  27  25  26  30  24  15  7   6   12  13  13  13  13  10  2   5   5   2   .   .   .   .   .   5   5   3   15  14  9   
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   3   6   .   .   .   .   .   14  25  21  17  17  20  29  24  26  27  25  25  16  .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   1   13  7   6   6   6   .   .   .   11  11  9   5   1   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   4   .   15  14  14  11  15  18  22  20  17  11  8   12  1   9   5   5   7   8   5   6   10  14  7   5   7   11  10  7   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   7   13  13  10  6   5   5   5   5   5   9   6   5   5   5   4   4   4   3   
  Processor                13   | .   12  14  9   13  11  15  15  15  15  7   6   6   2   6   6   7   20  20  17  17  14  11  11  15  21  20  25  25  23  22  20  17  
  Protection               3    | .   .   .   .   .   .   .   .   2   .   .   3   6   12  12  8   5   6   2   5   5   4   5   5   3   .   .   2   5   4   2   4   2   
  Energy Gun               2    | .   15  14  14  14  16  3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   5   5   4   4   5   1   .   .   3   4   6   3   5   
  Ballistic Gun            11   | .   12  14  14  14  10  18  19  18  .   19  18  19  19  19  19  8   6   6   3   .   .   .   .   1   13  14  3   15  10  4   4   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  9   6   7   10  11  11  4   .   .   .   .   .   3   1   .   
Naked Turns                108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   108 
Heaviest Build             147  | 12  49  48  62  48  55  57  70  70  71  71  83  87  91  97  97  81  93  94  94  109 111 111 111 111 100 110 109 109 128 140 140 147 
  Greatest Support         225  | 40  40  40  40  40  60  80  80  80  40  40  20  20  92  28  28  28  92  84  79  20  26  114 114 124 104 142 118 118 118 220 225 185 
  Greatest Overweight (x)  8    | .   1   1   1   1   1   .   .   1   1   3   8   4   4   3   3   2   3   1   1   5   8   4   .   1   .   1   .   .   2   .   .   .   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   .   .   1   2   3   4   2   2   2   2   .   .   1   4   4   3   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 6   8   8   11  12  20  20  20  20  18  16  20  20  20  20  20  20  20  18  20  20  20  20  19  20  20  20  20  20  20  20  20  19  
  Average Carried          16   | 2   4   7   9   11  16  19  19  18  16  15  17  19  19  19  19  19  19  17  19  20  19  19  19  17  19  19  19  19  19  18  18  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   7   8   10  12  20  19  20  16  16  15  20  20  20  20  20  20  18  18  20  20  18  19  19  20  20  20  20  20  20  20  17  5   

 Class Distribution 
--------------------
 35% | Mutant
 16% | Scavenger-Mutant
 13% | Gunner
 13% | Skirmisher
  8% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
               Gunner | -6/Proximity Caves
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
               Mutant | -6/Deep Caves
               Gunner | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Gunner | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
               Mutant | -2/Research
             Assassin | -2/Quarantine
               Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Matter Collected           9617  | 200  165  .    12   84   275  195  141  838  .    385  .    643  561  937  223  273  787  458  256  107  301  115  36   664  58   679  25   258  204  305  223  209  
  Remotely                 1138  | .    .    .    .    .    .    .    .    .    .    .    .    .    76   702  .    .    131  .    .    .    .    .    .    .    .    229  .    .    .    .    .    .    
Salvage Created            12500 | 120  370  .    .    27   785  45   116  793  .    172  37   .    934  425  546  .    677  356  701  138  93   201  81   1313 .    259  .    109  597  623  967  2015 
  Parts                    534   | 10   34   .    .    .    36   1    2    27   .    5    5    .    65   24   15   .    25   14   33   7    2    13   4    75   .    7    .    2    11   15   28   74   
Haulers Intercepted        5     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           10    | 1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      138   | .    .    .    .    .    .    .    1    26   .    25   .    .    .    20   15   .    .    7    .    2    2    30   2    .    .    8    .    .    .    .    .    .    
  Prevented                19    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    5    .    5    .    3    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Combat Hostiles Destroyed  244  | .   14  .   .   1   11  1   3   16  .   4   .   .   11  9   7   .   12  9   10  2   6   20  2   24  .   5   .   .   13  10  14  40  
  Guns                     71   | .   12  .   .   .   9   1   1   12  .   3   .   .   8   7   7   .   2   2   .   .   .   .   .   1   .   2   .   .   3   .   1   .   
  Cannons                  49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   5   .   2   4   .   11  .   .   .   .   2   4   7   6   
  AOE                      111  | .   2   .   .   1   2   .   2   4   .   1   .   .   3   2   .   .   1   5   3   1   4   16  2   12  .   3   .   .   8   5   4   30  
Classes Destroyed          25   | 2   4   .   .   .   2   1   .   2   .   1   .   .   1   .   .   .   4   .   1   .   .   2   .   1   .   .   .   .   .   1   2   1   
  Worker                   25   | .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   1   1   .   5   
  Builder                  18   | .   1   .   .   .   1   .   .   .   .   .   2   .   6   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 9    | 1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Swarmer                  40   | .   9   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   4   .   .   4   2   .   7   .   .   .   .   .   .   .   9   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    93   | .   5   .   .   1   8   .   3   9   .   2   .   .   4   3   4   .   .   3   5   .   .   4   .   10  .   3   .   .   3   7   4   15  
  Brawler                  14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   3   .   .   .   1   .   .   1   .   2   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Sentry                   23   | .   .   .   .   .   3   .   .   1   .   1   .   .   3   .   2   .   .   1   .   .   .   .   .   2   .   1   .   .   4   1   3   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   23   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   2   2   2   2   2   .   .   .   .   2   .   1   5   
  Programmer               21   | .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   6   .   2   .   .   .   .   .   .   2   5   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 2   4   .   .   1   4   1   3   4   .   3   2   .   9   4   4   .   6   4   7   2   5   17  2   14  .   4   1   .   10  6   5   16  
  Combat Bots Only         17   | .   3   .   .   1   4   1   3   4   .   3   .   .   4   4   4   .   6   4   4   2   5   17  2   7   .   4   .   .   9   6   5   15  
Max Kills in Single Turn   7    | 1   2   .   .   1   2   1   1   2   .   1   1   .   7   2   1   .   5   2   3   1   2   3   1   5   .   3   1   .   2   4   2   7   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   2   .   .   1   1   .   1   1   .   1   .   .   1   2   .   .   1   2   2   1   2   2   1   5   .   3   .   .   2   4   1   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)
  Zhirov (-4/Zhirov)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Damage Taken               19529 | .    227  43   .    288  406  91   51   1377 .    639  .    .    897  515  423  .    1728 469  324  .    437  125  123  2500 .    195  457  .    1531 288  2058 4337 
  Core                     2899  | .    44   .    .    36   .    14   .    183  .    111  .    .    93   55   38   .    73   74   19   .    68   .    18   259  .    .    .    .    102  27   81   1604 
  Absorbed by Shields      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   207   | .    .    .    .    .    102  .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  .    .    .    68   100  .    .    .    .    56   .    .    .    .    .    .    .    60   .    .    .    .    89   .    .    .    .    77   92   .    86   .    
Volleys Fired              673   | 16   36   .    .    7    36   5    6    44   .    21   3    .    44   21   22   10   29   24   38   2    11   22   5    77   .    12   4    14   29   23   33   79   
  Largest                  4     | 2    2    .    .    2    3    3    3    3    .    3    1    .    3    3    3    1    3    3    3    1    3    1    1    3    .    3    1    1    3    4    1    2    
  Hottest                  251   | 80   80   .    .    70   141  109  76   111  .    76   30   .    88   88   88   80   152  176  203  80   203  85   85   217  .    101  .    85   101  251  88   113  
Shots Fired                1234  | 32   69   .    .    12   90   13   10   119  .    48   3    .    113  53   66   10   66   42   50   2    20   22   5    136  .    29   4    16   50   37   33   84   
  Gun                      712   | 32   66   .    .    10   87   13   8    112  .    44   2    .    106  48   66   .    18   9    .    .    .    .    .    13   .    25   .    2    27   10   9    5    
  Cannon                   378   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    43   25   50   .    15   5    3    107  .    3    .    14   4    25   19   60   
  Launcher                 74    | .    3    .    .    2    3    .    2    7    .    4    1    .    2    5    .    .    5    8    .    2    5    .    .    5    .    .    .    .    .    .    1    19   
  Special                  70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    17   2    11   .    1    4    .    19   2    4    .    
  Kinetic                  695   | .    31   .    .    5    31   9    8    108  .    44   2    .    106  48   66   .    55   25   12   .    10   .    .    56   .    25   .    2    27   10   10   5    
  Thermal                  317   | 32   35   .    .    5    56   4    .    4    .    .    .    .    3    .    .    2    .    9    25   .    4    5    3    61   .    3    .    14   4    16   .    32   
  Explosive                114   | .    3    .    .    2    3    .    2    7    .    4    1    .    .    1    .    .    .    6    .    .    5    17   2    11   .    1    4    .    19   2    5    19   
  Electromagnetic          100   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    11   2    13   2    1    .    .    8    .    .    .    .    .    9    18   28   
  Robot Hit Streak         28    | 7    10   .    .    6    19   8    13   14   .    7    5    .    9    5    10   .    23   9    10   8    10   5    5    8    .    9    4    .    28   13   11   11   
  Robot Miss Streak        6     | .    3    .    .    1    4    1    5    2    .    2    .    .    6    4    5    .    4    1    2    1    1    1    .    6    .    1    .    .    1    1    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Secondary Targets        9     | .    .    .    .    .    2    .    .    2    .    1    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   18   60   
Shots Hit Robots           745   | 7    38   .    .    10   66   9    6    85   .    27   2    .    70   32   48   .    40   20   29   2    13   11   2    79   .    16   3    2    37   21   27   43   
  Core Hits                728   | 4    26   .    .    2    32   2    10   36   .    15   3    .    59   30   50   .    39   29   17   5    13   38   3    81   .    8    10   1    38   22   30   125  
  Critical Kills           9     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    5    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         55    | .    2    .    .    .    1    1    .    1    .    .    .    .    4    .    .    .    11   7    6    .    1    3    .    7    .    1    .    1    2    3    2    2    
    Burn                   3     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Destroy                27    | .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    11   7    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    1    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    1    .    .    2    1    2    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              33    | .    .    .    .    .    .    .    12   4    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    7    .    4    .    .    2    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   7     | .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    4    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           46650 | 77   469  .    .    259  1371 194  270  1755 .    770  55   .    3249 948  1158 .    3218 971  1909 160  642  3839 344  5690 .    907  1096 172  3441 2154 2718 8814 
  Guns                     9158  | 77   395  .    .    82   1118 194  82   1372 .    446  43   .    1532 651  1158 .    145  148  .    .    .    .    .    270  .    377  .    .    562  182  241  83   
  Cannons                  6520  | .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    488  230  1038 .    259  .    .    2071 .    .    .    .    .    648  429  1325 
  Explosions               28654 | .    72   .    .    177  253  .    188  383  .    324  12   .    1685 297  .    .    2585 593  871  160  383  3270 237  3076 .    471  928  .    2300 1205 1814 7370 
  Melee                    233   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    .    61   .    
  Ramming                  44    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    36   
  Kinetic                  9955  | .    163  .    .    33   275  119  82   1332 .    446  43   .    1532 651  1158 .    542  378  261  .    129  .    .    1292 .    377  .    .    562  195  302  83   
  Thermal                  8559  | 77   232  .    .    49   843  75   .    40   .    .    .    .    1352 .    .    .    2150 .    1309 .    94   .    .    1300 .    .    .    .    .    208  .    830  
  Explosive                22062 | .    72   .    .    177  253  .    188  383  .    324  12   .    .    123  .    .    .    388  .    .    383  3270 237  2230 .    471  928  .    2300 1205 1814 7304 
  Electromagnetic          3817  | .    .    .    .    .    .    .    .    .    .    .    .    .    365  174  .    .    526  205  339  160  36   .    .    595  .    .    .    .    .    427  429  561  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2041  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    569  107  273  .    59   168  .    579  119  167  .    
  Piercing                 172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    1    1    3    3    14   .    .    1    .    .    .    1    8    .    .    .    1    1    17   17   14   15   15   1    .    2    5    
  Average Corruption       6     | .    .    .    .    .    .    1    1    1    3    13   .    .    1    .    .    .    1    4    .    .    .    1    1    13   15   14   14   15   1    .    1    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Effects                  266   | .    .    .    .    .    .    2    5    16   5    66   .    .    8    .    .    .    14   20   .    .    .    .    2    27   14   40   11   22   .    .    3    11   
    Message Errors         76    | .    .    .    .    .    .    1    2    5    2    17   .    .    3    .    .    .    2    5    .    .    .    .    .    7    4    10   2    10   .    .    2    4    
    Matter Fused           73    | .    .    .    .    .    .    .    1    7    2    16   .    .    3    .    .    .    4    5    .    .    .    .    1    7    4    8    5    7    .    .    .    3    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    2    3    .    .    .    .    2    
    Energy Discharges      22    | .    .    .    .    .    .    1    .    2    .    5    .    .    .    .    .    .    1    1    .    .    .    .    1    2    2    5    1    1    .    .    .    .    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    .    1    8    .    .    1    .    .    .    1    3    .    .    .    .    .    2    1    6    .    .    .    .    .    .    
    Data Loss (major)      17    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    3    3    .    .    .    .    .    2    1    2    .    2    .    .    .    .    
    Misfires               13    | .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    4    .    2    .    .    .    .    
    Alerts                 10    | .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1524  | .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    583  5    73   6    29   130  .    190  .    6    .    66   52   30   21   194  
  Projectiles              175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    43   .    41   .    .    .    .    10   30   .    32   
  Explosions               1283  | .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    583  5    54   6    29   87   .    149  .    6    .    .    42   .    21   162  
  Melee                    66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      626   | .    .    .    .    16   .    .    .    .    .    .    .    .    68   84   .    .    118  51   37   .    6    .    .    139  .    .    .    .    107  .    .    .    
  Shots                    30    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    8    .    .    5    7    1    .    1    .    .    5    .    .    .    .    1    .    .    .    
  Rammed                   3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        497   | 216  112  .    .    60   237  .    15   285  .    198  .    .    251  253  204  30   408  298  225  105  497  60   102  473  213  197  239  20   24   33   .    249  
  Average Temperature      87    | 111  34   .    .    22   56   .    10   125  .    62   .    .    78   93   80   16   96   97   94   54   273  30   55   97   126  61   111  8    8    10   .    67   
  Received Heat Transfer   3141  | .    54   .    .    24   189  .    27   294  .    99   .    .    258  90   135  .    399  180  45   .    .    9    9    297  .    39   27   .    255  45   216  450  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Longest Duration         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Robots Corrupted           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    .    .    .    .    .    .    .    .    .    2    1    3    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Parts Fried              40    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    13   .    2    4    .    .    .    4    .    .    .    .    .    5    3    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Parts Melted             15    | .    1    .    .    .    2    2    .    1    .    .    .    .    1    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    .    .    .    3    
  Heat Transferred         7688  | 175  753  .    .    148  1702 185  .    74   .    .    .    .    1150 .    .    .    .    .    1068 .    111  .    .    1384 .    .    .    .    .    259  .    679  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Peak Influence             2645 | 15   336  43   .    44   286  131  .    .    .    .    14   4    544  .    .    .    .    .    534  .    .    .    .    746  .    .    .    .    550  884  2394 2645 
  Initial                  1412 | .    9    43   .    .    .    63   .    .    .    .    .    4    2    .    .    .    .    .    14   .    .    .    .    25   .    .    .    .    .    292  497  1412 
  Average                  408  | 8    183  42   .    16   92   47   .    .    .    .    1    4    250  .    .    .    .    .    302  .    .    .    .    489  .    .    .    .    198  589  2027 1635 
Maximum Alert Level        5    | .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    3    5    5    
  Low Security (%)         53   | 100  59   100  .    100  88   100  .    .    .    .    100  100  45   .    .    .    .    .    32   .    .    .    .    10   .    .    .    .    67   .    .    .    
  Level 1                  16   | .    40   .    .    .    11   .    .    .    .    .    .    .    29   .    .    .    .    .    27   .    .    .    .    20   .    .    .    .    10   34   .    .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    40   .    .    .    .    59   .    .    .    .    22   37   .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    28   .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Squads Dispatched          62   | .    3    .    .    .    2    1    .    .    .    .    2    .    4    .    1    .    .    .    1    .    .    .    .    7    .    .    .    .    6    .    20   15   
  Investigation            2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    2    
  Reinforcement            16   | .    2    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    2    .    .    2    
  Assault                  32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    20   10   
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Distress Signals           13   | .   2   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   3   
Communications Jammed      66   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   2   .   22  7   
  Distress Signals         58   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   19  7   
Times Spotted              413  | .   31  4   .   3   18  2   3   16  .   7   1   .   24  9   8   .   12  13  14  2   9   22  5   35  .   5   3   .   16  15  50  86  
  Peak Tracking Total      30   | .   4   3   .   2   5   2   3   4   .   3   3   .   6   4   6   .   6   4   9   2   4   9   3   6   .   4   3   .   6   6   25  30  
  Tactical Retreats        27   | .   2   1   .   .   1   1   .   .   .   .   .   .   3   .   2   .   1   2   1   .   2   .   .   2   .   .   .   .   .   1   5   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Traps Triggered            6    | .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Machines Disabled          51   | .   1   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   2   .   12  .   .   2   .   9   .   .   2   .   1   .   4   5   
  Max in Single Turn       6    | .   1   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   1   .   6   .   .   1   .   3   .   .   1   .   1   .   2   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Machines Accessed          36   | .   7   1   2   .   3   2   .   .   4   .   1   .   5   .   1   .   .   .   .   .   .   1   .   3   .   .   4   .   .   .   .   2   
  Terminals                16   | .   6   .   .   .   1   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                107  | .   14  1   2   .   5   7   .   .   27  .   3   .   12  .   1   .   .   .   .   .   .   5   .   10  .   .   16  .   .   .   .   4   
  Successful               80   | .   8   1   2   .   3   5   .   .   27  .   2   .   5   .   1   .   .   .   .   .   .   5   .   5   .   .   16  .   .   .   .   .   
  Failed                   27   | .   6   .   .   .   2   2   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   4   
    Catastrophic           6    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   5   .   1   .   1   4   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Terminals                40   | .   11  .   .   .   1   7   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             69   | .   5   1   2   .   .   4   .   .   27  .   2   .   1   .   1   .   .   .   .   .   .   5   .   5   .   .   16  .   .   .   .   .   
  Record                   16   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   7   .   .   .   2   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   14  .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     121  | .   .   .   .   .   26  .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Total Allies               6    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      99   | .   .   31  .   31  31  .   .   .   .   96  .   .   .   .   29  99  99  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   31  .   31  31  .   .   .   .   96  .   .   .   .   29  39  39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               12   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   .   1   2   .   .   .   .   
  RETURN                   12   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   .   1   2   .   .   .   .   
Ally Attacks               46   | .   .   3   .   .   8   .   .   .   .   21  .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             939  | .   .   .   .   .   149 .   .   .   .   573 .   .   .   .   .   .   217 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   3   4   .   .   .   .   .   2   1   .   .   3   .   3   2   1   1   .   1   .   .   2   .   .   .   .   
  Drone Recoveries         22   | .   .   .   .   .   .   .   2   4   .   1   .   .   .   2   1   .   .   2   1   2   2   1   .   1   .   .   1   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Turns Passed               25847 | 61   1637 138  873  617  1042 731  653  1207 238  1877 765  388  1351 715  772  1591 2199 916  595  418  396  990  215  810  403  946  256  516  353  752  363  1063 
Spaces Moved               13349 | 1    702  58   362  245  423  407  361  534  96   445  199  262  784  438  481  1017 1136 433  245  236  222  602  181  389  364  676  203  413  172  409  181  672  
  Core                     216   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  
  Treads                   5596  | 1    702  58   362  245  423  407  361  534  96   445  146  .    25   .    .    .    732  .    .    .    .    .    .    .    .    .    .    .    13   409  181  456  
  Legs                     3557  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    346  433  245  .    .    148  181  389  364  676  203  413  159  .    .    .    
  Wheels                   3980  | .    .    .    .    .    .    .    .    .    .    .    53   262  759  438  481  1017 58   .    .    236  222  454  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  240  240  240  163  163  165  165  245  245  140  140  130  130  130  130  117  117  194  140  120  110  110  103  107  107  110  110  102  153  145  50   
  Average Speed            167   | 160  213  240  240  240  178  163  165  187  245  407  372  140  132  144  135  130  175  190  194  154  151  140  110  135  107  124  110  110  145  153  153  114  
  Slowest Speed            490   | 160  240  240  240  240  245  165  165  245  245  410  490  140  165  145  145  130  310  196  196  155  200  189  110  184  107  184  110  110  240  165  156  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       49    | 2    93   11   70   70   36   12   53   59   70   58   4    90   23   64   61   86   84   60   8    54   55   69   40   15   65   81   72   74   7    10   41   28   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     10    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    1    1    .    1    .    1    1    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    1    1    1    .    .    1    .    1    .    .    1    1    .    .    .    1    1    .    
Scrap Searched             27    | .    .    .    .    2    .    .    2    2    .    1    .    .    .    2    4    4    .    .    .    2    1    .    .    .    3    4    .    .    .    .    .    .    
Spaces Dug                 124   | .    .    .    .    .    .    .    20   3    .    .    .    .    5    .    .    .    .    6    6    .    8    .    3    7    .    8    .    16   30   3    .    9    
Terrain Destroyed          1267  | .    20   .    .    10   25   .    25   36   .    7    3    .    55   6    3    .    6    28   130  .    32   112  38   202  .    42   24   17   215  25   77   129  
  Melee                    24    | .    .    .    .    .    .    .    12   3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    
  Projectile               138   | .    .    .    .    .    .    .    .    2    .    .    .    .    4    1    3    .    .    9    11   .    2    2    3    46   .    12   .    15   9    7    .    12   
  AOE                      1105  | .    20   .    .    10   25   .    13   31   .    7    3    .    49   5    .    .    6    19   119  .    30   110  35   156  .    25   24   .    206  18   77   117  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Acc  
Total                      15937 | 31   775  58   368  262  648  463  396  673  101  481  219  290  1010 479  562  1270 1287 485  316  284  261  728  190  566  375  737  232  450  231  521  247  941  
  Wait                     1084  | 9    14   .    .    .    107  33   9    51   .    3    .    .    125  5    27   197  67   10   15   39   15   65   1    37   1    27   .    15   3    43   10   156  
  Move                     13317 | .    701  57   361  244  422  406  360  533  95   444  199  261  783  437  480  1016 1135 432  244  235  221  601  180  387  363  675  202  412  171  408  180  672  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  229   | .    10   1    4    5    31   5    2    5    2    4    9    9    10   1    5    13   16   4    5    1    1    14   .    22   3    3    6    1    6    16   4    11   
  Fast Attach              41    | .    .    .    .    .    4    3    .    1    .    1    1    2    1    .    .    4    1    .    4    .    2    3    .    2    2    2    4    .    3    .    1    .    
  Attach                   131   | 2    1    .    1    3    11   3    .    5    2    4    4    1    2    1    3    6    9    3    1    .    2    3    .    22   2    2    2    .    8    13   5    10   
  Detach                   10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    3    .    1    .    
  Swap                     213   | .    8    .    .    3    17   1    6    24   .    3    3    2    21   13   3    5    19   10   6    6    7    6    4    8    3    8    4    3    5    5    4    6    
  Drop                     174   | 4    4    .    2    .    20   7    1    6    2    1    .    14   13   1    3    17   11   2    3    1    2    14   .    6    1    1    9    1    3    13   6    6    
  Fire                     673   | 16   36   .    .    7    36   5    6    44   .    21   3    .    44   21   22   10   29   24   38   2    11   22   5    77   .    12   4    14   29   23   33   79   
  Melee                    33    | .    .    .    .    .    .    .    12   4    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    7    .    4    .    .    2    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / Tes)
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
    56 | -11/Scrapyard      | Discovered new exit (range 2)
    62 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Discovered new exit (range 12)
   674 | -10/Materials      | Discovered new exit (range 5)
  1129 | -10/Materials      | Discovered new exit (range 16)
  1276 | -10/Materials      | Discovered new exit (range 15)
  1699 | -10/Materials      | Entered Mines
  1705 | -10/Mines          | Found the Drone Emporium
  1716 | -10/Mines          | Found Prototype Device
  1742 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1799 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1799 | -10/Mines          | Discovered new exit (range 5)
  1837 | -10/Mines          | Entered Exiles
  1895 | -10/Exiles         | Met 8R-AWN
  1936 | -10/Exiles         | Met EX-HEX
  2079 | -10/Exiles         | Met EX-DEC
  2163 | -10/Exiles         | Learned location of Zion (-6)
  2223 | -10/Exiles         | Met EX-BIN
  2374 | -10/Exiles         | Aligned with FarCom system
  2376 | -10/Exiles         | Given EX-Vault access code
  2434 | -10/Exiles         | Opened EX-Vault
  2444 | -10/Exiles         | Identified Sensor Drone Bay
  2457 | -10/Exiles         | Found 0b10 Alert Chip
  2513 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2686 | -10/Exiles         | Discovered new exit (range 10)
  2710 | -10/Exiles         | Left Exiles lab with 0b10 Alert Chip
  2710 | -10/Exiles         | Entered Mines
  2733 | -9/Mines           | Escorted by a lone wolf Derelict
  2753 | -9/Mines           | Learned location of Storage (-7)
  3310 | -9/Mines           | Discovered new exit (range 6)
  3327 | -9/Mines           | Entered Materials
  3327 | -8/Materials       | Accompanied by 1 ally
  3327 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3675 | -8/Materials       | Build established: Skirmisher
  3986 | -8/Materials       | Repaired Lgt. Treads
  4191 | -8/Materials       | Discovered new exit (range 13)
  4369 | -8/Materials       | Entered Factory
  4369 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4370 | -7/Factory         | Identified exit to Lower Caves
  4727 | -7/Factory         | Identified exit to Storage
  5100 | -7/Factory         | Entered Lower Caves
  5527 | -7/Lower Caves     | Build established: Mutant
  5639 | -7/Lower Caves     | Discovered new exit (range 16)
  5753 | -7/Lower Caves     | Entered another Lower Caves area
  5753 | -7/Lower Caves     | Accompanied by 1 ally
  5810 | -7/Lower Caves     | Learned Factory emergency access door positions
  5848 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6148 | -7/Lower Caves     | Build established: Skirmisher
  6260 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  6311 | -7/Lower Caves     | Found Prototype Special Weapon
  6504 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  6525 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  6585 | -7/Lower Caves     | Lost 6 parts (1p2n2u1w)
  6940 | -7/Lower Caves     | Discovered new exit (range 5)
  6960 | -7/Lower Caves     | Entered Data Miner
  6960 | -7/Data Miner      | Accompanied by 1 ally
  6961 | -7/Data Miner      | Discovered new exit (range 7)
  7008 | -7/Data Miner      | Met Data Miner
  7057 | -7/Data Miner      | Learned location of Section 7 (-2)
  7057 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7099 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7172 | -7/Data Miner      | Build established: Mutant
  7198 | -7/Data Miner      | Entered Proximity Caves
  7198 | -6/Proximity Caves | Accompanied by 1 ally
  7229 | -6/Proximity Caves | System corruption reached 10%
  7262 | -6/Proximity Caves | Lost 4 parts (1p1n2u)
  7374 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7520 | -6/Proximity Caves | Build established: Gunner
  8261 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8564 | -6/Proximity Caves | Build established: Mutant
  9047 | -6/Proximity Caves | Discovered new exit (range 8)
  9075 | -6/Proximity Caves | Entered Factory
  9075 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9536 | -6/Factory         | Build established: Skirmisher
  9840 | -6/Factory         | Sucked down chute
  9840 | -6/Factory         | Entered Waste
  9840 | -6/Waste           | The area was eerily silent
 10187 | -6/Waste           | Discovered new exit (range 12)
 10227 | -6/Waste           | Found Gamma Bomb Array
 10228 | -6/Waste           | Entered Factory
 10286 | -6/Factory         | Build established: Scavenger-Skirmisher
 10733 | -6/Factory         | Repaired Broken Gamma Bomb Array
 11190 | -6/Factory         | Spotted B-75 Beast
 11311 | -6/Factory         | Identified exit to Lower Caves
 11402 | -6/Factory         | Build established: Tank
 11579 | -6/Factory         | Entered Lower Caves
 12161 | -6/Lower Caves     | Identified exit to Lower Caves
 12230 | -6/Lower Caves     | Learned Factory security intel
 12294 | -6/Lower Caves     | Entered another Lower Caves area
 12411 | -6/Lower Caves     | Discovered new exit (range 16)
 12435 | -6/Lower Caves     | Identified exit to Factory
 12593 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12640 | -6/Lower Caves     | Learned 12 Factory zone layouts
 12866 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12972 | -6/Lower Caves     | Discovered new exit (range 5)
 13066 | -6/Lower Caves     | Entered Zion
 13066 | -6/Zion            | Accompanied by 1 ally
 13185 | -6/Zion            | Discovered new exit (range 16)
 13368 | -6/Zion            | Received a hallucinogenic algorithm
 13439 | -6/Zion            | Identified Molecular Deconstructor
 13631 | -6/Zion            | Build established: Scavenger-Mutant
 13812 | -6/Zion            | Discovered new exit (range 7)
 13897 | -6/Zion            | Learned location of Armory (-3)
 13967 | -6/Zion            | Rebuked by Imprinter
 14278 | -6/Zion            | Gained Derelict followers
 14340 | -6/Zion            | Learned Factory emergency access door positions
 14474 | -6/Zion            | Found Prototype Processor
 14475 | -6/Zion            | Identified Exp. Core Analyzer
 14483 | -6/Zion            | Found Prototype Processor
 14483 | -6/Zion            | Identified Exp. Terrain Scan Processor
 14486 | -6/Zion            | Found Prototype Processor
 14486 | -6/Zion            | Identified Exp. Targeting Computer
 14492 | -6/Zion            | Found Prototype Processor
 14495 | -6/Zion            | Found Prototype Processor
 14644 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14657 | -6/Zion            | Entered Deep Caves
 14657 | -6/Deep Caves      | Accompanied by 3 allies
 14778 | -6/Deep Caves      | Attacked by Z-Imprinter
 14778 | -6/Deep Caves      | Destroyed Z-Imprinter
 14817 | -6/Deep Caves      | Build established: Gunner
 14967 | -6/Deep Caves      | Z-Facility disabled
 15001 | -6/Deep Caves      | Lost 3 parts (1p2u)
 15026 | -6/Deep Caves      | Found Prototype Protection
 15051 | -6/Deep Caves      | Found Prototype Protection
 15055 | -6/Deep Caves      | Identified Zio. Weapon Casing (x2)
 15079 | -6/Deep Caves      | Found Prototype Protection
 16062 | -6/Deep Caves      | Spotted as-42371
 16154 | -6/Deep Caves      | Destroyed as-42371
 16375 | -6/Deep Caves      | Build established: Mutant
 16495 | -6/Deep Caves      | Discovered new exit (range 10)
 16856 | -6/Deep Caves      | Entered Proximity Caves
 17148 | -5/Proximity Caves | Build established: Gunner
 17287 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17750 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 17772 | -5/Proximity Caves | Entered Factory
 17772 | -5/Factory         | Accompanied by 1 ally
 17772 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 17773 | -5/Factory         | Identified exit to Upper Caves
 17773 | -5/Factory         | Identified exit to Factory
 18160 | -5/Factory         | Build established: Scavenger-Mutant
 18367 | -5/Factory         | Entered Upper Caves
 18488 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18774 | -5/Upper Caves     | Discovered new exit (range 4)
 18785 | -5/Upper Caves     | Entered another Upper Caves area
 18785 | -5/Upper Caves     | Accompanied by 1 ally
 18790 | -5/Upper Caves     | Identified exit to Warlord
 18790 | -5/Upper Caves     | Spotted B-75 Beast
 19181 | -5/Upper Caves     | Entered Warlord
 19181 | -5/Warlord         | Accompanied by 1 ally
 19766 | -5/Warlord         | Found Prototype Special Weapon
 19769 | -5/Warlord         | Found Prototype Special Weapon
 19770 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer (x2)
 19774 | -5/Warlord         | Found Prototype Special Weapon
 19777 | -5/Warlord         | Found Prototype Special Weapon
 19780 | -5/Warlord         | Found Prototype Special Weapon
 19784 | -5/Warlord         | Found Prototype Special Weapon
 19786 | -5/Warlord         | Identified Zio. Heavy Carapace
 19869 | -5/Warlord         | Met Warlord
 19881 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19894 | -5/Warlord         | Opened Warlord's prototype stash
 19927 | -5/Warlord         | Found Prototype Device
 19928 | -5/Warlord         | Identified Exp. Focal Shield
 19931 | -5/Warlord         | Found Exp. Core Analyzer
 19985 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3 (x6)
 19999 | -5/Warlord         | Spotted B-86 Titan
 20110 | -5/Warlord         | Warlord forces counterattacked
 20150 | -5/Warlord         | Discovered new exit (range 20)
 20167 | -5/Warlord         | Destroyed 17 combat bots
 20171 | -5/Warlord         | Entered Proximity Caves
 20369 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 20386 | -4/Proximity Caves | Entered Factory
 20386 | -4/Factory         | Accompanied by 1 ally
 20386 | -4/Factory         | Evolved 2 slots: Utility x2
 20490 | -4/Factory         | Destroyed 7 combat bots
 20551 | -4/Factory         | Lost 7 parts (2p3n2u)
 20614 | -4/Factory         | Crushed by falling debris
 20615 | -4/Factory         | System corruption reached 10%
 20645 | -4/Factory         | Lost 3 parts (3u)
 20668 | -4/Factory         | Identified exit to Upper Caves
 20668 | -4/Factory         | Identified exit to Extension
 20980 | -4/Factory         | Build established: Mutant
 21167 | -4/Factory         | First assault squad dispatched
 21195 | -4/Factory         | Incoming assault squad redirected
 21196 | -4/Factory         | Entered Upper Caves
 21299 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21498 | -4/Upper Caves     | Build established: Gunner
 21534 | -4/Upper Caves     | Learned Research stockpile data
 21592 | -4/Upper Caves     | Discovered new exit (range 6)
 21599 | -4/Upper Caves     | Entered another Upper Caves area
 21599 | -4/Upper Caves     | Accompanied by 1 ally
 21620 | -4/Upper Caves     | Discovered new exit (range 13)
 21638 | -4/Upper Caves     | Found Alien Artifact
 21639 | -4/Upper Caves     | Identified Core Expander
 21639 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 21680 | -4/Upper Caves     | Identified exit to Research
 21892 | -4/Upper Caves     | Learned 12 Research zone layouts
 22084 | -4/Upper Caves     | Encountered a Warlord checkpoint
 22371 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22541 | -4/Upper Caves     | Discovered new exit (range 4)
 22545 | -4/Upper Caves     | Entered Zhirov
 22545 | -4/Zhirov          | Accompanied by 1 ally
 22545 | -4/Zhirov          | Identified exit to Proximity Caves
 22546 | -4/Zhirov          | Discovered exit to Proximity Caves (range 4)
 22567 | -4/Zhirov          | Met Zhirov
 22587 | -4/Zhirov          | Learned location of Command (-1)
 22587 | -4/Zhirov          | Learned location of Testing (-3)
 22587 | -4/Zhirov          | Learned location of Quarantine (-2)
 22598 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22615 | -4/Zhirov          | Found Alien Artifact
 22616 | -4/Zhirov          | Identified Integrated Dissipator
 22616 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22669 | -4/Zhirov          | Found Alien Artifact
 22736 | -4/Zhirov          | Cloak Generator disabled
 22736 | -4/Zhirov          | Attacked by Zhirov
 22749 | -4/Zhirov          | Destroyed Zhirov
 22760 | -4/Zhirov          | Zhirov detonated his lab
 22801 | -4/Zhirov          | Entered Proximity Caves
 22962 | -3/Proximity Caves | Build established: Scavenger-Mutant
 23301 | -3/Proximity Caves | Discovered exit to Research (range 11)
 23317 | -3/Proximity Caves | Entered Research
 23317 | -3/Research        | Evolved 2 slots: Utility x2
 23318 | -3/Research        | Identified exit to Testing
 23318 | -3/Research        | Identified exit to Research
 23645 | -3/Research        | Destroyed 9 combat bots
 23653 | -3/Research        | Lost 5 parts (3n2u)
 23670 | -3/Research        | Entered another Research area
 23670 | -2/Research        | Warlord forces began assault on 0b10
 23670 | -2/Research        | Evolved 2 slots: Utility x2
 23693 | -2/Research        | Lost 3 parts (1p2w)
 23780 | -2/Research        | Research machine network offline
 23838 | -2/Research        | Found Quantum Capacitor
 24038 | -2/Research        | Discovered new exit (range 8)
 24111 | -2/Research        | Borebot progress halted
 24184 | -2/Research        | Found Enh. Force Lance
 24227 | -2/Research        | Borebot progress halted
 24258 | -2/Research        | Spotted Executioner
 24319 | -2/Research        | Spotted Executioner
 24321 | -2/Research        | Spotted Executioner
 24337 | -2/Research        | Destroyed Executioner
 24337 | -2/Research        | Destroyed Executioner
 24422 | -2/Research        | Entered Quarantine
 24423 | -2/Quarantine      | Maximum security lockdown engaged
 24534 | -2/Quarantine      | Found Alien Impact Weapon
 24536 | -2/Quarantine      | Identified Core Stripper
 24635 | -2/Quarantine      | Identified Transdimensional Reconstructor
 24635 | -2/Quarantine      | Warped through subspace
 24751 | -2/Quarantine      | Discovered new exit (range 17)
 24773 | -2/Quarantine      | Spotted Alpha 7
 24785 | -2/Quarantine      | Entered Access
 24785 | -1/Access          | Evolved 2 slots: Propulsion x2
 24816 | -1/Access          | Lost 4 parts (2p1n1w)
 25084 | -1/Access          | Build established: Mutant
 25164 | -1/Access          | Found Fusion Bomb Launcher
 25166 | -1/Access          | Found Fusion Bomb Launcher
 25285 | -1/Access          | First assault squad dispatched
 25309 | -1/Access          | Incoming assault squad redirected
 25512 | -1/Access          | High security lockdown imminent
 25533 | -1/Access          | Destroyed 7 combat bots
 25592 | -1/Access          | High security lockdown engaged
 25661 | -1/Access          | Energy Cycler disabled
 25712 | -1/Access          | Destroyed 11 combat bots
 25721 | -1/Access          | Garrison activated, responded to threat
 25740 | -1/Access          | Released all parts (12)
 25759 | -1/Access          | Destroyed 15 combat bots
 25769 | -1/Access          | Lost 5 parts (1p2n2u)
 25797 | -1/Access          | Core integrity fell below 50%
 25822 | -1/Access          | Core integrity fell below 20%
 25848 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
25789_ G-73 Enforcer unfolds itself.
25789_ B-74 Champion unfolds itself.
25789_ G-73 Enforcer unfolds itself. <x2>
25789_ M-36 Artificer unfolds itself.
25789_ C-30 ARC bursts open, deploying its payload.
25789_ G-73 Enforcer unfolds itself.
25789_ L-61 Swordsman unfolds itself.
25789_ G-73 Enforcer unfolds itself. <x2>
25789_ E-15 Imp unfolds itself.
25790_ E-15 Imp destroyed.
25796_ Penetrated by Slug.
25800_ SV:|X5ODHNNY7,F INC 
25801_ Slug penetrates Wall.
25801_ Penetrated by Slug. <x2>
25804_ Slug penetrates Wall.
25804_ Penetrated by Slug.
25806_ Slug penetrates Wall.
25806_ Penetrated by Slug. <x2>
25809_ Slug penetrates Wall. <x2>
25826_ <LWKZ:CKN<OU394L YHLEM1:KK 

 Map 
-----
+----------------------------------------------------+
| ##########         #?????????????????????????????? |
| ?????????#         #?????????????????????????????? |
| ?????????#         #?????????????????????????????? |
| ?????????#         ##     ???????????????????????? |
| ????????##                ???????????????????????? |
| ????????+         #######????????????????????????? |
| ????????# ######+##??????????????????????????????? |
| ????????# #??????????????????????????????????????? |
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| ???+      #??????????????????????????????????????? |
| ???#      #??????????????????????????????????????? |
|    #      #??????????????????????????????????????? |
| ?  /      #????##########????????????????????????? |
| ???####   #????#        #????????????????????????? |
| ??????#   ######        #????????????????????????? |
| ??????#        /    ""s #????????????????????????? |
| ??????# ########   """ s####?????????????????????? |
| ??????# ???????#    R"  /s #?????????????????????? |
| ??????  ???????#   """  #s #?????????????????????? |
| ?????###???????#    ""  #s #????Y????????????????? |
| ???????????????#  !     #  +??Y?Y????????????????? |
| ???????????????#        #  #?????????????????????? |
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| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#@ #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ?????????????????????????  #????????C????????????? |
| ?????????????????????????  #?????????????????????? |
| ?????????????????????????  #?????????????????????? |
| ?????????????????????????  #?????????????????????? |
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| ?????????????????????????  ??????????????????????? |
| ?????????????????????????##??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          65
Energy Generation          49
Energy Capacity            1225
Matter Stores              420
Matter Capacity            600
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              14
Power Amplification        30
Armor Coverage             1425
Resistance: KI             30
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         12
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           9
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
            Scatter Rocket Array | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
           Adv. Shield Generator | -7/Data Miner | Free
               Enh. Gauss Cannon | -7/Data Miner | Free
         Angular Momentum Engine | -7/Data Miner | Free
              Imp. Weapon Cycler | -7/Data Miner | Free
                  Graphene Brace | -7/Data Miner | Free
         Adv. Signal Interpreter | -6/Zion       | Archive
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
                        Coil Gun | -6/Zion       | Archive
           Imp. Coolant Injector | -6/Zion       | Archive
              Hvy. Plasma Cannon | -6/Zion       | Archive
                 Hardcell Cannon | -6/Zion       | Archive
    Adv. Reaction Control System | -6/Zion       | Archive
            Adv. Terrain Scanner | -6/Zion       | Archive
              Lrn. Proton Cannon | -6/Zion       | Archive
              Imp. Medium Treads | -6/Zion       | Archive
               Imp. Recalibrator | -6/Zion       | Archive
                    Plasma Rifle | -6/Zion       | Archive
             Adv. Cooling System | -6/Zion       | Archive
                 Power Amplifier | -6/Zion       | Archive
              Adv. Medium Treads | -4/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
 B-48 Gladiator | -6/Zion       | Archive
 R-06 Scavenger | -6/Zion       | Archive
    X-77 Beamer | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Core Stripper
Transdimensional Reconstructor

 Achievements 
--------------
Exposed

 Challenges 
------------
None

 Game 
------
Seed              ScatterControlTriangulator
  Manual?         0
Play Time         04:00:45
  Cumulative      565.4 hours
  Start           2022.03.31 @ 22:28:06
  End             2022.04.03 @ 23:48:03
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          537
  Rogue           537
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           10/2/3/1/0/0/0/1/0
Lore%             86
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa15f460-3244-4462-acb8-877328191345