Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 09:05:48

Player: slowdive

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (105)     525
Value Destroyed (2923)     2923
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (421)                421
              TOTAL SCORE: 5789

 Bonus
-------
High Alert Combat Kills    421

 Cogmind 
---------
Core Integrity             0/550
Matter                     5/300
Energy                     280/280
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (183) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY (5) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Minigun
           Assault Cannon
>          --- INVENTORY (26) ---
     Heavy Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Ion Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Minigun
           Grenade Launcher
           Rocket Launcher
  Improved Grenade Launcher
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Minigun
           Assault Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Advanced Sensor Array
           Signal Interpreter
  Advanced Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Ion Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Minigun
           Grenade Launcher
           Rocket Launcher
  Improved Grenade Launcher
           Scythe
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             75   | .   17  7   25  26  
  Power                    7    | .   2   1   2   2   
    Engine                 7    | .   2   1   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | .   3   1   7   8   
    Treads                 17   | .   2   1   6   8   
    Leg                    1    | .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  11   | .   5   .   1   5   
    Device                 2    | .   1   .   .   1   
    Storage                6    | .   4   .   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   38   | .   7   5   15  11  
    Energy Gun             5    | .   2   1   1   1   
    Energy Cannon          7    | .   3   2   2   .   
    Ballistic Gun          8    | .   .   .   5   3   
    Ballistic Cannon       2    | .   1   .   .   1   
    Launcher               10   | .   1   1   4   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        5    | .   .   1   2   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 4    | .   .   .   1   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   1   2   
Average Slot Usage (%)     99   | .   99  100 99  99  
  Engine                   11   | .   14  14  11  8   
  Treads                   27   | .   17  28  32  27  
  Leg                      2    | .   10  .   .   .   
  Storage                  31   | .   27  28  33  36  
  Protection               1    | .   .   .   .   8   
  Energy Gun               3    | .   10  1   1   .   
  Energy Cannon            6    | .   12  12  3   .   
  Ballistic Gun            8    | .   .   .   13  13  
  Ballistic Cannon         2    | .   2   12  .   1   
  Launcher                 1    | .   1   .   .   1   
  Slashing Weapon          1    | .   .   .   1   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             77   | 11  45  46  63  77  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  3    | .   3   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 26   | .   16  16  22  26  
  Average Capacity         19   | .   14  16  21  26  
  Most Carried             26   | .   16  16  22  26  
  Average Carried          18   | .   14  15  20  24  
  Final Capacity           26   | 6   16  16  22  26  
  Final Carried            25   | 6   16  16  21  25  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 41% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           2006 | 199  202  106  887  612  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3176 | .    391  146  1452 1187 
  Parts                    219  | .    21   10   118  70   
Haulers Intercepted        9    | .    2    .    4    3    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  78   | .   9   3   38  28  
  Melee                    6    | .   .   .   5   1   
  Guns                     37   | .   4   .   14  19  
  Cannons                  3    | .   .   1   2   .   
  AOE                      30   | .   4   2   16  8   
Classes Destroyed          12   | .   6   1   4   1   
  Worker                   4    | .   1   .   2   1   
  Builder                  7    | .   .   .   5   2   
  Hauler                   9    | .   2   .   4   3   
  Recycler                 2    | .   1   1   .   .   
  Operator                 3    | .   .   .   1   2   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  18   | .   6   .   7   5   
  Grunt                    44   | .   3   2   21  18  
  Brawler                  2    | .   .   .   .   2   
  Duelist                  2    | .   .   .   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   11   | .   .   1   7   3   
Best Kill Streak           12   | .   5   2   12  10  
  Combat Bots Only         9    | .   4   2   7   9   
Max Kills in Single Turn   3    | .   2   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   2   2   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3252 | .    320  72   934  1926 
  Core                     769  | .    100  26   84   559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 100  .    49   79   .    
Volleys Fired              188  | .    35   6    75   72   
  Largest                  2    | .    2    1    2    2    
  Hottest                  136  | .    112  56   136  69   
Shots Fired                299  | .    49   6    118  126  
  Gun                      219  | .    32   .    82   105  
  Cannon                   31   | .    13   3    12   3    
  Launcher                 49   | .    4    3    24   18   
  Special                  .    | .    .    .    .    .    
  Kinetic                  182  | .    .    .    74   108  
  Thermal                  41   | .    31   .    10   .    
  Explosive                49   | .    4    3    24   18   
  Electromagnetic          27   | .    14   3    10   .    
  Robot Hit Streak         20   | .    7    11   9    20   
  Robot Miss Streak        3    | .    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           220  | .    34   5    84   97   
  Core Hits                154  | .    17   5    70   62   
  Critical Hits            3    | .    .    .    1    2    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              17   | .    .    2    11   4    
  Impact                   6    | .    .    .    6    .    
  Slashing                 11   | .    .    2    5    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7600 | .    984  381  3389 2846 
  Guns                     2668 | .    314  .    977  1377 
  Cannons                  466  | .    251  42   124  49   
  Explosions               4089 | .    412  339  2002 1336 
  Melee                    348  | .    .    .    286  62   
  Ramming                  29   | .    7    .    .    22   
  Kinetic                  2272 | .    .    .    846  1426 
  Thermal                  552  | .    298  149  105  .    
  Explosive                3895 | .    412  190  1957 1336 
  Electromagnetic          504  | .    267  42   195  .    
  Impact                   191  | .    .    .    191  .    
  Slashing                 157  | .    .    .    95   62   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       4    | .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  44   | .    .    .    38   6    
    Message Errors         13   | .    .    .    12   1    
    Matter Fused           15   | .    .    .    12   3    
    Heat Flow Errors       6    | .    .    .    6    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    3    .    
    Targeting Errors       5    | .    .    .    3    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            198  | .    96   6    73   23   
  Projectiles              58   | .    57   .    1    .    
  Explosions               127  | .    39   6    59   23   
  Melee                    13   | .    .    .    13   .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    .    78   74   
  Shots                    7    | .    .    .    4    3    
  Rammed                   5    | .    2    .    .    3    
Targets Rammed             5    | .    2    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        259  | .    240  16   259  47   
  Average Temperature      36   | .    63   9    37   14   
  Received Heat Transfer   1071 | .    21   30   318  702  
  Effects                  1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1223 | .    888  150  185  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             858  | .   150 80  611 858 
  Initial                  258  | .   .   .   .   258 
  Average                  267  | .   57  12  328 666 
Maximum Alert Level        3    | .   .   .   2   3   
  Low Security (%)         49   | .   100 100 19  .   
  Level 1                  20   | .   .   .   45  12  
  Level 2                  17   | .   .   .   34  18  
  Level 3                  12   | .   .   .   .   68  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   .   .   7   6   
  Investigation            4    | .   .   .   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   
  Assault                  1    | .   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           7    | .   1   .   3   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              135  | .   25  4   61  45  
  Peak Tracking Total      10   | .   5   2   5   10  
  Tactical Retreats        10   | .   1   .   5   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          11   | .   .   2   6   3   
  Max in Single Turn       2    | .   .   2   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          19   | .   7   .   8   4   
  Terminals                14   | .   6   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                50   | .   15  .   24  11  
  Successful               30   | .   11  .   12  7   
  Failed                   20   | .   4   .   12  4   
    Catastrophic           5    | .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   9   .   13  4   
  Terminals                37   | .   13  .   18  6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              10   | .   .   .   6   4   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             9    | .   5   .   3   1   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        3    | .   1   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   4   
  Insert Component         5    | .   .   .   3   2   
  Analyze                  3    | .   .   .   1   2   
Garrison Access Hacks      1    | .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   1   
Unauthorized Hacks         10   | .   4   .   5   1   
  Terminals                10   | .   4   .   5   1   
    Track                  10   | .   4   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   4   .   7   3   
  Full Trace Events        7    | .   1   .   3   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   2   
  Part Schematics Acquired 3    | .   .   .   1   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               6840 | .    1628 1236 2739 1237 
Spaces Moved               2833 | 1    773  663  931  465  
  Core                     .    | .    .    .    .    .    
  Treads                   2560 | .    501  663  931  465  
  Legs                     273  | 1    272  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  160  180  
  Average Speed            174  | 120  163  180  176  180  
  Slowest Speed            210  | 120  210  180  180  183  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       56   | 2    97   99   54   29   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 1    | .    .    1    .    .    
Terrain Destroyed          310  | .    27   14   152  117  
  Melee                    1    | .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      309  | .    27   13   152  117  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      4441 | .    1090 697  1905 749  
  Wait                     1192 | .    210  8    825  149  
  Move                     2829 | .    772  662  930  465  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  68   | .    29   5    21   13   
  Fast Attach              14   | .    7    1    1    5    
  Attach                   13   | .    3    1    4    5    
  Detach                   5    | .    1    .    1    3    
  Swap                     48   | .    7    5    20   16   
  Drop                     62   | .    24   7    17   14   
  Fire                     188  | .    35   6    75   72   
  Melee                    17   | .    .    2    11   4    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    5    | .    2    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  614 | -10/Materials | Discovered new exit (range 10)
  876 | -10/Materials | Discovered new exit (range 16)
 1326 | -10/Materials | Discovered new exit (range 16)
 1499 | -10/Materials | Repaired Lgt. EM Pulse Cannon
 1629 | -10/Materials | Entered Mines
 1640 | -10/Mines     | Discovered new exit (range 8)
 1647 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1798 | -10/Mines     | Found a hidden stash of uninstalled traps
 2402 | -10/Mines     | Discovered new exit (range 5)
 2704 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2705 | -10/Mines     | Core integrity fell below 50%
 2865 | -10/Mines     | Entered Materials
 2865 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2866 | -9/Materials  | Identified exit to Storage
 3149 | -9/Materials  | Build established: Hauler-Mutant
 3405 | -9/Materials  | Discovered new exit (range 16)
 3406 | -9/Materials  | Destroyed 7 combat bots
 5265 | -9/Materials  | First assault squad dispatched
 5300 | -9/Materials  | Discovered new exit (range 13)
 5604 | -9/Materials  | Entered another Materials area
 5604 | -8/Materials  | Evolved 2 slots: Utility x2
 5732 | -8/Materials  | Garrison activated, responded to threat
 5799 | -8/Materials  | Destroyed 9 combat bots
 6644 | -8/Materials  | Crushed by falling debris
 6644 | -8/Materials  | Core integrity fell below 50%
 6644 | -8/Materials  | Core integrity fell below 20%
 6841 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06746_ K-01 Serf collects debris. <x6>
06756_ The unstable cave ceiling collapses.
06757_ K-01 Serf collects debris. <x4>
06762_  MOVIJ>NIRLSF/C=KQ62QPKTBGRABBX7W34O8CUC
06764_ K-01 Serf collects debris. <x6>
06802_ System corrupted: Matter fused (-9).
06814_ Dropped Terrain Scan Processor.
06821_ Acquired Imp. Terrain Scan Processor.
06822_ Dropped Signal Interpreter.
06828_ Connecting with Terminal...
>>Query(Mines)
Deep underground areas newly excavated to provide access to raw materials
  for processing in the lower levels of [Complex 0b10]. Initially the
  mining tunnels only rarely experienced hostile [Derelict] activity, not
  enough to justify allocating significant resources to defense. This has
  recently changed with the [Infestation], for which the current response
  is to dispatch garrisoned Demolishers until a more permanent solution
  can be put in place.
06828_ ALERT: Suspicious activity at Terminal M007. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ??????#     ## """ """ +  #?????????               |
| ??????#     ##         #  ###???????               |
| ??????#     ######   #    ######????               |
| ??????#                      !!#????               |
| ??????#  [ !  [              !!#????               |
| ??????#                      !!#????               |
| ??????#  =  ###+#######      !!#????               |
| ??????#     #      *  ##=    !!#????               |
| ??????#     #   !!     #     !!#????               |
| ??????#     #]       ###!=! ####????               |
| ??????#     #     = =###=%= #???????               |
| ?#????##################    ##??????               |
| ?# ??????????????????##      #######               |
| ?#  ????????????????##     ##    T #               |
| ?#   ???????????????#  #   #       #               |
| ?#   ???????????????####           #               |
| ##   ???????????????####        !  #               |
|  #   #######+######## #     #      #               |
|  #                             """ #               |
|  #                             """ #               |
|  #      !!!                 #  """ ?               |
|  ##     !!   ##########     #      ?               |
|  ##     !!   #????????#    #########               |
|  ##          #?########            #               |
|  ##          #?#             "T"   #               |
| ###          #?#]   ]  + @    !    #               |
| ??#          #?#   ]!         !   !#               |
| ###  =[      #?#########   #########               |
| ###  =/      #????????#    ##???????               |
|      [[      #??????   #   #????????               |
| !    /       #???      #   #????????               |
|  !           #??#     ?#   #????????               |
| ####+###     #??#     ?+   +????????               |
|        #######??#    ??#   #????????               |
|   !    #????????#   ???#   #????????               |
|        #????????####???#   #????????               |
|        #???????????????#  g#????????               |
| ????   #???????????????#   #????????               |
| ?????? #???????????????#  g#????????               |
| ???????????????????????+  r#????????               |
| ???????????????????????#   #????????               |
| ???????????????????????#   ?????????               |
| ###########?????????????   ?????????               |
|                ?????????????????????               |
|                ?????????????????????               |
|                ?????????????????????               |
| ########+#####??????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
      Mining Claw | -8/Materials | Scanalyzed
      Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageTractorAxe
  Manual?         0
Play Time         00:58:25
  Cumulative      32.4 hours
  Start           2020.10.26 @ 08:06:41
  End             2020.10.26 @ 09:05:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3aff459c-83bf-4fab-85a5-d63fb6a01a0c